How to HIDE Texture REPETITION in Unreal Engine - UE4 Tutorial

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

ความคิดเห็น • 345

  • @Skippy_Art
    @Skippy_Art 4 ปีที่แล้ว +209

    This is literally the most helpful UE4 landscape texture tutorial I've seen on youtube

    • @leionev
      @leionev 3 ปีที่แล้ว +1

      Agree

    • @GaryParkin
      @GaryParkin 3 ปีที่แล้ว

      Yup, agreed!

  • @kalleeliasson1977
    @kalleeliasson1977 4 ปีที่แล้ว +85

    Dude after looking at different tutorials and trying out different things for years, this is the best tutorial iv seen. Short, informative, good results and a bit funny. In short this is nothing less than perfect. Amazing work. Keep it up bruh!

    • @taruomra7398
      @taruomra7398 ปีที่แล้ว

      yeah👍

    • @skyzewayne
      @skyzewayne 10 หลายเดือนก่อน

      Yeah, Zach is the best man

  • @austinshadows8418
    @austinshadows8418 3 ปีที่แล้ว

    Found you 3 nights ago watched out of the beginners tutorial learned a bit but this felt kinda rushed but I think I should be able to fix that with the play back speed awesome work thank you

  • @Kats9tails
    @Kats9tails 3 ปีที่แล้ว

    Thank you so much bro !

  • @flashmustache7702
    @flashmustache7702 3 ปีที่แล้ว +1

    what shortcut did you use for the lerp?

  • @onur70456
    @onur70456 2 ปีที่แล้ว

    I cannot establish a macro connection with set material properties, what should I do?

  • @samuelkilik8233
    @samuelkilik8233 4 ปีที่แล้ว +1

    dude please do this tutorial with full detail...pleaseee

  • @Jiambo
    @Jiambo 2 ปีที่แล้ว

    Does anyone know what module he is using for "grass size"?

  • @raiderbots7148
    @raiderbots7148 4 ปีที่แล้ว +25

    "So if you've ever been outsiiiide...." xD xD
    Great Tutorial, I've learnt a lot from this!

  • @dejotamezo
    @dejotamezo 4 ปีที่แล้ว +24

    I think a more detailed macro-variation tutorial is needed here :(

  • @b00y00
    @b00y00 2 ปีที่แล้ว +1

    im using UE5, but why everytime I use BlendMaterialAttributes the texture is gone?

  • @pietpanzerpanzer5335
    @pietpanzerpanzer5335 6 หลายเดือนก่อน +1

    The Last Part created an "[SM5] Function MF_MossyGrass: (Node BlendMaterialAttributes) Coercion failed: Local39.rgb: float3 -> float" error on the "blend material Attributes" Node. It seems the Alpha only accepts onedimensional values and not a float 3?. Why does it work in your tutorial?

  • @jasic1970
    @jasic1970 3 ปีที่แล้ว +2

    For me the distanceblending does not work with tesselation. Anyone an idea why?

  • @px64
    @px64 3 ปีที่แล้ว +6

    I really like the fact that your'e speeding up repetitive tasks. And sectioning the tutorial is very helpful. Thank you for the quality content.

  • @sam_making_games
    @sam_making_games 4 ปีที่แล้ว +6

    This channel deserves like 1 million + subs! Amazing, just amazing!

  • @robotomato5736
    @robotomato5736 3 ปีที่แล้ว +6

    0:40 exactly what my landscape look right now XD

    • @jesseg.3371
      @jesseg.3371 3 ปีที่แล้ว +1

      Bro it hit me right in the gut lol
      like damn he got that shit spot on.

  • @jesseg.3371
    @jesseg.3371 3 ปีที่แล้ว +4

    Thank you very much!
    How would you add in more than the 2 textures? There is only an A and B input on the Blend Material Attribute. With no option to add in another input. (C, D, E Etc.)
    Would you Lerp the Blend Material Attributes together?
    A noob+ here. I don't know very much about the engine yet.

    • @preston7263
      @preston7263 3 ปีที่แล้ว

      Try Lerp or Multiply, or Add...or a combination of those. Another idea is to create a separate landscape layer containing 2 other textures that are blended with the Blend Material Attributes node. There's a limit of 16 samples per layer. It's also easier to track each texture when painting, rather than opening the Material Instance with half a dozen different textures and modifying all the properties for those in a humongous list.

  • @neptune_imagination
    @neptune_imagination 4 ปีที่แล้ว +2

    My landscape preview looks very shiny, plz help me.

  • @Freeman10001
    @Freeman10001 3 ปีที่แล้ว +4

    4:50 me when I have a real screen in front of me and definetly using it to record the tutorial in real time

  • @Supremepikachu
    @Supremepikachu 3 ปีที่แล้ว +8

    Way better landscape tutorial than the rest of youtube, good job keep going!

  • @josdevos8746
    @josdevos8746 4 ปีที่แล้ว +3

    after the mecro-variation the lancdscape gets black for me. How do i fox this?

    • @OneDayataTime-
      @OneDayataTime- 3 ปีที่แล้ว

      Got to your Paint Materials And hit the + Button Create Layer

  • @arayni
    @arayni 4 ปีที่แล้ว +4

    In the last chapter, I get an error (Coercion failed: float3 -> float) when I connect a Texture Sample's RGB Output into the Alpha input of a BlendMaterialAttributes-Node, do I need to convert it in some way?

    • @bhaskarbhattacharya3439
      @bhaskarbhattacharya3439 4 ปีที่แล้ว +7

      Plugin the Green channel of the Noise texture instead of RGB and it should fix your problem.

    • @KiemPlant
      @KiemPlant 3 ปีที่แล้ว

      The reason why you got the error is because a float3 has 3 values, in this case with RGB it's:
      Red: 0-1
      Green: 0-1
      Blue: 0-1
      where float means that the value can be 0 or 1, and anything in between. So for example 0.5, 0.00001, 0.4341
      But the alpha is simply a float value and not a float3, you could call it a float1 if you'd like. Which means it can't just take 3 values because it doesn't know which value of the three to use, or simply how to use it. Therefor you should only use one of the three float values and that's why you only put in the green value.
      I know you already got your solution, but I like to think it's better to know why it doesn't work rather than simply getting the solution handed to you.

    • @arayni
      @arayni 3 ปีที่แล้ว

      @@KiemPlant Thanks but I know whats the difference between that types.
      I was just wondering how i convert it as written in my question.

    • @KiemPlant
      @KiemPlant 3 ปีที่แล้ว +2

      @@arayni yeah I didn't think you would see my comment tbh, was just so others with the same issue might get something useful out of it.

  • @sunnysomebuddy5511
    @sunnysomebuddy5511 3 ปีที่แล้ว +4

    Wow this deservers SO much more attention! Magnificent work, Sir!

  • @Alex_Eicher
    @Alex_Eicher 3 ปีที่แล้ว +4

    0:57 and your landscape has smilies on it

  • @stanwildin3D
    @stanwildin3D 3 ปีที่แล้ว +2

    yo quick help maybe? Why is my whole material ghosty reflective and translucent...... It looks like glass with black spots

    • @stanwildin3D
      @stanwildin3D 3 ปีที่แล้ว +1

      I fixed it. Just need to apply them all to the landscape :)

    • @nickoloui
      @nickoloui 3 ปีที่แล้ว

      @@stanwildin3D I don't get it, mine is still that way :/ How do you fix that?

    • @stanwildin3D
      @stanwildin3D 3 ปีที่แล้ว +2

      @@nickoloui So basiacally you need to hit the plus on the material layers in the landscape menu and save landscape info of the material and do it for every material you use in the layer. :)

    • @nickoloui
      @nickoloui 3 ปีที่แล้ว

      @@stanwildin3D thank you!

    • @stanwildin3D
      @stanwildin3D 3 ปีที่แล้ว

      @@nickoloui Did It work?

  • @bendeguzvarga816
    @bendeguzvarga816 3 ปีที่แล้ว +1

    How did the lerp blocks appear?

  • @tech-bore8839
    @tech-bore8839 ปีที่แล้ว +4

    FYI: The Macro Variation trick also works really well for non-landscape materials (i.e. concrete). Even though I just used a simple material, connecting the basic textures & Gold macro variation, it greatly improved the look of my concrete material.

  • @Artem-go5xf
    @Artem-go5xf 3 ปีที่แล้ว +1

    Step 07:05: Lerp with displacement file doesn't work. After connecting Distance_blend with Lerp (which is already connected to displacement_1 and displacement_2) main grass texture is disappeared on the landscape. If disconnect Distance_blend and displacement lerp, the grass appears. "Shared: Warp" doesn't work for me.

  • @666nevermore
    @666nevermore ปีที่แล้ว

    my man i dont get it, it's 150 tiems i restard new and new landscapes, shapes, amterials. This tutorial is so simple, it's everything identical to you. How the f*** am i getting a total different look? Your landscape is already way more saturated, orangy, less plastic, i dont really get what im doing wrong. All landscapes im trying look alike. Also how did you get such a detailed Height for you landscape? Im trying different things, from itnernet and from gaea also, always getting rounded shapes or totally sharp edges, not a balanced and detailed like yours

  • @Teheiron
    @Teheiron 3 ปีที่แล้ว +2

    Haven't even watched yet, but after the last one, I am already excited! :D

  • @aplix828
    @aplix828 3 ปีที่แล้ว +1

    Why is my landscape totally black my material looks exactly the same as yours

    • @UnrealSensei
      @UnrealSensei  3 ปีที่แล้ว +4

      Apply the landscape layer in paint the option let me know if that fixes it

    • @aplix828
      @aplix828 3 ปีที่แล้ว

      @@UnrealSensei That fixed it, thanks for the tutorial ;)

  • @mostafaeid2275
    @mostafaeid2275 4 ปีที่แล้ว +2

    hey bro you are awesome keep it up , i will share your tutorial .

  • @ethanwasme4307
    @ethanwasme4307 4 ปีที่แล้ว +3

    there's some neat nodes called get and set material attributes, less clutter than the ones you're using...
    also there's blend material attribute node too :)

  • @ragingex8
    @ragingex8 ปีที่แล้ว +1

    pls update these tutorials to UE5

  • @JCPangus
    @JCPangus 3 ปีที่แล้ว

    ok but u never show your full blueprint and why do u have a make and break attribute? when i did everything u did with my 7 textures all it did was break my landscape i need to see what is on the right what did u do after making more i cant see anythinggggggg :(

  • @DPLawlorFilms
    @DPLawlorFilms 3 ปีที่แล้ว +1

    Im trying to make a master Landscape Material...and once I get to duplicating the textures @ 6:33 I get mixed up because each of those textures already has heaps of other parameters like Roughness or Color Hue or Tint. Not to mention that these textures are also parameters. My mind is in knots right now.

  • @GameDevAraz
    @GameDevAraz 2 ปีที่แล้ว

    Hi, i Tried to use Megascans It Just Looks Ugly, Idk Its Becaue Im On Mobile Or What Not, But Nothing Like Diablo 3 Or New One They Probably Modeled Their Maps But, Grounds, You Know, There IS Nothing Useful From Textures, I Find Textures Are Some Thing That Shouldnt Be Seen Or Something, I Cant Achieve Battlefield One (New One) Or Metal Gear Solid New And Cool One, I Cant Achieve Their Landscape Looks Are ALL, Uhh, This Is Wierd Guys

  • @Fez_Vrasta
    @Fez_Vrasta 2 ปีที่แล้ว +1

    May you show how to apply these tips to a Megascan material instance? They all share the same material that makes use of some material functions to generate the output values and it's a bit tricky to get everything to work as you describe. I couldn't get the distance blend to work.

  • @GaryParkin
    @GaryParkin 3 ปีที่แล้ว +1

    When you showed the before, that's what I came away with after doing a tutorial and the Tuber teacher said "isn't this great?"
    I almost puked. I knew better so I went searching and after 5 or so I found this.
    Thank you so much! This is a game changer.

  • @Fun-io9kv
    @Fun-io9kv 4 ปีที่แล้ว +1

    These methods can cause performance issues. Be careful guys. Use displacements, tesselation and adjust tiling instead of that.

  • @TheFailLord72
    @TheFailLord72 3 ปีที่แล้ว +1

    How do you get more than one texture to use the macro variation within the same material on a landscape? I'm stuck

  • @nagne5018
    @nagne5018 2 ปีที่แล้ว

    th-cam.com/video/yCRzOdo4b68/w-d-xo.html if you dosen't appear the distance blend, check the project setting to find and active the distance field. 디스턴트 블렌드가 안보이면 프로젝트 세팅 서 디스턴트 필드를 체크해주세요.

  • @yamiprincess
    @yamiprincess 6 หลายเดือนก่อน

    It seems that distance blend partially stops working when runtime virtual textures is set up in the same landscape material. Is it possible to fix that? Doing the distance blend after the RVT sample isn't an option because then all the landscape blend layer information will be combined together at that point.

  • @revan9903
    @revan9903 ปีที่แล้ว

    I tried using the Macro Variation in my recent project in UE 5.3. The problem i got there is, that on the edges of the world partition squares there is no smooth transition, instead there a hard cuts which makes the world partition tiling visible instead of the texture tiling. Does anyone have a fix for that?

  • @3ric908
    @3ric908 3 ปีที่แล้ว +1

    Very pleasant to understand every thing when you speak (no fluent) 👍🏻

  • @BootlessFawn
    @BootlessFawn ปีที่แล้ว

    He says to use more textures to create more variations in the landscape at the end, but how? I'm very new to this, so maybe I'm just not thinking right? Someone help! I'm losing my mind!

  • @sudanemamimikiki1527
    @sudanemamimikiki1527 ปีที่แล้ว

    the texture size with distance kinda just...ruins the whole thing for me...i think i did something wrong so ill have to try and redo this whole thing tomorrow after work..
    also for some reason some of the textures i use just kinda....glitch the whole thing out? it goes back to the default mat if i paint with anything
    edit:also it killed my water...

  • @gavinboyd5312
    @gavinboyd5312 2 ปีที่แล้ว

    I'm struggling to combine more than 2 materials. Like 4 types of dirt rather than just 2, keep getting nothing showing up on the landscape.

  • @gustavocarvalho7988
    @gustavocarvalho7988 2 ปีที่แล้ว

    Hi, my name is Gustavo, I live in Brazil. I would like to know, now with nanite what would be better to make open worlds: use landscape or use nanite?

  • @lutenk6734
    @lutenk6734 2 ปีที่แล้ว

    did you change the dowload file to ue5? because materials and project won't load on ue4.26!

  • @ryanpatton1795
    @ryanpatton1795 2 ปีที่แล้ว

    damn, am I the only one who just doesnt understand what is going on in the landscape blueprint? There is so many different nodes connected all over the place, how does someone actually read them and know whats happening?

  • @stares398
    @stares398 ปีที่แล้ว

    Hope i can get a quick answer on this. Why is my end material just some shiny glass looking thing? theres no grass texture even when i apply it to objects

  • @obiwankenobi7296
    @obiwankenobi7296 3 ปีที่แล้ว +1

    Great video! Thank you for this tutorial videos UE4 Sensei!!

  • @King-mj2bn
    @King-mj2bn 9 หลายเดือนก่อน

    You definitely don't want to be using pow to control contrast, there's a contrast node (Cheap Contrast) that produces better results.

  • @ethanwasme4307
    @ethanwasme4307 4 ปีที่แล้ว +2

    xy-worldposition probably more useful than landscape layer coords, as that node is used to map whole textures over the terrain like satmaps, a variant of the regular local space tex-coord node

  • @ekshalibur
    @ekshalibur 3 ปีที่แล้ว +1

    great channel, so glad youtube finally decided to show it to me in recommended lol

  • @jenkem4464
    @jenkem4464 ปีที่แล้ว

    Noise Masks + multi tonal copies of the texture + translated in xy, scaled a bit up and down. Profit.

  • @yoman9446
    @yoman9446 4 ปีที่แล้ว +2

    Great channel mate. Very professional and descriptive. You're gonna blow up, guaranteed.

  • @faxeqz
    @faxeqz 2 ปีที่แล้ว

    Never created a soft ever. Not one. I've watched dozens of videos lately and have learned all kinds of interesting stuff about mic

  • @UnrealProfessor
    @UnrealProfessor 4 ปีที่แล้ว +1

    New channel + good tutorials = auto subscription.
    Great, I'm not a beginer but still, eager to see your next tutorial.

  • @_casg
    @_casg 2 ปีที่แล้ว

    i did the landscape material with its instance but everything is black . I think it's a normal map issue. idk what to do, i cant add the gold detail nodes without fixing this

  • @albanl8979
    @albanl8979 11 หลายเดือนก่อน

    Why not use the blend distance directly on the coordinates rather that doing it on every texture ? If not possible on vector then mask r g lerp with blend distance and then add to recook the coordinate vector ?

  • @stares398
    @stares398 ปีที่แล้ว

    When doing the very materials step my grass turns the same color as the ground texture. so everything is just brown

  • @shahmaarbaba
    @shahmaarbaba 4 หลายเดือนก่อน

    in vary material if i want to spawn foliage in only grass material it's effect the dirt material also which i use in vary material

  • @ArchitectVirendraChhatria
    @ArchitectVirendraChhatria 2 ปีที่แล้ว

    Can we use this same process for UE5?? Or there are other options for it??

  • @Infernodragon48
    @Infernodragon48 4 ปีที่แล้ว +2

    One of the best landscape tutorial I ever watched , Thanks for sharing this :)

  • @uzairahmed5912
    @uzairahmed5912 2 ปีที่แล้ว

    IDK how he has sush smooth lighting at 9:29 Mines is extremely shiny. Maybe I should change the texture?

  • @runsbuns3675
    @runsbuns3675 2 ปีที่แล้ว

    10/10 hit me at home with that first landscape xD were u looking at my monitor or something

  • @JakupiFilms
    @JakupiFilms 3 ปีที่แล้ว

    question, how come when i use this method the top of my mountains looks black and reflective like a glass

  • @MosthostlaWeb
    @MosthostlaWeb 2 ปีที่แล้ว +1

    This was a great tutorial until you duplicated the texture sample to get the distance blend.
    Do the same thing with the UV - less samples means better performance.
    Even if you are limited to a hard edge.
    The best way is to isolate the edge area and use a noise texture to blend the seam the process creates - similar to the macro texturing. Still within the Uv node.

    • @ali3ser
      @ali3ser 2 ปีที่แล้ว

      can you explain how to do this? i was also not happy about sampling the same texture twice

  • @notsure1969
    @notsure1969 2 ปีที่แล้ว +1

    This is the tutorial I've been looking for. Thank you very much.

  • @anton__r
    @anton__r 2 ปีที่แล้ว

    Yup, downloaded the video just in case we gettin a nuclear winter but wanna play games after

  • @midnightprodigy4724
    @midnightprodigy4724 2 ปีที่แล้ว

    For some reason in my ue4 it says you cannot connet a material attribute node to a material attribute pin when I got to break material attributes after my layer blend.

  • @fish3010
    @fish3010 3 ปีที่แล้ว +3

    This along with auto-materials are the best things to make your landscape look better. It's the ones that have the most impact in your workflow and help you work A LOT faster.

  • @ethanwasme4307
    @ethanwasme4307 4 ปีที่แล้ว +1

    also... you can blend in some angle corrected normals over your terrain to hide the repetition of normals when the sun is low
    sorry for spam, landscapes are awesome :P

    • @UnrealSensei
      @UnrealSensei  4 ปีที่แล้ว +1

      That is good! I was about to mention that but I felt its not necessary since the landscape looked good at the end. Check out the downloadable landscape its implemented there.

  • @icewm1474
    @icewm1474 9 หลายเดือนก่อน

    "If you've ever been outside ... it's been a while" ... facts

  • @neptune_imagination
    @neptune_imagination 4 ปีที่แล้ว +1

    Do you have any discord server?

  • @Frogeee
    @Frogeee 2 ปีที่แล้ว +1

    probably a great tutorial but i still didnt understand shit

    • @nicklasomme3329
      @nicklasomme3329 2 ปีที่แล้ว

      Its a good idea for you to watch his Unreal Engien 5 Biginner tutorial. Its 5 hours long , and teaches you literally everything you need to know! Then come back and watch this one

    • @ArchitectVirendraChhatria
      @ArchitectVirendraChhatria 2 ปีที่แล้ว

      @@nicklasomme3329 hiiii
      Can we use this same process for UE5?? Or there are other options for it??

  • @NickJayj
    @NickJayj ปีที่แล้ว

    I wish the Pokemon devs watched your tutorial....

  • @Preirin
    @Preirin 2 ปีที่แล้ว

    Did I miss the part where you showed us how to create the landscape as shown at 2:39???

  • @df1ned
    @df1ned ปีที่แล้ว

    Oh, cool, my landscape finally doesn't look like s**t

  • @cadetcondog6482
    @cadetcondog6482 ปีที่แล้ว

    Hey what starter content are you using? Awesome video!

  • @Duerkul
    @Duerkul 5 หลายเดือนก่อน

    Haha my landscape looks exactly like the one you show at 0:45

  • @VideoLife_FPV_Wild
    @VideoLife_FPV_Wild 2 ปีที่แล้ว

    I'm a beginner in Unreal 5, and I'm trying to make a texture without repetition and your video was the best offered, but I can't open the nodes window, like you did at 2:37.
    Please advice.

  • @syedsaadjamal7471
    @syedsaadjamal7471 3 ปีที่แล้ว

    At tip number 4 I thought V-Ray materials.

  • @jlssculpturedesign8140
    @jlssculpturedesign8140 ปีที่แล้ว

    Thank you for your video.i started real engine yesterday

  • @powdiepunk
    @powdiepunk 2 ปีที่แล้ว

    wheres the startup file

  • @keredcake
    @keredcake ปีที่แล้ว

    thanks for the tutorial, still very useful in UE5

  • @masteroflight7296
    @masteroflight7296 2 ปีที่แล้ว

    anyone have any idea where I can get free cartoony style textures?

  • @dunmerhavok8762
    @dunmerhavok8762 3 ปีที่แล้ว +1

    great work US! ur helping me get me into creating. a week into it and i feel like i can complete this massive idea of a game pretty soon.

  • @deepaksingh_-wx1wt
    @deepaksingh_-wx1wt 2 ปีที่แล้ว

    my texture still looking tilable I am in trouble please help

  • @marinefurlan5060
    @marinefurlan5060 2 ปีที่แล้ว

    Does somebody know why the Distance_Blend function isn't working on UE5 ? If so, is there a workaround ?

    • @devcorpseinteractive7490
      @devcorpseinteractive7490 2 ปีที่แล้ว +1

      Instead of doing what he did connect a camera depth fade into the alpha of the lerp and a scalar into the depth fade and set your value on when you want the texture to switch from tiled to less tiled

  • @atticus-rex
    @atticus-rex 2 ปีที่แล้ว

    When for 5? i cant use this great tool on 5.

  • @YT_TwiggFN
    @YT_TwiggFN 3 ปีที่แล้ว +1

    Probably the best UE4 tutorial for landscapes. Great job!

  • @_Althena
    @_Althena 3 ปีที่แล้ว

    How can i use LERP when my Texture has 3 Greyscale Masks? A and B on LERP only works with RGB of Texture. But i have a Texture with R (Ambient Occlusion) G (Roughness) and B (Depth). When i use only R in A then no Material is showing up.

  • @GamingEntertainment..
    @GamingEntertainment.. 13 วันที่ผ่านมา +1

    7:57🥲

  • @renishadesra7336
    @renishadesra7336 2 ปีที่แล้ว

    I know it is dumb, but if anyone is wondering where did he get the texture in the first place, go to his "Unreal Engine Beginner Tutorial"
    whose link he has provided in the description and time stamp - 2hrs 04mins and start watching!

  • @cyberbum9688
    @cyberbum9688 2 หลายเดือนก่อน

    This is a really great tutorial, the others ones never solved my tiling problems. The distance blend is basically the one that had the hugest impact, thanks a bunch!!!

  • @jimyrji
    @jimyrji 2 ปีที่แล้ว

    я вдячний автору і досі у захваті від вашої програми)

  • @ApePickle
    @ApePickle 2 ปีที่แล้ว

    outside? grass? Air? na game and make games