Runescape, but different and worse

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  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 750

  • @PaladinReview
    @PaladinReview 18 วันที่ผ่านมา +440

    And as soon as you push this video out, Brighter Shores had a keybind update pushed. lol

    • @BrandanEH
      @BrandanEH 18 วันที่ผ่านมา +20

      They waited for his video 😂

    • @AdamLmao
      @AdamLmao 17 วันที่ผ่านมา +23

      Wow they are really receptive to feedback

    • @Orys-k1g
      @Orys-k1g 17 วันที่ผ่านมา +21

      Game in development for 10 years, cannot take a day to fix the biggest QOL issues before release

    • @PaladinReview
      @PaladinReview 17 วันที่ผ่านมา +31

      @@Orys-k1g yeah man, just discount it on that basis and go play something else. Or you could make your own game and do it right the first time, yeah?

    • @egemenozan5641
      @egemenozan5641 17 วันที่ผ่านมา +6

      ​@@Orys-k1g Not a release

  • @Adu767
    @Adu767 17 วันที่ผ่านมา +43

    One of RuneScapes biggest intrigues is how everything has a use, everything has a purpose, and everything is connected. You farm some herbs, which can be used to make potions, which can be used to kill dragons, which drop bones to use for prayer, which grant prayers useful for killing bigger things, which drop loot that can be alchemized, which train your magic level, which helps you teleport to more places, which helps with farming runs, and you come full circle.
    Brighter Shores' (or BS for short) decision to make progression feel disconnected from earlier things you'd done seems like a complete antithesis to the design philosophy of RuneScape, which absolutely baffles me.

    • @NabsterHax
      @NabsterHax 14 วันที่ผ่านมา +11

      If you play the game more than 5 minutes past the start of act 2 you find out that there is connectivity between the skills in each episode.

    • @geniusenigma
      @geniusenigma 14 วันที่ผ่านมา +3

      @@NabsterHaxmaybe but thats not just more than 5 minutes, its more than 5 hours. the incredible amount of grind you need to get to act 2 or 3 is in the hours of time played not minutes.

    • @cancerino666
      @cancerino666 14 วันที่ผ่านมา +2

      There's connectivity between skills, it's just introduced later.

    • @NabsterHax
      @NabsterHax 14 วันที่ผ่านมา +4

      @@geniusenigma The game is grindy, of course. I didn't dispute that. If you don't enjoy the first few hours you're not going to enjoy the rest of the game.
      That doesn't negate the fact that there IS interconnectivity between skills and stopping to declare there's not immediately upon entering act 2 is pretty silly.
      People often forget what the new player experience is like for their favourite MMOs and weirdly expect a new one to play with the same familiarity as their current main. People don't play OSRS because the first 5 hours of that game are enthralling and immediately reveal the whole game's potential. These games in particular are designed around delayed gratification.

    • @Adu767
      @Adu767 14 วันที่ผ่านมา +5

      @@NabsterHax Why do you have to wait until act 2 for it to be a thing... In Runescape the tutorial tells you to fish shrimp, then chop down a tree, then light the logs, then cook the shrimp on the fire. You see how fishing, woodcutting, firemaking and cooking all interact 5 minutes into the game.

  • @hanis16
    @hanis16 17 วันที่ผ่านมา +223

    You know how a skinner box teaches a rat that if it presses a button, it gets a treat, until eventually the button stops giving it treats, but the rat keeps pressing it until it starves? It kinda feels like Brighter Shores just skips to the no-treat part and relies on Runescape to do the first part of teaching the rat.

    • @Six_Foot_Two
      @Six_Foot_Two 17 วันที่ผ่านมา +12

      You left out the important part about the box dispensing cocaine

    • @maximumrpg3707
      @maximumrpg3707 17 วันที่ผ่านมา +11

      This PERFECTLY captures the feeling I was playing as I was playing it. Nicely done.

    • @BARUNIZ
      @BARUNIZ 17 วันที่ผ่านมา

      deep

    • @Sammysapphira
      @Sammysapphira 17 วันที่ผ่านมา +4

      congratulations you've discovered that all videogames fit the "skinnerbox" analogy, do you want a medal for your psych 101 thesis?

    • @dokchampa9324
      @dokchampa9324 17 วันที่ผ่านมา +23

      @@Sammysapphira First of all: no they didn't. Second of all: no they don't. Third of all: why you gotta be so condescending and incorrect at the same time.

  • @SeisoYabai
    @SeisoYabai 17 วันที่ผ่านมา +7

    A snippet from my Steam review because this bothers me so much: The tutorial immediately has a plot contrivance where you leave a battle going on to help a merchant move some stuff away. Then the merchant just inexplicably vanishes so he can't explain to your commander why you left. While you're gone, a guard is injured. Your captain sends someone else to find you, bring you back, then sends you to fetch an apothecary. Then the apothecary sends you to go get materials for a healing potion, which is just some stuff you find on the beach. In a port town. Why would you leave this battle, why would they not just send the person to get the apothecary instead of finding you? Why does the apothecary not have any BASIC supplies if you can literally just pick them up off the nearby beach? If this guy is so brutally injured, why would they wait until you're found?
    One of the great things about RuneScape is you are not "The Chosen One," even in RuneScape 3. You slowly BECOME a renowned hero and parlay with gods as you quest and become stronger. From the very start you are treated like you are just another guy and people even mock you when you say you're an adventurer. But you can also be whatever you want right from the start! You don't need a single level in anything until you want to engage with that skill. In Brighter Shores, you are a typical town guard grunt, but you are given the attention and care as if you're important, and you get no freedom to do what you like. You can't even pick up a bow until you're level 15 in Guard. And then its not even like you're an archer now, it's treated as your sidearm to initiate battles with only. This isn't necessarily a *problem*, game design-wise, but its supposed to be an MMO where you get to create your character.

  • @Treehouse22009
    @Treehouse22009 17 วันที่ผ่านมา +194

    >You restart your gear progression every episode
    Ahhhhh fuck no, I ain't having another CUBE WORLD fuckup again!

    • @Creamagination
      @Creamagination 17 วันที่ผ่านมา +23

      Who knows, maybe he will ghost for 2 year and release Brighter Shores 2 lol

    • @shawnvau178
      @shawnvau178 17 วันที่ผ่านมา +13

      It's actually good. When you understand why they did this

    • @leiferikson7052
      @leiferikson7052 17 วันที่ผ่านมา +2

      The only thing I will say about the chaper progression is that this game isnt ment to be rushed to end game. I think it was ment to be played one ep at a time. Then after you complete ep 1 its more refreshing having a new start feeling not 4 hrs into the game lol. I honestly think it would have been better to relese just ep 1 then like 6 months later add ep2.. and so on. there is a lot that still needs to be worked on but i just think people are playing the game like its a race and it shows on the reviews. just like in osrs there is no real END GAME the whole game is the end game.

    • @VallianceRS
      @VallianceRS 17 วันที่ผ่านมา +18

      @@shawnvau178 and whys that? progress in the world to regress in your effort?

    • @zosonte129
      @zosonte129 17 วันที่ผ่านมา +14

      That's just cope bro, if a player wants to start fresh that should be a choice they make and not forced by the game

  • @StandardGaming
    @StandardGaming 18 วันที่ผ่านมา +67

    I feel like part of the charm of Runescape for me is the vibe of "look how much amazing stuff has grown out of this old school, simplified structure designed back when there were more limits on what could be accomplished"
    while this follow up is like "what if we sort of vaguely re-did all that in a modern world where we're capable of so much more"
    Plus, we have two different Runescapes right there still being supported and worked on.

  • @travellingslim
    @travellingslim 12 วันที่ผ่านมา +5

    I didn't even realize this was a second channel until the end. At first I was like "why is he calling me a slopper"

  • @Jalae
    @Jalae 10 วันที่ผ่านมา +2

    weird how when you take the nostalgia out of runescape all you're left with is a grindy clicker game.

  • @SuperBarbernator
    @SuperBarbernator 18 วันที่ผ่านมา +61

    Tbf I tried the game and there's just some much you do that's just nonsense. Fishing/cooking is just for money. Only foraging and potion have an impact on combat. You heal after every fight so for most part you don't even need potions

    • @ExoticBanter
      @ExoticBanter 18 วันที่ผ่านมา +4

      @@SuperBarbernator yeah I feel the same, it’s early game and f2p element is really lacking and I’m hesitant to pay for the next 2 chapters. I’ll defo keep an eye on the game and see where it goes but it’s a hard pass for me rn

    • @superleipoman
      @superleipoman 17 วันที่ผ่านมา +10

      Using potions takes so long I take more damage than I heal lol

  • @fierce1340
    @fierce1340 18 วันที่ผ่านมา +58

    Has anyone mentioned the idea that it feels like this game is being developed to be ported directly to phones/tablets? To me that is the biggest reason behind everything you mentioned in the first few minutes of the video. Putting in a custom amount on a phone is a pain in the ass, clicking a 1, 5, or 10 button names that super easy.
    I think that accommodating pc play more would have been a wise decision, but I also don’t think they can be at fault for showing us an unfinished product that clearly is being developed to accommodate touch screens

    • @KennethKaniff999
      @KennethKaniff999 13 วันที่ผ่านมา +5

      Great comment, idk why i didn't put it together but its undeniable now that you said it. the menus are a giveaway, so unnatural-feeling

    • @Meanderthal17
      @Meanderthal17 12 วันที่ผ่านมา +1

      Yeah but still allowing the option of "x" amount of items is possible. Or making the menu on each NPC pop up with a long press/right click. You know, kinda how RuneScape already has those things fixed. But the game very much feels like a mobile game in the sense that it feels lifeless and uninspired

    • @RitzStarr
      @RitzStarr 11 วันที่ผ่านมา +3

      The entire UI is designed for mobile, yes. It's blatantly obvious too. And very weird given it didn't launch on mobile.

    • @Yes-sw8gh
      @Yes-sw8gh 8 วันที่ผ่านมา +1

      "unfinished product" -> need to pay to acces 50% of the game on launch, the 50% where it supposedly starts to "get good" lmao.

  • @Laphscape
    @Laphscape 17 วันที่ผ่านมา +63

    Heads up, in todays patch they added the ability to edit keybinds. That said, there is still no way to make middle mouse control the camera.

    • @Gizzor
      @Gizzor 17 วันที่ผ่านมา +9

      no middle mouse camera control is one of the largest reason i quit, theres so many minor missteps i just dont care, ghetto runescape, the survivalcraft to minecraft of runescape

    • @youreasnake4548
      @youreasnake4548 17 วันที่ผ่านมา

      @@Gizzor Remap (with rzer synapse or similar) the mouse click to centre button on your mouse and you get camera control with middle mouse camera control

    • @ArmisHart
      @ArmisHart 16 วันที่ผ่านมา +2

      @@Gizzor my biggest was the overall gameplay loop followed by the attack...not attacking. Why do I need to click more than once lol? Just set a default weapon and can change mid battle. oof.

    • @TheCpadron19
      @TheCpadron19 16 วันที่ผ่านมา

      They made it so you can move it with AWSD now though.

    • @Gutigwolfe
      @Gutigwolfe 15 วันที่ผ่านมา

      However if you read the options it says coming soon

  • @TheMightyNovac
    @TheMightyNovac 17 วันที่ผ่านมา +5

    This feels like the opposite of Runescape. It sounds like they took all of the fun of Runescape (exploring the open world to find content and discover skilling methods across the whole map) and replaced it with like... a hyper-linear grindfest, in the most literal of terms.
    I'm actually not sure they can fix any of this--tying skills per-episode is so disastrously bad an idea that I have no idea how it went past the pre-production phase. Like, imagine you were playing Skyrim, and every 15 levels the game just goes "oh, you are level 1 again" like--

    • @xXESproductionsXx
      @xXESproductionsXx 15 วันที่ผ่านมา

      Tbf, it's in early access. It's probably a way of slowly letting people test features per episode instead of letting everything out at once.

  • @Norrlands-rg5vm
    @Norrlands-rg5vm 17 วันที่ผ่านมา +111

    My boi gower cooked the recpie for disaster

    • @pebbles6247
      @pebbles6247 17 วันที่ผ่านมา

      Should've got 99 cooking for the cooking cape so he does burn anything anymore

    • @Salsmachev
      @Salsmachev 17 วันที่ผ่านมา

      Dirty blast is my favourite!

    • @ethanwasme4307
      @ethanwasme4307 17 วันที่ผ่านมา +1

      andrew forgot he's the one who made runescsape

    • @MrFearlesskiller
      @MrFearlesskiller 17 วันที่ผ่านมา +1

      Game is more fun than osrs though

    • @stephentrueman4843
      @stephentrueman4843 16 วันที่ผ่านมา

      gower grind strikes again

  • @rePAULsion
    @rePAULsion 9 วันที่ผ่านมา

    Where are your green tights?
    "Cover your knees up if you're going to be walking around" - Charlie Kelly

  • @TheAuzman466
    @TheAuzman466 18 วันที่ผ่านมา +31

    There is connectivity between the skills in each act. You could've seen this with alchemy, which eventually starts requiring resources from other acts. Right now in act 2, I'm getting items that don't have a real use until I unlock the skills in act 3.
    The weird one is the combat skill in each region which is just a name and doesn't affect the way you fight so far in acts 1 and 2, but later in act 3 you unlock some kind of smithing skill which will let you make gear for any act.

    • @VallianceRS
      @VallianceRS 17 วันที่ผ่านมา +13

      Requiring resources in an area to use in a skill isn't reliant on that episode structure though.

    • @jacob.g.l1592
      @jacob.g.l1592 16 วันที่ผ่านมา +4

      It's really bad game design 😂

    • @Wibbly-Wobbly
      @Wibbly-Wobbly 16 วันที่ผ่านมา +1

      ​@@VallianceRS It is though, You aren't going to level alchemy to high levels, without getting to episode 2, 3 and 4. Those later mobs all drops reagents that you need for higher level potions for more exp.. Or you can get the 1.8billion exp for level 500, by grinding those 6 kelps on the beach for small 50 exp each. You need to unlock all the episodes because there's synchronization that happens between a couple skills, without doing that, you'll spend 100x longer(or more) than it should. They shouldn't even be called "Episodes" because it's literally just 1 quest to move to the next 'episode'

    • @mellowmike4306
      @mellowmike4306 12 วันที่ผ่านมา +3

      @@Wibbly-Wobbly woooooww 500 levels of new prefixes, what things to unlock.

    • @Wibbly-Wobbly
      @Wibbly-Wobbly 12 วันที่ผ่านมา +3

      @@mellowmike4306 Literally a 'Skin Unlocker Simulator" lol. The game will die because its lack of content and early release. There will be fanboys who defend it to the end, but it's obvious this is a game made for people who don't play games.

  • @estusf1ask
    @estusf1ask 16 วันที่ผ่านมา +5

    a lot of these concerns are either being fixed or are already fixed. Development is fast, dont watch this and think the game isnt worth playing, its fun if this is your kinda thing. Its a cozy "cook stuff while i watch youtube" vibe.
    totally agree about cross zone interactions though, they need that to be more front and center. It takes way to long for you to start realizing that all professions in all zones will always be relevent. The word "reset" is being used a lot and to me it doesnt quite capture how it feels to me, though i struggle to word it.
    Its fun, vibe to a tv show and try it. Like runescape its not for everyone and the beginning is overwhelming and confusing lol

    • @NabsterHax
      @NabsterHax 14 วันที่ผ่านมา +2

      Just got to the Master Chef on tutorial island and he showed me how to cook on a stove. Can't believe they made the firemaking skill completely useless mere moments after introducing it.

    • @Crime_Meat
      @Crime_Meat 7 วันที่ผ่านมา

      Those are the obvious and easy things to fix though. The more serious, not qol, problems are still up in the air if anything will change about them.

  • @Edit-nk6nb
    @Edit-nk6nb 17 วันที่ผ่านมา +58

    "One of the issues with Runescape - The 99 level cap limits options"
    Dear god, I pray I never get to that bit in OSRS

    • @templeofdelusion
      @templeofdelusion 17 วันที่ผ่านมา +8

      It seems like you didn't understand his point. It is entirely possible to have 999 levels, and have them take as long as 99 does, except, you know, you can space out the grind and make it exciting and have lots of level ups and very small unlocks throughout that 999 cap, since the only thing that matters is total experience needed.
      Actually. make it take twice as long, and it will still be better, with something to look for every time since each level doesn't take MUCH longer than the previous one.
      Exponential xp design is also moronic and what makes runescape unenjoyable to most people.
      Level 70 takes like 737k xp, the remaining 29 levels take ~12.5m, that leaves very little things to unlock while the grind becomes literally x10 longer and unfun, there's nothing to look forward to.

    • @Salsmachev
      @Salsmachev 17 วันที่ผ่านมา +6

      @@templeofdelusion In fairness, they never expected anybody to actually get to level 99. Nobody was expected to go much beyond 40 back in the day, which is why you have a nice neat gear progression from 1-40 and then it gets weird at higher levels.

    • @MegaChickenfish
      @MegaChickenfish 17 วันที่ผ่านมา +2

      RS3 upped the cap on a bunch of skills to 120 but of course that's because the xp rates are so inflated that even 120 typically takes less time than 99 does in OSRS.

    • @huuskari174
      @huuskari174 16 วันที่ผ่านมา +1

      @@Salsmachev except in smithing. that skill is a trainwreck. Oh you want to make rune platebody? that's lvl 99. Maybe try something easier like dragon platebody at lvl 90.

    • @Salsmachev
      @Salsmachev 16 วันที่ผ่านมา

      @@huuskari174 Yeah. Funnily there was just an OSRS podcast talking about that. I looked into it a little, out of curiosity, and I did find a reference to a May 2001 update where the smithing tables were changed to be "more evenly distributed" but I can't find anything on what they looked like originally. I wonder if they were more compact before the update.

  • @sirachman
    @sirachman 18 วันที่ผ่านมา +35

    Most don't know how rs classic was pre dragon slayer. This game will improve vastly, just like the original game did.

    • @bloodbarage
      @bloodbarage 17 วันที่ผ่านมา

      Thats because most of these OSRS bandwagoners were still sperm by the time we lost the wilderness.

    • @SupaFly-gx1zo
      @SupaFly-gx1zo 17 วันที่ผ่านมา +8

      I mean, sure, but why would I choose it over OSRS as a person that hasn't played RS? I'd still pick OSRS just because of the amount of content and polish.

    • @homiga1
      @homiga1 17 วันที่ผ่านมา +10

      @@SupaFly-gx1zo Brother it's early access. In almost all cases you should be picking a finished game over an early access one so using that as a metric of success is silly.

    • @themosthighvaluemaninthega9048
      @themosthighvaluemaninthega9048 17 วันที่ผ่านมา +8

      Alright. I may check it out in 7 or 8 years then.

    • @iBackwoods
      @iBackwoods 17 วันที่ผ่านมา +2

      ​@@homiga1They literally force you to combat base the game every chapter to reset, you cant actually progress without combat biggest drawback for me, gotta hit lvl 60 wtf?!

  • @TigerFangRS
    @TigerFangRS 18 วันที่ผ่านมา +18

    HUGE agree with the key binding, but I think there is a lot of protentional and the engine is great, and the issues that I have with the game, have solutions that are straight forward.
    Fishing early is just terrible, but there are unlocks later that make it a lot less effort, given that, doesn't make early fishing good, and improvements should be made.
    I do enjoy the sense of "From Scratch" From each episode but how Brighter Shores does it, isn't great? idk being to nerfed feels bad, but do like the Idea of being forced to find new weapons and equipment.

  • @TheMcCannic1
    @TheMcCannic1 18 วันที่ผ่านมา +9

    Why does Idyl have legs now. WHY DOES IT HAVE LEGS. I don't like the idea of Idyl being able to chase me down over weeks and months like the snail from the famous snail Runelite plugin. Please go back to being a disembodied torso. Thanks 👍🏻

  • @philomentus
    @philomentus 17 วันที่ผ่านมา +16

    So, the progression issue sounds hella close to what Cube World did way back when, where you could only use certain unlock features in certain regions of the map (For example, if you got a boat in region 1 and was using it to sail towards region 2, once you got to what the map defined region 2, you'd be KICKED OUT OF YOUR BOAT AND TOSSED INTO THE OCEAN.)
    That sounds like hell lmao

  • @johnnobon
    @johnnobon 13 วันที่ผ่านมา +1

    I think one thing that speaks to the quality of this game's dev team is how quickly they've improved or just totally fixed a lot of these issues. Much of what was mentioned as a flaw in this video has been patched and updated. That gives me a lot of hope for this game's future.

  • @jamesfloyd6693
    @jamesfloyd6693 17 วันที่ผ่านมา +16

    I do enjoy the graphic style of it. It feels like an active table top RPG

  • @zilosis3794
    @zilosis3794 17 วันที่ผ่านมา +2

    He managed to find his legs. Ultimate game changer.

  • @MrCowboyszz
    @MrCowboyszz 17 วันที่ผ่านมา +5

    Yeah I have exactly this same problem, the hard grind starts far to quickly. now I'm in act 2 and they expect me to get 45lumberjack while I worked my ass off for 29scout loool.
    The problem with being in the same place all the time, doing the same thing all the time is indeed tooo repetitive.
    I felt the same way about this game yesterday, and today all those feelings got renewd again, I don't think you'll feel different if you play more.

  • @USMCKong0311
    @USMCKong0311 10 วันที่ผ่านมา +2

    This game just made me miss RuneScape so I reinstalled RuneScape and spent all night playing it like the good ol' days.

  • @zac8603
    @zac8603 4 วันที่ผ่านมา +1

    The whole episode thing kills this game for me. Makes me feel like I’m playing weird demo levels for different mmo expansions or something.

  • @Noobnubnoob
    @Noobnubnoob 18 วันที่ผ่านมา +6

    I love the game and hope Andrew takes all the criticism and makes it even better

  • @nathanielnizard2163
    @nathanielnizard2163 18 วันที่ผ่านมา +17

    The leveling is not linear. It has drs and they hit very hard at lvl20. However, the progress is way more interconnected between episodes. Skills have regents or use produce from skills in other chapters. I use chef regularily and I'm in ch 4, with bounties it feeds itself which in turns yelds more money. Most subquests have impacts on others chapters as well and those subquests have significant level requirements.

  • @OkerlundTV
    @OkerlundTV 11 วันที่ผ่านมา +1

    I forget the name of the game, but another game tried something similar with progression except progression was tied to every biome. It was almost universally hated. No idea why Brighter Shores is trying a similar system. Some people may enjoy it, but I would hope that Brighter Shores would want more people to play this game and enjoy it. They are a company after all.

  • @remz5722
    @remz5722 11 วันที่ผ่านมา +1

    UPDATE:
    * Keybindings are added
    * Camera can be moved with middle mouse button now
    * Single click action added
    While skill-progression is locked to "episodes" or areas, many skills have relevance across all episodes. Like Alchemist, weaponcrafting, leatherworking etc..

  • @GooTheMighty
    @GooTheMighty 18 วันที่ผ่านมา +20

    The episode system sounds like a way to actually make the “fresh start in an MMO” feeling an actual, core game mechanic, which is kindof a genius idea, but definitely sounds like it needs some work.
    There should some carryover, so you don’t feel like you’ve wasted time, but I’m not sure what that would look like to keep that fresh start feel. Maybe if at least combat stats helped in new chapters, or if having experience in an older skill helps a new skill in a noticeable way, even if it’s just a character saying “I see your an experienced fisherman, so you can be trusted with this cooking challenge,” or something 🤷‍♀️

    • @leiferikson7052
      @leiferikson7052 17 วันที่ผ่านมา +2

      The only thing I will say about the chaper progression is that this game isnt ment to be rushed to end game. I think it was ment to be played one ep at a time. Then after you complete ep 1 its more refreshing having a new start feeling not 4 hrs into the game lol. I honestly think it would have been better to relese just ep 1 then like 6 months later add ep2.. and so on. there is a lot that still needs to be worked on but i just think people are playing the game like its a race and it shows on the reviews. just like in osrs there is no real END GAME the whole game is the end game.

    • @gulmak
      @gulmak 17 วันที่ผ่านมา +1

      if each episode character was different I feel like each episode could function as an alt and it wouldnt feel like a reset just that you are grinding multiple characters

    • @NabsterHax
      @NabsterHax 14 วันที่ผ่านมา +1

      "having experience in an older skill helps a new skill in a noticeable way"
      The game does actually work this way, though. e.g. Potions in episode 1 start requiring resources from episode 2 in order to create XP potions for episode 2 skills. In no way are your skills actually "reset" and they're useful the whole game.

    • @GooTheMighty
      @GooTheMighty 10 วันที่ผ่านมา

      @@gulmak and then you control them all against the epic final boss, like Dragon Quest IV!

    • @GooTheMighty
      @GooTheMighty 10 วันที่ผ่านมา

      @@NabsterHax yeah, that’s a form of backwards compatibility that sounds useful.

  • @james_90
    @james_90 18 วันที่ผ่านมา +70

    Simps coming out the woodwork i see. Constructive criticism is good and rn the game isnt that good but it has the potential to be good later.

    • @drildoshaginz
      @drildoshaginz 17 วันที่ผ่านมา +9

      And if we take him at his word, it's a passion project that he will keep on making better without the financial and corporate stressors he had with runescape

    • @flowerbomb1907
      @flowerbomb1907 17 วันที่ผ่านมา

      ff

    • @Orys-k1g
      @Orys-k1g 17 วันที่ผ่านมา +3

      Too bad I’m not playing a game based on its potential

    • @james_90
      @james_90 17 วันที่ผ่านมา +4

      @@Orys-k1g I mean yeah, neither am I. I can recommend another RS like game that came out last week and is actually good. It's called The Black Grimoire: Cursebreaker, highly recommended!

    • @bardiche1989
      @bardiche1989 17 วันที่ผ่านมา

      @@james_90 I am playing the Black Grimoire its not bad but too janky and low production value.

  • @ThePuckingtonLive
    @ThePuckingtonLive 12 วันที่ผ่านมา +1

    I just feel bad. I wanted this game to be great. Maybe there's time. But I can't imagine Andrew putting so much time into this and it leaving a sour taste for a lot of players.

  • @softestpup
    @softestpup 15 วันที่ผ่านมา +1

    The entire time I was playing this game I was thinking "this just feels like a worse version of Runecsape". The parts that are similar to Runescape are done better in RS. The parts that are different than Runescape just feel like baffling decisions that were made for the sake of being different.

  • @teroboy2855
    @teroboy2855 17 วันที่ผ่านมา +2

    Now there is WASD camera movement and M to open map. Key remapping now too.

    • @Baalicho
      @Baalicho 17 วันที่ผ่านมา +1

      also space bar for the sense spell

  • @eliseorios9073
    @eliseorios9073 18 วันที่ผ่านมา +14

    I'm really enjoying it. I might be in the minority but it doesn't feel like runescape. Times that it does , it feels closer to classic.

    • @belandino
      @belandino 17 วันที่ผ่านมา +3

      True! It actually has the charm and feel of RSC. I really love its simplicity!

  • @user-sn2cx7fb5w
    @user-sn2cx7fb5w 17 วันที่ผ่านมา +1

    bro's got a full body view with his shorts and bare feet

  • @kimjongun1
    @kimjongun1 17 วันที่ผ่านมา +8

    I'm interested in seeing how Andrew can make it the most like Runescape while also adhering to copyright laws.

    • @onogrirwin
      @onogrirwin 16 วันที่ผ่านมา +1

      laws aren't an issue here. I'm not a lawyer, but I did look into them in depth a couple years ago, because I wanted to make my own RS clone, and my takeaway was basically that the only thing that's explicitly forbidden is trademarked terms like the name. You certainly can't own the idea of, for instance, random drops. Doesn't mean that Jagex can't sue you, just that they aren't likely to actually win. For me, as an indie, getting drug into court, even if I'm going to win, would be a show stopper, because I can't fund any time in court. Andrew Gower doesn't have that problem.

  • @gatorbait9385
    @gatorbait9385 5 วันที่ผ่านมา

    Im SO excited to see what the conbat race to 500 looks like for ep5. The 4 races happening right now have been good, but itll be much better when they're all going after the same skill, and have the ability to trade and craft.

  • @OceanBytes12
    @OceanBytes12 18 วันที่ผ่านมา +50

    Andrew Gower cooked, and then he overcooked on this one.

    • @Langharig_Tuig
      @Langharig_Tuig 18 วันที่ผ่านมา +16

      He cooked, but he looked at the recipe for a tasty meal written by a chef and thought: No! I am better than the chef!.. He was, in fact, not better than the chef

    • @didrosgaming4063
      @didrosgaming4063 17 วันที่ผ่านมา +2

      @@Langharig_Tuig True, but he is also both Chefs in your example, he wrote the recipe, and is trying another approach... you know, like ya do.

    • @ginjaedgy49
      @ginjaedgy49 17 วันที่ผ่านมา +2

      @@didrosgaming4063 tbh the gower brothers left jagex quite early on or were more hands off at least. the people that made runescape and osrs what it is did a far better job than the brothers ever could

    • @didrosgaming4063
      @didrosgaming4063 17 วันที่ผ่านมา +1

      @@ginjaedgy49 True, Andrew was only in charge for 12 years not leaving until 2011.

    • @Gitaikou
      @Gitaikou 17 วันที่ผ่านมา +5

      I cant decide if he burnt the bread, forgot to put it in the oven or cooked a log of shit by accident.

  • @Erocktastic
    @Erocktastic 11 วันที่ผ่านมา

    Hey Idyl, first off love the vids, jumped over to here cuz of your main channel vid and wanted to see your take on Brighter Shores. Just wanted to tell you about a few changes that have happened which could sway you a different way. There have been QOL patches every day since release and Andrew has been posting the methodology behind a lot of design choices, very transparent to what we were used to for runescape communication style.
    Hotkeys & remapping have been added to the game and left click is first action now for whatever you hover. Resources being in same spot if for condensing players and have less dead places in the long run. I agree the current reward loop is still light, but with some of the teases from episode 5 more professions are going to be looping into one another to assist with that. The intent with gear and skills are different by episode is to give people even playing grounds for when new episodes are released, just since we started with 4 it didn't feel great for some. But the tuned items really feed into that system because you can start a new episode, tune that equipment to that episode and hit the ground running.
    Overall with the communication from Andrew and the rapid release of QOL stuff getting dropped so far, I have good hopes for it transition from an early access title to the full release, which he estimates for (currently) mid next year. Maybe give it another go then.

  • @Hoontor
    @Hoontor 14 วันที่ผ่านมา

    8+ people made this, more impressive than any game I've worked on.
    What's nice is after launch they are actively taking feedback and making tweaks, since there's no MTX to constantly push.

  • @Laurmana7
    @Laurmana7 11 วันที่ผ่านมา

    Cubeworld did something similar to the episode thing. Moving to a new zone, all your equipment became useless. People hated it in that game, no surprise they hate it here. It just feels bad to "lose" progress.
    This game also seems almost entirely designed around being on mobile, which makes so many aspects look and feel worse.

  • @benvictim
    @benvictim 17 วันที่ผ่านมา +7

    Just want to correct something at 11:12 in that there are *very little* cross episode skill usage. Alchemy at levels 30+ requires ingredients from both episode 1 and 2. And it gives potions that are useful in all epsidoes.
    I haven't leveled anything else to really see if that continues.

  • @XJ9LoL
    @XJ9LoL 5 วันที่ผ่านมา +1

    early release so pretty crude to say such things when its not a finished product.

  • @DoctorSockrates
    @DoctorSockrates 16 วันที่ผ่านมา

    Brighter Shores is sounding more and more to me like IdleOn, but worse.
    Which, by the way, would be an interesting (and very fitting) game to cover for you in particular, Idyl.

  • @jarnokruijer5132
    @jarnokruijer5132 17 วันที่ผ่านมา +2

    its says the ability to reconfigure the keybinds will be added asap

  • @TheTraderStan
    @TheTraderStan 18 วันที่ผ่านมา +13

    It just feels like the devs are dancing around eggshells doing their best work to not make this game like Runescape. It's like their afraid of Andrew's predecessor and are trying too hard to be something unique

    • @EXILE-q8g
      @EXILE-q8g 18 วันที่ผ่านมา +2

      Andrew probably signed a lifetime non compete or something when he sold Jagex

    • @ShrekNoScpe_NoOnions
      @ShrekNoScpe_NoOnions 17 วันที่ผ่านมา +3

      If only they tried to do something completely different instead of having some vague similarities

    • @TheROZOZOZO
      @TheROZOZOZO 17 วันที่ผ่านมา +1

      @@ShrekNoScpe_NoOnions he said he didnt want to make an MMO but people kept asking him to and here it is

  • @JackdawWatcher
    @JackdawWatcher 17 วันที่ผ่านมา

    I got so distracted by you having legs that I have no idea what this video is about. You can’t do this to us without warning!

  • @TheCpadron19
    @TheCpadron19 16 วันที่ผ่านมา +1

    It's almost as if this is an ALPHA release, and the game still needs work.
    I'm at Episode 4 already, and the game is incredibly fun. It's a grind, yeah, but what did you expect from Andrew Gower?
    They're updating the game almost every day at this point, so the things you're all crying about today, will probably be fixed in the future.
    Don't play an ALPHA and expect it to be a finished product.

  • @davidthorman2213
    @davidthorman2213 วันที่ผ่านมา

    This game is meant for people who literally love grinding 24/7. The only thing that would make it better if it had a reason to grind

  • @Khaltazar-2024
    @Khaltazar-2024 17 วันที่ผ่านมา +2

    The episodes to me felt like WoW expansions, not in the level of content, but that all progression is reset back to green gear and everything you did before then is useless. I quit already myself after looking forward to it. I see now why Andrew Gower refused to say anything specific on the gameplay because only insane Runescape fanatics will play it.

  • @MegaChickenfish
    @MegaChickenfish 17 วันที่ผ่านมา

    As someone who played RS Classic in the day I recognize a lot of the same sort of complaints, so at this point it's really down to them to address those accessibility/core gameplay issues early. When they re-released RS Classic back in the day multiple times to see if people would go play it again, people generally shrugged and went "why?" so they eventually stopped and closed the servers.

  • @QUILLWYRM
    @QUILLWYRM 15 วันที่ผ่านมา +1

    Jumped the gun on this vid imo, reviews are now mostly positive and game is thriving. Gowers pushing updates to huge QOL issues like it's no tomorrow.

  • @ad0xa
    @ad0xa 11 วันที่ผ่านมา

    I love how this looks. I never played runescape but this really interests me.

  • @darscer5682
    @darscer5682 13 วันที่ผ่านมา

    bro sent 15 mins wishin he was playing runescape instead lmao

  • @Kmn483
    @Kmn483 9 วันที่ผ่านมา +1

    Never unlocking new training methods as you level up kills the game for me.
    After 20 hours of fishing in one spot, I want to unlock a new fishing area or method!

  • @rcpmmaster
    @rcpmmaster 13 วันที่ผ่านมา +1

    Today they added 1 click actions and move the screen with the middle mouse button lol

  • @MegaChickenfish
    @MegaChickenfish 17 วันที่ผ่านมา

    11:00 I can see what they *thought* they were doing with this. A couple expansion ago WoW swapped to this approach. You're not "skill 400 alchemy" you're "skill 1 LEGION alchemy" and if you want to go do some burning crusade alchemy you need to go back to those zones and learn and train burning crusade alchemy.
    An important aspect of this is you don't quite *start over,* they always do a *soft reset* where all the stuff you get in the newest continent will be better, but you can still USE your Burning Crusade Agility Potion in the Legion zones, it's just weaker than a Legion Agility Potion since you are higher level. So you naturally shed the old items in favor of the new versions while still "feeling like you're progressing" even though it is, under the curtains, essentially a hamster wheel.

  • @mickyquigleytv
    @mickyquigleytv 10 วันที่ผ่านมา +1

    I don't like that you have legs

  • @root4098
    @root4098 17 วันที่ผ่านมา +1

    It isn't owned by a chinese mega-corp so i'd say that's a huge plus

  • @AngelTerri
    @AngelTerri 11 วันที่ผ่านมา +2

    As a person who never played Runescape, Brighter Shores is amazing.
    I will point out each day there has been updates and posts to explain decisions on changes. Especially on why splitting up Professions per Chapter/Episode (put up on 11/13/24)

  • @Rathial
    @Rathial 15 วันที่ผ่านมา +1

    Gower made runescape classic and rs2 gower left in 2010 runescape 3 did not happen until 2012 he had nothing to do with 3.

  • @15kalas15
    @15kalas15 12 วันที่ผ่านมา

    Single click actions implemented. Minimap movement implemented. Here's to hoping we get buy 1,2,3,4,6,8,12,24 option buttons next

  • @omegahaxors9-11
    @omegahaxors9-11 12 วันที่ผ่านมา

    The one-click update made fishing way more tolerable, i'm kind of floored just how much that one minor change made the game so much better.
    Now you can set actions to various clicks. I have mine to Left = movement so if I misclick a node, the click just phases through it. Right click to interact with a node, and middle-mouse to open the menu for the few cases where the default action is something fucking stupid, like "🌙Work-at" instead of "make potion" on the alchemist table or "talk" instead "trade" on the shops.

  • @archerVSlucas
    @archerVSlucas 11 วันที่ผ่านมา

    The game has already changed so much ever since you released this video. Devs are literally pushing updates every odd day (except weekend obviously).
    I suggest you try it out once more in a few weeks :)

  • @PSILOCYBIN
    @PSILOCYBIN 17 วันที่ผ่านมา +2

    So did you ever make it past the tutorial?

  • @lifewater
    @lifewater 18 วันที่ผ่านมา +43

    This progression system is what killed CubeWorld's latest iteration. People don't like to lose their 'save state' when progressing to new areas.

    • @C_Engineer
      @C_Engineer 18 วันที่ผ่านมา +2

      Naw what killed it was no updates

    • @garilforgecoeur5644
      @garilforgecoeur5644 18 วันที่ผ่านมา +4

      You loose nothing.

    • @rafakiun
      @rafakiun 18 วันที่ผ่านมา +3

      You dont lose nothing

    • @acetown2263
      @acetown2263 18 วันที่ผ่านมา +2

      As someone who despised cubeworld launch and still to this day. This game feels nothing like cubeworld.

    • @jahazielheraslomeli4223
      @jahazielheraslomeli4223 17 วันที่ผ่านมา

      ​@@rafakiunawful design

  • @G33KST4R
    @G33KST4R 9 วันที่ผ่านมา

    it's like that because it's runescape. that's what it is. that's why it is the way it is.

  • @notanotherjosh
    @notanotherjosh 17 วันที่ผ่านมา +2

    I haven’t played it yet. But I’m pretty sure the last episode will have all professions available it’s like an extra long tutorial that forces you to interact with the whole game

    • @FactFileFun
      @FactFileFun 17 วันที่ผ่านมา

      That is interesting but combat which is called Guard in Episode 1 then Scout in Episode 2 and a skill called Gatherer in Episode 1 and Foraging in Episode 2 are basically recycled skills. How would they differentiate those skills for them to be unique enough?

    • @NabsterHax
      @NabsterHax 14 วันที่ผ่านมา

      @@FactFileFun You're not wrong, but then again basically every skill in the game besides combat is pretty much just "click to collect this resource" or "click to process this resource."

  • @erickschusterdeoliveira2662
    @erickschusterdeoliveira2662 8 วันที่ผ่านมา

    this UI 100% looks like it was made for phones first, would explain basically every UX issue

  • @dimvoly
    @dimvoly 17 วันที่ผ่านมา +1

    Doesn't seem like any of these complaints are deal-breakers. The controls etc. that can be updated later, so long as the core mechanic is there.

  • @Afrecta
    @Afrecta 15 วันที่ผ่านมา +1

    Progression is meaningful cross episodes if you keep leveling.

  • @Aires457
    @Aires457 14 วันที่ผ่านมา

    While playing Brighter Shores I had to genuinely stop and question whether this game is some kind of sick social experiment about wasting people's time and always promising them future rewards but then constantly moving the goal post. That was about when I stopped playing.

  • @randomxgen6167
    @randomxgen6167 17 วันที่ผ่านมา +1

    Bold of them to go with the Cube World method of progression where they throw out all your progress so you can jump on the same treadmill again. Assuming you don't just stop playing because they obviously want you to stop playing with that kind of design.
    Hell, plenty of roguelikes have meta-progression. How does an MMO decide its main schtick is anti-progression?

  • @LilWoodyHC
    @LilWoodyHC 8 วันที่ผ่านมา

    This episode system is just the tutorial island of RuneScape and when the game releases it's going to be open world I hope

  • @ethanwasme4307
    @ethanwasme4307 17 วันที่ผ่านมา

    maturing is realising paul was the ideas guy and andrew was the programmer

  • @geniusenigma
    @geniusenigma 14 วันที่ผ่านมา

    I didn't like brighter shores because there were so many people clogging up my screen. I couldn't tell who was an npc/shopkeeper and there's no way to turn the people off. Which afaik you can't even do anything with other players anyway. The biggest impact other players had was tagging a goblin or crow before I could. Also all the running and the small inventory. Run for 3 minutes to go catch 10 fish, now run for 3 minutes to go sell them and run back. At least in runescape there's usually a bank you can dump everything in nearby for processing later. Also the skills didn't really feel like they led up to anything. I can't make my own armor? I can't cook food with the fish I caught that can heal or buff me?
    But I don't even play runescape anymore because jagex cant be trusted. I tried going back and made a new account for runescape and after 20 hours got permabanned. took them 14 days to deny the appeal with no explanation and no way to contact customer support.
    So now I've been eyeing this game The Black Grimoire Cursebreaker. It looks to be a single player spiritual successor to runescape. Which to be honest, runescape has always been a single player game to me except for the grand exchange.

    • @justdledfruitloops
      @justdledfruitloops 13 วันที่ผ่านมา

      You can make your own armour, you just didn't that far. Also you drink health potions that you make instead of eating whole sharks like runescape. I agree though that the food should be edible and give certain buffs, like an alternative buff system to alchemy, and the fish should be usable in recipes.
      I think this game will be quite different with all the feedback in around a year

  • @masteroogway6660
    @masteroogway6660 17 วันที่ผ่านมา +1

    Your just early, brighter shores is probably going to be popular in like 20 years after brighter shores 2 improves on everything and then brighter shores 3 ruins it all

  • @ZulacecekStarcraft
    @ZulacecekStarcraft 17 วันที่ผ่านมา +1

    I also quit as I got to episode 2. This game should have been singleplayer imho.

  • @FoxPaws_YT
    @FoxPaws_YT 18 วันที่ผ่านมา +5

    All of your complaints are valid, except for the max stack of items.
    For me, max buying isn't ideal since some recipes need 2 ingredients and usually you will only need 20 item slots every crafting trip. The remaining slots are for other items you would carry around or to recieve when encountering fights that would get you loot while on your way to craft.
    Episodes are there to seperate areas and the professions. It is understandable to get frustrated after progressing to Episode 2 since you basically have to put a stop to your previous grind. But that doesn't mean you lose your progress. You can go back to Episode 1 and grind that to max if you want. You do not need to clear Episodes like you're speedrunning through the game or treat it like a linear progression.
    The only problem is that there is no incentive to actually progress Professions and I think that sucks. Hope you could at least carry over combat skills to other episodes.

  • @mrgaming1142
    @mrgaming1142 18 วันที่ผ่านมา +4

    cooking mama V2

  • @cordellcarrier3
    @cordellcarrier3 15 วันที่ผ่านมา +1

    Level caps are pretty irrelevant.. if you just change a few values, a level cap of 99 can still feel like a level cap of 400.. or any value for that matter.. Thanks for the review

  • @UC3M9QmuafgJ7GCcEF2HDNQA
    @UC3M9QmuafgJ7GCcEF2HDNQA 9 วันที่ผ่านมา

    Runescape, but not gay and they didn't sell out to you know who. *Yet*.

  • @Saulram91
    @Saulram91 17 วันที่ผ่านมา +1

    All of the grind of runescape with none of the charm. Game just feels bad and artificial. Everything feels very placed where runescape felt so open and lived in.

  • @trey6892
    @trey6892 17 วันที่ผ่านมา

    The identity part is spot on. Probably doesn’t wanna be labeled an exact copy. If it’s oddly similar who should care.

  • @denniss420
    @denniss420 17 วันที่ผ่านมา

    Your knees scare me

  • @86Corvus
    @86Corvus 12 วันที่ผ่านมา +1

    Peoplw just running tgrough the maps looks so artificial and fake....

  • @xDanishGamerz
    @xDanishGamerz วันที่ผ่านมา

    Fishing also seem waaaay too active. Brother, we come from Runescape.. In runescape I just click a button and it will fish 1-5 fish... And it worked... Just do the same

  • @Lynnerik1467
    @Lynnerik1467 17 วันที่ผ่านมา

    You are wrong about one thing. The only thing that you cannot use in a new episode is the combat skill. Professions like alchemy in cooking can carry on over to new episodes, at least insofar as utilizing the goods that you create.

  • @stephentrueman4843
    @stephentrueman4843 16 วันที่ผ่านมา

    damn that lvl 25 fishing grind is the reason i'm taking a long break

  • @grizzah7904
    @grizzah7904 11 วันที่ผ่านมา +1

    This games already had pog QOL updates recheck it fo sho

  • @hamelconsultancyllc
    @hamelconsultancyllc 9 วันที่ผ่านมา

    I just can't believe they didn't release it on mobile... seems like the perfect idlish game for me to take on the go

  • @WhiteLilySeed
    @WhiteLilySeed 18 วันที่ผ่านมา +3

    Seeing people play brighter shores is an excellent peek into understanding why the old school team put so much effort into the new player experience

  • @jacobbarnett9956
    @jacobbarnett9956 17 วันที่ผ่านมา

    One thing that threw me off is that despite the obvious technological improvements, the cut scenes are still dripping with the clunkiness of runescape, but with none of the charm

  • @nooux1966
    @nooux1966 15 วันที่ผ่านมา

    Thank you Walmart Jimmy!

  • @Paelmoon
    @Paelmoon 17 วันที่ผ่านมา +6

    "Just make it more like Runescape" or just, you know, go play Runescape lol.

    • @CSM_Kobeni
      @CSM_Kobeni 14 วันที่ผ่านมา +2

      taken out of context. He is saying things tedious things like single clicking and being able customize buy how many in a shop.
      "runescape has solved these issues". Listen instead of getting offended by his valid criticism.

  • @r0m988
    @r0m988 17 วันที่ผ่านมา

    Thx for your honest take on this, Ive been looking @ it. Probably going to let it mature a few months

  • @vinapocalypse
    @vinapocalypse 11 วันที่ผ่านมา

    I hope you give it another go at final release. Andrew and co have made a lot of quality of life fixes lately but there is still a long way to go with fundamentals like interesting and diverse combat, quests, etc.