ok nice. only works for a still or this one perspective. but i generally like the idea of mapping photos on simple 3d models as a quick way to get photorealism.
I wanted to add that this isn’t just a nice technique and certainly not just for stills, this technique is the backbone of movie visual effects. Back in the day, it was pretty much the only way to go because photorealistic rendering of scenes with lots of polygons wasn’t possible. Matte projection, photogrammetry and other similar techniques were and still are common. Movies such as ‘The Matrix’ made heavy use of this concept to realise its effects. Even with modern computing it’s a fool’s earned to go filling your scene with more geometry detail than is needed. An interesting fact is that the VFX shots from ‘The Matrix’ were rendered using Pentium III CPUs. Literally thousands of times less powerful than any modern computer. There are some real world examples from movie history in a TH-cam talk by Ian Hubert on world building, which I highly recommend. You’d be surprised at how easy it is to work from a single photo and get a fully 3D scene that can be viewed from any angle. You just have to re-project some of the textures onto the back faces (demonstrated in Ian’s talk).
@@btn237 hey, yeah i know about the matrix vfx and the ian hubert talk as i think i've watched nearly every relevant/mildly known video concerning CGI on youtube. and you are completely right. for fast render times and quick scene setup this is the way to go. i'm really a sucker for complex shaders, so something just feels wrong when slapping an albedo onto a simple geometry, but it actually works. a lot of my scenes suffer from to high resolution textures, complex shaders and are always like 10 million+ polygons. as i only do arch viz still shots this is ok since i can just brute force all this with 3 hours rendertime. But especially for movies with dim lighting this probably works great. in matrix i know the subway scene is done this way, but i think for the rooftop scene they used a different method. they also didn't use just one photo, right? i think this works even better for facades, because they are already pretty "flat".
at 6:19 Did you apply project from view UV of the main gas station photo to the model structure that you already created? So in this way you match the correct lighting for the final scene right? Great tutorial!!
ปีที่แล้ว +5
If you are interested in a full step-by-step tutorial (2 h), you can find it at www.patreon.com/bugarija like all other tutorials or by clicking the TH-cam JOIN link, thanks
Amazing tutorial. I really appreciate how you explain also how NOT to do things before you show the better way. Only complaint is that the music was far too relaxing and was lulling me to sleep.
I’m impressed with that creativity, we often forget that there are no rules in making things
I must say your Slav accent and tone of voice is very wholesome and comforting.
Thanks, I'm from Croatia, English is not my native
@ Yeah I get that, it is perfectly fine, I am just saying it is - unlike many channels - very comfortable to listen to. Thanks for the videos.
Unfortunately it's hard to understand anything
@@flonkplonk1649the auto captions is pretty good so you can try that
@@flonkplonk1649 Perhaps turn on your reciever.
This tutorial is a piece of art... Congratulations!!!
Really nice that you mentioned the association, great coincidence! Also glad to hear you got sponsored, you deserve it man!
Thanks!
The final render is giving liminal vibes, I love it! Also I've never heard of Frame Set before, so thanks for recommending it!
nice compositing tips, super simple solutions I wouldn't have immediately thought of
Glad I just had this channel pop up. Great content!
I love ur videos so much my guy, thank you so much, they're so helpfull and easy to follow :D
Thank you
Siempre videos de calidad, Gracias!!!
Thanks
its sooooo well done
Such a great channel!
Svaka čast brate! pozdrav iz Srbije
Hvala!
ok nice. only works for a still or this one perspective. but i generally like the idea of mapping photos on simple 3d models as a quick way to get photorealism.
I wanted to add that this isn’t just a nice technique and certainly not just for stills, this technique is the backbone of movie visual effects.
Back in the day, it was pretty much the only way to go because photorealistic rendering of scenes with lots of polygons wasn’t possible.
Matte projection, photogrammetry and other similar techniques were and still are common. Movies such as ‘The Matrix’ made heavy use of this concept to realise its effects.
Even with modern computing it’s a fool’s earned to go filling your scene with more geometry detail than is needed.
An interesting fact is that the VFX shots from ‘The Matrix’ were rendered using Pentium III CPUs. Literally thousands of times less powerful than any modern computer.
There are some real world examples from movie history in a TH-cam talk by Ian Hubert on world building, which I highly recommend.
You’d be surprised at how easy it is to work from a single photo and get a fully 3D scene that can be viewed from any angle.
You just have to re-project some of the textures onto the back faces (demonstrated in Ian’s talk).
@@btn237 hey, yeah i know about the matrix vfx and the ian hubert talk as i think i've watched nearly every relevant/mildly known video concerning CGI on youtube.
and you are completely right. for fast render times and quick scene setup this is the way to go.
i'm really a sucker for complex shaders, so something just feels wrong when slapping an albedo onto a simple geometry, but it actually works. a lot of my scenes suffer from to high resolution textures, complex shaders and are always like 10 million+ polygons. as i only do arch viz still shots this is ok since i can just brute force all this with 3 hours rendertime. But especially for movies with dim lighting this probably works great. in matrix i know the subway scene is done this way, but i think for the rooftop scene they used a different method. they also didn't use just one photo, right? i think this works even better for facades, because they are already pretty "flat".
Actually a long cut but still a shortcut. Thanks mate !
the best as always ♥ keep it up
Thank you
at 6:19 Did you apply project from view UV of the main gas station photo to the model structure that you already created? So in this way you match the correct lighting for the final scene right? Great tutorial!!
If you are interested in a full step-by-step tutorial (2 h), you can find it at www.patreon.com/bugarija like all other tutorials or by clicking the TH-cam JOIN link, thanks
magnifique
Good tutorial my nigga
Great video, thanks
Amazing tutorial. I really appreciate how you explain also how NOT to do things before you show the better way.
Only complaint is that the music was far too relaxing and was lulling me to sleep.
Thanks your video!!! But,may I ask how to import fspy files in Blender?
Thanks
Hi! What are PC Specs?
you know things but dont know how to teach them perfectly
What r ur pc specs sir ?..
RTX 2060, 16GB RAM, 3.20 GHz
NIcer
None of the renders you show have realism in them all of them are fictional, even the lighting and effects are wrong.... kek
love your style but this is lazy af hahs
Well it gets the job done 🙂