They Added Electricity to Create?

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

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  • @Shalz
    @Shalz  9 หลายเดือนก่อน +971

    thanks for watching!
    edit: just want to clartify this isn't a tutorial. people actually get mad because i dont do everything "right" in these videos but HEY im dumb and just having fun :)

  • @youfailed1511
    @youfailed1511 9 หลายเดือนก่อน +3574

    FE stands for Forge Energy, it was basically a universally agreed upon energy standard for mods so they could be compatible with one another. After a multitude of old mods (like IndustrialCraft 2 and Buildcraft) used their own types variables for power storage, the people who created Tekkit classic needed a way to make a majority of it compatible with one another. Eventually it just became the standard since classic blew up in popularity.
    Edit: I was close. Redstone Flux was created around the same time for the same purpose, THEN FE was implemented into the modloader itself as an "official" energy measurement
    Honestly grateful for this coincidence since the poor saps who made Tekkit C had to make side mods or modify the actual mods themselves to make it all work. Not really surprised classic crashed as much as it did.

    • @SamPhoenix_
      @SamPhoenix_ 9 หลายเดือนก่อน +93

      ~~ Also to make the point of "Why does this have 0FE" That is just showing that the block has internal storage for energy. It just wasn't storing because it was only getting a small amount.~~ Nevermind Shalz worked it out eventually

    • @Idont_eatcrocs
      @Idont_eatcrocs 9 หลายเดือนก่อน +11

      That’s pretty cool

    • @Francisco1234Cruz
      @Francisco1234Cruz 9 หลายเดือนก่อน +17

      Im pretty sure its also the same for fabric with it also being FE (Fabric Energy)

    • @JustHexyl
      @JustHexyl 9 หลายเดือนก่อน +60

      There was also RF for Redstone Flux which was more popular amongst thermal foundation and all that, to me FE is an alien concept kinda and I recall RF being dominant however maybe I just have fuzzy memory

    • @LoffiKilli
      @LoffiKilli 9 หลายเดือนก่อน +28

      ​@@JustHexylWe are getting old

  • @freindlycommentator1710
    @freindlycommentator1710 9 หลายเดือนก่อน +751

    shalz not knowing basic power elements of modded minecraft is such a wild concept, there was a time where everyoe who even so much as watched modded minecraft videos understood concepts like energy production per tick and draw, just wild seeing someone discovering it for the first time

    • @VelaiciaCreator
      @VelaiciaCreator 9 หลายเดือนก่อน +62

      And they never once actually made any jaffa cakes.

    • @cubondemais
      @cubondemais 9 หลายเดือนก่อน +7

      new times old man (I'm old too XD)

    • @someonerandom704
      @someonerandom704 9 หลายเดือนก่อน +35

      the only reason I clicked on this video was to see if Create revived the more realistic electricity system from Electrical Age. Nope! All the stuff in this video is basically just Immersive Engineering.

    • @TheClassicMufasa
      @TheClassicMufasa 9 หลายเดือนก่อน +7

      @@cubondemais Even the first of Gen Z is now considered old time fly's by when there's a pandemic

    • @phobos1963
      @phobos1963 7 หลายเดือนก่อน +3

      Yeah, the only difference being that he has a life, and you don't. So touch some grass

  • @c.d.x34
    @c.d.x34 9 หลายเดือนก่อน +471

    FE, short for Forge Energy or Flux Energy, also sometimes called RF (Redstone Flux) is a widely agreed upon energy system for mods that intend to use some form of electricity. Using this universal system allows easy compatibility between various mods, like Immersive Engineering, Refined Storage, and Mekanism. FE became the standard energy system not long after the idea of modpacks started becoming popular, as before FE, almost every tech mod had it's own version of electricity that would be completely incompatible with other mods.
    Ironically, Create is the first largely popular tech mod since the standardization of FE, to break away from the FE system, instead using it's own original RPM/Stress system... Then people made various addons to allow Create systems to generate FE.

    • @Gigachadlis
      @Gigachadlis 9 หลายเดือนก่อน +10

      well, at least that opens up more options for cross-mod interactions

    • @dimitribarronmore
      @dimitribarronmore 9 หลายเดือนก่อน +52

      Incorrect: Forge Energy and Redstone Flux are completely different APIs. Redstone Flux was created as part of Thermal Expansion to break away from depending on Buildcraft's energy system (Minecraft Joules) which was being used by a number of mods at the time. RF was ironically picked up by a number of other mods and thus later released as a standalone energy API. Forge Energy is functionally equivalent to RF, with the important difference that FE is an official part of the Forge API. The reason RF and FE seem to be effectively the same thing is that a lot of mods will simply convert from one to the other on demand.

    • @sky01james28
      @sky01james28 9 หลายเดือนก่อน +27

      @@dimitribarronmorethe FE code is literally a copy-paste of the RF code (with credit to TeamCOFH and license info in the headers)

    • @xymaryai8283
      @xymaryai8283 9 หลายเดือนก่อน +3

      so FE and RF are _usually_ compatible, cool. good to know i haven't missed something huge with modded minecraft since Tekkit classic

    • @dimitribarronmore
      @dimitribarronmore 9 หลายเดือนก่อน +2

      @@sky01james28 Wild, I didn't know that. You'd think some of the sources on FE across the internet would say that clearly rather than describing it as "based on RF" or "functionally equivalent to RF" if it's exactly the same code. Then again, it might just be simple enough that it can't provide the same interface and not be the exact same code

  • @the_untextured
    @the_untextured 9 หลายเดือนก่อน +1111

    Feels like immersive engineering but with rotation

    • @lopsidedcsky5324
      @lopsidedcsky5324 9 หลายเดือนก่อน +101

      immersive creating

    • @EternalDensity
      @EternalDensity 9 หลายเดือนก่อน +14

      Looks like it a bit too

    • @tronor6789
      @tronor6789 9 หลายเดือนก่อน +3

      yeah

    • @Mr_Numbers1
      @Mr_Numbers1 9 หลายเดือนก่อน +3

      As an EE I wanna do substations. 🤣

    • @the_untextured
      @the_untextured 9 หลายเดือนก่อน +10

      @@Mr_Numbers1 if by substations you mean places where hv gets converted to lv/mv for locla use, then for me that is common practice in immersive engineering.

  • @BoxMP
    @BoxMP 9 หลายเดือนก่อน +465

    Looks alot like immersive engineering

    • @alexandermercier436
      @alexandermercier436 9 หลายเดือนก่อน +17

      Just wait until you find about the "Red Power" mod. I don't mean to hate on the Create mod, but they stole the feature from both mods.

    • @thekingoffailure9967
      @thekingoffailure9967 9 หลายเดือนก่อน +42

      It reminds me a lot of these strange towers outside my home irl… i swear the create mod is COPYING MY NEIGHBORHOOD DECOR

    • @Americanbadashh
      @Americanbadashh 9 หลายเดือนก่อน +25

      @@alexandermercier436 That feature exists in real life

    • @coach533
      @coach533 9 หลายเดือนก่อน +45

      ⁠​⁠​⁠​⁠@@alexandermercier436The person who made Create is not the same person who made Create: New Age. In terms of the feature being “stolen”, immersive engineering and Create: Crafts and Additions also has this feature. Who is stealing from who?

    • @iskalliumraider1014
      @iskalliumraider1014 9 หลายเดือนก่อน +5

      @@coach533create crafts and addition is older and in my opinion a little better but new age is not ripping anyone off.

  • @CapitalTeeth
    @CapitalTeeth 9 หลายเดือนก่อน +328

    IE's power lines in Create is a dream come true to me

    • @SamPhoenix_
      @SamPhoenix_ 9 หลายเดือนก่อน +23

      I mean you could use the powerlines from IE for aestetic, its the motors and generators that make the difference.
      I have also been using this mod and its fully compatible with IE power

    • @MGSLurmey
      @MGSLurmey 9 หลายเดือนก่อน +4

      @@SamPhoenix_ It's compatible with almost every mods power, as they all use either RF or FE (which themselves are compatible and equivalent). Any mod that doesn't use one of the two universally accepted standards simply won't be compatible with literally anything else.

  • @JTCF
    @JTCF 9 หลายเดือนก่อน +100

    Shalz not knowing what FE is is such a new modded minecraft generation thing lol. I remember the times of industrial modded packs before Create, energy everywhere and simply blocks that do things inside of them. And if you're lucky, multiblock structures like in Immersive Engineering.
    And even before there were times when every mod had its own energy mechanic. Industrial Craft's electricity, Thermal Expansion's Redstone Flux, Buildcraft's MinecraftJoules! And there were blocks to convert one into another.

    • @joescraft123
      @joescraft123 9 หลายเดือนก่อน +9

      I was very surprised that shalz didn’t know what FE was

    • @LtdJorge
      @LtdJorge 9 หลายเดือนก่อน +1

      There was Tesla too

    • @chandrasekarannatarajan3542
      @chandrasekarannatarajan3542 9 หลายเดือนก่อน +1

      You bassicaly said back in my day

    • @Hmash01
      @Hmash01 8 หลายเดือนก่อน

      is is

    • @JTCF
      @JTCF 7 หลายเดือนก่อน +3

      @@chandrasekarannatarajan3542 Well, yes, I did. I have very warm memories from back then and I find it interesting to notice the difference in people and modding scene over time.

  • @CauseOfBSOD
    @CauseOfBSOD 9 หลายเดือนก่อน +22

    1:42 FE is Forge Energy (its the most common electricity system in minecraft mods built for the forge mod loader as it is already available for mod devs to use without much effort and it does not require additional dependencies)

  • @Axelpvz2030
    @Axelpvz2030 9 หลายเดือนก่อน +124

    Create stuff and aditions also adds electricity but with a mich simplier system, ans since both use FE (a wierd energy unit used for many forge mods) both are actually compatible

    • @a_puntato29
      @a_puntato29 9 หลายเดือนก่อน +7

      it's create crafts and additions :)

    • @franciscoprado1836
      @franciscoprado1836 9 หลายเดือนก่อน +27

      WIERD? WIERD?
      FE is the backbone of minecraft tech mods

    • @CommissarChaotic
      @CommissarChaotic 9 หลายเดือนก่อน +1

      @@franciscoprado1836 I always thought it was RF...

    • @a_puntato29
      @a_puntato29 9 หลายเดือนก่อน +2

      @@CommissarChaotic RF was slightly less common then FE and stands for Redstone Flux, but they both served a similar purpose

    • @p3chv0gel22
      @p3chv0gel22 9 หลายเดือนก่อน +5

      ​@@a_puntato29they should even be intercompatible. At least i remember using them both together

  • @dystrct
    @dystrct 9 หลายเดือนก่อน +59

    FE is the main energy measuring unit for all the forge mods and it's Forge Energy
    there's also other mods that use RF as in Redstone Flux, another very popular unit of electricity
    and then there's AE which is only used by Applied Energistics

    • @theprodigal72
      @theprodigal72 9 หลายเดือนก่อน +3

      And there's EU, used by Industrial Craft 2.

    • @log_by_bolb
      @log_by_bolb 9 หลายเดือนก่อน

      ​@@theprodigal72 I believe EU can be converted into RF automatically just by attaching EU wires to an RF machine?

    • @PapaLurts
      @PapaLurts 9 หลายเดือนก่อน +5

      I think FE and RF are interchangeable with many of the other energy types being able to be "transformed" from one to the other with the help of other mods. But from my own experience with modpacks RF is the most common energy type by far

    • @dystrct
      @dystrct 9 หลายเดือนก่อน +4

      @@PapaLurts FE and RF are compatible with each other, being converted automaticly between machines

    • @p3chv0gel22
      @p3chv0gel22 9 หลายเดือนก่อน

      ​@@log_by_bolbi don't think neither most mods bring support for EU conversion natively, but at least mekanism has universal wires that Work with both

  • @beastplayz9146
    @beastplayz9146 9 หลายเดือนก่อน +23

    I love watching Shalz try to learn by just placing and pondering. Power lines would look really cool in the survival work too!

  • @peterrudenko4496
    @peterrudenko4496 9 หลายเดือนก่อน +16

    A bit of physics for ye. The faster you spin the rotor (the middle component of the generator) the more power you get out of it. This is how generators work IRL too (you have to cool them down irl tho)

  • @joeyskyde4552
    @joeyskyde4552 9 หลายเดือนก่อน +11

    The fact this guy is older than me, knows a lot more techniques with create than I do, and somehow doesn’t know FE puts a smile on my face because this is like a whole new world to him

  • @DimitrisRem
    @DimitrisRem 9 หลายเดือนก่อน +56

    So pretty much Immersive engineering with create?

    • @silvercross2020
      @silvercross2020 2 หลายเดือนก่อน

      was literally thinking that

  • @transArsonist
    @transArsonist 9 หลายเดือนก่อน +19

    i like it when we dont know how things going on, thats why i watch you.
    that moment of "oh what the hey" and you use the magic of editing to fast forward the thinking then tell me whats going on. its like figuring it out myself in fast forward with jokes. ideal scenario

  • @MumboJumboJr
    @MumboJumboJr 9 หลายเดือนก่อน +7

    0:46 it looks like in Philippines

  • @Zer0Studioz
    @Zer0Studioz 9 หลายเดือนก่อน +11

    I recommend trying Create Crafts and Additions. You can convert from rotation to electricity with alternators and electric motors. And it's compatible with other power mods, like Mekanism and Immersive Engineering

    • @Demopans5990
      @Demopans5990 9 หลายเดือนก่อน

      Once you add in IE, create becomes a bit pointless. A single diesel generator can output enough RF/t to power 9 or so motors. Even something as mid game as a IE windmill is already more compact and less laggy than a equivalent Create thingy.
      Of course, feeding a diesel gen is a different question, but cloches are made for that purpose

    • @Zer0Studioz
      @Zer0Studioz 9 หลายเดือนก่อน

      @@Demopans5990 While you are correct, my logic was using IE to create rotational power using the converters. So, yes, Create based power gens are useless, and cloches are more compact, but not everything in one mod is possible with the other

    • @FrogVoid1
      @FrogVoid1 8 หลายเดือนก่อน

      I would hope you would never hse a good mod like create or IE with mek*nism

    • @APersonThat
      @APersonThat 8 หลายเดือนก่อน

      @@FrogVoid1mekanism is good for compact automation though

  • @BrownLightFR
    @BrownLightFR 9 หลายเดือนก่อน +4

    (sorry for this block)
    FE - Forge Energy is the first type of energy to be used in common among several mods, which has made it possible to greatly simplify the Modspack. A single source of energy powers all your machines.
    Before IC2 (industrial craft 2) used its own energy source which could explode, it always explodes but just the transformers, batteries and machines but no longer the generation of electricity (which was very annoying when your entire base was powered by solar panels which needed machines to be created)

    • @theender664
      @theender664 9 หลายเดือนก่อน +1

      It saddens me not seeing Redstone flux

  • @baxterbragi
    @baxterbragi 9 หลายเดือนก่อน +2

    Yeah I liked the concept of the mod but was put off by the intial balance (mind you, i looked at the mod back in August, might have changed).
    My biggest issue was the mod lead to an overwhelming amount of thorium ore spawning as well as there being a recipe to infinity generate thorium. The mod author's reasoning was that because it required 10 thorium to make a nuclear cell but would that not be achievable via increasing drop rates? And i was confused because the ore was spawning everywhere I mean. It was everywhere, made the early game mature with all the inventory clutter, especially because there wasn't a Thorium Ore Block block to help with storage like the Coal or the newer Iron Ore Block blocks.
    The concept is really awesome though but i was underwhelmed by the overall design philosophy behind the mod.

  • @vedritmathias9193
    @vedritmathias9193 9 หลายเดือนก่อน +37

    The wires were pretty much the only thing I liked from the Immersive Engineering mod. That there's an addon to Create that adds wires makes me immensely pleased.

    • @ilovehumongoushonkers
      @ilovehumongoushonkers 9 หลายเดือนก่อน +2

      garden cloches are cool too

    • @p3chv0gel22
      @p3chv0gel22 9 หลายเดือนก่อน +2

      ​@@ilovehumongoushonkersnothing more op than garden cloches and mystical aggriculture

    • @dubl33_27
      @dubl33_27 9 หลายเดือนก่อน

      @@p3chv0gel22 if you had the addon that made them compatible

    • @Redstoneprofi01
      @Redstoneprofi01 9 หลายเดือนก่อน +3

      I love the early game of immersive engineering but the late game is trash, like you farm and build 10 hours to get a diesel generator running, and what can you power with it?! Just like 1 late game machine!

    • @Demopans5990
      @Demopans5990 9 หลายเดือนก่อน

      ​@Redstoneprofi01
      These days, I just have diesel generators power an electric fence array. Also, they can be used for pretty cracked mob farms

  • @Zodaxa_zdx
    @Zodaxa_zdx 9 หลายเดือนก่อน +4

    I love finding neat and/or quirky create mods I actually like, ponder, and consider for the modpack, and then shalz finds it and does a video to show me what the average create player will experince trying it out lmao

  • @TallinuTV
    @TallinuTV 9 หลายเดือนก่อน +4

    That looks amazing. Real “Immersive Engineering” vibes.

  • @wonderofu1603
    @wonderofu1603 9 หลายเดือนก่อน +8

    "what is FE" that hurt my soul...

  • @gamerarmy936
    @gamerarmy936 9 หลายเดือนก่อน +24

    Immersive engineering chads: look what they have to do, to mimic a fraction of our power

    • @Demopans5990
      @Demopans5990 9 หลายเดือนก่อน +6

      Diesel generator being obnoxious

  • @shibainu2528
    @shibainu2528 9 หลายเดือนก่อน +2

    Honestly, the way that the magnet generator works actually makes sense, because if I recall that is actually how most generators work in the real world.
    For example, you can pop a propeller onto the spinning copper coil part, and boom. You've just made a wind turbine since some weird scientific process is happening where when you make a bunch of copper coils in a ring spin around a magnetic ring, you somehow produce electricity.
    I didn't really pay much attention to how generators work IRL, but if I recall the basic concept is still the same. Make copper coils spin around between a bunch of magnets, whether through wind, water, or manual rotational power, and the copper being magnetized in just the right way causes electricity to form.

    • @rory9088
      @rory9088 9 หลายเดือนก่อน

      Correct. Any time that you move a current-carrying object (like a wire) through a magnetic field, a current-carrying object (like a wire), you get electricity.
      Also exactly how motors work but in reverse! We provide the electricity and we get the spin!
      It's called the generator effect and its pretty much the foundation of modern society, give it a search.

  • @teggolT
    @teggolT 9 หลายเดือนก่อน +6

    There's still a fair bit of the mod to discover: here's a veery rough guide to a nuclear thingy
    1.nuclear reactor
    2.heat pipes to a steam engine
    3.steam engine rotation to generator
    You might want a generator/battery system to start up realistically

  • @JustHexyl
    @JustHexyl 9 หลายเดือนก่อน +2

    Shalz I want more videos of you figuring out this addon, I'm old-school this all makes sense to me, seeing you figure it out brings me nostalgia, also in a way makes me realize how old I'm 12 long years of minecraft and still these systems stand and we see people alien to this concept figure it out, godspeed shalz on your discovery of electrical power with create new age!

  • @tyler33773
    @tyler33773 9 หลายเดือนก่อน +26

    immersive engineering who did the wires first:

  • @hunterno6830
    @hunterno6830 9 หลายเดือนก่อน +7

    i would suggest trying to power it with other mods that use FE, it would make generating the energy way faster and less expensive (depending on the mod)

    • @hunterno6830
      @hunterno6830 9 หลายเดือนก่อน +1

      Thermal dynamics, Mekanism, and Powah are good ones

  • @Sairnaq
    @Sairnaq 9 หลายเดือนก่อน +3

    oooh just like immersive engineering.... that so awesome

  • @creeloper27
    @creeloper27 3 หลายเดือนก่อน +1

    1:41 POV you never played with any tech mod 😂

  • @ContrastRec
    @ContrastRec 9 หลายเดือนก่อน +4

    this is actually crazy, ive been waiting for this for a while

  • @KathrynnePaul
    @KathrynnePaul 9 หลายเดือนก่อน +2

    You could make a "gas station" (really it would be a charging station) For cars where ( for purely immersive purposes) you would hook the car up and it would charge and once it's finished, goes off and uses it all up again. Again, I know this would be useless, but it would be cool for roleplay's sake.

  • @mattevans4377
    @mattevans4377 9 หลายเดือนก่อน +3

    This mod basically means you can put your power in one mega place, and then send the power anywhere with nearly zero hassle, to multiple different factories.

    • @XWorstYT
      @XWorstYT 9 หลายเดือนก่อน +2

      I honestly prefer this cause it could create some insane builds and means ppl arent puting waterwheels everywhere

    • @davidaugustofc2574
      @davidaugustofc2574 9 หลายเดือนก่อน +3

      If that reduces cost/lag from using several shafts and gearboxes, I'm all for it.

  • @NephPlays
    @NephPlays 9 หลายเดือนก่อน +1

    There is actually another mod that adds electricity generation to create. It's called 'Create Crafts & Additions' (not 'Create STUFF and Additions' that's a different mod). It's a bit easier to understand than the New Age mod and works well but it doesn't have the fancy moving coil blocks. It does let you generate electricity with rotation though, which let's you make custom power plants etc. I use it in all my packs and it works well. I'm interested to see how New Age progresses too.

  • @a_puntato29
    @a_puntato29 9 หลายเดือนก่อน +3

    me when create crafts and additions

  • @Vaipu
    @Vaipu 9 หลายเดือนก่อน +1

    First thing to come in mind of that mod is just a mod for making immersive engineering and create work together.

  • @Poignanter
    @Poignanter 8 หลายเดือนก่อน +4

    7:56 The sound...

  • @DaRegoChannel
    @DaRegoChannel 9 หลายเดือนก่อน +1

    🎶 were gonna rock in new 🌟ELEKTRICK EVENUE🚨🎵

  • @Heavy_Lvy
    @Heavy_Lvy 9 หลายเดือนก่อน +3

    Shalz casually making a video on this addon months after its realse😭😭

  • @thepoglin8479
    @thepoglin8479 9 หลายเดือนก่อน +1

    honestly, crafts and additions did it better, just looks and acts far cleaner. plus it actually works like a wire should instead of using diamonds to transfer electricity, that ad the factory must grow are honestly my fav

  • @blazebro200
    @blazebro200 9 หลายเดือนก่อน +3

    create crafts and additions also has electricity

  • @LLIAM2.0
    @LLIAM2.0 9 หลายเดือนก่อน

    I love how all these create updates are kind of just like the evolution of technology through time.
    Shalz's excitement makes it better

  • @ShiroStorky8
    @ShiroStorky8 9 หลายเดือนก่อน +4

    immersive engineering?-

  • @Schnickenpick
    @Schnickenpick 9 หลายเดือนก่อน +4

    Imagine they would add an electric chair (I think that would be shalz's favorite thing)

  • @CarlMarx
    @CarlMarx 9 หลายเดือนก่อน +1

    Create is slowly becoming Immersive Engineering lmao

  • @DKRedo
    @DKRedo 9 หลายเดือนก่อน +4

    Shalz look at the Create Crafts & Additions, they also have energy cables and you can use liquids in Blaze Burners, you can make a Bioethanol fuel production to make a max Steam Engine generating insane Stress units

  • @Suzuki_Hiakura
    @Suzuki_Hiakura 7 หลายเดือนก่อน

    Having gone down a rabbit hole trying to turn electric motors I harvested into generators, as well as make them from scratch with massive magnets, it is funny watching Shalz look at things and not know what they are; Def might get this mod, as I didn't know they had electrical stuff, and always enjoyed making massive power generation plants in games (no real reason) as well as power storage (like a lot of batteries in Kenshi)

  • @Heavy_Lvy
    @Heavy_Lvy 9 หลายเดือนก่อน +3

    theres been a pretty popular addon that adds electricity to create for years😭'Create Crafts & Additions'

  • @Gameplayer55055
    @Gameplayer55055 9 หลายเดือนก่อน +1

    It sounds like Immersive Engineering but with more steps

  • @SirPlayzAlot
    @SirPlayzAlot 9 หลายเดือนก่อน +6

    Create New Age! I love this mod!

  • @Roi2417
    @Roi2417 9 หลายเดือนก่อน +1

    Maybe make a power plant and sell electricity

  • @GeorgeCowsert
    @GeorgeCowsert 9 หลายเดือนก่อน +3

    Didn't Stuff & Additions already add this stuff?

  • @portalcraftalpaca
    @portalcraftalpaca 9 หลายเดือนก่อน +1

    You should try Create crafts and additions. It’s very similar but a little less complicated.

  • @Magmatica7
    @Magmatica7 9 หลายเดือนก่อน +32

    For every pushup this like gets I'll do one comment

  • @superblast1
    @superblast1 9 หลายเดือนก่อน +1

    Wait till shalz finds the nuclear reactor 😂

  • @LOL1000
    @LOL1000 9 หลายเดือนก่อน +1

    Just use: create crafts and additions, way simpler and is also wayy more efficient with stress and power generation.

    • @LOL1000
      @LOL1000 9 หลายเดือนก่อน +1

      Litterly does the same, but simpler

  • @Redstoneprofi01
    @Redstoneprofi01 9 หลายเดือนก่อน +1

    The Mod also adds nuclear reactors that can even have a meltdown, perfect for Shalz!

  • @caraml1703
    @caraml1703 9 หลายเดือนก่อน +1

    You can power the generator coils with steam engines that can be heated with a boiler heater. Boiler heaters will need heat that can be made via nuclear reactor. :)

  • @hanneskrantzekberg5385
    @hanneskrantzekberg5385 9 หลายเดือนก่อน +1

    Just wait until you find create: mekanized

  • @kubson519
    @kubson519 9 หลายเดือนก่อน +1

    id recommend create crafts and additions, it also adds electricity but has better textures and adds accumlators

  • @DarkMatter_Official
    @DarkMatter_Official 9 หลายเดือนก่อน +1

    you know its a good day when... uhh...
    uhh...
    shalz

  • @cheeto1327
    @cheeto1327 9 หลายเดือนก่อน +1

    This looks awesome, you should add this to your server

  • @jellybob2pointo
    @jellybob2pointo 3 หลายเดือนก่อน

    Definitely need more of you fumbling with advanced create stuff in my life. You embody how I feel using anything in Create: New Age.

  • @redstonewolfx
    @redstonewolfx 9 หลายเดือนก่อน +1

    did..
    did everyone forget that crafts & additions existed

  • @_maloo_5665
    @_maloo_5665 9 หลายเดือนก่อน +1

    Fingers crossed Broken Bad comes next

  • @Hexagonaldonut
    @Hexagonaldonut 9 หลายเดือนก่อน

    Well, filing this one away for later! I exist on the opposite side of the river this mod bridges, being mostly someone who dabbles in traditional tech mods (that use FE), but wants to do things with Create.
    Create Crafts and Additions has some similar baseline functionality, with an Alternator that converts rotation to FE and a motor that does the opposite, but that's a side thing in a mod that does a bunch of random Create stuff, whereas this seems to be a dedicated approach to the concept.

  • @alexplosion_ITA
    @alexplosion_ITA 9 หลายเดือนก่อน

    Electricity ✅
    Belts ✅
    Giant manufacturing machines ✅
    Depleting the world's resources ✅
    This is now just Satisfactory in minecraft, we previously missed electricity but now... It's... It's perfect

  • @DommeDakDuif
    @DommeDakDuif 9 หลายเดือนก่อน

    Show us more of this mod !!
    I also really like seeing how you discover things rather than explain things like a wiki.
    It feels like the audience is way more involved because they have to think for them selves too

  • @mmjj9845
    @mmjj9845 9 หลายเดือนก่อน +1

    Create: crafts and additions have similar energy system with wires and more and is much easier than Create: New Age

  • @Malthinae
    @Malthinae 9 หลายเดือนก่อน

    Small comment, but seeing Shalz gushing on every feature that intrigues him and have a breakthrough on screen, is worth all the """misinformation""" he might accidentally spread. I like watching people having simple wholesome fun and discovering new things, even getting excited about everything and nothing all at once. Keep it up! I've learned the existence of plenty of mods and addons this way, and I love the "dabbling in" approach much more than if it was a sterile presentation. Which wouldn't be Shalz's signature anyway

  • @1987nightrap
    @1987nightrap 9 หลายเดือนก่อน +1

    Its so fun to watch shalz get super excited

  • @D3M0N.77
    @D3M0N.77 9 หลายเดือนก่อน +1

    That's SICK, pls more

  • @6Piece_Nuggets
    @6Piece_Nuggets 9 หลายเดือนก่อน +1

    If you do add this into the create series world, then you create energy for the whole server and once every 7 days you can send them an electrical bill for resources

  • @Bombiedude.
    @Bombiedude. 9 หลายเดือนก่อน

    I find it funny how all these years Redstone was Minecraft's form of electrical system and now with this mod you could do it like a pro

  • @sirnikkel6746
    @sirnikkel6746 9 หลายเดือนก่อน

    Information: The stronger the magnetic field of the generator, the more torque you require to move it, but the more current/stress units can output while maintaining its voltage or FE/t
    This last measure can be raised the faster you spin the thing, meaning that:
    More Spin speed = More FE/t
    More Magnets or Powerful Magnets = More SU (Both required for spinning and as output of the electricity, aka amperes)

  • @jamesscalzo3033
    @jamesscalzo3033 9 หลายเดือนก่อน

    Loved the video @Shalz! Can't wait for the next video man! You should try using a Steam Engine to power the Generators, which would then be a Steam Generator.
    Also, you get Overcharged Items (Diamond, Gold, etc.) from placing the Item that's to be Overcharged on an Electrical Charger which zaps the Item with an Electrical Beam.

  • @simoneturato6966
    @simoneturato6966 9 หลายเดือนก่อน +1

    You should try the "Create: The factory must grow" mod, it includes oil refining, combustion engines and it's overall very cool

  • @minecraftoverlord4212
    @minecraftoverlord4212 9 หลายเดือนก่อน

    This mod appears to be a slightly inefficient way of transporting stress long distance, but the long distance means you don't need some hyper blaze boilers scattered all over. Rather, you could just make a few all in one place and run power lines to all your factories. Honestly, the biggest limitation on this mod's potential is the wire's limitation. Too much draw on one cable would demand more wires.

  • @sgtdeltahotel
    @sgtdeltahotel 8 หลายเดือนก่อน +1

    Looks like Immersive Engineering 🤣

  • @tyler33773
    @tyler33773 9 หลายเดือนก่อน +2

    u should like maybe try a tech mod to learn all about fe rf and all the other energy types like mekanism, immersive engineering, and thermal series. To name a few

  • @Luiz-ds9dw
    @Luiz-ds9dw 9 หลายเดือนก่อน

    Love when Shalz yells "its so cracy"

  • @plasmashadow8
    @plasmashadow8 9 หลายเดือนก่อน +1

    Give us MORE of this!!! You make great content so keep it going👍

  • @legobrainbikergaming7422
    @legobrainbikergaming7422 9 หลายเดือนก่อน +1

    it would be so cool if the generator could be used as a motor

  • @littleender100
    @littleender100 9 หลายเดือนก่อน

    I can't wait for more of this. The create mod and mod add-ons are so fascinating.

  • @Silly_lucy-1
    @Silly_lucy-1 9 หลายเดือนก่อน

    shalz not going over the nuklear reactor stuff is insane, id see him actually get BLASTED by radiation in game and asking "is it supposed to be doing this?" XDDDD

  • @IsacLenon
    @IsacLenon 9 หลายเดือนก่อน +1

    Its time for the "ELETRIC TRAINS ERA" YOO!

  • @EditorArts
    @EditorArts 5 หลายเดือนก่อน

    Shalz discovering the basics of technic mods that uses the most basic energy

  • @JJohnston4Life
    @JJohnston4Life 8 หลายเดือนก่อน +1

    I wish this kind of thing was in the base game. But, I'd gather generate from a dam which would make more sense to me.

  • @143Ollie
    @143Ollie 9 หลายเดือนก่อน +1

    The powerlines are awesome

  • @Rissoe_Really
    @Rissoe_Really 9 หลายเดือนก่อน

    seeing FE gave me flashbacks to all the industrial mods i used to play lol. good times!
    also if you ever need it RF stands for Redstone Flux i remember needing it once

  • @thepoglin8479
    @thepoglin8479 9 หลายเดือนก่อน +1

    wait till this guy hears about other mods

  • @gregcactus8645
    @gregcactus8645 9 หลายเดือนก่อน +1

    Thermal energy usines!

  • @mokahtgs
    @mokahtgs 9 หลายเดือนก่อน

    Literally what Immersive Engineering has been doing for years.

  • @ToppHatt_8000
    @ToppHatt_8000 9 หลายเดือนก่อน

    This is definitely something we need to see on the Create Survival server

  • @acanadianderg4035
    @acanadianderg4035 9 หลายเดือนก่อน +1

    Wait until he discovers the nuclear reactors!

  • @Renni-kg6vf
    @Renni-kg6vf 9 หลายเดือนก่อน

    Makes sense. Rotational energy was an early create thing, but I assume their plans for 1.0 are a lot grander than everything running purely off of rotational energy.

  • @popsicleGTVR
    @popsicleGTVR 9 หลายเดือนก่อน

    i cant understand the mastermind which makes these avant-garde masterpieces, when i see myself trying to figure out how to make a windmill.

  • @Lykos93
    @Lykos93 9 หลายเดือนก่อน

    I kind of want to see Shalz deep dive this addon and build a power plant with it now.