Love the deck, been playing it for the past month but I have to say that your choice of cards makes it very very unbalanced... Since it's a going second deck, you need to maximize on your going second board breakers. So instead of ash, veiler and imperm you need lightning storm, droplet and most importantly SUPER POLY witch is OP in this deck if you add mud dragon, Garura or Starving Venom Fusion Dragon to extra deck. As been mentioned you miss out on the trap Ancient Gear Duel which is the only reason you want Commander in your deck. Drop the Box (which is mostly useless) and Frame, add Tanker as it's a perfect extender to get bodies on the field for the trap card fusion combo or to go into Boguska and add 2-3 kaijus. Also 1 fusion is enough since it's easy to search it out and you don't want to have it on your hand. You also miss out on Urgent Schedule which is a 1 card starter to go second (go into balista, add geartown, pop geartown and special summon and so on). You may want to have 3 of those in your deck and go down to 2 Gear town since you better off searching them out than actually having it on hand. It's a 40 card deck and can work very well going second if you give this build up a try
You are MISSSING OUT on the commander-ancient gear duel combo. Best combo in the deck. Use dark golem to draw DUEL and Commander from deck. Send commander to grave. Then immediately banish commander to play the duel from your hand. Duel allows you to use your field and graveyard to bring out anicent gear fusion monster that ca attack 3 fucking times.
Love the deck, been playing it for the past month but I have to say that your choice of cards makes it very very unbalanced... Since it's a going second deck, you need to maximize on your going second board breakers. So instead of ash, veiler and imperm you need lightning storm, droplet and most importantly SUPER POLY witch is OP in this deck if you add mud dragon, Garura or Starving Venom Fusion Dragon to extra deck. As been mentioned you miss out on the trap Ancient Gear Duel which is the only reason you want Commander in your deck. Drop the Box (which is mostly useless) and Frame, add Tanker as it's a perfect extender to get bodies on the field for the trap card fusion combo or to go into Boguska and add 2-3 kaijus. Also 1 fusion is enough since it's easy to search it out and you don't want to have it on your hand. You also miss out on Urgent Schedule which is a 1 card starter to go second (go into balista, add geartown, pop geartown and special summon and so on). You may want to have 3 of those in your deck and go down to 2 Gear town since you better off searching them out than actually having it on hand. It's a 40 card deck and can work very well going second if you give this build up a try
You are MISSSING OUT on the commander-ancient gear duel combo. Best combo in the deck.
Use dark golem to draw DUEL and Commander from deck. Send commander to grave. Then immediately banish commander to play the duel from your hand.
Duel allows you to use your field and graveyard to bring out anicent gear fusion monster that ca attack 3 fucking times.
He is alive