I'm glad I typed in principled bsdf in the search cause your channel is amazing. I've trying to find something to get into Blender and this Node and your video is the perfect thing!
Dude, blender is so deep, you can do an entire video on one node 🧮 amazing. TBF it’s a big critical node, but a node that puts its pants on one leg at a time nonetheless. Thanks brother 🤙🏽🖤
I mean, Principled BSDF is hella big when you open all its tabs. Never used Houdini in my life tho. What nodes in there are bigger that P-BSDF? I'd like to see that monstrosity.
@@lucibezier No way it's smaller, lol. There are 237 parameters on the Principled Shader VOP, each of which can be controlled by plugging in data from another node.
I feel I’m finally beginning to understand Blender with your tutorials. At 0.75/0.25 speed. - I appreciate the clarity and succinct way you teach. Could you do some on lighting/environments pls? If you already have, apologies, I should have looked. Have a good day :)
What is noone talking about is what type of texture do I need to connect to "Base color". Blender manual says it uses diffuse map, while tutorials says connect either diffuse or albedo. But this are kinda different textures with color, but still different. So which one should I actually use?
For example, when a group node with many inputs and outputs is collapsed, the sockets and noodles become unreadable and the node looks like the planet Jupiter 🤪😭😤. Why do collapsed nodes look rounded instead of just rectangular?
Honestly, the only faults, imo, are pronunciation, precise terminology, and depth. However, if I were just coming to Blender from using some other software, this video would be perfect. I'm sure beginners could learn from it too, although it might be a lot to take in all at once.
This is the only person I watch with interest and at speed 1. There is exactly ZERO water in the content, it is an arid desert of knowledge
I'm glad I typed in principled bsdf in the search cause your channel is amazing. I've trying to find something to get into Blender and this Node and your video is the perfect thing!
I fancy a node that exhibits high principles, thanks cgmatter
Dude, blender is so deep, you can do an entire video on one node 🧮 amazing. TBF it’s a big critical node, but a node that puts its pants on one leg at a time nonetheless. Thanks brother 🤙🏽🖤
"Biggest node"
Houdini: *laughs uncontrollably*
I mean, Principled BSDF is hella big when you open all its tabs. Never used Houdini in my life tho. What nodes in there are bigger that P-BSDF? I'd like to see that monstrosity.
@@lucibezier Houdinis implementation of the principled BSDF is already bigger lol
@@davidw_origami I found smth called "Principled Shader 2.0 VOP node" in documentation, but its smaller than P-BSDF in Blender
@@lucibezier No way it's smaller, lol. There are 237 parameters on the Principled Shader VOP, each of which can be controlled by plugging in data from another node.
Ever heard of Renderman's pxr_surface node in blender or any other DCCs like Houdini and Maya..?
ive been using blender on and off for years but THIS explains so many of the things i never bothered searching up about the principled BSDF node.
right.. everyone else deletes the default cube.. I delete the principle BSDF.... No more.
Thank you for going through all this so detailed. I have been totally leery of this node since it took steroids. 😅
Your content become more valuable more precise without flooding❤❤❤
Thanks, I was just changing the color with it, this is pretty enlightening
This will definitely go to "SAVED"!
I feel I’m finally beginning to understand Blender with your tutorials. At 0.75/0.25 speed. - I appreciate the clarity and succinct way you teach.
Could you do some on lighting/environments pls? If you already have, apologies, I should have looked.
Have a good day :)
Super-comprehensive, and perfectly explained. You're amazing, mate. Rock on with your bad self :)
Thank you for this!
Nice, I learned a few things!
thx bud, helped tons
This was awesome! thanks a lot for this concentrated information!
Holy crap this is a great reference video!! I've been a bit scared of the new layout of the Principled BSDF :)
Also nice to see you back, at least for me, the algorithm has forgotten about you for a while sadly
excellent as ever!
5:14 actually, the radius of subsurface scatter is cyan, magenta, yellow
Which of them is not vaild in Eevee?
do a video for every node show all the cool stuff you can do with it make it a series
MAKE A (Principled BSD) FOR COMPOSITER EDITER
What would this look like?
why would you need a shader node in the compositor?
Wdym ?
you mean G Mic type node ....??
it will have all the nodes in in one like a the principled bsd
What is noone talking about is what type of texture do I need to connect to "Base color". Blender manual says it uses diffuse map, while tutorials says connect either diffuse or albedo. But this are kinda different textures with color, but still different. So which one should I actually use?
oh my god the minimized node actually looks like the thumbnail
Actually interesting how when you reduced the alpha to zero you couldn't see the axes of the grid. It is like a black hole.
Substance painter displacement and normal doesn't work well in blender,Can you solve it please?
Make a PBR explainer 😊
blender guys discovering water, whoaa!
Speed 0.75 :D
Very good - thx!
nice
👑
the principled orb is so scuffed
For example, when a group node with many inputs and outputs is collapsed, the sockets and noodles become unreadable and the node looks like the planet Jupiter 🤪😭😤. Why do collapsed nodes look rounded instead of just rectangular?
Bidirectional Scattering Distribution Function 😬.... Just searched the Full form
first
Can you make this in blender th-cam.com/video/jjZdL7yJGCc/w-d-xo.htmlsi=PQRt7wWCGkeey14B
mix hdri environment with a black environment by a light path node for factor to get a black background instead of this weird checker background
Thisis a terrible description of what these things do - sorry, redo it
lol who are you to judge exactly? This was a very good 10 minutes description.
How about no
Honestly, the only faults, imo, are pronunciation, precise terminology, and depth. However, if I were just coming to Blender from using some other software, this video would be perfect. I'm sure beginners could learn from it too, although it might be a lot to take in all at once.
he's right : no pauses, no punctuation, over edited, very annoying to follow if you try to learn.