"Increased damage while carrying a body" Now this would have been a useful perk if we had the option to take human shields and pull out our guns during a choke hold
@@dathunderman4 ... and the creativity, skill, patience, persistence and perseverance ... I wonder: How much he paid for those pants (Assuming they are not CGI Overlays...) and how long they took to ship! ;")
Fun fact: Ozob, the clown with a grenade instead of his nose, is actually a real RPG charecter from a famous Cyberpunk RPG podcast in Brazil called "Jovem Nerd" (Young Nerd). The creator even voiced him in the game on Portuguese.
*SHHHHHHHHUTUP! ITS JUST WORKS THERES NOTHING WRONG WITH IT WHEN WE TESTED IT WITH OUR COMPUTERS SO JUST GET A STRONGER COMPUTER!* _the audience goes silent_
"One time I summoned my car to me, It knocked me off a ledge causing me damage, and then it took a vertical stance and blew up" The world's greatest quote.
Did anyone else feel that the fact you can’t change how your character looks in the game was ridiculous. I mean you can replace their eyeballs, bones and brain but there’s no way to choose a different hairstyle after you hit start
Within a couple weeks (on PC) there were mods permitting save editing and changing character appearance. I've no doubt that either hair salons and plastic surgeons will be added in free DLC, or that some or all ripperdocs will provide plastic surgery for a fee.
@@davecarsley8773 Neither did I.. except when a random cutscene would appear and I'd see my character and his stupid fucking frosted tips that I added for fun thinking I'd surely be able to change it
I do applaud certain animators for this game, I have my character a longer undercut, and occasionally on parts of the screen be covered by it, they made an animation for moving the hair out of my face! Something that with the hair I have I would do in real life constantly, I know that there’s certain things I’m supposed to look at but the fact that they took the time to animate that boggles my mind, they didn’t need to do that but they did.
And yet I couldn't make a single business decision in my short career as a High Powered Executive. Why even offer you the Corpo backstory? I wanted to climb by way back to the top of the Corpo totem pole, not screw around as a street rat.
The animation is something that’s always buried behind the hate, but when you get rid of that hate and realize this game is very cinematic at times, you just fall for it, personally I like the cyberpunk style of gameplay over Witcher, I could never get into it.
“If you took all these sections strung them into one then you would have an award winning indie game” Return of Obra Din Made by the creator of Papers Please Your welcome
UpisNotJump: makes a quick joke about how he doesn't need to introduce the game *proceeds to make jokes about not introducing it, which take far longer than any introduction* Never change
@@Dirtbag-Hyena Is it a run-on sentence? I didn't bother adding a period to the ends of my lines for comedic effect, but I think they're pretty clearly separated into different sentences. Unless you mean it'd be better without the comma, which you might be right about
I remember sneaking into a base controlled by the Animals and a tablet got stuck in the air. I figured, what the heck, maybe there's an easter egg here. The tablet had what I guess was an internal memo on the gangs and how they always have to be scary? Like, 'The gangs always need to be scary, they can never be played for laughs.' So whenever you see a gang member with a tablet, it's like they have to constantly remind themselves "What was I doing today? Oh, right. Be scary."
I'm pretty sure the person falling from the sky onto your car is, no joke, a feature. I'm pretty sure the developers confirmed that there were people actually committing suicide in the game because of how horrible the city is, or it could've just been a rumor, idk
There's actually a fair amount of suicide in Cyberpunk 2077. There's even a few instances where your dialog with an NPC during side quests can result in said NPC killing themselves. CDPR really didn't shy away from the "adult" themes of a future dystopia. Everything that made the Witcher 3 so "deep" is present in Cyberpunk 2077. It's just not fully fleshed out. Because unfortunately, the game isn't finished.
I mean, honestly... what the game world, game design, and story show is a dystopian leftist nightmare hellscape so it makes sense they all freak out over something dumb like being nudged. It's a feature, really.
6:00 That is literally my biggest issue with the game. It's not the glitches, the economy imbalance, the broken crafting system, or horrid AI; it's how the main story of the game is pushing you to the end as quickly as it can but the world is trying to get you to take it slow and do all the side mission stuff. It is such a huge conflicting package of methodologies.
Agreed, while I try to defend cyberpunk from some hysterical crticism (the ability to not get a fucking haircut in a first person game is not a deal breaker or some of the more absurd GTA comparisons) CDPR fell into the FO4 trap with the urgency issue. All they had to do was say the engram its going to kill you some unspecified point in the future and you need to make eddies to ever get there.
there are some moments on the story that kinda give you excuses to do whatever though, but yeah it's not proper and this issue happens in alot of other games similar to this one
It's like trying to make the movie "Crank" into a few seasons long series. For those who don't know it, the dude has to keep his adrenaline up & flowing, or he dies. Where instead of trying to solve that issue and cure himself, he just goes and do a bunch of random shit each episode. It clearly doesn't work and just makes it weird. Also i really like Olivers idea, that would fix this issue and make hell of alot more sense anyway.
"“We’d like the courts to recognise that 2 of the people the defendant is accused of killing were actually Covid positive 27 days ago so Natural cause of death"
Also, there are people ACTUALLY jumping(?) out of high windows, probably falling near you. It can be investigated and the case can be resolved, but it is an easy to miss quest.
They teased it way too early and then fucked over the devs by giving them literally no time to develop it (it was teased long LONG before they actually started working on it ). It's a shame because Mike Pondsmith, the creator of the tabletop game it's based on, waited forever to find the right developer to do it justice. I really think CD Projekt was the right dev with the wrong management. The developers clearly loved the source material, hiding easter eggs and obscure Cyberpunk lore all over the place (Pondsmith even said they recalled some things even HE had forgotten about). I hope they get a chance to fix it post launch, without being steamrolled by ridiculous working conditions to do it.
I do feel bad for Mike Pondsmith too. As long CD Projekt just patched out the bugs and add nothing else to drastically improve the quality of life in the game (ie. unique combat AI, lifepaths now make the main story more non-linear, choices in quests have actual different outcomes, improved reactive NPC AI in open world, etc.) because the next-gen console patch and that upcoming multiplayer component are so far more important to chase after the money to get their company's stock value up more than doing right by their gaming audience. In other words, if CD Projekt did nothing to overhaul the game, then it'll retrospectively look backed upon as a mediocre open world RPG (lacking the RP out of G -- worse than Fallout 4, and the open-world design is less alive than GTA5 and RDR2) as the years passed. This wouldn't have happened if the management did not keep driving away talent for every game project they did. (see Yongyea's video on Ex-CD Projekt devs speaking out) CD Projekt lied to everyone about the game and deserved every ounce of criticism that they get, and I feel sorry for everyone who were let down by the false advertising of the game.
@@jamesvu5504 Did you actually play the game or are you just saying what youve heard from your favourite youtuber? Cuz the game already has AI with unique combat variants that act differently based on the guns and augs they have, lifepath specific dialogue choices that can change how you approach and finish gigs and sidequests(just in my current playtrough i can think of atleast six quests/gigs whose parts or conclusions i could affect with my lifepath dialogue), the majority of sidequests and gigs have two+ ways to end with nonlinear level design all the build options and skill checks allowing you to play trough them in a variety of ways. The 4 hour third act which constitutes the last 20 percent of the game is completely different based on your previous choices with sidequests giving you extra paths you can take in the end. Ill give you the ai being dumb as a brick cuz it is but since theres no gameplay built around the pedestrians you can treat them as background decoration and get on with the actual gameplay. Also theres plenty of options to roleplay with blue dialogue options, not really as much as new vegas but far more so than in any bethesda game since morrowind. Also id like to hear your logic for why this game is less of an rpg than fallout 4 cuz as someone whos played both games a lot i can tell you youre circlejerking on a hate bandwagon. While i hear everyone say cyberpunk isnt an rpg i rarely ever hear any legitimate reasoning behind it that couldnt be applied to prove that any other game in the genre out there isn an rpg.
@@Jereb343 So I'll start by saying that I've finished the game with roughly 60 hours on record. Combat AI has 2 variants. Gunner ai and melee ai with no variations (exceptions being boss fights) Gunner ai being move into range and shoot Melee is just run at you I've legit never had any of my lifepath dialog actually make a difference Gigs no matter how you complete them it makes zero difference. If a missions asks you to be stealthy but you run and gun you'll get a scolding at the end but nothing changes. While you do unlock different endings with some of the side content you can play, it makes no difference as the endings all end the same. While you can roleplay with blue dialog it has no impact. If it has no impact whats the point? As for this being an RPG, the definition is so vague that you could argue literally any video game is one. For me the one requirement is that the games dialogue is non-linear and based entirely on that this game fails I've gotten to the point where the shiny fell off and now all I see is the duct tape holding the game together. Until they overhaul most of the game I ain't touching it again lol
I always figured the extra augmented people in the game were because my character had been in game for years and driving during that time. In other words, it's because of the number of horrible auto accidents my character specifically had caused.
its because they make you go beyond peek human and the world of cyberpunk is all about being cool not being practical "llive fast, die young" this is the motto of cyberpunks
@paprickachicken5277 that isn't the motto of cyberpunk its the life of a night city citizen. You either die young in a blaze of glory, with phantom liberty the only way we see v survive they lose all their strength.
"Emma I need to purchase a life-sized cardboard cutout of Keanu Reeves." "...Why?" "Nothing weird, like what happened to the life-sized cardboard cutout of Todd Howard...I just wanna tongue this one."
UpIsNotJump: *Makes an intelligent point about how too much work results in poor and rushed products* Also UpIsNotJump: *Announces he will literally be doubling his total workload* I'm literally expecting you to stop uploading twice a month, take a break for three months, then suddenly come back with an apology video like everyone else. Don't overwork yourself, dude.
People focused so much on the glicthes they didn't even notice that the entire "proper" first act where you actually were supposed to get to know Jackie was entirely cut and turned into a fucking montage
It doesn't help either that all of the intro missions feel like you were dropped in half way through the actual intro. You never get to develop any sort of connection with the Bakkers nor hear about them ever again unless you go out of your way to bring it up in conversation. Who breaks your nose and why did V leave Night City only to return? How long have you been working with Arasaka and how did ypu end up there? The backstories feel so underdeveloped and ultimately feel useless because they serve as little more to introduce Jackie, to then never fully develop him. Then out of nowhere some lady named T-Bug is talking to you like they're your friend and 100% of people are like "Who the fuck are you, where did you come from?" Both Jackie and T-Bug feel like they are strings from cut content and we could have literally gone the entire game without them. The only impact that Jackie has on the entire game is helping up V in the Corpo intro.
@@D3th10rd well its like any other rpg game in that sense. You come up with whatever backstory you want for your character if thats what you like since cyberpunk is meant to be an rpg type game. For example in fallout 4 you have no idea why your character left the army or why he didnt join a cooler part of the military or why did he marry his wife. Or in new vegas you have no idea why your character decided to be the post apocalyptic mailman. Not everyone likes games giving a strict storyline you know, thats why cyberpunk has 3 beginnings
@@iandavidvillaloboswong5180 The thing is that with V, your choice of your character is frequently stripped from you. For starters they straight up tell you your name is Vincent or Valerie depending on your gender, V in their dialogue is either a cynical asshole or a slightly less cynical asshole. Don't get me wrong, the voice actors are fantastic, especially when they are talking to Vic about the Biochip for the first time and the way they deliver their lines is heart wrenching. However, there are moments where I wish they'd just shut up. There isn't a single dialogue option in Cyberpunk 2077 where V doesn't sound like an asshole merc who's just doing something because they get cash for it. I tried really hard to be immersed in playing as V, but whenever I imagine playing as Viktor Denton, sophisticated and stone cold hacker and assassin, as soon as V speaks, I hear Vincent/Valerie, try hard merc and wannabe gangster. Not to mention there are just times where a dialogue window pops up with only one option no matter your life path and it's like "Why is this even here? I don't have a choice so why act like I do?" If my immersion isn't already broken by the voice, the glitches and bugs, and the fake choices, it would be broken by the shadows. Specifically V's shadow. Whenever I am running in a direction away from the sun, I see this abomination running like a nerd who just got a massive wedgie, or perhaps more aptly, like someone who has severe diarrhea running to the restroom on the otherside of the building. First person shadow jank isn't anything knew, but good lord its like they didn't even try.
@@D3th10rd heavly disagree on the voice actor part, they are not fantastic, male V in particular gives some very awful deliveries constantly because someone told him to act "tough" wich fals into straight up cringy shit most of the times.
@@shaheera.8150 Not sure about the street kid, but corpo was short af and nomad actually took some time, introducing the player to driving, interface, shooting, all that. Corpo felt like a 5 minute cutscene rather than a 30 minute intro mission
@@Sputnik1 I've played streetkid and nomad builds and yeah the streetkid one felt a bit longer but nomad? Nomad took no time for me. Yeah tho corpo was short as hell from what I watched
@@Sputnik1 The nomad one was the best one mechanically. It was the longest and actually had a tutorial in it. I like streetkid the most though as that one feels like V and Jackie meeting for the first time and becoming friends more organically. Corpo they already knew each other, and in Nomad, Jackie's just like "guess I was going to betray you and take the loot without paying, but I guess I'll keep you around because lols." Corpo was just sorely lacking in every respect. It made Corpo V feel like a neurotic over worked office wage slave, which I liked, but at the same time Corpo V already knew Jackie from something in Mexico and it was like 5 minutes long with a very abrupt, anti-climatic end. I feel like Corpo would have been a lot better if they showed what happened in Mexico or maybe extended it from the end a little bit. Definitely needed to through some action in somewhere.
This review is very shallow. He didnt mention how paths don't matter. Didn't mention the number of cut contents. Didn't mention how dead and hollow the game feel. Didn't mention how choices don't matter He only focused on the bugs...which is just one part of the whole thing!
the guy who flops onto the ground from seemingly nowhere is a feature, he's just a random event, to illustrate how life is hell and the like fuck cdprojekt is great
It's not even a random event. It is a scripted event that happens once at the beginning of the game, but that's pretty much the only time in the game something like that happens.
Actually, only the nomad opening is an hour long, with the others being much shorter, and all of them stop having any differences after the timeskip, afterwards only adding minor dialogue choices that don't actually change the flow of the story. The same is true of dialogue choices in the main story, which seen branching but actually don't alter the flow of the story at all. Theres only a couple of choices that actually impact the main story in any significant way, and one of those is the last choice you make in the entire game, so its basically a "choose your ending" choice.
they've always been called fedex quests. One or two to allow you to learn an area or game mechanics is fine, anything more than that is just lazy game design
@@sinephase but these missions has shown you all the areas of the game and are all different little quests on their own. there’s no two similar quests in there
15:07 I don't know if you said "I can hurt you" or "I can't hurt you", but they are both equally terrifying. Either one is an actual threat and the other makes me wonder what will hurt me. XD
12:20 *cough * "Return of The Obra Dinn" There is a game basically like this. You enter memories to find clues and to find out what happened to the crew of a pirate ship. It was made by the same guy who made Papers Please.
I don't want to, Giorgio. Did you ever think of that. Did you ever think about what *I* want. No. Not even once. It's all about what Giorgio wants with you. Well, I'm sick and tired of it
“Witcher 3 shows that when it comes to making an open world triple A game, there’s really no substitute for putting the fucking work in.” -Yahtzee Croshaw, Zero Punctuation, paraphrased
@@batonnikus how can you call it lacking? they made entire damn card game for it which became a stand alone, there's alchemy, crafting, magic signs, a points based levelling system all layered onto of a combat system which already uses blocking, parrying, two types of dodges, lights and heavy attacks, you can judge if it's implemented well or not but it's hard to argue it's lacking
Although yeah, high quality, I'd doubt it costed that much. It really probably just costed a lot of time. All new props I can see is a few new lights, remote controlled lights/light strips glued to a basic transparent sheet and some glasses he had lying around, a plastic gauntlet (probably already owned but if not maybe that could have costed a decent amount) and maybe paying someone to program the lights on that sheet. It certainly is no way it costed more than the damn carpentry video. That one must have been ridiculously expensive with the equipment he bought specifically for it.
I'm so glad they released this game on ps4. It's the closest to a sonic 06 that we've had in 15 years, absolutely hilarious to sit down and play with friends.
"Why would anyone do it (for body mods)" I have crippling hand pain and want to amputate as going without hands seems like the easier option. I can't wait until we can get h+ biotics.
The reason for everyone having cybernetics is because not having them is economically disadvantageous. You, an unupgraded fleshbag, will never be able to compete for jobs with cybered-out freaks who _can_ do any of these things. Cars are remarkably dangerous, less dangerous now but still quite hazardous. Yet we still drive them. Same dealie.
Oh yea? Why does every fry cook and shopkeeper have cyber arms and legs? To cook up fast food at ultra speed? To flip hot dogs faster than any mortal man? LOL Theres bartender with fucking robot eyes for gods sake lol. Why dont they just use robots? The tech is obviously there.
You may as well ask why do fry cooks have college degrees and smartphones if they don't strictly need them to do their jobs. There is wastefulness in the market. People are not rational actors with perfect information. As for why not switch to automation, which is absolutely sensible and is probably how it's going to go over the next century, idk -- it's just part of the central conceit of cyberpunk fiction in general. You're either on board with it, or you're not, and if you're not, there's no point in thinking about it any further than that.
@@RickJaeger I'd have to guess that it's because most of the places you find are more local areas, who probably cannot fund any robots to stand in for employees.
@@tgreaux5027 because its a fucking cyberpunk game. So you know, it has cyberpunk elements. Whats next, you complaining why there is a magic in skyrim ?
i love the beginning mission where you break into a suite without any equipment because i branched fully into crafting so instead of not having weapons i had an endless barriage of grenades to throw at my enemies like the game: "we should stealth and hide since we have no weapons at the moment" me: "grenades?" game: "what?? when?? how?" *every single enemy exploding in the background* me: "your bodies are but fuel for my weaponry become the material compnents of my fire magic"
@@guitardunce7571 can't say that that is a trope. But I just want CDPR to add a way to save him - with him leaving NC if they want. Actually can't see any problems why can't Delamain go to the ripper. Or whyV couldn't buy trauma team card.
@@raaznak in the cyberpunk roleplaying games (and its buddy Shadowrun) the "down to earth dude who almost makes it to the big time then dies" is a really common thing. So is things going tits up on easy jobs. But yeah you're right, Jackie getting a good end to his story would have been nice.
@@raaznak Delamain can go to the Ripper. Except, as he tells you if you try to force that dialog option, it's too late. Jackie is bleeding out and he dies only a few moments later. As for the Trauma Team purchase, it's established in-universe that even major corporate players can only really afford them through business contracts as it's literally millions of dollars. At that point in the game you're committing a Class A felony because you're sick of living gig to gig as a glorified bounty hunter. Jackie dying is pivotal to the plot and informs the decisions of half the leading cast.
That century will start soon, Rodenberry wasn't far-of with his timeframe, somewhere after 2140-50 and a 3d World War humanity might make first contact.
To be honest if you want to deep dive it, you could most probably explain every bug being someones cybernetics going wrong, either V's or the people around them.
When you rip out your old eyes to have them replaced with cyber eyes so you can have your eyes telling you what a door looks like: My vision is augmented.
Not sure what you mean. PC version has literally tons of people moving around constantly. It's the only game I've ever played where a city truly felt like millions of people actually lived there.
The thing I didn't like about braindances was after you do them 1-2 times, they just become a chore. And the game doesn't give you the option to do anything with the mechanic outside of the storyline so it feels useless. Great video!
Seeing one man bring up the price in Euros and another, what I assume is a woman bring it up in Dollars made me spit out my tea. That's £22 for my fellow superior Brits. God save the Queen.
Except it's a video game, it's set in NIGHT city, has a heavy focus on gunplay and techno... if you had epilepsy and you didn't think there'd be flashing lights you'd be an absolute moron.
And they also forgot about the glaring issues in the rpg mechanics of the base game, especially in regards to the loot and in game economy. Issues that the 2 dlc directly address in the form of suddenly having a use for all the money you earned with the enchantment vendor in Hearts of Stone and suddenly finding usable loot and having a use for your mutagen and skill point backlog in Blood and Wine. The base game has excellent writing and art design, but pretty much the rest is kinda average at best.
The clothing customization system is actually more reliant on the mod slots the armor has rather than the initial armor count. Yeah this one has 100 base armor and that one has 300, but the one with 100 has 4 mod slots, letting me place in 4 mods that all increase my armor by about 200.
Just gonna double down on one point he made - the developers aren't the ones at fault for it being broken as hell. It's management. Management *overpromised, overworked the developers, and released it prematurely.* They deserve all the flack. And honestly I don't think there's any call for easing up on them _at all_ - they basically tried to scam everyone involved.
Development team: We need more time Corporate: We promised them it's releasing now Development team: It's not done. Corporate: Oh hey the game is great and it's done and everything, but we're delaying a few weeks to make sure it's JUUUUUUST right! Media: Developers released broken game and deserve to be sued! Corporate: smoking cigars in hot tub
OH GOD HELP I CAN'T BREATHE I was *not* mentally prepared to hear Upisnotjump make an "I looove refrigeratorss" meme reference. I think I'm actually dying please somebody help
I once called my car during a side mission and it spawned in the middle of a funeral, killed half the people and turned the rest hostile towards me. This was after I finished the mission without being detected.
Doing a stealth mission perfectly nonlethal, then going back in after getting the reward and killing everyone for xp and loot. It's like having your cake and eating it too
@@Bloodyshinta1 I've done one completely non-lethal playthrough: only non-lethal takedowns early on, paying for the flathead out of pocket, and getting Intelligence to 16 ASAP to gain access to the System Reset quickhack. If those are considered painless, then the only characters I caused suffering for were Oda and Smasher (who are immune to System Reset), and the 3 Arasaka assassins in the Takemura escape autoscrolling segment. It seems from the scaling that the devs thought non-lethal stealth play would be the predominant mode. A "murder everyone" playthrough yields street cred 50 at about player level 25, whereas in the non-lethal run, they were generally in lockstep (within a couple points) from level 1 to level 50. One can get all the loot without killing. It just requires stealth takedowns on everyone.
@@xproflipscarab Nah, I've seen people make this argument that "CDPR lied!" over and over again but nobody can ever bring up any actual examples. Anything that isn't in the game was either from pre-release gameplay that explicitly said it was subject to change and does not represent the final product or from interviews where they said they were still working on stuff. If you watch the Yong interview from less than a year ago, the devs are saying they don't even know if photo mode will make it into the game. It's obvious that things were a mess, but I don't think they lied on purpose.
@@underscore_5450 Didn't feel like writing everything myself, so I copied this from a thread. Missing Features: - Vehicle customization. - Apartment customization/Being able to buy apartments - No garages or parking lots. - Crowds have low level of reactivity and awareness to the game world/No day & night cycle, unlike what was very heavily stated by the developers - Very few interactive NPCs outside of missions with meaningful dialogue. - Very few options to meaningfully construct a personality to V. You get to choose missions endings, but not an actual persona. - Lack of emergent gameplay events in the game world (ie: dynamic and random triggers). - Unable to alter character's appearance (barbershop, tattoo parlors, plastic surgeon). - Lack of character reflection outside of the few mirrors available. This furthers the disconnection between the player and the character. - No ownership of items (you can rob NPCs under their nose). - No prison or lasting crime system. - Wanted system is largely underdeveloped, with cops spawning out of nowhere and disappearing shortly after. - The lifepaths are frustratingly brief and have little impact other than dialogue choices. V is essentially the same character regardless of past. - The traffic AI is lackluster and there are too few cars driving around for a large metropolis. - Trains were obviously cut, even though the whole infrastructure is visible. - The world interaction is quite minimal. Among items that should be interactive: stools, sinks, gym equipment, restaurant menu, taxi, trash bins and dumpsters, most merchant stalls, microwaves, gaming tables (pool), arcades. - Absolute Dogshit AI. The difficulty merely increases their damage, health and how quickly they see you. Difficulty doesn't make the AI smarter in the slightest. And before you start questioning this claim, I switched from hard to very hard, simply because how broken I felt my dps was, and saw practically 0 change. There's obviously more, I felt like highlighting these points.
@@aryantaneja3192 Yeah most of these are bullshit. Alot of it was never promised , was explicitly stated to not be in the game or was never talked about at all. Some other like the day/night cycle not existing are a balant lie as it very much does exist and changes parameters about npcs. Also the difficulty does affect enemy damage and makes them more aggresive but it doesnt increase their health. Also also some of these are really fucking subjective and are something that i or anyone could completely disagree with. You subjectively not liking or wanting something that isnt in the game doesnt make it a lie.
Has anyone ever considered that the t posing npcs aren't glitches at all but instead is the result of meme culture which has become a social norm in 2077?
Holy shit, there is... SO MUCH QUALITY in this video alone. I REALLY, REALLY, REALLY love the face mask you used, especially because it was coded to look glitches and have that milky way thing. You've done it again, UpIsNotJump ❤️
The main issue seems to be is that they were making a focused RPG, then decided to make it a huge Grand Theft Auto type open world game without enough resources.
I mean they made The Witcher. I think they just underestimated the number of features they were putting in the game. All the cars, NPCs, explosives, climbing, huge vertical areas, a bustling cityscape, rundown ghettos, open deserts, dynamic weather, a day night cycle that changes what is available and how every character reacts, everything interacting meaningfully on a massive scale. They didn't give themselves enough time to fix bugs and spent all that time adding features.
I will say right now thank you for making this, this video made me actually play Cyberpunk and I've been having more fun with the game than I have had with other games in years, like, the story is super engaging but the gameplay is also super fun, varied, and so on. I've never seen a game where even the random events were things I could approach any way I wanted. There's an assault in progress? Well, do I stealth my way through or go in guns (or more accurately crowbar because I prefer melee) a blazing? Do I drop in from above or sneak around the corners and boxes? Very fun
the let down of barbie dolphin magic has made it difficult for me to be vulnerable
Will you upload a new video anytime soon? :)
I was here before all the replies got buried
Idk if my heart will ever be fully healed from that pain... xD
Im the 1k like
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I saw the T-Pose glitch the most in the nightclubs and thought it was just a strange new fangled 2077 dance move
Dont you love it when you go to the nightclub and everyone is just t-posing
Now watch it actually become a thing
Ar yes, the Night City Shuffle
When glitches become features.
yeah mkay
Imagine not having a chemistry teacher anymore and then finding out he's moved onto making parodies of Fresh Prince of Bel Air.
Are you serious
He used to be a teacher, then for a short time did both youtube and teaching chemistry, now hes full balls to the wall big boi
On the upside, I bet most of his former students have graduated to subscribers. XD
Yeah only in Palestine for some reason
@@MrKrimson walter black
I expected the calculator at 7:06 to spontaneously combust. I have been primed by this man to expect every other object he's holding to be set aflame.
Must be inspired from Aqua Teen
Thats not where the calculator appears?
6:36
Spencer
If ITS expllde its elecroboom
Npcs screaming 'Fuck' for no reason is pretty realistic.
@@lopanreturns7085 Florida Man is looking at this situation like its normal
All those cybernetics induce Tourette's.
Maybe Tourette syndrome Is more prone with all the cybernetically enhanced people
@@lopanreturns7085 just the average crackhead
Reminds me of karens
“Clearly the developers needed more time, or less work.” Very good finishing line, I applaud you!
"Increased damage while carrying a body"
Now this would have been a useful perk if we had the option to take human shields and pull out our guns during a choke hold
we do, though only as additional perks...
@@mrspecs4430 really? Which one?
@@mrspecs4430 You need a perk to use your arms?
transporter (I think) in the athletics tree.
with that you can sprint or use pistols/revolvers while carrying a body
@@mrspecs4430 thats not the same. Unless the game doesnt tell you carrying a body blocks bullets
I feel like UpIsNotJump is a legit comedian who happens to make TH-cam vids. Jesus christ the commitments to the bits are just legendary
123 likes and no comments?
He's actually a science teacher
@@Nahobinoah Greg Davies was a geography teacher
I feel a lot of it has to do with his British accent lol
@@dathunderman4 ... and the creativity, skill, patience, persistence and perseverance ... I wonder: How much he paid for those pants (Assuming they are not CGI Overlays...) and how long they took to ship! ;")
This man is married and at least WAS trusted with multiple classes of children.
Makes you jealous of the British education system, doesn't it? We could use more teachers like this in America.
I know I'm not supposed to ask questions but what is your prof pic
Reading this comment while having an ad play before the video confuses me immensely
what
@@insertname717 cat no banana but wide
Fun fact:
Ozob, the clown with a grenade instead of his nose, is actually a real RPG charecter from a famous Cyberpunk RPG podcast in Brazil called "Jovem Nerd" (Young Nerd). The creator even voiced him in the game on Portuguese.
It was a surprise see Ozob appearing here!
Not so fun fact: You can actually kill him by punching his nose with gorilla arms that have electrical damage in the fight.
@@agentundercover FIrst thing I did. Anyone that wears an explosive weapon as a nose might as well be put out of their misery lol
*Keep your nose to the ground*
I had no idea! That makes a lot more sense!
"All of this just works."
-Todd Howard
*Flashbacks to Angry Joe's fallout 76 review*
*SHHHHHHHHUTUP! ITS JUST WORKS THERES NOTHING WRONG WITH IT WHEN WE TESTED IT WITH OUR COMPUTERS SO JUST GET A STRONGER COMPUTER!*
_the audience goes silent_
I mean he didn't lied because it JUST works
hello taniel
And the greatest irony now is Fallout 76 now works...... But Cyberpunk 77 does not..... Todd has passed the curse upon CDPR
"One time I summoned my car to me, It knocked me off a ledge causing me damage, and then it took a vertical stance and blew up"
The world's greatest quote.
Honestly that visor seems like something a commentary channel would build his/her entire persona around.
or like a storytime animation channel.
ikr
That's why upisnotjump is great. He puts so much effort into stupid one-off bits.
yes, a fancy device to compensate any kind of lack of personality or content quality assurance.
TH-cam 2077.
@@Biscotum Jontron made 2 seconds sketches so Upisnotjump could make detailed 2 second sketches
"RT Gamer" finally... Daniel is a real Gamer :P
Not only mass murderer of Sapienza and Lord of Shit Volcano, but also a gamer. Truly the greatest achievement one can hold.
I didnt know russia today had a gaming channel!
Rumble Tumble Ganer
Yes, finally he turned from a cd you use to pass time and have fun to an actual human being
Finally, he’s not a game
Did anyone else feel that the fact you can’t change how your character looks in the game was ridiculous. I mean you can replace their eyeballs, bones and brain but there’s no way to choose a different hairstyle after you hit start
I can saw off your arms and replace them with 3ft long blades but I can’t give you a haircut
Within a couple weeks (on PC) there were mods permitting save editing and changing character appearance. I've no doubt that either hair salons and plastic surgeons will be added in free DLC, or that some or all ripperdocs will provide plastic surgery for a fee.
@@simonwyzik8661 That makes sense, a cybernetics doctor is not a hair stylist.
Nope. Didn't care. It's a first person game.
@@davecarsley8773 Neither did I.. except when a random cutscene would appear and I'd see my character and his stupid fucking frosted tips that I added for fun thinking I'd surely be able to change it
I love how he had so much dedication on making out with a cardboard cutout
who wouldnt romantically make out with a cartboard cutout of keanu reeves
I want that cut out...for uuuuh scientific purposes.yes.
@@LilithNerevarine I mean I'm not cardboard cutout but if you want I could cosplay as Keanu Reeves if you want 😉 😳
@@Chiquitito1201 🤣🥰
You know all the random shit he bought for this video was labled a business expense
Have you seen Gus Johnson's tax writeoff song?
Well it is
New personal best
The ironic thing is that the game SEEMS likes it’s been hacked
damn
@@SnoppleWopple damn
Seems more like China took over and now cybernetics are sold on Wish
@@BK-hp8cj selling them in dark alleys
@@lewisgarner5615 k
Also known as “Matt got a cool mask and wants to use it but doesn’t know where to until he remembered cyberpunk”
Tax write off
I picture him wearing around the house with it on trying to do chores.
Lol def tax write off.
Seriously though, can you blame the man?
Where can I get one of those masks?
I do applaud certain animators for this game, I have my character a longer undercut, and occasionally on parts of the screen be covered by it, they made an animation for moving the hair out of my face! Something that with the hair I have I would do in real life constantly, I know that there’s certain things I’m supposed to look at but the fact that they took the time to animate that boggles my mind, they didn’t need to do that but they did.
And yet I couldn't make a single business decision in my short career as a High Powered Executive. Why even offer you the Corpo backstory? I wanted to climb by way back to the top of the Corpo totem pole, not screw around as a street rat.
You know V does that regardless if he has hair or not.
The animation is something that’s always buried behind the hate, but when you get rid of that hate and realize this game is very cinematic at times, you just fall for it, personally I like the cyberpunk style of gameplay over Witcher, I could never get into it.
“If you took all these sections strung them into one then you would have an award winning indie game”
Return of Obra Din
Made by the creator of Papers Please
Your welcome
What about my welcome?
I too, would like a welcome
Observer. It was free on Epic store at some point.
Yes, I have welcome.
you well come
finally, the moment we've been all waiting for... 90's upisnotjump
Remove 90s we have been waiting for just upisnotjump. But yeah 90s is cool.
Did this fool just say 90s instead of 80s
@@daplum _The Fresh Prince of Bel-Air_ premiered near the end of 1990.
UpisNotJump: makes a quick joke about how he doesn't need to introduce the game
*proceeds to make jokes about not introducing it, which take far longer than any introduction*
Never change
Why add a comma when there's no other punctuation in your run-on sentence??
@@Dirtbag-Hyena Is it a run-on sentence? I didn't bother adding a period to the ends of my lines for comedic effect, but I think they're pretty clearly separated into different sentences. Unless you mean it'd be better without the comma, which you might be right about
@@Dirtbag-Hyena English is a difficult language especially for 2nd language speakers.
Imagine ,complaining ,about ,proper ,grammar, in ,the internet of all places.....’’”;;:
I remember sneaking into a base controlled by the Animals and a tablet got stuck in the air. I figured, what the heck, maybe there's an easter egg here. The tablet had what I guess was an internal memo on the gangs and how they always have to be scary? Like, 'The gangs always need to be scary, they can never be played for laughs.' So whenever you see a gang member with a tablet, it's like they have to constantly remind themselves "What was I doing today? Oh, right. Be scary."
I'm pretty sure the person falling from the sky onto your car is, no joke, a feature. I'm pretty sure the developers confirmed that there were people actually committing suicide in the game because of how horrible the city is, or it could've just been a rumor, idk
Correct, it’s people topping themselves. I think v’s neighbour killed himself in my play through, his ex cop buddies blamed me!
There's actually a fair amount of suicide in Cyberpunk 2077. There's even a few instances where your dialog with an NPC during side quests can result in said NPC killing themselves. CDPR really didn't shy away from the "adult" themes of a future dystopia. Everything that made the Witcher 3 so "deep" is present in Cyberpunk 2077. It's just not fully fleshed out. Because unfortunately, the game isn't finished.
Yeah, it's happened to me before, it is there on purpose
It’s not for no reason. I’m pretty sure it’s tied into a quest where they are being controlled, potentially by an AI
I’ve seen it too.
When Jackie gave me the chip in the game, he gave me his gun and he slotted it in my head
Head mount cannon, aim unnessesary
@@everythingfeline7367 you know, thats what they should add! *THE ABLITITY TO REPLACE YOUR MOUTH WITH A GUN*
That's not in the game? Also: Lockdown from Transformers did it first.
Same, actually
I think if it wasn't supposed to be like that by the developers, it's called your head can(n)on
Me: dodges into homeless man
Everyone in a 5km radius:
HE'S GONNA FUCKING KILL US
I fell off a roof onto a guy and got that reaction too
@@Gohan_Fanboi I fell off a roof into a deserted alley and the police wanted me dead because of it
@@Syneester Must've hit an innocent invisible man. Apparently that's enough to trigger police.
I mean, honestly... what the game world, game design, and story show is a dystopian leftist nightmare hellscape so it makes sense they all freak out over something dumb like being nudged.
It's a feature, really.
I once punched someone for shits and giggles and got called a terrorist
I love how the game was advertised Years ago, and in half of that time the Flex Tape Video by JonTron got 6 million more views
@@Captain_Mulligan Damn bro who asked
@@Captain_Mulligan I see your point, I don't support it, but that was not really necessary here.
@@Captain_Mulligan poggers
@@Captain_Mulligan, Damn that is some irrelevant info.
@@Butter_Warrior99 lemme guess, you're still a fan of his?
6:00 That is literally my biggest issue with the game. It's not the glitches, the economy imbalance, the broken crafting system, or horrid AI; it's how the main story of the game is pushing you to the end as quickly as it can but the world is trying to get you to take it slow and do all the side mission stuff. It is such a huge conflicting package of methodologies.
Agreed, while I try to defend cyberpunk from some hysterical crticism (the ability to not get a fucking haircut in a first person game is not a deal breaker or some of the more absurd GTA comparisons) CDPR fell into the FO4 trap with the urgency issue. All they had to do was say the engram its going to kill you some unspecified point in the future and you need to make eddies to ever get there.
Welcome to ludonarrative dissonance wherein its indicative of a poorly thought out story or a rushed one.
there are some moments on the story that kinda give you excuses to do whatever though, but yeah it's not proper and this issue happens in alot of other games similar to this one
It's like trying to make the movie "Crank" into a few seasons long series.
For those who don't know it, the dude has to keep his adrenaline up & flowing, or he dies.
Where instead of trying to solve that issue and cure himself, he just goes and do a bunch of random shit each episode.
It clearly doesn't work and just makes it weird.
Also i really like Olivers idea, that would fix this issue and make hell of alot more sense anyway.
“We’d like the courts to recognise that 2 of the people the defendant is accused of killing were actually committing suicide at the time”
And 4 teleported directly in front of the car
"“We’d like the courts to recognise that 2 of the people the defendant is accused of killing were actually Covid positive 27 days ago so Natural cause of death"
10:19
Also, there are people ACTUALLY jumping(?) out of high windows, probably falling near you. It can be investigated and the case can be resolved, but it is an easy to miss quest.
They teased it way too early and then fucked over the devs by giving them literally no time to develop it (it was teased long LONG before they actually started working on it ). It's a shame because Mike Pondsmith, the creator of the tabletop game it's based on, waited forever to find the right developer to do it justice. I really think CD Projekt was the right dev with the wrong management. The developers clearly loved the source material, hiding easter eggs and obscure Cyberpunk lore all over the place (Pondsmith even said they recalled some things even HE had forgotten about). I hope they get a chance to fix it post launch, without being steamrolled by ridiculous working conditions to do it.
Yeah I read a article that said they had 2 years of development in the game
I do feel bad for Mike Pondsmith too. As long CD Projekt just patched out the bugs and add nothing else to drastically improve the quality of life in the game (ie. unique combat AI, lifepaths now make the main story more non-linear, choices in quests have actual different outcomes, improved reactive NPC AI in open world, etc.) because the next-gen console patch and that upcoming multiplayer component are so far more important to chase after the money to get their company's stock value up more than doing right by their gaming audience.
In other words, if CD Projekt did nothing to overhaul the game, then it'll retrospectively look backed upon as a mediocre open world RPG (lacking the RP out of G -- worse than Fallout 4, and the open-world design is less alive than GTA5 and RDR2) as the years passed. This wouldn't have happened if the management did not keep driving away talent for every game project they did. (see Yongyea's video on Ex-CD Projekt devs speaking out)
CD Projekt lied to everyone about the game and deserved every ounce of criticism that they get, and I feel sorry for everyone who were let down by the false advertising of the game.
@@jamesvu5504 Did you actually play the game or are you just saying what youve heard from your favourite youtuber? Cuz the game already has AI with unique combat variants that act differently based on the guns and augs they have, lifepath specific dialogue choices that can change how you approach and finish gigs and sidequests(just in my current playtrough i can think of atleast six quests/gigs whose parts or conclusions i could affect with my lifepath dialogue), the majority of sidequests and gigs have two+ ways to end with nonlinear level design all the build options and skill checks allowing you to play trough them in a variety of ways. The 4 hour third act which constitutes the last 20 percent of the game is completely different based on your previous choices with sidequests giving you extra paths you can take in the end. Ill give you the ai being dumb as a brick cuz it is but since theres no gameplay built around the pedestrians you can treat them as background decoration and get on with the actual gameplay. Also theres plenty of options to roleplay with blue dialogue options, not really as much as new vegas but far more so than in any bethesda game since morrowind. Also id like to hear your logic for why this game is less of an rpg than fallout 4 cuz as someone whos played both games a lot i can tell you youre circlejerking on a hate bandwagon. While i hear everyone say cyberpunk isnt an rpg i rarely ever hear any legitimate reasoning behind it that couldnt be applied to prove that any other game in the genre out there isn an rpg.
I have faith, if they fixed witcher 3, they certainly can do the same for this game. The challenge will be fixing shit like AI and physics
@@Jereb343 So I'll start by saying that I've finished the game with roughly 60 hours on record.
Combat AI has 2 variants. Gunner ai and melee ai with no variations (exceptions being boss fights) Gunner ai being move into range and shoot Melee is just run at you
I've legit never had any of my lifepath dialog actually make a difference
Gigs no matter how you complete them it makes zero difference. If a missions asks you to be stealthy but you run and gun you'll get a scolding at the end but nothing changes.
While you do unlock different endings with some of the side content you can play, it makes no difference as the endings all end the same.
While you can roleplay with blue dialog it has no impact. If it has no impact whats the point?
As for this being an RPG, the definition is so vague that you could argue literally any video game is one. For me the one requirement is that the games dialogue is non-linear and based entirely on that this game fails
I've gotten to the point where the shiny fell off and now all I see is the duct tape holding the game together. Until they overhaul most of the game I ain't touching it again lol
I always figured the extra augmented people in the game were because my character had been in game for years and driving during that time. In other words, it's because of the number of horrible auto accidents my character specifically had caused.
In-game *years* passed during your playthrough? God damn, V isn't even supposed to have a few _weeks._
its because they make you go beyond peek human and the world of cyberpunk is all about being cool not being practical
"llive fast, die young" this is the motto of cyberpunks
@paprickachicken5277 that isn't the motto of cyberpunk its the life of a night city citizen. You either die young in a blaze of glory, with phantom liberty the only way we see v survive they lose all their strength.
"Emma I need to purchase a life-sized cardboard cutout of Keanu Reeves." "...Why?" "Nothing weird, like what happened to the life-sized cardboard cutout of Todd Howard...I just wanna tongue this one."
Somehow doing a parody of yo homes to Bel air is the most teacher thing you’ve done
UpIsNotJump: *Makes an intelligent point about how too much work results in poor and rushed products*
Also UpIsNotJump: *Announces he will literally be doubling his total workload*
I'm literally expecting you to stop uploading twice a month, take a break for three months, then suddenly come back with an apology video like everyone else. Don't overwork yourself, dude.
Maybe I am pushing myself slightly too hard there...
The editing on this video really did only take a week though, which is record times
@@UpIsNotJump glad to see skillshare is paying off for you
The delamain quest was actually my absolute favorite part of the game! I'm glad they had the portal reference in there.
YOUR SURPRISE BEGINS IN 3 2 1
People focused so much on the glicthes they didn't even notice that the entire "proper" first act where you actually were supposed to get to know Jackie was entirely cut and turned into a fucking montage
It doesn't help either that all of the intro missions feel like you were dropped in half way through the actual intro. You never get to develop any sort of connection with the Bakkers nor hear about them ever again unless you go out of your way to bring it up in conversation. Who breaks your nose and why did V leave Night City only to return? How long have you been working with Arasaka and how did ypu end up there? The backstories feel so underdeveloped and ultimately feel useless because they serve as little more to introduce Jackie, to then never fully develop him. Then out of nowhere some lady named T-Bug is talking to you like they're your friend and 100% of people are like "Who the fuck are you, where did you come from?"
Both Jackie and T-Bug feel like they are strings from cut content and we could have literally gone the entire game without them. The only impact that Jackie has on the entire game is helping up V in the Corpo intro.
@@D3th10rd well its like any other rpg game in that sense. You come up with whatever backstory you want for your character if thats what you like since cyberpunk is meant to be an rpg type game. For example in fallout 4 you have no idea why your character left the army or why he didnt join a cooler part of the military or why did he marry his wife. Or in new vegas you have no idea why your character decided to be the post apocalyptic mailman. Not everyone likes games giving a strict storyline you know, thats why cyberpunk has 3 beginnings
@@iandavidvillaloboswong5180 The thing is that with V, your choice of your character is frequently stripped from you. For starters they straight up tell you your name is Vincent or Valerie depending on your gender, V in their dialogue is either a cynical asshole or a slightly less cynical asshole. Don't get me wrong, the voice actors are fantastic, especially when they are talking to Vic about the Biochip for the first time and the way they deliver their lines is heart wrenching. However, there are moments where I wish they'd just shut up. There isn't a single dialogue option in Cyberpunk 2077 where V doesn't sound like an asshole merc who's just doing something because they get cash for it. I tried really hard to be immersed in playing as V, but whenever I imagine playing as Viktor Denton, sophisticated and stone cold hacker and assassin, as soon as V speaks, I hear Vincent/Valerie, try hard merc and wannabe gangster. Not to mention there are just times where a dialogue window pops up with only one option no matter your life path and it's like "Why is this even here? I don't have a choice so why act like I do?" If my immersion isn't already broken by the voice, the glitches and bugs, and the fake choices, it would be broken by the shadows. Specifically V's shadow. Whenever I am running in a direction away from the sun, I see this abomination running like a nerd who just got a massive wedgie, or perhaps more aptly, like someone who has severe diarrhea running to the restroom on the otherside of the building. First person shadow jank isn't anything knew, but good lord its like they didn't even try.
yeh with the nomad intro and how the first act ended, I did not care as much about jackies death as the game wanted me to
@@D3th10rd heavly disagree on the voice actor part, they are not fantastic, male V in particular gives some very awful deliveries constantly because someone told him to act "tough" wich fals into straight up cringy shit most of the times.
"separate 1 hour openings" corpo is like, 20 minutes give or take.
same with the other 2. or maybe my perception of time is wonky
@@shaheera.8150 Not sure about the street kid, but corpo was short af and nomad actually took some time, introducing the player to driving, interface, shooting, all that. Corpo felt like a 5 minute cutscene rather than a 30 minute intro mission
@@Sputnik1 I've played streetkid and nomad builds and yeah the streetkid one felt a bit longer but nomad? Nomad took no time for me. Yeah tho corpo was short as hell from what I watched
@@Sputnik1 The nomad one was the best one mechanically. It was the longest and actually had a tutorial in it.
I like streetkid the most though as that one feels like V and Jackie meeting for the first time and becoming friends more organically. Corpo they already knew each other, and in Nomad, Jackie's just like "guess I was going to betray you and take the loot without paying, but I guess I'll keep you around because lols."
Corpo was just sorely lacking in every respect. It made Corpo V feel like a neurotic over worked office wage slave, which I liked, but at the same time Corpo V already knew Jackie from something in Mexico and it was like 5 minutes long with a very abrupt, anti-climatic end.
I feel like Corpo would have been a lot better if they showed what happened in Mexico or maybe extended it from the end a little bit. Definitely needed to through some action in somewhere.
This review is very shallow.
He didnt mention how paths don't matter.
Didn't mention the number of cut contents.
Didn't mention how dead and hollow the game feel.
Didn't mention how choices don't matter
He only focused on the bugs...which is just one part of the whole thing!
the guy who flops onto the ground from seemingly nowhere is a feature, he's just a random event, to illustrate how life is hell and the like fuck cdprojekt is great
haha whats funny is he couldn't tell whether it was a bug or not
that gose hand in hand with what he said later, he could not tell the difference between shocking imagery and bugs,
Without bug its deep but the bug buried everything
It's not even a random event. It is a scripted event that happens once at the beginning of the game, but that's pretty much the only time in the game something like that happens.
Great?
They made this bullshit.
Actually, only the nomad opening is an hour long, with the others being much shorter, and all of them stop having any differences after the timeskip, afterwards only adding minor dialogue choices that don't actually change the flow of the story. The same is true of dialogue choices in the main story, which seen branching but actually don't alter the flow of the story at all. Theres only a couple of choices that actually impact the main story in any significant way, and one of those is the last choice you make in the entire game, so its basically a "choose your ending" choice.
Collecting these cars was the best Go-Collection-shit“ quest i have ever played
Surprise Guest Star was surprisingly not a bad guest star.
Agreed, and the cameos voicelines work extremely well
they've always been called fedex quests. One or two to allow you to learn an area or game mechanics is fine, anything more than that is just lazy game design
@@sinephase but these missions has shown you all the areas of the game and are all different little quests on their own. there’s no two similar quests in there
Yeah when I first got the mission I really expected something repetitive and was pleasantly surprised by how unique they were.
The "black" shadow might be the funniest bug to ever exist
It looks like a reaper attack turning all of humanity into husks from mass effect
its like...some god is black-facing masses of people... YEAH
but you know what they (japanese and africans) say?
..."as white as death"
Immortal Joe Biden channeling his eldritch powers to turn everyone into his voter.
@@lastfirst5863 lmfao after all if you don't vote for him you aint black
@@WhitefoxSpace haha
I'm sensing a very large budget for this one
Yet no subtitles...
15:07
I don't know if you said "I can hurt you" or "I can't hurt you", but they are both equally terrifying. Either one is an actual threat and the other makes me wonder what will hurt me. XD
12:20 *cough * "Return of The Obra Dinn"
There is a game basically like this. You enter memories to find clues and to find out what happened to the crew of a pirate ship. It was made by the same guy who made Papers Please.
*cough *
yeah it's pretty fun and the visuals are great
There's a similar aspect in the game Observer; entering memories to find clues.
Return of the Obra Dinn is amazingly beautiful and great.
don't cough on me, it's a pandemic. That being said, absolutely yes, Obra Dinn is an absolute gem
3:47 you absolutely nailed the "chemistry teacher desperately trying to look cool" look. It's almost like you have experience
I mean he was a teacher so it makes sense
@@weetothelee1998 bruh
@@weetothelee1998 oof
@@weetothelee1998 wooooosh
@@weetothelee1998 bruh
If you like the braindances, there is an indie game that does exactly that.
"Return of the obra dinn"
absolutely great
Observer_ is pretty good too.
A great game. Excellent.
and read only memories I think is also 1 that does that sort of thing.
i thought the exact same thing
4:07
-Human detected, initiating defense protocol.
-Human defeated
-Asserting dominance pose
-Self-destruct to question authority
I have a feeling you've been trying to find an excuse to do that refrigerator bit for years.
How’s no one mentioning the ‘I love refrigerators’ meme
Probably due to the obscene amount of amazing other jokes.
@@ingmar89 ture
I don't want to, Giorgio. Did you ever think of that. Did you ever think about what *I* want. No. Not even once. It's all about what Giorgio wants with you. Well, I'm sick and tired of it
Appliance Direct!
Probably too on the nose
“Witcher 3 shows that when it comes to making an open world triple A game, there’s really no substitute for putting the fucking work in.”
-Yahtzee Croshaw, Zero Punctuation, paraphrased
Except where CDPR did no work at all: fucking useful and balanced skills + loot, they never learned, or bothered, to do that since Witcher 1.
@@batonnikus Yes, that massive sprawling narrative and gorgeous environment was "no work."
@@Novictus I wasn't talking about whole games certainly. Mechanics wise their games are lacking to this day.
@@Novictus He specified useful and balanced skills + loot. The environment wasn't relevant.
@@batonnikus how can you call it lacking? they made entire damn card game for it which became a stand alone, there's alchemy, crafting, magic signs, a points based levelling system all layered onto of a combat system which already uses blocking, parrying, two types of dodges, lights and heavy attacks, you can judge if it's implemented well or not but it's hard to argue it's lacking
I cannot believe it after so many years he did it he finally got 1 million
I am actually worried about how much money this video took to make. I'm serious. Are you okay?
This video feels like a huge, high budget project
Gotta spend that gme money on something right?
the game is still disappointing
Although yeah, high quality, I'd doubt it costed that much. It really probably just costed a lot of time. All new props I can see is a few new lights, remote controlled lights/light strips glued to a basic transparent sheet and some glasses he had lying around, a plastic gauntlet (probably already owned but if not maybe that could have costed a decent amount) and maybe paying someone to program the lights on that sheet. It certainly is no way it costed more than the damn carpentry video. That one must have been ridiculously expensive with the equipment he bought specifically for it.
The fact that this game about corporate exploitation ruining everything was ruined by corporate exploitation boggles my mind lol
@Edgar Rivera Aristotle
the "I'm just trying to read the paper" part needs to be taken out of context so bad
I'm so glad they released this game on ps4. It's the closest to a sonic 06 that we've had in 15 years, absolutely hilarious to sit down and play with friends.
cyberpunk 77
@@wormman1772 cyberpunk 7.7
@@Chrono-bo4zc cyberpunk 7.77777777777777777777 (if physicists made the game)
why?
I've been told the game is terrible on console. You play for the fun of finding the glitches and the bugs? Or is the game better than they say??
@@jessikapiche6097 for the normal gamer, it is terrible. HOWEVER if you are a funky gamer, it is great
Please be kinder to your knees. They're doing the best they can.
ok
No
It feels like his knees are about SNAP OFF
I SAID HIS KNEES ARE ABOUT TO SNAP OFF-
@@scoutbite4334 [breaks mannequin leg over actual leg]
"Why would anyone do it (for body mods)" I have crippling hand pain and want to amputate as going without hands seems like the easier option. I can't wait until we can get h+ biotics.
He does cite medical reasons as a legit reason why someone might. Owwwww though. Hope you at least find some relief soon.
The reason for everyone having cybernetics is because not having them is economically disadvantageous. You, an unupgraded fleshbag, will never be able to compete for jobs with cybered-out freaks who _can_ do any of these things. Cars are remarkably dangerous, less dangerous now but still quite hazardous. Yet we still drive them. Same dealie.
Oh yea? Why does every fry cook and shopkeeper have cyber arms and legs? To cook up fast food at ultra speed? To flip hot dogs faster than any mortal man? LOL Theres bartender with fucking robot eyes for gods sake lol. Why dont they just use robots? The tech is obviously there.
You may as well ask why do fry cooks have college degrees and smartphones if they don't strictly need them to do their jobs. There is wastefulness in the market. People are not rational actors with perfect information.
As for why not switch to automation, which is absolutely sensible and is probably how it's going to go over the next century, idk -- it's just part of the central conceit of cyberpunk fiction in general. You're either on board with it, or you're not, and if you're not, there's no point in thinking about it any further than that.
@@RickJaeger I'd have to guess that it's because most of the places you find are more local areas, who probably cannot fund any robots to stand in for employees.
@@tgreaux5027 because its a fucking cyberpunk game. So you know, it has cyberpunk elements. Whats next, you complaining why there is a magic in skyrim ?
@@tgreaux5027 yeah but robot arms are cool and epic
i love the beginning mission where you break into a suite without any equipment because i branched fully into crafting so instead of not having weapons i had an endless barriage of grenades to throw at my enemies like
the game: "we should stealth and hide since we have no weapons at the moment"
me: "grenades?"
game: "what?? when?? how?"
*every single enemy exploding in the background*
me: "your bodies are but fuel for my weaponry become the material compnents of my fire magic"
Actually this funerals were great... I feel connected to Jackie and it was important for me to go to his funerals. F.
Same here. I know it's a played out trope but the guy deserved a hell of a lot better than what he got.
@@guitardunce7571 can't say that that is a trope. But I just want CDPR to add a way to save him - with him leaving NC if they want. Actually can't see any problems why can't Delamain go to the ripper. Or whyV couldn't buy trauma team card.
@@raaznak in the cyberpunk roleplaying games (and its buddy Shadowrun) the "down to earth dude who almost makes it to the big time then dies" is a really common thing. So is things going tits up on easy jobs.
But yeah you're right, Jackie getting a good end to his story would have been nice.
@@raaznak Delamain can go to the Ripper. Except, as he tells you if you try to force that dialog option, it's too late. Jackie is bleeding out and he dies only a few moments later. As for the Trauma Team purchase, it's established in-universe that even major corporate players can only really afford them through business contracts as it's literally millions of dollars. At that point in the game you're committing a Class A felony because you're sick of living gig to gig as a glorified bounty hunter. Jackie dying is pivotal to the plot and informs the decisions of half the leading cast.
@@chrismanuel9768 so I had earned about 60k after the bot thing cause I grinded. So what is the point?
Let’s be honest, we all saw this one coming lol
Yeah it was no surprise
Man's gotta get on every single reddit train at once. I'm honestly impressed.
I hope he covers Hitman VR, but that's on the PS4, and he can't just buy one of those... Unless...
I've been waiting for it.
Slime rancher?
To be fair, the Star Trek route does involve going along dystopia for at least a century before fixing things!
That century will start soon, Rodenberry wasn't far-of with his timeframe, somewhere after 2140-50 and a 3d World War humanity might make first contact.
"coding down the Berlin Wall" is the most beautiful thing I've ever heard
Just when we needed him the most he returned...
i think people just comment that on every channel that does not upload often
@@ENRI_465 yep
@@ENRI_465 sorry man. Was referring to me. Not feeling too great atm. This has cheered me up
@@coreyhaynes7951 I hope you will be doing better soon.
Last time I was this early the Dead Sea was only sick
“Cyberpunk 76” had me dead 😭
R.I.P
9:57 “two of the people the defendant ran over were committing suicide at the time” HAHAAA
Well, you know what they say.
“It’s not a bug, it’s a feature.”
It’s not a bug, it’s the future!
It's a "surprise mechanic"
6/10 "Too many features." -EyeGeeIn
To be honest if you want to deep dive it, you could most probably explain every bug being someones cybernetics going wrong, either V's or the people around them.
@@Telsun78 LMAO
NEVER IN MY LIFE I CLICKED ON A VIDEO THIS FAST
When you rip out your old eyes to have them replaced with cyber eyes so you can have your eyes telling you what a door looks like:
My vision is augmented.
3:20 I love how it looks like he is in genuine agony from having come up with that bit. Also I have never realized how many props he sets on fire.
" during cutscenes the world keeps buzzing around you"
Yea and that is also the only time the world ever will.
Not sure what you mean. PC version has literally tons of people moving around constantly. It's the only game I've ever played where a city truly felt like millions of people actually lived there.
@@Excludos moving around is not the same as a world that feels alive.
It's dead and lifeless, there just happens to be a ton of NPC's around.
alright, I won't lie, the fresh prince parody is something I want a full version of.
He really went full fresh prince too didn’t he.
Yeah! I was super disappointed when it ended so abruptly
The next over-hyped '"Triple A" mess of a game will have 78 in the name, mark my words.
@@LordSenile please don’t say such things
I never lost more games of "Glitch or Feature?" than I did playing Cyberpunk 2077
the "i love refrigerators" joke killed me
The singing at the beginning was absolutely perfect
You might even say "It wasn't an absolute nightmare..!" ? No, fine then. 😄👍🍻
legit too annoying to enjoy ironically
That helmet gonna get a lot of use XD
What is that helmet I wanna buy it lol
@@mikaleclowers4718 same
The thing I didn't like about braindances was after you do them 1-2 times, they just become a chore. And the game doesn't give you the option to do anything with the mechanic outside of the storyline so it feels useless.
Great video!
They legit are hard roadblock every playthrough. I know they're coming and I just quit out of boredom
Jesus Christ how much did you spend on the light up mask? Now that’s dedication
RGB arrays are about €20 and you can get a programmable microcontroller for less than €8.
@@Keventor or you can just buy one for like $30
Seeing one man bring up the price in Euros and another, what I assume is a woman bring it up in Dollars made me spit out my tea. That's £22 for my fellow superior Brits. God save the Queen.
@@Josh-jy6hg I swear if that comment isnt satire in some form, I understand why 2020 occured.
@@Vexmus_ Ah, you must not understand sarcasm. Not many foreigners do. Stay away from our tea and scones you're not welcome here!
Fun fact the only reason that the milky way joke was made was because he wanted an excuse to use that mode on his helmet.
"You'd think it was somehow responsible for killing their first-born child."
If said child has epilepsy, it might have!
Epilepsy is for the weak.... strong have flashy light robo dance
Except it's a video game, it's set in NIGHT city, has a heavy focus on gunplay and techno... if you had epilepsy and you didn't think there'd be flashing lights you'd be an absolute moron.
@@chrismanuel9768 calm down there chris
@@chrismanuel9768 that's a very long way to write "fuck people with epilepsy"
@@chrismanuel9768 Cyberpunk and flashing lights... who would have thought?? Right xD
3 years of "more time" made this "good but flawed" game into one of the best games I've ever had the pleasure of playing. DLC goes nuts
It seems everyone has forgotten Witcher 3 being a glitchy mess at launch too
That isn't an excuse, though. They should have learned something from that to REDUCE the number of glitches, not copy them and add more to it...
And they also forgot about the glaring issues in the rpg mechanics of the base game, especially in regards to the loot and in game economy. Issues that the 2 dlc directly address in the form of suddenly having a use for all the money you earned with the enchantment vendor in Hearts of Stone and suddenly finding usable loot and having a use for your mutagen and skill point backlog in Blood and Wine. The base game has excellent writing and art design, but pretty much the rest is kinda average at best.
Tried so sound smart and failed, next fanboy?
@@similorradique2670 what are you even talking about
@@axelpatrickb.pingol3228 their point wasn't that the witcher situation is an excuse
The clothing customization system is actually more reliant on the mod slots the armor has rather than the initial armor count. Yeah this one has 100 base armor and that one has 300, but the one with 100 has 4 mod slots, letting me place in 4 mods that all increase my armor by about 200.
Ah
I see you are a gamer of CUSTOM as well
XD
Yep Armadillo can get you nearly 200 per slot
Just gonna double down on one point he made - the developers aren't the ones at fault for it being broken as hell. It's management.
Management *overpromised, overworked the developers, and released it prematurely.* They deserve all the flack. And honestly I don't think there's any call for easing up on them _at all_ - they basically tried to scam everyone involved.
Yep.
Ironically the game made the point that corporations are evil and destroying art and meaning in life, but not in the way that it wanted to
The developers getting death threats still pisses me off so much.
have noting to with management. and hater
@@changsiah2 what?
Development team: We need more time
Corporate: We promised them it's releasing now
Development team: It's not done.
Corporate: Oh hey the game is great and it's done and everything, but we're delaying a few weeks to make sure it's JUUUUUUST right!
Media: Developers released broken game and deserve to be sued!
Corporate: smoking cigars in hot tub
I'd love to see a sequel review with all the updates.
OH GOD HELP I CAN'T BREATHE
I was *not* mentally prepared to hear Upisnotjump make an "I looove refrigeratorss" meme reference. I think I'm actually dying please somebody help
@Maga Land Bros 13:40
That "Find my car" mission was fucking funny though. The Glados car cracked me up! And it was surprisingly deep once you did the first bits
I once called my car during a side mission and it spawned in the middle of a funeral, killed half the people and turned the rest hostile towards me. This was after I finished the mission without being detected.
Doing a stealth mission perfectly nonlethal, then going back in after getting the reward and killing everyone for xp and loot. It's like having your cake and eating it too
@@Bloodyshinta1 I've done one completely non-lethal playthrough: only non-lethal takedowns early on, paying for the flathead out of pocket, and getting Intelligence to 16 ASAP to gain access to the System Reset quickhack. If those are considered painless, then the only characters I caused suffering for were Oda and Smasher (who are immune to System Reset), and the 3 Arasaka assassins in the Takemura escape autoscrolling segment.
It seems from the scaling that the devs thought non-lethal stealth play would be the predominant mode. A "murder everyone" playthrough yields street cred 50 at about player level 25, whereas in the non-lethal run, they were generally in lockstep (within a couple points) from level 1 to level 50.
One can get all the loot without killing. It just requires stealth takedowns on everyone.
@@MrDarrylR (laughs in Pax mod
Laughed out LOUD at the ‘in a suit, defendant would like the court to recognise’ etc moment.
Glitches aside, I wouldn't be so dissapointed in the game if I couldn't clearly see that a bunch of features they promised are so blatantly missing.
Like?
@@anthonyknight170 you seriously need this explaining to you ...
@@xproflipscarab Nah, I've seen people make this argument that "CDPR lied!" over and over again but nobody can ever bring up any actual examples. Anything that isn't in the game was either from pre-release gameplay that explicitly said it was subject to change and does not represent the final product or from interviews where they said they were still working on stuff. If you watch the Yong interview from less than a year ago, the devs are saying they don't even know if photo mode will make it into the game. It's obvious that things were a mess, but I don't think they lied on purpose.
@@underscore_5450
Didn't feel like writing everything myself, so I copied this from a thread.
Missing Features:
- Vehicle customization.
- Apartment customization/Being able to buy apartments
- No garages or parking lots.
- Crowds have low level of reactivity and awareness to the game world/No day & night cycle, unlike what was very heavily stated by the developers
- Very few interactive NPCs outside of missions with meaningful dialogue.
- Very few options to meaningfully construct a personality to V. You get to choose missions endings, but not an actual persona.
- Lack of emergent gameplay events in the game world (ie: dynamic and random triggers).
- Unable to alter character's appearance (barbershop, tattoo parlors, plastic surgeon).
- Lack of character reflection outside of the few mirrors available. This furthers the disconnection between the player and the character.
- No ownership of items (you can rob NPCs under their nose).
- No prison or lasting crime system.
- Wanted system is largely underdeveloped, with cops spawning out of nowhere and disappearing shortly after.
- The lifepaths are frustratingly brief and have little impact other than dialogue choices. V is essentially the same character regardless of past.
- The traffic AI is lackluster and there are too few cars driving around for a large metropolis.
- Trains were obviously cut, even though the whole infrastructure is visible.
- The world interaction is quite minimal. Among items that should be interactive: stools, sinks, gym equipment, restaurant menu, taxi, trash bins and dumpsters, most merchant stalls, microwaves, gaming tables (pool), arcades.
- Absolute Dogshit AI. The difficulty merely increases their damage, health and how quickly they see you. Difficulty doesn't make the AI smarter in the slightest. And before you start questioning this claim, I switched from hard to very hard, simply because how broken I felt my dps was, and saw practically 0 change.
There's obviously more, I felt like highlighting these points.
@@aryantaneja3192 Yeah most of these are bullshit. Alot of it was never promised , was explicitly stated to not be in the game or was never talked about at all. Some other like the day/night cycle not existing are a balant lie as it very much does exist and changes parameters about npcs. Also the difficulty does affect enemy damage and makes them more aggresive but it doesnt increase their health. Also also some of these are really fucking subjective and are something that i or anyone could completely disagree with. You subjectively not liking or wanting something that isnt in the game doesnt make it a lie.
Has anyone ever considered that the t posing npcs aren't glitches at all but instead is the result of meme culture which has become a social norm in 2077?
ah, like the 2077 version of dabbing/flossing?
@@BrianC1664 precisely
If there’s a game coming that has “78” in the title, you now know what to expect.
Fallout 76. Cyberpunk 20!77!.
Oh my god, it all makes sense.
Cyberpunk: 2178
Fortnite 78
ha thats my favorite number. must be why ive done nothing with my life
4:18 "Oh, good. My insurance covers it, for a slight fee. How reasonable."
It's hard to imagine you doing chemistry without everything catching on fire
Holy shit, there is... SO MUCH QUALITY in this video alone. I REALLY, REALLY, REALLY love the face mask you used, especially because it was coded to look glitches and have that milky way thing. You've done it again, UpIsNotJump ❤️
The main issue seems to be is that they were making a focused RPG, then decided to make it a huge Grand Theft Auto type open world game without enough resources.
Dark soul on year 3077 sound cool
I mean they made The Witcher. I think they just underestimated the number of features they were putting in the game.
All the cars, NPCs, explosives, climbing, huge vertical areas, a bustling cityscape, rundown ghettos, open deserts, dynamic weather, a day night cycle that changes what is available and how every character reacts, everything interacting meaningfully on a massive scale.
They didn't give themselves enough time to fix bugs and spent all that time adding features.
@@chrismanuel9768 Yep, textbook case of feature creep.
They tried to make a Rockstar level game without the numbers, time or experience. As a result a lot of the mechanics are just half baked.
@@tiller9785 I think people would have preferred something with the depth of games like New Vegas or Deus Ex, rather than a GTA alike.
I will say right now thank you for making this, this video made me actually play Cyberpunk and I've been having more fun with the game than I have had with other games in years, like, the story is super engaging but the gameplay is also super fun, varied, and so on. I've never seen a game where even the random events were things I could approach any way I wanted. There's an assault in progress? Well, do I stealth my way through or go in guns (or more accurately crowbar because I prefer melee) a blazing? Do I drop in from above or sneak around the corners and boxes? Very fun
If that's what you like, I can wholeheartedly recommend the Immersive Sim genre. Titles like Dishonored 2, Prey, and the Deus Ex games.