Help me make more videos like this by supporting my channel on Patreon and get all the project files, Thank you all very much :) Link: www.patreon.com/posts/72703346
I just wanna give you a huge thanks for you cause tNice tutorials is the most helpful video I've had in a wNice tutorialle and it really helped so keep up the
Can this also spill on skeletal meshes? For example If I cut my enemy and it spills blood on the surfaces AND on my character, so that my character gets progressively more bloody like in bloodborne or dark souls
No, this cannot do that, you have to implement that in the character character material. Or I think there is a decal effect like that on the market place.
I know this is a very late reply, but… this won’t work because it’s a decal and it won’t animate with the skeletal mesh. If you haven’t already, look into Ryan Bruck’s mesh painting from a GDC sample. That’s a great working example using sphere masks in the characters material. I spent a few months getting it working in my project, and what I’m going to do now is use this blood material, and mask it onto my character from the particle collisions. That should work. Since I can already paint a material/texture onto my impact locations this should work to paint blood.
Having collision issues with this- in order to stop the ai from jolting on projectile impact have to set the projectile collisions to overlap however the blood effect wont work without blocking the pawn. How can I solve this?
Seriously dude? It’s a 50 minute long video. It says tutorial in the title.. What do YOU think? It’s even in the description, the first to lines of text..
@@REE-Animation my friend I read description. Many people will not complete the tutorial. For example, I watched the dude make the effect for two hours, but then he said that if you want to make the full effect, you must download the files from patreon. That's why dude I asked
For anyone whos "G Random" and "R Random" nodes are not doing anything, just plug them directly from where they get created (after BreakOutFloat3Components), instead of getting them again as a new node. Hope this helped. I realized after min 18:11 that nothing was showing.
Hi UnrealCG thanks a lot for this tutorial. Pretty interesting. I was wondering for the blood decals ; with the first method there is like two layers of blood, the first one disappearing for the second then nothing at all. I found it pretty cool. I also manage to do the second method in order to have the decal alignement with 90° surface (at the end of your video) but it seams that you can't have the multi layer dissapearance effect ? Is that so ? Is it possible to keep this cool disapearance stuff AND the world alignement ?
I’ve run into an issue, I’m afraid. No matter what, I cannot call, or add the AC_BloodEffect. I type it in, and it’s as if it doesn’t exist. Nothing comes up. Any thoughts?
@@UnrealCG Hey man, just wanted to say I did end up getting it to work. Turns out, I had it set as an ACTOR, rather than an actor COMPONENT. Great tutorial, I just gotta pay better attention.
I look at this 12 times and i can't spawn the actor at all i am trying to get it to work with my sword by using overlapping and it isn't working i don't know what i am doing wrong
favorite tNice tutorialng... In life. That's not an exaggeration it's actually the pinnacle of my existence, and if my life were a solar system, creating
You're the good guy version of CGHOW. Love your stuff!
Why?
Help me make more videos like this by supporting my channel on Patreon and get all the project files, Thank you all very much :)
Link: www.patreon.com/posts/72703346
I cant thank you enough man the amount of searching i had to do to find this is sad bro but it was worth it
This is really high level Material skills you show us, thanks a lot
Oh men thank you so much !!!
Great tutorial, a lot of knowledge and perfectly explained. Thanks!!!
You are Great !
Great tutorial, especially the part with exporting collision info. Thanks!
I'm glad I'm a long time subscriber, another top notch tutorial!
Thanks for keep making amazing content!
Amazing tutorial, thank you so much
Subscribed!
I just wanna give you a huge thanks for you cause tNice tutorials is the most helpful video I've had in a wNice tutorialle and it really helped so keep up the
Installed, everything works, thanks!
Great tutorial!
Wow you are literally a genius, thank you so much for this!
Can this also spill on skeletal meshes? For example If I cut my enemy and it spills blood on the surfaces AND on my character, so that my character gets progressively more bloody like in bloodborne or dark souls
No, this cannot do that, you have to implement that in the character
character material. Or I think there is a decal effect like that on the market place.
I know this is a very late reply, but… this won’t work because it’s a decal and it won’t animate with the skeletal mesh. If you haven’t already, look into Ryan Bruck’s mesh painting from a GDC sample. That’s a great working example using sphere masks in the characters material. I spent a few months getting it working in my project, and what I’m going to do now is use this blood material, and mask it onto my character from the particle collisions. That should work. Since I can already paint a material/texture onto my impact locations this should work to paint blood.
Hey man, great tut. Question, have you ever tried using decals with unreal surface water plugin ??
Having collision issues with this- in order to stop the ai from jolting on projectile impact have to set the projectile collisions to overlap however the blood effect wont work without blocking the pawn. How can I solve this?
do you have the tutorial for the last material, overview I don't understand a like an explanation please.
thks for help bro :) I wait your another work
and my friends are planning to make a ga and i'm making the soft, so tNice tutorials really helped
Nice bloods
Nice tutorial. I have been having content issues with my hmdi connected speaker and subwoofer. No soft is coming through, still coming out of
This vid is for a static object but I think the configuration is slightly different for adding the blood affect component to a moving AI
My friend it's full tutorial? I can make blood like this?
Seriously dude?
It’s a 50 minute long video. It says tutorial in the title.. What do YOU think? It’s even in the description, the first to lines of text..
@@REE-Animation my friend I read description. Many people will not complete the tutorial. For example, I watched the dude make the effect for two hours, but then he said that if you want to make the full effect, you must download the files from patreon. That's why dude I asked
@@roydash5657 ok. Sorry.. I didn’t know that.. 👍
@@REE-Animation Thank You so much for understanding me. 😊
@@roydash5657 I get it 😉
Will this work on ue4 too?
Everything other than the reroute nodes should work
help to get the basics and I'll jus move from there. Thank you!
Question... How is the effect of clothes in water ? Can you explain this to us ?
For anyone whos "G Random" and "R Random" nodes are not doing anything, just plug them directly from where they get created (after BreakOutFloat3Components), instead of getting them again as a new node. Hope this helped. I realized after min 18:11 that nothing was showing.
Hi UnrealCG thanks a lot for this tutorial. Pretty interesting. I was wondering for the blood decals ; with the first method there is like two layers of blood, the first one disappearing for the second then nothing at all. I found it pretty cool. I also manage to do the second method in order to have the decal alignement with 90° surface (at the end of your video) but it seams that you can't have the multi layer dissapearance effect ? Is that so ? Is it possible to keep this cool disapearance stuff AND the world alignement ?
would love a tutorial on how to create dead island 2 style blood decals they look very liquidy
Where you learned all this stuff? For me it is very difficult to understand what every node do.
Great tutorial and very impressed by your knowledge in materials !
I’ve run into an issue, I’m afraid. No matter what, I cannot call, or add the AC_BloodEffect. I type it in, and it’s as if it doesn’t exist. Nothing comes up. Any thoughts?
did you try get component of class node?
@@UnrealCG Hey man, just wanted to say I did end up getting it to work. Turns out, I had it set as an ACTOR, rather than an actor COMPONENT. Great tutorial, I just gotta pay better attention.
@@chandlerfrantz3140 do u still have the project?
I look at this 12 times and i can't spawn the actor at all i am trying to get it to work with my sword by using overlapping and it isn't working i don't know what i am doing wrong
Use a print node and see if the event is triggering when you hit it, if so, then go to the next event in the chain and see if it's firing and so on.
@UnrealCG i've already tied that it ignoring the is valid and doesn't even use it
@UnrealCG found the problem just needed to turn on generate overlap on the object i am hitting and the player melee collision
Pretty nice, Tell me pls can you make a postprocessing like in a stranger things?
Which effect?
@@UnrealCG something like this th-cam.com/video/mwAGFsYM3oQ/w-d-xo.html
And like that th-cam.com/video/AthhJMCAEUA/w-d-xo.html
Please forgive me. But can you create Unreal Engine 5/4 VHS effect? I'm really so want to see tutorial
TNice tutorials guy explains tNice tutorials better than teachers explain good eating habits
Thanku
favorite tNice tutorialng... In life. That's not an exaggeration it's actually the pinnacle of my existence, and if my life were a solar system, creating
brutal
noice
bro it says money
3523
No
Complicated