idk, beyond reach was vastly overrated. If that's the voice acting we have to look forward too, im good, that mod had like 3-4 good va's and probably 2 dozen characters that sound like utter shit, even in moments that are critical to the story.. Beyond reach's writing is also vastly overrated. 6/10 at best. The map design is also fuckin garbage. Ill give it points for some creative bosses, but the mod is buggier than the skyrim civil war, which is crazy to fuckin think about. You guys are clowns for thinking the mod series is as good as it is tbh
I think what's likely to happen is the further dumming down of the narrative to suit more casual players. At best we can hope for the war against the Thalmor. Bethesda has shown to be determined to ignore the "weirder" side of TES. Real fucking sad man, they have a goldmine of material to pull from and yet the execution almost always ends up being fucky. Will give it a go but difficult to be optimistic.
Elden Ring, Witcher 3, RDR2, Cyberpunk and Baldurs Gate 3 all show that a watered down narrative doesn’t suit casual players. Stop with this stupid argument.
I hope to god they don't base the story off of a war with the High Elves, seriously, I don't want it ruined after year of build up, by just being you and 8 guys storming the capital city.
Between the; - Mediocre writing - Their obsession with the creation engine - Their lack of practice with melee-focused games (Think of the understanding of melee combat that Fromsoft had when they got to Elden ring when they had already made DS 1-3 Sekiro and Bloodborne) - Loading................................... Screens - Their unwillingness to make the player engage with any part of the game - Their unwillingness/incapability to go in-depth with any topic/idea... And many more... I am more excited for the final version of Unslaad than Elder Scrolls 6...
"mediocre writing" I think Bethesda is creatively bankrupt. They reuse old ideas or steal from other franchises. Miraak? LOTRs Witchking. Synths? Replicants from Blade Runner (They even have those Synth Coursers which basically are Blade Runners.) Serana? Serene from Underworld (they completely stole the vampire transformation from Marcus from Underworld, too). It doesnt end there. Take Fallout 4 for example. Fallout 3s DLC Point Look-Out is super similar to Fallout 4s Far Harbor. Yeah there are other factions, but the ideas are similar. Fallout 4s Nuka World is like Fallout 3s The Pitt. Or Skyrims Dragonborn DLC sends you to Solstheim. Just like Morrowind did in The Tribunal. The stories are written horribly ON PURPOSE. Emil Pagliarulo actually said that the players dont care about lore or smart stories. Bethesda treats players like they are dumb.
@gordyrroy I can't think of Fallout 4 without thinking of Heavy Rain, lol. To be fair, Pagliarulo wasn't a main writer until Fallout 4 (Tho he did work in some of the Black Brotherhood quests). Yes, he can't write for shit BUT I think the problem is beyond just him... Modern Bethesda, in general, can't write for shit... compare them to the writing from CDPR or Baulders Gate, they don't hold a candle... worse yet, they sometimes stumble upon decent, if not great ideas, but they do nothing with them... Alduin could have had an interesting arc where since he was the bringer of the new world like Paarthurnax said, he could have had a sense of duty, to the lives that would flourish from the new world and comment on the corruption of the current world... but no... he just brags about killing my brethren because evil dragon...
Damn... everyone hates bathesda xD. I guess I will make another small video at some point explaining my {somewhat} optimism. But 100% I agree with your points, I just think that if there ever was a time for them to sit down, learn, and grow, it is LITERALLY now or never, and I want to believe that after fallout 4, 76, and starfield they speedrun every single shortcoming imaginable, so surely they can't go anywhere but up, right? But that just might be me being too optimistic or giving them to much credit. We shall see!
@cotho. I do want to be clear, tho. I'll be super happy if my comments age like milk and ES 6 is a fantastic game, and I was just being pessimistic, but with the evidence currently... I can't really subscribe to that thought... who knows tho, maybe your upcoming video will change my mind :D
I just hope they don't add some silly anime-like fighting system. I wanna feel weight, I wanna see different directions. I don't wanna see my character doing backflips mid air and doing 10 360's slashes with a sword and shi.
*Uriel V isn't missing, he's dead. The last Septim Emperor, Patrick Stewart, died 200 years before the beginning of Skyrim. If Uriel V is still alive, he'd be, like, 400 years old. If anything, we'd be dealing with his descendants who, after 200+ years, would be more Akaviri than Tamrielic so it would just be an Akavir invasion anyways.
Given Bethesda's chronic behind-the-times-ness and how much of the development was alongside Starfield, I fully expect TES6 to involve a multiverse. Any inconsistency, every Dragon Break, any unreliable narrator or canon propaganda, boom! Multiverse. Maybe even going so far as to tie it into the plot and reuse the new game+ system they already built.
I just don’t have any faith in Bethesda’s writing anymore after Starfield. Fallout 4 story was just eh but at least the companion in that game was pretty well written and pretty likable.
What was the actual story? That game came out flew under my radar by the time I realized it came out everybody had nothing new or all that good to say, weapons are a mess I know for example.
@@VengeanceN7 fallout 4 story was just average at best. It’s pretty much “find your missing son” but honestly it’s weird that the game is advertised as be who you wanna be but then proceed to give your character a name, an already existing back story for both genders and among other thing.
@@VengeanceN7 Nuclear war breaks out and your character, spouse, and child get frozen in Vault 111. Flash forward a few decades, you wake out of cryosleep to see your spouse shot and son stolen by a group of thugs. Those thugs then force you back into cryosleep and you wake up some undiscernible amount of time later. Cue John Wick rampage throughout the wastes trying to find your son. Learn people are being kidnapped and replaced with synthetic human machines. Suspect that your son was kidnapped by those same people. Learn the location of their base which can only be accessed via teleporter. Side with the American Founding Fathers LARP Superhero Team, Robot Lives Matter, Brotherhood of Robot Lives Don't Matter, or raiders that never mentally progressed past the age of 9. Use your faction's resources to build a teleporter and gain entry into the kidnappers' base. Act surprised as your son turns out to be physically older than you and leads the organization of kidnappers. Your son also has cancer and will die about 3 days after you meet him, but he wants to leave the kidnapping organization to you so that 'pure' and 'untainted' civilization can go on, after you nuke the entire overworld again. The end.
@@VengeanceN7 &lc=UgwFyV5touMwCQje7Nt4AaABAg.A2ThqwLlwtDA2WF4UHaZ0M attach to the end of this video link to see the terrible truth that youtube wants to censor Truly dark stuff, folks. I don't know how the world can keep spinning with what I wrote.
I don’t understand how you can still be hopeful about TES 6 after both Fallout 76 and Starfield. Those games do not just have writing issues, they have fundamental design issues and have gone backwards on the best things Bethesda added to the franchise: Radiant NPCs Great Worlds that are fun to explore (they had this always and then Starfield comes out the entire game is about exploring just that now there is nothing interesting to explore anymore) Every Location being unique Every neutral/ friendly NPC being unique … So again how do you have any hope of Elder Scrolls 6 being any good?
I don't think skipping past the Second Great War is a good thing idea. With how Skyrim set the Thalmor up as the next big villain, it would be anticlimactic to just jump into the future and have it all resolved in a book. If anybody here is familiar with the Mass Effect series, think Andromeda being the next game after ME2. As for Elder Scrolls 6, I really have only one hope - that Bethesda will share good modding tools very soon, and that the modding community will thrive. Frankly, the stories in Skyrim are boring, be it main quest or factions. Sure, we've all played it tens of times and know it by heart, but even without that, they're pretty poorly written. Skyrim is not one of the greatest games of all time, but it certainly is one of the greatest modding platforms of all time. I would be satisfied with ES6 being the same, because I doubt it will manage to be better than that.
There're guys remaking Vampire the Masquerade games in Skyrim, and with how insane stuff can get with a couple of reshades and combat mods like MCO, Eldenrim and Inpa Sekiro, and everything that Enderal is, Skyrim itself is practically a game engine these days.
Another idiot came to insult Skyrim. Honestly, the stories in Skyrim ARE NOT BORING, the stories in Skyrim are interesting, interesting, engaging and entertaining, and the stories in Skyrim are WELL WRITTEN. Stop insulting Skyrim, you fucking asshole.
this got me thinking So here’s what I’d do for ES-6 • Dragon Born is recorded by history as being a powerful being that might be either an avatar of Akatosh, Shorr, Lorkhan, Sithis, Auriel or Herma-Mora depending on what cult you ask. Regardless of what you believe, whoever the dragon born was, they figured their power was way too powerful for mortal hands so they at one point vanished, perhaps to either Apocrapha or Atmora or Lyg. This will all be in books and ES-6 is 200 years later. • Thalmor are a little more than elf fashies so we make it so they have all be slowly tricked by Jygallag, the player beats both the Thalmor and Jygallag. And that’s not even the main quest. The main quest is you join an adventurer’s guild and help re-build a half-destroyed museum at the Isle of Balfiera. So the main story is about piecing together history between ES-1 (and ESO) to ES-6. • Other provinces are their own independent nations and are basically 9 different nations. So Valenwood is a republic and Skyrim is total lawless bandit shit and Cyrodiil is Cyrodiil. • Akavir can be a DLC, imagine shivering isles but better and you find out about the nerevarine, vivec and Uriel the 5th. But Cotho’s right, it’s very complicated and pretty damn bloated. Or alternatively, if I woke up and I was the head of ES-6's writing team, I'd just scrap everything above, have it set 1,000 years after ES-5 and you're a prisoner on a ship and you and your fellow prisoners take control of it from The Republic of Tamriel or what have you, and you and your crew become stranded in Lyg. Que an emotional adventure, imagine Last of Us 1 meets Walking dead but set in the most balls-to the wall mystical setting. I'd make it a tear jerker and each crew member would be a memorable and extremely developed character. (namely because they'd be the only NPCs that won't murder you on sight). But this is all just me spit balling.
Honestly, I was okay with the mediocre writing in Fallout 4 and Skyrim because of the fun sandboxes we could explore in those games, and mods only made those sandboxes better with gameplay overhauls, new weapons and armor, and quests with actual good writing. Unfortunately, Starfield took away those sandboxes in favor of 1,000 smaller, computer generated sandboxes with next to nothing to do in them. The one thing modern Bethesda truly had going for them was gone, and I think that was ultimately why so many people were so disappointed with Starfield (on top of the higher expectations the gaming community has). Going off of Starfield, Elder Scrolls VI will likely be a disappointment. Even if we get the fun, giant sandbox back, mods have already spoiled me to a point where I will likely not be interested in the vanilla version of the Elder Scrolls VI, and there's very little chance that the writing will be at all good. At best, I will wait a few months to a year to pick up the game, and at worst I'll probably just not play it all. I am much more excited for projects such as Tamriel Rebuilt, Skywind, Skyblivion, Beyond Skyrim, Odyssey of the Dragonborn, and Apotheosis than I am for Elder Scrolls VI.
I dunno man, if we are going to Hammerfell like people have been saying, I'm fucking hyped to get more information on the Worldskins. The implications of other kalpa's being totally unlike the current one, that previously all other iterations had simpler beginnings and endings, and that this incarnation of the world is not merely another instance, but quite literally all those previous worlds bound together, inescapable and indestructible against so many forces willing it to end to the extent that it seems even Auriel/Akatosh seeks to will this world to close *and can't.* The idea that Lorkhan's treachery in the Yokudan myth was cosmically exceptional to the extent that Nirn is entirely unlike every other kalpa, the implications that things like the Hist and its fledgling Argonians are direct carryovers, having been here somehow before the first nedes arrived, all of it's just really fucking cool and I would love to see how this mythology factors in. That and, like, I wanna see the Sword Singing. For as much doom and gloom as there is around the whole "Nuh-UH! Bethesda BAD NOW! Everyone BAD NOW! Starfield NOT FUN and Skyrim 2 NOT GOING BE FUN NEITHER!! 😠😠😠" brainrot, I have faith that if nothing else it'll be a fun game when the dust settles, regardless of the public perception. After seeing the crunch demands on Cyberpunk, the "Evil Bad Devs Hate Puppies And Made Bad Game!!!" nonsense, only for the game to be fun at launch anyway, then genuinely become one of my favorite games as patches rolled out, I'm done with Twitter bullshit and backlash. Starfield was pretty fun for me, regardless of the screeching from the peanut gallery. I'm sure TES VI will be fun too.
I think Jygalag being the big threat is pretty solid idea, you could have a cult of the greymarch or something rise to power in whatever province you set the game, with the empire in decline and falling apart a cult of order can be something people flock too , kinda like the oblivion crisis but your fighting a gorilla war trying to stop them bringing jygalag to nurn, id enjoy that as a main quest Akavir invading could be fun but it would mean introducing there whole culture religions and integrating them into the lore which would be cool but could really backfire if done wrong The lore has always been super complicated and retconned And all Bethesda games kinda suck at release it takes, the games run of dlc to come out and mods to be released for them to become absolutely amazing games I remember not liking Skyrim when it came out because it wasn't like morrowind and oblivion it was only years later I fell in love with the game And to be honest more than the main plot being a good story I've always thought the world being interesting is more important Having interesting factions, side quests and world building lays a solid foundation for the game
The fallout tv show is bad for fallout lore as a whole because there are huge inconsistencies and then to add insult to injury, they basically bombed and killed all your favorite factions
Currently replaying Skyrim for the first time since 2014 (Ultimate Edition) and also trying out the DLCs for the first time. The inconsistencies in quest design are atrocious (the differences between The Companions quests and The Thieves' Guild, for example). I think the reason Skyrim is so beloved at this point is the sense of exploration + music + enchanting/alchemy/smithing + the occasional memorable quest. That is where Skyrim shines and I enjoy it the most. It's not only the poor quest writing that breaks immersion and enjoyability, however, I also experienced so many game breaking bugs that are only fixable through glitching (wooden plate + whirlwind sprint to get through Volkihar gates when they refuse to open, for example, or the cave that traps followers and is only fixable by going to Solitude jail). Any rose colored glasses I had are now cracked for future installments.
Its gonna be another bethesda game. I actually am gonna take the risk and say that it wil be an improvement on skyrim gameplay wise. Bethesda has actually been making incremental improvements to their games per title. Hell starfield actually has some of the more interesting quests they have made troughout their time making games. The truth is that bethesda's (post-morrowind) style of game-design (except for exploration, that shit is 🔥🔥🔥) simply is not what i look for in an rpg. Thats why i always use like 1000+ mods. You know, very wide. Little depth. I also need to acknowledge that bitching on bethesda is a very popular thing to do
Bethesda doesn't give a shit about canon, that's clear. We see time and time again that they have no plan, they basically don't think about ES games as something interconnected, every game can basically be it's own thing, seeing how fucked the canon gets in each installment.
On one hand, dragon break the past, on the other hand, our choices mean nothing and the Dragonborn slipped on a banana peel and died, so they couldn’t do anything meaningful after finishing their journey like becoming the emperor, destroy the thalmor, free the ancient companions from hircine, truly cut off mundus from oblivion, or anything that the chosen one could do.
No it would be the case that the dragonborn didn't care cuz being the dragonborn means the urge to dominate ,to take power, to take what's not his own , yes he defeated Alduin / harkon/miraak but when you see them from another perspective you'll realize the dragonborn did all of those "heroic acts" to expand his own power and influence
@@sacredpower7530 well anything you did in game is canon and non canon at the same time (no this isn't about dragon breaks) The concept of the prisoner is one of true freedom to do whatever we want , each protagonist in ES has a journey (prison>>>escape>>>start of the journey>>>> an empty space that you can fill with whatever you want >>>>>end of journey>>>disappearance) Gameplay wise you can dom whatever you want from the content you're given but lore wise you can do anything from traveling all of the realms of oblivion to exploring the moons , aetherius...etc So the answer is your choices do matter but most people wouldn't know the dragonborn as the harbinger of the companion or the listener of the dark brotherhood they'll know him as the last dragonborn who defeated evil beings while protecting tamerial
Honestly I would just be content if TES: VI manages to keep the identity of the franchise and avoids trying to appeal as larger an audience as possible. I’m aware it’s quite unrealistic since it happens to every IP as it grows; I just hope it preserves that uniqueness we are all here for. PD: Cotho I’ve been binging every single of your elder scrolls videos and they’re all so good. Except for the Beyond Reach one which I’m planning on playing myself. You’ve been really inspiring and made me want to start doing some video editing myself. Do you have any tips or tools you’ve used that you can recommend??
Best tip I can give: You are not gonna get everything right from the start. Make a few uploads, toy around with recording and editing software and in time you get better and better at it, but unless you have film making background, don't expect 10/10 quality right away.
I'm impressed in how positive you still think. After all Bethesda has done. They literally kept lying to us, their fans. They kept treating us like dumb children who can be fooled over and over again. Their games get worse and worse with each released game. Here are my predictions for Elderscrolls VI Hammerfell: Bigger map than Fallout 4s. Mainquestline better than Starfields, but on-par with Fallout 4s at best. Repetitive and unmotivated sidequests. DLCs that are going to be feeling like rip-offs of previous Bethesda games' DLCs. Stiff moving NPCs with no soul. Bethesda's unwillingness to listen to fans, even though Todd Howard himself will say things like "We listened to your critique on Starfield to make this game what you all wished for all along". Its going to be lies. They did this so often already. We as Bethesda fans have to stop forgiving them over and over again. Let's see what ES6 will actually be like. I will buy it probably. But not on release. I used to be Bethesda's biggest fanboy. And now I'm just devastated and desillusioned.
I'd strongly assume they WILL revolve the whole antagonism around the Thalmor because it's the most mainstream demographic they could appeal to in terms of the obvious villainy posed by them. Bear in mind Bethesda has been adamant about dumbing down each iteration from a lore standpoint just for the sake of appealing to a (IMO, imaginary--which is to say, I think Bethesda fails to realize that more people out there WANT weird or unique lore and stories) broader audience.
We can probably already predict the stories and quests based on Skyrims 1 mile wide 1 inch deep approach to quest design of endless fetch quests. I bet all the major factions and side quests are all going to be once again going to X to retrieve Y
But imagine continuing the story as dovakin. I mean ppl were baisicle growing into that character for over last 10 years. Just go with it. Continue that story, as another dragonborn adventure.
Just found your channel and wanted to chime in: you seem to be under the impression there’s a continuity in ES games. There isn’t. Bethesda has always just ignored the previous games and done something different and (very often) contradictory with each new game. The end of Daggerfall was ignored by inventing dragon breaks and dismissing every other thread left over in the game. Morrowind was ignored by having the Neravarine go to Akivir during oblivion with no additional information about them. Skyrim ignores oblivion by being set far into the future and having the hero disappear by possibly becoming Sheogorath. I don’t see any reason Bethesda won’t just ignore ESO and Skyrim for ES6 like they’ve always done. Yes it sucks, yes it’s bad story telling, but that’s how it is unfortunately.
I like this video and appreciate your concern, it is more reasonable than most similar videos. I don't necessarily want to say you are wrong, but I feel the focus on the community and their feelings is a bit misplaced. For example, I am a Morrowboomer who has probably 40,000-50,000 hours lived on the island of Vvardenfell. When Oblivion came out several of us did not like the game, you can't even levitate. We still played through the game, and when we were done went back to Morrowind. Same happend with the Oblivion Community when Skyrim came out the first time. Everytime a new Elder Scrolls game comes out the community grows, while some stay behind. If you enjoy the new game, then enjoy the new game. If you don't enjoy the new game, whether because of lore or mechanics, than continue enjoying the old game. I enjoy all the Elder Scrolls games I have played, but I will always be an N'Wah first and last, and for the last 22 years I haven't been alone in that, and in another 22 years when Elder Scrolls VI is finally released, I will enjoy it for what it is, then I shall go back to being an N'Wah.
Yes but when will you deliver us a totally-not-drawn-out-and-original 40 hour Skyrim retrospective? I'm bored with my life and need something to bring the great end void that little bit closer. May Belharza bless this channel.
This is Bethesda we're talking about, they cannot deal with linear one threaded storylines that require basically almost close to no effort to keep on track with because for some ungodly reason they refuse to have an actual lore master in their writing room, I can barely grasp most of TES lore myself, so I know for a fact that the people that made the Kid in a fridge quest in FO4 can't either. I do feel like their philosophy when it comes to storytelling comes down to emotions over lore and sensible plotting, which it's not necessary an awful thing, but if those aspects have to suffer, and the stories themselves are the most incompetent garbage platitude filled nonsense ones this side of the observable universe, I really don't think that trade-off is really worth, especially if it's just for the sake of "Keeping things simple" or "Avoiding loredumps" as some hack writer that shall remain unnamed would put it, I honestly don't know why Bethesda hasn't got it yet, but I feel like people like delving deep into lore now, love them or hate them, lore in From games captivated people ever since Demon's Souls in 2009 for a good reason, speculation is what keeps these communities alive, and incidentally it's also why people still talk about Numidium and the disappearance of the Dwemer after almost three decades but barely anyone talks about, well... what even is Iconic or obscure in Skyrim again? Miraak? The Bugs in Jars? Even then, if narrative could be disregarded, because as usual, mod authors tend to eclipse Bethesda in that aspect basically in every single way, what does worry me is what their approach to the actual gameplay balance is gonna be, which itself is a whole can of worms that I really don't wanna get into now (and Starfield is not exactly filling me with confidence tbh), I kinda surrender myself to the fact that in all likelihood ES6 is going to be at worst exceedingly mediocre under all aspects, or at best Skyrim, again, God knows that Beth still knows damn well that they can just repackage that game, sell it, and call it a day, they did it with FO4, they did it with Starfield, and probably they will with the next Elder Scroll game unfortunately, happy to be wrong, but it ain't looking good skip.
How can you be so confident gameplay wise it will be great? Since ESV we have had fallout 4 76, a slew of mobile trash and starfield. The company keeps going down not up in terms of quality.
1- I'm not the biggest Fallout fan, but I think that people just are so starved for good content (because most of modern TV and games are garbage), that they accepted "the average" as the new "good". The show has some serious issues with the events, locations, and characters, most of all. Most of what they are doing doesn't really makes sense, villains included. So, in a way, the show is truly a classic Bethesda experience. 2 - I'm not so sure about either time skip, or immediate continuation of the events. Have you seen the Reddit threads discussing the topics of the Great War and Skyrim's Civil War? They can be quite heated, so skipping the conclussion of Civil War and 2nd Great War would probably be the least divisive option, but still quite a lot on people on both sides would be mad that such important topic was glossed over. As for immediate continuation, it has the same issues with the Civil War and Great War (unless it didn't started yet). The fault is a purely Bethesda's fault for waiting so long for the sequel, and letting the players blow this conflict out of proportions. 3 - Who would be the protagonist? New challenger approaches, or it would be still the Last Dragonborn? And what of the Nerevarine? Does the "Last" mean that TLD is actually the last that there ever will be, or the last that the prophecy of Alduin's Wall and the Book of Dragonborn have predicted at the time, and there might be others eventually? The sequel taking place in Akavir could be a good way to escape the story and narrative trappings of TESV, but Todd told us that Akavir is not even in the distant plans yet. Anyway, I think if I were Bethesda, I would ask the devs of Beyond Skyrim what the general idea of the story is, how the endings will look, and so on. Then if I had everything settled with them, and discussed the lore with them and consulted Kirkbride on it, I would canonize the project, and incorporate its events, story, and endings (or choose just one) into TESVI. It would be seen as good PR move, and when it comes to story and gameplay, modders have already proved that they are leagues above Bethesda. It would build a lot of good will with the community, but would require some coordination with and between the modders.
It could work, but hadn't Todd told us in the interview that they purposely left Akavir mysterious and vague, and have no intention of doing it anytime soon?
To be honest, after the failure of starfield i am feeling pessimistic about the future of Bethesda games. The main story of their games has been very mediocre and the fact that how clean Starfield was made me feel that they are no longer comfortable trying out more riskier stuff which puts old Morrowind with its slave and drug trading quests to shame. I can't help but feel that it's only going to be downhill from here unless they actually listen to the criticism they've gotten from the whole fiasco. I personally wouldn't mind if they also got new writers because Emil seems to be only writing the same stuff over and over again and then ferociously defending his honor on twitter when people don't like his writing. In fact, i can imagine that next tes is going to have a yet another dark brotherhood questline where the entire dark brotherhood chapter gets wiped out and MC has to rebuilt it from the scratch. Oh and also the main character is a prisoner but has some mysterious magical powers (is probably a dwemer born which lets him tap into tonal magic or something or Jyggalag in mortal form but it's only revealed later on in the game) and is destined to make big things for the world, AKA exactly what Skyrim's story was but with new coat of paint.
Get some respected modders, give them a REAL game engine and let Michael Kirkbride do the writing. Bethesda, sit back and write the checks. Poof, Elder Scrolls 6.
I come from the future and it's going to suck, Fallout 4 and Starfield are just enough proof. Skyrim was the last (semi) good game Bethesda will ever do. Let's be realistic. At this point I trust modders more than developers.
Maybe they could make TES game in a different way? Here's an idea - we play as Dovahkiin again, and the game takes place shortly after Dragonborn DLC, year or two later. 2nd Great War starts, and we come to the rescue. Gameplay wise, it's very similar to Shadow of Mordor/War games: we can use Unrelenting Force to breach the gate of forts, Battle Fury to boost our soldiers & champions, Bend Will to turn enemy soldiers & champions to our side, Storm Call to devastate the battlefield, and Call Odahviing to fly around and burn the enemy hordes with dragon's fire (dps option) - or Durnehviir to raise enemy soldiers as our undead cannon fodder, to save up our own troops. We can send assassins to kill enemy commanders, but we have to take into the account that most likely it will be us who will receive a visit from Thalmor's assassin. The game takes place in Cyrodiil, Hammerfell and High Rock, and there is some amount of freedom of exploration, but you must beware of enemy - after all, Thalmor has skilled mages, and Paralyze spell could easily be our end. Besides, no matter how powerful, we won't be able to hold entire Colovia on our own. We can import certain items into the new game straight from Skyrim, but restricted to certain unique items: unenchanted Skyforge Steel Sword, Miraak gear, Konahrik, Gauldur Amulet, Amulet of Articulation, Aetherial Gear, Auriel's Bow, Daedric Artifacts, White Phial, Wuuthrad, Staff of Magnus, Chillrend, Dragonbane, Bolar's Oathblade, Ysgramor's Shield and Archmage's robes. Also, Arvak, in badass armor, and all vanilla spells. We can also send our forces and champions to capture forts, towns, villages, farms and mines. The final part of the campaign is us crushing the final enormous army of Dominion at the Hammerfell / Elsweyr border. Then we get a cutscene how we quickly gained ground in Elsweyr, and when the fighting was near end there, Bosmeri people have started an uprising in Valenwood, and overthrew Thalmor there, resulting in Aldmeri Dominion disbanding into single Kingdom of Alinor, with no vasal states, and Thalmor disbanded, resulting in an age of peace and prosperity. What do you think?
I'll be kinda real, everyone's worried that ES 6 won't live up to the hype, but I don't think any Bethesda game has really lived up to the hype since at least Oblivion lol
Lisan al-gaib
Wrong franchise but I agree!
To be fair at this point I'm happy to accept the Beyond Skyrim proyects as TESVI, or Skyrim 2.0 I guess
idk, beyond reach was vastly overrated. If that's the voice acting we have to look forward too, im good, that mod had like 3-4 good va's and probably 2 dozen characters that sound like utter shit, even in moments that are critical to the story.. Beyond reach's writing is also vastly overrated. 6/10 at best. The map design is also fuckin garbage. Ill give it points for some creative bosses, but the mod is buggier than the skyrim civil war, which is crazy to fuckin think about. You guys are clowns for thinking the mod series is as good as it is tbh
Only thing that could make me hopeful for TES6 is if they announce Kirkbride is coming back.
I think what's likely to happen is the further dumming down of the narrative to suit more casual players. At best we can hope for the war against the Thalmor. Bethesda has shown to be determined to ignore the "weirder" side of TES. Real fucking sad man, they have a goldmine of material to pull from and yet the execution almost always ends up being fucky. Will give it a go but difficult to be optimistic.
Absolutly agree with u. I still play TES III to this day because of its weirdness
Elden Ring, Witcher 3, RDR2, Cyberpunk and Baldurs Gate 3 all show that a watered down narrative doesn’t suit casual players.
Stop with this stupid argument.
I hope to god they don't base the story off of a war with the High Elves, seriously, I don't want it ruined after year of build up, by just being you and 8 guys storming the capital city.
@@Prodrentjet Skyrim SE can easily handle 50+ units, so if they don't botch the engine upgrades, this should be a thing of the past.
Between the;
- Mediocre writing
- Their obsession with the creation engine
- Their lack of practice with melee-focused games (Think of the understanding of melee combat that Fromsoft had when they got to Elden ring when they had already made DS 1-3 Sekiro and Bloodborne)
- Loading................................... Screens
- Their unwillingness to make the player engage with any part of the game
- Their unwillingness/incapability to go in-depth with any topic/idea...
And many more...
I am more excited for the final version of Unslaad than Elder Scrolls 6...
"mediocre writing" I think Bethesda is creatively bankrupt. They reuse old ideas or steal from other franchises. Miraak? LOTRs Witchking. Synths? Replicants from Blade Runner (They even have those Synth Coursers which basically are Blade Runners.) Serana? Serene from Underworld (they completely stole the vampire transformation from Marcus from Underworld, too).
It doesnt end there. Take Fallout 4 for example. Fallout 3s DLC Point Look-Out is super similar to Fallout 4s Far Harbor. Yeah there are other factions, but the ideas are similar. Fallout 4s Nuka World is like Fallout 3s The Pitt. Or Skyrims Dragonborn DLC sends you to Solstheim. Just like Morrowind did in The Tribunal.
The stories are written horribly ON PURPOSE. Emil Pagliarulo actually said that the players dont care about lore or smart stories. Bethesda treats players like they are dumb.
@gordyrroy I can't think of Fallout 4 without thinking of Heavy Rain, lol. To be fair, Pagliarulo wasn't a main writer until Fallout 4 (Tho he did work in some of the Black Brotherhood quests). Yes, he can't write for shit BUT I think the problem is beyond just him... Modern Bethesda, in general, can't write for shit... compare them to the writing from CDPR or Baulders Gate, they don't hold a candle... worse yet, they sometimes stumble upon decent, if not great ideas, but they do nothing with them...
Alduin could have had an interesting arc where since he was the bringer of the new world like Paarthurnax said, he could have had a sense of duty, to the lives that would flourish from the new world and comment on the corruption of the current world... but no... he just brags about killing my brethren because evil dragon...
Damn... everyone hates bathesda xD. I guess I will make another small video at some point explaining my {somewhat} optimism. But 100% I agree with your points, I just think that if there ever was a time for them to sit down, learn, and grow, it is LITERALLY now or never, and I want to believe that after fallout 4, 76, and starfield they speedrun every single shortcoming imaginable, so surely they can't go anywhere but up, right? But that just might be me being too optimistic or giving them to much credit. We shall see!
@cotho. I do want to be clear, tho. I'll be super happy if my comments age like milk and ES 6 is a fantastic game, and I was just being pessimistic, but with the evidence currently... I can't really subscribe to that thought... who knows tho, maybe your upcoming video will change my mind :D
I just hope they don't add some silly anime-like fighting system. I wanna feel weight, I wanna see different directions. I don't wanna see my character doing backflips mid air and doing 10 360's slashes with a sword and shi.
*Uriel V isn't missing, he's dead. The last Septim Emperor, Patrick Stewart, died 200 years before the beginning of Skyrim. If Uriel V is still alive, he'd be, like, 400 years old.
If anything, we'd be dealing with his descendants who, after 200+ years, would be more Akaviri than Tamrielic so it would just be an Akavir invasion anyways.
Very good point! There have been a lot of cases of notable people "cheating death", but the whole "ancestors of a dragonborn" sounds interesting.
not if Akavir is the Future
how could he be considered for skyrim? even without the 200 years, he'd be too old
TESVI will flop. I'm sorry. Bethesda has no credibility anymore. They are not the same company that brought us Oblivion and Skyrim
Given Bethesda's chronic behind-the-times-ness and how much of the development was alongside Starfield, I fully expect TES6 to involve a multiverse. Any inconsistency, every Dragon Break, any unreliable narrator or canon propaganda, boom! Multiverse. Maybe even going so far as to tie it into the plot and reuse the new game+ system they already built.
I just don’t have any faith in Bethesda’s writing anymore after Starfield. Fallout 4 story was just eh but at least the companion in that game was pretty well written and pretty likable.
What was the actual story? That game came out flew under my radar by the time I realized it came out everybody had nothing new or all that good to say, weapons are a mess I know for example.
@@VengeanceN7 fallout 4 story was just average at best. It’s pretty much “find your missing son” but honestly it’s weird that the game is advertised as be who you wanna be but then proceed to give your character a name, an already existing back story for both genders and among other thing.
@@VengeanceN7 Nuclear war breaks out and your character, spouse, and child get frozen in Vault 111. Flash forward a few decades, you wake out of cryosleep to see your spouse shot and son stolen by a group of thugs. Those thugs then force you back into cryosleep and you wake up some undiscernible amount of time later. Cue John Wick rampage throughout the wastes trying to find your son. Learn people are being kidnapped and replaced with synthetic human machines. Suspect that your son was kidnapped by those same people. Learn the location of their base which can only be accessed via teleporter. Side with the American Founding Fathers LARP Superhero Team, Robot Lives Matter, Brotherhood of Robot Lives Don't Matter, or raiders that never mentally progressed past the age of 9. Use your faction's resources to build a teleporter and gain entry into the kidnappers' base. Act surprised as your son turns out to be physically older than you and leads the organization of kidnappers. Your son also has cancer and will die about 3 days after you meet him, but he wants to leave the kidnapping organization to you so that 'pure' and 'untainted' civilization can go on, after you nuke the entire overworld again.
The end.
@@VengeanceN7 &lc=UgwFyV5touMwCQje7Nt4AaABAg.A2ThqwLlwtDA2WF4UHaZ0M attach to the end of this video link to see the terrible truth that youtube wants to censor
Truly dark stuff, folks. I don't know how the world can keep spinning with what I wrote.
Fallout 4 story is way lower than " eh " when you consider all of its inconsistency and plot holes
I don’t understand how you can still be hopeful about TES 6 after both Fallout 76 and Starfield.
Those games do not just have writing issues, they have fundamental design issues and have gone backwards on the best things Bethesda added to the franchise:
Radiant NPCs
Great Worlds that are fun to explore (they had this always and then Starfield comes out the entire game is about exploring just that now there is nothing interesting to explore anymore)
Every Location being unique
Every neutral/ friendly NPC being unique
…
So again how do you have any hope of Elder Scrolls 6 being any good?
I don't think skipping past the Second Great War is a good thing idea. With how Skyrim set the Thalmor up as the next big villain, it would be anticlimactic to just jump into the future and have it all resolved in a book. If anybody here is familiar with the Mass Effect series, think Andromeda being the next game after ME2.
As for Elder Scrolls 6, I really have only one hope - that Bethesda will share good modding tools very soon, and that the modding community will thrive. Frankly, the stories in Skyrim are boring, be it main quest or factions. Sure, we've all played it tens of times and know it by heart, but even without that, they're pretty poorly written. Skyrim is not one of the greatest games of all time, but it certainly is one of the greatest modding platforms of all time. I would be satisfied with ES6 being the same, because I doubt it will manage to be better than that.
There're guys remaking Vampire the Masquerade games in Skyrim, and with how insane stuff can get with a couple of reshades and combat mods like MCO, Eldenrim and Inpa Sekiro, and everything that Enderal is, Skyrim itself is practically a game engine these days.
Another idiot came to insult Skyrim. Honestly, the stories in Skyrim ARE NOT BORING, the stories in Skyrim are interesting, interesting, engaging and entertaining, and the stories in Skyrim are WELL WRITTEN. Stop insulting Skyrim, you fucking asshole.
this got me thinking
So here’s what I’d do for ES-6
• Dragon Born is recorded by history as being a powerful being that might be either an avatar of Akatosh, Shorr, Lorkhan, Sithis, Auriel or Herma-Mora depending on what cult you ask. Regardless of what you believe, whoever the dragon born was, they figured their power was way too powerful for mortal hands so they at one point vanished, perhaps to either Apocrapha or Atmora or Lyg. This will all be in books and ES-6 is 200 years later.
• Thalmor are a little more than elf fashies so we make it so they have all be slowly tricked by Jygallag, the player beats both the Thalmor and Jygallag. And that’s not even the main quest. The main quest is you join an adventurer’s guild and help re-build a half-destroyed museum at the Isle of Balfiera. So the main story is about piecing together history between ES-1 (and ESO) to ES-6.
• Other provinces are their own independent nations and are basically 9 different nations. So Valenwood is a republic and Skyrim is total lawless bandit shit and Cyrodiil is Cyrodiil.
• Akavir can be a DLC, imagine shivering isles but better and you find out about the nerevarine, vivec and Uriel the 5th.
But Cotho’s right, it’s very complicated and pretty damn bloated.
Or alternatively, if I woke up and I was the head of ES-6's writing team, I'd just scrap everything above, have it set 1,000 years after ES-5 and you're a prisoner on a ship and you and your fellow prisoners take control of it from The Republic of Tamriel or what have you, and you and your crew become stranded in Lyg. Que an emotional adventure, imagine Last of Us 1 meets Walking dead but set in the most balls-to the wall mystical setting. I'd make it a tear jerker and each crew member would be a memorable and extremely developed character. (namely because they'd be the only NPCs that won't murder you on sight).
But this is all just me spit balling.
Honestly, I was okay with the mediocre writing in Fallout 4 and Skyrim because of the fun sandboxes we could explore in those games, and mods only made those sandboxes better with gameplay overhauls, new weapons and armor, and quests with actual good writing. Unfortunately, Starfield took away those sandboxes in favor of 1,000 smaller, computer generated sandboxes with next to nothing to do in them. The one thing modern Bethesda truly had going for them was gone, and I think that was ultimately why so many people were so disappointed with Starfield (on top of the higher expectations the gaming community has).
Going off of Starfield, Elder Scrolls VI will likely be a disappointment. Even if we get the fun, giant sandbox back, mods have already spoiled me to a point where I will likely not be interested in the vanilla version of the Elder Scrolls VI, and there's very little chance that the writing will be at all good. At best, I will wait a few months to a year to pick up the game, and at worst I'll probably just not play it all. I am much more excited for projects such as Tamriel Rebuilt, Skywind, Skyblivion, Beyond Skyrim, Odyssey of the Dragonborn, and Apotheosis than I am for Elder Scrolls VI.
I dunno man, if we are going to Hammerfell like people have been saying, I'm fucking hyped to get more information on the Worldskins.
The implications of other kalpa's being totally unlike the current one, that previously all other iterations had simpler beginnings and endings, and that this incarnation of the world is not merely another instance, but quite literally all those previous worlds bound together, inescapable and indestructible against so many forces willing it to end to the extent that it seems even Auriel/Akatosh seeks to will this world to close *and can't.*
The idea that Lorkhan's treachery in the Yokudan myth was cosmically exceptional to the extent that Nirn is entirely unlike every other kalpa, the implications that things like the Hist and its fledgling Argonians are direct carryovers, having been here somehow before the first nedes arrived, all of it's just really fucking cool and I would love to see how this mythology factors in.
That and, like, I wanna see the Sword Singing.
For as much doom and gloom as there is around the whole "Nuh-UH! Bethesda BAD NOW! Everyone BAD NOW! Starfield NOT FUN and Skyrim 2 NOT GOING BE FUN NEITHER!! 😠😠😠" brainrot, I have faith that if nothing else it'll be a fun game when the dust settles, regardless of the public perception.
After seeing the crunch demands on Cyberpunk, the "Evil Bad Devs Hate Puppies And Made Bad Game!!!" nonsense, only for the game to be fun at launch anyway, then genuinely become one of my favorite games as patches rolled out, I'm done with Twitter bullshit and backlash.
Starfield was pretty fun for me, regardless of the screeching from the peanut gallery. I'm sure TES VI will be fun too.
I think Jygalag being the big threat is pretty solid idea, you could have a cult of the greymarch or something rise to power in whatever province you set the game, with the empire in decline and falling apart a cult of order can be something people flock too , kinda like the oblivion crisis but your fighting a gorilla war trying to stop them bringing jygalag to nurn, id enjoy that as a main quest
Akavir invading could be fun but it would mean introducing there whole culture religions and integrating them into the lore which would be cool but could really backfire if done wrong
The lore has always been super complicated and retconned
And all Bethesda games kinda suck at release it takes, the games run of dlc to come out and mods to be released for them to become absolutely amazing games
I remember not liking Skyrim when it came out because it wasn't like morrowind and oblivion it was only years later I fell in love with the game
And to be honest more than the main plot being a good story I've always thought the world being interesting is more important
Having interesting factions, side quests and world building lays a solid foundation for the game
The fallout tv show is bad for fallout lore as a whole because there are huge inconsistencies and then to add insult to injury, they basically bombed and killed all your favorite factions
Currently replaying Skyrim for the first time since 2014 (Ultimate Edition) and also trying out the DLCs for the first time. The inconsistencies in quest design are atrocious (the differences between The Companions quests and The Thieves' Guild, for example). I think the reason Skyrim is so beloved at this point is the sense of exploration + music + enchanting/alchemy/smithing + the occasional memorable quest. That is where Skyrim shines and I enjoy it the most.
It's not only the poor quest writing that breaks immersion and enjoyability, however, I also experienced so many game breaking bugs that are only fixable through glitching (wooden plate + whirlwind sprint to get through Volkihar gates when they refuse to open, for example, or the cave that traps followers and is only fixable by going to Solitude jail).
Any rose colored glasses I had are now cracked for future installments.
A new race in Akir if we go there, I would like to play as a minotaur
Its gonna be another bethesda game.
I actually am gonna take the risk and say that it wil be an improvement on skyrim gameplay wise. Bethesda has actually been making incremental improvements to their games per title. Hell starfield actually has some of the more interesting quests they have made troughout their time making games.
The truth is that bethesda's (post-morrowind) style of game-design (except for exploration, that shit is 🔥🔥🔥) simply is not what i look for in an rpg. Thats why i always use like 1000+ mods.
You know, very wide. Little depth.
I also need to acknowledge that bitching on bethesda is a very popular thing to do
Bethesda doesn't give a shit about canon, that's clear. We see time and time again that they have no plan, they basically don't think about ES games as something interconnected, every game can basically be it's own thing, seeing how fucked the canon gets in each installment.
All I can say is: Basically every pet/cosmetic in eso's lootcrates proves your point...
On one hand, dragon break the past, on the other hand, our choices mean nothing and the Dragonborn slipped on a banana peel and died, so they couldn’t do anything meaningful after finishing their journey like becoming the emperor, destroy the thalmor, free the ancient companions from hircine, truly cut off mundus from oblivion, or anything that the chosen one could do.
No it would be the case that the dragonborn didn't care cuz being the dragonborn means the urge to dominate ,to take power, to take what's not his own , yes he defeated Alduin / harkon/miraak but when you see them from another perspective you'll realize the dragonborn did all of those "heroic acts" to expand his own power and influence
Wait so our choices don't even matter and what we do/accomplish is pointless? I hope that isn't the case cause that suck immensely.
@@sacredpower7530 well anything you did in game is canon and non canon at the same time (no this isn't about dragon breaks)
The concept of the prisoner is one of true freedom to do whatever we want , each protagonist in ES has a journey (prison>>>escape>>>start of the journey>>>> an empty space that you can fill with whatever you want >>>>>end of journey>>>disappearance)
Gameplay wise you can dom whatever you want from the content you're given but lore wise you can do anything from traveling all of the realms of oblivion to exploring the moons , aetherius...etc
So the answer is your choices do matter but most people wouldn't know the dragonborn as the harbinger of the companion or the listener of the dark brotherhood they'll know him as the last dragonborn who defeated evil beings while protecting tamerial
Honestly I would just be content if TES: VI manages to keep the identity of the franchise and avoids trying to appeal as larger an audience as possible. I’m aware it’s quite unrealistic since it happens to every IP as it grows; I just hope it preserves that uniqueness we are all here for.
PD: Cotho I’ve been binging every single of your elder scrolls videos and they’re all so good. Except for the Beyond Reach one which I’m planning on playing myself. You’ve been really inspiring and made me want to start doing some video editing myself. Do you have any tips or tools you’ve used that you can recommend??
Best tip I can give: You are not gonna get everything right from the start. Make a few uploads, toy around with recording and editing software and in time you get better and better at it, but unless you have film making background, don't expect 10/10 quality right away.
@@cotho. omg the silly black owl replied! Much appreciated, man!
> fallout tv series is amazing
EXCUSE ME WHAAT ????
I'm impressed in how positive you still think. After all Bethesda has done. They literally kept lying to us, their fans. They kept treating us like dumb children who can be fooled over and over again. Their games get worse and worse with each released game.
Here are my predictions for Elderscrolls VI Hammerfell: Bigger map than Fallout 4s. Mainquestline better than Starfields, but on-par with Fallout 4s at best. Repetitive and unmotivated sidequests. DLCs that are going to be feeling like rip-offs of previous Bethesda games' DLCs. Stiff moving NPCs with no soul. Bethesda's unwillingness to listen to fans, even though Todd Howard himself will say things like "We listened to your critique on Starfield to make this game what you all wished for all along". Its going to be lies. They did this so often already. We as Bethesda fans have to stop forgiving them over and over again. Let's see what ES6 will actually be like. I will buy it probably. But not on release. I used to be Bethesda's biggest fanboy. And now I'm just devastated and desillusioned.
Honestly, the recent pitch video by Linkalot is pretty much an ideal scenario
I'd strongly assume they WILL revolve the whole antagonism around the Thalmor because it's the most mainstream demographic they could appeal to in terms of the obvious villainy posed by them. Bear in mind Bethesda has been adamant about dumbing down each iteration from a lore standpoint just for the sake of appealing to a (IMO, imaginary--which is to say, I think Bethesda fails to realize that more people out there WANT weird or unique lore and stories) broader audience.
0:40 No, they're just mad that owner and sole proprietor of the Fallout franchise, TODD HOWARD goes against their headcanon! Tim Cain WHO?
We can probably already predict the stories and quests based on Skyrims 1 mile wide 1 inch deep approach to quest design of endless fetch quests. I bet all the major factions and side quests are all going to be once again going to X to retrieve Y
Quests in Skyrim are as deep as the Pacific Ocean. And you're a scumbag insulting Skyrim.
But imagine continuing the story as dovakin. I mean ppl were baisicle growing into that character for over last 10 years. Just go with it. Continue that story, as another dragonborn adventure.
Just found your channel and wanted to chime in: you seem to be under the impression there’s a continuity in ES games. There isn’t. Bethesda has always just ignored the previous games and done something different and (very often) contradictory with each new game. The end of Daggerfall was ignored by inventing dragon breaks and dismissing every other thread left over in the game. Morrowind was ignored by having the Neravarine go to Akivir during oblivion with no additional information about them. Skyrim ignores oblivion by being set far into the future and having the hero disappear by possibly becoming Sheogorath. I don’t see any reason Bethesda won’t just ignore ESO and Skyrim for ES6 like they’ve always done. Yes it sucks, yes it’s bad story telling, but that’s how it is unfortunately.
Theyre gonna do the bare minimum and let the modders write the rest of the story. It saddens me as a hardcore Bethesda fan.
Even more simple: they will add new things that aren't in lore
I like this video and appreciate your concern, it is more reasonable than most similar videos. I don't necessarily want to say you are wrong, but I feel the focus on the community and their feelings is a bit misplaced. For example, I am a Morrowboomer who has probably 40,000-50,000 hours lived on the island of Vvardenfell. When Oblivion came out several of us did not like the game, you can't even levitate. We still played through the game, and when we were done went back to Morrowind. Same happend with the Oblivion Community when Skyrim came out the first time. Everytime a new Elder Scrolls game comes out the community grows, while some stay behind. If you enjoy the new game, then enjoy the new game. If you don't enjoy the new game, whether because of lore or mechanics, than continue enjoying the old game. I enjoy all the Elder Scrolls games I have played, but I will always be an N'Wah first and last, and for the last 22 years I haven't been alone in that, and in another 22 years when Elder Scrolls VI is finally released, I will enjoy it for what it is, then I shall go back to being an N'Wah.
amazing comment, I shall keep it in mind.
TES: too bloated after 5 games over the span of 20 years
Forgotten Realms: Another 20 races per year
Yes but when will you deliver us a totally-not-drawn-out-and-original 40 hour Skyrim retrospective? I'm bored with my life and need something to bring the great end void that little bit closer. May Belharza bless this channel.
It's in the bucket list
Is this Cotho speaking, or Jhunal??? Don’t lie to me now!!😂😂
This is Bethesda we're talking about, they cannot deal with linear one threaded storylines that require basically almost close to no effort to keep on track with because for some ungodly reason they refuse to have an actual lore master in their writing room, I can barely grasp most of TES lore myself, so I know for a fact that the people that made the Kid in a fridge quest in FO4 can't either.
I do feel like their philosophy when it comes to storytelling comes down to emotions over lore and sensible plotting, which it's not necessary an awful thing, but if those aspects have to suffer, and the stories themselves are the most incompetent garbage platitude filled nonsense ones this side of the observable universe, I really don't think that trade-off is really worth, especially if it's just for the sake of "Keeping things simple" or "Avoiding loredumps" as some hack writer that shall remain unnamed would put it, I honestly don't know why Bethesda hasn't got it yet, but I feel like people like delving deep into lore now, love them or hate them, lore in From games captivated people ever since Demon's Souls in 2009 for a good reason, speculation is what keeps these communities alive, and incidentally it's also why people still talk about Numidium and the disappearance of the Dwemer after almost three decades but barely anyone talks about, well... what even is Iconic or obscure in Skyrim again? Miraak? The Bugs in Jars?
Even then, if narrative could be disregarded, because as usual, mod authors tend to eclipse Bethesda in that aspect basically in every single way, what does worry me is what their approach to the actual gameplay balance is gonna be, which itself is a whole can of worms that I really don't wanna get into now (and Starfield is not exactly filling me with confidence tbh), I kinda surrender myself to the fact that in all likelihood ES6 is going to be at worst exceedingly mediocre under all aspects, or at best Skyrim, again, God knows that Beth still knows damn well that they can just repackage that game, sell it, and call it a day, they did it with FO4, they did it with Starfield, and probably they will with the next Elder Scroll game unfortunately, happy to be wrong, but it ain't looking good skip.
How can you be so confident gameplay wise it will be great?
Since ESV we have had fallout 4 76, a slew of mobile trash and starfield. The company keeps going down not up in terms of quality.
i can sense todd howard adding twenty more elf nazis into the game just for you, cotho hahaha
The fact that this is most likely whats gonna happen makes it even more absurd xD
They should rehire mk like a fucking heist movie
1- I'm not the biggest Fallout fan, but I think that people just are so starved for good content (because most of modern TV and games are garbage), that they accepted "the average" as the new "good". The show has some serious issues with the events, locations, and characters, most of all. Most of what they are doing doesn't really makes sense, villains included. So, in a way, the show is truly a classic Bethesda experience.
2 - I'm not so sure about either time skip, or immediate continuation of the events. Have you seen the Reddit threads discussing the topics of the Great War and Skyrim's Civil War? They can be quite heated, so skipping the conclussion of Civil War and 2nd Great War would probably be the least divisive option, but still quite a lot on people on both sides would be mad that such important topic was glossed over. As for immediate continuation, it has the same issues with the Civil War and Great War (unless it didn't started yet). The fault is a purely Bethesda's fault for waiting so long for the sequel, and letting the players blow this conflict out of proportions.
3 - Who would be the protagonist? New challenger approaches, or it would be still the Last Dragonborn? And what of the Nerevarine? Does the "Last" mean that TLD is actually the last that there ever will be, or the last that the prophecy of Alduin's Wall and the Book of Dragonborn have predicted at the time, and there might be others eventually? The sequel taking place in Akavir could be a good way to escape the story and narrative trappings of TESV, but Todd told us that Akavir is not even in the distant plans yet.
Anyway, I think if I were Bethesda, I would ask the devs of Beyond Skyrim what the general idea of the story is, how the endings will look, and so on. Then if I had everything settled with them, and discussed the lore with them and consulted Kirkbride on it, I would canonize the project, and incorporate its events, story, and endings (or choose just one) into TESVI. It would be seen as good PR move, and when it comes to story and gameplay, modders have already proved that they are leagues above Bethesda. It would build a lot of good will with the community, but would require some coordination with and between the modders.
Could just set the next game in Akavir. Completely new land and little chance for overlap with existing lore
It could work, but hadn't Todd told us in the interview that they purposely left Akavir mysterious and vague, and have no intention of doing it anytime soon?
I kinda want them to skip the main quest and focus on making the factions better instead.
To be honest, after the failure of starfield i am feeling pessimistic about the future of Bethesda games. The main story of their games has been very mediocre and the fact that how clean Starfield was made me feel that they are no longer comfortable trying out more riskier stuff which puts old Morrowind with its slave and drug trading quests to shame. I can't help but feel that it's only going to be downhill from here unless they actually listen to the criticism they've gotten from the whole fiasco. I personally wouldn't mind if they also got new writers because Emil seems to be only writing the same stuff over and over again and then ferociously defending his honor on twitter when people don't like his writing. In fact, i can imagine that next tes is going to have a yet another dark brotherhood questline where the entire dark brotherhood chapter gets wiped out and MC has to rebuilt it from the scratch. Oh and also the main character is a prisoner but has some mysterious magical powers (is probably a dwemer born which lets him tap into tonal magic or something or Jyggalag in mortal form but it's only revealed later on in the game) and is destined to make big things for the world, AKA exactly what Skyrim's story was but with new coat of paint.
They should make TES6 so big that it puts an end to the series.
Oh, and the thalmot should win the second war and bring an end to the universe.
Get some respected modders, give them a REAL game engine and let Michael Kirkbride do the writing. Bethesda, sit back and write the checks. Poof, Elder Scrolls 6.
I come from the future and it's going to suck, Fallout 4 and Starfield are just enough proof. Skyrim was the last (semi) good game Bethesda will ever do. Let's be realistic. At this point I trust modders more than developers.
:)
Watch Patrician TV and his videos. At least one about skyrim. Watch and realise, that you shouldn't be excited about elder scrolls 6
It can’t.
if ES6 sucks mods will fix it
slow down bro. what's the rush
Maybe they could make TES game in a different way? Here's an idea - we play as Dovahkiin again, and the game takes place shortly after Dragonborn DLC, year or two later. 2nd Great War starts, and we come to the rescue. Gameplay wise, it's very similar to Shadow of Mordor/War games: we can use Unrelenting Force to breach the gate of forts, Battle Fury to boost our soldiers & champions, Bend Will to turn enemy soldiers & champions to our side, Storm Call to devastate the battlefield, and Call Odahviing to fly around and burn the enemy hordes with dragon's fire (dps option) - or Durnehviir to raise enemy soldiers as our undead cannon fodder, to save up our own troops. We can send assassins to kill enemy commanders, but we have to take into the account that most likely it will be us who will receive a visit from Thalmor's assassin. The game takes place in Cyrodiil, Hammerfell and High Rock, and there is some amount of freedom of exploration, but you must beware of enemy - after all, Thalmor has skilled mages, and Paralyze spell could easily be our end. Besides, no matter how powerful, we won't be able to hold entire Colovia on our own. We can import certain items into the new game straight from Skyrim, but restricted to certain unique items: unenchanted Skyforge Steel Sword, Miraak gear, Konahrik, Gauldur Amulet, Amulet of Articulation, Aetherial Gear, Auriel's Bow, Daedric Artifacts, White Phial, Wuuthrad, Staff of Magnus, Chillrend, Dragonbane, Bolar's Oathblade, Ysgramor's Shield and Archmage's robes. Also, Arvak, in badass armor, and all vanilla spells. We can also send our forces and champions to capture forts, towns, villages, farms and mines. The final part of the campaign is us crushing the final enormous army of Dominion at the Hammerfell / Elsweyr border. Then we get a cutscene how we quickly gained ground in Elsweyr, and when the fighting was near end there, Bosmeri people have started an uprising in Valenwood, and overthrew Thalmor there, resulting in Aldmeri Dominion disbanding into single Kingdom of Alinor, with no vasal states, and Thalmor disbanded, resulting in an age of peace and prosperity. What do you think?
I'll be kinda real, everyone's worried that ES 6 won't live up to the hype, but I don't think any Bethesda game has really lived up to the hype since at least Oblivion lol
Skyrim is better than Oblivion.
I dont understand how everone LOVES Fallout, but HATES Halo. Halo season 2 was probably the absolute best sci-fi thriller ive ever seen. Its amazing