Konami giving new support comes in one of three forms: 1. The extender that does everything 2. Skill Drain 3. Towers Shout out to Cyberdarks, they got all 3
> the extender that does everything Fucking Rikka Princess. Rikka wasn't winning YCS before, fine, but this card is the most custom shit ever, to the point where it is basically the same shit MBT made up for Heroes.
I fucking hate the extender that does everything, hurr durr special as quick, mills as cost, has a gy effect, maybe two, on summon runs even if not summoned by its own gimmick, effect activates and resolves in hand or is just inherent! No shit the deck is gonna be better…
Not sure how a card that got emergency banned soon after release and whose only downside keeping it in check when it was idiotically brought back was it's inability to be consistently accessed, with a second and hopefully this time one-way trip to the banlist once that issue was inevitably fixed, can be mentioned on a video about BAD cards.
@@joanaguayoplanell4912 remember that thread about cards that never saw any play where like 70% of responses were cards that did? MBT viewers cannot follow basic instructions and will simply post whatever they feel like posting
It's really awesome when decks have multiple of these awesome, fun, and exciting, and cool floodgates, like for example HERO, which has Skill Drain, Macro and IO, which is always fun to see.
@@xtc_w Dark law does see play. The other two not so much every now and then I see Plasma as a one of and I can honestly say I never seen anyone play dark angel.
@@xtc_w Dark Angel is much more niche since you need to get a bunch of Destiny Heroes into the GY (annoying, not impossible though) and he's a brick by himself. You can never go wrong with Dark Law and Bloo-D though.
Blue-Eyes is just so borring. I love the concept of sitting on one fat dragon ass and just blasting everything and pretending I know how to play the game, but somehow they manage to make that borring. To me Maiden is the funniest card of the whole archetype except now it's super outdated; but oh boy, if you played the game when it was usable, I think either you played Maiden or you hate it, or both.
If it makes you feel any better Maiden wasn't nearly as popular when bewd was the best deck to play for world's. It was like 0-2 depending on who you asked and whether or not they ran mausoleum
@@Honest_Mids_Masher Come on now, what don't you like about heroes ? The 15 to 20 minutes turns ? Them being able to easily get a board with a tower, a skill drain, a Macro + anti-search, and also the ability to completely field nuke you with a quick effect during your turn ? Oh, and also Penis Enforcer
The more I return to the Yu-Gi-Oh rabbit hole, the more I realize I wasn't the only unlucky piece of work that suffered against Garunix. A friend of mine had (still has) the Fire King SD, and consistently beat me down with it for almost a year, until I finally got my hands on some Bottomless. Let's just say that we haven't had many duels since around 4 years ago, and when we do, we make a gentlemen agreement: He doesn't play his SD or Garunix, and I won't play Bottomless.
Bottomless isnt even that good, and you have to see it in your hand turn 1. What, are you playing Traptrix? Now, if neither of you are playing any modern staples, then I guess thats a bit more understandable.
@@four-en-tee yugioh games got alot longer if you dont play a competitive format. I dont think you HAVE to draw skilldrain in the first turn, in order to not lose against Fire King SD 😂
@@four-en-tee Well, I certainly never said it was any good, mind you - it just happens to work specially well against their deck. But yeah, we're not playing any modern staples, or cards in general for that matter (not like they sell Yu-Gi-Oh cards anymore around here, unfortunately). We're on some random bs, if you're curious - I'm on a plant pile (not even a good plant pile), full with stun traps, and with random synchros and XYZ in the Extra. In a way, I guess it's kinda like Walmart Traptrix at home; it's a hideous thing, but I also have been playing it for almost a decade now. Hopefully I can get my hands on a Traptrix deck someday, actually.
4:35 I personally like the Junk Speeder combo as it takes just enough time for me to google and listen to the entirety of Clear Mind before I die to a bunch of sparkly dragons and a flower on a horse.
@@indumatipngtuber2790 My optimal end board for Synchron in Master Duel ('cause we still have Chaos Ruler there) is usually Baronne, Hot Red Dragon Archfiend Abyss, Stardust Dragon, Crystal Wing, F.A. Dawn Dragster, and Herald of the Arc-Light. Though I usually end up with only about three of those with a couple hand traps in hand on average.
Konami only has two ways of giving legacy support to rogue/bad/unplayable deckks: 1 - Give the deck some good tools to work with and a unique Boss monster that isnt just "When opponent; Negate and destroy their life" like Ninja, SHS, etc... Or 2 - Just give them a in-engine floodgate like Shiranui, Dinomorphia, and call it a day
What makes the Masterful Mayakashi Shiranui Saga even more annoying is that they could've used that card slot help out Shiranui and tie the two archetypes together more. Which Shiranui kinda needs. Maybe something that actually allows them to get their gameplan started properly and also counts as Style Synthesis on the field. You know, so that Solitaire finally has a chance to use his enhanced effect without having to play bad cards.
Yeah but I'll fucking take it. Like people can find it frustrating to not play with their extra deck but my deck loses to every handtrap in the game so suck my nuts tbh. +I can FBG it off Mayakashi Return and get a second Mezuki for longer combos. Card is amazing and actually facilitates a deck that uses both shiranuis and mayakashis. Only reason people don't know this is because only about 4 people are actually dedicated to the deck.
I'm gonna die If they finally print good Style Synthesis cards for shiranui and make then playable. Also the Mayakashi trap is more of konami asking Sorry for locking Mayakashi extra deck into themselves lol.
@@skiing4everPS3 yeah its good, but its fucking boring to play a deck that was interactive, and now all of a sudden its just a turn skip turbo, its so cringe
@@skiing4everPS3 I'm saying this as a Mayakashi fan Fuck that card lmao. It's lame as hell and honestly could've been a decent effect that recycles the hard OPTs on Yoko or Tengu or another starter. If anything this card makes it less likely to get a monster to search said S/Ts (since that's where most of the non Yoko removal is) in the future now. It's good but at what fucking cost
To be fair I'd much rather all floodgates be tied to an archetype than having to deal with generic ones. At least then it's something you have to work up to and maintain instead of just flipping one card. I mean, for example, if Eldlich had an in archetype Skill Drain that only worked while "Eldlich the Golden Lord" was on the field then it'd be much more manageable than normal Skill Drain that's always active.
But if they make that floodgate as a part of the archtype it means that thing will be searchable using their archtype engine/searcher, that will bring a new problem (even worse imo).
@@jabermogwai5996 but then you'd typically know when they have it and to play around it instead of being blind sided by one that wasn't telegraphed (can't be search so you never know when they have it) and is always live.
the problem with that type of takes is that you either make a card too good because is just on that particular archtype cofcofinfernitybreakcofcof and you force bans on the archtype or the archtype remains bad but now "you will win against othr rogue decks because they dont have enough staples to beat your semi-good card"
I like the idea of a floodgate being reliant on you controlling another specific card. Makes it much easier to out and therefore, much more balanced even if it became searchable
2:09 This reminds me of when I taught my best friend to play Yugioh. We were using GOAT-ish decks, but I wanted them to know about special summons, so I threw in a single Cyber Dragon in both of our decks. 10 games. They drew CyDra 9 times. The deck was shuffled properly, I SWEAR. Anyway, fun fact, even though they never got super into the card game (they like the animes which is why they wanted to learn to play) they keep a CyDra in their wallet as a good luck charm.
The thing is, when Skill Drain was banned, it at least made some logical sense to create weaker versions which were locked into archetypes. You can make the argument that it is lazy... and it is, but Konami have done this before where they make cards, which are just archetype versions of banned cards. (See something like Toon's basically having their own version of Snatch Steal). But now that Skill Drain is at three (even if it probably shouldn't be), many of these cards are even more worthless than before. Sure some of them might give their archetypes an advantage, but others are basically just weaker versions of Skill Drain... so why would you play them over Skill Drain.
Powerful effects limited to a specific archetype makes sense, and is good game design. Just, fundamentally, that's how you balance things. Add meaningful restrictions.
Quintet Magician feels like a custom card you find off google image searching an archetype its just a big beatstick that clears the board and swings for game but for some reason it couldn't be tributed because everyone and their mothers complained about kaijus in that time period. From then on I had an irrational hatred of Dark magician players
I can't hate Quintet because in duel links I had a gravekeeper deck that ran Quintet as an alternate wincon and *no one* ever saw it coming, I'd just drop magicalized fusion with 5 different gravekeeper names in grave and otk
That's one of the reasons for why I like Superheavy Samurai. They attack while in defense position, Susanowo can steal your opponent's spell cards, so generic cards like Monster Reborn are easily abusable and Gigaglove outs Quintett because it sets the ATK of any attacking monster to 0.
Okay, we’re gonna need a recording of “Skill Drain by MBT” as a ringtone, a stream alert, something. That’s too damn catchy not to reuse and listen to all damn day, no joke.
Harpie's Feather Storm is another one of these 'lol have a random floodgate' cards. Winged Beast decks with a wind monster (cough FLOO) gets to blank all monster effects for a turn, and Harpies get to activate it from the hand so you better have Red Reboot bozo. Oh and if you destroy it, they get to search Duster for free, as if it wasn't good enough already.
I love how konami card designers sit at a table, take the next deck that needs support, flip a coin and on heads they just print a skill drain as support... But hey, at least my fur hire and springans got nice support even on tails
HERO is kind of in that ballpark tbh. At least DPE exists and is way more interesting than Plasma, Dark Law (except the hand banish, that one's fun), and Dark Angel. I hope the upcoming support with the Wingman retrain will be good for making interactive boards that don't die to Raigeki.
Obviously time will tell if it works out, but unfortunately i feel like neos builds at least are just gonna turn into search favorite contact, activate and summon cosmo neos in standby turbo.
I actually am cool with HERO currently on plasma/DPE pass. But oof the really old hero builds EVERYTIME were shadow mist set 4 pass. It was the most annoying thing that i didnt enjoy going up against hero decks for a while.
@@impendio it's the anime's fault because Dark Angel was a card specifically made to counter Plasma and D-Force, as Plasma was intended to work with D-Force in the anime
DPE and interesting don't belong in the same sentence. Any card that negates other cards effects is fundamentally uninteresting. "No, stop playing the game" is not an interesting game mechanic.
3:00 i absolutely love mayakashis artwork and lore but i absolutely hate how the only way to play them and be even slightly viable is always the boring thing possible like turn skip turbo or bone tower mill
Feels good being an Exosister player, where as a rogue deck my only floodgates are _completely turning off the graveyard_ (for the turn) and not archetype Skill Drain / TCBOO / Warlords. Also, Exosister support was _phenomenal._ A new starter/extender in Malfa, new fun strong interaction in Returnia, and a new boss monster that offers very unique and cool interaction _that doesn't have any floodgate or negate on it._ Seriously, Magnifica being able to quick effect rank down into one of its materials is some of the coolest XYZ shit I've ever seen, and it turns on the lower rank Exosister XYZ effects to boot since they are being "properly" XYZ summoned with an Exosister material, along with it being an XYZ that requires two other XYZ of a different rank as materials to summon. I've always liked XYZ, especially ones that do weird things with it. Exosisters and Madolche are a couple of my fav archetypes, and I'm super excited to try out Purery. (especially because Purery Leap is a trap version of Magnifica's effect, letting you spell speed 2 rank up _or down_ your Purery XYZs)
Only problem with Exos now is that they can brick somewhat easily for some reason and they have problems rebuilding. And of course Xyz's decks main problem (excluding martha) where if your Normal gets negated in some way you're boned. But for what its worth the deck is still really fun lmao.
I’d argue that Witchcrafter is also pretty tame and not just “heehee skill drain”. Yes there’s quick effect blanket board neg, but it’s easier to play around than straight up floodgate, and the non-floodgate variant is a pretty interesting control strategy. Constant value engine, pretty good consistency, and interaction that feels substantial but not smothering.
Well, just put up a couple Wonder Balloons and Burden of the Mighty if you want the full experience. Oh, and Hanzo is another copy of Wanghu if you play the Ninjutsu Art. Yes, I was batshìt insane enough.
Tiger King Tiger King control is a fun deck to play exactly ten times before shunting it into the void for the next 2 years until you start feeling like bullying children again.
Surprised nobody said Dark Law, considering it should be the poster child of taking a bad deck that should be interesting and giving them a floodgate. But for some reason Hero players like to pretend the deck isnt a floodgate pile
Mekk-Knight in Duel Links. It was SO BAD to deal with them due to their EASY way to add them in any Deck, mainly Cyberse Decks and had that Continuous Trap that negates Spell Cards before it was limit to 1. Every time I see them or Galaxy-Eyes, I just can't help but surrender because there's no point. HONESTLY... I have more fun dealing with Salamangreat more than Mekk-Knights.
What upsets me most about Ghost Meets Girl is that the second effect is actually good. Like legitimately relevant for the archetype. They could've just made that the 1st and 2nd effect and I'd love it. We did not ask for a Vanity's
My favorite part about pure predaplants is that the goal is an anti xys/synchro archetype that can be turned into just skill drain and if you summoned anything not getting negated you could be getting super polymerization’d
I really question if yall ever read skill drain or why its even considered so good/oppressive. Dragostapelia only negates stuff with counters on em so just layer your plays so that you only lose 1 effect to stapelia and 1 to predaplanning.
I mean, backrow are what made Yugioh popular in the first place. Without backrow, it's an MtG clone. It's core to Yugioh's identity. It's the thing that sets the game apart, makes it unique. A deck that works without them should, fundamentally, be a gimmick deck with a low chance of actually being competitive. That's the ideal. Like a burn deck in MtG, it's a gimmick that doesn't typically work, because it ignores fundamental aspects of the game. That's what the goal should always be. Every aspect of the game's core should be important to success. If it's not, that's just bad design.
I think the Witchcrafter cards are well designed and fun. Madame Verre released with the release of the archtype so its not like they got the Mayakashi treatment of getting a boring powerful support years later. Verre is one of few cards that rewards attentive players since the Witchcrafter pilot gets their spells from GY to hand in the end phase and discards them for cost when disrupting the opponent, someone paying attention can keep track of how many spells are left in hand, hence Verre maximum possible ATK gain, and play around it.
MBT: "Even the Mayakashi players don't want this." Yes we do, it's the only way to bring the opponent's deck almost as far down on the power scale as Mayakashis.
Who the fuck is we? Only a minority of Mayakashi players want a lame card like that lmao. Most, as MBT said, think the card is not only lame but not needed at all. Mayas just needed more interactions (whether in the form of S/Ts, copying Yoko/Tengu) and more starters/extenders. All this card did was basically say "you're never getting another s/t searcher and hope you like getting nothing else for the years to come". Return is almost always searching 1 of 3 cards so you can't even make use of the cards like Mayhem that wouldn't be dogwater if consistently able to search it.
@@BlackBeartic229 Normally I wouldn't respond to a comment taking a joke I made too seriously, but saying "Mayakashi only needs more starters, more extenders, and more interaction and it could've been good" as if that doesn't apply to literally every half-baked archetype in the game is funnier than any joke I could ever come up with, so you win this round.
@@HakureiIllusion I will admit that I assumed you were being serious like a lot of people in regards to cards like that. And while it might not have made them "good" it would've been far more fun imo. Realistically any half baked deck can be made if konami chooses to. We saw that with Rikka
Konami on their way to find more methods of creating skill drain again. I hate what dinomorphia became after rexterm was introduced. First time I saw dinomorphia, I actually liked the deck and it was kinda fun to use(specially using casually with friends, since there won't be any floodgate bs)... And then they just "yep floodgate" for no reason, for a deck that could've been more interesting than just floodgate turbo
I'm glad Toons don't seem to have any super hated cards, but if a toon card was to have shown up in this video my guess would have been Comic Hand given that it's in archetype Snatch Steal, with 1 bonus and 1 drawback added on.
@@arobnugzo6818 archfiends have some cool card art, I kind of wish they were better, they now have a link monster but like I've never seen an archfiend player
Tbf to Dinomorphia, what else would you give it that would be impactful enough and keep you from dying at low lp other than a skill drain. I play Dinomorphia and HATE rexterm because I wish Kent was the boss monster and got support to help her but I understand their thought process when making it. Also, Witchcrafter doesn’t count because it’s a skill drain that was out from the beginning unlike a lot of other skill drains that came in the future
this might sound stupid but, burn damage. i feel like dinomorphia couldve been a really cool burn deck if rexterm read something like "once per turn if you would take damage, inflict that damage to your opponent instead"
How about something like, Rex is a once per turn negate (quick effect obv) that also sets the targeted monster to zero attack/def. Unaffected by card effects and in exchange we set it to 2000 attack and 1500 def. Finally, this card is the only one that can be targeted for attacks. When this card is destroyed by battle, return the attacking monster to the hand or extra deck. I think the problem with the original rex is that it turns what dino was originally meant to be, a high risk, high reward deck, into a "does your deck have an out to this specific floodgate." I think something like the above effects adds ome much needed safety from battle damage, makes the dino player think carefully about when to use the negate (without needing to worry about an opponents negate), and makes the opponent think carefully about how to out it while the low attack and def make sure that most decks have a response to it. Edit: Oh and it should also have a "you "can only summon/control 1 rex per turn."
@@ChrisPBacon-zf5gm Lab and Dinomorphia have different playstyles even though they’re both trap decks so you can’t really relate them since their strengths and issues are very different.
Seeing all these decks with skill drain effects makes me feel bad for ice jade. They got a skill drain too, but it requires 3 cards on the field to work, and if any of those cards are off the field it instantly turns off.
Yeah Maiden with Eyes of Blue fuckin SUCKED when I played with my friends. I was THE duelist on my street with my friends fearing for their lives whenever I did the Dark Rebellion XYZ Dragon summoning chant from the anime... UNTIL MY FRIEND CAME ALONG WITH THE BLUE-EYES DECK I LOANED HIM. Uggggghhhhhhh
My favorite skill drain they gave a rogue archetype is icejade. First they gave it half of a skill drain, which was kind of cool for breaking boards. Then they gave it the other half. Why did you split it into two????? Also Svalnn is just a one time board-wide negate, not a continuous effect ;)
@@mateusrp1994 Verre at least requires a cost. A recursive cost but still a cost. When there are strategies that can pump out three or more negates what else is Konami to do though? There would have to be a rule on how many negates you get per turn overall or something equally as drastic. The other alternative is to give these archetypes with Skill Drains their own negates which creates a game of chicken of whoever activates their negate first loses.
I'm going to cry when Muskets get support in 30 years and it ends up being a fucking reskin of Harpies' Feather Storm or some shit instead of something that lets them not brick every 3 minutes/lets them not die to a single quick effect pop. Because that's just what I want for the deck I picked up out of a deep hatred for floodgates: a lingering fucking floodgate.
The reason why they probably keep giving rogue decks flood gate type effects is probably because there isn't much more interesting things you can have a deck with an already established playstyle do that makes it meta. Meta does one specific thing: special summon a fuck ton and go plus in card advantage a fuck ton. If your rogue tier deck doesn't do that, or doesn't do it fast enough, it needs to slow the fast decks down in order to keep up with that cataclysmic flood of card advantage. So floodgates it is. Telling konami to not print floodgates for older archtype is basically requiring that they either completely retrain the whole archetype, like they did with crystal beasts, or just never actually print support that would make them even remotely viable.
Then retrain the whole archetype like they did with Crystal Beasts cause that was actually fire? Source: Dinosaur player really happy with Transcendosaurs
I guess my answer would be any sort of Kuriboh like card in Duel Links specifically, because in that game they might as well say "and then next turn search any card you want"
For me, it's 100% Eternal soul and Dark Magician the Dragon Knight I came back to the game in 2017ish and I remember every other game I played on Dueling book was VS Dark Magician
The one card that ALWAYS makes me do a deep sigh, at least in duel links, is when they trigger Balance, it let's me conclude that "yep, this will be pain" as I procceed not to draw backrow removal
TIL people still play the shitty version of Balance we have now. What used to make my blood boil was whenever I'd go against Marik, which was simply stun burn.
As much as I love hero, it really is the exact same. Before dpe, it was just dark law and/or plasma. Like full combo was a one sided macro and a one sided skill drain with maybe a pop off of dystopia if you felt frisky. Now with dpe the end board feels a little more varied as dpe is a cooler design, but lord above I do not enjoy playing against hero if I'm playing something else.
As an Inzektor-Beetrooper/insect pile player, the deck would be incredibly unfun to play against if only it ever got to play. It aims to go second, and if it somehow manages to get past its very obvious chokepoints that have very few workarounds and no follow up, it erases boards. However, it completely crumples to even just a Ghost Ogre on Dragonfly let alone a negate, so it never gets to that point...
I loved the Fire King deck back in the deck. Having a dark hole every turn was hilarious and my friends hated it. I actually bought a cloth garunix playmat that's really clean 👌
Although I haven't faced them in a while, my pick is Fluffals. It feels like this deck has every card it could possibly want; Toy Vendor (especially when paired with Wings) is perhaps the single most insane consistency card for an archetype in the game; Fluffal Penguin is a soft-once-per-turn Special Summon from hand, and a draw-2-discard-1 when used for Fusion Material; Sabre-Tooth can reborn any Frightfur, boosts them all up AND cannot be destroyed. Even cards that they don't play anymore are ridiculous; Frightfur Sheep is an Armades that can reborn itself should it be destroyed. All this and yet, somehow, the deck has only ever brushed against the realm of competitive viability.
I still have nightmares about summoning my stardust or zenmains back in 2011, then having my opponent put a grandmole on the board and me with no battle traps
The whole Dark Magician archetype. I find it uncreative, borring to play against, borring to play as, it dies to an MST. It really isn't good, but I just hate to play against it, because either you kill it or it will make a come back next turn to accomplish exactly nothing. Worst part is, they used to be able to sit on a Dragoon and be the only deck where it actually fits the deck, but somehow still be the worst deck that can use it.
I wasn't the tweeter but I'm glad junk speeder is on here. I kinda hate it even more because it took synchrons from a difficult but rewarding deck to play to make a level 5 synchro turbo that does the rest of your plays for you and the deck still isn't good.
Due to my inexperience with YGO, even now, I played against this deck and used Ash too early. It was lovely to stare down Cosmic Blazar Dragon, Majestic Star Dragon, and two Stardust Dragons on turn two.
do remember it was made during "unless you make a link with multiple arrows pointing down you can't have more than 1 ED monster" format. they could ban it now that both that and halq are dead, but I wonder if that makes the deck better or worse, with its current support (IDK I don't play synchron to know if that'd be good or not).
@@KuroeNezumi Its not really a ban worthy card even with that in mind. I just find it a lazily designed card that made a once cool deck extremely boring.
Tbf I don't think there's ways to make a rogue synchron deck without junk speeder. With that being said though I hate how the moment junk speeder resolves you just have to commit to the biggest god damn combo of all time and use up pretty much all your resources to where if your board does get outed you just have zero recovery. Also remember how Yusei's deck revolved around protecting his monsters? Why couldn't Konami make modern day synchrons more like that?
I disagree. I get that all-out combo decks aren't everyone's cup of tea, especially when you have to sit across from them, but Speeder is one of best things that happened to the Synchron archetype. Instead of using 3-4 cards to haphazardly stumble through a Librarian+Formula line and pray that you draw into extra extension, the deck feels a lot more cohesive. It also means you can diversify your disruptions, and make more resource-efficient Synchros, rather than Extra-Deck-draining Level 12 Synchros, like Quasar and Blazar. I also disagree that Speeder "does the rest of the plays for you"; you still have to consider the non-Tuner side of things. In fact, I'd say that's the one thing that keeps Synchron from being truly busted, as the non-Tuners like Doppel and Converter are nowhere near as tutor-able as the Tuners of the deck.
I know it's not a great card, but i've always had a problem with how Machina Fortress was designed and resolved. I don't think i have ever seen it go less than 1 for 1 whenever it's been summoned.
I'm not a fan of floodgates. Buy Kairyu-Shin's artwork is so badass that I semi-frequently play Umi-control. I also just love water decks. I'm not proud of it... but at the same time it's so funny to just normal it turn 2 and wipe the opponent's entire board of negates :'D
I said it in the twitter thread but I'll repeat it here. God I hate necrovalley - gravekeepers themselves have never been great outside specificlly spy/guard in goat and they don't touch the field spell, but god when it turns up you know your just in a coin flip of 'does this shut of my archetype or not', and its always the herald of every other kind of floodgate too. doesn't help the card has had seven different errata that have outright changed its effects and, when playing in locals/casuals, not everyone has the newest printing in their deck and I get them all confused and have sometimes got caught out by an effect the card doesn't have any more... god, just frustrating
This is probably a boring answer, but for me it's Mystic Mine when it was still unlimited. I have a Love/Hate relationship with this card. My first duel in forever was a Mystic Mine Burn. I didn't even had a chance to try out Dragunity. Although, later on, i played a Psy-Frame deck with Mystic Mine in it. i managed to activate it once and it was the most trollish thing i've ever done to a person. My other option would be Jinzo since when i was a kid, i played a Yugioh video game and i only played against Joey and when Jinzo was out, it was basically a outo lose.
3:07 YEP. Nobody wanted this, not even us. If it weren't for the GY effect I'd refuse to even play it. I'd happily just take the Link 3 from that set and be OK with fielding 1-2 really slow targeted monster negates. no but seriously why did it take until MAMA for Mayakashi to actually have a full ladder
Konami when they have to think on a win condition for a casual deck: Let's give it Towers, Skill Drain, Vanity's or TCBOO... or Macro Cosmos whenever they feel daring.
why did the buster blader dude use prologue as an example. bruh.. buster dragon destruction sword has been used and abused in so many meta decks its not even funny, and the archetype it's home to infinitely loops it back. surely BDDS woulda been a better example. needless to say i agree with hat was said anyways, the deck is just haha 4 card skilldrain haha. which is why im currently playing it xD
2:47 Fire Kings saw play from launch up until duelist alliance, where it was killed alongside every other deck from Zexal or earlier. It got one or two regional tops when island came out using kaijus or Kozmos During the link era, it saw experimentation because arvata was such a good card, but the deck's time had passed so I don't think it ever topped. I think a structure deck could bring it back but we'll see.
Gravekeeper's: "I have a card that discards all monsters (read: majority of hand-traps), an archetype Vanity's, an archetype omni-negate, an archetype searcher OR Double Summon, one of the top-3 strongest field spells in the game, an archetype field searcher, and an archetype Field Barrier that searches by archetype." Also Gravekeeper's: "My best end board is an 1800 ATK Towers and five Torrential Tribute, because getting any of that stuff takes 2-3 turns since those examples either aren't archetype, can only be searched during the End Phase when you can't play them, and/or are trap cards. Towers doesn't even get the ATK boost from Necrovalley to make it 2300 because it's unaffected by all card effects. Your opening hand will be one Kaiju, Harpie's Feather Duster, and full combo."
Everyone always talks about Skill Drain or TCBOO (neither of which really bother me)...but my least favorite floodgate is Secret Village of the Spellcasters. All of the other great floodgates are continuous traps...but no...Secret Village is a Field Spell, making it incredibly searchable and instantly active...and being that it shuts down spell cards, it makes basically all generic backrow removal that isn't specifically "Knightmare Phoenix" or "Heavy Storm Duster" completely worthless.
As a Zombie enthusiast, I hate ghost meets girl so much. I spent so much time under the specter of Scythe, forced to use it instead of doing cooler things and playing yugioh, but then they released the most floodgate card of all time before even banning scythe. I’m just so mad.
If I used Twitter I would have talked about how The Phantom Knights of Break Sword causes me physical pain. Whenever I see it I either get 2 for one'd and die to Raider's Knight summon Arc, or I negate its effects and they go +2 anyway.
When it comes to Master Duel tournaments, there's three decks that I hate most of all: Blue-Eyes (usually because of the ease they can summon the big blue bungus and its ritual Chaos MAX Dragon), Trickstars (Yeah, sure, OTK me through the death of a thousand cuts, why not?), and Predaplants (keep Fusion Summoning your uber-powerful cards, don't care about my turn, go ahead...). What's worse, is that they seem to come out of the woodwork specifically for these tournaments, unless they're nerfed by that tourney's theme (like N/R), and it's so miserable for me to duel against.
Toon Kingdom led to some hair pulling in my friend group. Yeah, they had backrow hate. Not something they could do twice in one turn though lol. Their eyes also glaze over when I'm abusing Symphonic Warriors, activating their effects to do nothing but put counters on the spells, and still ending with Apo, Baronne, and Evil Long Yuan and 5 seconds on the Master Duel Timer.
a few years ago my friends and i picked up yugioh again and the most annoying card they had was time thief redoer that somehow consistently stole the cards i needed most (not to mention when we read it properly and found out it was on both standby phases)
D/D/D has a trap that prevents your opponent from using monsters on the field for a tribute, fusion, synchro, or XYZ summon... not only disrupting their own plays, but also protecting your board from being broken by super poly or sphere mode... all for the low, low price of having two D/D pendulum monsters in your pendulum zones. It never saw play, ever, though. Before Gilgamesh, D/D/Ds never had the resources to have two monsters scaled, and after Gilgamesh, link monsters existed, which handily got around the floodgate. Edit: Oh, it protects their monsters from targetting, too. By which I mean everyone's monsters. It's one of the few cards in the game that disables the opponent's ability to target his own monsters with card effects.
I’m surprised nobody brought up Lady Lapis Lazuli. I love Gem-Knights and I’ll freely admit we suck to play against. We have one long combo and if we do it right the opponent doesn’t get to play Yugioh.
I said bystials during tear 0 format, now i know they are needed but as you might be able to tell i enjoy sky striker, tear was the first format i played irl and every time a bystial showed up i got so discouraged, banishing your raye turning off linkage and stopping your options, both the defensive and offensive, removing your linkage plays, and removing the chance to come back from your kagari/shizuku being removed, and gave them a big body that striker without afterburner has a hard time outing
@@zurajanaisephirothda3886 i agree on that but as a counter to tear i get why they exist but now considering tear doesnt need to be countered i dont understand why they werent hit at all
@@zurajanaisephirothda3886 also if mbt is right and branded bystial is the best deck of the format that means bystials are going nowhere due to both being part of the strategy and countering it
@@zurajanaisephirothda3886 Yeah no, 1 copy of D.D. Crow doesn't stop Tear, you need at least 2 and with only 3 copies of D.D. Crow you are unlikely to stop Tear from making an unbreakable board. The Bystial were definitively needed to up that count.
The unfortunate part of my 60 card Egyptian god sacred beast hybrid deck is I never know what’s the strongest board to end on I mostly just do improv cooking but during many of my duels (win or lose) I will notice myself gaining a massive advantage of cards. When this happens improv cooking takes effect but this isn’t always good. Not knowing where your going leads to misplays. From what I’ve witnessed in the two years playing variations of this deck is that there exists multiple end game boards. The decklist is in my communities but I have updated it since my last post. No Laplace. Yes Go!. Yes Chaos Hunter.
While it is true that skill drains suck, I kinda want to give an example of an archetype that does it right: Magistus: The Magistus player has to guess what deck you’re on unless their hand was crazy. Even if they do guess properly, any backrow out or spell/trap monster removal /negation frees you from the lock.
Good to see that Jeseph still doesn't know his Yugioh history. Madolche won a YCS and topped and won many other events in 2014. Similarly, Fire Kings were competitive before Rekindling got limited. They never quite had their breakout performance, but they would pop up in top cut here and there.
Nebra disk is definite stockholm syndrome for me as chronomaly player with all of its restriction. I really got the end of the stick to have MF konami printing a somewhat merciful stratos on their "fuck stratos" period. But still, a stratos, praise konami!
Konami giving new support comes in one of three forms:
1. The extender that does everything
2. Skill Drain
3. Towers
Shout out to Cyberdarks, they got all 3
4. absolutely useless extra deck monster that either is difficult to get into it or adds little to nothing to the deck
> the extender that does everything
Fucking Rikka Princess. Rikka wasn't winning YCS before, fine, but this card is the most custom shit ever, to the point where it is basically the same shit MBT made up for Heroes.
@@ctusiard9755 Didn't he base that off Princess?
Wait which Skill Drain did Cyberdark get?
I fucking hate the extender that does everything, hurr durr special as quick, mills as cost, has a gy effect, maybe two, on summon runs even if not summoned by its own gimmick, effect activates and resolves in hand or is just inherent!
No shit the deck is gonna be better…
Cyber-Stein. If it’s not FTKing, it’s summoning a monster that either negates all spells and traps, or prevents you from summoning.
Everytime i let a guy cook and it ends on reprodocus and cyberstein, IM OUT!
*Sad last warrior noises*
Cyber-Stein has been a staple in multiple tier 1 strategies in the history of YGO. It might not be good now, but that's hardly fair...
Not sure how a card that got emergency banned soon after release and whose only downside keeping it in check when it was idiotically brought back was it's inability to be consistently accessed, with a second and hopefully this time one-way trip to the banlist once that issue was inevitably fixed, can be mentioned on a video about BAD cards.
@@joanaguayoplanell4912 remember that thread about cards that never saw any play where like 70% of responses were cards that did? MBT viewers cannot follow basic instructions and will simply post whatever they feel like posting
The "literally anything that isn't meta" dude makes me rationally angry.
That’s the first world problem of Yugioh decks
It's really awesome when decks have multiple of these awesome, fun, and exciting, and cool floodgates, like for example HERO, which has Skill Drain, Macro and IO, which is always fun to see.
And they keep getting things! 3 of those cards don't even see play in Hero decks now but the fact they have them is infuriating.
@@DrAiPatch This is incorrect. All 3 of Plasma, Dark Law, and Dark Angel get play in about every deck that isn't Jaden Yuki cosplay.
@@xtc_w Dark law does see play. The other two not so much every now and then I see Plasma as a one of and I can honestly say I never seen anyone play dark angel.
@@xtc_w Dark Angel is much more niche since you need to get a bunch of Destiny Heroes into the GY (annoying, not impossible though) and he's a brick by himself. You can never go wrong with Dark Law and Bloo-D though.
I only play the Macro, but most of the time I'm just trying to go for the OTK with all of the other cards.
I just hate maiden with eyes of blue, listen everyone at my locals played blue eyes in like 2017 and I'm never not going to hate blue eyes in general
Blue-Eyes is just so borring. I love the concept of sitting on one fat dragon ass and just blasting everything and pretending I know how to play the game, but somehow they manage to make that borring. To me Maiden is the funniest card of the whole archetype except now it's super outdated; but oh boy, if you played the game when it was usable, I think either you played Maiden or you hate it, or both.
If it makes you feel any better Maiden wasn't nearly as popular when bewd was the best deck to play for world's. It was like 0-2 depending on who you asked and whether or not they ran mausoleum
Hatred for Blue eyes is completely just. Never forget that 😀
Me with HERO's
@@Honest_Mids_Masher Come on now, what don't you like about heroes ? The 15 to 20 minutes turns ? Them being able to easily get a board with a tower, a skill drain, a Macro + anti-search, and also the ability to completely field nuke you with a quick effect during your turn ? Oh, and also Penis Enforcer
Dire definitely earns a W for that Skill Drain song at the end.
Rare Dire W for sure
Unacknowledged but common Dire W
The more I return to the Yu-Gi-Oh rabbit hole, the more I realize I wasn't the only unlucky piece of work that suffered against Garunix. A friend of mine had (still has) the Fire King SD, and consistently beat me down with it for almost a year, until I finally got my hands on some Bottomless.
Let's just say that we haven't had many duels since around 4 years ago, and when we do, we make a gentlemen agreement: He doesn't play his SD or Garunix, and I won't play Bottomless.
Bottomless isnt even that good, and you have to see it in your hand turn 1. What, are you playing Traptrix?
Now, if neither of you are playing any modern staples, then I guess thats a bit more understandable.
@@four-en-tee yugioh games got alot longer if you dont play a competitive format. I dont think you HAVE to draw skilldrain in the first turn, in order to not lose against Fire King SD 😂
@@Noah-hz9cx i mean you cant out it it just comes back and floats
@@four-en-tee Well, I certainly never said it was any good, mind you - it just happens to work specially well against their deck. But yeah, we're not playing any modern staples, or cards in general for that matter (not like they sell Yu-Gi-Oh cards anymore around here, unfortunately).
We're on some random bs, if you're curious - I'm on a plant pile (not even a good plant pile), full with stun traps, and with random synchros and XYZ in the Extra. In a way, I guess it's kinda like Walmart Traptrix at home; it's a hideous thing, but I also have been playing it for almost a decade now. Hopefully I can get my hands on a Traptrix deck someday, actually.
Our based wincon (Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga) ve their horrific floodgate (Ocean Dragon Lord - Kairyu-Shin)
4:35 I personally like the Junk Speeder combo as it takes just enough time for me to google and listen to the entirety of Clear Mind before I die to a bunch of sparkly dragons and a flower on a horse.
a mommy on a horse
I use synchrons to go into an infinite loop on themselves to do a degenerate FTK because I hate the concept of fun.
My immediate reaction was "What kind of dogshit Synchron brew are you on that only ends with half a negate?"
@@sushiroll3795 True, it's not a true Synchron Deck unless you cycle through your entire deck turn one and make all the sparkledragons.
@@indumatipngtuber2790 My optimal end board for Synchron in Master Duel ('cause we still have Chaos Ruler there) is usually Baronne, Hot Red Dragon Archfiend Abyss, Stardust Dragon, Crystal Wing, F.A. Dawn Dragster, and Herald of the Arc-Light. Though I usually end up with only about three of those with a couple hand traps in hand on average.
I was watching the skill drain thing and immediately thought Harpie’s feather storm. This time it works with hand traps too
Konami only has two ways of giving legacy support to rogue/bad/unplayable deckks:
1 - Give the deck some good tools to work with and a unique Boss monster that isnt just
"When opponent; Negate and destroy their life" like Ninja, SHS, etc...
Or 2 - Just give them a in-engine floodgate like Shiranui, Dinomorphia, and call it a day
"when opponent- negate and destroy life" is my new favorite way to describe the despair lol
3 - change the gameplan so much the old stuff is incompatible
I can't wait for Genex to get Vanities that cant be destroyed or targetted.
Ninja belongs to the second category. The only reason it's decent is the new monster that permanently locks monsters into face down defense position.
@@Alb410 I'd much rather them get a Trishula on crack.
What makes the Masterful Mayakashi Shiranui Saga even more annoying is that they could've used that card slot help out Shiranui and tie the two archetypes together more. Which Shiranui kinda needs. Maybe something that actually allows them to get their gameplan started properly and also counts as Style Synthesis on the field. You know, so that Solitaire finally has a chance to use his enhanced effect without having to play bad cards.
That trap came in the same set that gave Linkage and Hamp to Sky Strikers. Really makes you think.
Yeah but I'll fucking take it. Like people can find it frustrating to not play with their extra deck but my deck loses to every handtrap in the game so suck my nuts tbh. +I can FBG it off Mayakashi Return and get a second Mezuki for longer combos.
Card is amazing and actually facilitates a deck that uses both shiranuis and mayakashis. Only reason people don't know this is because only about 4 people are actually dedicated to the deck.
I'm gonna die If they finally print good Style Synthesis cards for shiranui and make then playable. Also the Mayakashi trap is more of konami asking Sorry for locking Mayakashi extra deck into themselves lol.
@@skiing4everPS3 yeah its good, but its fucking boring to play a deck that was interactive, and now all of a sudden its just a turn skip turbo, its so cringe
@@skiing4everPS3 I'm saying this as a Mayakashi fan
Fuck that card lmao. It's lame as hell and honestly could've been a decent effect that recycles the hard OPTs on Yoko or Tengu or another starter.
If anything this card makes it less likely to get a monster to search said S/Ts (since that's where most of the non Yoko removal is) in the future now.
It's good but at what fucking cost
Dire needs to be paid more. Their edits fucking kill me in the best way
MBT, give Dire a raise for that sick post-credits song.
To be fair I'd much rather all floodgates be tied to an archetype than having to deal with generic ones. At least then it's something you have to work up to and maintain instead of just flipping one card.
I mean, for example, if Eldlich had an in archetype Skill Drain that only worked while "Eldlich the Golden Lord" was on the field then it'd be much more manageable than normal Skill Drain that's always active.
But if they make that floodgate as a part of the archtype it means that thing will be searchable using their archtype engine/searcher, that will bring a new problem (even worse imo).
@@jabermogwai5996 but then you'd typically know when they have it and to play around it instead of being blind sided by one that wasn't telegraphed (can't be search so you never know when they have it) and is always live.
the problem with that type of takes is that you either make a card too good because is just on that particular archtype cofcofinfernitybreakcofcof and you force bans on the archtype or the archtype remains bad but now "you will win against othr rogue decks because they dont have enough staples to beat your semi-good card"
I like the idea of a floodgate being reliant on you controlling another specific card. Makes it much easier to out and therefore, much more balanced even if it became searchable
2:09 This reminds me of when I taught my best friend to play Yugioh. We were using GOAT-ish decks, but I wanted them to know about special summons, so I threw in a single Cyber Dragon in both of our decks.
10 games. They drew CyDra 9 times. The deck was shuffled properly, I SWEAR.
Anyway, fun fact, even though they never got super into the card game (they like the animes which is why they wanted to learn to play) they keep a CyDra in their wallet as a good luck charm.
The thing is, when Skill Drain was banned, it at least made some logical sense to create weaker versions which were locked into archetypes. You can make the argument that it is lazy... and it is, but Konami have done this before where they make cards, which are just archetype versions of banned cards. (See something like Toon's basically having their own version of Snatch Steal).
But now that Skill Drain is at three (even if it probably shouldn't be), many of these cards are even more worthless than before. Sure some of them might give their archetypes an advantage, but others are basically just weaker versions of Skill Drain... so why would you play them over Skill Drain.
Most of them are just one-sided versions of Skill Drain so the player using them can still play, but that's it.
i think the best example of everything getting an in-archetype version of a banned card is how every gx era deck has its own mirror force
Powerful effects limited to a specific archetype makes sense, and is good game design. Just, fundamentally, that's how you balance things. Add meaningful restrictions.
just like mirror force, like karakuri klock and froggy forcefield
Quintet Magician feels like a custom card you find off google image searching an archetype
its just a big beatstick that clears the board and swings for game but for some reason it couldn't be tributed because everyone and their mothers complained about kaijus in that time period. From then on I had an irrational hatred of Dark magician players
I can't hate Quintet because in duel links I had a gravekeeper deck that ran Quintet as an alternate wincon and *no one* ever saw it coming, I'd just drop magicalized fusion with 5 different gravekeeper names in grave and otk
@@uninspiredname2974 XD
That's one of the reasons for why I like Superheavy Samurai. They attack while in defense position, Susanowo can steal your opponent's spell cards, so generic cards like Monster Reborn are easily abusable and Gigaglove outs Quintett because it sets the ATK of any attacking monster to 0.
Wow what a cool video Joseph
Okay, we’re gonna need a recording of “Skill Drain by MBT” as a ringtone, a stream alert, something. That’s too damn catchy not to reuse and listen to all damn day, no joke.
Harpie's Feather Storm is another one of these 'lol have a random floodgate' cards. Winged Beast decks with a wind monster (cough FLOO) gets to blank all monster effects for a turn, and Harpies get to activate it from the hand so you better have Red Reboot bozo. Oh and if you destroy it, they get to search Duster for free, as if it wasn't good enough already.
God it is so fucking frustrating
I love how konami card designers sit at a table, take the next deck that needs support, flip a coin and on heads they just print a skill drain as support... But hey, at least my fur hire and springans got nice support even on tails
Springans got peak legacy support tho, actually good, versatile, and not floodgate based
HERO is kind of in that ballpark tbh. At least DPE exists and is way more interesting than Plasma, Dark Law (except the hand banish, that one's fun), and Dark Angel.
I hope the upcoming support with the Wingman retrain will be good for making interactive boards that don't die to Raigeki.
Obviously time will tell if it works out, but unfortunately i feel like neos builds at least are just gonna turn into search favorite contact, activate and summon cosmo neos in standby turbo.
I actually am cool with HERO currently on plasma/DPE pass.
But oof the really old hero builds EVERYTIME were shadow mist set 4 pass. It was the most annoying thing that i didnt enjoy going up against hero decks for a while.
Why does dark angel even exist, it’s like such a specific effect and completely out of place compared to literally every other hero card…
@@impendio it's the anime's fault because Dark Angel was a card specifically made to counter Plasma and D-Force, as Plasma was intended to work with D-Force in the anime
DPE and interesting don't belong in the same sentence. Any card that negates other cards effects is fundamentally uninteresting. "No, stop playing the game" is not an interesting game mechanic.
3:00 i absolutely love mayakashis artwork and lore but i absolutely hate how the only way to play them and be even slightly viable is always the boring thing possible like turn skip turbo or bone tower mill
Feels good being an Exosister player, where as a rogue deck my only floodgates are _completely turning off the graveyard_ (for the turn) and not archetype Skill Drain / TCBOO / Warlords.
Also, Exosister support was _phenomenal._ A new starter/extender in Malfa, new fun strong interaction in Returnia, and a new boss monster that offers very unique and cool interaction _that doesn't have any floodgate or negate on it._
Seriously, Magnifica being able to quick effect rank down into one of its materials is some of the coolest XYZ shit I've ever seen, and it turns on the lower rank Exosister XYZ effects to boot since they are being "properly" XYZ summoned with an Exosister material, along with it being an XYZ that requires two other XYZ of a different rank as materials to summon.
I've always liked XYZ, especially ones that do weird things with it. Exosisters and Madolche are a couple of my fav archetypes, and I'm super excited to try out Purery. (especially because Purery Leap is a trap version of Magnifica's effect, letting you spell speed 2 rank up _or down_ your Purery XYZs)
Only problem with Exos now is that they can brick somewhat easily for some reason and they have problems rebuilding. And of course Xyz's decks main problem (excluding martha) where if your Normal gets negated in some way you're boned.
But for what its worth the deck is still really fun lmao.
I’d argue that Witchcrafter is also pretty tame and not just “heehee skill drain”. Yes there’s quick effect blanket board neg, but it’s easier to play around than straight up floodgate, and the non-floodgate variant is a pretty interesting control strategy. Constant value engine, pretty good consistency, and interaction that feels substantial but not smothering.
Verre and the Nordic trap aren't Skill Drain, they are more like Dark Ruler. They aren't continuosly active, they only blank effects once
6:04
I remember all the 30 card decks that would open their ONE copy of that and ONE copy of Red-Eyes Fusion
2:42 Ouch, that hurts MBT! It's unfortunate to hear my Top 8 at YCS Chicago and Top 16 ARGCS Championship in 2014 have been forgotten at this point.
*suddenly realises King Tiger Wanghu automatically wins against Spright, Runick and mathmech (but then automatically loses to everything else)*
Well, just put up a couple Wonder Balloons and Burden of the Mighty if you want the full experience. Oh, and Hanzo is another copy of Wanghu if you play the Ninjutsu Art. Yes, I was batshìt insane enough.
Tiger King Tiger King control is a fun deck to play exactly ten times before shunting it into the void for the next 2 years until you start feeling like bullying children again.
2:45 that statement aged REALLY bad
“Anything non meta I hate having to figure out an entire archetype on the fly” ok that’s fair um have you consider uh fuck you! 😂😂😂
Surprised nobody said Dark Law, considering it should be the poster child of taking a bad deck that should be interesting and giving them a floodgate. But for some reason Hero players like to pretend the deck isnt a floodgate pile
All Konami hears is:
Give Rogue Decks more archetypal Foodgates.
Feels bad when one of the best ways to play the game is to prevent your opponent from playing the game
When I was younger Exabio Drakmor was my favorite card and nobody ever understood how to out it
Mekk-Knight in Duel Links. It was SO BAD to deal with them due to their EASY way to add them in any Deck, mainly Cyberse Decks and had that Continuous Trap that negates Spell Cards before it was limit to 1. Every time I see them or Galaxy-Eyes, I just can't help but surrender because there's no point. HONESTLY... I have more fun dealing with Salamangreat more than Mekk-Knights.
This thread was probably the most "No one read the prompt" thread of all time
Yep. I was rolling my eyes when I saw Madolche Ticket. It's like this isn't a bad card, it's a really good card that's part of the deck's core.
Many meta-changing cards too tbf, not really casual cards
almost all of them tweeted annoying but really powerful card lmao. ik floodgates are annoying but thats not a bad eff at all
What upsets me most about Ghost Meets Girl is that the second effect is actually good. Like legitimately relevant for the archetype. They could've just made that the 1st and 2nd effect and I'd love it. We did not ask for a Vanity's
Misc is so goddamn boring
"Oh, so you have nibiru? No you don't! Time to watch my 10 minute youtube combo for 18 negates!"
I will not stand for the Junk Speeder slander!
Instead I will sit for it because our combos take too long and it would hurt standing for that long.
My favorite part about pure predaplants is that the goal is an anti xys/synchro archetype that can be turned into just skill drain and if you summoned anything not getting negated you could be getting super polymerization’d
I really question if yall ever read skill drain or why its even considered so good/oppressive. Dragostapelia only negates stuff with counters on em so just layer your plays so that you only lose 1 effect to stapelia and 1 to predaplanning.
I think this is a good sign of what Konami's real motto is: "We play backrow, deal with it."
I mean, backrow are what made Yugioh popular in the first place. Without backrow, it's an MtG clone. It's core to Yugioh's identity. It's the thing that sets the game apart, makes it unique. A deck that works without them should, fundamentally, be a gimmick deck with a low chance of actually being competitive. That's the ideal. Like a burn deck in MtG, it's a gimmick that doesn't typically work, because it ignores fundamental aspects of the game. That's what the goal should always be. Every aspect of the game's core should be important to success. If it's not, that's just bad design.
I think the Witchcrafter cards are well designed and fun. Madame Verre released with the release of the archtype so its not like they got the Mayakashi treatment of getting a boring powerful support years later.
Verre is one of few cards that rewards attentive players since the Witchcrafter pilot gets their spells from GY to hand in the end phase and discards them for cost when disrupting the opponent, someone paying attention can keep track of how many spells are left in hand, hence Verre maximum possible ATK gain, and play around it.
except they always die to a single ash
MBT: "Even the Mayakashi players don't want this."
Yes we do, it's the only way to bring the opponent's deck almost as far down on the power scale as Mayakashis.
Who the fuck is we?
Only a minority of Mayakashi players want a lame card like that lmao. Most, as MBT said, think the card is not only lame but not needed at all.
Mayas just needed more interactions (whether in the form of S/Ts, copying Yoko/Tengu) and more starters/extenders.
All this card did was basically say "you're never getting another s/t searcher and hope you like getting nothing else for the years to come". Return is almost always searching 1 of 3 cards so you can't even make use of the cards like Mayhem that wouldn't be dogwater if consistently able to search it.
@@BlackBeartic229 Normally I wouldn't respond to a comment taking a joke I made too seriously, but saying "Mayakashi only needs more starters, more extenders, and more interaction and it could've been good" as if that doesn't apply to literally every half-baked archetype in the game is funnier than any joke I could ever come up with, so you win this round.
@@HakureiIllusion I will admit that I assumed you were being serious like a lot of people in regards to cards like that.
And while it might not have made them "good" it would've been far more fun imo.
Realistically any half baked deck can be made if konami chooses to. We saw that with Rikka
“Print em a skill drain” was my favorite song off Mono Blue and the Trons most recent album, “All Bussy and no Bite”.
Konami on their way to find more methods of creating skill drain again.
I hate what dinomorphia became after rexterm was introduced. First time I saw dinomorphia, I actually liked the deck and it was kinda fun to use(specially using casually with friends, since there won't be any floodgate bs)... And then they just "yep floodgate" for no reason, for a deck that could've been more interesting than just floodgate turbo
There are also the Psyframes and Kaijus as archetypes, trash but so annoying.
I'm glad Toons don't seem to have any super hated cards, but if a toon card was to have shown up in this video my guess would have been Comic Hand given that it's in archetype Snatch Steal, with 1 bonus and 1 drawback added on.
I mean, Archfiends had a non-OPT Snatch Steal since 2003 but sadly whole archetype never got any good support.
@@arobnugzo6818 Still waiting on that
@@arobnugzo6818 archfiends have some cool card art, I kind of wish they were better, they now have a link monster but like I've never seen an archfiend player
As a passionate rogue player (and a generaider one at times). Thank you for that 4:03
"mom can we have Guardian Chimera?"
"we already have Guardian Chimera at home"
Guardian Chimera at home: 7:50
Tbf to Dinomorphia, what else would you give it that would be impactful enough and keep you from dying at low lp other than a skill drain. I play Dinomorphia and HATE rexterm because I wish Kent was the boss monster and got support to help her but I understand their thought process when making it. Also, Witchcrafter doesn’t count because it’s a skill drain that was out from the beginning unlike a lot of other skill drains that came in the future
Labhonest to god labyrnth is just dinomorphia done right, just make their graveyard protection better
I play Dinomorphia and kent is for sure the boss monster, she gets you the second rexterm.
this might sound stupid but, burn damage. i feel like dinomorphia couldve been a really cool burn deck if rexterm read something like "once per turn if you would take damage, inflict that damage to your opponent instead"
How about something like, Rex is a once per turn negate (quick effect obv) that also sets the targeted monster to zero attack/def. Unaffected by card effects and in exchange we set it to 2000 attack and 1500 def. Finally, this card is the only one that can be targeted for attacks. When this card is destroyed by battle, return the attacking monster to the hand or extra deck.
I think the problem with the original rex is that it turns what dino was originally meant to be, a high risk, high reward deck, into a "does your deck have an out to this specific floodgate." I think something like the above effects adds ome much needed safety from battle damage, makes the dino player think carefully about when to use the negate (without needing to worry about an opponents negate), and makes the opponent think carefully about how to out it while the low attack and def make sure that most decks have a response to it.
Edit: Oh and it should also have a "you "can only summon/control 1 rex per turn."
@@ChrisPBacon-zf5gm Lab and Dinomorphia have different playstyles even though they’re both trap decks so you can’t really relate them since their strengths and issues are very different.
Coming back to say this has aged significantly well, new Arcana Force support is a skill drain that can also kali yuga your opponent.
Fun.
Seeing all these decks with skill drain effects makes me feel bad for ice jade. They got a skill drain too, but it requires 3 cards on the field to work, and if any of those cards are off the field it instantly turns off.
Yeah Maiden with Eyes of Blue fuckin SUCKED when I played with my friends. I was THE duelist on my street with my friends fearing for their lives whenever I did the Dark Rebellion XYZ Dragon summoning chant from the anime... UNTIL MY FRIEND CAME ALONG WITH THE BLUE-EYES DECK I LOANED HIM. Uggggghhhhhhh
My favorite skill drain they gave a rogue archetype is icejade. First they gave it half of a skill drain, which was kind of cool for breaking boards. Then they gave it the other half. Why did you split it into two?????
Also Svalnn is just a one time board-wide negate, not a continuous effect ;)
It used to be super fragile but now with Gymir it's really hard to out. That assumes you actually drew in to it.
Madame Verre is the same Svalnn, just a board wide negate.
@@mateusrp1994 Verre at least requires a cost. A recursive cost but still a cost.
When there are strategies that can pump out three or more negates what else is Konami to do though? There would have to be a rule on how many negates you get per turn overall or something equally as drastic.
The other alternative is to give these archetypes with Skill Drains their own negates which creates a game of chicken of whoever activates their negate first loses.
I'm going to cry when Muskets get support in 30 years and it ends up being a fucking reskin of Harpies' Feather Storm or some shit instead of something that lets them not brick every 3 minutes/lets them not die to a single quick effect pop. Because that's just what I want for the deck I picked up out of a deep hatred for floodgates: a lingering fucking floodgate.
The reason why they probably keep giving rogue decks flood gate type effects is probably because there isn't much more interesting things you can have a deck with an already established playstyle do that makes it meta. Meta does one specific thing: special summon a fuck ton and go plus in card advantage a fuck ton. If your rogue tier deck doesn't do that, or doesn't do it fast enough, it needs to slow the fast decks down in order to keep up with that cataclysmic flood of card advantage. So floodgates it is. Telling konami to not print floodgates for older archtype is basically requiring that they either completely retrain the whole archetype, like they did with crystal beasts, or just never actually print support that would make them even remotely viable.
Then retrain the whole archetype like they did with Crystal Beasts cause that was actually fire?
Source: Dinosaur player really happy with Transcendosaurs
I guess my answer would be any sort of Kuriboh like card in Duel Links specifically, because in that game they might as well say "and then next turn search any card you want"
For me, it's 100% Eternal soul and Dark Magician the Dragon Knight I came back to the game in 2017ish and I remember every other game I played on Dueling book was VS Dark Magician
The one card that ALWAYS makes me do a deep sigh, at least in duel links, is when they trigger Balance, it let's me conclude that "yep, this will be pain" as I procceed not to draw backrow removal
TIL people still play the shitty version of Balance we have now. What used to make my blood boil was whenever I'd go against Marik, which was simply stun burn.
Cards in bad decks that I hate :
All Weather Painters
The thing with painters is how absurdly hard its to wrap your head around all their effects that still end up doing nothing.
As much as I love hero, it really is the exact same. Before dpe, it was just dark law and/or plasma. Like full combo was a one sided macro and a one sided skill drain with maybe a pop off of dystopia if you felt frisky. Now with dpe the end board feels a little more varied as dpe is a cooler design, but lord above I do not enjoy playing against hero if I'm playing something else.
As an Inzektor-Beetrooper/insect pile player, the deck would be incredibly unfun to play against if only it ever got to play. It aims to go second, and if it somehow manages to get past its very obvious chokepoints that have very few workarounds and no follow up, it erases boards. However, it completely crumples to even just a Ghost Ogre on Dragonfly let alone a negate, so it never gets to that point...
I loved the Fire King deck back in the deck. Having a dark hole every turn was hilarious and my friends hated it. I actually bought a cloth garunix playmat that's really clean 👌
Although I haven't faced them in a while, my pick is Fluffals. It feels like this deck has every card it could possibly want; Toy Vendor (especially when paired with Wings) is perhaps the single most insane consistency card for an archetype in the game; Fluffal Penguin is a soft-once-per-turn Special Summon from hand, and a draw-2-discard-1 when used for Fusion Material; Sabre-Tooth can reborn any Frightfur, boosts them all up AND cannot be destroyed. Even cards that they don't play anymore are ridiculous; Frightfur Sheep is an Armades that can reborn itself should it be destroyed.
All this and yet, somehow, the deck has only ever brushed against the realm of competitive viability.
Good to know others have the same thought pattern as me. First thing I thought of when I read the title was Harpie’s and DDD, then I saw the thumbnail
In middle school, there was this kid who played triple marshmallon and it was so hard to get rid of them since all of us played bad decks.
I still have nightmares about summoning my stardust or zenmains back in 2011, then having my opponent put a grandmole on the board and me with no battle traps
The whole Dark Magician archetype. I find it uncreative, borring to play against, borring to play as, it dies to an MST. It really isn't good, but I just hate to play against it, because either you kill it or it will make a come back next turn to accomplish exactly nothing. Worst part is, they used to be able to sit on a Dragoon and be the only deck where it actually fits the deck, but somehow still be the worst deck that can use it.
Honestly based
I wasn't the tweeter but I'm glad junk speeder is on here. I kinda hate it even more because it took synchrons from a difficult but rewarding deck to play to make a level 5 synchro turbo that does the rest of your plays for you and the deck still isn't good.
Due to my inexperience with YGO, even now, I played against this deck and used Ash too early. It was lovely to stare down Cosmic Blazar Dragon, Majestic Star Dragon, and two Stardust Dragons on turn two.
do remember it was made during "unless you make a link with multiple arrows pointing down you can't have more than 1 ED monster" format.
they could ban it now that both that and halq are dead, but I wonder if that makes the deck better or worse, with its current support (IDK I don't play synchron to know if that'd be good or not).
@@KuroeNezumi Its not really a ban worthy card even with that in mind. I just find it a lazily designed card that made a once cool deck extremely boring.
Tbf I don't think there's ways to make a rogue synchron deck without junk speeder. With that being said though I hate how the moment junk speeder resolves you just have to commit to the biggest god damn combo of all time and use up pretty much all your resources to where if your board does get outed you just have zero recovery. Also remember how Yusei's deck revolved around protecting his monsters? Why couldn't Konami make modern day synchrons more like that?
I disagree. I get that all-out combo decks aren't everyone's cup of tea, especially when you have to sit across from them, but Speeder is one of best things that happened to the Synchron archetype. Instead of using 3-4 cards to haphazardly stumble through a Librarian+Formula line and pray that you draw into extra extension, the deck feels a lot more cohesive. It also means you can diversify your disruptions, and make more resource-efficient Synchros, rather than Extra-Deck-draining Level 12 Synchros, like Quasar and Blazar.
I also disagree that Speeder "does the rest of the plays for you"; you still have to consider the non-Tuner side of things. In fact, I'd say that's the one thing that keeps Synchron from being truly busted, as the non-Tuners like Doppel and Converter are nowhere near as tutor-able as the Tuners of the deck.
I know it's not a great card, but i've always had a problem with how Machina Fortress was designed and resolved. I don't think i have ever seen it go less than 1 for 1 whenever it's been summoned.
Bottomless and d prison. But it being in the format practically made those cards mandatory to play, which certainly wasn't a healthy thing.
The amount of rage I have caused with “Vijam the cubic menace” is hilarious
I'm not a fan of floodgates. Buy Kairyu-Shin's artwork is so badass that I semi-frequently play Umi-control. I also just love water decks.
I'm not proud of it...
but at the same time it's so funny to just normal it turn 2 and wipe the opponent's entire board of negates :'D
I said it in the twitter thread but I'll repeat it here. God I hate necrovalley - gravekeepers themselves have never been great outside specificlly spy/guard in goat and they don't touch the field spell, but god when it turns up you know your just in a coin flip of 'does this shut of my archetype or not', and its always the herald of every other kind of floodgate too.
doesn't help the card has had seven different errata that have outright changed its effects and, when playing in locals/casuals, not everyone has the newest printing in their deck and I get them all confused and have sometimes got caught out by an effect the card doesn't have any more... god, just frustrating
This is probably a boring answer, but for me it's Mystic Mine when it was still unlimited. I have a Love/Hate relationship with this card. My first duel in forever was a Mystic Mine Burn. I didn't even had a chance to try out Dragunity. Although, later on, i played a Psy-Frame deck with Mystic Mine in it. i managed to activate it once and it was the most trollish thing i've ever done to a person.
My other option would be Jinzo since when i was a kid, i played a Yugioh video game and i only played against Joey and when Jinzo was out, it was basically a outo lose.
3:07 YEP. Nobody wanted this, not even us. If it weren't for the GY effect I'd refuse to even play it. I'd happily just take the Link 3 from that set and be OK with fielding 1-2 really slow targeted monster negates. no but seriously why did it take until MAMA for Mayakashi to actually have a full ladder
Konami when they have to think on a win condition for a casual deck: Let's give it Towers, Skill Drain, Vanity's or TCBOO... or Macro Cosmos whenever they feel daring.
Misc is my gripe, but besides that infernoble ftk just feels more unbeatable than tear 0. And even if they go second they still otk you.
why did the buster blader dude use prologue as an example. bruh.. buster dragon destruction sword has been used and abused in so many meta decks its not even funny, and the archetype it's home to infinitely loops it back. surely BDDS woulda been a better example.
needless to say i agree with hat was said anyways, the deck is just haha 4 card skilldrain haha. which is why im currently playing it xD
2:47 Fire Kings saw play from launch up until duelist alliance, where it was killed alongside every other deck from Zexal or earlier.
It got one or two regional tops when island came out using kaijus or Kozmos
During the link era, it saw experimentation because arvata was such a good card, but the deck's time had passed so I don't think it ever topped.
I think a structure deck could bring it back but we'll see.
Gravekeeper's: "I have a card that discards all monsters (read: majority of hand-traps), an archetype Vanity's, an archetype omni-negate, an archetype searcher OR Double Summon, one of the top-3 strongest field spells in the game, an archetype field searcher, and an archetype Field Barrier that searches by archetype."
Also Gravekeeper's: "My best end board is an 1800 ATK Towers and five Torrential Tribute, because getting any of that stuff takes 2-3 turns since those examples either aren't archetype, can only be searched during the End Phase when you can't play them, and/or are trap cards. Towers doesn't even get the ATK boost from Necrovalley to make it 2300 because it's unaffected by all card effects. Your opening hand will be one Kaiju, Harpie's Feather Duster, and full combo."
Everyone always talks about Skill Drain or TCBOO (neither of which really bother me)...but my least favorite floodgate is Secret Village of the Spellcasters. All of the other great floodgates are continuous traps...but no...Secret Village is a Field Spell, making it incredibly searchable and instantly active...and being that it shuts down spell cards, it makes basically all generic backrow removal that isn't specifically "Knightmare Phoenix" or "Heavy Storm Duster" completely worthless.
Let’s not forget how Vaylantz combines this with Gallant Granite searching Pachycephalo >~
As a Zombie enthusiast, I hate ghost meets girl so much. I spent so much time under the specter of Scythe, forced to use it instead of doing cooler things and playing yugioh, but then they released the most floodgate card of all time before even banning scythe. I’m just so mad.
If I used Twitter I would have talked about how The Phantom Knights of Break Sword causes me physical pain. Whenever I see it I either get 2 for one'd and die to Raider's Knight summon Arc, or I negate its effects and they go +2 anyway.
When it comes to Master Duel tournaments, there's three decks that I hate most of all: Blue-Eyes (usually because of the ease they can summon the big blue bungus and its ritual Chaos MAX Dragon), Trickstars (Yeah, sure, OTK me through the death of a thousand cuts, why not?), and Predaplants (keep Fusion Summoning your uber-powerful cards, don't care about my turn, go ahead...). What's worse, is that they seem to come out of the woodwork specifically for these tournaments, unless they're nerfed by that tourney's theme (like N/R), and it's so miserable for me to duel against.
Someone needs to make a compilation of these MBT openings haha!
That outro bit was the best Rage Against the Machine song in years.
Toon Kingdom led to some hair pulling in my friend group. Yeah, they had backrow hate. Not something they could do twice in one turn though lol.
Their eyes also glaze over when I'm abusing Symphonic Warriors, activating their effects to do nothing but put counters on the spells, and still ending with Apo, Baronne, and Evil Long Yuan and 5 seconds on the Master Duel Timer.
I understand bishbalkin creates a lot of FTK’s HOWEVER…. Punk musket bishbalkin pls I need to see more of that deck it’s so based.
Screw them, reptile pile needs him more
a few years ago my friends and i picked up yugioh again and the most annoying card they had was time thief redoer that somehow consistently stole the cards i needed most (not to mention when we read it properly and found out it was on both standby phases)
Who would've guessed that floodgates are just bad card design?
D/D/D has a trap that prevents your opponent from using monsters on the field for a tribute, fusion, synchro, or XYZ summon... not only disrupting their own plays, but also protecting your board from being broken by super poly or sphere mode... all for the low, low price of having two D/D pendulum monsters in your pendulum zones.
It never saw play, ever, though. Before Gilgamesh, D/D/Ds never had the resources to have two monsters scaled, and after Gilgamesh, link monsters existed, which handily got around the floodgate.
Edit: Oh, it protects their monsters from targetting, too. By which I mean everyone's monsters. It's one of the few cards in the game that disables the opponent's ability to target his own monsters with card effects.
Someone get King Scarlet to make a Skill Drain song so he can call it the Skill Drain Beat
I’m surprised nobody brought up Lady Lapis Lazuli. I love Gem-Knights and I’ll freely admit we suck to play against. We have one long combo and if we do it right the opponent doesn’t get to play Yugioh.
Konami I assure you decks can be playable WITHOUT GIVING THEM SUPPORT IN THE FORM OF A STUPID FLOODGATE
Take a shot every time a rogue deck get a Skill Drain Type card.
I said bystials during tear 0 format, now i know they are needed but as you might be able to tell i enjoy sky striker, tear was the first format i played irl and every time a bystial showed up i got so discouraged, banishing your raye turning off linkage and stopping your options, both the defensive and offensive, removing your linkage plays, and removing the chance to come back from your kagari/shizuku being removed, and gave them a big body that striker without afterburner has a hard time outing
Bystials are not needed. D.D.Crow existed and it was still a good card, we did not need to powercreep D.D.Crow to the moon with Bystials
@@zurajanaisephirothda3886 i agree on that but as a counter to tear i get why they exist but now considering tear doesnt need to be countered i dont understand why they werent hit at all
@@zurajanaisephirothda3886 also if mbt is right and branded bystial is the best deck of the format that means bystials are going nowhere due to both being part of the strategy and countering it
@@zurajanaisephirothda3886 Yeah no, 1 copy of D.D. Crow doesn't stop Tear, you need at least 2 and with only 3 copies of D.D. Crow you are unlikely to stop Tear from making an unbreakable board. The Bystial were definitively needed to up that count.
The unfortunate part of my 60 card Egyptian god sacred beast hybrid deck is I never know what’s the strongest board to end on I mostly just do improv cooking but during many of my duels (win or lose) I will notice myself gaining a massive advantage of cards. When this happens improv cooking takes effect but this isn’t always good. Not knowing where your going leads to misplays. From what I’ve witnessed in the two years playing variations of this deck is that there exists multiple end game boards. The decklist is in my communities but I have updated it since my last post. No Laplace. Yes Go!. Yes Chaos Hunter.
Tbh just pick a couple of combos you fell is strong and go for those. How does the deck work btw, I am confusion.
While it is true that skill drains suck, I kinda want to give an example of an archetype that does it right:
Magistus:
The Magistus player has to guess what deck you’re on unless their hand was crazy. Even if they do guess properly, any backrow out or spell/trap monster removal /negation frees you from the lock.
Good to see that Jeseph still doesn't know his Yugioh history. Madolche won a YCS and topped and won many other events in 2014. Similarly, Fire Kings were competitive before Rekindling got limited. They never quite had their breakout performance, but they would pop up in top cut here and there.
Nebra disk is definite stockholm syndrome for me as chronomaly player with all of its restriction. I really got the end of the stick to have MF konami printing a somewhat merciful stratos on their "fuck stratos" period. But still, a stratos, praise konami!