This Mod Adds Electricity and a Lot More To Create Mod! - The Factory Must Grow
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- เผยแพร่เมื่อ 20 ก.ย. 2024
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TFMG tutorial on Oil, Gas, Engines and More:
• This Minecraft Create ...
Download the mod on modrinth or curseforge:
modrinth.com/m...
www.curseforge...
This is becoming closer and closer to Immersive engineering, I'm expecting it to be bigger at some point
Considering Immersive Engineering isn't on Forge anymore, it's the best w'ere getting.
@@lightmaker5648just move to neoforge if you're playing beyond 1.20.1
@@lightmaker5648 Yes it is
@@lightmaker5648Latest version is on Neoforge which I believe a lot of forge mods are moving to.
@@lightmaker5648 Immersive engineering still work on forge 1.20.1 : Neoforge was 1 to 1 compatible with Forge in 1.20.1
and after that the great majority of mod devs are moving to NeoForge for their 1.21 release
Hello! Tfmg dev here, wonderful video! A thing id like to note, the accumulators main disadvantage is that it outputs power much slower than the capacitor making it meant for longer term storage instead of something within an electric network.
Also i respect you for making this as i personally have made most of the tooltips not function properly making the mod a pain in the ass to learn
pepagg you and mango need to keep shooting high and outdo all these other addons i believe you'll be most downloaded of 2025 keep up the updates 😁
is this a new update of TFMG? me and a friend are playing on 1.19.2 and are wondering if we can also enjoy this
ADD FABRIC SUPPORT
MAKE IT FOR FABRICC
I HATE FORGE
Saying the water wheels cause a lot of lag while running shaders is wild
yeah he needs to turn off shaders they are killing his pc and the game looks fine without them
@@nobodycarewhoor run potato pc shaders
The rotor😊
You should install "Flywheel + Iris Compat" Mod to allow Flywheel optimisation shaders for Create components to work alongside your normal shaders. It will drastically increase FPS when you have lots of waterwheels for example. When you enable shaders in just base vanilla Create, it disables Flywheel which means your FPS goes down considerably.
If I remember correctly flywheel is packaged in the create mod so installing flywheel separately is a mistake
@@osloomortan9571 You arent installing flywheel, youre installing "Flywheel + Iris Compat"
@@osloomortan9571 not to be rude, but i dont think the comment was saying to do that at all
btw the mod name on modrinth is "Iris & Oculus Flywheel Compat" if anyone wants to look it up, it does seem to support at least one version of kappa (which is used in the video)
@@Konomi_io oh yes, my bad. I got mislead by the +
I love how the create mod went from simple pully systems with windmills and waterwheels, to the 1st industrial revolution with steam and trains to the 2nd with electricity and light, industrial evolution at it's peak
Must. Gregify. Create.
lol its really looks like Greg and Industrial revolution mod
GREG FOREVa
Every tech mod will eventually become gregtech it is crab of tech mods
@@-J8- nah, gregtech is just ugly pipes
@@Sedna1694 they ain't that ugly
finaly someone who show how electricity work in tfmg ❤
Omg, YES
Now with the electricity stuff, I’m definitely putting this in my server!
I thought this mod would take a while to figure out, but this video was very helpful.
1- Editing mishap early on as you talk about cables vs connectors
2- The waterwheel lag would have been massively reduced by turning off your shaders
3- Once you were done demonstrating, you should have removed the waterwheels, as they made the following sections unnecessarily choppy.
Good video in regards to covering the mod features, but could have used some major fixes
for 2, as another comment said, "Iris & Oculus Flywheel Compat" compat mod may fix the waterwheels with shaders
as soon as you mentioned voltage i had greg flashbacks. cant wait for this pack to add electric machines that can be used as alternatives for the vanilla create ones, with teirs that require you to use the correct voltage lol
(actually, adding that to some degree would be super interesting)
We are one helldivers reference away from factorio
0:15 I saw a valkyrien skies car...
It will be a good video :D
1:15
Immersive Engineering.
Okay, yeah, not a Mod for Create, but it does share alot of similarities, especially to create addons
7:48 you could also just toggle shaders because thats whats causing all that lag.
Most likely you dont have iris flywheel compat mod
This might have just become my preferred bridge to other mods.
This mod seems really cool! I'll probably include it in my modpack, but I might have to remove or rework some things to make it fit the vibe I'm going for
0:58 this section repeats
i thought i was going insane
??? i dont see any repeat
The only problem I have with this mod is the voltage system, it makes compatibility with other mods very annoying and doesn’t seem to add much in terms of gameplay
I like these generators. There are so many ideas of what could be done with them.
One time we will be able to make a nuclear Power plant with create things.
Imagine a reactor where you need to build the Control Rods yourself with the create linear pistons
And Having Turbines who turn the superheated steam created by the reactor into massive amount of create rotational forced that can be put into these generators.
😮most advanced create electro city mod so far
/flywheel backend instancing for less lag with water wheels but chests, shafts, belts and some others are glitched.
if you use this command and want to go back use /flywheel backend batching
i'm a little confused about the voltage, because FE is really ambiguous if its a measure of wattage or current. is it actually trying to be accurate or just a sort of enabling layer, you just have to have the right number... i guess thats a close enough approximation for DC electronics
FE is energy, FE/t is power.
You did the water wheels backwards. Your sater and turbines should be stackable
I don't know If its really a level thing, but acumulators store a lot out/input slow, capacitors intake and output fast but store less
Three electricity mods now and none use voltage and current. My disappointment is immeasurable.
If this one has voltage and power it has current by implication. The same FE/t at higher voltage must necessarily have a lower current, because P=IV
It would be nice to have a realistic electricity mod. That might be quite niche since things could get difficult for the average player.
wouldnt placing 1 small water wheel cause the large wheels to spin at double the starting speed?
Yes it would, but it would also double the SU requirements so I'd have to place 49 MORE waterwheels!
This definitely looks much better than create:new age. I hated the aesthetics of that mod
The real question is why he's at 60 frames with a 4090 💀
I went scrolling to see if anyone had the same thought like holy bro lol. My man has the Chinese knock off version. Bro needs to get the ryzen 4070 🤣but tbh i think its his 13900k thats doing him in (Assuming since i heard due to the corrosion, they dont perform as well under light loads or maybe not enough/too much allocated ram. (8-16 is the sweet spot)
7:38 is this depth of field part of your shader? If so what are you using because that looks so good!
Yup! In shader settings for Kappa PT I went to the camera option and put the F-stops to 2.8
Hello, can you do mod showcase for "Create Love and War" pls😊
Question; TFMG doesn’t work for me when every other add on does, even teleporters works when it doesn’t for others so is it just my PC telling me to heck off?
20:28 "Some of me fresh explodin taters! Been growin 'em since yesterday!"
1:07 i think you accidentally put that part in twice
Oh, thanks for pointing that out! I dunno how I missed that
Currently im keeping money for pc with Radeon 6750 XT 12gb and Ryzen 5 5600, i hope its enough to run some good create mod based modpack 😅
Add the flywheel oculus patch. It will fix the lag with create and shaders
Thanks I'll try that
@@KwizzleHazzizlelet me know if that helps you
notice any difference?
so... do i need new age anymore?
How the hell do you manage to get 70 fps with a 4090, even with shaders rofl
I'm using oculus without any optimisation mods because they don't always play well with Create. I get better performance with Fabric because I can use both the mods for shaders and for optimization (Iris and Sodium)
the bad thing is that its not for fabric
Electricity in create?
huh I forgot to subscribe
edit: fixed
"Another one"
what is the version?
Ngl, TFMG has a lot good ideas but some have their execution is really fumbled.
common misconception:
tfmg is not new
i know why your fps instantly drops when you place that many water wheels!
you're literally using shaders, dude; it's not the water wheels lol
A bit of both :)
@@KwizzleHazzizlei have a 1050 in a laptop from 2018, i had my base powered with about 32000SU in small water wheels and it didnt lag
Its the shaders or their optimisation
I thought there was a new mod... but nope.
my dude turn off the shaders
First
This mod isn't new. In recent time its growing. How unironic
wait, wtf? he claims not to know of any mod that adds both electricity and fuel as well as this, then mentions crafts and additions?
Crafts and additions while a great little mod doesn't have anywhere near the depth in terms of transforming oil into different fuels nor does it have all the engines that TFMG has. I hope that clarifies what I meant.
@@KwizzleHazzizle it does.
It useless.
No its not, otherwise why would they even develop it
Bro it's literally turns water energy into electricity and that's it. Why should I bother when I can use water wheels or oil?
Against the spirit of the Create mod. Just use any of the other mods that do this stuff.
and what's the spirit of the Create mod?
thats why its an addon... it IS one of the other mods that does this stuff
Against the spirit of the mod, so use a different addon that does the same? How does that change anything?
It… it is one of the other mods
@@kilnareth7970 rotational power