Unreal5 Niagra VFX: Distortion Waves EFFECT
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- เผยแพร่เมื่อ 4 ส.ค. 2023
- Here's how you create "Distortion-Waves" in 2 Minutes using Unreal5-!!
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Shout-Outs to CodeLikeMe for the original In-Depth Tutorial!
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For a simple repeating Material, this effect is pretty trippy, hope you like it :)
I'm not going to be able to use this series just yet, so this is past me, thanking you and letting you know my interest in this series, that im sure future me will be even MORE thankful for when he uses it!
your UE5 content is great please keep creating more of this stuff
This is amazing. Not having to skip or watch it at 2x speed, no time wasted.
We need more content creators like you... awesome. Thank you
what a fast and clear video, thank you very mush
Very usefull thanks ! For those who are in 5.3 with the node "Refraction" disabled, there is an option in the detail panel of the material for Refraction Method.
I try to use it but still not work, i dont have refraction ... how u succed ?
same
I love you. 96 seconds. All I need.
This effect reminds me of when Professor X uses his mutant power in the old 90's X-men cartoon.
I never thought about that, but now I can't "UN-Think" about it lol -
Tutorial of the Decade 🏆
looks good by why we need niagara for this effect if we can make its all just in material
any tips for orientation? I can't seem to get this to stay facing a direction, regardless of sprite renderer settings for facing.
For when you want to make things trippy.
This is awesome! Thanks for sharing. Is it possible for a niagra pulse like this to trigger an event? E.g change a material on another object if the pulse collides with it?
Can you make tutorial on how to add a charcter symbiote type
I mean you watched venom right
Love this- is there a way to make it more of a cone-ish shape? like where the it spawns at a point and opens up as it goes backwards?
Why do I love you so much?
How do I stop Particulate from facing the camera? I want to make it static horizontally, to be seen from top to bottom
Can you make a mesh vibration, like the reverse flash character?
Wow. Love how quick this is. Respect the guy but SlowLikeMe makes me sleepy, haha.
wow
Can you do a video about how to add two images like you did with the numbers but you did show only one image of the number 1
Sure thing man - It’s in the last couple tutorials ago at abou 1:04 here: th-cam.com/video/TW9YDHA6pSs/w-d-xo.html
Why do I not have numbers on my nodes?
Does this work on unreal engine 4?
Where can i get that black and white ring? 😢
Oh I just made it in photoshop lol - just look up Royalty Free black hole texture, I’m sure something will pop up :)
I don't know why but refraction channel is disabled in my case with translucent shading model
Refraction method was none
In your material details, search for Refraction Method and set it to Index Of Refraction manually.
Is anyone able to replicate this on UE 5.2? They changed how the refraction is activated and I cant seem to replicate this effect.
Hm fixed it, You need to have the Effects on HIGH in the project scalability settings
Didn't fix it for me, did you have another solution?@@TheBlackGamerPT
@@tristanlapointe9087 if you are on UE5.2 or higher, click on the material root node (the big brown one that has the Base Color, metallic, specular, etc) the in the details panel scroll down until you find refraction method, by default it will be NONE, change it to INDEX OF REFRACTION and that should at least toggle on refraction, you can try with other methods to try and give you better results. I also changed the fresnel value to 0.001 instead of 0.0001 as suggested in the video so try and change the values. Make sure the effects scalability in on HIGH or CINEMATIC. Also try to plug in a normal into the fresnel, grab a noise normal or something like that, then plug it into a Transform Node and change the transform node to Source Tangent Space and Destination World Space and plug it into the fresnel normal.
Side note: You only need to set Effects to HIGH or Cinematic if you are using this effect on NIAGARA Particles, if not I dont think you need to change it to High or Cinematic, you can also use the Console command fx.Niagara.QualityLevel 2 instead of setting Effects to HIGH.
Hope it helps!
@@tristanlapointe9087 there’s a new “Refraction” Tab in the Details Panel when you have selected your material node in the editor, change 'none' to 'index of refraction'
@@tristanlapointe9087 in the Material Editor, under translucency setting you can find Refraction Mode make it to any option
How to get rid of the white circle? Just distortion
Oh, just use a black mask instead of white circle, make the circle black with transparent background, 😂
@@GameDevAraz can you elaborate a bit more? i've tried but without success
well, instead of adding a white circle, add black circle with no background. @@victoralexandersilva5212
you also need to set fx settings to epic for to see distortion. if your engine scalability settings on fx are low, or medium, you won't see the fx. this took while to figure 😅@@victoralexandersilva5212
@@victoralexandersilva5212 Add a 2nd multiplier after the "multiply" thats going into opacity. Then change the B value to a lower number like .2
Wow, that is a lot of steps. I think in Effekseer I can do that in only about 5 or 6. 🤔
No one asked.
This looks pretty cool... does it work well with unreal engine 5?
@@ZAPcon There are many plug-ins for different game engines, Godot, Unity, Unreal, etc... I think the plug-in for Unreal works for versions 4.27-5.2 last I checked. 🤔
@@ArezX3 The comment wasn't for you. 😐
i learned 0% of everything but was a cool video 🤣🤣🤣🤣🤣🤣🤣🤣
It's pronounced "FRENEL" not "freSnel"...
no one give a f
🤓
fresnel is pronounced freh nell. Maybe it's just my autism, but it bother's me.