I hope you continue to make videos… I’m a big fan of the stealth mechanics myself. I love being a smuggler/rogue type character, so yeah this is right up my alley.
I'm embarrassed I hadn't figured out how to use the suit charge stations, I thought I needed to find a binding or something. Duh! Thanks for the videos!
Thank you for all the good info provided in your videos! I tend to use stealth mechanics in any FPS/adventure game and it has really been a pleasure testing these methods out in Odyssey. I do have a question, though. In several settlement raids (missions, for the extra rewards) to low security, large settlements, I have failed the mission due to a weird partial damage effect with the Executioner. Mine is lvl 2 and should output more than enough damage to 1-shot an unshielded guard/soldier from a nearby hidden crouch, but inevitably a single guard is not killed by a direct hit, raises their shields and sees me through walls as I hunker down in an elevated position. It feels like all the stealth mechanics fail arbitrarily at the same time. The alarm is then raised and I am either killed or my ship is destroyed. Is this a bug? What could I be doing wrong? Is partial damage possible from 5-10m away, in game? To confirm, if I just choose an anarchy settlement from Inara, this doesn't happen.
They changed the Executioner some time ago (along with quite a few other things). Chances are, a G2 isn't enough to one shot everything any more so I'd recommend upgrading it.
That info about anarchy settlement and not system... helped me a lot :-D Thank you :-D
I hope you continue to make videos… I’m a big fan of the stealth mechanics myself. I love being a smuggler/rogue type character, so yeah this is right up my alley.
_"A stealth mission is still a stealth mission if nobody left alive to tell about it"_
I'm embarrassed I hadn't figured out how to use the suit charge stations, I thought I needed to find a binding or something. Duh! Thanks for the videos!
Don't you get the bounties, when scanning the bodies as well?
Thank you for all the good info provided in your videos! I tend to use stealth mechanics in any FPS/adventure game and it has really been a pleasure testing these methods out in Odyssey. I do have a question, though. In several settlement raids (missions, for the extra rewards) to low security, large settlements, I have failed the mission due to a weird partial damage effect with the Executioner. Mine is lvl 2 and should output more than enough damage to 1-shot an unshielded guard/soldier from a nearby hidden crouch, but inevitably a single guard is not killed by a direct hit, raises their shields and sees me through walls as I hunker down in an elevated position. It feels like all the stealth mechanics fail arbitrarily at the same time. The alarm is then raised and I am either killed or my ship is destroyed. Is this a bug? What could I be doing wrong? Is partial damage possible from 5-10m away, in game? To confirm, if I just choose an anarchy settlement from Inara, this doesn't happen.
They changed the Executioner some time ago (along with quite a few other things). Chances are, a G2 isn't enough to one shot everything any more so I'd recommend upgrading it.
Love your content!
Did your Microphone capture the Jupiter static?
Since this video, zapping a target no longer works. I've tried it multiple times but the result is the same; I get blasted into a penal colony.
Have you tried it in overcharge mode? It was working for me last night
Thief fan missions more fun than this.
really hard to listen :(