WE'VE DONE IT. WE'VE FIXED EVERY SINGLE BROKEN CARD IN YU-GI-OH.
ฝัง
- เผยแพร่เมื่อ 5 ก.พ. 2025
- SPOILER: I am lying!
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I can't believe he missed that the inspector boarder was literally junior journey
Not even MBT Watches Junior Journey
Common Junior Journey L
Having Level Eater unable to be Link Material even works thematically cause they don't have levels
I'd maybe restrict it from Xyz Summons too. There are a few powerful Rank 1 Xyz Monsters out there, like Sylvan Princessprite. I have no idea if Level Eater could be broken with Rank 1s, but I don't think I wanna find out.
"Cannot be used as material for a summon, except a Fusion or Synchro Summon."
@@SuperPuzzler you may not always have a level 1 or 2 tho right?
@@TimothyGod Perhaps not, but I also think it would be thematically fitting. The only Extra Deck monsters which existed in 5D's, where Level Eater was introduced, were Fusion and Synchro Monsters.
@@SuperPuzzler Level Eater was legal during the entirety of Xyz Era and it was fine. Rank 1s are largely really bad lol and that's the only thing you can realistically use it for. It never did anything really in Sylvans and they had Princessprout. It was 100% Links that broke Lever Eater.
And Xyz summoning still thematically centers around levels and level modulation, the literal premise of Level Eater as a card.
@@Nocturne989 All good points. I'm still wary, though. I've seen some stupid shit done with certain Rank 1s.
I think this errata of pot of greed is actually good.
Draw 2 cards. For the rest of the duel after this card's activation you need to eat each card that would be sent to either graveyard
Ooooh that's good,
Are you trying to enable Floo?
Activate pot of greed, pass turn to your opponent, opponents card goes to the grave, you eat it, opponent is banned because now they have 39 cards instead of 40
That more so sounds like a Pot of Gluttony.
Easier solution we should change it to a format where we can normal summon any monster and only able to activate one spell or trap a turn I wonder how that would work though
IS THAT A JUNIOR JOURNEY REFERENCE!
Celtic guardian format
@@hc9kt367but instead of playing Celtic guardian, we play feral imp
I feel like jj but also a opt on monster effects and special summons might genuinely be solid, especially as an alternative format.
As is, I don't think jj does enough to prevent combo.
Nice floodgate meta
Celtic Guardian Format is the gift that keeps on giving
You can fix Halq with a "You cannot special summon monsters for the rest of the turn, except Synchro monsters" clause. Stop the card from being stupid link-climbing material, and use it for its intended purpose: letting synchro decks have access to their tuners.
Would be smart, yes.
Or you can go full brainmelt like someone from the yugioh sub and suggest that using Halq's effect *prevents* you from synchro summoning, lol.
Bruh putting the "crystron" either in its material or its link summoned trigger effect is enough imo
That reminds me of what Master Duel did with the loan decks. They gave us Halqifibrax in a deck that doesn‘t use ANY synchroes! It was a horrible fusion of Dinomist and Zefra, one of the least playable loan decks in all of Master Duel and Duel Links combined!
ALL the cards from those stupid link packs should have had that they can only be made with their archetypes as material.
@@tyranitararmaldo Finally, Accesscode will actually become the Mathmech boss monster - because that's the only deck you'll be able to summon it on lol.
My favorite was the Graceful Charity fix, god knows Necro Gardna's discard effect was basically an OTK
@S V Quite.
Also the joke was they picked two cards that literally just have to be in the GY, not even discarded specifically.
Soul Charge was actually an anime card used by Rafael against Yugi in the Oricalchos arc. What’s funny is that Konami knew damn well what they were doing when they made it since in the anime, Rafael used it to summon all his monsters out of the GY despite it causing him to lose as he was obsessed with keeping them out of the GY (for anime reasons). Just add a restriction like you lose if any monsters are in the GY after using it or maybe also require there to be 3 min in GY too. Would be anime accurate still.
What about doubling the LP deduction? Instead of losing 1000 LP, you lose 2000? Nobody could get more than 3 monsters with it that way. Or better yet, make it that you have to pay multiples of 2000 LP and then target that same number of monsters? Make it so that you can still summon whatever's left if you get hit with D.D. Crow, but you still lose 6000 LP if you targeted 3 monsters and one of 'em got banished or something. I think that's fair.
@@SuperPuzzler yeah reborn 3 is fair
@@beegyoshi1685 In today's meta? It's par for the course at best, mildly underwhelming at worst.
"If any monster summoned by this card effect is sent to the graveyard, you lose the duel"
@@SuperPuzzler Honestly I don't know why Konami didn't do that more with anime cards. All of the anime's duels (with the exception of the very early duels with 2000LP and Dark Side of Dimensions with 8000LP) are designed with 4000LP duels in mind. But the actual game is 8000LP, but instead of doubling the cost (e.g Soul Charge) of some cards, the effect damage of some cards or even the ATK and DEF of certain cards to accommodate, they just leave them be.
An alternate errata for Super Poly: give it the same clause as Droplet, where it’s only protected from the card type that you discarded for the effect, and change the discard requirement from just 1 to 1-3 so that you can still technically make it unrespondable, but for a much higher cost. I always thought those types of clauses were a neat way to balance otherwise stupid cards, and it bothers me that it was never used again.
It would pretty much be droplet on steroids then
Nah super poly is good this way
@@milesandrews6711 thats still a nerf to super poly which is good lol.
@@aaronarceneaux1564 yeah but it'd not a very good way because it just ends up pushing droplet into irrelevancy
@@milesandrews6711I just disagree. Even without this suggested errata, people were playing Droplet. Why would making it weaker make another card less played?
2:08 Honestly, this would be a perfect balancing mechanism for a heavy-stall card in a digital card game. "You're going to make the game last thirty extra turns? Better play quick, you've only got three minutes to close out the game before Bad Things happen."
here's how you fix maxx c. change "draw 1 card" to "reveal the top card of your deck to your opponent, then add the revealed card to your hand. If you added "Maxx "C"" to your hand by this effect, shuffle your hand into your deck."
That new Painful Choice is crazy. A real Left Arm Offering, if you will.
I think Painful Choice should banish the other 4 cards instead of sending them to the GY. Or maybe make it so that cards and effects with the names of those sent to the GY cannot be summoned or activated that turn.
@@SuperPuzzler You can't activate cards with the same name as cards you revealed with Painful Choice this turn.
Stopping your opponent from playing a staple because of Painful Choice could break it more.
"Painful Choice, reveal 5 hand traps so you can't play them" would be bad.
@@vxicepickxv send cards with quick effects in the GY like the Ishizu shufflers for next turn, that would be genius.
@@vxicepickxv Ah, I suppose I should have been more specific. Though as a combo player who hates being interrupted and shut down because I have to deal with that bullshit more than anyone should ever have to in real life, I would LOVE for hand traps to be shut down entirely. It's bad enough that they shut down virtually every deck I enjoy playing which could be competitive otherwise, but the fact that they define the meta by simply existing is going to far for me.
@@vxicepickxv that's actually not bad, means you either give your opp a powerful card to use either next turn or after, or give them a users csrd
When I see some of the banned cards I always ask myself "what were they thinking when they printed this card?". You can't convince me that they made cards like soul charge and were like "this is good card design"
They were thinking money
When it was originally used in the anime the LP cost was much more significant. Imagine if they just doubled the cost to make it proportional.
WAS THAT A FOSTERS HOME FOR IMAGINARY FRIENDS OPENING??? Actually best content creator of any franchise/platform/community.
The tuner you summon off Halq is banished when it leaves the field. Prevents any grave effects from going off when you use it, which seems to be the biggest problem Halq causes with stuff like O-lion or Jet Synchron.
It's need a lot more than that, but it's a start
True, that would stop the Halq + Veiler -> Selene + Veiler -> Accesscode combo.
Chaos Ruler:
"If this card is Synchro Summoned: You can excavate the top 5 cards of your deck, and if you do, you can add 1 Light or Dark monster to your hand, also send any Light or Dark monsters excavated by this effect that cannot be Normal Summoned/Set to the GY."
It's a similar condition to Valkyrie Vierte to prevent the effect from being abused in decks that aren't Valkyrie. In the case of Chaos Ruler it's for the benefit of Chaos decks which was it's intended purpose.
I'd also give it the clause that you cannot revive it the turn it was sent to the GY similarly to Chaos Beast but make it a quick effect.
You'd still need to specify what you do with all the other excavated cards.
@@xCorvus7x Forgot to add that part. "Shuffle all remaining cards in to the deck."
@@thorscape3879 Ah, okay.
I would be ok with this as a Chaos player if it kept my poor Ruler safe forever. I would get to keep my spells and traps in exchange for not being able to mill any with GY effects and it encourages Chaos monsters in deck to make it more powerful. If they added some more chaos support to make us less reliant on cards that didn't fit that criteria it would be really nice and chaos could do its own thing in the future without getting mixed up in whatever mill decks are running about.
Not sure about the revival thing though. Is it really needed to stop the revival that turn?
wow that Meow Meow errata was wild, who looks at a Prankkids card and says "yeah, we should limit you from summoning more of this archetype, because I want to use it in another archetype"?
Love how most solutions seem to just make cards basically unusable
Yeah, a lot of people did not understand the assignment
typical mbt twitter followers
@@Trynottoblink MBT himself started the thread with a joke errata for Maxx C, so people probably though they didn't have to be serious.
And hitting master plan which isn't necessary at all imo, MD shows us that spyrals are fine nowadays, and you can even side deck against them in the tcg
Most of Konami erratad cards be like 👁👄👁
All the main deck tearalamenr monsters are limited and Kitakllos is banned but I think if they all had the effect "you cannot activate the GY effects of cards this turn except tearalament cards" it would prevent them from running other GY focused engines while still being a powerful deck
All this does is force you to shuffle on your opponent's turn. You cam still use Kelbek and Keldo do mill them again off of your opponent using their shufflers.
What they need is to lock you. Ati minimum they should fusion lock you. The spell/traps shouldn't be able to mill the turn they are sent and they should require banishment to activate.
Bro, the most funniest shit was when you read the take on Graceful Charity 😭😂 5:10
My fix for painful choice would be "pick 5 cards with unique names from your deck, your opponent picks one to give you, banish face down the other 4 and all other copies of them in your deck"
Basically make the card a 1 for 1 desires where you get exactly the card you want, but you either obliterate 4 other important cards in your deck, or you run a bunch of 1 off bricks
So an actual take on Maxx C without trying to meme goes like this:
Activate this effect only while you control no cards. During the End Phase of the turn you activated this effect, draw cards equal to the number of monsters your opponent Special Summoned this turn (max 5). Until the End Phase of your next turn, your opponent takes no Battle Damage or damage from card effects. You can only use this Effect of Maxx C once per Duel.
-You still gain advantage from the card, but it is capped & delayed to prevent you from drawing into the mid-turn nukes like Nibiru.
-It stops the 'I'm gonna full combo and drop the bug on your turn' scenario
-Your opponent gets a chance to crack back at you no matter what
-Just to prevent any shennanigans of recurring or drawing multiple.
This seems actually ok. Huh weird
Joseph I feel like even changing Elf's requirements to " Including a "Spright" monster" would even be enough but maybe i'm not thinking of if it's powerful enough that people would use a small Spright engine in any rank 2 strat to use it
What he says was "2 Spright monsters", presumably except Elf. You'd be completely unable to use other engine tools to make it, just your Spright package.
I think an interesting change to max c would be giving it a condition like niberu where it only starts drawing you cards after a few special summons, so decks can at least put SOMETHING out in response without auto losing
Honestly, I'm still of the opinion that Maxx "C" would need to be a hand fixer instead of a draw card (draw 1, then shuffle 1 card from hand into the Deck), and be unusable if you control any face-up cards, and immediately stop its effect if you do (meaning you can't camp on negates or floodgates and use the "C".)
@@elijahpadilla5083 I think having to control no cards would be a welcome change
7:55 FINALLY we could play Celtic Guardian format without having to argue all the time xD
Honestly this was my favorite one. It was fun, it was funny, it was creative and I hope another thread lives up to this one
Sadge he didn't mention my Maxx C errata that gave it the "this card cannot be used in a duel" text similar to match winners.
Maxx C should just be made activatable only _after_ the first special summon, so it's never a free cycle.
Kashtira Shangri-Ira just needs a HOPT on the zone lock effect activation.
Spright Elf should lock you into only Spright cards the turn you use the reborn and only reborn Sprights, and also permanently be unusable as Link material (not just the turn it is made)
Halqifibrax should've Synchro locked you for the rest of the turn on summon.
Verte Anaconda should've Predaplant locked you, both for its immediate fusion effect and for the rest of the turn.
Dimensional Barrier needs to have Links added to it, but require you to control a monster of the type you want to block (Protoss style)
Scythe needs a "destroyed by an opponent's effect" on the self summon clause.
VFD needs to only be activatable in the Main Phases, and not be a lingering effect. Make it end when it leaves the field.
Electrumite can just be a shared HOPT of both effects. You can _either_ put a Pend from deck to extra, _or_ pop a card to maybe draw a card. (no more free Astrograph)
Give every floodgate the Imperial Order forced LP maintenance cost on both players' turns. But make the costs 1000 or 1200 per turn instead of 700. (even on IO)
Super Poly can't be negated, but can be responded to.
The super poly one is based
MAXC shouldn't be activatable until your opponent have special summoned at least 3 times, remember that the card was created as an answer to degenerate full negate boards, it shouldn't be used to terrorize regular decks that special summon few times for a single omni negate.
Full negate boards didn't really exist when the roach was printed. At most, you were making Beast/Barkion or Beast/Shi En pass, negating Spell/Traps, or doing silly loops with Infernity Archfiend (and only in the TCG, as Barrier was an exclusive).
Alt ideas for maxx c’s secondary effect.
1: during the end phase, your opponent draws the same number of cards.
2: during the end phase, take 500 damage for each card drawn.
You don't even have to change the words on floodgates, just change the ruling that it prevents you from summoning new mons.
Yeah. Just make it work like MTG. Makes far more sense.
Exactly if gozen and rivalry worked like that it would be way more bearable
I don't get it. Explain please?
@@SuperPuzzler In MTG, if gozen match was a card aka 'you can only control one card of x', if you played a second, it would enter and resolve and then as a state-based action you would be forced to sacrifice one of them. I think this is a far better system.
Though tbf I think any system is better than the current one where you are literally not allowed to even tribute summon using the only monster you have, or overlay, or fusion or whatever you have, because the truth is that 'You can only control 1 monster of each type' means 'You are not allowed to play monsters of a type if you already own a monster of that type' which is a COMPLETELY different effect, and yet thats the one that Yugioh judges have decided on.
@@SuperPuzzler Gozen and Rivalry literally do not do what they say on the cards.
It's not "you can only control 1 type/attribute of monster" at all.
It's "you call 1 type/attribute of monster that's already on the field; while this card is face up, you can only summon monsters of that type/attribute."
Which is just... not what the words on the card are.
My favorite errata for Maxx "C" I saw when Farfa ran the errata challenge on his channel is that you can't activate Maxx "C" if you control any cards.
Idk who said it but giving maxx C a "discard 3 cards at the end phase" would make it more of an interesting card imo.
That or "cant activate if you control more cards than your opponent"
You realize discard 3 isn't a big deal. When most decks love the graveyard
Still would be crazy, a better restriction would be banishing face down 3 cards. Even then it's still crazy since you could potentially fix you hand became of the draws
I do like the idea of adding a maintenance cost to all the floodgates, or at least a cost to activate it.
A non-optional maintenance cost like errata'd IO, but a much, much bigger one.
Oh yeah, as we know that did so much to make IO not broken beyond belief, a non-optional maintenance cost hahaha.
@TH-cam-Kit94 i think the concept is no brain stun decks are impossible to play if tcboo rivalry and the like have a maintenance cost of like 1500-2000 each turn
So like, Messenger of Pìss :-)
Ban all floodgates and lingering trap effects like d barrier
*dusts hands* "ah yes, our work here is done."
*fixed literally none of the cards.
one or 2 of them are reasonable fix, but most of them are utter garbage lmao. might as well delete the card from the database with those overly nerfed effs
Maxx "C" could literally say that last line of "You lose the game" and players would still surrender on activation of Maxx cause players don't read
3:32 i love how this errata would completely destroy the synergy the card has within it's own archetype.
I completely misunderstood Level Eater's limitation as a kid. I thought "Can only be tributed for a Tribute Summon" meant it couldn't be used for Extra Deck Monsters. But no, I guess it just can't be trubuted for Spell/Trap Effects.
I do feel that pulling off some Cannon Soldier nonsense with a not hard one per turn Level Eater is a bit scary though, not gonna lie.
Easy solution: Ban Cannon Soldier. That card(and all cards like it) have no legitimate uses.
you can just slapped a thrice per turn clauses if you want multiple procs but not infinite
You'll have to find another card to pull it off though cuz level eater can't be tributed, except for tribute summon.
No worries, Level Eater already says it cannot be Tributed except for Tribute Summons. Also, I think it would be more fitting to add "Cannot be used as material except for Fusion or Synchro Summons." It cuts it out of Xyz decks, so if there are Sylvan shenanigans, this nips that in the bud (pun intended).
@@gatocochino5594 also ban Amazoness Archer and Toon canon soldier any other monster that has a non once per turn effect to deal burn damage
Realistically I can make pot of greed unbanned: Draw 2 cards, but if this card is negated, discard the 2 cards you were going to draw. You can only use 1 pot of greed per duel
or banish them face down
actually lets make it even better, if it's negated banish half of your deck face up and those cards cannot be used for the entirety of the duel
Today we learned that twitter can't balance cards for shit.
Anyone else can't stop laughing after it zoomed in on MBT's head at the beginning and we got a good look of how "lewdtuber" and "Stalin" are both trending
I said, "Make Wind Up Carrier Zenmaity a hard once per turn", but I think also locking you into Wind Ups the rest of the turn could be spicy.
Would Wind-Ups even do anything nowadays even if Party Boat was untouched? Heck, you probably wouldn't even need to ban hunter.
@@youtube-kit9450 It's all big boat. You leave that thing untouched and there are an insane amount of endboards you can land on. One of my favorites in Master Duel is Apollousa, Utopic Draco Future, and DPE, and potentially also Naturia Beast. Sure, it gets ruined by hand traps, but party boat could also be splashed in some interesting decks if it comes off
Royal Opression: Each player can only use the effect if they control no Special Summoned monsters.
Victory Dragon: Replace its current condition with "If you win the Duel the turn you Tribute Summon this card, you win the Match instead."
Dimension Fusion: Your opponent summons first, you summon up to the amount they summoned.
Metamoprhosis: The Summoned monster must also share Type and/or Attribute with the Tributed monster.
The person that suggested meow-mu be errata'd to make it hurt prank kids just so they can use it in adamancipators doesn't deserve to have an opinion
They don't deserve to have rights either
Genuine idea to fix Maxx "C". Add that when you draw, you have to shuffle a card from your hand back into your deck. So you are still getting an edge and fixing your hand, but no longer will you just get a million resources out of an opponent's turn.
No moreaxx c challenge sadge
I am actually more scared of this version but its probably more balanced. No way to deck people out though.
Here is one
every snake eye monster locks you into snake eye monsters
tenpai, every effect they have is a HARD ONCE PER TURN, and they can only synchro during the opponent's battle phase
horus, get rid of the effects on the monsters, 4 level 8 vanillas that summon themselves from grave is already insane, also make coffin a once per turn
and for a pet peeve
Runick, they also have to banish their own cards along with the opponent
1:24 YES! YES! Thank you! Would love to play it in my EvilTwin-Spright Deck!
everybody like that telefon errata until the opponent plays mystical refpanel
The Inspector Boarder basically reads “You’re playing Junior Journey now”
Maxx "C"
Level 2
Insect/Effect
(Quick Effect) You can discard this card; For the rest of the turn, if your opponent Special Summons a monster, pay 500 LP (mandatory); Immediately draw 1 card. You can only activate the effect of "Maxx "C"" Once per Turn.
Make it 1500 and then you could maybe consider it fair
@@milesandrews6711 Nah here's my logic, 500LP a special summon means that for game 1 and 2 sure you might come back because you can draw 15 cards theoretically on Turn 1, however you are now at 500 LP and if your opponent can make Gagaga cowboy they burn you for game.
But if you play it game 3 and your opponent goes full combo anyways, you are now down 7500 LP with time coming up and you have to not only break their board but you have to now make up the difference in LP before time is called.
@@VanillaMidgetSSBM noone plays gagaga cowboy today, that's not gonna happen
And also not every deck in the game can make your opponent draw 15 cards through special summoning and definitely can't do this through handtraps
@@milesandrews6711 "no one plays gagaga cowboy today"
I do, I play cowboy for game 3 when the round is approaching time because I have space in the ED. And most decks in the format can play Cowboy since it's a generic rank 4
@@milesandrews6711 But the "Cowboy for game" was just a hyperbolic case to explain why making a mandatory payment for maxx "C" is balanced
As a super casual Darkworld player, that Graceful Charity errata hurt me. Let it stay banned, let me have my broken card against friends (we agree on only 1 copy).
I think a way to help with Maxx C would be something like:
You cannot set or activate Spells or Traps until your next turn
You cannot activate monster or card effects from the hand, field, or grave after you activate until the start of your opponents next standby phase.
You cannot Normal or Special summon or set monsters.
Skip your next draw phase.
You get to draw, but all those cards will do nothing for a turn. Maybe would work, maybe not...
Alternatively, for Maxx C: add an extra line of text that says "You cannot Special Summon until the end of the next turn after this card was activated."
Soul of the Supreme king: You can only activate this if you have any of the fusion materials for Zarc, face up on your extra deck (Fusion, Syncrho, XYZ, Pend dragon, yes, including Magician that counts as one of those)
What... That's my pick, doesn't need to be broken like Royal oppression
But for Maxx C: "Draw a card, then immediately after shuffle a card from hand into deck"... Prepares hand for whatever board opponent has (Unless unlucky)
After you resolve Maxx C, you don't get to activate any other effects that turn. You also don't draw on the special summon you activate this monster on. That would fix the card.
If I may throw my two cents here. How about this for Maxx "C"?
During either player's turn; You can send this card from your hand to the GY; until your End Phase, each time your opponent Special Summons a monster(s), immediately draw 1 card. After this effect resolves, skip your Draw Phase; You cannot draw or add cards from your deck to your hand, except by this card's effect until your End Phase. You can only use 1 "Maxx 'C'" until the end of your turn.
The Draw Phase skip and deck lock seems a bit harsh, but after dealing with something like Maxx "C" a bunch in Master Duel, it's an utter nightmare to either go for the challenge and pray your opponent doesn't have Exodia or Nibby waiting for you. Or just give up your turn, watch your opponent do their combos without the huge draw advantage, and scoop on the spot. I feel by limiting the search options and draw power to just that card, it makes the card as big of a gamble on you as it is to the other side.
I come back to this video every once in a while just for the part where that one guys changes meow-mo to work in a different archetype.
Okay, look. Obviously I’m here for Dzeeff. Otherwise, I wouldn’t be on his chan- What’s that? This is MBT. I knew I shoulda taken a left at Albuquerque! Ah well.
I love MBT, otherwise I wouldn’t be here, but I gotta say, Dire is amazing, and knows how to hit me in the nostalgia. I LOVE these openings where it says MBT. It’s bringing me right back to my childhood.
Grim Adventures of Billy and Mandy, Fosters Home for Imaginary Friends, and so many others.
Dire, if this comment somehow finds its way to you, thank you. You are amazing. I love the nostalgia you remind me of.
and nobody proposed that maxx c shuffles the same amount of cards that were drawn back into the deck (-1?)
MBT put Maxx "C" as the example card so that no one would post about it. Also for that to work it would have to be "each time a monster is special summoned to your opponent's field, draw 1 card, then shuffle 1 card from your hand into the deck" for that change to matter.
@@dracoblizzard7944 no, just put them back at the end phase. you can increase your hand quality against combo decks, but you wont auto win for having 20 cards in hand.
Many, many, many people proposed this. It just didn't make the video cause it's not interesting.
@@MiiMavis That literally changes nothing, most of the time you won't be using more than 5 cards from your hand on your turn anyway, you could just use handtraps as soon as you get them and then forge your perfect opener during your turn and you wouldn't even be able to tell. This proposal is like the IO errata, yes it technically fixes 1 unfair aspect but of a card with many.
@@dracoblizzard7944 Nah, because if you use a hand trap you still have to put the same number of cards from your hand back into the deck even though there is one fewer cards in your hand. So you would be left down another card.
Change Accesscode Talker's materials to "2+ Cyberse Monsters" and if that is still too generic, make it "2+ Cyberse Monsters, including at least 1 "Code Talker" monster"
There. Done.
I play Code Talkers, and I honestly am sick of other decks throwing it in simply because of its generic materials. D/D/D Machinex isn't a problem card because it requires a "D/D/D" monster in its alternate summoning condition.
Maybe I'm the only one who gets a little irritated when cards are abused outside of their archetype, but it does bother me. Code Talkers isn't even THAT strong of a deck, it loses pretty hard if it gets interupted at the start of a combo, just let me have my 1 really good card bro. (Would also fix its pricing issue for those who play TCG and not just simulators)
2:42 Yeah...that's the point. Let archetypal cards stay in their archetypes!
Soul charge: target any number of monsters in your graveyard; special summon them, and if you do, you pay your opponent $20 for each monster special summoned by this effect. You can not conduct your battle phase the turn you activate this card. You can only activate 1 “soul charge” per turn.
That makes that game even more pay to win.
Although casual players won't complain about the card now.
It's 10 pm and I'm watching mbt try to fix broken cards wtf
11 pm here, night is young my lad
@@Jyxero nice, btw what's ur favorite archetype?
Aromage might be my favorite, then @ignister & Tindangle
Unbanning the Earth Insect would be worth it just to laugh at everyone malding about it.
here some I would like to see eventually
Borreload Savage: Must be Synchro Summoned using Rokket monsters as material, also the Link monster it equips to add Borrel counters must be a "Dragon" Link monster (aka include the word "Dragon" in its name)
Accesscode: Must be summoned using 4 Link materials, including at least 1 Link-4 or higher "Firewall" monster.
All the Floo cards: You can only summon "Floowandereeze" monsters for the rest of the turn you activate an effect of a "Floowandereeze" card.
Baronne: Must be Synchro Summoned by using Chevalier de Fleur and Fleur Synchro as materials, and cannot be Special Summoned by other ways.
Spright Elf: Make it so it can only Summon "Spright" monsters from the GY.
Lunalight Tiger: You can only Fusion Summon monsters for the rest of the turn.
DPE: You cannot Special Summon monsters, except "HERO" monsters, the turn this card is Summoned. If you control a non-"HERO" monster, destroy this card.
Dimension Shifter: All currently banished monsters by the end of the next turn of this card's activation are sent to the GY.
This just kills most of these cards, why even bother printing them then?
Savage, access, dpe are totally fair right now, so no need to cripple the first two. Nerf to dpe does nothing because only heroes play it.
Floo, elf are good nerfs I think, but I'd also take away the cannot target monsters this points to.
Tiger: idk but I haven't seen it since it came back.
@@quelqunx7470 yeah the tiger one was because the many times I've had to sit down like 10 minutes when going second against raidraptors using the lunalight engine ngl
EDIT: I feel like the DPE one is to future-proof it from possible splashable "cheat-fusion-from-deck" monsters like Verte Anaconda, although a better solution in handsight would make Verte need 2 predaplant monsters as material and limit it to sending a "Polymerization" spell card (i.e Super Poly or Ultra Poly, both used by Yuri in the anime) instead.
@@gatocochino5594 because I do firmly believe generic, splashable extra deck monsters like borrel savage, baronne and accesscode make every deck feel samey, specially baronne and accesscode. I also based Acesscode's nerf on how it was summoned in the anime, 4 link materials with Firewall Darkfluid as the chosen link for the attack boost
Why would Savage, Accesscode and DPE need erratas after the actual problem cards in Halqdoncross and Verte were banned? They're perfectly ok cards now.
Aren't Floos fine after the barrier statue ban?
I'd be fine with Elf's restriction.
Doesn't Tiger literally just need a hopt on its pend effect, which was the only abused part of its effect?
Duel Links has a "draw 2; discard 1" skill that can only be used on your fourth turn. Would Maxx C still be a problem with a similar restriction? (e.g. cannot be activated until the 3rd or 4th turn of the duel).
Either that or once per duel. Getting Maxx C''d would suck less if I knew I could play the rest of the duel normally.
if it was turn 3+ I don't think maxx "c" would be a problem.
-Maxx c should be 'draw one card everytime opponent special summon mons from extra deck', it's probably more bearable.
-Branded expulsion should just summon despia, fallen of albaz or any mons that mention it
-Give more cost to any floodgates, the controller lost 1k life each turn
-Card like snow and block dragon can only be summoned once per turn
-Extra deck lock need to be balanced by effect that u can't activate mons effect from extra mons deck for the rest of the turn
I would change Maxx "C" to this.
During your turn, OR when your opponent Special Summons a monster(s) for the 2nd time during their turn (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, every time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use the effect of "Maxx "C"" once per turn. You cannot activate the effect of "Maxx "C"" during the first turn of the Duel, except your turn.
There. You can still drop it at any time on your own turn, but your opponent must be allowed at least 2 Special Summons before you can activate it on their turn, AND you're not allowed to use it on the first turn unless it's YOUR turn.
I think the minimum could also be raised to 3 summons, but I'm not sure.
"Choose 5 cards and 5 of your body parts. Your oponent picks one of the cards, add it to your hand and discard the other cards to the GY. After that, your opponent picks one of the body parts and amputates it with a rusty bone saw."
People still thinking Shangri-Ira, let alone Kashtira, are still problems, when most players can easily beat the deck without trouble.
Ok Dire that Foster’s reference at the beginning caught me off guard, you deserve the like
A few of the most interesting ways I thought about for fixing imperial order are:
1. Make the cost optional only in your opponent 's turn.
2. Paying the first 700 immediately.
Basically there would be a way to "force" or to be removed while giving your opponent the first opportunity for spells. Not the full fuxed that could fix the card but I do think that having them on whatever would be used to fix the card would help.
For clarification you still have to pay 700 each turn but if you chose to not pay during your opponent's turn it's destroyed.
This would still be insane
I have 2 ideas for videos i think would be interesting.
Firstly in a similar vein to the no banlist tournament you have a no errata tournament so the errata'd cards all have their original effects in the current cardpool.
The other is slightly more interesting. Basically you take really shitty decks and move them back in time until they are able to have a competitive match against a tier 1 or tier 0 deck. Like you take the decklist as is with all the new cards and put it up against and older but actually good for its time deck and see how far back you have to go before it can win. I imagine for some decks it might have to be quite far.
Doesn't have to be current time decks could be 2016 decks going back to 2013 or something. I think it would be an interesting way to measure powercreep like even the worst deck can beat the best deck of a year earlier, etc. And just funny if some decks are so crap they can't beat decks half a decade preceeding them.
I don't wanna see a tournament where everyone is using future fusion to foolish burial tear names
Or one where there will definitely be someone who will be trying CED handloop shenanigans
I've offered the following errata/re-train of Maxx C multiple times, and I think it answers most of the complaints:
Minn "C". During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. During the next End Phase, choose up to 5 cards in your hand, and shuffle the rest into the Deck. You can only activate this card if you control no cards. You can only use 1 "Minn "C"" per turn.
It removes the ability for the Turn 1 player to Maxx C the Turn 2 player, unless they passed on an empty field. Key being EMPTY, because otherwise backrow decks could just set 4 and Maxx C. It also removes the massive next turn card advantage. It has to have "up to 5", because otherwise that effect can't activate if your opponent doesn't Special Summon (since you would only have 4 cards in the hand). It doesn't remove the "Maxx C Challenge", but that's by choice. I don't think that the card would see much play if it also contained a Sangan/Witch clause that prevented you from activating the cards during that turn, since then it would just be a slightly better Reload.
this is extremely close to the mulcharmies
@@waffledoctor87 Kind of, but a major difference is that Mulcharmies shuffle at random. They do give you more cards in hand though. But you will also draw a lot less, unless you have both Mulcharmies. It is funny that what I crafted based on the common complaints turned out to be so close to what Konami actually ended up making.
I don't think it'd be a good errata because it fundamentally changes the card's intent, but I think a "retrain" of Maxx C where you can discard it and then the next time your opponent special summons you draw 2, but that's it. So at most you go +1.
its still a +1 that is barely delayed. after 5th summon would be the earliest to have the draw 2
@@randomprotag9329 So make it Nibiru but it draws cards? Having to reach 5 is kinda high for only a pot of greed. Maybe let them draw 2 then 1 for every 5 summons they go after that.
I have to constantly be on my toes to avoid a CELTIC GUARDIAN ONLY MODE joke or else i cry laughing remembering the original post
Nibiru:
"Activate this by playing dodgeball with your opponent. If your opponent got hit, they cannot respond to this card's activation"
The pizza time section got me caught off guard and I'm totally hear for it.
4:44
Make it so that your opponent can only respond with the same type of card (Monster, Spell, Trap), as the one you discarded.
meow mu errata was comedic gold
The inspector boarder errata was a junior journey reference.
Damn, I wish I was a part of the game more when this video came out. I fixed all the Tear fusers to lock you into fusion summons from the extra deck if you fuse with them, and I fixed Kitkallos with a single word! I had a lot of people tell me I should send my erratas to Konami to consider!
I remember back in dragon ruler format the idea was floated about a change to how the limited and semi limited lists worked where you could only have that number total of those cards in your deck.
So duel links?
That idea only came up because it would functionally kill d dulers as a single deck but long term would need so much adjustment it would suck to deal with
The Meow-Meow take belongs in a museum, imagine the thought process to get to that point of thinking, needs to be studied
its just ignorance lmao, what else?
My take on Maxx "C"
During either player's turn, *If your opponent special summons a monster* while *you control no face-up cards* , you can send this card from your hand to the GY and if you do, for the rest of this turn, every time your opponent special summons a monster from the extra deck, draw 1 card. Also, until your next End Phase, any damage your opponent takes from battle or card effects is halved. *You cannot activate other cards or effects the turn you activate "Maxx "C""* . You can only activate 1 "Maxx "C" per duel.
That grass is really f--ing green is my favorite mbt quote yet
Fairy Tail Snow: Now you have to banish 8 cards to special summon it. At least is still playable, unlike the suggestions in this video.
Could we literally give every extra deck monster with an negate or really strong quick removal the mirrorjade clause? I.e., the "you can only activate this effect once per 2 turns" clause. Would nerf negates without making them useless and encourage some actual thinking; do you negate your opponnet's plays now, or save it for a protection next turn?
that meow mew made me spit out my drink LMAO
Nice Foster's home for imaginary friends intro card.
Bro i cant wait to hit that 1/100 chance with sixth sense to deck myself out
1. Those Floodgates cost, but if it isn't mandatory, those floodgates will be more broken. But Gozen/Rivalry already "okay" cards because it not searchable and very conditional.
2. Union Carrier is soo dumb, its name literally UNION CARRIER, but it can 'carry' monsters other than Union, WHYYYYY?
3. Some banned arctype cards in this video will be fixed if the material or target can only use their own arctype.
4. Special summon effect of Artifacts, including Scythe, should be when it destroyed by opponent's action. This is broken because the player can trigger his own effect. Actually I love the concept, because it can "punish" opponent if they remove backrow, and give a little time for backrow decks to recover after board wipe.
5. Mewo-mu, just gives restriction, "After you summon Meow-mu, you cannot special summon from hand or deck, except "Prank-kids" monsters." btw, fuk adaman.
because I like the intent of the card:
make it so that maxx c lets you draw a card for every special summon AFTER the first (or second), and limit it to 3 draws or something.
that way, its a punish for special summon SPAM, not just playing the game. make it so that the opponent is incentivized to prioritize their most important special summons so that you don’t plus too much.
Level Eater could be a hard once per Duel and it might still be too strong to go Unlimited. Absolutely bonkers card.
3:13
Adding a "no extra deck" clause to a card in what was originally Rank 5 Xyz archetype. Because Artifact Scythe was too good in Artifacts.
Hard fix to max c make it so it limits you to drawing 5 for the turn you use it. Because your opponent can lock you from getting cards and allows a punish game in the form of hand destruction which results in a net 1 loss in cards. It doesn't go super hard as you only get 5 chances and most decks don't special summon more than 5 times. And if that's not your style just make it so they can't draw during their next draw phase. You either won because of max c or you didn't. Or another thought you lose your hand during your next end phase. Just a thought. Been making customs for ages not making inheritly broken cards and focusing on things decks need to be more competitive. Usually as a small sub archetype or which just supports a more the side thing like type or attribute. Haven't seen some of those in ages.
My Max C fix:
Your opponent chooses, every summon, whether you draw 0,1, or 2 cards, and cannot choose the same option twice in a row. This means it’s normally a minus 1 unless your opponent decides to take the challenge, and if they challenge they can go for the “draw your deck out” line much easier.
Why would they ever choose 2? They could choose 0, 1, 0, 1, 0, 1 in sequence
@@enlongjones2394 Like he said, if they want to take the Maxx C challenge (i.e. Special Summon so many times the opponent draws their entire deck and lose by Deck Out), it would be beneficial to choose 1,2,1,2,1,2.
why would there be a 0 draw option lmao, just dont use the card eff if you fearing a deckout
@@theclosecall4095 The idea is your opponent would choose. 0 option means you can’t use Maxx C for a guaranteed net zero bc the first summon is free, 2 option helps you mill your opponent. My point is to make Maxx C a bad card bc I hate it
for tear deck, here is my suggestion :
make ishizu miller to banish themself as activation cost, increase kitkallos lvl so it cant be used for instant fusion, give the three tearlament that fusion a restriction,that you can no longer use the cards used as material as a fusion material for another fusion summon for the rest of the turn(so each time they fusion summons, the material must be unique and different from the cards used to fusion summon this turn)
The errata for boarder is literally just the junior journey rules but change how quick plays work