I believe all of this mostly stems from the fact that most VFX Artists & game developers get into their industry due to passion, and then clients use that to their advantage. In these creative industries it is really easy for the client to say "Well, if you don't accept working 80 hours weeks & not be compensated for the overtime, we'll just find someone else to do it. There's thousands of artists out there who would do anything to have their name in this movie/video game". And there really are thousands of other artists happy to work in shitty conditions just because it's a big project. No one becomes a VFX Artist thinking "yeah it's a good job, I might as well go this route" - like you'd see in other normal jobs. People become VFX Artists because they dream of working on that Hollywood movie and seeing their work on the big screen. And this dream makes plenty of people pursue working shitty conditions just because they want the final credit, to be able to say "You know that movie? I worked on that!". This is literally the reason I always refused when some big company reached out to trying to hire me. I'm much more happy working on "small" no-name projects that the world doesn't know about, but I'm getting paid extremely well and I get to work kind of whenever I want to and how much I want to. My clients are all from the medical industry and I use my VFX skills to make 3D animations about how their drugs work on the body, or other similar things like that. There's nothing impressive going on and I don't get to work on any world known movie, but I'm making $400/day while not even working 8 hours. I have no strict deadlines, clients are easy to impress cause their expectations are low anyway, and they never complain about shit, at most they ask for some easy fixes here and there. I too have always wanted to work on some world known movies / video games, but growing up and learning how these things work, makes me feel much smarter for choices.
The same is happening in the Japanese anime industry. The corps and producers just don't know the amount of work required to make things look the way they look, are stingy enough to pick the lowest bid, and make unreasonable demands at a moment's notice (or last second) without taking responsibility for the mess they create with said sudden choices. So I agree with you in that it's best to go indie, freelance or work on your own thing without pressure from crazy, well-known vampiric companies. That said, it's cool to have a job that pays well, but do you enjoy it? If not, how is it any different from working as a well-paid cashier or store/hotel/whatever manager?
@@thronosstudios Well I consider myself a business man before I'm an artist or anything else. Anything that makes me good money on a relatively low effort I can enjoy. Then, whenever I want to do something purely for my heart I've got the time and money to do whatever I want.
That's actually the consequences of having a passion but didn't have a entrepreneur mindset. So i think if passionate people work with corporate, they have their consequences for anything would happen for their career. Even entrepreneurs too, but at least a successful passionate entrepreneur can bring their passion to the highest level. It's back to the personal mindset, and i think everyone should know the business model or entrepreneur side if they have a passion to persue. I wishing all of you have a great day 😊 wishing you all will have a successful career path. Love you all people ❤️
That is why we should all appreciate indie/small studios more because they value making an simple entertaining films more than making... well, endgame. Meaning that no one is as overworked or pressured.
A lot of the talent ends up working on web animations, doco and general animation stuff. By doing this they can live a great life! Good pay, normal hours and short projects. I've been doing this for 20 years. I left the industry in 2003 when this sort of thing started. I've been a 3d generalist for 28 years. I still really love my job. I take on anything 3d.
Nice. I went to aifl for 3d animation and graduated with a bachelor's degree. In the last 6 months of school I started doing web work. I realized there was a lot more work and easier to get a job. I've been in the industry 25 years, always working, always making a comfortable living. I got lucky really.
@@SimonLacey-MySleekDesignswhat’s a comfortable living looking like in numbers? How long did it take you to reach that number? And what type of jobs are open in that area now? Any fx? Or mainly 3D, 2D and anim?
crunch time is common in video game industries as well. i have a feeling that the the 3D realm in general is like this, especially when all different clients bring different prompts to the table, i'm not surprised if a lot of the 3D is experimental work, no matter the expertise, because everytime you're making something "uniquely" new to an extent. 3D is constantly evolving and experimental.
As for the Sonic movie, it was better they spent an extra $5M to fix the character model, than lose over $100M in the cinemas if left the way it was, and nobody watched the movie. The Director / Producer made the right call by redoing it according to what the fans said, and we as fans remained honourable and went to see Sonic. It went so well that they made a sequel, and we watched that as well.
@c h that was just a smaller division within MPC. Yes, they were shut down by their parent company MPC. Sonic 2 was the highest grossing movie based on a videogame, so I can't imagine why they were shut down. Advertising costs more than the cost to redesign Sonic the right way.
I definitely have no regrets staying away from that industry's offers. A lot of artists don't know that there are many industries to use their skills that give a much better work life balance. I definitely cherish my family time and personal project time OVER the crunch. That's not to say I have no crunch time at all....but it's not part of the culture.
@@TheLizardSK I work in the defense industry. There's the aerospace industry, product development, architecture and landscape development, medical visualization, small game dev teams that offer better work life balance, freelance animation and motion graphics for web services, Visual development/industrial design for tooling and machining companies.....Look at everything...it all had to be visualized.
VFX studios are visible and linked to mainstream media, their drama is the same as ALL other creative industries. Pull up a job description for a graphic designer, exploitation and short term /part time contracts are ripping us bare.
You didn't mention that as an artist you are usually contract labor. You have no health benefits, 401k etc. Getting paid over time depended on where you were working. And you were let go as soon as the production was over. Pre Pandemic Studios were also chasing tax credits. So you had to go to where the work was. Needless to say the long hours, stress and chaotic lifestyle wears you down after a few years.
The problem with every industry is that the big heads of companies or responsible people take all this money and put pressure on others to earn more as soon as possible. I saw a video about the anime industry as well, and I feel that you are spinning around the topic. While this is the real problem, stratification among people
That's just what naturally happens in a capitalist economy. And it's only getting worse and worse. We're on our way to a super-capitalist dystopia sadly :(
@@cattuswitch7246 In the US it's a NoNo to ask ppl about their salary because it's their privacy. But I always think this is BS and is the culture that spread by those money men so the capitalists can low-ball their employees without being noticed.
I suspect biggest problem is the dominance of Disney, who bought Marvel, Pixar, etc. Disney has got a lot of executives who apparently know and care little about the production process. Enter the MBA culture of squeeze every dollar out of production since producers have no where else to go. First get a monopoly or near monopoly, then squeeze.
Here I appeal......to this channel to make a community who reveal exact truth and misbehaviour of this industry all over the world........I am from India and I at least I know there is no work & life balance.........there is always a tight deadline without any good budget..........so I think new people or students should aware about the industry that this is not as good as it looks.
Im self taught in 3D , and my hopes are crushed even before starting, also i applied for Technicolor academy recently. A security guy job is better than this you say? So seriously im in a fix whether i should Pursue this career.
@@kasmifreecg you can still make this a career path, but you need to be careful who you work for. Not every company has good intentions. That’s why people work for themselves instead for companies
not discouraging just the harsh reality its better to be prepared for if you choose this field, better than the fantasy fairy tale making 1m+ a month as a designer after 2 months desiging typical youtube content
In the 60s and 70s alot of major studios got rid of their in house departments due to economics at the time. As a result a lot of smaller independent special effects houses arose in that absence; especially after the profitable of SFX films like Star Wars were observed. Arguably it might be better if major studios bought and brought in their own VFX departments again. That way they don't have to worry about managing their own finances and studios can tell directors no on their excrement.
The VFX industry and the game industry both have the same problem, which is unpaid labor. If you’re asked to work overtime, you should get paid for overtime. That way, whoever is bankrolling the studio gets an accurate & fair estimate of the actual work being performed as well as the cost. Then they can judge if it’s really worth the considerable price they’ll have to pay for a ton of overtime. Two other side effects come from that: (1) it feels very different doing 100 hour weeks when you’re getting paid for your 100 weeks, and (2) 100 hour weeks will become much more rare, because it’s a lot easier to demand long hours when they’re free. There are problems with the above: mainly with how to stop someone from taking advantage of the system to work extra hours whether his employer wants him to or not. Sometimes it’s a cynical person working the system, but sometimes it’s a less-productive artist who feels he needs the extra time to do something of the same quality as a more talented peer. But I think forbidding unpaid overtime would solve most of the problems in this video and in some game-industry exposés I’ve read.
I was working 16 years in animation industry. I did many big projects and I don’t want to continue anymore. It’s just slaving industry and everything comes to stupid actors, owners, directors who doesn’t do anything, just talking!!! They don’t deserve all of that money! they just use you for their benefits.
crunch time is very common in japanese animation studios as well. Where ever you can exploit young talented artists, people will just do that. Has it ever been different?
In the softwre world, we called this "scope creep". Everchanging requirements, but the deadline never changes. That's why when I started my consulting company, it was paid by the hour only. I never bid a job again. If the change is rerally iportant to a customer, they will pay for it. Otherwise, its usually just "some guy" with no budget authority and no clue that his "ask" is going to derail the project timeline, just spouting off.
Instead of looking at the problems. I looked at the outcomes. How much effort and work I’d need to put in for good visuals. Also that some of the people who quit seemed like normal not out of ordinary people meaning I can gain this knowledge as well. To use this as a hobby and not a career
So basically what the VFX Industry really needs right now is someone heading up one of these companies to be a Kingmaker. If Marvel Studios won't give you a good price for your work, then make the people who will be the next Marvel. Let other studios commit suicide chasing clout; when they die, you can bring in their most talented artists. Have the confidence in your abilities to make the name of whatever studio that will work on your terms. To paraphrase Bender: Oh yeah? Well I'll make my own Avengers film. With Blackjack, and Hookers!
Most will not like what I have to say but as artist we have to just say no...as a group and then the industry will change. Like no one should work on 100 hours a week and not be paid. So na, just don't work. And let them see they either pay more or push the deadline. So the artist at the end of it are allowing the studio behave the way they are. It's like no one is saying that. But sadly so many people are motivated by money and forget not getting paid properly allows the studio to think it can continue that behavior
The spectacle of big vfx is no longer a sure fire success financially, so studios are now looking to cut costs and work on smaller budgeted films, I actually think this a great move that could help inject some originality into the industry instead of banking on remakes of films from a more golden age of cinema.
WHAT A SHAME , Artists are treated this way.... all the glory goes to Actors I have heard similar things via a DNEG artist, and he worked on DUNE that won Oscar for VFX and he made a meme about his career path and other Normal career paths that also give pension. SO seriously im in a fix whether i should Pursue this career.
how hard is it that the big fishes in the vfx industry [the vfx studios] sit together and come up with a solution wherein they can agree never to undercharge their services.
is not as easy as that. The big studios may try and do that, but then they get "black listed" and those sexy vfx shots go to smaller studios around the globe, and since the margin of profit is so thin even for big vfx houses, not working on a couple of projects makes a big difference to them, it is really more complicated than it seems. The main issue is that big studios (universal. disney, warner...not vfx houses ) have the last call in here, and there's only 5 of those, so vfrx houses need to compete only for 5 big clients....is a mess
@@AbyssalSoda they have done that sometimes but is very rare when that happens, the studios are sharks and want the maximum profit so they don't tend to do that
Why would the studios even WANT to do that?? We live under capitalism. If something costs a company money without guaranteed return NOTHING is gonna happen. If a company can fck you over for a profit it's gonna do that - every time...
This is common across all creative industries that have a desirable job positions. Th combination of people’s passion for a job, greed, bad faith negotiations and incompetent project management is the cause of this. Because everyone underbids for a project hoping that will get paid more once the client is used to it, proved that the lower cost became the norm, and now what clients willing to pay doesn’t match the actual cost, and while there are people willing to take on projects for a loss or a low profit this won’t get fixed. Also studios rarely share in the profit with the actual studios doing the work, they get paid no matter how well or poorly a movie does. The reward comes to being able to charge more if your reputation is good, but a lot of companies just want to pay bottom dollar. And the need for cash flow usually brings your price down.
I guess the problem is more on the pipeline design for the production of the movie itself at the executive level. I guess they ran a big-budget project but do know not the slightest about the production pipeline. This in a way creates a waste of money and more importantly, precious production time for the talents as they need to redo it all over. I think if the industry wants to get better they need to start putting 3D artists at the executive levels of production so they can set the rules of engagement in the planning phase instead of breaking down things in the middle of production. Executives should not only decide good or bad after everything is done rendered. Instead, they should dive deeper into the project's planning phase in the sense of workflow and time slot allocation. I also sense that a lot of assets need to be re-developed since they in a way spread the workloads into several studios. I think there are some assets that can be shared more efficiently if the workflow is designed thoughtfully.
another point of view of mine is maybe instead of setting up a studio to supply the need for many projects. a movie project should design a studio for the sake of its production. Therefore they can adjust the structure and hierarchy of the studio in accordance with the workflow of the movie.
I would have thought that VFX people would be running the whole project since these movies are 80% CGI and second unit does all the stunts. It seems backwards to me to have a so called director running the show if he's just filming 20 minutes of dialogue.
I had more fun working on smaller productions than bigger ones, and also it not just that people love it as a passion, some kids working on the show have trust funds and could literally work for free, but I’ve also seen guys with whole family’s to support living paycheque to paycheque, and some productions have been great and some have been hell, my advice, if it feels like a sinking ship, get out before the crunch
The worst part of the final nail in the coffin for R&H was the Oscars. As they were standing there graciously accepting what they earned, they tried to explain what was going on in the industry. The Oscars? Well, you can hear it for yourself, they started playing the Jaws theme and shut off their mikes. Go figure. Now their viewership is in the toilet over the last several viewings from what I understand, especially after the Will Smith slap; but that's a Jada Pinkett story in and of itself just adding to the fire. Keep classy Hollywood.
AI is definitely speeding things up in VFX work. Is this the final nail in the coffin of VFX as a business, a cheaper way to make films or a invitation to a healthier work/life balance?
I'm sorry but it's not Marvel's or any other studio's fault. It's a problem of savage capitalism and the free market. In any European country it is illegal to crunch or overtime, but big studios take advantage of VFX studios in countries with more lax laws about it (in Europe too). If it were illegal all over the world to mistreat workers there would be no exploiters.
It definitely is Marvel's fault, and it's the fault of the bidding system. These companies are trying to get a limited amount of high profile work, and Marvel definitely takes advantage of that.
@@mikeallenfpv There's a a lot of people indoctrinated with garbage Marxism these days and they think EVERYTHING is capitalism. They can't tell the difference between a free market and corporatism.
This is one reason I won’t bid on projects. We know first hand, when you bid whether through a normal bid or reverse auction, you end up getting the bottom of the barrel. All in all, both parties lose. However, the other side of the coin, it fights against price gouging. Why no one has put a system in place to fix this is beyond me. Same thing in the music industry.
As a per hour labor worker my whole life, I can understand the hesitation to pay overtime. It gives the opportunity for certain individuals to milk the system, and slack off to make sure they get that overtime pay. Ive seen people do this, where they do bare minimum until that 40 hour mark, then they rush to finish in a shift. For those of us who work at a consistent pace, this is unfair. On the other hand, the amount of supervision that is required to make sure people stay on task and dont milk a job, is also not fair to supervisors. People will take advantage. Maybe AI will make the monitoring of production a bit easier LOL.
VFX artist and Stuntman must get good payroll than those High class Attitude Celebrities... cause these celebrities just do acting on camera show their pretty face which we mostly sees nonsense but crucial hectic part face vfx artist and stuntman where vfx artist work day-night on one scene where they put so much pressure and to make 1 scene perfect they face so many technical issues and after all those issue solved that artist get relief and most time we have seen director cut and edited cut where mostly scene get cut which vfx artist efforts goes completely waste... so imagine for 1 scene where artist put his bloody 2-3 days or more than that without sleep and if those scene get deleted in edited version which put mental depression on VFX artist. we have huge example which is Justice league where Edited version so bad we all hated it... but when they released Zack Synder version we all knows how that movie put impression. My point is Public must stand for Vfx artist and force these film making company to give proper treatment to those artist.a I use to work in studio and I took that night mare experience... I had to quit that hectic studio job and now I am working in advertising company as 3d artist, animator cause there at least I get good respect and decent payroll. Studio job really sucks.
A lot of the problems come down to contracts. Revisions to the extent of Life of Pi should NOT have been in the contract, and should have cost them far more, should have pushed the release date for the film etc. People aren't willing to put their foot down, because they're being manipulated into thinking they'll lose the gig if they don't deliver. Marvel's manipulation of smaller studios is one of the same things. They say 'well, we won't pay a lot but then you'll have Marvel on your resume, and we'll use you again.'. EXCEPT the studio then goes back to Marvel for the same price, instead of increasing their rate BECAUSE of Marvel being on their resume. It's a massive problem, the industry does have a giant issue with this, but it does require every studio agreeing to standard contracts and not trying to push each other down.
I left the VFX industry in 2017. There is still no solution in sight. My advice to you....RUN!!!!!, get the hell out of this slaving industry. Not worth it.
Either studios need to keep things in-house and hire more or studios need to stick to just independent contracting. One ensures job stability. The other ensures payment and credit. I can work with both of these options but I can't work for a third-party studio that will drive themselves into debt, so that everyone gets laid off and the search begins. I embrace the freelance world. It is tough but it is more genuine to me when I get a client and the pay can be decent depending on how you market yourself. 11:59 happens a lot to me as freelance 3D modeler/ animation/ character fx/ and rigging lol
The vfx artist going into burnout will complain about working too much using his iPhone made by a chinese worker who have suicide nets to greet him at the start of his shift. That's the great thing about unregulated capitalism, costs are cut, profits are made and at the end of the day someone is always getting fucked.
Yes, and imagine this: you've already worked 55 -60+ hours a week, and then one day, you decide to make reservations that evening to have dinner with friends. You think (finally, just maybe I'll get out on time tonight) , BUT think twice!! Because they'll come around each night, (the studio assistants) with a clipboard to ask EVERYONE whether you'll be staying overtime tonight, (70+ people) ...and what's your 'food choice' for the catered dinner? If you say, 'sorry, not tonight I've already got plans' ....well, you've automatically "soft-labeled" yourself as "unreliable" and "not a team player". Your co-workers will talk behind your back for being selfish and leaving 'on-time'.... and for leaving others with 'extra work' that night....the list goes on: duck out early and you basically, blacklist yourself.
This is like the R&H documentary. The problem is... supply and demand... if you want to continue watching high quality VFX movies and TV shows... then they have to keep making them the way they do... like a production line. Fixed pricing with contracted amends is killing companies, just like it did to R&H. It's a mess.
If they are overworked, they just aren't good at their job. Some plumbers charge $100 for 20 minutes work, but you aren't truly paying for their direct physical labour, you are paying for their knowledge and skill. Another plumber might need to do research for a repair, or hasn't had the practise necessary to do a task in 20 minutes, and he spends 3 hours to fix the same problem. It's not that the second plumber is underpaid bc he only made $34/hour vs $300/hour, it's that he isn't a good enough plumber to do the job in 20 minutes. He has to take the hit in hourly wage to produce the same work, due to his inadequacies. If it takes you longer to achieve the same end product, that's on you. The good thing is that by putting in the overtime or gaining the extra knowledge to do a task, it eventually puts you in the category of plumber that does the job in 20 minutes. If you can do the job and make $300/hour, that's also on you because you've earned it through gained skill and experience.
Sir, as a student in class 12th with SCIENCE group (PCM) I wanna ask you that what is the future of VFX and ANIMATION in future in late 2027 or 2028 will the A.I. will automate the JOBs this Industry or Gaming Industry is good means Game design, game art, game animation, and game programming as I know that one should have Creativity and imagination. A logical approach to problem-solving. but as the trend with A.I. will it effect VFX and ANIMATION industry. thank you for your reading I hope you reply soon.
It really is a conundrum. Either work for pennies on the dollar or close up shop. Hard to say no. I guess a fix would be for studios to collaborate and fix their prices, but that relies on them trusting eachother and hoping that new underdog studios start showing up
@@JettzCG Its human nature to be.. well... human. Sadly the economic system drains all the humanity out of society. It's not human nature to want to be better than the rest. That's a society thing. Go to farmers in rural developing nations. They could'nt care less about having more than others. They want food, shelter, warmth. It doesnt even come to their mind to best everyone else. These People are generally very kind welcoming and more generous than you could imagine. It's the economic system that twists everyone NOT human nature.
I don't know man Everywhere you look there's competion or something to gain. From a lagre scale like every war, to a small scale, such as trying to explain why a point of view is better that another on the internet (me & you). There may be a few exceptions because of the amout of people there are on this plannet, but from birth, we are hard wired to compete. Look a children for example, or even thing back to when you were on yourself. They are the most authentic, unfiltered human beings that exist untill they're taught how to behave. And they're all "me me me" Hell, even in the animal kingdom. A group would compete within itself to see 'who gets to be the alpha', 'who gets exiled', etc. But then after that, the group ITSELF competes with other groups it comes across for territory, food and whatnot. It's everywhere in all sorts of levels. That said, I do somewhat believe you though. I believe that isolated communities that don't have a lot of variables to process around them are more caring for eachother, because they all actually know and rely on eachother a lot more. But even then there'd be levels of competition amongst them over 'who gets the girl' to 'who's the most popular among everyone', ' who has the nicest shack', causing them to do actions that don't provide any real internal benefit. Only to be percieved as the better. Again I don't think it's a society thing brother, at least not as much as you think it is. Unless there's something I'm unaware of, that's completely possible Hell, even doing something nice for someone Isn't completely thankless 99.9% of the time. Even if we dont do it expecting something tangeble in return (though we'd hope it would in more cases than one would admit), we do it to gain respect anyways. I think something extreme such as saving another life is an exeption however, that feels more like an obligation, an 'instinct' if you will I'm not proof reading this word salad (mentioning ^that so you don't think I'm as dumb as the salad may make me look) (^another case of me trying micro manipulate you into thinking that I'm better than I am) (mentioning ^that, for the same reason as itself)
They are overworking employees, but they are still going out of business. This just means that there is a massive oversupply of VFX artists. There is so much competition that no one can make any money. It sounds just like the music industry. So many people people want to be musicians, that most will do it for free. This turns your industry into a hobby with a few short-lived pop-stars who can earn a decent living during a very short career. There are many areas of the economy like this. Usually any part of the economy that draws massive numbers of dreamers: sports, music, acting, comedy and apparently VFX. So if you're interested in any of these things, you better treat it as a hobby.
ugh terrible.. I feel like the demand on artist, and wanting good and great, but cheap, is ultimately unsustainable in the long run. Either everything switch to AI modeling and rendering, or these companies finally equate and account for the hours and money needed to make products good without burning out their artist.
I am not diagreeing on what he is saying but it seems he is copying a lot from the short documentry life after pi. I might be wrong but I feel he should give them credit.
Yes, the recent "Everything Everywhere All At Once" was done by a small team. There's some great articles about why the director chose to do this as well!
20+yr games artist, it can be better than vfx because the avge time to make a game is 3-4 years. their is more awareness that crunch doesnt work now. some studios value their employees like the one im at luckily and are stable. some are badly managed and your only likely to get 3 years out of them then they fail. half my career was job hopping due to failing studios and the other was stability due to better project management. but all that said i would never work in vfx. they are just too brutal. in games you at least have some stability and a bigger market now. movies is smaller.
Yes and no For me its depend Higher up will try and find a way to cut cost and not hire as much as possible , definitely will make people loose their job On the other hand it definitely can help people create stuff better and faster with lesser eneegy put in it I just hope there will be law that will help with workers rights I mean vfx/animation industry right now still a cluster
All because of Multinational Corporate Capitalism. If government regulated this and overruled Corporation rights' to Personhood: we would not have to deal with this ticking timebomb of a VFX industry.
With Ai I predict only the budgets and the size of human artists employed will shrink. But similar conditions will remain. There will be many things that will require time and slow manual human work to get right. The expectations too will be even higher because it will be assumed the ai dose every thing quick and easy… and if the ai works perfect all the time… then those fx artists may not even be needed
Because VFX houses with underpaid workers that crank out mediocre work on the cheap is infinitely more competitive than high quality focused VFX houses.
Why is there no union for these companies !?. It's their own goddamn fault for working overtime without compensation. Create a union and set rules for overtime and limit the amount of hours for legal overtime - problem solved.
Why does this man end every sentence so intensely? “All of the studiOOOOOS! have been under lots of strESSSSS!!! due to the demAANNDDDD!!”. Once I noticed it I couldn’t concentrate because it was so annoying.
I worked in this industry for ~15 years. Now I do freelance animation. People working in this environment and not standing up for themselves and unionizing are idiots and deserve this.
Big Studios Like Marvel have tons of money for VFX Studios but they have no time The VFX Studios wants that big budget So they have to put pressure on their workers That's the problem.
I believe all of this mostly stems from the fact that most VFX Artists & game developers get into their industry due to passion, and then clients use that to their advantage. In these creative industries it is really easy for the client to say "Well, if you don't accept working 80 hours weeks & not be compensated for the overtime, we'll just find someone else to do it. There's thousands of artists out there who would do anything to have their name in this movie/video game". And there really are thousands of other artists happy to work in shitty conditions just because it's a big project.
No one becomes a VFX Artist thinking "yeah it's a good job, I might as well go this route" - like you'd see in other normal jobs. People become VFX Artists because they dream of working on that Hollywood movie and seeing their work on the big screen. And this dream makes plenty of people pursue working shitty conditions just because they want the final credit, to be able to say "You know that movie? I worked on that!".
This is literally the reason I always refused when some big company reached out to trying to hire me. I'm much more happy working on "small" no-name projects that the world doesn't know about, but I'm getting paid extremely well and I get to work kind of whenever I want to and how much I want to.
My clients are all from the medical industry and I use my VFX skills to make 3D animations about how their drugs work on the body, or other similar things like that. There's nothing impressive going on and I don't get to work on any world known movie, but I'm making $400/day while not even working 8 hours. I have no strict deadlines, clients are easy to impress cause their expectations are low anyway, and they never complain about shit, at most they ask for some easy fixes here and there.
I too have always wanted to work on some world known movies / video games, but growing up and learning how these things work, makes me feel much smarter for choices.
The same is happening in the Japanese anime industry. The corps and producers just don't know the amount of work required to make things look the way they look, are stingy enough to pick the lowest bid, and make unreasonable demands at a moment's notice (or last second) without taking responsibility for the mess they create with said sudden choices. So I agree with you in that it's best to go indie, freelance or work on your own thing without pressure from crazy, well-known vampiric companies.
That said, it's cool to have a job that pays well, but do you enjoy it? If not, how is it any different from working as a well-paid cashier or store/hotel/whatever manager?
@@thronosstudios Well I consider myself a business man before I'm an artist or anything else. Anything that makes me good money on a relatively low effort I can enjoy.
Then, whenever I want to do something purely for my heart I've got the time and money to do whatever I want.
@@Mitroiul Ah gotcha. Fair point
@@Mitroiul I am really interested in VFX as it's a skill not too resident in Africa. You have any idea how i could start of perhaps a guidiance
That's actually the consequences of having a passion but didn't have a entrepreneur mindset. So i think if passionate people work with corporate, they have their consequences for anything would happen for their career. Even entrepreneurs too, but at least a successful passionate entrepreneur can bring their passion to the highest level.
It's back to the personal mindset, and i think everyone should know the business model or entrepreneur side if they have a passion to persue.
I wishing all of you have a great day 😊 wishing you all will have a successful career path. Love you all people ❤️
That is why we should all appreciate indie/small studios more because they value making an simple entertaining films more than making... well, endgame. Meaning that no one is as overworked or pressured.
A friend worked in the VFX industry until he had a nervous breakdown. Now he works in a different industry.
Which industry did he change to?
@@teeambird2079 3D visualization for architects.
A lot of the talent ends up working on web animations, doco and general animation stuff. By doing this they can live a great life! Good pay, normal hours and short projects. I've been doing this for 20 years. I left the industry in 2003 when this sort of thing started. I've been a 3d generalist for 28 years. I still really love my job. I take on anything 3d.
Nice. I went to aifl for 3d animation and graduated with a bachelor's degree. In the last 6 months of school I started doing web work. I realized there was a lot more work and easier to get a job. I've been in the industry 25 years, always working, always making a comfortable living. I got lucky really.
@@SimonLacey-MySleekDesignswhat’s a comfortable living looking like in numbers? How long did it take you to reach that number? And what type of jobs are open in that area now? Any fx? Or mainly 3D, 2D and anim?
crunch time is common in video game industries as well. i have a feeling that the the 3D realm in general is like this, especially when all different clients bring different prompts to the table, i'm not surprised if a lot of the 3D is experimental work, no matter the expertise, because everytime you're making something "uniquely" new to an extent. 3D is constantly evolving and experimental.
Even after all these years the life of Vfx artists remains the same.🥺
Dont say that, i want to start this carreer
@@matheuseduardo5810 well here advice DON'T . Otherwise prepare your mental health
As for the Sonic movie, it was better they spent an extra $5M to fix the character model, than lose over $100M in the cinemas if left the way it was, and nobody watched the movie.
The Director / Producer made the right call by redoing it according to what the fans said, and we as fans remained honourable and went to see Sonic. It went so well that they made a sequel, and we watched that as well.
But MPX vancoover closed
@c h that was just a smaller division within MPC. Yes, they were shut down by their parent company MPC. Sonic 2 was the highest grossing movie based on a videogame, so I can't imagine
why they were shut down. Advertising costs more than the cost to redesign Sonic the right way.
I definitely have no regrets staying away from that industry's offers. A lot of artists don't know that there are many industries to use their skills that give a much better work life balance. I definitely cherish my family time and personal project time OVER the crunch. That's not to say I have no crunch time at all....but it's not part of the culture.
Can you give some examples of those other industries?
@@TheLizardSK I work in the defense industry. There's the aerospace industry, product development, architecture and landscape development, medical visualization, small game dev teams that offer better work life balance, freelance animation and motion graphics for web services, Visual development/industrial design for tooling and machining companies.....Look at everything...it all had to be visualized.
VFX studios are visible and linked to mainstream media, their drama is the same as ALL other creative industries.
Pull up a job description for a graphic designer, exploitation and short term /part time contracts are ripping us bare.
By strengthening the union, these problems would be resolved.
Everytime I watch one of your videos, I learn something new. Amazing content, keep it up!
Glad to hear it!
You didn't mention that as an artist you are usually contract labor. You have no health benefits, 401k etc. Getting paid over time depended on where you were working. And you were let go as soon as the production was over. Pre Pandemic Studios were also chasing tax credits. So you had to go to where the work was. Needless to say the long hours, stress and chaotic lifestyle wears you down after a few years.
The problem with every industry is that the big heads of companies or responsible people take all this money and put pressure on others to earn more as soon as possible. I saw a video about the anime industry as well, and I feel that you are spinning around the topic. While this is the real problem, stratification among people
Hush, it's forbidden to talk about income inequality. Just keep raging at the wrong things.
That's just what naturally happens in a capitalist economy. And it's only getting worse and worse. We're on our way to a super-capitalist dystopia sadly :(
@@cattuswitch7246 In the US it's a NoNo to ask ppl about their salary because it's their privacy. But I always think this is BS and is the culture that spread by those money men so the capitalists can low-ball their employees without being noticed.
I suspect biggest problem is the dominance of Disney, who bought Marvel, Pixar, etc. Disney has got a lot of executives who apparently know and care little about the production process. Enter the MBA culture of squeeze every dollar out of production since producers have no where else to go. First get a monopoly or near monopoly, then squeeze.
Here I appeal......to this channel to make a community who reveal exact truth and misbehaviour of this industry all over the world........I am from India and I at least I know there is no work & life balance.........there is always a tight deadline without any good budget..........so I think new people or students should aware about the industry that this is not as good as it looks.
Im self taught in 3D , and my hopes are crushed even before starting, also i applied for Technicolor academy recently.
A security guy job is better than this you say?
So seriously im in a fix whether i should Pursue this career.
Discouraging for people who want to take this career path.
Excuse me don't make field as a career........this field is completely toxic
@@1cbhatnagar ok let's say job.
@@kasmifreecg you can still make this a career path, but you need to be careful who you work for. Not every company has good intentions. That’s why people work for themselves instead for companies
not discouraging just the harsh reality its better to be prepared for if you choose this field, better than the fantasy fairy tale making 1m+ a month as a designer after 2 months desiging typical youtube content
To be fair, Paramount paid for the revisions to Sonic, not MPC.
In the 60s and 70s alot of major studios got rid of their in house departments due to economics at the time. As a result a lot of smaller independent special effects houses arose in that absence; especially after the profitable of SFX films like Star Wars were observed. Arguably it might be better if major studios bought and brought in their own VFX departments again. That way they don't have to worry about managing their own finances and studios can tell directors no on their excrement.
The VFX industry and the game industry both have the same problem, which is unpaid labor. If you’re asked to work overtime, you should get paid for overtime. That way, whoever is bankrolling the studio gets an accurate & fair estimate of the actual work being performed as well as the cost. Then they can judge if it’s really worth the considerable price they’ll have to pay for a ton of overtime. Two other side effects come from that: (1) it feels very different doing 100 hour weeks when you’re getting paid for your 100 weeks, and (2) 100 hour weeks will become much more rare, because it’s a lot easier to demand long hours when they’re free.
There are problems with the above: mainly with how to stop someone from taking advantage of the system to work extra hours whether his employer wants him to or not. Sometimes it’s a cynical person working the system, but sometimes it’s a less-productive artist who feels he needs the extra time to do something of the same quality as a more talented peer. But I think forbidding unpaid overtime would solve most of the problems in this video and in some game-industry exposés I’ve read.
I was working 16 years in animation industry. I did many big projects and I don’t want to continue anymore.
It’s just slaving industry and everything comes to stupid actors, owners, directors who doesn’t do anything, just talking!!! They don’t deserve all of that money! they just use you for their benefits.
crunch time is very common in japanese animation studios as well. Where ever you can exploit young talented artists, people will just do that. Has it ever been different?
11:46 Had people like this inmy life back when i was into vfx/design , thank GAD they are all no more
In the softwre world, we called this "scope creep". Everchanging requirements, but the deadline never changes. That's why when I started my consulting company, it was paid by the hour only. I never bid a job again. If the change is rerally iportant to a customer, they will pay for it. Otherwise, its usually just "some guy" with no budget authority and no clue that his "ask" is going to derail the project timeline, just spouting off.
As much as this video is tuff to watch. I still found motivation.
interesting, where did you find motivation? for me it was a very interesting turn off.
Instead of looking at the problems. I looked at the outcomes.
How much effort and work I’d need to put in for good visuals.
Also that some of the people who quit seemed like normal not out of ordinary people meaning I can gain this knowledge as well.
To use this as a hobby and not a career
So basically what the VFX Industry really needs right now is someone heading up one of these companies to be a Kingmaker. If Marvel Studios won't give you a good price for your work, then make the people who will be the next Marvel. Let other studios commit suicide chasing clout; when they die, you can bring in their most talented artists. Have the confidence in your abilities to make the name of whatever studio that will work on your terms.
To paraphrase Bender: Oh yeah? Well I'll make my own Avengers film. With Blackjack, and Hookers!
At this point could they not make their own movies?
Unpopular opinion: Don’t turn your passion into a career. Keep your passions as hobbies and find a career with good work/life balance.
100%
Very true. Blue collar jobs for the win! Just saying.
Creative feilds are aparently toxic and over worked and "normal" jobs seem soul crushing. There's no winning.
So true
I agree with this so so much
Most will not like what I have to say but as artist we have to just say no...as a group and then the industry will change. Like no one should work on 100 hours a week and not be paid. So na, just don't work. And let them see they either pay more or push the deadline. So the artist at the end of it are allowing the studio behave the way they are. It's like no one is saying that. But sadly so many people are motivated by money and forget not getting paid properly allows the studio to think it can continue that behavior
The spectacle of big vfx is no longer a sure fire success financially, so studios are now looking to cut costs and work on smaller budgeted films, I actually think this a great move that could help inject some originality into the industry instead of banking on remakes of films from a more golden age of cinema.
WHAT A SHAME , Artists are treated this way.... all the glory goes to Actors
I have heard similar things via a DNEG artist, and he worked on DUNE that won Oscar for VFX and he made a meme about his career path and other Normal career paths that also give pension.
SO seriously im in a fix whether i should Pursue this career.
Studios need to unionize and create bylaws. If they all play by the same rules, no way do they get low balled.
NVIZ in London has closed due to writers and actors strike... This is the new world we artists are now facing...
Yes this is true at least in India........ Animation & VFX industry is toxic......
how hard is it that the big fishes in the vfx industry [the vfx studios] sit together and come up with a solution wherein they can agree never to undercharge their services.
Its called a labor union. People in the US think putin will be their new boyfriend if they try it.
is not as easy as that. The big studios may try and do that, but then they get "black listed" and those sexy vfx shots go to smaller studios around the globe, and since the margin of profit is so thin even for big vfx houses, not working on a couple of projects makes a big difference to them, it is really more complicated than it seems. The main issue is that big studios (universal. disney, warner...not vfx houses ) have the last call in here, and there's only 5 of those, so vfrx houses need to compete only for 5 big clients....is a mess
@@metamesh1 Couldn't a VFX studio take a percent instead of a flat rate?
@@AbyssalSoda they have done that sometimes but is very rare when that happens, the studios are sharks and want the maximum profit so they don't tend to do that
Why would the studios even WANT to do that??
We live under capitalism.
If something costs a company money without guaranteed return NOTHING is gonna happen. If a company can fck you over for a profit it's gonna do that - every time...
This is common across all creative industries that have a desirable job positions. Th combination of people’s passion for a job, greed, bad faith negotiations and incompetent project management is the cause of this. Because everyone underbids for a project hoping that will get paid more once the client is used to it, proved that the lower cost became the norm, and now what clients willing to pay doesn’t match the actual cost, and while there are people willing to take on projects for a loss or a low profit this won’t get fixed.
Also studios rarely share in the profit with the actual studios doing the work, they get paid no matter how well or poorly a movie does. The reward comes to being able to charge more if your reputation is good, but a lot of companies just want to pay bottom dollar. And the need for cash flow usually brings your price down.
What is a realistic income for a VFX Artist living in LA for instance?
I guess the problem is more on the pipeline design for the production of the movie itself at the executive level. I guess they ran a big-budget project but do know not the slightest about the production pipeline. This in a way creates a waste of money and more importantly, precious production time for the talents as they need to redo it all over. I think if the industry wants to get better they need to start putting 3D artists at the executive levels of production so they can set the rules of engagement in the planning phase instead of breaking down things in the middle of production.
Executives should not only decide good or bad after everything is done rendered. Instead, they should dive deeper into the project's planning phase in the sense of workflow and time slot allocation. I also sense that a lot of assets need to be re-developed since they in a way spread the workloads into several studios. I think there are some assets that can be shared more efficiently if the workflow is designed thoughtfully.
another point of view of mine is maybe instead of setting up a studio to supply the need for many projects. a movie project should design a studio for the sake of its production. Therefore they can adjust the structure and hierarchy of the studio in accordance with the workflow of the movie.
I would have thought that VFX people would be running the whole project since these movies are 80% CGI and second unit does all the stunts. It seems backwards to me to have a so called director running the show if he's just filming 20 minutes of dialogue.
I had more fun working on smaller productions than bigger ones, and also it not just that people love it as a passion, some kids working on the show have trust funds and could literally work for free, but I’ve also seen guys with whole family’s to support living paycheque to paycheque, and some productions have been great and some have been hell, my advice, if it feels like a sinking ship, get out before the crunch
The worst part of the final nail in the coffin for R&H was the Oscars. As they were standing there graciously accepting what they earned, they tried to explain what was going on in the industry. The Oscars? Well, you can hear it for yourself, they started playing the Jaws theme and shut off their mikes. Go figure. Now their viewership is in the toilet over the last several viewings from what I understand, especially after the Will Smith slap; but that's a Jada Pinkett story in and of itself just adding to the fire. Keep classy Hollywood.
Like a teacher I had one time put it, he said game and VFX artists need to unionise.
AI is definitely speeding things up in VFX work.
Is this the final nail in the coffin of VFX as a business, a cheaper way to make films or a invitation to a healthier work/life balance?
i been applying to jobs for 6 years .. had to start my own agency . hard profession x
I'm sorry but it's not Marvel's or any other studio's fault. It's a problem of savage capitalism and the free market. In any European country it is illegal to crunch or overtime, but big studios take advantage of VFX studios in countries with more lax laws about it (in Europe too). If it were illegal all over the world to mistreat workers there would be no exploiters.
No it's not. Stop blaming capitalism for all the worlds problems.
It definitely is Marvel's fault, and it's the fault of the bidding system. These companies are trying to get a limited amount of high profile work, and Marvel definitely takes advantage of that.
@@SkintSNIPER262 look, I love the idea of capitalism, but to sit there and act like a winner-take-all economy isn’t a problem, is also a problem.
@@mikeallenfpv There's a a lot of people indoctrinated with garbage Marxism these days and they think EVERYTHING is capitalism. They can't tell the difference between a free market and corporatism.
@@SkintSNIPER262 I agree 100% now that you said it this way
The word is over 100 years old, and unionization is what made for multiple generations forget it ever existed. That word is "sweatshop."
This is one reason I won’t bid on projects. We know first hand, when you bid whether through a normal bid or reverse auction, you end up getting the bottom of the barrel. All in all, both parties lose. However, the other side of the coin, it fights against price gouging. Why no one has put a system in place to fix this is beyond me. Same thing in the music industry.
What is stopping a vfx studio from making their own movie? Is it gatekeeping from Disney etc?
The real problem is vfx industry is too big for the market. If they don’t bid low, there will be no work for them.
As a per hour labor worker my whole life, I can understand the hesitation to pay overtime. It gives the opportunity for certain individuals to milk the system, and slack off to make sure they get that overtime pay. Ive seen people do this, where they do bare minimum until that 40 hour mark, then they rush to finish in a shift. For those of us who work at a consistent pace, this is unfair. On the other hand, the amount of supervision that is required to make sure people stay on task and dont milk a job, is also not fair to supervisors. People will take advantage. Maybe AI will make the monitoring of production a bit easier LOL.
VFX artist and Stuntman must get good payroll than those High class Attitude Celebrities...
cause these celebrities just do acting on camera show their pretty face which we mostly sees nonsense
but crucial hectic part face vfx artist and stuntman where vfx artist work day-night on one scene where they put so much pressure and to make 1 scene perfect they face so many technical issues and after all those issue solved that artist get relief and most time we have seen director cut and edited cut where mostly scene get cut which vfx artist efforts goes completely waste... so imagine for 1 scene where artist put his bloody 2-3 days or more than that without sleep and if those scene get deleted in edited version which put mental depression on VFX artist.
we have huge example which is Justice league where Edited version so bad we all hated it... but when they released Zack Synder version we all knows how that movie put impression.
My point is Public must stand for Vfx artist and force these film making company to give proper treatment to those artist.a
I use to work in studio and I took that night mare experience... I had to quit that hectic studio job and now I am working in advertising company as 3d artist, animator cause there at least I get good respect and decent payroll.
Studio job really sucks.
A lot of the problems come down to contracts. Revisions to the extent of Life of Pi should NOT have been in the contract, and should have cost them far more, should have pushed the release date for the film etc. People aren't willing to put their foot down, because they're being manipulated into thinking they'll lose the gig if they don't deliver.
Marvel's manipulation of smaller studios is one of the same things. They say 'well, we won't pay a lot but then you'll have Marvel on your resume, and we'll use you again.'. EXCEPT the studio then goes back to Marvel for the same price, instead of increasing their rate BECAUSE of Marvel being on their resume.
It's a massive problem, the industry does have a giant issue with this, but it does require every studio agreeing to standard contracts and not trying to push each other down.
Does anyone know what video this is from?
11:47
I've been looking for this video for ages.
I left the VFX industry in 2017. There is still no solution in sight. My advice to you....RUN!!!!!, get the hell out of this slaving industry. Not worth it.
Either studios need to keep things in-house and hire more or studios need to stick to just independent contracting. One ensures job stability. The other ensures payment and credit. I can work with both of these options but I can't work for a third-party studio that will drive themselves into debt, so that everyone gets laid off and the search begins. I embrace the freelance world. It is tough but it is more genuine to me when I get a client and the pay can be decent depending on how you market yourself. 11:59 happens a lot to me as freelance 3D modeler/ animation/ character fx/ and rigging lol
where i live, working 50 hour per week plus extra time its normal and legal. and this covers all types of jobs, not only vfx industry
The vfx artist going into burnout will complain about working too much using his iPhone made by a chinese worker who have suicide nets to greet him at the start of his shift.
That's the great thing about unregulated capitalism, costs are cut, profits are made and at the end of the day someone is always getting fucked.
I would never ever work extra time if the company did not pay me overtime.
I will never work for free!
Yes, and imagine this: you've already worked 55 -60+ hours a week, and then one day, you decide to make reservations that evening to have dinner with friends. You think (finally, just maybe I'll get out on time tonight) , BUT think twice!! Because they'll come around each night, (the studio assistants) with a clipboard to ask EVERYONE whether you'll be staying overtime tonight, (70+ people) ...and what's your 'food choice' for the catered dinner? If you say, 'sorry, not tonight I've already got plans' ....well, you've automatically "soft-labeled" yourself as "unreliable" and "not a team player". Your co-workers will talk behind your back for being selfish and leaving 'on-time'.... and for leaving others with 'extra work' that night....the list goes on: duck out early and you basically, blacklist yourself.
This is like the R&H documentary. The problem is... supply and demand... if you want to continue watching high quality VFX movies and TV shows... then they have to keep making them the way they do... like a production line. Fixed pricing with contracted amends is killing companies, just like it did to R&H. It's a mess.
If they are overworked, they just aren't good at their job.
Some plumbers charge $100 for 20 minutes work, but you aren't truly paying for their direct physical labour, you are paying for their knowledge and skill.
Another plumber might need to do research for a repair, or hasn't had the practise necessary to do a task in 20 minutes, and he spends 3 hours to fix the same problem.
It's not that the second plumber is underpaid bc he only made $34/hour vs $300/hour, it's that he isn't a good enough plumber to do the job in 20 minutes. He has to take the hit in hourly wage to produce the same work, due to his inadequacies. If it takes you longer to achieve the same end product, that's on you.
The good thing is that by putting in the overtime or gaining the extra knowledge to do a task, it eventually puts you in the category of plumber that does the job in 20 minutes. If you can do the job and make $300/hour, that's also on you because you've earned it through gained skill and experience.
Hope so AI would increase the quality of work and reduce the working hours in this industry.
Sir, as a student in class 12th with SCIENCE group (PCM) I wanna ask you that what is the future of VFX and ANIMATION in future in late 2027 or 2028 will the A.I. will automate the JOBs this Industry or Gaming Industry is good means Game design, game art, game animation, and game programming as I know that one should have Creativity and imagination.
A logical approach to problem-solving. but as the trend with A.I. will it effect VFX and ANIMATION industry. thank you for your reading I hope you reply soon.
With the evolution of AI, large vfx industries will be irrelevant in the next 5 - 8 years.
It really is a conundrum.
Either work for pennies on the dollar or close up shop.
Hard to say no.
I guess a fix would be for studios to collaborate and fix their prices, but that relies on them trusting eachother and hoping that new underdog studios start showing up
How would that ever happen in a capitalist economy? It's sadly impossible :(
@@joshuaborner it would never happen because it's human nature to want to be better than the other guy
@@JettzCG Its human nature to be.. well... human. Sadly the economic system drains all the humanity out of society.
It's not human nature to want to be better than the rest. That's a society thing.
Go to farmers in rural developing nations. They could'nt care less about having more than others. They want food, shelter, warmth. It doesnt even come to their mind to best everyone else.
These People are generally very kind welcoming and more generous than you could imagine.
It's the economic system that twists everyone NOT human nature.
I don't know man
Everywhere you look there's competion or something to gain. From a lagre scale like every war, to a small scale, such as trying to explain why a point of view is better that another on the internet (me & you).
There may be a few exceptions because of the amout of people there are on this plannet, but from birth, we are hard wired to compete. Look a children for example, or even thing back to when you were on yourself. They are the most authentic, unfiltered human beings that exist untill they're taught how to behave. And they're all "me me me"
Hell, even in the animal kingdom. A group would compete within itself to see 'who gets to be the alpha', 'who gets exiled', etc. But then after that, the group ITSELF competes with other groups it comes across for territory, food and whatnot. It's everywhere in all sorts of levels.
That said, I do somewhat believe you though. I believe that isolated communities that don't have a lot of variables to process around them are more caring for eachother, because they all actually know and rely on eachother a lot more. But even then there'd be levels of competition amongst them over 'who gets the girl' to 'who's the most popular among everyone', ' who has the nicest shack', causing them to do actions that don't provide any real internal benefit. Only to be percieved as the better.
Again I don't think it's a society thing brother, at least not as much as you think it is. Unless there's something I'm unaware of, that's completely possible
Hell, even doing something nice for someone Isn't completely thankless 99.9% of the time. Even if we dont do it expecting something tangeble in return (though we'd hope it would in more cases than one would admit), we do it to gain respect anyways.
I think something extreme such as saving another life is an exeption however, that feels more like an obligation, an 'instinct' if you will
I'm not proof reading this word salad
(mentioning ^that so you don't think I'm as dumb as the salad may make me look)
(^another case of me trying micro manipulate you into thinking that I'm better than I am)
(mentioning ^that, for the same reason as itself)
Celebrities get paid too much, who goes to a VFX movies for celebrities? I don't.
R.I.P. Rhythm & Hues
Learning VFX now ... Am a student and yeah not gonna work in any studios ... Will create YT channel insta and i'll get paid from google adsense
They are overworking employees, but they are still going out of business. This just means that there is a massive oversupply of VFX artists. There is so much competition that no one can make any money. It sounds just like the music industry. So many people people want to be musicians, that most will do it for free. This turns your industry into a hobby with a few short-lived pop-stars who can earn a decent living during a very short career.
There are many areas of the economy like this. Usually any part of the economy that draws massive numbers of dreamers: sports, music, acting, comedy and apparently VFX. So if you're interested in any of these things, you better treat it as a hobby.
People just need to be independent away from these companies and make their own fortunes
ugh terrible.. I feel like the demand on artist, and wanting good and great, but cheap, is ultimately unsustainable in the long run. Either everything switch to AI modeling and rendering, or these companies finally equate and account for the hours and money needed to make products good without burning out their artist.
I am not diagreeing on what he is saying but it seems he is copying a lot from the short documentry life after pi. I might be wrong but I feel he should give them credit.
true.
Some people told me Cintiq 16 but do you think that is it good still for 3d animation?!
You are just a bot!
i have a question dude, was there a movie that
has a good VFX quality
but only Handled by
Few VFX Artist??? 🤔🤔
Yes, the recent "Everything Everywhere All At Once" was done by a small team. There's some great articles about why the director chose to do this as well!
You can get a lot of work done by one person, provided you have really good skills and powerful hardware.
10:11 is that Andrew Price
Yes, he did a video visiting a studio that uses blender.
some german dude told: they treat us like baggers. dont. get another job. get a life. this is nuts.
Was disgusting what happened to R&H I remember that day... they even played them off the stage at the Oscars. Shame on Hollywood.
How about switching to the gaming industry ?
20+yr games artist, it can be better than vfx because the avge time to make a game is 3-4 years. their is more awareness that crunch doesnt work now. some studios value their employees like the one im at luckily and are stable. some are badly managed and your only likely to get 3 years out of them then they fail. half my career was job hopping due to failing studios and the other was stability due to better project management. but all that said i would never work in vfx. they are just too brutal. in games you at least have some stability and a bigger market now. movies is smaller.
ai felt like the answer to this... but artist hate it?
Thé market is saturated, too many companies and too many workers.
Do you think AI will make things better for VFX artists?
Yes and no
For me its depend
Higher up will try and find a way to cut cost and not hire as much as possible , definitely will make people loose their job
On the other hand it definitely can help people create stuff better and faster with lesser eneegy put in it
I just hope there will be law that will help with workers rights
I mean vfx/animation industry right now still a cluster
Je t'aime Production Carte 🤝🏿🥰👍
All because of Multinational Corporate Capitalism. If government regulated this and overruled Corporation rights' to Personhood: we would not have to deal with this ticking timebomb of a VFX industry.
Sadly this was the truth any type of production company
Will A.I. solve this issue ???????
nope
@@mmorenopampin Why ??
With Ai I predict only the budgets and the size of human artists employed will shrink. But similar conditions will remain. There will be many things that will require time and slow manual human work to get right. The expectations too will be even higher because it will be assumed the ai dose every thing quick and easy… and if the ai works perfect all the time… then those fx artists may not even be needed
@@mmorenopampin Okay.
@@mmorenopampin Thanks for your answer.
Because VFX houses with underpaid workers that crank out mediocre work on the cheap is infinitely more competitive than high quality focused VFX houses.
Unionization is long overdue for the VFX guys.
Luckily the IATSE has finally noticed this and is trying to do something about it.
Digital Domain is still alive and kicking thanks to the investor from Hong Kong.
Rythm and hues as well, thanks to investors from India.
But the core staff of those companies aren't there anymore.
I think i made a mistake joining in this industry, movies are just all gliter & jokes, real life is much more than that..
messed up. sad reality
that's why AI is here to help I guess
Absolutely!
Sounds like AI is gonna come in handy for the studios
AI can go fuck itself lmao
Why is there no union for these companies !?. It's their own goddamn fault for working overtime without compensation.
Create a union and set rules for overtime and limit the amount of hours for legal overtime - problem solved.
The piecemeal notes...are the worst.
Aw hell nah
and now with the advent of artificial intelligences, this world is dying, this work is going to be no more.
9:03 he says inevitibitle demise. 😂
Wow that's awful 😳
Why does this man end every sentence so intensely? “All of the studiOOOOOS! have been under lots of strESSSSS!!! due to the demAANNDDDD!!”. Once I noticed it I couldn’t concentrate because it was so annoying.
I worked in this industry for ~15 years. Now I do freelance animation.
People working in this environment and not standing up for themselves and unionizing are idiots and deserve this.
Big Studios Like Marvel have tons of money for VFX Studios but they have no time The VFX Studios wants that big budget So they have to put pressure on their workers That's the problem.
Really sh.... industry.
Bottom...not Buttom 😀
If you want to be comfortable in this industry be born to rich parents, 😂…fact.
Woaaaaahahaha...
Mavies are bad in any case, so it is good if this industry collapse.
people need to shut up and work hard and realize that they are working on something great! They are a part of making movies!!!!! STOP COMPLAINING!!!