Substance Painter vs Zbrush in Texture Painting

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  • เผยแพร่เมื่อ 1 ม.ค. 2025

ความคิดเห็น • 20

  • @tallkevin01
    @tallkevin01 6 หลายเดือนก่อน +6

    Autodesk has animation, Maxon has the modeling, and Adobe has the artwork. It’s like they all decided to work with each other to get that bag.

  • @clivies5008
    @clivies5008 6 หลายเดือนก่อน +6

    3dcoat, armorpaint, blender, mudbox, painter, instamat, mixer, marmoset, zbrush etc, the one that makes you work faster achieving a good result is the one you must use

  • @TheHighFlys
    @TheHighFlys 6 หลายเดือนก่อน +8

    why wouldn't this be 3DCoat? ZBrush isn't a texturing software?

    • @alieninsectbass
      @alieninsectbass 6 หลายเดือนก่อน +7

      ZBrush is not a *traditional* texturing software--it's meant for sculpting.
      However, ZBrush does have numerous tools for texturing that are incredibly valuable. You could technically pretty much do the texturing process fully inside ZBrush.

  • @musashidanmcgrath
    @musashidanmcgrath 6 หลายเดือนก่อน +4

    You can't texture paint in Zbrush. You're vertex painting and baking to a texture. Technically it isn't the same thing at all.
    A better comparison would be Mudbox. Mudbox has great texture painting tools.
    Also, have you seen the Zbrush 'Texturiser' plugin.

  • @floriandelarque4847
    @floriandelarque4847 6 หลายเดือนก่อน +7

    Comparing ZBrush to Substance Painter about texturing is as ridiculous as comparing a screen and a mouse about usability...

  • @carlobarley1985
    @carlobarley1985 4 หลายเดือนก่อน +1

    zbrush is a digital sculpting program~ a better comparison would have been 3dcoat, mudbox, mari, etc

  • @ashishhembrom3905
    @ashishhembrom3905 5 หลายเดือนก่อน +3

    This guy always makes a vs video without any research.

    • @phamtheanh9101
      @phamtheanh9101 5 หลายเดือนก่อน

      True, click bait always

    • @knessing7681
      @knessing7681 4 หลายเดือนก่อน

      the dude didn't even know Substance was banked rolled by Adobe and claimed they started with "nothing" ... eventually the whole company was bought up by adobe.

  • @ZephrusPrime
    @ZephrusPrime 6 หลายเดือนก่อน

    I absolutely love Polypainting in ZBrush but it lacks any control over the actual materials. No roughness or metallics and all the vertex colors will only translate into the Albedo map. If ZBrush had some of real way of getting out PBR textures then it might compete against Substance except for masks and layers being so critical to a PBR workflow. But now that Maxon owns it it will never go past sculpting. RIP Pixologic we miss you!

    • @thiagordooo
      @thiagordooo 6 หลายเดือนก่อน +1

      why it will never go past sculpting?

  • @h2diii
    @h2diii 5 หลายเดือนก่อน

    thank you broo

  • @Hydr312
    @Hydr312 6 หลายเดือนก่อน

    But UVmapping :(

  • @LeksiSpirit
    @LeksiSpirit 4 หลายเดือนก่อน +1

    stop doing this shit where you give the documentary and just get to the pint u mo ron

  • @zedeon6299
    @zedeon6299 6 หลายเดือนก่อน +1

    Meanwhile me texturing with blender

    • @MK_2023.
      @MK_2023. 5 หลายเดือนก่อน

      Lol good luck with Blender's awful sculpting tools, and not being able to handle more than a few million polys.

    • @ItsZwpphyr
      @ItsZwpphyr หลายเดือนก่อน

      ​@MK_2023. Blender is one of the 3D modelling tools out there and is good. Considering it is also a free software, you get a lot with it. Definitely not good for texturing though that still goes to SP.