Things you SHOULD Know about MaterialX and Karma in Houdini 19

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  • เผยแพร่เมื่อ 6 ก.ย. 2024
  • So I spent some time fumbling around in MaterialX and Karma, so you don't need to and here's what you MUST know if you are going to use MaterialX and Karma.
    By the end of the video, you will understand when to use materialx shaders and when to go back to our beloved vex shaders.
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ความคิดเห็น • 21

  • @artadecram_9624
    @artadecram_9624 4 หลายเดือนก่อน +1

    I think there is not enough video-material on karma - can I study mantra before karma? How manrta is comparable to karma?

    • @NelsonLim
      @NelsonLim  2 หลายเดือนก่อน +1

      If I were learning rendering in Houdini now, I would focus on Karma.

  • @vanyakapetanovic4018
    @vanyakapetanovic4018 2 ปีที่แล้ว +1

    Good video and well explained. I find that Karma in ROPS looks better (at least to me) then Mantra but it is just as slow or insignificantly faster. I will have to test it in Solaris because from what I understand that is where all the benefits come from.

    • @NelsonLim
      @NelsonLim  2 ปีที่แล้ว

      In most cases Karma CPU is about 40-60% faster at rendering then Mantra for me.
      The 2 renderers will never produce the same image with the same lights and shaders.
      So it is quite subjective which render looks better. Whichever renderer the lights/shaders were initially look-deved in will probably look the best.
      Using Karma via Solaris is the recommended way in the long run.

  • @workflowinmind
    @workflowinmind 2 ปีที่แล้ว +2

    Very nice one thanks Nelson! Subscribed

    • @NelsonLim
      @NelsonLim  2 ปีที่แล้ว

      You're welcome!

  • @dark.motions
    @dark.motions 2 ปีที่แล้ว +1

    Is it possible to adjust the colors from a texture map in materialX?
    I see a saturation and contrast node but not a node to adjust the colors like colorcorrections node Hue Shift in Mantra.

    • @NelsonLim
      @NelsonLim  2 ปีที่แล้ว +2

      I haven't played around too much with that yet. But there's a MaterialX HSV adjust node. www.sidefx.com/docs/houdini/nodes/vop/mtlxhsvadjust.html

  • @FaddyVFX
    @FaddyVFX 2 ปีที่แล้ว +2

    That is great. Good job.

  • @mahen9394
    @mahen9394 ปีที่แล้ว +1

    Very useful tutorial👍 Can we render Material X in Arnold houdini ?

    • @NelsonLim
      @NelsonLim  ปีที่แล้ว +1

      Yes, arnold supports materialx.

  • @RonnieMirands
    @RonnieMirands ปีที่แล้ว +1

    Which camera did you used for record this video? Looks so cinematic!

    • @NelsonLim
      @NelsonLim  ปีที่แล้ว

      Thanks. It was a point and shoot Sony EV1.

  • @axe_fx
    @axe_fx 2 ปีที่แล้ว +1

    Insanely well explained. Thanks man

    • @NelsonLim
      @NelsonLim  2 ปีที่แล้ว

      Glad you liked it!

  • @axe_fx
    @axe_fx 2 ปีที่แล้ว +1

    check the changelog for latest stuff, alot of big fixes have been done to Solaris, mtlx and karma since build 383. I am talking a serious lots of updates.

    • @NelsonLim
      @NelsonLim  2 ปีที่แล้ว +1

      Yes, looking forward to updates and bug fixes for Karma.

  • @rendermanpro
    @rendermanpro ปีที่แล้ว +1

    - we have 12 standards, it is too much....
    - Let's invent single united standard!
    ...now we have 13 standards

    • @NelsonLim
      @NelsonLim  ปีที่แล้ว +2

      Such is technology in general. But from time to time things start to converge. USD and materialx does seem to have the support and features that is getting many industry players and artists onboard.