3dcoat, armorpaint, blender, mudbox, painter, instamat, mixer, marmoset, zbrush etc, the one that makes you work faster achieving a good result is the one you must use
ZBrush is not a *traditional* texturing software--it's meant for sculpting. However, ZBrush does have numerous tools for texturing that are incredibly valuable. You could technically pretty much do the texturing process fully inside ZBrush.
You can't texture paint in Zbrush. You're vertex painting and baking to a texture. Technically it isn't the same thing at all. A better comparison would be Mudbox. Mudbox has great texture painting tools. Also, have you seen the Zbrush 'Texturiser' plugin.
the dude didn't even know Substance was banked rolled by Adobe and claimed they started with "nothing" ... eventually the whole company was bought up by adobe.
I absolutely love Polypainting in ZBrush but it lacks any control over the actual materials. No roughness or metallics and all the vertex colors will only translate into the Albedo map. If ZBrush had some of real way of getting out PBR textures then it might compete against Substance except for masks and layers being so critical to a PBR workflow. But now that Maxon owns it it will never go past sculpting. RIP Pixologic we miss you!
@MK_2023. Blender is one of the 3D modelling tools out there and is good. Considering it is also a free software, you get a lot with it. Definitely not good for texturing though that still goes to SP.
Autodesk has animation, Maxon has the modeling, and Adobe has the artwork. It’s like they all decided to work with each other to get that bag.
3dcoat, armorpaint, blender, mudbox, painter, instamat, mixer, marmoset, zbrush etc, the one that makes you work faster achieving a good result is the one you must use
why wouldn't this be 3DCoat? ZBrush isn't a texturing software?
ZBrush is not a *traditional* texturing software--it's meant for sculpting.
However, ZBrush does have numerous tools for texturing that are incredibly valuable. You could technically pretty much do the texturing process fully inside ZBrush.
You can't texture paint in Zbrush. You're vertex painting and baking to a texture. Technically it isn't the same thing at all.
A better comparison would be Mudbox. Mudbox has great texture painting tools.
Also, have you seen the Zbrush 'Texturiser' plugin.
Comparing ZBrush to Substance Painter about texturing is as ridiculous as comparing a screen and a mouse about usability...
zbrush is a digital sculpting program~ a better comparison would have been 3dcoat, mudbox, mari, etc
This guy always makes a vs video without any research.
True, click bait always
the dude didn't even know Substance was banked rolled by Adobe and claimed they started with "nothing" ... eventually the whole company was bought up by adobe.
I absolutely love Polypainting in ZBrush but it lacks any control over the actual materials. No roughness or metallics and all the vertex colors will only translate into the Albedo map. If ZBrush had some of real way of getting out PBR textures then it might compete against Substance except for masks and layers being so critical to a PBR workflow. But now that Maxon owns it it will never go past sculpting. RIP Pixologic we miss you!
why it will never go past sculpting?
thank you broo
But UVmapping :(
stop doing this shit where you give the documentary and just get to the pint u mo ron
Meanwhile me texturing with blender
Lol good luck with Blender's awful sculpting tools, and not being able to handle more than a few million polys.
@MK_2023. Blender is one of the 3D modelling tools out there and is good. Considering it is also a free software, you get a lot with it. Definitely not good for texturing though that still goes to SP.