The bones on the ground in skyrim are more lethal than most fucking mobs and it will never stop being one of the funniest things ever. Once had my character on legendary INSTANTLY DIE because I slightly clipped a pelvis bone at the perfect angle while running. Truly Skyrim is a magical experience.
Okay, so I'm not the only one that trips over a bone and seemingly stumbles forward and takes damage. Once walked off a cliff because of a pelvis one time. 😂😭
I got squeezed behind a door and clipped against a stray pot on the floor, and got mashed into a fine paste when I was level 4 in my first playthrough. Physics are scary.
It just works, it just works Little lies, stunning shows People buy, money flows, it just works It just works, it just works Overpriced open worlds Earnings rise, take my word
So I actually only just learned about Sid today. Damn. Kinda heartbroken over it. I immediately came to love Luna. I thought it was odd that I've not seen Sid at all in a while. Rest in piece, buddy.
@@VortexKiller2 Sid was a cat that was often featured it skits in these videos, but sometime last year he passed away. he was around for quite a while, so he was a pretty big part of the channel.
I remember when I first played Skyrim. I got so lost in side quest that I never actually touched the main story for over 40 hours. During this time I never saw a single dragon and wondered where they were.
Honestly man, it's the way to go. I found out early in that the dragons don't come until proper beginning the mq and restarted because at low levels you have no efficient methods, so fighting dragons is a battle of attrition while you watch it kill the NPC you were gonna turn in a quest for. Seriously man... Skyrim is better without the dragons lol.
Before the legendary edition came out I literally done all of the side quests before even tackling any dragons to the point where I could literally two shot them with a bow😅
Same! And when I found out there where ever spawning dragons I simply could not believe it. I was astounded and it was just unbelievabe. I can only imagine what the group of developers where thinking about the players and how they would find this so good. ahhh bethesda in its finest hour... 😩 this game also impressed my brother who is very critical about any games he plays. It won him over that speaks volumes...
I fixed the "killing a dragon by yourself" thing by running in circles around the tower screaming "OMFG ITS A DRAGON, KILL IT" until the guards eventually killed it
I genuinely love that the first dragon says "Dovakiin NO!" After he's defeated, I know the soul sucking and thuum puking happens just after but it was a nice touch that the dragon can feel that this is it's ultimate end.
@@lunaking6027 oh absolutely, nothing like dying, being rezzed by Alduin, seeing this (insert dragonborn race here) guy roll up and suddenly it's night night in the forever box
Food for thought as well, wonder if their souls would be sentient still when ya absorb them, can you imagine the amount of disdain that poor character probably feels ftom them , if thats the case xD Minor existential rabbit hole, thoo, so I'd rather not think about it xD
This is why some Morrowind mechanics should be brought back. Fame and Infamy counted for something, your skill levels could bar you from joining or progressing a faction, some factions would stop you from being able to join other factions, some quests would have implications down the line. Especially as an outlander, you really feel like you have to work to be accepted by anyone
this. 100%. the quests and skills in Skyrim are just so shallow. Morrowind's mechanics had nuance and encouraged replaying the game to do other factions and other playstyles instead of just one Dragonborn being the Harbinger of the Companions, Archmage of the College, the Listener of the Dark Brotherhood, and the Guild Master of the Thieves Guild all in their first run. Not to mention in Morrowind you had to work your way up the chain of command, doing several jobs in each other major towns. In Skyrim, you're practically handed leadership
I think the problem with a lot of the "difficulty" and combat mods in Skyrim is that they mostly function by making things take longer to kill, which isn't the real problem with Skyrim's combat. In fact, it tends to make things worse, because the actual problem is that the combat is fairly simplistic and larger health pools just mean you're standing there, hacking at mud crabs, for longer.
@@John-ir4idbut the satisfaction of killing an enemy swiftly due to your skills isn’t fair! All enemies deserve to be on an even playing field. Oh, you think I mean enemies should be skilled? Hahaha, nooo, no, harder to kill means higher health, and more skill means higher damage, duh.
@@TheOnlyPedroGameplays I can't tell if you're being a smartass or not. Mudcrabs, for example, should be resilient and evasive without being bulletproof. Dragons should be intelligent and tactical damage dealers.
I think they mostly just try to do too much. The concept of leveled areas that Requiem has is great - but there's no way to get it by itself, it comes with a hundred other combat changes that make mudcrabs gods, and most of them will break the game if you disable them. Or they add things like a dodge roll, which looks ridiculous and is buggy and disorienting to use, and just removes options from combat because it's so good that you have to use it (and you can no longer run away from enemies or be an archer or mage, because they just roll on up to you at ridiculous speeds)
@@TheOnlyPedroGameplays I don't know what concoction of mods I have that made my game this way, but the necromancer in Meridia's tomb was a massive pain in the ass to defeat, took me over an hour of swapping my rings and necklaces, mixing the handful of shouts I had access to b level 20 , and drinking enough potions to out heal his crippling ice bolts. I do have TK dodge as well, which works wonders in situations like these. The kicker is his HP pool wasn't even anything impressive, I could kill his first phase in like 4 hits. He would just endlessly cast a regeneration spell whenever I backed off to dodge one of his projectiles that could drop me to 1/4 hp in one hit. But god damn was it satisfying when I finally beat him. Dawnbreaker is nice too I guess.
I remember the Requiem mudcrabs. They were almost invisible and one snap at my leg and my mighty Dragonslayer would collapse like an overcooked spaghetti. Getting the combat system to work right through a collection of mods is an art in itself. Thanks for triggering those nightmares again.
Yeah, I love requiem because it made combat much more interesting, but at the same time, the learning curve is super harsh at the beginning. Those damned mudcrabs...
Yup, it always seem to either end up where I'm the Destroyer of Worlds at level 1, just obliterating any poor soul unfortunate enough to cross my path, or I'm soaking wet paper that gets shredded with the slightest breeze with absolutely no hope of ever facing anything, even a mudcrab, in direct combat, forced to run and hide and stealth archer my way to victory. Getting anything inbetween is an art.
I'm autistic enough to where that balancing act, along with the compatibility nightmares, was half the fun for me. I even started playing on Linux and building a custom kernel to get more of that... Okay, that wasn't why I switched to Linux but it was still fun for me.
I hate how so many mods that affect difficulty always go into the complete opposite extreme and make everything arduously tedious and tediously arduous.
I feel like it's a question of whether you want to use broken builds/tactics but still be challenged. If yes, mod difficulty, if no, base game difficulty is better
I always say that living in Skyrim much be completely psychotic. A complete mesmerizing nightmare of sadness and death. And there's some weird god-being Shezzarine is walking around the world breaking dragons and altering the entire plane of existence with mods.
3:30 or actually you choose secret option 3 and never go to riverwood, just go running in whatever direction you please, sometimes ending up starting, finishing, or failing quests wayy ahead of time with no knowledge of said quests. That's what makes this game truly magical.
My first playthrough I totally missed the first three constellation stones cause the guy I was with told me to split up. Didn’t even know they tour you around Riverwood until I followed them anyway on another playthrough. Love when a game tells you to skip something for no reason!
Hell I didn’t even realize that in Helgen, you can follow the Imperial or Stormcloak. I just followed the Imperial because that’s who I had been following and there was a DRAGON attacking
Not entirely true. Skyrim has almost no fail states or timers on quests (I think the literal only exception being getting married since you have to be at the temple of mara at the right time), the grand majority get added to your journal and don't leave until you either complete the quest or supersede them with another quest further down its timeline. Everyone waits exactly where they need to indefinitely for you to finish a quest.
8:41 The become ethereal shout is one of my favourites in the entire game for exactly this purpose. You just become immortal temporarily and can hurl yourself off mountains with reckless abandon.
Don't watch upisnotjump much anymore came back to watch this but was devastated to hear about Sid passing. I am so sorry for your loss. I loved seeing Sid so much in all of his videos
That ending was a work of art. I’ve never actually played Skyrim, but very tempted to give it a go after your videos! Great to run into you at SGP. ^-^
16:10 I personally love becoming the Arch Mage of the College of Winterhold, a renowned magic school that people travel from around the world to study at, when you don't even use magic, at all, and solve EVERYTHING with a two-handed warhammer smash. PERFECT Arch Mage material.
Indeed, the archmage quest requires you to learn what, three spells total? Yeah, the freedom is nice but it really sounds like those quests should relie on using the tools for the job. Like sure, if you're always fighting a sword in one hand, a fireball in the other, you should be able to be both archmage and companion's head, why not. But maybe it'd be better if maybe there were an approval system that keeps track of how often you use magic vs stealth of weapons, that wouldn't lock you in the quest but determine at least whether or not you take the head of the guild by the end of it.
Modding games like Skyrim made me realize how insane modding has become when we can potentially install and have hundreds of mods active at the same time. I found tools like Wabbajack invaluable for getting this accomplished and always (normally) running without conflicts since the tool only allows curated mod lists.
Glad to see you're still owned by a cat, mate. And what a beauty. One of the cats I grew up with was called Luna too. Died last year rather suddenly, sadly.
@@Elden-Addict I am. We've had many cats over the years. It hurts like hell every time it happens, but you learn how to handle it eventually - as sad as that sounds. In the end, the knowledge that you will almost certainly be burying them one day is the price we pay for a pet's affection, isn't it? And as hard as paying that price is, it's still worth it.
During my very first playthrough of Skyrim I ended up collecting like 65% of the shouts before killing that first dragon. I asked somebody at school what is shout was and how to use it and they told me about killing that first dragon.
Thought you were making a joke saying that it's always a treat for you to see "that an up is not vid" instead of "a vid is not up". Was having troble getting that joke.
One thing that really makes Skyrim special is the little random moments that boost the immersion so much. Things like people commenting on your armor, or how you look if you're sick, mobs randomly fighting each other in the forests. And my personal favorite, a novice necromancer training on a chicken. No quest, no journey, just a necromancer in the woods practicing his craft. Gotta love it.
Skyrim has _some_ response to the player character's interaction, but it seriously pales in comparison to past entries and it's sad to see they still really haven't learned from their past accomplishments. Only the guards comment on any of your skills or relations, including ones they probably couldn't have a chance of knowing like the Thieves Guild or the Dark Brotherhood, organizations apparently sworn on secrecy. Everyone else in the game is completely oblivious as to who you are even if you, as the reborn aspect of a man who ascended to godhood, save the entire universe from a fucking world eating dragon and single handedly end a bloody civil war in a sweeping victory. Some merchants in Morrowind would outright refuse service with you if you try to sell them illegal goods, while others were willing to turn a blind eye depending on factors such as personality/speech skill, faction relation, race, and relation with them individually. Some people would refuse to talk to you if you had an illness. In Daggerfall you have reputations with not only factions but also different levels of society including the peasant class, nobility, merchants, scholars, and underworld figures/entities, and some of these are determined by the story that was autogenerated for your character based on how you built their character sheet before the proper gameplay even fucking begins.
@LPChipi Great insult. Doesn't change the fact that more effort could have been put in. Tell me then, what is the "accomplishment" we're supposed to be after here? What can I do for you, internet stranger? What's more likely is that I'm not impressed with something, you didnt like that I shat on what was likely a formative experience for you, so you're lashing out. Skyrim isn't a good game. Even for its time it wasn't that great.
You missed out on how you can still make dead dragons fly by crawling into their dead skeleton and firing a single firebolt into the sky, which will launch the dragon a few hundred meters due to how a dragon becomes seemingly weightless after losing a few bones, some scales, a handful of gold, and most of the last guard it ate.
@@Phill6000 What I love about Skyrim is it's a lot like an rpg sandbox game. The reason it survived for this long with such sales is the fact people are allowed to mod and share their mods. And a lot of them are nice and improve the gaming experience.
I recommend Wildlander! It makes skyrim much more challenging but adds role-playing potential while keeping you from some major stories until you are actually realistically ready
The amount of costumes one guy can do is unreal 😂 and all that effort for a 2 second cut away is beyond impressive how many times it happens per video.
I don't care that I have over 500 hours on Skyrim, I'm still listening to this entire explanation of the story, intro and mechanics. (I've only experienced it about 30 times and habe memorised every line)
Now I really really REALLY want a Tears of the Kingdom is an Absolute Nightmare review from you. Anytime between next week and 10 years from now would be really cool, thanks!
16:40 Wow, and here I thought this boss was way better in the remake. In the original, you barely move around and the boss is a cakewalk. In the remake, he was actually fun and threatening to me.
Nah original surely needed tweaks but this version is just annoying. It'd be annoying enough that you can only hit its vulnerability while getting spit at or otherwise attacked. But the mines that forcemyou to look down whikr the boss is up that can also chqin hit you intominstant death are the worst.
I only recently started watching your channel but I love what I have seen! I wanted to offer my condolences about Sid too. I am sure Sid had such a good life!
Loved this one! I enjoyed the more in depth and focused style of the Disco Elysium video, but the rambling bordering on insanity vibe is my favorite part of your style and this video delivered it in spades 🙃 Side note: Excellent choice for Luna's voice actor!
I've played more than 1200 hours of unmodded Skyrim, and that should honestly tell you everything you need to know. It's broken and funny, but it's been one of the most enthralling things I've ever had the pleasure to interact with and I adore it's clunkiness a lot.
Honestly, I can't play Skyrim without Requiem anymore. The start is rough, to put it lightly, but as you level up and thoughtfully put perks into what you're going to actually use throughout the game, it becomes way more fun then vanilla.
Something interesting is that I've played Skyrim so often I know every inch of it and because of that one run I forgot to fast travel and just walked everywhere
My first time playing Skyrim was on the PS4 with the Special Edition and I pretty much did what I did when I played Fallout 3 for the first time explored the world ignoring anything story based then ending up finding Serina the most simped after character in Skyrim (which personally I just see her and any character I make are friends that are more like siblings.) then ended up as a vampire and eventually defeating Aldwen as a vampire (which isn’t easy when your main weakness is fire and Aldwen breathes fire.)
As a fellow deranged person who mods Skyrim, THANK YOU I FELT LIKE I WAS GOING INSANE. ELFX is really all you need visually. Skyrim is beautiful as is (Though Obsidian Weathers is neat. Also you should do a "Mods I Like" video if you get bored)
Just seen this, i havent watched ur videos in 2-3 years as i have been studying alot and ive forgotten all the TH-camrs i used to watch as i dont use the same account anymore. I am devastated to find out Sid had passed and im crying and i am so sorry. But im also glad to see how amazing your videos still are, really proud of how far this channel has come. I miss the cooking videos though ;)
My 2nd favourite shout is not 'Fus Ro Da!' It's 'Fus' - Single word, staggers enemy. Hold down the attack button. Axe goes _chop._ Spam finishers with this simple 'Fus!'
I know there is a lot to cover, but after you talked about the "lethal bones" I was surprised to not hear about some of the traps. Some of the rock slide or ball and chain (flail?) traps are seriously ridiculous as the only danger they pose is if you were at 5 HP.
The best way to balance Skyrim is to first take away any extra Stats from humanoid NPCs and give them the same exact properties as the DB. Armor and weapons should affect them the same way it would you, their level, stats, and possible perks should all be consistent with the abilities of the player and therefore put NPCs on equal ground. As for animals, it should just be a flat, common sense set of stats with strengths and weaknesses. The same variant of mud crab shouldn’t scale with the player, but rather just rely on the existence of much stronger variants, like…. A GIANT mud crab? Like the size of a car. Edit: honestly, if the NPCs in the game could just do some of the things that the player can clearly do, the game would probably get very interesting… imagine an alchemist constantly downing a bunch of restore health potions or a high-leveled warrior just smacking your master level fireballs out of his way….
My favourite aspect is sometimes where you go and do something a bit differently, like the Dragonstone dialogue. Also this game is an utter addiction I have no idea how they manage to make TES so captivating yet everything else is mid.
my man thats literally the one time something like that happens, and the only difference is “oh nice you already have it, lets proceed to the next step of the quest”
World design is bethesda's greatest strength. They can combine environment design and lore in a way that no-one else can (besides obsidian, they're actually better). Of course, this is assuming that bethesda is adequately familiar with said lore when they do it... AHEM fallout 3 AHEM. But for real, skyrim, oblivion, morrowind, these bethesda golden-age titles are perfect examples. They established lore way back in the 2.5d days of daggerfall and arena, and those games were fine, but it was only after they had a world started that they could make the world feel ALIVE, by connecting the past with the present more thoroughly than ANY OTHER FRANCHISE (again, besides fallout nv). Meanwhile, their artists do the same thing with the Vibe that their writers do with the lore. And *that* is where the immersion comes from. Not just having a convincing environment, or good lore, or even both. But from making the past vibe, and past lore, fundamentally click with the new vibe and new lore. Not just a well made world, but an OLD world, that's been well made for a LONG TIME. Skyrim could never have taken off the way it did without every one of the previous titles. Neither could fallout nv and fallout 4. This is something that most other studios don't get, it's not enough to make an open world RPG, make it graphically and mechanically better, and call it the skyrim killer. You cannot quantify what makes skyrim better. The mods are just people applying their headcanons to the established (or admittedly sometimes retconned) lore. Should orcish armor look less like cobbled together messes and more like ornate mongolian scale mail? (yes, they are supposed to be the finest smiths in the world) Theres a mod for that. Should the vigilants of stendar be a properly fleshed out faction with a serious questline? (definitely) Theres also a mod for that. Should you be able to leave this single tiny region of this huge world? (obviously) Well theres SEVERAL mods for that. Should you be able to say "this belongs in a museum" whenever you pick up something even slightly unique, old, or valuable? (who wouldn't?) There is absolutely a mod for that too. They're not just about refreshing the visuals, or giving you more to do. They're about maximising the degree to which tamriel feels OLD, whatever an old tamriel looks like to you.
@@curvingfyre6810 TL:DR : Skyrim is good. It's magical. And community support is good. Oh what the hell man, I just like the series, it seems like the only franchise Bethesda actually cares about. For real though, Skyrim at its simplest is a pretty good game, and visually it's exactly what fantasy is. Arguably more interesting than things like the Witcher visually because it feels like it's magical. Mods are just a method of perpetuation, and allow a sense of creativity. They actually aren't necessary, but are really nice to have.
That was always my least favorite aspect, because it makes it really obvious that your choices don't matter, the dialogue is exactly the same either way - sometimes with a single extra line, at most
Had me laughing out loud several times. Great video, love your videos :D And love the spooky skeletons, I think Living Tombstone and Andrew Gold would approve :D
Speaking of mods I bought and overclocked an RTX 3080, Ryzen 7 3700x, 32GB of 3600mhz RAM and an 8tb nvme ssd just to download 650 mods in Skyrim. I may have a problem, but my Skyrim now looks better than most modern games even though my computer gets hot enough to boil water and Skyrim takes a few minutes to start
If anyone is looking for mods that keep the vanilla feel, check out Simonmagus' mods. He has an entire suit that enhances the vanilla experience without falling into the pits that other overhaul mods do.
Every time i see a Kajit or hear the word, i think of Sid and my heart sinks just a little bit. Every single time. But welcome, Luna! I suspect you've lucked into the best, most loving home any cat could imagine.
They haven't _added_ crafting to RE4, they've _expanded_ it. In the original RE4, you could combine your herbs for different effects, for example a Green and Red Herb for a full-heal herb or a Green and Yellow Herb for a health-boosting herb. They just expanded the system so you could craft grenades and ammunition. This is a system that's been in place since Resident Evil 1 (1996).
upisnotjump is a really likable guy, you can see it on his face and his eyes, he looks genuine, I can tell he is a great guy, a very good friend to be friends with :) love your kind of humor also, great channel and ideas/videos. I'm glad for you in your success. Keep it up!
I've never liked Skyrim and I'd never been able to put my finger on why until I was talking to a friend about it who agreed with me and said it was like an ocean with the depth of a puddle and I think that's exactly it, whenever I try and play it again I always find myself just going through side quests and stuff for the sake of it, not because the content of it is actually interesting or anything, I'm just never invested in what is going on Great vid tho, always enjoy your stuff
I'm glad I read your comment because you finally put my feelings toward Skyrim into words. No matter how many mods I drench this game in it can never really capture me the way something like The Witcher 3 or Fallout New Vegas can.
@@DeadDropGamer Yall seriously acting like that dumb saying New vegas delusional fanboys ade up cause lack of r@pe in game, is something you just heard
Last year I did a 100% Skyrim playthrough and it really is incredible still. Used a mod that made combat deadly. You can one hit a human and they can one hit you. Added a parry and dodge
Omg I'm so impressed that you got John Williams and Hanz Zimmer to collaborate in the creation of the Spooky Skeletons song. A moment of pure musical genius.
Hey I just heard about Sid. I never thought I got attached to your cat so much, I'll miss him like many more will. I know it doesn't count for anything but it's still nice to know so many people loved him.
My biggest problem is that Skyrim's challenge is like the audio range on a shitty camera. It only seems to work in extremes. You either break the game or get bodied. It's hard to feel like you OVERCOME a challenge, imo. Almost all of my gameplay mods are some attempt to pull the reins on the challenge. XD
I looked up the Graphics Tutorial on the Nexus for Morrowind and was baffled at how many mods it held. Honestly, I installed the first part of the guide which is just like ten mods, and left the second part of the guide out because it had about a hundred mods that did very detailed things. These mods do so much and have so many configurable things during install and a bunch that are configured in-game. It made the first time playing morrowind in almost 20 years feel just as amazing as the first. [MGE XE] [Morrowind Code Patch] [Morrowind Optimization Patch] [Patch for Purists] [Animation compilation] [Morrowind Enhanced Textures] [Remiros' Ascadian Isles Trees 2] [Vanilla-friendly West Gash Tree Replacer]
Requiem is pretty highly tunable. Back when I used it I tweaked the numbers so everything, myself included, died pretty fast unless it was super heavily armored or a dragon. I don't use it myself anymore because I prefer Morrowloot with several other mods like Valhalla combat, alongside stuff like DAR, Nemesis engine and so on to completely change literally everything about combat in the game, to the point where it legitimately plays more like elden ring and less like skyrim.
Skyrim modders are pretty much obsessed with fixing the game due to it just half-assing almost everything. Special Edition only poured napalm on this inferno, because Bethesda has the perfect opportunity to just redo ALL of the textures and models to be in-line with modern standards, and didn't.
The bones on the ground in skyrim are more lethal than most fucking mobs and it will never stop being one of the funniest things ever. Once had my character on legendary INSTANTLY DIE because I slightly clipped a pelvis bone at the perfect angle while running. Truly Skyrim is a magical experience.
Even mentioning the bones gave me shivers and flashbacks
Okay, so I'm not the only one that trips over a bone and seemingly stumbles forward and takes damage.
Once walked off a cliff because of a pelvis one time. 😂😭
Tetanus is a bitch.
I got squeezed behind a door and clipped against a stray pot on the floor, and got mashed into a fine paste when I was level 4 in my first playthrough. Physics are scary.
the bones definitely full of deadly bacteria
Skyrim is a game that has tranceded reality, it has become something higher than just a game, something that just works.
*skooma added*
Until you hit that game breaking bug in one of the quest lines.
It just works, it just works
Little lies, stunning shows
People buy, money flows, it just works
It just works, it just works
Overpriced open worlds
Earnings rise, take my word
Works so well you have to use Third-Party Fan matrial to make it playable oh my
Transcended, my dude
Whoever is voicing Luna is killing it imo. Rip Sid, his legacy lives on, and long live the demonic cats
Long live the voids \o/, I lost my baby recently too, demo babies are so wonderful
Oh no, I havent watched any of his vids for a bit, just not caught my eye but that's sad I had no idea :(
Khajiit will always be watching, even after life
I just assumed Sid was on hiatus and, had a new Sister. Now I'm sad. Kajiit will rest in peace.
I miss sid but luna is cute... also the voice reminds me of yzma from emperors new groove
So I actually only just learned about Sid today. Damn. Kinda heartbroken over it.
I immediately came to love Luna. I thought it was odd that I've not seen Sid at all in a while. Rest in piece, buddy.
Who's sid?
@@VortexKiller2 Sid was a cat that was often featured it skits in these videos, but sometime last year he passed away. he was around for quite a while, so he was a pretty big part of the channel.
@@barple367 right, the khajiit friend, rip
@@VortexKiller2Yeah him 😢
Damn I forgot until this thread about Sid. He was a lovely Khajiit
R.I.P Khajit
I remember when I first played Skyrim. I got so lost in side quest that I never actually touched the main story for over 40 hours. During this time I never saw a single dragon and wondered where they were.
Pretty much my experience with Starfield, going into moons and planets wondering where any of the side quests were.
@@knavenformed9436 I know the feeling. I kinda just gave up playing it after about 20 hours. The feeling of a lack of discovery killed it for me
Honestly man, it's the way to go. I found out early in that the dragons don't come until proper beginning the mq and restarted because at low levels you have no efficient methods, so fighting dragons is a battle of attrition while you watch it kill the NPC you were gonna turn in a quest for.
Seriously man... Skyrim is better without the dragons lol.
Before the legendary edition came out I literally done all of the side quests before even tackling any dragons to the point where I could literally two shot them with a bow😅
Same! And when I found out there where ever spawning dragons I simply could not believe it. I was astounded and it was just unbelievabe. I can only imagine what the group of developers where thinking about the players and how they would find this so good. ahhh bethesda in its finest hour... 😩 this game also impressed my brother who is very critical about any games he plays. It won him over that speaks volumes...
I fixed the "killing a dragon by yourself" thing by running in circles around the tower screaming "OMFG ITS A DRAGON, KILL IT" until the guards eventually killed it
Ahh, a true gamer 😎
I just did that because I just leveled pickpocket, but wanted to have the aura whisper shout😅
"by running in circles around"
So, a 'work-around' you have found.........
👍 Screaming at the guards sounds like me, tbh.
I hid inside the tower, like a true hero
I genuinely love that the first dragon says "Dovakiin NO!" After he's defeated, I know the soul sucking and thuum puking happens just after but it was a nice touch that the dragon can feel that this is it's ultimate end.
dragons can die and come back, throw a dragonborne into the mix and suddenly they're meeting akatosh like "ayo??? what happened??" lol
@@lunaking6027 oh absolutely, nothing like dying, being rezzed by Alduin, seeing this (insert dragonborn race here) guy roll up and suddenly it's night night in the forever box
Food for thought as well, wonder if their souls would be sentient still when ya absorb them, can you imagine the amount of disdain that poor character probably feels ftom them , if thats the case xD
Minor existential rabbit hole, thoo, so I'd rather not think about it xD
@@lunaking6027 I just imagine at the end of the dragonborns life Akotosh is just like "spit them out, SPIT THEM OUT"
"WHERE ARE THEY? YOU.. YOU ATE THEM??? HOW? WHAT?" Lmaoooooooo
Luna did well in her first role. Wonderful vid!
Pretty sure I saw an earlier video where she spoke. Was it Disco Elysium?
o7 Sid
I think she's kind of sounded like Sienna from the Warhammer Vermantide games ❤😊
@@skullboi3227wait sid passed?
@@le_normi3045scroll down in community posts and you’ll find him talking about it
This is why some Morrowind mechanics should be brought back. Fame and Infamy counted for something, your skill levels could bar you from joining or progressing a faction, some factions would stop you from being able to join other factions, some quests would have implications down the line. Especially as an outlander, you really feel like you have to work to be accepted by anyone
this. 100%. the quests and skills in Skyrim are just so shallow. Morrowind's mechanics had nuance and encouraged replaying the game to do other factions and other playstyles instead of just one Dragonborn being the Harbinger of the Companions, Archmage of the College, the Listener of the Dark Brotherhood, and the Guild Master of the Thieves Guild all in their first run. Not to mention in Morrowind you had to work your way up the chain of command, doing several jobs in each other major towns. In Skyrim, you're practically handed leadership
Oblivion really was the sweet spot to the series, they should have improved on that not dumb it down.
Suuuuure, let's bring back melee skills where you have 80% of missing a melee attack because good combat gameplay and mechanics are overrated
th-cam.com/video/POBwlYxOstg/w-d-xo.htmlsi=w3QT0qyew966ZFXM
@@SCP-tn2ln he never mentioned going back to how combat was in Morrowind.
I think the problem with a lot of the "difficulty" and combat mods in Skyrim is that they mostly function by making things take longer to kill, which isn't the real problem with Skyrim's combat. In fact, it tends to make things worse, because the actual problem is that the combat is fairly simplistic and larger health pools just mean you're standing there, hacking at mud crabs, for longer.
I agree. Combat mods should scale the intelligence and play up the strengths and weaknesses of enemies rather than simply creating giant meat bags.
@@John-ir4idbut the satisfaction of killing an enemy swiftly due to your skills isn’t fair! All enemies deserve to be on an even playing field.
Oh, you think I mean enemies should be skilled? Hahaha, nooo, no, harder to kill means higher health, and more skill means higher damage, duh.
@@TheOnlyPedroGameplays I can't tell if you're being a smartass or not. Mudcrabs, for example, should be resilient and evasive without being bulletproof. Dragons should be intelligent and tactical damage dealers.
I think they mostly just try to do too much. The concept of leveled areas that Requiem has is great - but there's no way to get it by itself, it comes with a hundred other combat changes that make mudcrabs gods, and most of them will break the game if you disable them. Or they add things like a dodge roll, which looks ridiculous and is buggy and disorienting to use, and just removes options from combat because it's so good that you have to use it (and you can no longer run away from enemies or be an archer or mage, because they just roll on up to you at ridiculous speeds)
@@TheOnlyPedroGameplays I don't know what concoction of mods I have that made my game this way, but the necromancer in Meridia's tomb was a massive pain in the ass to defeat, took me over an hour of swapping my rings and necklaces, mixing the handful of shouts I had access to b level 20 , and drinking enough potions to out heal his crippling ice bolts. I do have TK dodge as well, which works wonders in situations like these.
The kicker is his HP pool wasn't even anything impressive, I could kill his first phase in like 4 hits.
He would just endlessly cast a regeneration spell whenever I backed off to dodge one of his projectiles that could drop me to 1/4 hp in one hit.
But god damn was it satisfying when I finally beat him. Dawnbreaker is nice too I guess.
Rest in peace Sid.
Long live Luna.
When did he pass?
@@batmanpop0031 cant remember, was either one or two months ago.
@@junatah5903 It was a year ago.
@@hirocheeto7795 that does not sound right at all.
I remember the Requiem mudcrabs. They were almost invisible and one snap at my leg and my mighty Dragonslayer would collapse like an overcooked spaghetti.
Getting the combat system to work right through a collection of mods is an art in itself. Thanks for triggering those nightmares again.
Yeah, I love requiem because it made combat much more interesting, but at the same time, the learning curve is super harsh at the beginning. Those damned mudcrabs...
Yup, it always seem to either end up where I'm the Destroyer of Worlds at level 1, just obliterating any poor soul unfortunate enough to cross my path, or I'm soaking wet paper that gets shredded with the slightest breeze with absolutely no hope of ever facing anything, even a mudcrab, in direct combat, forced to run and hide and stealth archer my way to victory. Getting anything inbetween is an art.
I'm autistic enough to where that balancing act, along with the compatibility nightmares, was half the fun for me. I even started playing on Linux and building a custom kernel to get more of that...
Okay, that wasn't why I switched to Linux but it was still fun for me.
@JeoshuaCollins flaunting your autism is about as cool as bragging about how small your sausage is.
Must be some other mod I’ve got or something, but I never had a problem with the Requiem crabs
I hate how so many mods that affect difficulty always go into the complete opposite extreme and make everything arduously tedious and tediously arduous.
I feel like it's a question of whether you want to use broken builds/tactics but still be challenged. If yes, mod difficulty, if no, base game difficulty is better
I always say that living in Skyrim much be completely psychotic. A complete mesmerizing nightmare of sadness and death. And there's some weird god-being Shezzarine is walking around the world breaking dragons and altering the entire plane of existence with mods.
you know what's wrong with skyrim these days?
3:30 or actually you choose secret option 3 and never go to riverwood, just go running in whatever direction you please, sometimes ending up starting, finishing, or failing quests wayy ahead of time with no knowledge of said quests. That's what makes this game truly magical.
My first playthrough I totally missed the first three constellation stones cause the guy I was with told me to split up. Didn’t even know they tour you around Riverwood until I followed them anyway on another playthrough. Love when a game tells you to skip something for no reason!
Hell I didn’t even realize that in Helgen, you can follow the Imperial or Stormcloak. I just followed the Imperial because that’s who I had been following and there was a DRAGON attacking
@DeathnoteBB realized that on my 3rd playthrough 😂
Not magical, sh*t
Not entirely true. Skyrim has almost no fail states or timers on quests (I think the literal only exception being getting married since you have to be at the temple of mara at the right time), the grand majority get added to your journal and don't leave until you either complete the quest or supersede them with another quest further down its timeline. Everyone waits exactly where they need to indefinitely for you to finish a quest.
I literally can't describe how happy I am to see some classic UpIsnotjump reviews. It's simple, it's funny, it's well edited. I love it.
8:41 The become ethereal shout is one of my favourites in the entire game for exactly this purpose. You just become immortal temporarily and can hurl yourself off mountains with reckless abandon.
Paralysis potions do the same. Free protection from fall damage. Yeet
@@TheTorbjoern Wait, really? Every time I or an enemy has been paralyzed and fell, they've died as soon as its worn off from the fall damage
@@unsuspiciousdweller8967 IIRC, you need to be paralyzed right before you hit the ground, via hotkey item, as that resets your position or something.
Also great for enduring magic attack bullshit like dragon's breath or high-level wizards or spell turrets.
Don't watch upisnotjump much anymore came back to watch this but was devastated to hear about Sid passing. I am so sorry for your loss. I loved seeing Sid so much in all of his videos
That ending was a work of art.
I’ve never actually played Skyrim, but very tempted to give it a go after your videos!
Great to run into you at SGP. ^-^
Have you played Skyrim yet?
I do miss Sid, but the fact that Luna sounds remarkably close to Yzma from Emperors New Groove is fantastic!
Oh yeah! She does too! 😂 That’s pretty much all I’ll hear when she speaks now. ;P
Is this myyyyyy voice? Oh well
Wait what happened to Sid? I’ve been gone for months
@@thefunnimusicmaker I would love to know as well
Sid's passed on unfortunately, RIP
I dream of each new nightmare ❤
want more play voices of the void
Yes, that is how nightmares work.
What a coincidence, I night of each new dreamare ❤
I dream of watermelons
i don’t get it :(
16:10 I personally love becoming the Arch Mage of the College of Winterhold, a renowned magic school that people travel from around the world to study at, when you don't even use magic, at all, and solve EVERYTHING with a two-handed warhammer smash. PERFECT Arch Mage material.
Even better is when you two handed warhammer a dragon to death and a little shit kid who SAW YOU DO IT decides to talk smack. Like...what?
I mean, you face tank a guy the two strongest mages in the college got jobbed by. Theres SOMETHING arguably magical up with you lol.
I'm not afraid of you, you know. Even if you are my elder.
Indeed, the archmage quest requires you to learn what, three spells total? Yeah, the freedom is nice but it really sounds like those quests should relie on using the tools for the job.
Like sure, if you're always fighting a sword in one hand, a fireball in the other, you should be able to be both archmage and companion's head, why not. But maybe it'd be better if maybe there were an approval system that keeps track of how often you use magic vs stealth of weapons, that wouldn't lock you in the quest but determine at least whether or not you take the head of the guild by the end of it.
@@maximeteppe7627 nah just do a morrowind skill requirements for joining
Modding games like Skyrim made me realize how insane modding has become when we can potentially install and have hundreds of mods active at the same time. I found tools like Wabbajack invaluable for getting this accomplished and always (normally) running without conflicts since the tool only allows curated mod lists.
Glad to see you're still owned by a cat, mate. And what a beauty.
One of the cats I grew up with was called Luna too. Died last year rather suddenly, sadly.
im sorry to hear that bud,hope you are doing okay
@@Elden-Addict I am. We've had many cats over the years. It hurts like hell every time it happens, but you learn how to handle it eventually - as sad as that sounds.
In the end, the knowledge that you will almost certainly be burying them one day is the price we pay for a pet's affection, isn't it? And as hard as paying that price is, it's still worth it.
Luna is a worthy successor.
Agreed
Who is this? Where is sid?
@@DigitalNomad88 I believe sid has sadly passed. They will be missed.
Sid indeed passed, it was announced in his Disco Elysium video. Hit me hard, I loved Jump when I was younger.
Idk dude the voice immediately got on my nerves
During my very first playthrough of Skyrim I ended up collecting like 65% of the shouts before killing that first dragon. I asked somebody at school what is shout was and how to use it and they told me about killing that first dragon.
I love the release schedule… always a treat to see a new up is not vid
Thought you were making a joke saying that it's always a treat for you to see "that an up is not vid" instead of "a vid is not up".
Was having troble getting that joke.
Wdym? The video is right above the comments for me
Do you mean: ... always a treat to see a new (one). Above there is no video ?
@@Ocer. Does this help?
_I love the new release schedule... always a treat to see a new "up is not" vid_
@@camelopardalis84 I'm not sure why I was pretending to not understand
One thing that really makes Skyrim special is the little random moments that boost the immersion so much. Things like people commenting on your armor, or how you look if you're sick, mobs randomly fighting each other in the forests. And my personal favorite, a novice necromancer training on a chicken. No quest, no journey, just a necromancer in the woods practicing his craft. Gotta love it.
Skyrim has _some_ response to the player character's interaction, but it seriously pales in comparison to past entries and it's sad to see they still really haven't learned from their past accomplishments. Only the guards comment on any of your skills or relations, including ones they probably couldn't have a chance of knowing like the Thieves Guild or the Dark Brotherhood, organizations apparently sworn on secrecy. Everyone else in the game is completely oblivious as to who you are even if you, as the reborn aspect of a man who ascended to godhood, save the entire universe from a fucking world eating dragon and single handedly end a bloody civil war in a sweeping victory. Some merchants in Morrowind would outright refuse service with you if you try to sell them illegal goods, while others were willing to turn a blind eye depending on factors such as personality/speech skill, faction relation, race, and relation with them individually. Some people would refuse to talk to you if you had an illness. In Daggerfall you have reputations with not only factions but also different levels of society including the peasant class, nobility, merchants, scholars, and underworld figures/entities, and some of these are determined by the story that was autogenerated for your character based on how you built their character sheet before the proper gameplay even fucking begins.
Ah yes. The Canned responses to you existing that totally sound human. Sure. I look pale. My khajiit must have lost all his fur.
@@gene8447 You're the comic book store owner from The Simpsons
@My_pfp_beats_all_dog_breeds. Being right is not the accomplishment people think it is. Specially on things like these
@LPChipi Great insult. Doesn't change the fact that more effort could have been put in. Tell me then, what is the "accomplishment" we're supposed to be after here? What can I do for you, internet stranger?
What's more likely is that I'm not impressed with something, you didnt like that I shat on what was likely a formative experience for you, so you're lashing out. Skyrim isn't a good game. Even for its time it wasn't that great.
You missed out on how you can still make dead dragons fly by crawling into their dead skeleton and firing a single firebolt into the sky, which will launch the dragon a few hundred meters due to how a dragon becomes seemingly weightless after losing a few bones, some scales, a handful of gold, and most of the last guard it ate.
Lol I firebolt dragons away when their corpses crowd my front door
I love that you had to do the vocals, and tracks yourself for the Spooky Scary Skeletons to avoid copyright. A sacrifice well worth it.
Dang. Now I want to replay Skyrim.
One last play through before starfield
I never did finish it. Hmm.
@@PapagenoX09 I have over 700h in Skyrim and Skrime SE combined, and I only finished the Main Quest Twice.
@@Phill6000 What I love about Skyrim is it's a lot like an rpg sandbox game. The reason it survived for this long with such sales is the fact people are allowed to mod and share their mods. And a lot of them are nice and improve the gaming experience.
Same
the seasons mod is apparently really nice to have since it'll turn old cold dead lands into vibrant seasonal areas giving some life to the terrain.
I saw you scroll past the skull in the menu for a quarter of a second and the "the skeleton appears" music INSTANTLY started playing in my head
I recommend Wildlander! It makes skyrim much more challenging but adds role-playing potential while keeping you from some major stories until you are actually realistically ready
The amount of costumes one guy can do is unreal 😂 and all that effort for a 2 second cut away is beyond impressive how many times it happens per video.
The voice actor for Luna sounds like the main villain in emperors new groove
Evil minds think alike
I don't care that I have over 500 hours on Skyrim, I'm still listening to this entire explanation of the story, intro and mechanics.
(I've only experienced it about 30 times and habe memorised every line)
Same! It’s so iconic!
Rookie numbers
Wait, it's his first non vr skyrim video? That's madness
I was confused for a while. 😊
i love how the majority of people will say that the game is garbage but also put it in there top 10, and its the most real thing i have seen
Now I really really REALLY want a Tears of the Kingdom is an Absolute Nightmare review from you.
Anytime between next week and 10 years from now would be really cool, thanks!
If you don't attempt to run Skyrim in a baking product again I will be disappointed.
Great video, I like the classic style, probably a very fitting way to review Bethesda's games.
So nice of bro to return after a month and show this new Skyrim game, cant wait to see release in 2011
16:40 Wow, and here I thought this boss was way better in the remake. In the original, you barely move around and the boss is a cakewalk. In the remake, he was actually fun and threatening to me.
Nah original surely needed tweaks but this version is just annoying. It'd be annoying enough that you can only hit its vulnerability while getting spit at or otherwise attacked. But the mines that forcemyou to look down whikr the boss is up that can also chqin hit you intominstant death are the worst.
Yeah I didn't like Ramon's fight. I saved up the RPG for it JUST in case the fight sucked like in the OG. And sure enough, It did.
I only recently started watching your channel but I love what I have seen!
I wanted to offer my condolences about Sid too. I am sure Sid had such a good life!
I can't imagine the fever dream that is seeing your old teacher in cosplay flirting and screaming 😂
Loved this one! I enjoyed the more in depth and focused style of the Disco Elysium video, but the rambling bordering on insanity vibe is my favorite part of your style and this video delivered it in spades 🙃
Side note: Excellent choice for Luna's voice actor!
I've played more than 1200 hours of unmodded Skyrim, and that should honestly tell you everything you need to know.
It's broken and funny, but it's been one of the most enthralling things I've ever had the pleasure to interact with and I adore it's clunkiness a lot.
Honestly, I can't play Skyrim without Requiem anymore. The start is rough, to put it lightly, but as you level up and thoughtfully put perks into what you're going to actually use throughout the game, it becomes way more fun then vanilla.
Something interesting is that I've played Skyrim so often I know every inch of it and because of that one run I forgot to fast travel and just walked everywhere
4:02 mistake number 1, touching the magical white cabbage.
My first time playing Skyrim was on the PS4 with the Special Edition and I pretty much did what I did when I played Fallout 3 for the first time explored the world ignoring anything story based then ending up finding Serina the most simped after character in Skyrim (which personally I just see her and any character I make are friends that are more like siblings.) then ended up as a vampire and eventually defeating Aldwen as a vampire (which isn’t easy when your main weakness is fire and Aldwen breathes fire.)
As a fellow deranged person who mods Skyrim, THANK YOU I FELT LIKE I WAS GOING INSANE. ELFX is really all you need visually. Skyrim is beautiful as is
(Though Obsidian Weathers is neat. Also you should do a "Mods I Like" video if you get bored)
Just seen this, i havent watched ur videos in 2-3 years as i have been studying alot and ive forgotten all the TH-camrs i used to watch as i dont use the same account anymore. I am devastated to find out Sid had passed and im crying and i am so sorry. But im also glad to see how amazing your videos still are, really proud of how far this channel has come. I miss the cooking videos though ;)
My 2nd favourite shout is not 'Fus Ro Da!'
It's 'Fus' - Single word, staggers enemy. Hold down the attack button. Axe goes _chop._ Spam finishers with this simple 'Fus!'
After a decade of reviews, it's quite incredible that great ones (such as this) can still be made. Impressive!
absolutely! When you think of it like this... Skyrim is timeless despite all its flaws
A tears of the kingdom video would be epic
Any review of a 12-year-old videogame is incomplete without a skeleton dance sequence. Hat's off to ya, sir.
I know there is a lot to cover, but after you talked about the "lethal bones" I was surprised to not hear about some of the traps. Some of the rock slide or ball and chain (flail?) traps are seriously ridiculous as the only danger they pose is if you were at 5 HP.
The best way to balance Skyrim is to first take away any extra Stats from humanoid NPCs and give them the same exact properties as the DB. Armor and weapons should affect them the same way it would you, their level, stats, and possible perks should all be consistent with the abilities of the player and therefore put NPCs on equal ground. As for animals, it should just be a flat, common sense set of stats with strengths and weaknesses. The same variant of mud crab shouldn’t scale with the player, but rather just rely on the existence of much stronger variants, like…. A GIANT mud crab? Like the size of a car.
Edit: honestly, if the NPCs in the game could just do some of the things that the player can clearly do, the game would probably get very interesting… imagine an alchemist constantly downing a bunch of restore health potions or a high-leveled warrior just smacking your master level fireballs out of his way….
My favourite aspect is sometimes where you go and do something a bit differently, like the Dragonstone dialogue. Also this game is an utter addiction I have no idea how they manage to make TES so captivating yet everything else is mid.
my man thats literally the one time something like that happens, and the only difference is “oh nice you already have it, lets proceed to the next step of the quest”
@@yungoldman2823 Hey, did you know, I'm allowed to like the little things? So uh, can it. And bother somebody else.
World design is bethesda's greatest strength. They can combine environment design and lore in a way that no-one else can (besides obsidian, they're actually better). Of course, this is assuming that bethesda is adequately familiar with said lore when they do it... AHEM fallout 3 AHEM. But for real, skyrim, oblivion, morrowind, these bethesda golden-age titles are perfect examples. They established lore way back in the 2.5d days of daggerfall and arena, and those games were fine, but it was only after they had a world started that they could make the world feel ALIVE, by connecting the past with the present more thoroughly than ANY OTHER FRANCHISE (again, besides fallout nv). Meanwhile, their artists do the same thing with the Vibe that their writers do with the lore. And *that* is where the immersion comes from. Not just having a convincing environment, or good lore, or even both. But from making the past vibe, and past lore, fundamentally click with the new vibe and new lore. Not just a well made world, but an OLD world, that's been well made for a LONG TIME. Skyrim could never have taken off the way it did without every one of the previous titles. Neither could fallout nv and fallout 4. This is something that most other studios don't get, it's not enough to make an open world RPG, make it graphically and mechanically better, and call it the skyrim killer. You cannot quantify what makes skyrim better. The mods are just people applying their headcanons to the established (or admittedly sometimes retconned) lore. Should orcish armor look less like cobbled together messes and more like ornate mongolian scale mail? (yes, they are supposed to be the finest smiths in the world) Theres a mod for that. Should the vigilants of stendar be a properly fleshed out faction with a serious questline? (definitely) Theres also a mod for that. Should you be able to leave this single tiny region of this huge world? (obviously) Well theres SEVERAL mods for that. Should you be able to say "this belongs in a museum" whenever you pick up something even slightly unique, old, or valuable? (who wouldn't?) There is absolutely a mod for that too. They're not just about refreshing the visuals, or giving you more to do. They're about maximising the degree to which tamriel feels OLD, whatever an old tamriel looks like to you.
@@curvingfyre6810
TL:DR : Skyrim is good. It's magical. And community support is good.
Oh what the hell man, I just like the series, it seems like the only franchise Bethesda actually cares about.
For real though, Skyrim at its simplest is a pretty good game, and visually it's exactly what fantasy is. Arguably more interesting than things like the Witcher visually because it feels like it's magical.
Mods are just a method of perpetuation, and allow a sense of creativity. They actually aren't necessary, but are really nice to have.
That was always my least favorite aspect, because it makes it really obvious that your choices don't matter, the dialogue is exactly the same either way - sometimes with a single extra line, at most
God I can’t wait until the inevitable series of “Starfield is (not) a nightmare”
this really is like the time he said he was going to re-release Skyrim Is An Absolute Nightmare when he was rambling about hitman 2 isn't it
Had me laughing out loud several times. Great video, love your videos :D
And love the spooky skeletons, I think Living Tombstone and Andrew Gold would approve :D
Speaking of mods I bought and overclocked an RTX 3080, Ryzen 7 3700x, 32GB of 3600mhz RAM and an 8tb nvme ssd just to download 650 mods in Skyrim. I may have a problem, but my Skyrim now looks better than most modern games even though my computer gets hot enough to boil water and Skyrim takes a few minutes to start
the skeletons scene was amazing, i need a whole cover.
Agreed! 💀
Yes! I loved it!
The bones let me literally fall through the ground, teleport me back to the beginning of the dungeon and took half my life. Good Game
Luna is giving off Ysma-vibes, and I am so here for it
4:12 holy shit you’ve been trapped!
Funny how Starfield’s ‘lockpicking’ mechanic is back to being long winded and pauses the game for minutes
i've been regularly watching you for 5 years now and your videos never disappoint, always love to see more from you and more of your wacky humor
Fantastic video! Luna is also very charismatic!
If anyone is looking for mods that keep the vanilla feel, check out Simonmagus' mods. He has an entire suit that enhances the vanilla experience without falling into the pits that other overhaul mods do.
Every time i see a Kajit or hear the word, i think of Sid and my heart sinks just a little bit. Every single time. But welcome, Luna! I suspect you've lucked into the best, most loving home any cat could imagine.
This is easily one of the most UpIsNotJump videos of all time, and I thank you for that.
They haven't _added_ crafting to RE4, they've _expanded_ it. In the original RE4, you could combine your herbs for different effects, for example a Green and Red Herb for a full-heal herb or a Green and Yellow Herb for a health-boosting herb. They just expanded the system so you could craft grenades and ammunition. This is a system that's been in place since Resident Evil 1 (1996).
upisnotjump is a really likable guy, you can see it on his face and his eyes, he looks genuine, I can tell he is a great guy, a very good friend to be friends with :) love your kind of humor also, great channel and ideas/videos. I'm glad for you in your success. Keep it up!
0:31 It's about time somebody made that joke!
Best review. Great delivery style. Most interesting review. "Vivid weathers" and "A better magelight" It's dark but one has lighting.
I love the retro video style! Please do come back and make classic UpIsNotJump style content, it's great stuff.
so...why is it an absolute nightmare
I've never liked Skyrim and I'd never been able to put my finger on why until I was talking to a friend about it who agreed with me and said it was like an ocean with the depth of a puddle and I think that's exactly it, whenever I try and play it again I always find myself just going through side quests and stuff for the sake of it, not because the content of it is actually interesting or anything, I'm just never invested in what is going on
Great vid tho, always enjoy your stuff
Disagreed, but that's fine. I think it is shallow, but less like a puddle and more like a lake.
I'm glad I read your comment because you finally put my feelings toward Skyrim into words. No matter how many mods I drench this game in it can never really capture me the way something like The Witcher 3 or Fallout New Vegas can.
@@DeadDropGamer Yall seriously acting like that dumb saying New vegas delusional fanboys ade up cause lack of r@pe in game, is something you just heard
@@datboicasino I'm sorry but can you rephrase that? I have no idea what you're trying to say.
@@DeadDropGamer theres no way you havent heard that phrase before NV fans been parroting that since they heard Bethesda removed rape from the game
Last year I did a 100% Skyrim playthrough and it really is incredible still. Used a mod that made combat deadly. You can one hit a human and they can one hit you. Added a parry and dodge
Decreasing TTK on both sides is typically the answer to making a game feel more dangerous & dynamic - not sure why so few games/mods go for that.
What mod was it? Sounds fun.
Omg I'm so impressed that you got John Williams and Hanz Zimmer to collaborate in the creation of the Spooky Skeletons song. A moment of pure musical genius.
Hey I just heard about Sid. I never thought I got attached to your cat so much, I'll miss him like many more will. I know it doesn't count for anything but it's still nice to know so many people loved him.
Only you can make the intro to skyrim interesting
I just wanted to add I'm not hating on skyrim. Just that I know for a fact before we all had access to mods we experienced it hundreds of times lol
Him and DougDoug. DD turning a horse into spaghetti because he had eye contact is never not funny
I’m very sure Sanguine made me sleep with a Hagraven.
The number of Hagraven feathers on the floor, bed and carpet had me very concerned…
My biggest problem is that Skyrim's challenge is like the audio range on a shitty camera. It only seems to work in extremes. You either break the game or get bodied. It's hard to feel like you OVERCOME a challenge, imo. Almost all of my gameplay mods are some attempt to pull the reins on the challenge. XD
I’m pretty sure Luna’s voice actress is the evil lady from The Emperor’s New Groove. The maniacal laugh sounds just like her I swear
I looked up the Graphics Tutorial on the Nexus for Morrowind and was baffled at how many mods it held. Honestly, I installed the first part of the guide which is just like ten mods, and left the second part of the guide out because it had about a hundred mods that did very detailed things. These mods do so much and have so many configurable things during install and a bunch that are configured in-game. It made the first time playing morrowind in almost 20 years feel just as amazing as the first.
[MGE XE]
[Morrowind Code Patch]
[Morrowind Optimization Patch]
[Patch for Purists]
[Animation compilation]
[Morrowind Enhanced Textures]
[Remiros' Ascadian Isles Trees 2]
[Vanilla-friendly West Gash Tree Replacer]
I feel another Skyrim playthrough brewing up
Requiem is pretty highly tunable. Back when I used it I tweaked the numbers so everything, myself included, died pretty fast unless it was super heavily armored or a dragon. I don't use it myself anymore because I prefer Morrowloot with several other mods like Valhalla combat, alongside stuff like DAR, Nemesis engine and so on to completely change literally everything about combat in the game, to the point where it legitimately plays more like elden ring and less like skyrim.
You know, I get the odd feeling that we'd be good friends. I recommend Felberg Burger Pickles. They are excellent.
The thing I’ve always hated about Skyrim the most was running into a rock and your character would just run in place. God forbid stepping over it.
NEVER use your last attempt on a terminal...
You're production value is incredible!! 😳💕 I still remember watching your machinima before that first (fallout 4 is a gd nightmare)
been a while since i've upisnotjumped; good to be back.
Skyrim can be anything you want, it can even become a turn based game, yes its a real mod that makes every fight like turnbased RPG encounter.
Skyrim modders are pretty much obsessed with fixing the game due to it just half-assing almost everything.
Special Edition only poured napalm on this inferno, because Bethesda has the perfect opportunity to just redo ALL of the textures and models to be in-line with modern standards, and didn't.
Love how you chose Ezma from the emperor's new grove to voice Luna