Unreal5 Niagra VFX: Distortion Waves EFFECT

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  • เผยแพร่เมื่อ 4 ส.ค. 2023
  • Here's how you create "Distortion-Waves" in 2 Minutes using Unreal5-!!
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ความคิดเห็น • 58

  • @TheRoyalSkies
    @TheRoyalSkies  ปีที่แล้ว +8

    Shout-Outs to CodeLikeMe for the original In-Depth Tutorial!
    th-cam.com/video/0Hk7Ykcq4i8/w-d-xo.html&ab_channel=CodeLikeMe
    For a simple repeating Material, this effect is pretty trippy, hope you like it :)

  • @UmbraPsi
    @UmbraPsi ปีที่แล้ว +7

    I'm not going to be able to use this series just yet, so this is past me, thanking you and letting you know my interest in this series, that im sure future me will be even MORE thankful for when he uses it!

  • @WAR_1933
    @WAR_1933 ปีที่แล้ว +9

    your UE5 content is great please keep creating more of this stuff

  • @Lurreable
    @Lurreable 6 หลายเดือนก่อน

    This is amazing. Not having to skip or watch it at 2x speed, no time wasted.

  • @johnsavage3586
    @johnsavage3586 3 หลายเดือนก่อน +1

    We need more content creators like you... awesome. Thank you

  • @charlymittsu9847
    @charlymittsu9847 5 หลายเดือนก่อน

    what a fast and clear video, thank you very mush

  • @Neo_Mk
    @Neo_Mk 5 หลายเดือนก่อน +5

    Very usefull thanks ! For those who are in 5.3 with the node "Refraction" disabled, there is an option in the detail panel of the material for Refraction Method.

    • @lulup52
      @lulup52 4 หลายเดือนก่อน +1

      I try to use it but still not work, i dont have refraction ... how u succed ?

    • @Rockshurt
      @Rockshurt 4 หลายเดือนก่อน +1

      same

  • @erksp7961
    @erksp7961 3 หลายเดือนก่อน

    I love you. 96 seconds. All I need.

  • @Akuma813
    @Akuma813 ปีที่แล้ว +4

    This effect reminds me of when Professor X uses his mutant power in the old 90's X-men cartoon.

    • @TheRoyalSkies
      @TheRoyalSkies  ปีที่แล้ว +2

      I never thought about that, but now I can't "UN-Think" about it lol -

  • @Rakhik-uq8cx
    @Rakhik-uq8cx 3 หลายเดือนก่อน

    Tutorial of the Decade 🏆

  • @user-di4vu2gl1p
    @user-di4vu2gl1p 4 วันที่ผ่านมา

    looks good by why we need niagara for this effect if we can make its all just in material

  • @ascendism_ai
    @ascendism_ai 11 หลายเดือนก่อน +2

    any tips for orientation? I can't seem to get this to stay facing a direction, regardless of sprite renderer settings for facing.

  • @kenhiguchi2144
    @kenhiguchi2144 ปีที่แล้ว +4

    For when you want to make things trippy.

  • @InvertedRhombus
    @InvertedRhombus 7 หลายเดือนก่อน

    This is awesome! Thanks for sharing. Is it possible for a niagra pulse like this to trigger an event? E.g change a material on another object if the pulse collides with it?

  • @ArIyan_yt
    @ArIyan_yt ปีที่แล้ว +4

    Can you make tutorial on how to add a charcter symbiote type
    I mean you watched venom right

  • @user-wu4rk3lg8z
    @user-wu4rk3lg8z 8 วันที่ผ่านมา

    Love this- is there a way to make it more of a cone-ish shape? like where the it spawns at a point and opens up as it goes backwards?

  • @davy4842
    @davy4842 ปีที่แล้ว +6

    Why do I love you so much?

  • @GuinasReal
    @GuinasReal 7 หลายเดือนก่อน

    How do I stop Particulate from facing the camera? I want to make it static horizontally, to be seen from top to bottom

  • @GameDevUE
    @GameDevUE หลายเดือนก่อน

    Can you make a mesh vibration, like the reverse flash character?

  • @50shadesofskittles9
    @50shadesofskittles9 6 หลายเดือนก่อน

    Wow. Love how quick this is. Respect the guy but SlowLikeMe makes me sleepy, haha.

  • @ProjectShinkai
    @ProjectShinkai 7 หลายเดือนก่อน

    wow

  • @davy4842
    @davy4842 ปีที่แล้ว +2

    Can you do a video about how to add two images like you did with the numbers but you did show only one image of the number 1

    • @TheRoyalSkies
      @TheRoyalSkies  ปีที่แล้ว

      Sure thing man - It’s in the last couple tutorials ago at abou 1:04 here: th-cam.com/video/TW9YDHA6pSs/w-d-xo.html

  • @hartianx1698
    @hartianx1698 ปีที่แล้ว

    Why do I not have numbers on my nodes?

  • @cloudymau8739
    @cloudymau8739 5 หลายเดือนก่อน

    Does this work on unreal engine 4?

  • @JorgeNoratto
    @JorgeNoratto ปีที่แล้ว +1

    Where can i get that black and white ring? 😢

    • @TheRoyalSkies
      @TheRoyalSkies  ปีที่แล้ว +1

      Oh I just made it in photoshop lol - just look up Royalty Free black hole texture, I’m sure something will pop up :)

  • @Ikxi
    @Ikxi ปีที่แล้ว +3

  • @pamparam3495
    @pamparam3495 9 หลายเดือนก่อน +1

    I don't know why but refraction channel is disabled in my case with translucent shading model

    • @pamparam3495
      @pamparam3495 9 หลายเดือนก่อน

      Refraction method was none

    • @ribponce
      @ribponce 8 หลายเดือนก่อน +3

      In your material details, search for Refraction Method and set it to Index Of Refraction manually.

  • @TheBlackGamerPT
    @TheBlackGamerPT 9 หลายเดือนก่อน +1

    Is anyone able to replicate this on UE 5.2? They changed how the refraction is activated and I cant seem to replicate this effect.

    • @TheBlackGamerPT
      @TheBlackGamerPT 9 หลายเดือนก่อน +3

      Hm fixed it, You need to have the Effects on HIGH in the project scalability settings

    • @tristanlapointe9087
      @tristanlapointe9087 9 หลายเดือนก่อน

      Didn't fix it for me, did you have another solution?@@TheBlackGamerPT

    • @TheBlackGamerPT
      @TheBlackGamerPT 9 หลายเดือนก่อน

      @@tristanlapointe9087 ​ if you are on UE5.2 or higher, click on the material root node (the big brown one that has the Base Color, metallic, specular, etc) the in the details panel scroll down until you find refraction method, by default it will be NONE, change it to INDEX OF REFRACTION and that should at least toggle on refraction, you can try with other methods to try and give you better results. I also changed the fresnel value to 0.001 instead of 0.0001 as suggested in the video so try and change the values. Make sure the effects scalability in on HIGH or CINEMATIC. Also try to plug in a normal into the fresnel, grab a noise normal or something like that, then plug it into a Transform Node and change the transform node to Source Tangent Space and Destination World Space and plug it into the fresnel normal.
      Side note: You only need to set Effects to HIGH or Cinematic if you are using this effect on NIAGARA Particles, if not I dont think you need to change it to High or Cinematic, you can also use the Console command fx.Niagara.QualityLevel 2 instead of setting Effects to HIGH.
      Hope it helps!

    • @prdvms
      @prdvms 9 หลายเดือนก่อน

      @@tristanlapointe9087 there’s a new “Refraction” Tab in the Details Panel when you have selected your material node in the editor, change 'none' to 'index of refraction'

    • @LepHertz
      @LepHertz 3 หลายเดือนก่อน

      @@tristanlapointe9087 in the Material Editor, under translucency setting you can find Refraction Mode make it to any option

  • @GameDevAraz
    @GameDevAraz 11 หลายเดือนก่อน +1

    How to get rid of the white circle? Just distortion

    • @GameDevAraz
      @GameDevAraz 11 หลายเดือนก่อน +2

      Oh, just use a black mask instead of white circle, make the circle black with transparent background, 😂

    • @victoralexandersilva5212
      @victoralexandersilva5212 6 หลายเดือนก่อน

      @@GameDevAraz can you elaborate a bit more? i've tried but without success

    • @GameDevAraz
      @GameDevAraz 6 หลายเดือนก่อน

      well, instead of adding a white circle, add black circle with no background. @@victoralexandersilva5212

    • @GameDevAraz
      @GameDevAraz 6 หลายเดือนก่อน

      you also need to set fx settings to epic for to see distortion. if your engine scalability settings on fx are low, or medium, you won't see the fx. this took while to figure 😅@@victoralexandersilva5212

    • @mspicer2852
      @mspicer2852 6 หลายเดือนก่อน +3

      @@victoralexandersilva5212 Add a 2nd multiplier after the "multiply" thats going into opacity. Then change the B value to a lower number like .2

  • @SovereignVis
    @SovereignVis ปีที่แล้ว +2

    Wow, that is a lot of steps. I think in Effekseer I can do that in only about 5 or 6. 🤔

    • @ArezX3
      @ArezX3 ปีที่แล้ว +4

      No one asked.

    • @ZAPcon
      @ZAPcon ปีที่แล้ว +2

      This looks pretty cool... does it work well with unreal engine 5?

    • @SovereignVis
      @SovereignVis ปีที่แล้ว +1

      @@ZAPcon There are many plug-ins for different game engines, Godot, Unity, Unreal, etc... I think the plug-in for Unreal works for versions 4.27-5.2 last I checked. 🤔

    • @SovereignVis
      @SovereignVis ปีที่แล้ว +1

      @@ArezX3 The comment wasn't for you. 😐

  • @ruandemeneses9513
    @ruandemeneses9513 5 หลายเดือนก่อน

    i learned 0% of everything but was a cool video 🤣🤣🤣🤣🤣🤣🤣🤣

  • @Cloroqx
    @Cloroqx ปีที่แล้ว +10

    It's pronounced "FRENEL" not "freSnel"...

  • @Rose_Harmonic
    @Rose_Harmonic 3 หลายเดือนก่อน

    fresnel is pronounced freh nell. Maybe it's just my autism, but it bother's me.