Thanks so much for this and of course for all the other amazing tuts you constantly deliver!! Any chance you could give some guidance to fill the glass with a transparent liquid?
That's for sure but now for a good 60 percent of the jobs you can get away with eevee. Like earlier it was a bit of a task getting good looking product renders with eevee, now it's a breeze
thank u so much for making this i wonder how do people memorize like all the geometry nodes and know where to use them its kinda hard for me and i have to end up watching a tutorial
You don't need a transparent shader. You can control the transparency via alpha, as well as fresnel. But it is not very realistic. If you activate raytraced transmission in the material settings, the caustics disappear. It is not nice to do without it. Is there a solution for this?
I tried this, the glass looks amazing, but I tried using it as a bubble with a dark object inside it... the object inside the sphere just disappears, regardless of which IOR I select. Any ideas?
Can this be exported to FBX for use in Unreal Engine? Can you do this without turning on Raytracing and Raytraced transmission. I do not want to rely on raytracing for mobile game development 3d assets.
@Ryan King Art ,there is an problem in blender 4.2 evee when in switch to solid mode to render rendered mode or material preview mode the software is closing but when i swith to cycle its coming but non problem everything is good storage,upgrade,cpu gpu everything is good and upgrade but still happening can you solve this even in cycles when i switched to material preview mode the software is closing i didn't created anything its an fresh defualt open scene
Its not really a complex glass shader that I expected from tutorial. and overall its sad eevees glass shader is still bad without changing things. all render engines has a special glass shader for realtime glass and behaves more like real glass but we keep playing with its translucency :(
@@RyanKingArt Its okay, its simple and helpful for beginners :)) I just wished there were something more complex that make it so close to cycles glass :))
*Free Download - Realistic Eevee Glass Shader:*
• Gumroad: ryankingart.gumroad.com/l/eevee-glass
• Patreon: www.patreon.com/posts/108395753
other tutorials all use the same methods over and over, but you use a method which makes glass look like actual glass. Thank you for this!
glad you like it!
my eyes even started to water here. best tutorial in the universe
thanks!
This new Eevee is so much better than the old one.🎉
yes!
you are my blender Wikipedia!!!!!!!!!!!
haha thank you
thanks!! the new raytracing on eevee is super cool, i dont have to wait for 30 hours for cycles anymore for good looking glass anymore
you really are a King Ryan
thanks
Thank you so much, this video really helped me a lot
glad it helped!
Thanks so much for this and of course for all the other amazing tuts you constantly deliver!!
Any chance you could give some guidance to fill the glass with a transparent liquid?
maybe I can make a video on that sometime
new eevee is good, but cycles is better :)
Say it to my graphic card 😅
That's for sure but now for a good 60 percent of the jobs you can get away with eevee. Like earlier it was a bit of a task getting good looking product renders with eevee, now it's a breeze
CYCLES MAKE ME GO KABOOM
That was awesome...Straight and to the point and covered all the bases. Thanks!
Glad it was helpful!
Yes, more EEVEE in 4.2 stuff !!
good tutorial
thanks!
thank u so much for making this i wonder how do people memorize like all the geometry nodes and know where to use them its kinda hard for me and i have to end up watching a tutorial
phenomenal, just what my render needed :)
welcome!
Great Tutorial for the new Blender. Thank youuuu
welcome!
Everyone take a shot when ryan says "more realistic" 😂. But in all seriousness thanks for the great content!
Lol thanks
much love ryan C:
thanks!
Great tutorial. Just about the glass ball. It's more realistic for the image inside to be flipped upside down.
Ahh yes, for some objects it might be better to use sphere instead of slab. thanks 👍
brilliant, as always
good tutorial!! conveys the information excellently
thanks!
broo ty soo much for helping us
welcome!
I'd like to point out that the glass sphere (if full) should indeed project the image upside down
Ahh yes I guess you are right
@@RyanKingArt still an awesome tutorial tho, thank you for these 👌
Thanx for this ❤
Why u didn't use the node wrangler shortcut for mixing the two nodes?
You don't need a transparent shader. You can control the transparency via alpha, as well as fresnel. But it is not very realistic. If you activate raytraced transmission in the material settings, the caustics disappear. It is not nice to do without it. Is there a solution for this?
Tnx a lot!
Nice!
Thanks!
how about the bevel in eevee?
I tried this, the glass looks amazing, but I tried using it as a bubble with a dark object inside it... the object inside the sphere just disappears, regardless of which IOR I select. Any ideas?
Can this be exported to FBX for use in Unreal Engine? Can you do this without turning on Raytracing and Raytraced transmission. I do not want to rely on raytracing for mobile game development 3d assets.
I like Eevee cuz it's fast
👍
When I add a color to my background plane it cause the glass to have the same colour as the background. How to fix this.
i was wondering why my glass had that odd gray shadow inside of it, then I realized it was the world's lighting. Adding an HDRI Fixed it.
glad you found a fix for that.
@@RyanKingArt well, your tutorial helped a lot with it :)
Thanks for your work
@Ryan King Art ,there is an problem in blender 4.2 evee when in switch to solid mode to render rendered mode or material preview mode the software is closing but when i swith to cycle its coming but non problem everything is good storage,upgrade,cpu gpu everything is good and upgrade but still happening can you solve this even in cycles when i switched to material preview mode the software is closing i didn't created anything its an fresh defualt open scene
Fantastique
how do i add this "background" that you're using? the one that has a lot of "+" signs
there is a wavy texture in my glass and I don't know how to fix it :(
😭A-and... Nothing! Do you need like RTX gpu for it? Or why might it just goes "no"? I'm stuck... Somebody, please, HELP!😭
👍
Do we need to credit you in any way if we use this material for commercial purposes?
Nope you don't have to credit me.
looks better
it look like cycle reslut
gnome chompski
what?
Hey Ryan I want to talk with you.
you can contact me on my website contact page
Its not really a complex glass shader that I expected from tutorial.
and overall its sad eevees glass shader is still bad without changing things. all render engines has a special glass shader for realtime glass and behaves more like real glass but we keep playing with its translucency :(
sorry you dont like it
@@RyanKingArt Its okay, its simple and helpful for beginners :)) I just wished there were something more complex that make it so close to cycles glass :))