3D Portal System - Unreal Engine 4 Tutorial [ Works In UE5 ]

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  • เผยแพร่เมื่อ 1 ส.ค. 2024
  • Project Files [ UE5 Upgraded ]: / 51850292
    Hello Everyone, In this video, I will show you how to make a 3D portal system in unreal engine 4
    So with this portal. With this system you can create a bank of 360 degree cube maps that you can add to portals very easily and you can travel to another point in the same level or you can go to a location on another level. You will also have a 360-degree view of the other location.
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ความคิดเห็น • 97

  • @UnrealCG
    @UnrealCG  10 หลายเดือนก่อน +3

    Hi Everyone, thanks for watching. Use the link to download the Full Project Files and Help Support the Channel.
    Link : www.patreon.com/posts/51850292
    I have upgraded it to Unreal Engine 5.2

  • @BasilHorizon
    @BasilHorizon 3 ปีที่แล้ว +12

    I know what i gonna do at work tomorrow.

  • @allashama
    @allashama 3 ปีที่แล้ว +10

    I already have the Dissolve Effect, Now the Portal Effect :O Damn, seriously, Thanks for your time to do this tutorial for us! you're a legend!

  • @samwills999
    @samwills999 2 ปีที่แล้ว +6

    Wonderfully explained and easy to follow along. Thank you for sharing your workflow and problem solving. :)

  • @gabrielepardi5178
    @gabrielepardi5178 ปีที่แล้ว +1

    Great Tutorial: thanks and thanks.
    Straight to the point, clear and very easy to follow.
    Hope to see more of this from you.

  • @omegablast2002
    @omegablast2002 3 ปีที่แล้ว +1

    This is awesome, thank you!

  • @iam-co8mo
    @iam-co8mo 3 ปีที่แล้ว +1

    Simply wow bro. just subscribed . Nice work

  • @lekreator
    @lekreator 6 หลายเดือนก่อน +1

    Hello my friend, I want to congratulate you on the great tutorial you made. This resource is really cool, and the content is very didactic, through your teachings I understood how some advanced components of the unreal engine work. Thanks!

  • @manulaatapattu9478
    @manulaatapattu9478 2 ปีที่แล้ว

    Nice tutorial! Thanks a lot.

  • @JessicaMarinaRushie
    @JessicaMarinaRushie 3 ปีที่แล้ว +1

    This is awesome!

  • @almostblakbabu
    @almostblakbabu 2 ปีที่แล้ว

    thanks for the indepth tut.. helped me a lot :) cheers

  • @generalgogins
    @generalgogins 2 ปีที่แล้ว

    Nice tutorial! You helped me a lot.

  • @JozhRandom
    @JozhRandom ปีที่แล้ว +1

    This is amazing, thank you

  • @99.googolplex.percent
    @99.googolplex.percent ปีที่แล้ว

    You're amazing, thank you!

  • @lisowiligas1524
    @lisowiligas1524 ปีที่แล้ว

    Great video helped me out a lot so thank you very much good sir

  • @LynneTelfer
    @LynneTelfer 5 หลายเดือนก่อน

    Thank you so much! It works so well!

  • @TY_Blender
    @TY_Blender ปีที่แล้ว

    nice tutorial!

  • @naserjnealhouti5289
    @naserjnealhouti5289 3 ปีที่แล้ว

    Really cool

  • @soliderarmatang5664
    @soliderarmatang5664 ปีที่แล้ว

    came here from reddit, thank you!

  • @AboOmar200
    @AboOmar200 3 ปีที่แล้ว

    amazing

  • @user-rw6ez8zv7x
    @user-rw6ez8zv7x ปีที่แล้ว

    excellent

  • @user-hx9hi2zt6d
    @user-hx9hi2zt6d 3 ปีที่แล้ว

    thanks for you im your big fans XD

  • @VladimirTag
    @VladimirTag 3 ปีที่แล้ว

    Cool!!!!

  • @xtronvido1113
    @xtronvido1113 3 หลายเดือนก่อน

    Great 🎉🎉🎉

  • @thiefyisnear5253
    @thiefyisnear5253 ปีที่แล้ว +1

    Awesome tutorial like always! But I gotta ask, how are you recording in 4k but yet your mic sounds so old?

  • @invic24
    @invic24 7 หลายเดือนก่อน

    Great tutorial :), but is it going to work in VR? Or maybe you could do a tutorial for setting up it in vr?

  • @darklordstudios72
    @darklordstudios72 ปีที่แล้ว

    Really COOL! Is there a way to do this effect without a player character? Or can you control an "empty" player controller with blueprints? I am working on a menu and I want to move through portals but not require the player to try to walk through them but have them animated using widget controls. I built a cool widget control with round buttons and want to portal through the buttons.

  • @abdelmaleksereir2836
    @abdelmaleksereir2836 3 ปีที่แล้ว

    Cool

  • @Arcki_Plage
    @Arcki_Plage 2 ปีที่แล้ว

    Wonderful, and easy explained, I just have a question, Can I do this portal trick in the sequencer ? to be more specific, If I have two levels ( maps ) in the same project, can I do this portal trick ? or it must be in the game mood ?

  • @maximilianocastillo4567
    @maximilianocastillo4567 3 ปีที่แล้ว +1

    Good :)

  • @AlmondChocolateMilk
    @AlmondChocolateMilk 3 ปีที่แล้ว +5

    It’s not seamless but here is a simple bug fix
    Move the teleporter hit box back so that your camera will go in it before you teleport. This just makes it more seamless and better like Portal 1&2

    • @niburya
      @niburya 3 ปีที่แล้ว

      it definitely looked better, thanks

    • @AlmondChocolateMilk
      @AlmondChocolateMilk 3 ปีที่แล้ว

      @@niburya Wow, I didn't even check to see if it'd work but I guess it did XD

    • @UnrealCG
      @UnrealCG  3 ปีที่แล้ว

      Yes there is a sweet spot where the view when you enter and exit aligns, this will give the smoothest transitions, but this changes a bit from place to place.

  • @studiobaxter1242
    @studiobaxter1242 6 หลายเดือนก่อน

    Thanks. The portals within one level work fine but unfortunately the portals from one level to another messed up a lot, and nothing works. I'm not advanced enough to find a solution (I re-did the tutorial) but I'm glad the internal ones work for now.

  • @EmiliaKaida
    @EmiliaKaida 3 ปีที่แล้ว +1

    Would be nice if you could do these same tutorials in Unity :)
    But I think not, as your channel name is Unreal :D
    Anyways, thanks a lot for these tutorials.

  • @ronmuller5376
    @ronmuller5376 2 ปีที่แล้ว +2

    On my end, the whole "create static texture" after rightclicking the ctr map didnt work, had do set it to 512 for it to work. Or a multiple of 512.

  • @matthewjwhitney
    @matthewjwhitney 3 ปีที่แล้ว +1

    👏

  • @Radwalls
    @Radwalls 2 ปีที่แล้ว

    if you were, for example, to put this portal texture on a rigged character that is animating, would it still work? to put it simpler, if you animate the portal around does it move the level that you can see through the portal?

  • @moghulkant3722
    @moghulkant3722 3 ปีที่แล้ว +9

    I'm curious, where do you learn these effects? Your scope is so wide, it's fascinating. Keep up the good work!

    • @UnrealCG
      @UnrealCG  3 ปีที่แล้ว +7

      Well, I think it's mostly just stuff I put together after learning the basics online

    • @reynstorm3
      @reynstorm3 2 ปีที่แล้ว

      @@UnrealCG I love the simplicity that you provide throughout your explanations. I do have an issue (16:10-1615). My Niagara portal refuses to be dragged and dropped into my portal bp. Thoughts on why that may be?

  • @inthaniak
    @inthaniak 2 ปีที่แล้ว

    hmm, the RT cube takes quite some calc power, eh? seemed to be more adjustable on the plane verion. or i screwed uo some settings, could be too ofc

  • @noisyether9211
    @noisyether9211 2 ปีที่แล้ว

    I wanted to ask how this effects perfomance?.Is it really this quick no matter what level.

  • @SeanForeman
    @SeanForeman 2 ปีที่แล้ว

    Half Life Alyx has a wrist "portal" where you store items. I don't think it is a portal. I think it is a cylinder hanging off your wrist with an "inner wall" material that is only shown if you look thru the cylinder top material. Is there a way to only show a material if it is seen thru a different material/mesh? I could use this to simulate the look of portals without the double draw overhead. (I would render 2 realities with the second using materials that can only be seen thru a "window" material). I am using forward rendering so this may further complicate things since I'm guessing this is some sort of post processing effect.

  • @brunoverde2769
    @brunoverde2769 3 ปีที่แล้ว +1

    Awesome video as always!
    May I ask what stylized assets are you using? They're really nice and I was wondering if they're in the marketplace or if they're your own assets.
    Thank you and keep creating these amazing tutorials!

    • @UnrealCG
      @UnrealCG  3 ปีที่แล้ว +1

      They are market place assets

    • @brunoverde2769
      @brunoverde2769 3 ปีที่แล้ว +1

      @@UnrealCG Oh nice! Do you have a link to the marketplace for these assets? Would be really appreciated! Thank you :)

    • @UnrealCG
      @UnrealCG  3 ปีที่แล้ว +1

      @@brunoverde2769 www.unrealengine.com/marketplace/en-US/profile/AleksandrIvanov

    • @brunoverde2769
      @brunoverde2769 3 ปีที่แล้ว +1

      @@UnrealCG Cheers!

    • @reynstorm3
      @reynstorm3 2 ปีที่แล้ว

      @@UnrealCG Thanks for the very clearly stated tutorial. Much appreciated. I have one issue though. At timestamp 16:07, you dragged and dropped the Niagara system into the blueprint default scene route. However, it's not dropping for me. Or rather, not appearing when I drop it. Thoughts? Thanks in advance.

  • @shadesmadness4399
    @shadesmadness4399 2 ปีที่แล้ว

    Hello I'm at 32:30 in the video and I'm having a issue where the portals won't let me assign which is the exit portal. When I click on portal 1 to then select the target as portal 2 I see the option but when I click on it it wont be selected. Any ideas on how to solve this?

  • @logandoejogando...7532
    @logandoejogando...7532 3 ปีที่แล้ว

    which version did you take this class? thanks brother.

  • @Rezgi
    @Rezgi 3 ปีที่แล้ว +1

    Excellent tutorial as usual. Do you know of a way to mask a level within another ? Like having 2 superposed levels but one can only be seen through some shape / mask. i tried scenecapture but they require to have the second level somewhere else in the map, and custom stencil is too limited to use on an entire sublevel. Any advice ? Thanks a lot !

    • @UnrealCG
      @UnrealCG  3 ปีที่แล้ว +1

      Oh I know what you mean, it's the effect from Dishonored ain't it, I think that can only be done by rendering two levels at the same time.

    • @Rezgi
      @Rezgi 3 ปีที่แล้ว

      @@UnrealCG Didn't play Dishonored but yeah I experimented a bit but I didn't find any efficient way to mask a whole 'stacked' level. Maybe UE5's data layers could be used, I'll check that. Thanks for the reply ! Always happy to see one of your videos pop-up.

  • @sebasmhdzt
    @sebasmhdzt 2 ปีที่แล้ว

    Hello, I have a problem with the portal. I did everything it says in the tutorial but when I try to go through it it doesn't take me anywhere. I don't know what I could be doing wrong. I hope you can help me.

  • @Parcivl
    @Parcivl 2 ปีที่แล้ว

    What are these type of terrains called?

  • @odev8667
    @odev8667 2 ปีที่แล้ว +1

    Why i cant create static mesh

  • @alex595__7
    @alex595__7 หลายเดือนก่อน

    I have a problem with my portal, after I go through it it becomes invisible. What can I do about it?
    My English isn't that good, maybe I misunderstood something in the tutorial.
    Otherwise your tutorial is really good

  • @aoshinn
    @aoshinn 2 ปีที่แล้ว

    I'm using UE5 and the reflection vector trick did not work to solve the error.

  • @ArthurDaniel100
    @ArthurDaniel100 ปีที่แล้ว

    I have a big issue: the game don't start on my player start and i can't understand why.

  • @SasukeUchiha-bp3vp
    @SasukeUchiha-bp3vp 2 ปีที่แล้ว

    Doing this tutorial now in unreal5. There is a Problem with the brightnes of the CRT_MAP. Overall it is darker but shadows are really black.
    Dou you know any solutions to that?

    • @NizioCole
      @NizioCole 2 ปีที่แล้ว

      Since it's just a texture you could probably just export it and edit it and then reimport it

  • @timboslice5351
    @timboslice5351 ปีที่แล้ว

    Can I send enemies through there?

  • @DrShwaggins
    @DrShwaggins 3 ปีที่แล้ว +1

    16:07 cant drag niagara into BP

  • @welldoneL
    @welldoneL ปีที่แล้ว

    Changing the Niagara face mode to custom facing vector does not work. It still facing camera .What should I do

    • @josephbolton5893
      @josephbolton5893 ปีที่แล้ว +5

      In the Niagara editor on the bottom left (if you are using the default layout), in the parameters tab. find "Particle Attributes". Then in that tab find "Sprite Facing" it will be a vector attribute, you might need to add it by hitting the plus on the "Particle Attributes" tab and typing it in. Once it is there you can drag and drop it into the "Particle Update" drop down on the big main node you were messing around with. It should function after that.
      I also had to figure that out the slow painful way...

  • @g4lstudios621
    @g4lstudios621 2 ปีที่แล้ว

    This is like splitgate

  • @Ren-gr1me
    @Ren-gr1me ปีที่แล้ว

    my "cast to" first person character actor has BP_ in front of it, and i receive an error every time i compile saying it "does not inherit from primitive component" .. any help? 25:26

    • @RickyDonnelly
      @RickyDonnelly 8 หลายเดือนก่อน

      Late reply but you dont want to use the Primitive Component. Almost the right node but wrong target. :)

  • @sonicbenja8853
    @sonicbenja8853 3 ปีที่แล้ว +1

    hi i need help i can`t drag the NS_portal to the BP_portal i need help

  • @japanfigs8063
    @japanfigs8063 2 ปีที่แล้ว

    Hello,
    I need your advice to have the best way for my problem:
    Your 3D Portal System work very well but my game have a Day and night cycle.
    How can I resolve this problem?
    Thank you

    • @japanfigs8063
      @japanfigs8063 2 ปีที่แล้ว

      Should I create 1 Cube Render Target by Portal?

    • @UnrealCG
      @UnrealCG  2 ปีที่แล้ว

      You can't real time capture like that it's very expensive maybe try the normal render target or pre-capture some cubes for different time of the day and use blueprint to set that during different times, but it won't look that fluid

    • @japanfigs8063
      @japanfigs8063 2 ปีที่แล้ว

      @@UnrealCG OK
      Thank you 👍

  • @BertoBeats
    @BertoBeats 3 ปีที่แล้ว +1

    😳

  • @matttttt3o
    @matttttt3o ปีที่แล้ว

    Dose this work in VR ?

  • @niburya
    @niburya 3 ปีที่แล้ว

    Dr. Strange Portal Effects

  • @monster6236
    @monster6236 2 ปีที่แล้ว +3

    Custom facing mode doesnt seem to work in UE5 or at least I cant get it to work EDIT** resolution to this issue in the replies thanks to Amokrabbit

    • @RikouUE
      @RikouUE 2 ปีที่แล้ว +1

      doesn't work for me too in UE5.

    • @monster6236
      @monster6236 2 ปีที่แล้ว

      @@RikouUE At least I know it isn't just me.

    • @gabrielepardi5178
      @gabrielepardi5178 ปีที่แล้ว

      @@monster6236 don't work neither in ue 4.27

    • @mac_grubby
      @mac_grubby ปีที่แล้ว +2

      additionally to setting the 'Facing Mode' to Custom Facing Vector, you need to add a 'Sprite Facing and Alignment' module to the Particle Update section in the emitter. (this works for me in UE 5.0.3)

    • @gabrielepardi5178
      @gabrielepardi5178 ปีที่แล้ว

      @@mac_grubby thanks

  • @andresestevez2701
    @andresestevez2701 2 ปีที่แล้ว

    mucho poder tienes para la creatividad de codigo armado mas que tu contraparte cghow........anímate pues hablar otro idioma como el castellano o español, mas seguidores vas a tener, más patreon

  • @landon33071
    @landon33071 2 ปีที่แล้ว +1

    ya but will your so called project files work with UE 5 ?

  • @Cd5ssmffan
    @Cd5ssmffan 3 ปีที่แล้ว +1

    this not not seamless

    • @Cd5ssmffan
      @Cd5ssmffan 3 ปีที่แล้ว +2

      @@Gloth_Sang why are you so mad that I stated a fact? cope more

  • @danilomontero7935
    @danilomontero7935 10 หลายเดือนก่อน

    This is great dude, do you have this project for UE5.2 on your patreon?

    • @UnrealCG
      @UnrealCG  10 หลายเดือนก่อน +1

      Yes I have, Here is the link : www.patreon.com/posts/51850292

    • @danilomontero7935
      @danilomontero7935 10 หลายเดือนก่อน

      @@UnrealCG tnx my lord

  • @GrumpyGamer11
    @GrumpyGamer11 ปีที่แล้ว

    Will this work in Unreal Engine 5.2?