Monster Hunter: Iceborne Details vs Sunbreak

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

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  • @JasonBason
    @JasonBason 2 ปีที่แล้ว +8739

    I hope they push the ecological interaction even more in gen 6, I love seeing this huge beasts just act like normal animals rather than movie monsters, makes it feel more real yk

    • @wEaKlY27
      @wEaKlY27 2 ปีที่แล้ว +258

      Why did I read "huge beasts" differenty

    • @mavvynne444
      @mavvynne444 2 ปีที่แล้ว +20

      Nahhhhh... I would rather like to see the monster/beast in Gen 6 act more like in the Jurassic Park & World.

    • @diveblock2058
      @diveblock2058 2 ปีที่แล้ว +24

      Ye we will probably see it more in the new world however lore wise it dosnt make sense for monsters to act normal in hunting zones

    • @TcSomers
      @TcSomers 2 ปีที่แล้ว +258

      It's called Monster HUNTER. I want to feel like a hunter. World did an excellent job with that and while I like some of the combat changes made in Rise, it feels more like I'm playing Monster FIGHTER.
      The way monsters just kinda meandered around the map in World was fantastic and natural feeling. There's been several times in Rise where I set myself up for a crafty ambush on the monster and the AI just goes "OK I'M LEAVING THIS ZONE K THANKS BYE" and it just does a 180 and sprints across the map to another zone. Where it just sits there until it decides to do it again. Missing a fully charged Hammer plunge attack because the AI isn't implemented as well as it should be feels bad.

    • @cheemslord9917
      @cheemslord9917 2 ปีที่แล้ว +18

      @@mavvynne444 pls no more dino monster

  • @treytison1444
    @treytison1444 2 ปีที่แล้ว +3038

    The realism of MHW was why it was the first Monster Hunter I got invested in. Even going on expeditions alone or with friends and just exploring the ancient forest, fishing, and finding rare ingredients or endemic life for a few hours at a time was fun

    • @Ov3rshot
      @Ov3rshot ปีที่แล้ว +30

      Yes! Exactly!

    • @johndoe-ge3qy
      @johndoe-ge3qy ปีที่แล้ว +25

      Yes the realism of monster hunter wherr you fight huge ass monsters with oversized weapon yes very realistic

    • @ihaveaplan.ijustneedmoney.9777
      @ihaveaplan.ijustneedmoney.9777 ปีที่แล้ว +281

      @@johndoe-ge3qy realism doesn't mean mundane.
      It just means MHW has good believability, where the work of fiction's established logic remains consistent enough to have its own functional and believable reality.

    • @Busta4Life
      @Busta4Life ปีที่แล้ว +115

      @@ihaveaplan.ijustneedmoney.9777 he's prolly tryna get a rise out of you (no pun intended) but yes i do agree with monster hunter world being more realistic/feeling more alive

    • @yourdad5799
      @yourdad5799 ปีที่แล้ว +31

      @@johndoe-ge3qy not realistic but CONVINCING

  • @squaley9863
    @squaley9863 2 ปีที่แล้ว +2723

    There’s always one little detail in MHW that I always adore. When you stand next to the expedition gates in the canteen in astera while there is an Anjanath in the ancient forest, you can hear it’s roars.

    • @General_C
      @General_C 2 ปีที่แล้ว +178

      Shit, I gotta fact check this!

    • @Kerubu
      @Kerubu 2 ปีที่แล้ว +49

      I never knew that, that's really cool

    • @jiskool1
      @jiskool1 2 ปีที่แล้ว +115

      Funny enough that detail was also back in tri

    • @Walker_96365
      @Walker_96365 2 ปีที่แล้ว +8

      @@jiskool1 Which monster was roaring?

    • @jiskool1
      @jiskool1 2 ปีที่แล้ว +63

      @@Walker_96365 I usually heard one of the raths.

  • @Myst8th
    @Myst8th 11 หลายเดือนก่อน +586

    World was so immersive and groundbreaking and really helped to bring a lot of new people into the series. The living, breathing *world* they brought to life was insane! But I do have to say, I love that I can take Rise with me on my Switch and go play it with friends in person 😅 it reminds me of the 3DS days and I kind of missed that with world when we all had to be in our own separate spaces

    • @gordonfreeman9733
      @gordonfreeman9733 9 หลายเดือนก่อน +9

      Steam Deck? Or did I misunderstood what you were talking about? Cause you can grab SD and go play World with your buddies too.

    • @Myst8th
      @Myst8th 9 หลายเดือนก่อน +8

      Had it on PS4, I don't have a steam deck 😅

    • @Miguel-cg2vz
      @Miguel-cg2vz 9 หลายเดือนก่อน

      i meann a steam deck is like 4 times more expensive@@gordonfreeman9733

    • @takuame7
      @takuame7 8 หลายเดือนก่อน

      Same. I got World on xbox one when it first released, got rise on switch just for the portability aspect. Tbh I feel like playing through world again now that I have a xbox series x.

    • @SmileyXY
      @SmileyXY 8 หลายเดือนก่อน +21

      ​@@gordonfreeman9733MH World was released in 2017, Iceborne in 2019, the Steam Deck in 2022. Most players had already played through World when the SD was released.

  • @mtheman4221
    @mtheman4221 ปีที่แล้ว +1070

    3:50 I don't know what's more impressive, the fact that someone programmed the distant path finding of a flopping fish, or the fact that you actually dragged it all the way there

    • @Nyartatouille
      @Nyartatouille 8 หลายเดือนก่อน +13

      I know right 😂😂😂

    • @KasaCheem
      @KasaCheem 7 หลายเดือนก่อน +45

      the great adventure of gajau

    • @kesbeo7357
      @kesbeo7357 7 หลายเดือนก่อน +12

      Finding Nemo

    • @themesoceneofficial8559
      @themesoceneofficial8559 7 หลายเดือนก่อน +16

      The Iceborne one has 2 braincells, since it stole Sunbreaks other braincell so it could use its built-in GPS

    • @KasaCheem
      @KasaCheem 7 หลายเดือนก่อน +1

      @@themesoceneofficial8559 bro what?

  • @tenkovito
    @tenkovito ปีที่แล้ว +2772

    I love Rise but I hope for the next game they go back to Iceborne's style and world building. I love the ecology side of World, how you investigate the creatures and study them, I miss this in Rise

    • @Estheriam
      @Estheriam ปีที่แล้ว +165

      I hope they keep some gameplay improvements from Rise.
      I know Wirebugs will end up the way of the Slinger, being abandoned in the next entry most likely, but they're super fun to use.
      I hope Switch skills stay though. Being able to customize movesets a bit would be great and I'm having a blast with Sacred Sheath on LS.

    • @JJAB91
      @JJAB91 ปีที่แล้ว +141

      I want World's attention to detail and echological side but Rise's designs and classic Japanese/Capcom wackyness. MHW was too westernized, too sterile.

    • @Vezrabuto
      @Vezrabuto ปีที่แล้ว +28

      god forbid they experiment with settings. better release wrold 2, world 3 and world 4 soon

    • @Zedrapazia
      @Zedrapazia ปีที่แล้ว +109

      I guess it has something to do with the game being for the Switch, since that lil console is far too weak for World levels of complexity.
      But yeah, I'd prefer the world amount of detail too.

    • @moshe5446
      @moshe5446 ปีที่แล้ว +11

      ​@@Zedrapazia nah they could have done a better game, it's not the console fault

  • @erikdarco
    @erikdarco 2 ปีที่แล้ว +1787

    In MHW you can really feel the world, the nature and that you're a part of it, for me is an absolute masterpiece.^^

    • @wolflinggon5664
      @wolflinggon5664 ปีที่แล้ว +57

      I agree. I got into MHW after watching my husband play and it is such a beautiful game. I will got on expeditions to mine in Elder’s Recess and just stare at the details they put into tiny things. It’s amazing

    • @funnyskull14
      @funnyskull14 ปีที่แล้ว +17

      @@wolflinggon5664 do you play it with your husband? Like go on hunts together?

    • @jumpycarogna
      @jumpycarogna ปีที่แล้ว +27

      Couldn't agree more. Rise feels like it is missing something when compared to World. Imo monsters are the real protagonists in World, not the players. :)

    • @dennywangsaputra5598
      @dennywangsaputra5598 ปีที่แล้ว +7

      Mhw is so much betterrrr

    • @EbefrenRevo
      @EbefrenRevo ปีที่แล้ว

      lol, no.

  • @frankmills1917
    @frankmills1917 10 หลายเดือนก่อน +95

    Also one thing I noticed when I first fought the Barioth from the story quest, is when you are hanging from wedge beetles, he will try to swat you like the effing cat that he is.

  • @loganharris7801
    @loganharris7801 2 ปีที่แล้ว +4615

    I miss Iceborne’s food variety the most. It really made the human society in the Monster Hunter universe look believable. Like, does everyone in Rise live off of only bunny dango?!

    • @pryer1664
      @pryer1664 2 ปีที่แล้ว +207

      Yooo I've been thinking the same thing lol

    • @noctis3810
      @noctis3810 2 ปีที่แล้ว +304

      Yeah man they fighting monsters dragon etc man and just gonna eat dango what the heck the world eating system is really fits to monster hunter since they are hunter

    • @toastygame6534
      @toastygame6534 2 ปีที่แล้ว +309

      i always think that whenever my character is not at max stamina in rise its because she only ate dango for the whole duration of the quest meanwhile my character in world eat like his last food lol.

    • @ITALKLOUD
      @ITALKLOUD 2 ปีที่แล้ว +87

      Gen would have you believe everyone ate only kababs covered in cheese. Their handheld titles have weird quirks

    • @xamnoir
      @xamnoir 2 ปีที่แล้ว +79

      Well, since it's "ninja sheit", food needs to be nutrious and compact. Though... Minoto does say that she makes her sister eat "normal food" so dango is more like.... sweet-ish thing? l do miss the bih ass plate with all the good looking food from MHW. And here you thought that maybe Elgado has some proper food, lol.

  • @NocturnalFudj
    @NocturnalFudj 2 ปีที่แล้ว +2135

    2 underrated details in World that I absolutely adore;
    -Elder Dragons physically change the appearance of the locales they appear in. When Kushala Daora is at the Ancient Forest, there's a storm brewing. When Teostra is at Sandy Plains you can physically see the heatwaves in the air. When Kirin is at Coral Highlands, lightning is striking all over the sky. There could also only be up to a max of 1 other monster in the locale at the same time to sell the power and influence Elders have wherever they go.
    -When you capture a monster you can go back and see it physically restrained in a pen at Astera/Seliana and even get some unique lines of dialogue about them from the researcher nearby.
    Neither of these things are true in Rise. I like Rise a lot, I think it's great, but I love World and all its little details so much more.

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 ปีที่แล้ว +74

      Gore, shagaru and chameleos affect the biomes.

    • @reiverdaemon
      @reiverdaemon 2 ปีที่แล้ว +28

      @@marcusaaronliaogo9158 as do the afflicted monsters

    • @Abduzydo
      @Abduzydo 2 ปีที่แล้ว +188

      The captured monsters in the city is a amazing detail. And they keep the damage we did to him in fight, the broken parts keep broken, thats awesome...
      These level of detail we only see in the main series...

    • @halvarianknight4477
      @halvarianknight4477 2 ปีที่แล้ว +69

      Simply the difference between a console/ PC vs a handheld title. Sadly handhelds just don't get the same resources and are limited on the power the hardware provides.

    • @1ztype343
      @1ztype343 2 ปีที่แล้ว +48

      Remember that this is made by dev team 2, so world2 will be better in detail, probably already in development too

  • @spaghetti7929
    @spaghetti7929 2 ปีที่แล้ว +940

    MHW’s little environmental details made it feel so alive and real. it was incredibly fun to just walk around in an expedition and take in all the sights while not on a hunt, or ghillie mantle up and watch the habits of a certain monster

    • @Scythe697
      @Scythe697 2 ปีที่แล้ว +41

      and to complete one of the achievement, i spent days in exploration to wait for certain species to spawn.

    • @zhivix8263
      @zhivix8263 2 ปีที่แล้ว

      No it wasnt

    • @Benri05
      @Benri05 2 ปีที่แล้ว +2

      ​@@zhivix8263 true, Rise had those features and not World

    • @wallacesousuke1433
      @wallacesousuke1433 2 ปีที่แล้ว +27

      @@zhivix8263 yes it was, I loved trolling monsters with ghillie mantle and stones, environmental traps.. also you actually were a hunter, having to look around for footprints and other cues, whereas in Rise all you do if blaze across the ugly map to beat a boring monster by spamming wirebug moves

    • @I-like-cows
      @I-like-cows ปีที่แล้ว +4

      @@wallacesousuke1433 I hope from the bottom of my heart that they make MHW2

  • @justsomejerseydevilwithint4606
    @justsomejerseydevilwithint4606 ปีที่แล้ว +639

    3:05 Okay now THAT'S inexcusable. I draw the line there.

    • @Koi_Fishie
      @Koi_Fishie 10 หลายเดือนก่อน +111

      THEY CANT KEEP GETTING AWAY WITH THIS

    • @decentlyaverage9483
      @decentlyaverage9483 9 หลายเดือนก่อน +29

      funny bob physic XDDDDD

    • @雷顎竜アンジャナフ亜種
      @雷顎竜アンジャナフ亜種 8 หลายเดือนก่อน +23

      揺れないのは許せない

    • @moonki6688
      @moonki6688 8 หลายเดือนก่อน +8

      Buddy's TRIFLIN

    • @emilydrake7130
      @emilydrake7130 8 หลายเดือนก่อน +22

      Just goes to show how much we are looked at as being objects 😀 I “love” it sooooooo much 😞

  • @ES-dp6tw
    @ES-dp6tw 2 ปีที่แล้ว +3632

    I enjoyed how in World Teostra is described as extremely violent but he’s perfect content to sit back and observe you, whilst Lunastra is the one to flip her shit as soon as she sees you. Even Nergigante will give you a chance to back off but Luna chooses violence without hesitation

    • @ebering4.039
      @ebering4.039 2 ปีที่แล้ว +434

      That‘s her letting out pent up frustration after being a left out of the series since MHFU.

    • @tatunieminen779
      @tatunieminen779 2 ปีที่แล้ว +239

      Lunastra was one of the absolute worst things to farm the crowns for this sole reason. If the game decided to spawn you in front of her, there was no way to prevent her from going aggro and start looking for you, even with the Ghilie on.

    • @shikniwho7215
      @shikniwho7215 2 ปีที่แล้ว +122

      @@tatunieminen779 and that is why farcaster is one of my hotkey, just incase i want to nope out.

    • @modageddon2742
      @modageddon2742 2 ปีที่แล้ว +48

      Wasnt luna the violent one? Seeing as how in legends of the guild she burnt down things in her path

    • @tatunieminen779
      @tatunieminen779 2 ปีที่แล้ว +7

      @@shikniwho7215 I had one too, but I might be just slow to react.

  • @JackTheStrippr
    @JackTheStrippr ปีที่แล้ว +1543

    It’s kinda insane the level of interaction you have with the… well, world… in iceborne. Mastering the ecology was part of learning a hunt and I love it so much for that.

    • @allanperl5107
      @allanperl5107 ปีที่แล้ว +97

      This is exactly my biggest gripe with Rise... the world there feels empty. Even the monster interactions feel somehow weaker and more sparse.. Hopefully the new MH will be more like World.

    • @rodclarence4147
      @rodclarence4147 ปีที่แล้ว +9

      @@allanperl5107 wait, there's nothing like that in rise? Like turf wars of monsters etc? If there's not, i'd be sad, im playing world iceborne right now and loving it and always thought rise would be better.

    • @Andonerf
      @Andonerf ปีที่แล้ว +62

      @@rodclarence4147 there is turf wars still in rise, but the enviormental details are definitely toned down. Turf wars dont feel as frequent, and most monster interactions just result in one monster hitting another and then leaving once you can wyvern ride it, which is like rise's version of mounting.
      Rise is not an improvement to world. It's kind of it's own thing for better or for worse. That of course depends on the player though.

    • @midnitemrmidnite8695
      @midnitemrmidnite8695 ปีที่แล้ว +5

      Idk about you but I didnt master anything... i just smash head with hammer 🔨

    • @CenerothXaris
      @CenerothXaris ปีที่แล้ว +4

      @@rodclarence4147 It's shifted. Where World was more focused on flora whereas Rise has is it in for fauna. You can pick up bugs to throw for ailments and frogs to put down, you have an animal to get aggro, one that gives you a ride chance and you got some that can stagger the monster. It really fits with Rise's fast paced and movement orientated style. After playing both it's hard to say which one is better because they play completely different to me.

  • @ApesTgtStrong
    @ApesTgtStrong ปีที่แล้ว +322

    A big part of why MHW is so great (for me) is just how alive and immersive it feels to play. Chances are i didn't notice 90% of the stuff that makes the game "alive". But just having those small things in the background adds up to being such a wonderful experience where you are actually experiencing what "monster hunting" is like. Even the part that many people hate, the tracking. it just makes the experience so much more engaging as you are expected to engage with the environment, and actually finding the monster rather than having an objective marker. (It does get annoying at times when you run around the whole map for like 20 mins and can't find a single mark). But for the most part, it has the right balance between realism of finding/hunting monsters, and game-ism? to prevent tediousness(where you have the scout flies highlighting marks so you aren't looking for 1 teensy scratch mark in the whole map)

    • @JoelHernandez-tz3vk
      @JoelHernandez-tz3vk ปีที่แล้ว

      Too bad probably all of that makes my Ryzen 7 3700X and RX 5700 XT beg for mercy.

    • @feizheng9417
      @feizheng9417 ปีที่แล้ว

      @@JoelHernandez-tz3vk Have you tried to lower the picture quality setting?

    • @Miraak0Konahrik
      @Miraak0Konahrik ปีที่แล้ว +3

      @@JoelHernandez-tz3vk Sounds like a skill issue

    • @SeyrenSamin
      @SeyrenSamin 4 หลายเดือนก่อน +1

      Did you know if you go to expedition next to the canteen in astera, a monster’s roar of the ancient forest will make decibels, check it out if you haven’t yet

  • @Joferna
    @Joferna ปีที่แล้ว +167

    One of the reasons I'll always love world in the monster hunter franchise is that it really makes u feel like the whole world is alive and we're just part of a massive and weird biosphere. It may not b the best mh, but it's def one of my favorites

    • @somedude6853
      @somedude6853 8 หลายเดือนก่อน +8

      Also the best ever single game sales for any Capcom franchise. Truly Impressive

  • @thewakullawolf2625
    @thewakullawolf2625 2 ปีที่แล้ว +639

    I have been playing since the first Monster Hunter & MHW was literally the best in years by far & I hope to see more like it in the future. I still play MHW every chance I get.

    • @Kryynism
      @Kryynism ปีที่แล้ว +9

      Same here. Still have my ps2 copy. Just no working controllers or memory cards. Lol

    • @Happyfoam-lw3yt
      @Happyfoam-lw3yt ปีที่แล้ว +8

      I started with MHFU. Truth be told, I'd say MHW is the third best game, first being MHFU, then MH4U, and finally MHWI.
      While the graphical fidelity was the best in the series bar none, the new additions to the roster left much to be desired. Clutch claw was a mistake, the tempered monsters were just spongy versions of their original character models, and Iceborne didn't feel like the giga expansion that all of its predecessors had. Plus, all the new options that MHW brought were hit or miss.
      The clutch claw and its evolution, the wirebug, I think were a mistake. They're giving the player too many broken tools when the original concept of the series is "hunt the giant monster". It's devolving into weeb bait and I don't care for it too much.

    • @Kryynism
      @Kryynism ปีที่แล้ว +4

      @@Happyfoam-lw3yt /v/ boi

  • @17Haru17
    @17Haru17 2 ปีที่แล้ว +699

    3:50 This is simply incredible. World's small monster AI and pathing is clearly more advanced, but I do like how the gajau eventually dies in Rise.

    • @WisdomAkpan211
      @WisdomAkpan211 2 ปีที่แล้ว +21

      "A blade, yes, but not a master" :)

    • @ArchieGamez
      @ArchieGamez 2 ปีที่แล้ว +22

      Tbh i never knew that was even thing holyshit, 1K hours played...

    • @ekosubandie2094
      @ekosubandie2094 2 ปีที่แล้ว +61

      Poor fish died from dehydration

    • @cardnal44
      @cardnal44 2 ปีที่แล้ว +5

      @raccoon dog the fish, yes

    • @joojidoes
      @joojidoes 2 ปีที่แล้ว +1

      But i dont think it should die?they are piscines wyvern (For some reason..)

  • @BigPapaSpeedwagon
    @BigPapaSpeedwagon ปีที่แล้ว +685

    World fortunately had the benefit of being developed for consoles that had some level of power to them. Rise starting on switch definitely affected attention to detail like this. And it's not like they could just add it in when the pc port dropped. Mh6 will definitely be a spectacle and I'm excited for it.
    Update: Wilds is about to go hard as fuck capcom just take my wallet

    • @nikkoa.3639
      @nikkoa.3639 ปีที่แล้ว +6

      But MHR is MH6

    • @GiancarloThomazSenoni
      @GiancarloThomazSenoni ปีที่แล้ว +82

      @@nikkoa.3639 not is not, Monster Hunter Rise is Monster Hunter Rise is Monster Hunter 5.5,Monster Hunter 6 is gonna be the next Monster Hunter released on PS5 e Xbox series X/S with RE Engine

    • @nikkoa.3639
      @nikkoa.3639 ปีที่แล้ว +10

      @@GiancarloThomazSenoni Well Monster Hunter Rise is built on the RE Engine and will be released on PS4 and Xbox this 2023. Do remember that MH3 and MH4 were released as portable entries yet are considered mainline. MH Rise is MH6, it has its own story and plot, its own range of monsters and its own diverse new weapons. A portable entry would be something that is derivative of the past title (i.e. World) but Rise has its own identity. By all accounts, it is MH6.

    • @omppusolttu5799
      @omppusolttu5799 ปีที่แล้ว +31

      @@nikkoa.3639 Ok and?
      It was built for the switch alongside World, which was built for the more powerful consoles. Both are cannonical mainline entries, but one is for a weaker device and they aren't going to recode the entire damn game that took half a decade to make just because someone is annoyed the graphics don't blow their socks off.

    • @GiancarloThomazSenoni
      @GiancarloThomazSenoni ปีที่แล้ว +2

      @@nikkoa.3639 i aware of this

  • @thecruzer5856
    @thecruzer5856 11 หลายเดือนก่อน +40

    The gajau jumping its way back to water is fkn funny lmao both rise and world (but props to rise for making the Gajau die for staying too long on land)

  • @0332288
    @0332288 2 ปีที่แล้ว +2777

    The downgrade in Rise is understandable since it's a handheld port, but man, this video really makes me appreciate World for what it had. So many little details like the endemic life behavior and absolutely gorgeous skybox went sadly unappreciated during my time with it, and I'm glad I get a chance to see it now.
    ...I'm not gonna miss that heat-seeking Rathian during the egg delivery missions though. SCREW that.

    • @cliffpuncher357
      @cliffpuncher357 2 ปีที่แล้ว +134

      Rise was also made during COVID, and it clearly affected development since the game came out unfinished. I could see fine touches like a lot of this stuff being lower priority and therefore not getting done due to time constraints.

    • @drago1uk2000
      @drago1uk2000 2 ปีที่แล้ว +206

      @@cliffpuncher357 Cope

    • @rurikthehunter8811
      @rurikthehunter8811 2 ปีที่แล้ว +97

      @@cliffpuncher357 Remember also there was a massive data leak in capcom, normally all development in every Sector Is supspended until everything Is recovered and put in security again, usually It take a considerable amount of time but nothing too big of a deal, but this wasn't a breach of common proportions

    • @schleon3415
      @schleon3415 2 ปีที่แล้ว +129

      About the Rathian they even had that interaction way back in Monster Hunter 4 ultimate. Seeing this being removed from Monster Hunter Rise feels..... off

    • @ramortiz5185
      @ramortiz5185 2 ปีที่แล้ว +6

      Ghillie Mantle!

  • @RPNeo
    @RPNeo 2 ปีที่แล้ว +331

    15:46 One more attention to detail that I found while playing Iceborne: The fire coming out of the Wyvern Ignition's engine during a charge will melt some snow on contact.

    • @reallycantthinkofausername487
      @reallycantthinkofausername487 2 ปีที่แล้ว +16

      Well you can't really compare that to sunbreak consider wyvern ignition isn't...
      In the game

    • @mattrenteria7951
      @mattrenteria7951 2 ปีที่แล้ว +34

      @@reallycantthinkofausername487 and that is a crime

    • @reallycantthinkofausername487
      @reallycantthinkofausername487 2 ปีที่แล้ว +3

      @@mattrenteria7951 yea... the days of grinding to HR 50 were mighty, but in iceborne the mighty had fallen...

    • @Benri05
      @Benri05 2 ปีที่แล้ว +2

      @@reallycantthinkofausername487 they will bring it back but for the price of 4.99$

    • @reallycantthinkofausername487
      @reallycantthinkofausername487 2 ปีที่แล้ว

      @@Benri05 what a steal!

  • @KittyNaptune
    @KittyNaptune 2 ปีที่แล้ว +765

    The way you have to track in World is actually pretty genius.
    Not only does it make finding monsters more engaging, it also keeps the map more mysterious, e.g. by make invading monsters an actual surprise.
    But most importantly, it actually makes you interact with the vivid enviroment much more. While looking for scratch marks etc, you are also paying attention to the detailed environment.
    Just exploring every nook and cranny the first time for each new map was actually a ton of fun.
    Flying around with wirebugs is enjoyable in it's own right, but doing so is the antithesis of slowly taking in the environment. I wouldn't want wirebugs in World, at least not not the first complete playthrough.

    • @The-Singularity-X01
      @The-Singularity-X01 2 ปีที่แล้ว +12

      Wirebugs would probably be some limited use item, you only get a few for a mission and once they've been used that's it. You don't get any more and thus you have to use them smartly, waiting for the right opening to make use of one.

    • @holgualoxford3871
      @holgualoxford3871 2 ปีที่แล้ว +47

      The wirebug thing looks rediculous. It has the appearance of space age lasers. I do not like.

    • @emblemblade9245
      @emblemblade9245 2 ปีที่แล้ว +17

      I didn’t need an excuse to explore the maps in Rise, I just did it anyway. What ever happened to that kind of player mindset?

    • @tilly3702
      @tilly3702 2 ปีที่แล้ว +49

      @@emblemblade9245 People actually want engaging content to drive them to interact with an open world whaaaaa? How could that be?

    • @videosyouweresearchingfor6126
      @videosyouweresearchingfor6126 2 ปีที่แล้ว +11

      the tracking system in world was monotonous, and boring at best

  • @ExtremeTourname
    @ExtremeTourname 11 หลายเดือนก่อน +19

    World is fun in catching pets and collect monster informations , Rise has cool weapon designs and can fly

  • @hazedays3584
    @hazedays3584 2 ปีที่แล้ว +112

    I was getting Stygian Zinogre tracks in elder's recess, when i see him go up to kushala's place, he sat down like a dog on the ledge facing the sky/whole elders recess and started howling. Ill never forget that moment, took a cool screenshot too

    • @chelsthegameruiner8669
      @chelsthegameruiner8669 2 ปีที่แล้ว +4

      I actually think Zinogre does that in Rise, too. I won't lie though, I still prefer MHW over Rise as it actually felt challenging/engaging

  • @Prankmeister1990
    @Prankmeister1990 2 ปีที่แล้ว +1067

    The amount of detail put into Iceborne is incredible. Rise/Sunbreak has so many wonderful QoL improvements that make the core experience better, but World/Iceborne were just on an entirely different level when it came to making the world feel alive. I hope the next title borrows heavily from both because it could easily be the best MH game.

    • @10XSeiga
      @10XSeiga 2 ปีที่แล้ว +111

      Literally due to one being a switch title and one being on ps4 and optimized for ps4 pro. In my perfect world. We will get rise styled combat and movement with worlds detail

    • @namealreadytaken7116
      @namealreadytaken7116 2 ปีที่แล้ว +49

      rise does have qol improvements like being able to skip cutscenes world did not add this as well as being able to join on key quest with your friends and seeing monsters drop rates and weak points this was a Better addition then worlds version of it since it can be misleading at times especially with alatreon. but it also has gameplay changes for example cold and hot drinks are not qol there gameplay changes same with wire bug,movement being faster,going into the camp to take more items for the hunt,and no longer needing bug nets,pickaxes or wet stones to be taken along with you. Qol improvements are like being able to take all the items after the hunt instead of pressing each item one by one or being able to go into your room before going out into a quest.

    • @OST1350
      @OST1350 2 ปีที่แล้ว +13

      I think the way of how they put the key quests is still better in World. It's similar to MH4U.

    • @Phasuo
      @Phasuo 2 ปีที่แล้ว +1

      High key agree

    • @invincaspartan
      @invincaspartan 2 ปีที่แล้ว +20

      Couldn't have put it better, the level of detail is by far superior for world, but didn't support switch, switch probably held Sunbreak back, but the Qol in Sunbreak is a breathe of fresh air, getting to the monster to fight it is far quicker

  • @redheadriot11
    @redheadriot11 ปีที่แล้ว +227

    i loved doing just gathering tours trough world... put on simple leather gear, SnS, and just went on a expedition, taking in the big maps... ive spend ingame days and night in each map, inspecting each area, finding hidden spots, shortcuts and secrets... i was suprised finding an Anjanath taking in the morning sun by that cliff in the ancient forest or realizing the gigantic dalamadur skull in the rotten vale... the creepy, eerie sounds the wind creates while blowing trough the coral highlands at night or the bazel circling trough the air in the elders recess.... i wish deeply that MH6 will have something similar going on

    • @ExceedProduction
      @ExceedProduction 10 หลายเดือนก่อน +6

      It looks promising and maybe if it is done by the same team with a similar budget Wilds will be at least as awesome as World was. I hope it will be better but in today's gaming landscape you should never get your hopes up, sadly.

    • @Konani_the_unicorn_queen
      @Konani_the_unicorn_queen 10 หลายเดือนก่อน +1

      @@ExceedProduction here's hoping for online play without constant disconnections _:'3

    • @ZekeHair
      @ZekeHair 4 หลายเดือนก่อน

      Almost 500 hours at world on pc , have about couple disconnections at all​@@Konani_the_unicorn_queen

  • @tinoshantsoulis6239
    @tinoshantsoulis6239 6 หลายเดือนก่อน +26

    8:13 That Rathalos just woke up from a nap and was like OH SNAP!

  • @Jagged2004
    @Jagged2004 2 ปีที่แล้ว +544

    I REALLY hope they bring back passive, and semi-aggressive monsters.
    I liked it when every monster wasn’t so goddamn aggressive and actually had different personalities. And being able to just chill next to a passive monster was so cool.

    • @Skaal_Prime
      @Skaal_Prime 2 ปีที่แล้ว +91

      Yeah i remember just chilling around kushala and velkhana just taking pictures of them, they were so majestic

    • @colonelphroggercroakinton3641
      @colonelphroggercroakinton3641 2 ปีที่แล้ว +90

      vibing alongside dodogama just hits different

    • @TheAluvisify
      @TheAluvisify 2 ปีที่แล้ว +140

      And watching monsters like Tzitzi-ya-ku roll up, flash everyone, and then fuck off.

    • @JayStryerTheDeadWizard
      @JayStryerTheDeadWizard 2 ปีที่แล้ว +18

      i loved just following banbaro around and thinking of how much i loved the fluffy boy

    • @SensibleLad1997
      @SensibleLad1997 2 ปีที่แล้ว +11

      Yeah I miss this too, but there are some non-aggro monsters like anjanath that are still programmed
      to ignore you until you hit it

  • @RingoNoYounaMono
    @RingoNoYounaMono 2 ปีที่แล้ว +134

    こうして見ると改めてワールドは作り込みが素晴らしいな…
    まあどうしてもハードの差があるし、
    ライズをアクション面に特化させたのは正解だと思うけど。

  • @EmmyEntropy2000
    @EmmyEntropy2000 2 ปีที่แล้ว +311

    Gotta love the effort they put into really making these worlds feel alive. Its spectacular and just makes the games so much more engaging.

  • @nicodoulos
    @nicodoulos ปีที่แล้ว +31

    I started mhw and iceborn all over today and the feeling is still magical, thanks to the production crew and to the mhw family‼️💖💯

  • @usamimi-no-majo
    @usamimi-no-majo 2 ปีที่แล้ว +1037

    The subtitle "World" definitely had meaning to it. It really felt like an actual world you were exploring. Rise leans more into the video game-y elements of monster hunting, which isn't bad of course, but it's a very different experience.

    • @XGab1X
      @XGab1X 2 ปีที่แล้ว +18

      Yah. Monster Hunter franchise was always avout the "arcade"hunting experience. Since world, the trend jave change which is completely fine by me but i feel like rise is more of the miďdle ground and i kinda like it tho. Just hate a bit the wirebug mechanic but not enough to stop me from playing and having good time in the game !

    • @jimmulator3902
      @jimmulator3902 2 ปีที่แล้ว +57

      No, rise is more in line with classic monster Hunter with the more arcade-y feel. World did a great job of bringing the world to life. Both are fantastic games in the franchise.

    • @jimmulator3902
      @jimmulator3902 2 ปีที่แล้ว +9

      @@XGab1X wirebug is absolutely fantastic once you get used to it! I felt the same way initially but once I learned how to integrate it into my combos and playstyle, it really opens the game up tremendously

    • @GiraffeBlood
      @GiraffeBlood 2 ปีที่แล้ว +12

      @@XGab1X I’m sorry but how do you hate wire bugs? They’re so helpful for movement and add some extra depth to the combat

    • @Jaevwyn
      @Jaevwyn 2 ปีที่แล้ว +16

      @@GiraffeBlood because not everyone finds them fun

  • @afroling2096
    @afroling2096 2 ปีที่แล้ว +520

    I will say world and iceborne had the feel of a living world over the other games in the franchise.

    • @syb936
      @syb936 2 ปีที่แล้ว +43

      Yeah, i love Rise, but Iceborne felt much more alive

    • @yes78
      @yes78 2 ปีที่แล้ว +34

      Rise is a switch game so they cant even compare, gen 6, however, is gonna epic

    • @leafgreenbeast
      @leafgreenbeast 2 ปีที่แล้ว +11

      the engine was apparently super jank and held together with popsicle sticks and string, but they had a lot of great ambiance since it was made with stronger consoles as a baseline

    • @darwishanaqi1
      @darwishanaqi1 2 ปีที่แล้ว +2

      Bro, you're comparing a pc game to a switch game

    • @leafgreenbeast
      @leafgreenbeast 2 ปีที่แล้ว +26

      @@darwishanaqi1 it was a ps4 game for like a year before the pc port came out, which is why i said "stronger consoles"

  • @candiedragon
    @candiedragon 2 ปีที่แล้ว +383

    The amount of detail was awe-inspiring in world/iceborne. I actually really liked how customizable your rooms were, and that you could catch rare animals to bring back home. I loved going out hunting for rare animals and collecting them all. You can't do that in rise/sunbreak, and your room doesn't have nearly as much customization. Still, I look forward to what they bring in future games.

    • @ChillAssTurtle
      @ChillAssTurtle 2 ปีที่แล้ว +13

      Cus its a switch game..

    • @taddad2641
      @taddad2641 2 ปีที่แล้ว +1

      at the same time it was....... yea the weapons and some of the armor was so unddrwhemling i never felt compelled to get the ugprades.

    • @Sharkamfss
      @Sharkamfss 2 ปีที่แล้ว +14

      @@ChillAssTurtle and being limited by technical limitations sucks ass, especially for passionate artists and creators

    • @ChillAssTurtle
      @ChillAssTurtle 2 ปีที่แล้ว +1

      @@Sharkamfss naturally.

    • @emblemblade9245
      @emblemblade9245 2 ปีที่แล้ว

      404 - Ideas for a channel's name not found We literally got Generations Ultimate AFTER World came out.
      Also, how does being a Switch game limit ROOM CUSTOMIZATION of all things? I’m referring particularly to what OP was talking about in their comment and not any implications of the other details world has “in the field”.
      Explain to me how you think the switch can’t handle room customization? Because I’m pretty sure that was all just an unfortunate exclusion by the devs and nothing more.

  • @TheArenea
    @TheArenea 11 หลายเดือนก่อน +31

    man I can't wait for wilds
    it's gonna be insane

  • @minard13son
    @minard13son 2 ปีที่แล้ว +127

    world/iceborn was and always will be a magical game. everything about it seemed so alive. and not just the zones, but the villages, the hubs. there are other people walking around, eating, crafting. i love rise/sunbreak as a game, but world was an entire experience. im so glad i took that leap of faith to buy world when i did. a game hasnt hooked me in like that in a long long time

  • @shlomosuke
    @shlomosuke 2 ปีที่แล้ว +178

    Let me gets this clear. Iceborne is a masterpiece, and a true love letter to both Monster Hunter and its fans. Eventho the launch was rough, the game truly is one of a kind and maybe one of the most immersive experience to date. Playing without HUD on a high end pc is pretty crazy.

  • @ZoepX
    @ZoepX ปีที่แล้ว +1316

    I feel like I'm the only person who grew up with MH on PSP/3DS and yet still found World to be the absolute pinnacle of the franchise. The immersion, the detail, the animations, the effects, the quality of life improvements, from the way you move to the world around you. Always dreamed of a console MH and World delivered 100x.
    With how immersive and beautiful the latest CAPCOM games have been I can only imagine what they have in store for MH6.

    • @FleshlyDelight
      @FleshlyDelight ปีที่แล้ว +62

      Started with 3U and World **IS** definitely peak.

    • @zekerdeath
      @zekerdeath ปีที่แล้ว +70

      yeah as someone who started with world, rise feels like such a wall and i cant get into it bc of how much it feels like a downgrade

    • @kidcosmo4891
      @kidcosmo4891 ปีที่แล้ว +26

      I started with 3U on the 3ds when it came out. Then 4U, generations, went back and played Freedom Unite, all before world came out. As of 7/9/23 I have 630 hours in 3U, 570 in 4U, 200 in generations, 1500 in world/Iceborne and 530 in Rise/Sunbreak. I started with 3U when i was 11 years old and i agree World is PEAK monhun

    • @kidcosmo4891
      @kidcosmo4891 ปีที่แล้ว +2

      @@FleshlyDelight Same

    • @willem_d1660
      @willem_d1660 ปีที่แล้ว +8

      @@zekerdeathI feel the same way, I’ve looked at arise gameplay and it just doesn’t have the same feel, it’s more fast paced, more like a fighting game compared to what World was

  • @CanadianImmigrant
    @CanadianImmigrant 11 หลายเดือนก่อน +14

    Just a heads up at the end, the labels were switched. Sunrise's gameplay of the dodge in the snow is labeled as Iceborne, while Iceborne's gameplay of the walk into the hot spring was labeled as Sunrise.

  • @DADAkoko777
    @DADAkoko777 2 ปีที่แล้ว +60

    ワールド初めてやった時は本当ビビった記憶あるわ。
    モンハンの世界に入ってる、環境を楽しむ、景色も良いしで気付いたら時間溶けてた。
    もし次回作が出るなら俺は泣くね

  • @Nightlight_Latte
    @Nightlight_Latte 2 ปีที่แล้ว +470

    Every time I play one of these two games, I really feel that if they were put together we'd possibly have a game that outshines both. For example, the QOL changes of Rise/Sunbreak + the wonderful environments/details of World/Iceborne.
    (This might be a silly thing to miss, but I really do wish we could have endemic life in our rooms in Rise, I have a few Arrowhead Gekkos in World and they're adorable to see every time I check in :) )

    • @AlphaTango166
      @AlphaTango166 2 ปีที่แล้ว +14

      You're god damn right

    • @cadenfinch4813
      @cadenfinch4813 2 ปีที่แล้ว +31

      It’s not silly at all. It’s a beautiful part of the “world” of MHW. It makes the game feel alive.

    • @louloudezo5341
      @louloudezo5341 2 ปีที่แล้ว +4

      "lemme go and get some endemic life god dammit!" X) totally how i feel as well

    • @timothys5385
      @timothys5385 ปีที่แล้ว +22

      Replaying world with some friends, and they don't get it. They asked why I was the last one to show up for the monster when I was the first one out of camp. It's like they didn't even see the downy crakes!

    • @RED_XLR
      @RED_XLR ปีที่แล้ว

      I agree for the most part. I liked some mechanics from Rise too, like being able to take pics of everything and put it in the Hunter's Notes. I don't remember if World had that, but if it did, i never did it. You could also hang pics in your room in Rise. And Rise introduced some new endemic life that helps you fight the monsters in different offensive or defensive ways.
      I would say the graphics, environment, and the level of detail is what's best about World. Everything else is better in Rise, including the wirebug mechanic, i much preferred it over the clutch claw. Not so much the wyvern riding, but i grew to like that feature too. I would prefer the combination of these 2 games to not have that specifically, and to just stick with World's land on the boss' back to do a take down. And Rise's wire bug skills/movement abilities over Clutch Claw. Basically best case scenario would be a combination of wirebug and clutchclaw, but adding only the best parts of both, and removing the bad things.

  • @Saucyshire
    @Saucyshire ปีที่แล้ว +318

    Monster Hunter World (And Iceborne) was a mistake for me as my first MH game, it spoiled me because of its nicer graphics and how alive it felt. I like Rise, very fun to play, but it always felt like it was missing something in its world, it felt extremely empty. I miss capturing endemic life, but taking pictures is cool too. World is still fantastic, it feels like its breathing, iceborne brought in some fun new ideas as well, didn't really hate the guiding lands, never felt the need to minmax as fast as possible, got to the endgame quite comfortably.
    Edit: I shouldn't have watched this video, you are reminding me of all the cool things I use to do and no longer can in Rise. Tons of breakable terrain, parts of the map changing as you fight, sneaking around monsters. I actually did a lot of sneaking depending on what I was trying to do, damn I miss that, how do I miss sneaking around in MH??

    • @SkywardSquittle
      @SkywardSquittle ปีที่แล้ว

      I mean you can sneak in rise by pressing the dodge button while stationary

    • @Saucyshire
      @Saucyshire ปีที่แล้ว +15

      @@SkywardSquittle Yeah but you can't hide from the monsters like in World. It even shows that off in the video, they will always notice you.

    • @SkywardSquittle
      @SkywardSquittle ปีที่แล้ว +2

      @@Saucyshirehah sorry, I realized what you meant after replying 💀

    • @Saucyshire
      @Saucyshire ปีที่แล้ว +2

      @@SkywardSquittle We all do that every now and then💀

    • @BlackyRay_Patrick
      @BlackyRay_Patrick ปีที่แล้ว +4

      I personally Had a different chronology.
      I started with World and interrupted it because everything felt so slow and clunky.
      Than I played Monster Hunter Rise and fell in love with it.
      Since I got used to the fighting System and gameplay of Monster Hunter through Rise I'm finally able to appreciate the work which was done for monster hunter world and play both of them for their individual strenghs. World for its huge and alive world, grafics and the more tactical fighting system.
      Monster Hunter Rise for its Fast paced Movement and Fighting.

  • @kratosdertoten4035
    @kratosdertoten4035 ปีที่แล้ว +289

    I think both do well for what they are meant for, MHW was a massive undertaking, pushing the environment, interactions, and world building to its limit. And obviously, was massively succesful.
    MHR was premiered with the switch, obviously that's going to have its drawbacks. So while the environment, interactions, and world building aren't up to par with MHW, they still did an amazing job adding new mechanics and keeping the same MH feel with the game.
    I personally enjoy both and think that both are great, however I would like the next MH title to push past what even world did. UE5, an actually good story, and pushing the environment system/ai to its new limits.

    • @boyzvird
      @boyzvird 9 หลายเดือนก่อน +12

      True, however they did put it on sale on pc at FULL PRICE tho so this kind of criticism is fully warranted imo.

    • @esrac5966
      @esrac5966 9 หลายเดือนก่อน

      @@boyzvird maybe they kind of still want the player buy from switch, so they didn't make the PC version cheaper

    • @Sing_LoveWRS
      @Sing_LoveWRS 8 หลายเดือนก่อน +16

      ​@@boyzvirdNo it's not because these sorts of differences have literally always existed between the Mainline and Portable entries, entries the fans World brought in didn't play at all until well after Sunbreak came out.

    • @raspiankiado
      @raspiankiado 7 หลายเดือนก่อน +5

      On top of that, Rise was made around the time of the lockdowns... so...

    • @Dominick77
      @Dominick77 7 หลายเดือนก่อน +1

      @@raspiankiado So what

  • @dudemaister18
    @dudemaister18 2 ปีที่แล้ว +291

    Well, I don't see the toads as a downgrade, just means that through generational trauma they've become more badass

  • @MasterJawa_
    @MasterJawa_ ปีที่แล้ว +682

    Iceborn was a masterpiece and was meant for it. Sunbreak is just a good old MH with QoL improvements and cool mechanics. It was meant to be minimalist and went for the essential. No more, no less. The two are good videogames for what they do.

    • @BlackyRay_Patrick
      @BlackyRay_Patrick ปีที่แล้ว +20

      And I love both of them.

    • @karmicknight
      @karmicknight ปีที่แล้ว +44

      I reckon capcom just gave nintendo the gwak gwak 9000 and said "Who cares about quality when you can have 12 FPS"

    • @amazingmao
      @amazingmao ปีที่แล้ว +35

      World/Iceborn series and Rise/Sunbreak series are basically like the good ol' MH main vs MH portable series
      If you go compare say Monster Hunter Tri vs Monster Hunter Portable 3rd, the differences would've been a looooot more glaring.
      With this in mind, Rise/Sunbreak actually did a very decent job.

    • @kujojotarostandoceanman2641
      @kujojotarostandoceanman2641 ปีที่แล้ว +10

      Especially it was for switch promotion so that's also why it's far smaller scale since switch can't handle World

    • @Landofahero
      @Landofahero ปีที่แล้ว +9

      Rise has nothing to do with "old MH". You might want to replay the real first games.

  • @Rossba93
    @Rossba93 ปีที่แล้ว +32

    Iceborne sempre estará no meu coração, sempre me dá um sentimento nostálgico muito forte somente por escutar o theme de MHWI

  • @tutasatorino
    @tutasatorino 2 ปีที่แล้ว +434

    ワールドプレイ時は初代をやってるような感覚だったなぁ…
    キャラクターを操作するんじゃなくてハンターとして生きてく感じがたまらなく好きだった

    • @KR-SRO
      @KR-SRO 2 ปีที่แล้ว +74

      インタビューの記事で見たけど、ワールドは初代でやりたかったことが遂に叶った作品だからね。捕獲ネットなんかは初代の頃から既にあった構想でコンセプトアートまで存在していたぐらい。そりゃあ開発にも気合いが入るよね。

    • @ppsilver7825
      @ppsilver7825 2 ปีที่แล้ว +2

      Sunbreak ist der letzte misst wieso die nicht einfach mhw neue dlc rausbringen

    • @5co756
      @5co756 2 ปีที่แล้ว +6

      @@ppsilver7825 Das ist für die Switch Junge ...... 😅

    • @優雅な時間
      @優雅な時間 2 ปีที่แล้ว

      @@5co756 The moster became very week and became a easy game after worid

    • @gamlerxlotl2458
      @gamlerxlotl2458 2 ปีที่แล้ว +4

      @@ppsilver7825 Es gibt zwei Teams die an Monster Hunter Games arbeiten. Das Team welches Sunbreak released hat fokusiert sich auf die switch veröffentlichungen und das andere Team fokusiert sich auf die anderen Konsolen. Nur weil Sunbreak keine geile Grafik hat heißt das nicht das es ein schlechtes Spiel ist.

  • @xenoman6158
    @xenoman6158 2 ปีที่แล้ว +397

    I remember spending so much time just roaming the maps in World, and just taking it all in. It was very relaxing. Can't say I've done the same in Rise, but they obviously went the more action-oriented route. Not that that's a bad thing, just preferred the more immersive environments in World personally.

    • @toottootsonicwarrior5777
      @toottootsonicwarrior5777 2 ปีที่แล้ว +16

      Thats what mh should be about more then anything imo. Being one with nature not fast kill times and meta builds.

    • @freatv7612
      @freatv7612 2 ปีที่แล้ว +31

      It was probably more because the Switch simply cannot compete with a stationary Playstation or XBox when it comes to processing Speed and Graphics. And World got a graphical "Overhaul" when Series X and Playstation 5 came out to allow Usage of the UHD Capabilities of the Consoles

    • @kottadragon
      @kottadragon 2 ปีที่แล้ว +13

      @@freatv7612 Also, a lot of older fans complained about the verticality and slopes to the devs.
      Don't get me wrong, I personally enjoyed World - it's the most fun I've had with a MH game since Tri, but the general community seems to have a rather negative, or at least elitist, opinion towards it for trying too much new stuff too fast at the expense of some older staples like the number of unique weapon models.

    • @iloveakidog4568
      @iloveakidog4568 2 ปีที่แล้ว

      true

    • @cussomak143
      @cussomak143 2 ปีที่แล้ว +2

      @@toottootsonicwarrior5777 Have you played any mh before World?

  • @roberte.o.speedwagon6043
    @roberte.o.speedwagon6043 2 ปีที่แล้ว +501

    I'll never forget my first time time seeing Anjanath sunbathing with its sails up, out on its little ledge overlooking the sea.
    Your first interaction with it is a hulking behemoth of a monster, which it is, throwing around Great Jagras like a ragdoll. It's your first true brick wall for most World players too.
    Then... you catch it, minding its own business, sneezing on rocks to mark territory, and sunbathing to warm up.

    • @CakeofPokke
      @CakeofPokke 2 ปีที่แล้ว +31

      Omg! Yes!! I just found out recently that Anjanath does that after 3000 hours of gameplay. lol. I'm still discovering new things in MHW: I after all these years.

    • @C.hrismo
      @C.hrismo 2 ปีที่แล้ว +28

      Yea I just recently saw velkhana freezing the endemic life which is why you see some frozen bodies as tracks, was pretty cool to see they don't just spawn out of no where

    • @Cyborgianoid
      @Cyborgianoid 2 ปีที่แล้ว +17

      @@C.hrismo im pretty sure most tracks dont spawn out of nowhere the monsters leave footprints where they actually walked and some wall tracks you can see the monsters making them

    • @kingkobra4910
      @kingkobra4910 2 ปีที่แล้ว +9

      @@Cyborgianoid in the guiding lands and expositions if a monster just spawns in you can sometimes see tracks of that monster also appear out of thin air. A little oddity of the medium of the series being video games

    • @tigaDeviljho
      @tigaDeviljho 2 ปีที่แล้ว +5

      Actually rise sunbreak do have some ecological features it's just hard to see. You can see arzuros fishing, great baggi marking territory, goss harang scratching its back, and so on. I'm trying to capture the moment and upload it on youtube but hell it's really hard to capture that moment.

  • @陸八-l1h
    @陸八-l1h 9 หลายเดือนก่อน +22

    ワールドは据え置きの進化、ライズは携帯機の進化とお互いいい方向に伸びてくれてこれからのモンハンにも期待が持てますね。それにしても久しぶりにワールドを見るとこんなに細かかったか・・・って思いますね

  • @timesplit--ter2742
    @timesplit--ter2742 2 ปีที่แล้ว +135

    What I liked in Iceborne is using the environment to your advantage. The water breaks at the Ancient Forest, the snow Avalanche at Hoarfrost reach, etc. There's a lot of epic scenes. Not saying MHR doesn't have its own epic stuff, but I loved doing that in MHW.

  • @一般ぴーぷる-f3m
    @一般ぴーぷる-f3m 2 ปีที่แล้ว +91

    アイスボーンは本当に世界観を大事にしてたゲームだった。今でもやり込める理由はこういう細かいところにあったのかもしれない。

  • @kasparpantzare8529
    @kasparpantzare8529 ปีที่แล้ว +78

    I really love world because it really feels so alive. Its amazing the love and effort the developers put in to the game and that it stand the test of time. ❤

  • @jerrytang5100
    @jerrytang5100 5 หลายเดือนก่อน +2

    Having played most of the MH games, my favourite memory is still with MH Portable 3rd. Still vividly remember getting goosebumps when Zinogre shows up for the first time. Good ol' days. 😌

  • @JamesNintendoTurd
    @JamesNintendoTurd 2 ปีที่แล้ว +749

    2:27 This is something that people often use as evidence for bad hitboxes, but it's actually a new feature introduced in Rise specifically so monsters can deal with hunters that would otherwise camp on an unreachable ledge and fire down with a bowgun. When a monster hits a wall, a quake sound effect plays, and the ledge above will throw the hunter back down. The real issue is that the effect is way too subtle for the actual reaction caused.

    • @bdte2538
      @bdte2538 2 ปีที่แล้ว +105

      It’d had been more easily understanding if it use specific motion like wobbly legs before falling down, something like how hunters in World-IB do when affected by crumbling terrains instead of reusing hit reaction (though I guess the locked animation could be irritating in this situation where it occurs more by monsters/when you’re fighting closed to walls)

    • @snowmanleblanc6053
      @snowmanleblanc6053 2 ปีที่แล้ว +89

      Still bs and not immersive. Should've improved stage/map design or increased monster vertical traversal ability rather than doing something like that.

    • @numerobis2178
      @numerobis2178 2 ปีที่แล้ว +67

      In world, monsters could just go up there and punish you, but it seems like it Rise lots of place are totally unreachable to the monsters

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 ปีที่แล้ว +7

      @@numerobis2178 actually narga moves alot on the sub zones.

    • @benjamintice6400
      @benjamintice6400 2 ปีที่แล้ว +28

      If the monster bonks a ledge, and you are *two ledges away* it should not effect you.

  • @paninjin
    @paninjin 2 ปีที่แล้ว +583

    This video perfectly incapulates what gave MHWorld such a special feel for me as my first MH game. The attention to detail made it feel so real, if you thought you could do something, 90% of the time you could! I really hope this attention to detail remains for whatever game will be its successor!

    • @NongIng
      @NongIng 2 ปีที่แล้ว +8

      If world had counter peak performance I would never need to play Rise once I’m done with it

    • @D3Vlicious
      @D3Vlicious 2 ปีที่แล้ว +69

      Different dev teams, different engines, different philosophies. World is by the mainline team, and was built on the engine used in previous games-MT Framework. Rise is by the portable team, who had to remake everything from scratch on the RE Engine. That, and the portable team tends to make faster-paced, more "arcadey" (for lack of a better term) takes on the MonHun formula.

    • @Gdozify
      @Gdozify 2 ปีที่แล้ว +5

      That's the reason, I hold playing Rise, better wait for the other team done developing monster hunter in console / PC, not this portable with rise

    • @DireNemesis
      @DireNemesis 2 ปีที่แล้ว +2

      @@D3Vlicious hope the mainline team makes mh6

    • @shiprek900
      @shiprek900 2 ปีที่แล้ว +29

      @@DireNemesis They most definitely will. They’re the team that always make the generation starters. They also tend to keep thing a little more grounded, slower paced, and more detailed than the “portable” team does. The mainline director also confirmed in an interview after the release of Iceborne that the next game the team develops would likely retain many of the ecological focused gameplay elements such as the scout flies and monster behaviors, so there’s nothing to worry about when it comes to MH6 at the moment if you preferred World over Rise

  • @Lilyfied_
    @Lilyfied_ 2 ปีที่แล้ว +277

    Of course, Rise is considerably less detailed since, well, it is a portable title. But watching this vid just makes me long for another world-borne style title to come. Damn, those details put into the environment... amazing!

    • @Panasiux2
      @Panasiux2 2 ปีที่แล้ว +5

      I'm just stunned, they could add dlc to world for w few next years, due the graphics was awesome even for today. They could make world next frontier and grab a cash or another 10 years.

    • @VezixHaikal
      @VezixHaikal 2 ปีที่แล้ว +17

      @@Panasiux2 japanese devs, especially Mon Hun dev have dignity and respects their fans, thats why they prefer to make a new game giving new experience instead of milking current one to oblivion like EA.

    • @Panasiux2
      @Panasiux2 2 ปีที่แล้ว +9

      @@VezixHaikal then you never heard about Frontier? How many years it was 12? Yeah, they know how to milk a title.

    • @tokataratata
      @tokataratata 2 ปีที่แล้ว +7

      Even MHgen (another portable title) had more details than rise so you can't just blame all of these problems on hardware issues and it being a portable game. Rise is just a rushed game as simple as that.

    • @Mstrskeletor89
      @Mstrskeletor89 2 ปีที่แล้ว +2

      @@Panasiux2 not the same team that makes the main line monhuns rise is made by both so there are similarities to both

  • @shinichi9do
    @shinichi9do 3 วันที่ผ่านมา +1

    Rise was a console-first (N Switch) game, so the lack of detail is understandable.

  • @Dalinzir
    @Dalinzir ปีที่แล้ว +596

    World is an immersive experience, Rise is an arcade boss rush. I love them both!

    • @UNNKO
      @UNNKO ปีที่แล้ว +3

      同意

    • @kidcosmo4891
      @kidcosmo4891 ปีที่แล้ว +13

      Thats a perfect summary!

    • @schikey2076
      @schikey2076 ปีที่แล้ว +39

      its super clear what both games are going for... the name itself tells it
      World : emphasis on the World
      Rise : enphasis on verticality aspect which is the Wirebug system

    • @EbefrenRevo
      @EbefrenRevo ปีที่แล้ว +24

      Finally someone with some gray matter.

    • @gektoast4968
      @gektoast4968 ปีที่แล้ว

      @awhellnah__don’t tell me you’re on fuckin putin’s side

  • @Gdozify
    @Gdozify 2 ปีที่แล้ว +111

    There's so many little things in world that I love. Even the cooking animation from the chef at canteen get upgraded while we collect more food and do his quest.
    Uragaan back also can be mined when it's toppled.
    The feeling and the immersive is awesome

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 ปีที่แล้ว +19

      Basarios also got a mineable back.

    • @AsuratheKid
      @AsuratheKid 2 ปีที่แล้ว +18

      Well, uragans back being mineable was a thing way before world though

    • @whysopro2131
      @whysopro2131 2 ปีที่แล้ว +6

      @@AsuratheKid yeah, same for catching fulgurbugs off of zinogre's back, which also helps reduces his current charge

  • @Y0G0FU
    @Y0G0FU 2 ปีที่แล้ว +276

    Its actually incredible how much the Portable Team was able to squeeze out of the Switch. They had a harsh Limitation compared to what the Home Consoles can offer and did the best they could. Even if this is PC footage hehe

    • @geovanie56
      @geovanie56 2 ปีที่แล้ว +11

      That’s why there should be more handheld consoles like the steam deck

    • @5at5una
      @5at5una 2 ปีที่แล้ว +18

      @@geovanie56 poeple do waiting for Switch pro or something with better gpu since regular switch still running on old Nvidia mobile gpu

    • @Benri05
      @Benri05 2 ปีที่แล้ว +3

      let's hope that the successor of the Switch will be here before MH6 comes, imagine if we still doesn't have the next Switch generation and MH6Portable comes, it'll look and feel the same as Rise and the disparity between the mainline and portable MH will be massive and for sure people would be mad about that.

    • @The_Blazelighter
      @The_Blazelighter 2 ปีที่แล้ว +3

      @@geovanie56 The more competition, the better

    • @hitokiri657
      @hitokiri657 2 ปีที่แล้ว +2

      And this is the reason Nintendo consoles should be out of developer interest.

  • @ryano4784
    @ryano4784 10 หลายเดือนก่อน +6

    Rise wasnt a mainline game and so didnt have nearly the focus on ecology that a mainline game strives for. While I don't care much for Rise personally because of this, I don't think its a totally fair comparison.
    I kinda recognize non-mainline games as a test bed for future systems in mainline, and Rise's wirebug switch mechanic is pretty awesome. As are the palamutes.

  • @onixy2239
    @onixy2239 ปีที่แล้ว +101

    The thing that missed the most from MHW was the events that you could trigger (like landslides, avalanches, etc.). In MHR, all you could do were turf wars and that even looked bland, an example of a non bland turf war would be Lunastra and Teostra, I swear when I saw that turf war between them, my eyes literally lit up.

    • @observingeye9579
      @observingeye9579 ปีที่แล้ว +12

      the interaction between lunastra and teostra isnt a turf war actually, they have their own special bond attack.

    • @yupi749
      @yupi749 ปีที่แล้ว +13

      @@observingeye9579 yeah they fuckin not fightin

  • @tootbender6935
    @tootbender6935 2 ปีที่แล้ว +130

    this definitely made me a bit nostalgic for WorldBorne, I'll never forget trying out the demo and seeing Rathalos pick up an Anjanath and slam it on the ground for the first time and losing my shit.

    • @brandonblackwood3680
      @brandonblackwood3680 2 ปีที่แล้ว +20

      When we got all the way to the endgame my buddy wasn't too excited about fighting Fatalis.
      "It's just a generic dragon. There are better designs." He said.
      Then the cutscene played and when he got his first proper look at Fatalis and fought him he lost his shit. One of my favorite memories from World.

    • @diegolima2220
      @diegolima2220 2 ปีที่แล้ว +14

      I hate how turf wars are sparse in risebreak... I hate to see the monsters meet, taking a hit just to activate wyvern riding

    • @Walamonga1313
      @Walamonga1313 2 ปีที่แล้ว

      @@brandonblackwood3680 I love Fatalis because he's a dragon styled after both western and eastern dragons. It's not a wyvern like most other monsters, it's an actual badass mf dragon!

    • @isaacm7934
      @isaacm7934 2 ปีที่แล้ว

      @@brandonblackwood3680 "it's just a generic dragon"
      Top 10 famous last words number one "it's just a monkey"

  • @mfingell9914
    @mfingell9914 ปีที่แล้ว +99

    アイスボーンは「ゲームだからこんなもんでしょ」ではなく、プレイヤーの想像を超えた製作陣による作り込みが魅力だと思う。
    RDR2みたいな人間臭さとか生態系へのこだわりを感じる。

  • @Valtremors
    @Valtremors 8 หลายเดือนก่อน +5

    I never knew you could grab the bugs off Zinogre's back

  • @super64xd_
    @super64xd_ 2 ปีที่แล้ว +324

    Just a note for any Rise players, we love Rise too. We're not saying it's bad, because it's a great game most monster hunters have also sunk hundreds of hours into. All monster hunter games are great in their own way.

    • @10XSeiga
      @10XSeiga 2 ปีที่แล้ว +7

      Spoken beautifully

    • @hollowslayer9916
      @hollowslayer9916 2 ปีที่แล้ว +24

      The words of a true hunter, gotta respect that

    • @BergsArt
      @BergsArt 2 ปีที่แล้ว +46

      Yeah, World has so much interactive detail. And Rise has like Quadruple the Weapon Movesets. Both realy great and expansive in different areas, depends on what you like.

    • @sludgewave4786
      @sludgewave4786 2 ปีที่แล้ว +10

      Of course it's great. And world/IB is too.
      I really think the community has two kind of players, people who like methodical and contemplative MH games like world/IB or MH4U and people who like the more arcade side of the franchise like GenU and Rise/Sunbreak.

    • @lemotek
      @lemotek 2 ปีที่แล้ว +11

      At the end of the day, Rise was made to play on the Nintendo Lego block instead of a real console and we just have to accept that.

  • @magicalgirl1296
    @magicalgirl1296 2 ปีที่แล้ว +656

    You can really feel those switch limitations. It would be cool to see the next game have World's level of detail and Rises' moveset customization and diverse monster roster.
    Rise having some of my favorite monsters like Mizutsune, Valstrax and Gore Magala really carries it for me.

    • @carasscone4624
      @carasscone4624 2 ปีที่แล้ว +32

      b nice if they expanded more on MHW with the movesets and monsters from MHR and sunbreak

    • @wallacesousuke1433
      @wallacesousuke1433 2 ปีที่แล้ว +30

      Switch limitation or Portable Team's laziness and incompetence?

    • @tonyepic8
      @tonyepic8 2 ปีที่แล้ว +14

      @@wallacesousuke1433 both prob

    • @czyu3361
      @czyu3361 2 ปีที่แล้ว +92

      @@wallacesousuke1433 The portable team literally had to redo completely the rise maps halfway through development because they didn't want to separate maps into areas like previous titles just like what World did. That already puts a lot of limitation on details so that rise could run without killing the switch and also took away a chunk of dev time. To make matters worse they were faced with covid which restricted even more of what they can do, hence why they were forced to make allmother into a TU. It's a pretty rough development for rise so I really wouldn't say they're lazy or incompetent

    • @tonyepic8
      @tonyepic8 2 ปีที่แล้ว

      @@czyu3361 better the nothing, even if it's not huge

  • @midnightmalice4501
    @midnightmalice4501 ปีที่แล้ว +255

    When I was trying to explain to people why playing Rise just made me want to go back to world... And not being able to figure out exactly why, this video sums it up extremely well. Also, putting more of the attacks side by side would have done a real good job too. The biggest difference for me is, lack of impact to the combat in Rise. It just doesn't have that "wow" factor, and when you connect with things like SAED, Helmsplitter, etc, you don't get that same feeling.

    • @saceurai6629
      @saceurai6629 ปีที่แล้ว +31

      True. As much as people like to complain about World's hitlag, combined with its sound and visual design, they really nailed the oomph behind every strike - especially when it comes to heavier weapons.

    • @90210FR
      @90210FR ปีที่แล้ว +16

      So true, rise does have flashier attacks,if that makes sense, but worlds felt like they were actually hurting the monster

    • @infinitechibi1496
      @infinitechibi1496 ปีที่แล้ว +17

      Hunting horn was the biggest gripe for me, I ain't complaining, love the buffs, I just don't love the way it feels, now there is no real risk/reward to using the weapon anymore, it's very overpowered yes, but it just... It don't feel right...
      Hunting horn had many buffs to make up for it's one big risk...
      Which is playing the songs, which keeps you stuck basically still, (with some wiggle room), when played, your songs would become these big shockwave esce attacks, which felt powerful and addictive, the drawback being, the horn is most effectively used on the face, cus it's a bonking weapon of course, so that's dangerous, the face is the riskiest zone to be attacking, more often than not.
      Pulling off a song and then managing to pull of an encore felt great! Getting stunned not so much... By hey, that's the cost of getting cocky and not paying attention.
      I swear most hunting horn users I meet, (who ain't corner horners) have the biggest balls of steel, (and often get clapped because of it 😅)
      I mean, running straight to the face of a monster preparing to fry your ass, hoping to stun it with your next song/attack is pretty ballsy. (Something I've cough-cough absolutely never cough-cough done before)
      Another minor danger is, not remembering your songs, pausing to look at songs too often, hyper focusing on your next song, and losing attention on your surroundings, it's not a weapon for folk who struggle to multi-task, it's a difficult weapon grab the reins of and thus is not often recommended to newbies.
      But it has so many great things about it, not just the songs and buffs, the fact that it can't be deflected and has the highest movement speed naturally (every horn has this song) it also is one of the few weapons to possess high exhaust damage, not only that, some the highest exhaust damage out of all weapons.
      (Exhaust being that mechanic that makes monsters stand there huffing and puffing for about 20-30 seconds or so, so you can wail on em). Which makes it in fact quite friendly even for solo use. (Yes it's not just a weapon to be used when in parties).
      But in rise... I dunno...
      I'm not quite a fan of the lack oomph it has.
      I mean, for starters, there are way less songs per horn, which means some horns are way, way crapper than others.
      Not all horns were created equal I see...
      The unique songs added in iceborne are gone, (really missing that speed boosting song and so are all my dual blade friends who enjoyed receiving it and just going nuts)
      And the songs themselves...
      More appropriately the way it's done...
      Not a fan...
      Just spam a note twice, song plays.
      Before you had a unique note sequence for every song, then you had to play it, which was risky but gave massive benefits once pulled off. (Plus it felt sick as hell and I loved the boom it made, felt powerful)
      Man I'm just really missing the way iceborne did the horn. It was the perfect buff for me personally, I love using encores and playing the songs as my main form of attack, it does so much damage and it feels great. It's like hammer on steroids, with a longer neck, plus it BOOMS. So fun.
      Don't get me wrong I still love Rise tho, very happy to see more people using and appreciating the horn, I just love it for different reasons.
      They are different experiences (but yes won't lie I think I definitely preferred the iceborne experience, in terms of the newer style gen games that is)

    • @infinitechibi1496
      @infinitechibi1496 ปีที่แล้ว +7

      ​​​@@saceurai6629 oh yea the hitlag, everything certainly does feel slower in iceborne won't lie, rise is very gotta-go-fast, I appreciate it when farming, but it almost feels... Too fast sometimes, like I get suprised at how the longest I seem to take on hunts is around about 5-10 minutes, when in iceborne it's usually 10-15 minutes is my faster hunts (and this is playing casually of course, if I really tried I probably could end a hunt super fast it's just effort 😅)
      Totally agree about the oomph and heavy weapons feeling absolutely nuts.
      (The timing is based around how long I take in g-rank. Low/high rank obviously won't take long for the express reason that health pools are much smaller)

    • @ooperblownup
      @ooperblownup ปีที่แล้ว +8

      I prefer Rise a lot more. MHWorld thick environments full of stuff were unnecessary for me, I just want to hunt. It's why arena quests are some of my favorites. The clean landscapes and wide open areas in MHR are much more enjoyable to traverse and fight in imo. Rise was the perfect game for me much like how I would love a MHGU remake or to have that game with updated graphics but keeping the clean, mostly empty environment

  • @Agung_Nurwanto
    @Agung_Nurwanto ปีที่แล้ว +4

    Just remember that World was made for PS4 and Rise for Siwtch. That alone explains why World has more detailed quality than Rise.
    It's also why I hope that the next instalment are being made for PC or at least PS5 / XBOX X/S, and then they include a port to Switch 2 a year later.

  • @GamersBlogX
    @GamersBlogX 2 ปีที่แล้ว +188

    I honestly prefer the tone and vibe of Iceborne over Sunbreak. I enjoy some (not all) of the combat changes in Rise/Sunbreak, but a lot of the little things I liked in old MH game, let alone the small details in Iceborne, just aren't there in Rise.
    One such example is invaders. In Rise invaders do not matter, they exist purely for free damage, and after giving you that free damage they just leave. In the older games and Iceborne the only way to get them to leave was huck dung bombs at them, which didn't always force the monster to leave instantly and they'd sometimes still get a couple attacks in.

    • @Kurominos1
      @Kurominos1 2 ปีที่แล้ว +5

      a thing i always did in this situations is hit the mosnter your fighting with the dungbomb and not the invader mosnter
      the dung bomb adds a huge load to the i think called scare/fear system what makes a monster in the end leave an area
      but cause in most cases the invader is way stronger then the monster your fighting
      its more likely the mosnter you fight will get scared and move on then the other way around

    • @xdsmile5359
      @xdsmile5359 2 ปีที่แล้ว

      @@Kurominos1 yeah I remember one question where i fought qurepeco but it always summoned deviljoh

  • @BigBastion623
    @BigBastion623 2 ปีที่แล้ว +228

    I feel that World and Rise were aiming to achieve completely different things. World was focused on creating an immersive and grounded world with more detail than I’ve seen in any video game. Rise, on the other hand, focused on the gameplay and how to create new and fresh ways for us to hunt with the wirebug, skill swaps, etc. I personally think that World was more popular(aside from being available to more people) is because in video games there are never this amount of detail in the world, even in most open world and tycoon games, which prioritize that. Both games were amazing, they just had different focuses.

    • @TheAluvisify
      @TheAluvisify 2 ปีที่แล้ว +11

      World also heavily focused on creating new ways to hunt though -- mantles, clutch claw, more environmental traps, turf wars, etc. Rise may have experimented more with weapon skills (especially since it's the same dev team as Generations), but I think it's relatively short-sighted to say that both games wanted to achieve completely different things.

    • @trixon2118
      @trixon2118 2 ปีที่แล้ว +32

      No, that's not true at all. You're just assuming things. The only reason Rise does not have all those things that World has is because Rise is mainly a handheld game that was ported to pc
      It's that simple. They couldn't add half of the things that World has because of limitations and the other half wasn't added because Wire Bug mechanics that was added to not make another plain old monster hunter

    • @loopys885
      @loopys885 2 ปีที่แล้ว +6

      but world was just better in every single way, especially for MH fans

    • @silenvis6310
      @silenvis6310 2 ปีที่แล้ว +28

      @@loopys885 I’d personally have to disagree as a monster hunter fan who has played since 3 I enjoyed rise much more before you say anything world was a great game just enjoy rise more

    • @mugendragon100
      @mugendragon100 2 ปีที่แล้ว +8

      Actually both have limitations cause of what they wanted to do gameplay wise the environment interaction was limited on rise. But World was limited by the type of monster that can be put in like leviathan types cause of crazy clipping on the maps

  • @pit6794
    @pit6794 2 ปีที่แล้ว +84

    If the next new gen MH has world's details and rise's gameplay depth and variety it could probably be a contender for best MH game ever made

    • @LaguaMH
      @LaguaMH 2 ปีที่แล้ว +3

      World gameplay was better ???

    • @pit6794
      @pit6794 2 ปีที่แล้ว +23

      @@LaguaMH I mean, it's completely subjective, but I found rise (specially sunbreak) to be a lot faster, varied and more exciting than world

    • @anormalhumanhopefully8570
      @anormalhumanhopefully8570 2 ปีที่แล้ว +2

      @@LaguaMH it wasn't for a lot of people, but tastes are subjective

    • @meestersecure9060
      @meestersecure9060 2 ปีที่แล้ว +5

      Rise combat is definitely better, the wirebug is so much fun.

    • @rhettbutler5397
      @rhettbutler5397 2 ปีที่แล้ว +12

      @@meestersecure9060 I absolutely loathe the wire bug and the majority of counter/super armor moves. Feels to easy and spammy. People like it because it's easy and flashy and it does make the game faster because the monsters severely lack in comparison. If I wanted to play Devil May Cry, I would just play Devil May Cry 5

  • @croissantqwq3072
    @croissantqwq3072 หลายเดือนก่อน +2

    I think a lot of people miss that rise is old world while world is new world. That’s why things aren’t as aggressive in world, because you just aren’t a threat since they don’t really know what hunters/humans do. Rise has monsters that know that they’re hunted, and that’s why they’re aggressive. They know what hunters do/mean.

  • @lijahgil
    @lijahgil 2 ปีที่แล้ว +162

    I really love the living world that the franchise had created. The ecology videos and cutscenes showing off villages and hub towns had so much to convey. I am glad that world was able to bring that into the maps and gameplay, I hope that It is a mainstay for the Main series. I hope MH6 is as alive as World/Iceborne but with better story and more character importance. I don't care or have any feelings towards any characters in the 5th Gen of Monster Hunter.
    I want a game that is meaningful, purposeful, and challenging. I'd like it to be present in the gameplay, world, and story. I would absolutely love for seasons from Dos and underwater combat from Tri to return in MH6 and/or future games.

    • @thecanadiandane7262
      @thecanadiandane7262 2 ปีที่แล้ว +10

      I’d love if they brought back ecology videos. The monsters interacting with their environment is really amazing but it’s frankly not enough

    • @WisdomAkpan211
      @WisdomAkpan211 2 ปีที่แล้ว

      @@thecanadiandane7262 I'd much rather it was incorporated into the gameplay like how world did it. Think that's the coolest approach. Maybe in addition they could add bonus ecology videos like they did in tri/3u

  • @mrleski21
    @mrleski21 2 ปีที่แล้ว +177

    One of my favorite moments in Iceborne was sitting in one of the hot springs and my boy Banbaro just walks up and sits next to me its the little things that make games like monster hunter feel so immersive and engaging and kinda why i didn't put nearly as much time into rise/sunbreak.

    • @chaosinc.382
      @chaosinc.382 2 ปีที่แล้ว +18

      Banbaro: This spot taken? I really need a lay down.
      Hunter: Huh? Oh, uh, sure! G-go right ahead...

    • @contempt-Bear
      @contempt-Bear 2 ปีที่แล้ว +7

      Barbaro: you don't bother me; I won't bother you

    • @godzillainhellgoji5299
      @godzillainhellgoji5299 2 ปีที่แล้ว +3

      the same goes with the tobi's they just walk past you like they know you for years

    • @isaacm7934
      @isaacm7934 2 ปีที่แล้ว +1

      Fun fact the vice Chief ecologist in world called anjnath a lovable Scamp

  • @Silversky1113
    @Silversky1113 ปีที่แล้ว +184

    I miss how beautiful and expansive the environments were in World. The graphics helped, but overall, just all the endemic life and details were what made it feel like an actual, well, world. Immersion was so good that I could spend hours just walking around and listening to nature and observing the flora and fauna interact with one another.
    Rise did some things good though. Combat feels really good, and traversal is so much fun. Also glad that weapon (aesthetic) variety returned as that was something World really missed the mark on. I'm really hoping the next game stays away from Nintendo and focuses on the next gen consoles in hopes we get the best of both MHW and Rise.

    • @KinkyDiamond
      @KinkyDiamond ปีที่แล้ว +2

      Wdym by weapon asthetic

    • @chaoz7370
      @chaoz7370 ปีที่แล้ว +19

      ​​@@KinkyDiamond World, for largely unknown reasons as far as I'm aware, ditched a lotta unique weapon designs. In Rise and old gen games, every monster you hunted would get a uniquely designed weapon. In World, however, a LOT of weapons were just copy pasted bone or ore weapons with monster parts just kinda glued onto them, which not only looks pretty bad but takes away from the feeling of progression and the hype of "oh man what am I gonna get from this monster" and turns it into "please please please at least look good"
      Im still pissed swaxe got robbed of a good Bazel design.

    • @Zach4235
      @Zach4235 ปีที่แล้ว +5

      @@chaoz7370 Everyone has a right to there own opinion but the weapon designs looked beautiful to me. Of course there were some misses like what you said about the swaxe, but I do not think its bad. The armor really hit its mark though.

    • @thedragon12
      @thedragon12 ปีที่แล้ว +1

      ​@@Zach4235you're a new fan huh? Because other than graphics World is wack in every other things... I love world to death but come on... washed up colors, terrible weapons and armors designs, the many level map was cool I guess but I feel like it wasnt exactly realistic... like the part in the video where tou see the minster fall straight in the under level but its sand... it wouldnt be solid enough to be able to stand on it anyway. so why it happens when its quicksand... to me its bad level design

    • @Luna.Tenebra
      @Luna.Tenebra ปีที่แล้ว +4

      ​@@thedragon12 you realise that it was a hard surface until the Diablos destroyed it which caused the Sand around it to flush into the hole

  • @Drip_Yeager
    @Drip_Yeager 5 หลายเดือนก่อน +2

    Another small detail world has is that if you frolic in the hot springs towards solid ground, your character will bust their ass on the ground. I came across this on accident and was pleasantly surprised that the devs took the time to add it

  • @0270ATG
    @0270ATG 2 ปีที่แล้ว +125

    Another detail in World/Iceborne is that if a monster hasn't spotted you, you can use the slinger to lead them to the spot you fired at. Great for setting up an opening topple.

    • @5mowFa11
      @5mowFa11 2 ปีที่แล้ว +4

      Yes, I always use that especially in arenas just before shooting the environment on top of it to cheat out damage 😂

    • @grimmishvala6084
      @grimmishvala6084 2 ปีที่แล้ว +3

      The official intro for anjanath when you finally hunt it world for the first time actually does show you can do this. your character uses the slinger to lead it under the rock trap in the ancient forest.

    • @treytison1444
      @treytison1444 2 ปีที่แล้ว

      I use it to lure teostra to the dragonrazer in the frozen arena event quest lol. They set this detail up in the Anjanath cutscene early on.

    • @mrsanguini5819
      @mrsanguini5819 ปีที่แล้ว

      @@TuriGamer Yeah it’s an intended feature because the aforementioned Anjanath cutscene shows you how to do it. It works just fine.

  • @yfotewo
    @yfotewo 2 ปีที่แล้ว +411

    アイスボーンは皮膚の質感や小動物の鳴き声とか時間の移り変わりとか自然の息吹を感じるような細部までの表現がすごい。
    あと四季を感じる事ができた(集会所や食べ物)
    このクオリティーだから今でもエリアを散歩してるだけでも楽しい。

    • @第五人格利敵やらかし戦犯
      @第五人格利敵やらかし戦犯 2 ปีที่แล้ว +59

      ライズのポポの扱い酷くて草
      突然透明化とかプレデターかな

    • @chriseljohnobsioma237
      @chriseljohnobsioma237 2 ปีที่แล้ว +8

      Very well said

    • @れいじ-z8l
      @れいじ-z8l 2 ปีที่แล้ว +5

      switchのキャパと比べてもな

    • @ban_san
      @ban_san 2 ปีที่แล้ว +15

      @@第五人格利敵やらかし戦犯
      突然の透明化はpspのセカジらへんイメージじゃね?
      psp時代はというかpsp限らず突然消えるのは普通だったぞ

    • @KR-SRO
      @KR-SRO 2 ปีที่แล้ว +28

      @@第五人格利敵やらかし戦犯 ワールドは初代の頃からやりたかったことのオンパレードだから、他作品に比べて世界観を最重要視してるんだと思う。ゲームとして消えるのは普通の方法なんだろうけど、ワールドではそうしたくなかった。ワールドは開発にとっても思い入れの強い作品であるが故に、あらゆる描写が変態の域に達してるのさ。だから、ライズは手抜きだとかそういうことじゃないと思うよ。ワールドがイカれ変態過ぎただけ(良い意味で

  • @きうい-h7n
    @きうい-h7n ปีที่แล้ว +203

    モンハンをずっとやってきたけど、初めて感動して泣いたのがワールドアイスボーン。世界観が凄すぎて…。ただモンスターを狩るだけじゃない、ストーリー性が凄くあった。あと探索だけでも楽しくて飽きない。

  • @あーき-q6j
    @あーき-q6j 11 หลายเดือนก่อน +14

    アイスボーンのグラフィックの美しさとか、モーションの多さに感動しちゃった
    大型モンスターがうろついてる時のガスガエルたちが怯えるモーションまじ好きかわいい

  • @トム-g8d
    @トム-g8d ปีที่แล้ว +654

    アイスボーンめちゃくちゃリアルだからあたかもその世界に引き込まれるような感覚になるのが最高すぎる

    • @ゆうじろう-i4q
      @ゆうじろう-i4q ปีที่แล้ว +53

      次回作は是非ともチャイニーズクオリティのswitchを捨ててこれ以上 の作り込みでPCとかPS5できてほしいですよね‼

    • @xxczz5965
      @xxczz5965 ปีที่แล้ว +94

      正直リアリティなんていらんとか言ってた俺でもモンハンだとリアルのほうがいいなって思えたわ
      生態系とか技のエフェクトとかが別格すぎる

    • @cocoa8706
      @cocoa8706 ปีที่แล้ว +10

      まじで綺麗すぎてリアル体験
      してるかのよう。次回作はpsか
      pcで出して欲しい。

    • @トム-g8d
      @トム-g8d ปีที่แล้ว +6

      @@ゆうじろう-i4q ほんとそれ、次回作に期待やね笑

    • @王龍-m7g
      @王龍-m7g ปีที่แล้ว +15

      @@syougaisya_kimosugiwwwそりゃ下げるやろww
      なんで劣化ハードで出さなきゃいけないねんw 今更3DSで出すって言ったら反発すごいやろ? それと同じや。Switchってもういつのハードだよw

  • @北那
    @北那 2 ปีที่แล้ว +120

    ワールドやアイスボーンは細部をこだわりまくってるから観察が楽しかったのと、世界観への没入がすごくできた。

  • @Roze_aye
    @Roze_aye 2 ปีที่แล้ว +100

    I also really miss the small detail of being able to walk upto the more docile monsters like Kulu Ya Ku, and they just keep on with whatever they were doing. But in this game if one sees you its on sight

    • @halvarianknight4477
      @halvarianknight4477 2 ปีที่แล้ว +1

      Extra fluff that the Switch couldn't handle, it'll more than likely be back/better in the next game.

    • @thechugg4372
      @thechugg4372 2 ปีที่แล้ว +21

      @@halvarianknight4477 This is literally one line of code, you know it's already modded in anyway? Like this was just a decision to have aggressive monsters, not something the switch couldn't handle lmao

    • @halvarianknight4477
      @halvarianknight4477 2 ปีที่แล้ว +5

      @@thechugg4372 than by all means have fun trying to put that on the switch. Short story even shorter. Rise is based on action and clean ass combat. You can have your nature documentary in the next game.

    • @1ztype343
      @1ztype343 2 ปีที่แล้ว +1

      @@thechugg4372 yes, that's called optimization, getting rid of things you dont need

  • @MrHalfDoom
    @MrHalfDoom ปีที่แล้ว +3

    People don’t realize world was meant for next gen consoles and their hardware capabilities, but rise was originally for the switch which has obvious limitations.

  • @nharviala
    @nharviala 2 ปีที่แล้ว +64

    There is one thing the pose set in Rise has over the system in World. You get to talk like William Shatner in time with the poses, and it weirdly works well.

    • @rickbautista2504
      @rickbautista2504 2 ปีที่แล้ว +5

      Who has their hunters voice on? I turned that off as soon as I got the chance to do so.

    • @nharviala
      @nharviala 2 ปีที่แล้ว

      @@rickbautista2504 I play with my friends and talk over Discord as we hunt. Do the Shatner voice there.

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 ปีที่แล้ว +6

      @@bullymaguire9987 bro, its an optional thing.

  • @KrillinInTheNameOf
    @KrillinInTheNameOf ปีที่แล้ว +146

    World/Iceborne were absolutely incredible. Rise is extremely fun, but they can't really be compared. I sincerely hope we get a World 2.

    • @Nanda-hl7gi
      @Nanda-hl7gi ปีที่แล้ว +4

      Rise is fun cause its new, not cause Rise is good Monster Hunter

    • @KrillinInTheNameOf
      @KrillinInTheNameOf ปีที่แล้ว +41

      @@Nanda-hl7gi Hard disagree. I've played World the entire way through twice and have done the same with Rise. They are both good Monster Hunter. World is better, but Rise is good. Wirebugs may be the best thing that has ever happened to Greatsword play (which I main)

    • @Benri05
      @Benri05 ปีที่แล้ว +1

      ​@@KrillinInTheNameOfi too enjoy spamming strongarm

    • @d2solo
      @d2solo ปีที่แล้ว +1

      delusional comment

    • @mornmorn4367
      @mornmorn4367 ปีที่แล้ว +2

      ​@@KrillinInTheNameOfthey added wirebugs because they wanted to keep wedgebug-grappeling from world but the map design was too shallow and boring to add them anywhere

  • @jackshi1719
    @jackshi1719 ปีที่แล้ว +78

    MHW feels like a passion project with so much content and detail. Remember the awesome FF and Witcher collabs? MHR feels like a fighting game. I don't want to explore the maps of rise. I'm there to kill stuff with combos. Also positioning and risk management no longer matters because you can counter every monster attack.

  • @ChuckDNorris
    @ChuckDNorris ปีที่แล้ว +5

    i just so hope that they do like a world 2 instead of another rise or other switch port, this series has so much potential to be even more overwhelming and beutiful (esp. if they somehow get underwater fights work again like in 3)

  • @UsafDoppelstiel
    @UsafDoppelstiel ปีที่แล้ว +60

    I’d say world looks more natural and areas are easier to explore at times, the ground details of world is superb and the various weather is a nice touch

    • @unoriginalname9556
      @unoriginalname9556 10 หลายเดือนก่อน +2

      Easier to explore? This guy did not play World

    • @Himeyukina013
      @Himeyukina013 10 หลายเดือนก่อน

      ​​@@unoriginalname9556i'd say this guy doesn't play sunbreak with palamutes

  • @equinox-XVI
    @equinox-XVI 2 ปีที่แล้ว +112

    In Rise's defense, the remobra flying overhead will come down to eat a dead monster's body if you kill it in that area

    • @siu_mui
      @siu_mui 2 ปีที่แล้ว +4

      that's the old system starting from MHP2G......not from rise

    • @mugeninfinite500
      @mugeninfinite500 2 ปีที่แล้ว +7

      Iceborne does this too

    • @thechugg4372
      @thechugg4372 2 ปีที่แล้ว

      @@siu_mui At this point around 80% of this video is from old gen anyway lmao

    • @siu_mui
      @siu_mui 2 ปีที่แล้ว +1

      @@thechugg4372 the falling stones and frogs were came from world i think.

    • @mr.nergigante440
      @mr.nergigante440 2 ปีที่แล้ว

      @@siu_mui yes

  • @EmeraldFatalis
    @EmeraldFatalis 2 ปีที่แล้ว +19

    World/Iceborne really is the pinnacle of the series right now. Sunbreak is a ton of fun but there is so much that I miss from world when playing it.

  • @yourehorrible8082
    @yourehorrible8082 11 หลายเดือนก่อน +4

    The people in this community can be so funny sometimes. They talk about iceborne like it was a good friend who died and was replaced by someone worse. You know you can play both games right and enjoy them for different reasons, or just play the one you prefer. Different strokes for different folks.

  • @Neli2789
    @Neli2789 2 ปีที่แล้ว +234

    They really tried so hard with Iceborne, the game feels like a living breathing world

    • @AbyssContent
      @AbyssContent 2 ปีที่แล้ว +24

      ikr, i used to be a hardcore mhw/iceborne nerd, but i couldnt get into rise, it just feels so ... outdated,

    • @SchradeDemise
      @SchradeDemise 2 ปีที่แล้ว +13

      Yes and they really deserved all the sales that made it the best-selling Capcom game, would've been better if they won goty 2018 over GoW

    • @fabinagl7601
      @fabinagl7601 2 ปีที่แล้ว +12

      @TooFrostii that has literally nothing to do with it

    • @emenova3553
      @emenova3553 2 ปีที่แล้ว +23

      @@fabinagl7601 It kinda does, not because it's a nintendo game specifically, but it's made with a nintendo console in mind, even pushing the thing to its limits. Plus wirebugs are a thing so the verticality of the monster's hitboxes are buffed to hell, tho it is a bit of a cheap method to take a hunter down from the air, which is why I appreciate the devs giving combo moves to monsters.
      Portable old school MH with a tad bit of insanity, I appreciate that part of Sunbreak, but with every gen comes an evolution of the previous one so I appreciate what Iceborne brought to the table too

    • @xSkail
      @xSkail 2 ปีที่แล้ว +6

      @@fabinagl7601 it does to a certain extent because it was developed with the switch hardware in mind. They knew world would be shipped onto PC, PS4 and xbox so they could go all out on graphics, animations and environment density.

  • @Vaxtin
    @Vaxtin 2 ปีที่แล้ว +159

    MH: World/Iceborne was a living experience, it felt personal and you were discovering and learning about the world and how it meshed organically with the 'wildlife' that inhabited it.
    MH: Rise/Sunbreak is more like a sandbox where you're just dropped in to go fight this monster and get out.
    Certainly there are mechanical improvements here and there, and additions that are very QoL and fun but having World/Iceborne as my first experience with the series was a very memorable adventure.

    • @Erkille7
      @Erkille7 2 ปีที่แล้ว +3

      mhWorld is a main title, it has a lot of details that Rise dont have

    • @polysaurus9753
      @polysaurus9753 2 ปีที่แล้ว +2

      mhw/i was also my first mh clocked 700 hours with one character before beating it. mhr/s hit 100hrs before beating it

    • @MeisterMiso
      @MeisterMiso 2 ปีที่แล้ว +8

      Mh Rise is more like: Get dropped on the map, collect a shitton of these annyoing bird buffs for 5 Minutes and then slap an anomalie monsters for 20 minutes until it somehow dies eventually. I don`t rly enjoy Rise anymore, it is too samey most of the time.

    • @Rikhard9
      @Rikhard9 2 ปีที่แล้ว +2

      @@MeisterMiso people dont actually collect the bird buffs

    • @MeisterMiso
      @MeisterMiso 2 ปีที่แล้ว

      @@Rikhard9 Well I do, otherwise I would die a lot. Not everyone is super great and awesome at this game.

  • @GivenSutisna
    @GivenSutisna 2 ปีที่แล้ว +145

    This video perfectly shows why MH:IB has a special place in my heart. I love small details like this. The world feels so alive with all those animations.
    Don’t get me wrong I love Sunbreak (not base rise), but the amount of details, the alive feeling, the environment & animations in W:IB is just next level.
    A mix between these two would be a dream MH game. W:IB graphics, level of detail with the combat of R:Sunbreak

    • @Someone-ji3cz
      @Someone-ji3cz 2 ปีที่แล้ว +6

      That may be a possibility for the next world equivalent, there are things however that can't be translated well between rise and a world 2 like skill swap or wire bugs, though the palamutes may become a permanent addition along with the fighting style changes. But I feel like a compariaon between the two games is like comparing 4u or Gen U to world, they arent a good comparison because of hardware limitations in the former and the intricacies of the latter.
      I will agree that it would be dope if they manage to prove me wrong tho, I'll eat my own words with pride if they succeed

  • @Maki-zb7ib
    @Maki-zb7ib ปีที่แล้ว +5

    MHW - Iceborn is top pinnacle of MH series. Pretty nostalgic which makes me wanna play again when I get my hand back on desktops.

  • @yetijunior
    @yetijunior 2 ปีที่แล้ว +88

    I know it’ll be a long ways out, but the next generation of Monster Hunter is going to be absolutely GORGEOUS. The fact that the team made Rise/Sunbreak look as good as it does on the Switch is an incredible feat by itself. I can’t imagine how much better it could possibly be on current hardware.

    • @KJ-xo7sm
      @KJ-xo7sm 2 ปีที่แล้ว +4

      Dont forget it was corona Time

    • @D3Vlicious
      @D3Vlicious 2 ปีที่แล้ว +17

      Also, the mainline/World team has likely been at work on MH6 since before the end of title updates for Iceborne since MonHun is split into two teams.

    • @prawn1717
      @prawn1717 2 ปีที่แล้ว +2

      Not to mention World itself was built on a shitty old engine. With the power of the RE engine AND next gen consoles at their disposal, MH6 is going to be absolutely gorgeous.

    • @flisboac
      @flisboac 2 ปีที่แล้ว +1

      @@prawn1717 Still, even with that dated engine, World/IB looks gorgeous. But I agree, with RE Engine it will be so much more!

    • @prawn1717
      @prawn1717 2 ปีที่แล้ว

      @@flisboac Oh no I totally agree, MHW is one of the most fantastic looking games I've played! My only point is that MH6 isn't going to be held back by the engine it's on, and I can't wait.