For the mapping rotation just use a separate XYZ node after the mapping and put the Z output through an invert node, then use that as the factor. Saves on having to mess around with mapping nodes. Great tutorial!!
Don't forget to apply your rotation, otherwise the texture coordinate and mapping node won't act right. Also be sure to turn on Displacement and Bump in the material surface settings.
I'm trying to use a far scaled down version of this for my spacecraft project. The problem I find is that in material preview mode, instead of displaying the material/colours correctly, the effect is replaced by a horrible looking cube/rectangle. How can I get the blueish thruster trail effect? Yes, I am using cycles.
You've probably figured this out by now, but if you're still wondering it's because the material preview mode is always Eevee. To view the cycles preview you need to be in rendered view, but usually people prefer to use Eevee while creating materials because it shows what's going on instantly instead of taking a moment to render like Cycles does.
For anybody who still has this issue, if switching from Evee to Cycles didn't work, check if you're in material preview mode. If you are in material preview mode, try switching to rendered preview. It got better in rendered preview.
I don't think you realise how much I needed this.. THANK YOU SO MUCH!!!
glad you could get some use from it!
this tutorial worked perfectly for the renders i needed it for. Thank you so much for this, and now i know just a bit more about modeling from scratch
For the mapping rotation just use a separate XYZ node after the mapping and put the Z output through an invert node, then use that as the factor. Saves on having to mess around with mapping nodes. Great tutorial!!
Sir,you are god damn right. It is easier to connect with separate XYZ node.
@@FrankPriceLife thanks I guess?
its almost like magic, thank you very much
To scale on more than one axis you can press S + Shift + the axis you don't want to scale on.
Btw the white triangle you talked about is called a mach diamond
Really amazing! Keep going.
Don't forget to apply your rotation, otherwise the texture coordinate and mapping node won't act right. Also be sure to turn on Displacement and Bump in the material surface settings.
easy to learn ,much more useful than it looks
Thank you, this helped out for my starship video 👍
I'm trying to use a far scaled down version of this for my spacecraft project. The problem I find is that in material preview mode, instead of displaying the material/colours correctly, the effect is replaced by a horrible looking cube/rectangle. How can I get the blueish thruster trail effect? Yes, I am using cycles.
You've probably figured this out by now, but if you're still wondering it's because the material preview mode is always Eevee. To view the cycles preview you need to be in rendered view, but usually people prefer to use Eevee while creating materials because it shows what's going on instantly instead of taking a moment to render like Cycles does.
when i use the principled volumen it look like a cube, how do i fix it?
switch from eevee to cycles render engine
For anybody who still has this issue, if switching from Evee to Cycles didn't work, check if you're in material preview mode. If you are in material preview mode, try switching to rendered preview. It got better in rendered preview.
@@kylerluo4544 That's because the material preview view always uses Eevee
thank you so so much man
can you do an eevee version
Wow blender takes soooo long to render, cinema 4d is miles quicker
yeah there's a lot of videos on youtube on how to optimize render times though
@@bswm1830 oh wait you can edit the render stuff I'll try that tomorrow maybe I spoke too soon