Time Distortion Effect - UE4 Tutorial

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  • เผยแพร่เมื่อ 13 ต.ค. 2021
  • Project Files: / 57397370
    Free Textures: drive.google.com/file/d/18yat...
    Hello Everyone, in this video I will show you how to make a time distortion effect like in the game Quantum Break. You will also learn to use custom time dilation , Sampling base color from a mesh using G-buffer in Niagara FX System and also control the spawn count based on the distance to the camera.
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ความคิดเห็น • 82

  • @3DAntonio47
    @3DAntonio47 2 ปีที่แล้ว +79

    Whoa, this is awesome. Reminds me of Quantum break and Control. Very nice effect indeed. Thank you very much for sharing your skills and knowledge with us.

    • @r6scrubs126
      @r6scrubs126 2 ปีที่แล้ว +5

      I mean yeah its pretty much a direct copy of the Quantum Break effect

  • @UnrealCG
    @UnrealCG  ปีที่แล้ว +9

    Since Unreal Engine 5 removed tessellation, You can get this working with mesh by connect the displacement nodes into the WORLD POSITION OFFSET of the material. But also ensure that the mesh got enough polygons.

  • @cristiangambadori220
    @cristiangambadori220 2 ปีที่แล้ว +16

    I'm following you for some years now and I can safely say that you are a wizard :)

  • @prasonia1
    @prasonia1 2 ปีที่แล้ว +12

    You make such Unique and Awesome tutorials, I have been looking for this effect ever since I saw it in Quantum break, Great work.

  • @UnrealCG
    @UnrealCG  2 ปีที่แล้ว +33

    Hi, Since Unreal Engine 5 removed tessellation, You can get this working with mesh by connect the displacement nodes into the WORLD POSITION OFFSET of the material. But also ensure that the mesh got enough polygons.
    You can also use the Niagara inbuilt Scalability to control the spawn count with distance and also to sleep or awake the emitter.
    The Scalability Setting can be found on the Emitter State Module Below the Emitter Update. If you set the Scalability Setting to Self. You will get a lot of new settings.
    Thanks to Art VFX for letting me know.

    • @sebastiandussault424
      @sebastiandussault424 2 ปีที่แล้ว

      Can you make a tutorial about PBDs? Cheers

    • @user-hw3fk4vf3w
      @user-hw3fk4vf3w 2 ปีที่แล้ว

      UnrealCG I can use your material for my indie project!

  • @sebastiandussault424
    @sebastiandussault424 2 ปีที่แล้ว +6

    What a perfect timing. Thank you

  • @ijerofei
    @ijerofei 2 ปีที่แล้ว +8

    Комментарий для продвижения столь офигенного туториала. Спасибо

  • @Blayais_33
    @Blayais_33 2 ปีที่แล้ว

    always a pleasure to follow your very nice tutorials

  • @Goggalor1990
    @Goggalor1990 2 ปีที่แล้ว

    Thank you as always for another brilliant tutorial!

  • @steadypack9827
    @steadypack9827 2 ปีที่แล้ว

    man i love your tutorials keep it up

  • @gamertech4589
    @gamertech4589 2 ปีที่แล้ว +3

    Epic !!!
    I love it.

  • @UnderfundedScientist
    @UnderfundedScientist 2 ปีที่แล้ว +3

    Absolutely legendary

  • @arcsinjesse
    @arcsinjesse 2 ปีที่แล้ว

    that's a really cool effect, wow gj!

  • @SuperlativeCG
    @SuperlativeCG 2 ปีที่แล้ว

    Great tutorial! Thank you.

  • @reke9942
    @reke9942 2 ปีที่แล้ว

    Reminds me of quantum break great stuff!!

  • @correiaivan
    @correiaivan 2 ปีที่แล้ว

    Looks like the matrix distortion when Trinity drops an airplane into a building. Amazing!

  • @kammaramanohar8561
    @kammaramanohar8561 2 ปีที่แล้ว

    thanks for the tutorial KING

  • @arrowsdev
    @arrowsdev 2 ปีที่แล้ว

    you are the most underrated unreal tutorials channel in the world :(((((((( man you deliver a hot exciting amazing tutorials and yet no million subs why :( wish you all best in the planet man i really do hope your viewers share more so ppl can know you better

  • @AndrewByrnes1
    @AndrewByrnes1 2 ปีที่แล้ว

    Thanks for providing textures. Makes following along possible. I'd like to make my own eventually but for following along it is discouraging to have to stop and try to figure that out everytime. Great job :)

  • @iqbalwidodo496
    @iqbalwidodo496 2 ปีที่แล้ว +1

    Please make the same effect for unity 👍
    Really love how you give the instruction bro, keep up the good work !

  • @vfxsquad511
    @vfxsquad511 2 ปีที่แล้ว

    wow nice one thank you

  • @Rystaal
    @Rystaal 2 ปีที่แล้ว

    Just, WOW.

  • @SixCoreSecond
    @SixCoreSecond 2 ปีที่แล้ว +1

    whoa... I thought that had to be an in-engine thing to be able to do...
    always wanted to make the effect from Quantum Break & Control

  • @bakedwafflesss
    @bakedwafflesss 6 หลายเดือนก่อน

    thats so epic

  • @Daniel91953574
    @Daniel91953574 2 ปีที่แล้ว +1

    this effect is good to be used post-impact to represent the shock wave

  • @larrymace2361
    @larrymace2361 2 ปีที่แล้ว +1

    Dude, you are amazing. Materials and Niagara and Particles have always been a mystery to me as to how they work you make it look easy then I try and I have no idea what the hell I am doing. I wish I knew how to work with material nodes I try to create my own material and have no idea what the hell I am doing guess I should just stick to programming. I am not sure if you can do it or not but one thing I always wanted to know how to do is to have the world change before the player's eyes. I don't even know what to call it but it is like a sphere along the ground that moves outwards and anything inside the radius of the sphere changes and anything on the outside remains the same it is an amazing effect that changes the world before the eyes of the player.

  • @RebootDaArcanist
    @RebootDaArcanist 2 ปีที่แล้ว

    Amazing video. Amazing tutorial. Is there a way to make the floor material start it's wave motion offset the center of player? I'm noticing this ripple starting right where player is and I'd like it to look more uniform. I just want a radius around the player that's normal as the rest tesselates as such if that makes sense

  • @AztekIsTheBest
    @AztekIsTheBest 2 ปีที่แล้ว

    best stuff

  • @user-tu7mp1nu2m
    @user-tu7mp1nu2m 2 ปีที่แล้ว +2

    Oh my god!!!!!!!!!!¡!!!!!!!!!!¡!!!!!!!!

  • @doubybear6018
    @doubybear6018 2 ปีที่แล้ว

    This is really awsome.I wonder know is there a way to invisble an object in scene by using post process material?

  • @jonathanxdoe
    @jonathanxdoe 2 ปีที่แล้ว +3

    Wow

  • @cerulianx9444
    @cerulianx9444 2 ปีที่แล้ว +1

    you are very smart

  • @Sauroctone
    @Sauroctone 2 ปีที่แล้ว

    Thank you very much for this matrix effect ^^
    I wonder, how can i set it to have only one wave ?

  • @urmcchromez9426
    @urmcchromez9426 2 ปีที่แล้ว +2

    Hey CG! Would you be able to do a tuturiol on how to make a multiplayer car mission start cutscene? So like for example you press play on the mission, and once it loads your instantly in a car with 3 other players (4total) and it drives to whichever destination automatically and stops/opens the door to get out for everyone ? That would be super epic!!!

  • @vledermaus
    @vledermaus 2 ปีที่แล้ว

    Love your stuff, I have kind of a question/ request for something I've been trying but can't get properly. I want to build a video projector volumetric light effects. The normal light projection only works on surfaces.

  • @years-ih3uh
    @years-ih3uh 3 หลายเดือนก่อน

    To everyone in Unreal engine 5, so the reason for that is it doesn't work when you plug it in to world offset is your mesh doesn't have enough Detail meaning low poly count . What you can do is bring the mesh to blender and increase the poly count by subdividing. Then export the mesh back to unreal and it will work .

  • @Aura42069
    @Aura42069 2 ปีที่แล้ว

    Always wanted to create Quantum Break like effect

  • @ayaanhaque6340
    @ayaanhaque6340 2 ปีที่แล้ว

    Unreal Engine 5 JUST RELEASED! I am so excited not only for the engine but for your tutorials on it! Could you remake this video in Unreal Engine 5? Thanks

  • @CortVermin
    @CortVermin 2 ปีที่แล้ว

    thats super cool, but would be even cooler if it would be inverted. close objects are super visible, far away super distorted/unrecognizeable. would be a pretty neat effekt for a horror game imho :)

  • @artoriasdenostradamus3628
    @artoriasdenostradamus3628 2 ปีที่แล้ว

    In the M_Prism material I have an error , i cant see the distortion effect , I am following you but I think maybe the prism texture has an error no? I put the materialin traslucent and i am using UE4 4.26

  • @evenskiped6135
    @evenskiped6135 9 หลายเดือนก่อน

    i link your last multiply node(29:59 on your video) to the world position offset of the material but it's not working like you on the video so if if u can tell me how to do like u on UE5 it could be nice

  • @Magma-uw7yo
    @Magma-uw7yo 2 ปีที่แล้ว

    is it possible to export an effect of unreal inside Blender ?

  • @artvfx1117
    @artvfx1117 2 ปีที่แล้ว +2

    Thanks for the tutorial, great stuff! Wondering, is there is a reason you go the route of using a custom scratch pad module for reducing spawn rate by distance, instead of using the LODs built into Niagara?

    • @UnrealCG
      @UnrealCG  2 ปีที่แล้ว +2

      Honestly, I didn't think of that, Thanks for letting me know. I will pin a comment.

  • @doi0404
    @doi0404 3 หลายเดือนก่อน

    I could not find sample static mesh module in niagara. Anyone helps me?

  • @noknokvfx
    @noknokvfx ปีที่แล้ว

    how do it now with unreal 5.1 displacement and tesselation are gone

  • @Nexen_11
    @Nexen_11 8 หลายเดือนก่อน

    Reminds me of ghostrunner cybervoid part

  • @predator1286
    @predator1286 2 ปีที่แล้ว

    Good afternoon dear creator) I would like to ask you to do a lesson on animated decals or for example how to do such a thing! So that the point moves randomly around the object!?Well , for example , according to globos , as in the UFO game , the enemy is not known ! Ufo movement ! Or at least tell me which way to dig and what to study ) Thank you for your efforts )

  • @Noahbrandt69
    @Noahbrandt69 ปีที่แล้ว

    0:00 man thats looks trippy😂

  • @saleeshsivadas6796
    @saleeshsivadas6796 2 ปีที่แล้ว

    hi I wish there was a tutorial for control style VFX shots

  • @helluci6449
    @helluci6449 2 ปีที่แล้ว

    Why time distortion? Time is not manipulated but the mass, so it's more likely a spatial distortion. Or am I thinking wrong? 🤔💭

  • @logancastro6767
    @logancastro6767 2 ปีที่แล้ว +2

    Quantum Break

    • @RebootDaArcanist
      @RebootDaArcanist 2 ปีที่แล้ว

      bout time someone else talks about that game and how reminiscent this is of it

  • @adriancuesta5467
    @adriancuesta5467 2 ปีที่แล้ว +2

    This is no possible to recreate in UE 5 becoz of the displacement removal

  • @poyupuyu9595
    @poyupuyu9595 2 ปีที่แล้ว

    The tutorial is great, but UE5 is no longer available, can you make a version of UE5?

  • @val81leal
    @val81leal 2 ปีที่แล้ว

    is there a way to make the ripples in UE5 since the tessellation is gone?

    • @UnrealCG
      @UnrealCG  2 ปีที่แล้ว

      If you have a high enough polygon density try connect the stuff from world displacement to world position offset

  • @vlayddetect1055
    @vlayddetect1055 2 ปีที่แล้ว +1

    UnrealCG, can you please redo this effect on UE5? This effect does not work in UE5, since tessellation has disappeared in it.

    • @DarXtalker
      @DarXtalker ปีที่แล้ว

      Yeah same here... I'm stuck now... Did you find the wae ?

    • @UnrealCG
      @UnrealCG  ปีที่แล้ว

      For now try connecting to World position offset

    • @Saghi325
      @Saghi325 ปีที่แล้ว

      @@UnrealCG how and where?

  • @runsbuns3675
    @runsbuns3675 2 ปีที่แล้ว

    only thing i see this being useful for would be like a a hard ground impact effect leave ur suggestions below this comment to enlighten me :)

  • @ashmuryode2389
    @ashmuryode2389 2 ปีที่แล้ว

    Quantum Break the rules of Unreal Engine

  • @kakakakak23
    @kakakakak23 2 ปีที่แล้ว

    Pq não tem português???

  • @giuseppedimaria6253
    @giuseppedimaria6253 13 วันที่ผ่านมา

    How to do "World Displacment" with nanite in UE5?
    28:50 - 30:05

  • @user-nd3fg9cn7b
    @user-nd3fg9cn7b 2 ปีที่แล้ว

    需要字幕!

  • @dev_mauricio_unreal
    @dev_mauricio_unreal ปีที่แล้ว

    work for ue5?

    • @DamienRamirez
      @DamienRamirez ปีที่แล้ว

      Maybe, in Niagara: Sample static mesh is replaced by static mesh location, but its the tessellation that was removed that might be an issue.

  • @derakon4791
    @derakon4791 2 ปีที่แล้ว

    Subscribe dude you are amazing

  • @feffo9908
    @feffo9908 2 ปีที่แล้ว +1

    i'm pretty sure that's not how time distortion would look like

  • @Zharkan16
    @Zharkan16 2 ปีที่แล้ว

    unreal E will sue you for this man

  • @aoshinn
    @aoshinn 2 ปีที่แล้ว +2

    Tessellation is deprecated in UE5, making this tutorial no longer viable.

    • @DevilDaggersFan
      @DevilDaggersFan 5 วันที่ผ่านมา

      @@aoshinn update to 5.3

  • @roadtoenviromentartist
    @roadtoenviromentartist 2 ปีที่แล้ว +1

    Forget for always vertex displacement.. Iam teacher Unreal.. until 4.27 realease you can use this method with tesellation.. but you know perfectly that this metodology is deprecated in the next generation like UE5. For me this one was terrible.. The solution was RVT in landscapes.. but this isn´t a solution or a problem for people like us that with world displament do VFX. The answer epic is that we can increase our density´s mesh and we use world position offset.. This is a solution for people who do not work in unreal. If you can, please use other method for your comunity can use your technics in all the versions. Congratulations by your info.

  • @_PathOfExile
    @_PathOfExile 2 ปีที่แล้ว

    50 minutes ? to make an effect ? unreal is not a good choice i think

  • @mariuszhope1174
    @mariuszhope1174 2 ปีที่แล้ว

    **Jesus Christ is the Way, the Truth, the Life. No one comes to the Father except through Him. There is no other intermediary. May Jesus Bless you, trust Him, give your life - and He will take care of it :pray Convert yourself and believe in the Gospel