Love this series so much, please keep it going! Your feedback and thought process is so fun to hear and it makes the game more enjoyable for when I play! (Use the jungle entrance for your haunted houses)
Thank you very much! I appreciate the comment! I've avoided using the different station types so far since that only became a thing when Loopy Landscapes was released. While I do have the option here, I'm trying to wait till I get to those scenarios to do it.
This series has improved my own parks ten times over, on top of being super informative & entertaining. You & other RCT TH-camrs have brought me a ton of joy in my own replaying of the series. Excited anytime a new episode drops
Park turned out so so well, the little plazas around the vertical drop and the queue lines looks really nice. The dive coaster layout is so simple yet elegant aswell, great work!
Thanks! I'm happy with how the front area turned out. If I was doing buildings and stuff, that front area would be a cool little plaza. But as it stands, I think it's a decent area within the bounds of the original game.
17:25 The boat hire queue is long because most of the boats are stuck while pathfinding back to the station! I've noticed they can sometimes glitch their way under path supports but I'd say it's more of a fluke than a behavior they're consistently capable of. iirc that was an issue with the base vanilla park, I remember always giving it a tracked layout on my own playthroughs to create consistent passage under the footpaths.
Yep that's likely it. I don't recall having gotten a bunch of messages about boats not making it back. But the wayfinding on those rides was always weird. Definitely makes sense to use the tracked layout for reliability.
Things like River Quest is why I'd love to see expanded pieces for the rapids. Maybe something we can get from the team that's expanding out the various pieces.
No one wants to ride the car ride at the entrance. Is it because there are no hills, and the RCT program tanked its stats? Bumper boats can't get back to the dock exit. I always give them a track and then make it the same color as the water to camouflage it.
Could be-- I never bothered to learn the stat requirements for this type of ride. It's also just there on the side as you come in, so I'm guessing it's a little challenging for peep wayfinding perhaps.
Love this series so much, please keep it going! Your feedback and thought process is so fun to hear and it makes the game more enjoyable for when I play! (Use the jungle entrance for your haunted houses)
Thank you very much! I appreciate the comment!
I've avoided using the different station types so far since that only became a thing when Loopy Landscapes was released. While I do have the option here, I'm trying to wait till I get to those scenarios to do it.
Totally makes sense!
This series has improved my own parks ten times over, on top of being super informative & entertaining. You & other RCT TH-camrs have brought me a ton of joy in my own replaying of the series. Excited anytime a new episode drops
Thanks very much! Glad you're enjoying the series. I definitely appreciate you watching.
Park turned out so so well, the little plazas around the vertical drop and the queue lines looks really nice. The dive coaster layout is so simple yet elegant aswell, great work!
Thanks! I'm happy with how the front area turned out. If I was doing buildings and stuff, that front area would be a cool little plaza. But as it stands, I think it's a decent area within the bounds of the original game.
Man I love that double slide
17:25 The boat hire queue is long because most of the boats are stuck while pathfinding back to the station! I've noticed they can sometimes glitch their way under path supports but I'd say it's more of a fluke than a behavior they're consistently capable of.
iirc that was an issue with the base vanilla park, I remember always giving it a tracked layout on my own playthroughs to create consistent passage under the footpaths.
its a common thing that people mistake a long queue for popularity. 99% of the time it means nothing except low throughput
Yep that's likely it. I don't recall having gotten a bunch of messages about boats not making it back. But the wayfinding on those rides was always weird. Definitely makes sense to use the tracked layout for reliability.
Reminds me a bit of holiday world and splashing safari in indiana.
That's a great park. A good one for inspiration.
Yes, a rapid with big drop followed by a turn is stupid, but then again, mystery river has a dive turn for some reason
Things like River Quest is why I'd love to see expanded pieces for the rapids. Maybe something we can get from the team that's expanding out the various pieces.
Amazing video 😻
Thank you!
Nice
canadas wonderland got a lot of airtime this ep, how much are they paying you brian
Not enough. Maybe I should advertise to parks? $10 for a name drop. $15 if it's something positive.
No one wants to ride the car ride at the entrance. Is it because there are no hills, and the RCT program tanked its stats?
Bumper boats can't get back to the dock exit. I always give them a track and then make it the same color as the water to camouflage it.
Could be-- I never bothered to learn the stat requirements for this type of ride. It's also just there on the side as you come in, so I'm guessing it's a little challenging for peep wayfinding perhaps.