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PVP at Xenothreat - Redeemer Distortion Loadout Shuts Down Hostile Players | Star Citizen 3.16.1
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- เผยแพร่เมื่อ 4 ก.พ. 2022
- Taking on Xenothreat and PVP against players (most of whom seem to run Ares Ions for whatever reason) using the Aegis Dynamics Redeemer.
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Ok, I do NOT know how to React, My Body Just Freaked out in AWE!!! with a Jealous overload. I mean I Coughed, Burped, Sneezed, Farted, Vomited, Pooed my Pants, and Came all at the same time. This is a Freaking DREAM!!! Setup That I only Imagined in my own Head until now. This brings me so much joy just to watch, You definitely earned a SUB. I don't think I'll ever be able to afford or set up something like this but A Little Boy in a Grown man's body can still Dream though right. and I know I kept talking about the Money it might cost but I KNOW for a Fact that the Time and Labor of LOVE put into this was much More
Always glad to see you're still on it, my man!
I just had to jump on your most recent video as soon as I heard about the VIRPIL flightstick Z-Extension. Wanted to know if you've seen it, and if it looks at all like any improvement over your personal design. Who knows? Hopefully I'm not spoiling any upcoming videos. :)
Thanks for the video, the loadout definitely got me thinking. I never thought about putting the Salvations on my Redeemer but it really seems to work for you, especially when you got some pesky manoeuvrable craft in close.
I feel there's a few reasons it seems to be pretty effective on the Redeemer:
- You already have a ton of weapons, all mounted on turrets, so they aren't relying on the capacitor for the ship itself. Especially true when the gunship has a few gunners.
- Even if you gimbal the wing mounts, they don't have the range of movement the nose turret has (and you need to do the workaround to even get them to work).
- The Redeemer's rotation rates aren't great, so you'll almost always want to run the autogimbal on the nose turret, which means the different weapon velocities get separated into different pips.
- A lot of players are looking at the rate at which their shields are taking damage to determine when to disengage. Usually trying to deal as much damage as they can and hanging on for the last possible moment with a little bit of extra shield to run away. By placing a little under half the DPS on weapons you're waiting for them to be close for, you can deliver a lot of damage quickly, exceeding the rate they were calculating on their shields. Hopefully when their shields are already mostly gone, so the distortion damage bleeds through to their components and can prevent them from properly disengaging so you can secure the kill.
- Disabling a ship, even for a short period of time means the large turrets are going to land far more hits especially on smaller ships, and destroy it very quickly.
@@AfterimageFlight You make some great points there. I've also seen that the C-788 is making a bit of a comeback due to the component damage it does from the blast AOE. The ammo count is a downside but it might be worth testing them out as well since they come stock with the Redeemer anyway.
Thanks for doin what you do
I wish you had added an intro where you talked about your loadout a bit- that was what I clicked for.
We do talk about it a little bit around 12:24
@@AfterimageFlight With Gimbal mount? I found that Gimbal in the main guns doesn't track so well... =(
Yeah, it does not have as much range of motion as the nose turret has by a long shot.
Hey! I really enjoy the content! And looking foward to more! What video card do you have? Im curious to how many monitors you have and how many you can input based on your video card. Is there a way to connect a bunch of monitors to one input? like daisy chaining almost? would love to hear from you!
I have a GTX 1080ti, and the onboard graphics from the 9900k processor. The main display and heads down display run off of the GTX 1080ti, and the smaller 2 MFDs, and the targeting computer are connected to the HDMI and Thunderbolt ports on the motherboard running off the integrated graphics. th-cam.com/video/U2zskuJkduw/w-d-xo.html
TRY WAR THUNDER SIM WITH THIS SETUP!
Had some dude attack me while I was in setinal, turned that size 5 gatling on him. Kaboom.
Nice one! =D
I just keep wondering how much of an a$$hole one must be to go PVP during a PVE event...
you ok been 2 months? hope u ok
Whats the loadout? Would love to try it out
www.erkul.games/loadout/Tkt77rE9
I'm a really new player to SC and last night I had my first combat experience with pve or at all and it was a lot of fun. After watching this I'm curious, could anyone attack me during this event?
Yes, you can be attacked anywhere by anyone at anytime. If a player attacks another they can get flagged hostile, and while in an area that has comms coverage, they can get hit with a crimestat. Players that have crimestat that surrender to NPC security, or get killed around security or by bounty hunters get sent to prison.
are you a femoboi?