random cross-mod fact: molten steel, slag and liquid plastic all ignore immunity frames when used with immersive engineering's chemical thrower, dealing exactly 40 damage per second to non-fireproof mobs at close range. Oddly enough, this is different from using lava, which caps at 8 dps.
Immersive engineering is definitely one of the best side engineering mods to have alongside create (it and thermal foundation + it's addons). I do wish that the power generator was a bit more hands on. It would be interesting if the modular turbines mod could work with create and need steam which create would need to take care of before it enters turbine. Maybe
The crab thing is a common misconception. Only crustaceans turn into crabs. This is why crabs and whatnot do not rule the world, and why fish still exist.
The "buckets" value in the oil deposit info indicates the current output of the pumpjack. Create measures fluids in millibuckets (mB) by default, which is 1000th of a bucket. The pumpjack deposit info goes from 1-12 buckets (1000-12,000 mB) as it swings up and down, giving more oil while swinging and less when it pauses before reversing direction. This is further evidenced by the "buckets" value increasing as you increase the rotational force given to the pumpjack.
@@Minecraftzocker135 Yeah also factorio wasnt just inspired by industrialcraft, but buildcraft too though they came hand in hand in modpacks back then
@@dryft7906 absolutely ic did barely add the idea of mining automation into the game, there was the miner in theory (that might have also only been added in ic2 I dont remember) but it wasn't worth it and even if you used it there was no way to actually transport the items.
@@ГлебИгоревич-у4ю Impossible. It's just a tech mod with estrogen, memes, nukes, more memes, troll features (very good on server) and fluid system incompatible with every mod known to mankind. It's not a chinise sweatshop simulator.
@@tabithal2977 Tbf because Mojang doesn't give a shit about addding proper mod support, mods are even more poorly optimized, which can only be fixed once Mojang starts realizing just how many people use mods and start to care
@@randomhandle111 Why should they care? There is more money to be made for them in bedrock. They actually make money from those mods. Java edition is an afterthought these days.
Something that you missed when going over the engines is the efficiency - the higher the redstone level that enters the engine, the faster and more stress is produced. However it isn’t as efficient and consumes more fuel at certain levels. I’d have to double check but I think putting a redstone level of like 12 into an engine makes it the most efficient.
Finally...finally a very informative video about Tfmg!! I've been waiting for this, thank you so much! I'll have to replay that whole part about making plastics because you showed it but it was quick, with the mixing ethylene and everything. AWESOME vid!!
1:10 correction, steal pipe can lock its connections. this allows you to place pies next to each other. at 5:25 you claim that it only slightly increases the output. this is wrong as it also decreases fuel usage.
Fun Fact: Back in the 1800’s they did burn off gasoline, as it burned too quickly to be used in lanterns. It wasn’t until later that they found out it worked well as fuel in internal combustion engines.
I have some tip to make the oil rig being self-sustainable. 1.Use LPG, it's enough to power the entire oil refinery. 2.If you're lucky enough to have big lava lake underground near the oil rig, use that infinite lava to feed blaze burner (TFMG distillation tower doesn't support liquid fuel blaze burner so you need to pour them in the bucket and feed those blaze with mechanical hand.) 3.If there's no infinite lava avaliable, tree farm is a good substitude
So, the cast iron distilleries don't exist in the 1.20.1 version of my Minecraft. I have to build one from steel and it has to be the right height to work to distill Naphtha. As there are VERY FEW tutorials for TFMG on TH-cam or the internet, I was totally lost. I FINALLY realized I was trying to add JEI for 1.21.1, NOT 1.20.1 that I am running. The JEI is an awesome mod and I love it!
The mod still has some place to develop. There are only engines but no other useful items. It should add more specialised use for the components like coal coke, aluminum and plastic to give them the unique values.🎉
Would be better if they simplified some stuff (like, why do you need to separate naptha into 2 products, if they get mixed back together anyway) and made more uses for the produced stuff (other than burning it in engines)
If you didn't want the heavier products (lower down the tower) IRL you'd feed them into another distillation process and make lighter products... They only end up burning the lightest stuff.
I'm just going to start making blueprints to make warhammer titans in my craft with , gears , pistons, rope pulleys and coal coke byproduct for powering such a machine , I think I can make it turn around with enough shafts and engines there and there , won't be able to turn around while moving forward but at least it will be and over the top mining equipment just as the emperor intended
This addon looks cool. But how balanced is it compared to Create New Age? What I mean is, if Create New Age and TFMG were in a same pack, would one outclass the other and make it pointless? Or do you think they can work together quite well?
I think they would complement each other well, since New Age is more about transforming energy. New age does have solar power which generates heat and can power stirling engines (1024 SU iirc) vs the engines in this mod that put out 10-20k on average but consume fuel. New age also have Nuclear which imo is underpowered.
@@basic6735 It seems that it doesn't, because from what i know, the oil deposits are finite, so the things can't have an unlimited fuel supply like steam engines. And there's basically a ton of single-use generators in this mod which are basically all doing the same thing, so sadly this mod is very poorly balanced even on its own. It's actually difficult to balance a tech mod tho, i understand that.
while i do like what i see here, i just don't get how it's considered a create addon. just replace Stress Unit production with Forge Energy and we'd practically be at immersive engineering and immersive patroleum. i just don't get the create vibes in here, since it's pretty much one structure after the other, while in create, we can glue stuff together to make our own contraption/structure and have more freedom with that. unpopular opinion, but i feel the mod dev just wanted to jump the create hype train, thus made the output be based in Stress Units/Rotational Force.
Did you know that if the end is to longit doesn't work and the same if it is too short and it is more efficient if it is one block shorter that the front
I want to know how compatible it is with Create: Diesel Generators. Are there some cases where using Diesel Generators over TFMG would be more efficient? Or is it just a matter of preference?
That's actually the subject of my next video :) In general though the TFMG engines are more powerful but more complex than the Diesel Generator engines
Hopefully it is, I'm considering adding this to my modpack but don't know since I already have diesel generators. Hopefully TFMG is more late game stuff
When I throw coal coke and limesand into a blast furnace nothing happens, so I looked at another tutorial and saw you had to add coal as fuel and still nothing happeded???? how do i fix this 😭😭😭
23:39 please help, steel not dropping, i wait to solodify, but my blocks or ingots just disappear, i try andesite hopper, brass hopper, shute, notshing helped!
hi how did you add gasoline into the creative fluid tank, i tried adding it but it keeps placing the fluid outside of the tank, its not just the creative fluid tank, its with all the fluid tanks and fuel types
random cross-mod fact: molten steel, slag and liquid plastic all ignore immunity frames when used with immersive engineering's chemical thrower, dealing exactly 40 damage per second to non-fireproof mobs at close range. Oddly enough, this is different from using lava, which caps at 8 dps.
Good to know!
Chemthrower but sans
Molten metals in general for the chemthrower
Immersive engineering is definitely one of the best side engineering mods to have alongside create (it and thermal foundation + it's addons).
I do wish that the power generator was a bit more hands on. It would be interesting if the modular turbines mod could work with create and need steam which create would need to take care of before it enters turbine. Maybe
@lotion5238 it sucks that immersive engineering is only on neoforge for 1.20.1
Just like how every species turns into crabs
Every tech mod eventually turns into gregtech
Because it is peak
A sufficiently advance modded game is indistinguishable from a play through of factorio.
@@nsr-ints I’d say it’s pretty distinguishable, Minecraft is 3d
GregoriusT approves
The crab thing is a common misconception. Only crustaceans turn into crabs. This is why crabs and whatnot do not rule the world, and why fish still exist.
The "buckets" value in the oil deposit info indicates the current output of the pumpjack.
Create measures fluids in millibuckets (mB) by default, which is 1000th of a bucket.
The pumpjack deposit info goes from 1-12 buckets (1000-12,000 mB) as it swings up and down, giving more oil while swinging and less when it pauses before reversing direction. This is further evidenced by the "buckets" value increasing as you increase the rotational force given to the pumpjack.
Factorio was inspired by modded Minecraft, now he have modded Minecraft being inspired by Factorio
The circle of life is a beautiful one
Damn, I always assumed that Factorio came first and IC was inspired by that
@@randomhandle111 nope IC is older
@@Minecraftzocker135 Yeah also factorio wasnt just inspired by industrialcraft, but buildcraft too
though they came hand in hand in modpacks back then
@@dryft7906 absolutely ic did barely add the idea of mining automation into the game, there was the miner in theory (that might have also only been added in ic2 I dont remember) but it wasn't worth it and even if you used it there was no way to actually transport the items.
You can use the block mold to get steel block which can be crafted to 9 steel ingots. Which is berry use full.
Now we just need an air pollution feature for maximum immersion.
Pollution of the realms adds CO2
*builds more wind turbines*
There’s a mod called ‘Pollution of the Realms’ that’s compatible with pretty much all the Create addons.
We also need the bayer and hall heroult processes
and some biters
>Oil and Industry
You are awakening my inner American!
"Are you trying me to make collectivization and enslave villagers for the good of the soviet union?"
Nah let me awaken my inner German...
nah let me awaken my inner meiji
@@anonimosu7425
Based and "Suppresses the Samurai class" Pilled
DID I HEAR OIL?!
A few big classic mods have done plastic before, what come to mind first are MineFactory Reloaded and Pneumaticraft
I'm pretty sure forestry does too but I never used it before
Mekanism too
Immersive Petroleum has a form of plastic
Hbm's ntm now has plastic
@@ГлебИгоревич-у4ю Impossible. It's just a tech mod with estrogen, memes, nukes, more memes, troll features (very good on server) and fluid system incompatible with every mod known to mankind. It's not a chinise sweatshop simulator.
Create:immersively engineered
Oh yes. A compat mod with the two would be sick!
just downloaded this mod yesterday and was completely lost. perfect timing haha
5:40 the gasoline was taking Naptha’s slot, and LPG was taking Gasoline’s slot, which is also probably why the LPG wasn’t going up there
lubricating oil when
Slowly, steadily, the factory grows and assimilates, spreading beyond the bounds of Factorio, and into Minecraft...
The community will do stuff like this in 2 weeks while mojang takes 5 years to add "poopfish" and 3 new stone blocks.
Mojang will add poopfish 5 blocks and more code issues that lower your performance
@@tabithal2977 Tbf because Mojang doesn't give a shit about addding proper mod support, mods are even more poorly optimized, which can only be fixed once Mojang starts realizing just how many people use mods and start to care
@@randomhandle111 Why should they care? There is more money to be made for them in bedrock. They actually make money from those mods. Java edition is an afterthought these days.
Nono, not stone.
Wood.
They'll add like 5 new wood types that look very slightly different and clutter your inventory and storage
"I never thought I'd see plastic in Minecraft"
So you haven't played PneumaticCraft, I see...
or even mekanism
@@tobiandobito3736 Didnt minefactory (reloaded) already had plastic sheets 10 years ago? :D
It is a fact that over time, all minecraft tech mods will inevitably evolve into GregTech
@@randomhandle111 oh dear got. Create Gregified
Minefactory also had plastic
Something that you missed when going over the engines is the efficiency - the higher the redstone level that enters the engine, the faster and more stress is produced. However it isn’t as efficient and consumes more fuel at certain levels.
I’d have to double check but I think putting a redstone level of like 12 into an engine makes it the most efficient.
I love how calm and laid back your videos are. You go slow enough as well where I feel like I can actually take in the information.
relieved to see you figure stuff out in real time, makes me feel less like I alone suck at this
Finally...finally a very informative video about Tfmg!! I've been waiting for this, thank you so much! I'll have to replay that whole part about making plastics because you showed it but it was quick, with the mixing ethylene and everything. AWESOME vid!!
Thanks, glad you found it helpful!
What's next, Create: Pneumatics. Rending Pneumaticcraft obsolete. XD
Fun Fact people used to burn gasoline before they knew it was usefull.
or dump it into rivers... late XIX century was weird
Man... if he is gonna add aluminum, he should add electrolyzers
The deposit info is probably for future inplementation so oil deposists are limited and not a infinite source
I hope not
I thought it was the rate the oil was pumped out since the pump goes up and down and all but dunno.🤷♂️
1:10 correction, steal pipe can lock its connections. this allows you to place pies next to each other.
at 5:25 you claim that it only slightly increases the output. this is wrong as it also decreases fuel usage.
Ah, thanks for letting me know!
How do you lock the steel pipe connections?
I always liked to combine create with tinkers to make some cool metal factories. This gives me the same kinda vibe.
Yeah :) i miss Tinkers for 1.20
The perfect Minecraft Create addon for me
Every day we stray further to Factorio…
Heavy oil can’t be distilled out of crude oil, heavy oil can be found as its own thing irl iirc
you're going to make me cry this is amazing
So basically you can power the entierty of the refining factory with creosote, making it closed loop system?
Yup, that's what I found
Fun Fact: Back in the 1800’s they did burn off gasoline, as it burned too quickly to be used in lanterns. It wasn’t until later that they found out it worked well as fuel in internal combustion engines.
I have some tip to make the oil rig being self-sustainable.
1.Use LPG, it's enough to power the entire oil refinery.
2.If you're lucky enough to have big lava lake underground near the oil rig, use that infinite lava to feed blaze burner (TFMG distillation tower doesn't support liquid fuel blaze burner so you need to pour them in the bucket and feed those blaze with mechanical hand.)
3.If there's no infinite lava avaliable, tree farm is a good substitude
How does a tree farm make infinite lava?
@@sokotroko5488 blaze burner don't specificly need lava
@@chaosthunder6853 for the distilation tower it does, doesn’t it?
@@sokotroko5488 i think, as long as the blaze burner is in heated-stage, it'll work. Idk, I never test it
@@chaosthunder6853 oh cool i hope so, ill test it later
**steel, oil and engine's** QUICK SOMEONE MAKE A DIESEL PUNK MINECRAFT SERVER WITH THIS MOD!!!!!
TFMG is one of my faves! Love the video man your showcases are always so good
Thanks man, glad you enjoy them!
I’m pretty sure you can put molten slag into liquid shells in create big cannons
A better name, Create: The American Way
I’m pretty sure the engines should be exhausting flue gas instead of CO2 due to the lack of a visible catalytic converter, but I could be wrong
The deposit info could be showing how much you are pumping out and it might be going slower when the up down motion slows
So, the cast iron distilleries don't exist in the 1.20.1 version of my Minecraft. I have to build one from steel and it has to be the right height to work to distill Naphtha. As there are VERY FEW tutorials for TFMG on TH-cam or the internet, I was totally lost. I FINALLY realized I was trying to add JEI for 1.21.1, NOT 1.20.1 that I am running. The JEI is an awesome mod and I love it!
4:35 “are you still watching?”
Somebodies daughter:
I can't wait to create air polluting vehicles with this, pvp will never be the same on modded servers
Create is starting to become gregtech
The mod still has some place to develop. There are only engines but no other useful items. It should add more specialised use for the components like coal coke, aluminum and plastic to give them the unique values.🎉
Good thing I seem to have seen coke ovens and stuff in TFMG
Would be better if they simplified some stuff (like, why do you need to separate naptha into 2 products, if they get mixed back together anyway) and made more uses for the produced stuff (other than burning it in engines)
The next thing these crazy people are gonna make a nuclear add on and then after that a sci fi add on (that’s would be cool tbh I hope it happens)
LOL
Aluminum is actually absurdly annoying to refine irl, maybe that will change at some point in the mod?
If you didn't want the heavier products (lower down the tower) IRL you'd feed them into another distillation process and make lighter products... They only end up burning the lightest stuff.
This dude is thorough
Good Job
😄
Thanks
would be interesting to se how the CO2 could affect the environment with this mod installed.
Nice well-made tutorial!
Thanks, glad you liked it!
I'm just going to start making blueprints to make warhammer titans in my craft with , gears , pistons, rope pulleys and coal coke byproduct for powering such a machine , I think I can make it turn around with enough shafts and engines there and there , won't be able to turn around while moving forward but at least it will be and over the top mining equipment just as the emperor intended
Any idea if there's any compat between this and Destroy?
Create: Industrial Capitalism
Did anyone say OIL?!?!
🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🍔🍔🍔🍔🍔🍔🍔🍔🍔🔫🔫🔫🔫🔫🔫🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅💥💥💥💥💥💥💥💥
Create Mod, Immersive railroading mod, and this mod. idk if it'll work, but it sounds like a good idea
it won't ir it's for 1.16 this mods is for 1.20.1
Looks good thanks for the showcase. Just out of interest which mod shows the infomation at the top of your screen>
I can't say for certain, but it is most likely Jade or The One Probe
Thanks! The mod is called "wthit". Using forge in this video but its also available for fabric.
I thought that Creosote only was a a create fluid!
Very well done, good job.
You completly missed cement and concrete from the mod
If they made a mod that makes the carbon dioxide pollute the environment
dude i remember when this mod came out and it only added oil and other stuff lol
It' evolved quite a bit since then!
Molten slag can be produce concrete in factory must grow
This addon looks cool. But how balanced is it compared to Create New Age?
What I mean is, if Create New Age and TFMG were in a same pack, would one outclass the other and make it pointless? Or do you think they can work together quite well?
I prefer create crafts and editions, the electricity system is better, it’s 1.18 and it looks like create
I think they would complement each other well, since New Age is more about transforming energy. New age does have solar power which generates heat and can power stirling engines (1024 SU iirc) vs the engines in this mod that put out 10-20k on average but consume fuel. New age also have Nuclear which imo is underpowered.
create crafts and additions!
How balanced is this mod in general? compared to base create I mean, does it overthrow steam engines?
@@basic6735 It seems that it doesn't, because from what i know, the oil deposits are finite, so the things can't have an unlimited fuel supply like steam engines. And there's basically a ton of single-use generators in this mod which are basically all doing the same thing, so sadly this mod is very poorly balanced even on its own. It's actually difficult to balance a tech mod tho, i understand that.
We need to add polution to this mod 🙏
Pollution of the Realms might quench your thirst
while i do like what i see here, i just don't get how it's considered a create addon. just replace Stress Unit production with Forge Energy and we'd practically be at immersive engineering and immersive patroleum. i just don't get the create vibes in here, since it's pretty much one structure after the other, while in create, we can glue stuff together to make our own contraption/structure and have more freedom with that.
unpopular opinion, but i feel the mod dev just wanted to jump the create hype train, thus made the output be based in Stress Units/Rotational Force.
WE BECOMING AMERICA WITH THIS ONE 🗣️🗣️🗣️🗣️🗣️🔥🔥🔥🔥🔥🔥
20:05 you call my buddy lol
*THE FACTORY MUST GROW*
Did you know that if the end is to longit doesn't work and the same if it is too short and it is more efficient if it is one block shorter that the front
for some reason my blast furnace just doesnt want to work
I want to know how compatible it is with Create: Diesel Generators. Are there some cases where using Diesel Generators over TFMG would be more efficient? Or is it just a matter of preference?
That's actually the subject of my next video :) In general though the TFMG engines are more powerful but more complex than the Diesel Generator engines
@@KwizzleHazzizle can’t wait to see it!
Hopefully it is, I'm considering adding this to my modpack but don't know since I already have diesel generators. Hopefully TFMG is more late game stuff
this mod is awesome, do you planing to bring out a fabric version of it?
Its not his mod
When I throw coal coke and limesand into a blast furnace nothing happens, so I looked at another tutorial and saw you had to add coal as fuel and still nothing happeded???? how do i fix this 😭😭😭
The FBI and CIA is looking for him
Wow this mod is cool, too bad I only have an Xbox to play Minecraft.
is there an addon that makes the toolbox upgradable to have more slots?
did they fix compatibility issues, I stop using the mod just because of that
would love to see this on fabric
9:42 USA: NOK NOK MF....
Create: American Edition
is the oil block infinite? or how long does it last?
Could you please Make a video, how you build the diesel engine
Is this mod "fixed"? Last I tried using it the engines stuttered my game but didn't affect my fps, it was weird. Also, Is it more compatible now?
So far I think it may be, just tried it and its been working seemingly fine
Ngl i would have watched the video but aloominum isnt tasty
Does Aluminium production involve the buyer process to make alumina to go into the hall-hēroult process to make the ingots?
This is create not GregTech
Thanks
Soo, it's basically turning Minecraft into Factorio?
its so cool and fun
9.5/10
Hey random stranger from the internet is that mod better or diesel gens better?
I have a video comparing them :) I like both, tfmg is a bigger mod but diesel has renewable fuels and is simpler
23:39 please help, steel not dropping, i wait to solodify, but my blocks or ingots just disappear, i try andesite hopper, brass hopper, shute, notshing helped!
advanced buildcraft
Is there natural gas processing?
LPG is natural gas
@@chaosthunder6853 that’s liquefied petroleum gas
hi how did you add gasoline into the creative fluid tank, i tried adding it but it keeps placing the fluid outside of the tank, its not just the creative fluid tank, its with all the fluid tanks and fuel types
I didn't do anything special. Can you put water or lava in the fluid tanks but not the fuels? If so then you might have a mod conflict.
why do i cant find the surface scanner?
Create: America update
Hmm but us commonwealth people call it petrol (the proper way) 😉
For some reason, I can’t place gasoline in a creative tank, if you had this issue does anyone know how to fix it?
Is this oil source infinite?
wait, so what happens if you release your much co2?
Nothing afaik. there are some pollution nods though but I don't know if they register the co2 from tfmg
so we can do cars and trucks with the diesel and gas engine
Maximum capacity is 8000mb and you're pumping at 12 buckets per tick.