I don't see Splinter Cell's version of stealth working well in AC. Splinter Cell is much more tactical and environment based whereas AC should rely more on movement and fluidity. It can definitely borrow some elements to improve upon it but both styles are very distinct imo.
One thing I wish Ubisoft would focus on-and it seems to go largely overlooked-is creating more opportunities for parkour in forested environments. The tree parkour in Assassin’s Creed III was something I really enjoyed; it was a brilliant way to make large stretches of open terrain engaging, avoiding the monotony of aimless running and reducing the reliance on massive cities to showcase parkour. For a setting like Japan, I feel the potential for tree parkour is immense and versatile, and could add a lot of depth to the gameplay.
the problem is parkour is supposed to be Faster than just walking/running from point A to point B, in AC3 you can legitimately go places faster by NOT freerunning and just running there normally
I would also add some old Prince of Persia's mechanics to parkour. Like wall-runs and wall-jumps (by wall jumps I mean jumping between two walls in order to get higher in a quick manner, similar mechanic was introduced in AC Rogue, but only in a few very specific places, and it was done automatically. In Prince of Persia games player has full control over it). Of course moves would have to be a little bit less exaggarated than in PoP games. Prince has basically superhuman skills when it comes to wall-runs, so it definitely should be toned down a bit if ever added to AC game.
I believe that combat in assassins creed should be incredibly difficult and not just pushing buttons like you said. Combat should reward only those with the most mechanical skill and encourage the less coordinated to reassume control of their enemies by vanishing.
@@kannonfps it's kind of stelath in modern time , and we need to go back to history to make an AC game a time where there were no guns , no grenada just knives and swords , They can take mechanics of splinter cell to make an AC game
Yes finally someone who said it, a blend of Unity's parkour visuals and the more controllable old school mechanics is best. A proper tutorial would be much appreciated as well. I haven't played For Honor so I can't comment on that combat system, but for the rest I agree with everything you said.
@@inthecloudz1272 I usually see people glazing either one or the other. Unity's parkour especially as of late. While I agree that it looks the best, it has the worst control of all imo.
That was the main issue. A lot of people were too ass at Unity and dubbed it as crappy parkour.. if they just put time into learning the mechanics they would realize how efficient and flowy it is
@@Scirollo I understand where you're coming from but I have to mostly disagree. Arno seemed to have a mind of his own. Too often would he jump into the opposite direction of where I was pointing him to go, despite knowing there's room for him to go where I'm telling him to go. Or one moment he'd move through a window just fine and the next I just couldn't get him to do it after several tries from different angles and such (so much so that I'd sometimes think I must be pressing the wrong buttons, only to look up the controls in the menu and realize that I definitely am using the right controls). This is an issue I only ever had with Unity to such an extent, not with any of the other games. That to me shows that it definitely has something to do with the mechanics of Unity's parkour specifically. Obviously practice would improve one's skills, but I reckon most don't feel like putting hours into 'learning the parkour + city'. At least I know I don't, I'm just trying to move from one point to another, and parkour is basically an unavoidable part of traversal. That shouldn't feel so hard to control to the point of frustration. If other AC games managed to give players relatively smooth parkour traversal without needing much 'training', then I don't think it's unfair to hold Unity to those standards.
personally i think a ww1 game would be absoloteley fantastic and a perfect comeback if the stealth was good and a nice parkour system amazing vid yet again
i think a ww2 game would be better. ww1 was largely fought in trenches which as you would expect is not a great environment for parkour. trench warfare was a part of ww2 but its not as prevalent. i could imagine a parkour segment of d-day where you climb up Pointe du Hoc.
In world war 2 it would be like a spy not an assassin. Ww2 uses tanks planes and heavy weapons and rifles so how should an assassin be there like fighting with a rifle or what it's not a good era for hidden blades and swords ww1 may be more realistic although it is still like ww2 @@-Drifter-
@@-Drifter- i totally get your point although i feel maybe a game setting in a trench near a place like a run down city with destroyed architecture and patrols from enemy soldiers with maybe a beaurau still left standing inside a building could be really cool and maybe a mission where you use smoke bombs to hide yourself and run across to the enemy trenches to assasinate a templar commander while you lead troops across ww2 is a much more requested setting but i think if done right ww1 could be just as interesting
I know damn well splinter cells fans blood were boiling when u mentioned blacklist over chaos theory or pandora tomorrow 😭😭😭 Especially since this whole light and noise system peaked with chaos theory u gotta check it out never understood where they incorporated stuff into ac
@@Argon69noice I think with the reception of double agent… everything else just became a blur. I wish a reboot would come along that would take the game back to the roots of the first three games, but I doubt it at this point.
I think a lot of what you've touched on in thid video is what Ubisoft has been doing with Shadows. We know they are trying to make parkour look better, be smoother, and give more mechanical options, and we also know they have been taking from Splinter Cell seeing as we can finally go prone. As far as combat goes, we do not need For Honor combat. I think the base should be a mix between the RPG and the Colonial games. I will never think Assassin's Creed should make combat hard or even punishing. It should give a challenge but every protagonist beginning with Altair were good at combat, and the games would likely not be as well received if the combat was terrible. There can be a nice mix of challenging combat abd stealth, but once you master the game, the power fantasy that Ezio and Connor gave us would be there, just like Bayek, Alexios, and Eivor in the end game of their titles.
I agree, eccept for the parkour part. It looks smoother than valhalla for sure, but it still seems to be the overly simplified and automated system from the most recent games. I dont expect there to be any actual parkouring (pathfinding).
@tozkal96 There probably won't be a big difference, but we do know they have a parkour overview to show us, which will likely show more fluid animations. Unity wasn't mechanically the best either, but people eat it up. If Shadows has good animations, and it's improved over Mirage, it'll be fine.
@@ac_nerd9794 i hope its better than the latesty few in the very least thats all i realistically expect. i dont eat it up, im not the biggest fan of unity parkour but atleast it had some complexity even if it where too handholdy, contextual and buggy. i hope for a completely free system like the original games in the (my theoretical) future, those had my favourite system. but id like it with a couple of the safeguards that the newer ones have for the people who dont like the parkouring as much, or felt that they where too punishing. but hopefully with the complexity that alows for actual parkouring and so that there is a high skill cieling.
@tozkal96 I'd rather not get anything like Unity again. While it looks nice, it just wasn't as good as previous games. The original four games were perfect in parkour if you asked me. All Ubisoft needs to do is take the original parkour system, make it faster, add animations, and improve on it. Mirage was at least consistent, while Unity was not.
1. History: the first games up to unity felt like a history lesson, yea lots of it wasn’t true but it felt like u got transported to the past 2. Mystery: the first games definitely felt like you were uncovering some grand mystery. The Desmond parts were genius back then. Overall I think games suffer from what I call the “battlefield theory” when devs make a game to have crazy montages and highlights instead of making a good game and letting those highlights happen organically
i might be in the minority here, but I don't think assassin's creed really needs exploration. the games are always at their strongest in tightly designed urban environments, where you get to know the layout of the cityscape, and large open worlds just don't hit that for me. it feels like something they put in to advertise that they have x amount of hours of content. It isn't a ubisoft game, but I think taking notes from Deus Ex: Mankind Divided would be great; its hub world is a very small, very intricately designed space that you keep coming back to over the course of the game, so that by the end of it you're familiar with it and can take advantage of that familiarity. something like that in an AC game, coupled with deep parkour mechanics, would lead to a really satisfying sense of progression as you learn both higher-skill parkour tricks, as well as more effective routes throughout the city.
I 100% agree. I always prefered tightly designed urban environments for AC. This is the definition of AC for me (I don't like the RPG trilogy you can guess). Besides, for me the amount of content is not important. I prefer a 20-30h game that is intense and amazing that a 100+ h game that is boring and repetitive. I'm even a big fan of Resident Evil which usually lasts for ~10h.
i agree with you but it is important for you to understand that exploration doesn't mean open world... in unity you explore paris, in the ezio trilogy you explore italy and so on...
I think think we can agree the assassins creed series needs a game in the aztec empire or another Spanish setting that would have so much potential for assassin lore and would really be a truly so unique experience we have yet to see in asssassins creed i believe the setting tone would be beautiful visually stunning and would have a great dam story I would love to see if they do it it would be such a huge missed opportunity
Interestingly enough Ubisoft did make a version of Conviction which had crowds and navigating an open environment similar to Hitman, great video as always sir
Thanks to you and the steam sale I got AC 1 for cheap and my god does that game hold up. Thanks for always hyping up Altair, he’s my new fav (before it was Bayek)
For me it is Parkour - AC1 to Rev ( no Mr. Altair Stealth I think the animations are not outdated ) Stealth - Unity ( with elements of Brotherhood and Black Flag ) Combat - AC3 ( if not from AC then probably Kingdom Come Deliverance Exploration - Origins ( if not from AC then, a bit controversial but, Far Cry 6 or 5 )
I wish you could use parkour into combat. Like wall running and using the momentum of that to kick somebody like In sleeping dogs. Or something like in revelations where u can flip over an enemy and throw them. Maybe being able to run over enemies heads like in ong bak movie😂. The side wall run from prince of Persia would be nice too. Ways to make traversal more fun is needed too
Not a ubi game but in terms of exploration read dead 2 does it best. The "reward " is just that its damn fun and memorable without the need for any rewards/loot/xp etc. Also tge fact that sidequests arent marked makes stumbling across tgese incredible storylines feel authentic and immersive. Best way to do it imo
I'd like to see AC take inspiration from Metal Gear Solid V: The Phatom Pain, which many people consider one of the best stealth games ever made. Particularly with enemy AI and multiple approaches to completing objectives. It's challenging but the AI is consistent and gives you a lot of ways to play the game, trick the guards, go lethal or non lethal and the guards react to each other and the environment. A lot of AC games have enemy AI that feels inconsistent and makes stealth sections less enjoyable.
For stealth, I think just take AC1 and evolve the social stealth. Bring back high and low profile but make it more active than just pressing "A" to be pseudo invisible to the guards. Have the crowd have a sort of high and low profile state where you need to match the crowd. Like if everyone else is running than you running too shouldn't be cause attention etc. And add some more or different conflict with the social stealth like maybe the guards start patting down citizens for weapons etc adding tension when you see it happening (it would also interact eith thr thugs in this example too giving the player an option to get out or make use of it). And even without that, AC1 still had a more active social stealth system then the later games. Like AC1 had the best social stealth system and all you have to do is add to it instead of changing and subtracting.
I agree with everything except combat. Sometimes I like taking on whole armies and feeling like a super soldier but I do feel it’s become too easy lately. I think there’s a balance that can be achieved there to make combat more difficult but not near impossible.
Have half the story set in the past with melee combat emphasized, and half set in modern era where the enemies have guns and it's a one-hit kill that would emphasize stealth and assassination. That would make the gameplay ebb and flow in a way that would keep it from being monotonous.
I've said it before, I'll say it again. PARKOUR: literally just rework the system they created in Unity and make it MORE complex. Give us the option to maintain altitude (basically parkour on the ground without having to go up or down), an option to climb up, an option to climb down, be able to FAIL parkour, like the in the 1st game and the Ezio trilogy, etc. Just make it more complex. Give US, the PLAYERS, CONTROL over the movement. STEALTH: for the love of GOD, give us the ability to change into different outfits that ACTUALLY BLEND INTO CROWDS. Listen guys, I love the hoods, but HATS make more sense in SOME timelines. I'm not saying we need to ditch the hoods, just give us more time-appropriate options (if you don't think Assassins can look good without hoods, look up Connor's Naval outfit). Also, use some sort of disguise mechanics like AC Liberation did. In that game, Aveline can swap between her Assassin, Slave, and (High Status) Lady personas/outfits, and the game reacts accordingly to her. Liberation didn't implement it fully well imo, but it is still a good idea. COMBAT: I am biased towards Unity and AC3 style of combat, but whatever it is, just NO LEVELED ENEMIES, and NO LEVELED GEAR. A blade is a blade, it's not blessed by God to do more damage. Give us different weapons that have different uses in combat, and let it be done at that. Also, give us cool tools, I actually kinda liked the bombs you could create in AC Revelations, I liked the hatchet in AC3, but give us weapons that make sense for an Assassin, and don't make them oversized. EXPLORATION: Give us cities. That's it. Give us well designed, crowded cities with high points, low points, rich neighborhoods, slums, various districts, whatever. Just make it cities. DO NOT give us giant maps filled with wilderness, unless we can use that wilderness to parkour. Also, take AC Mirage's cue with hidden items, and create puzzles around getting them. STORY/SOCIAL INTERACTION: for the love of Christ give us a game that makes us FEEL like an ACTUAL ASSASSIN. The story of the protag has to be against the background of major plots and intrigue around the conflict between our Order and the Templars. I want that high stakes, "hush hush" feel that we first got in the very first Assassin's Creed game. I want a spy thriller, not a James Bond like in almost every single other AC game. I want to feel like EVERYTHING we do, we don't do out of the kindness of our "blessed hearts" but because it forwards a "cause". Altair helps the populace, because it helps his quest. It sows chaos, which he can take advantage of and it creates opportunities and favours when he must finally assassinate a motherfucker. THAT. Give us that. Also use the token system from AC Mirage, that made sense and it felt cool, but apply it to everything you can unlock, instead of using money.
I would love to see the return of mini-maps in the series, their more useful and helpful when it comes to stealth as it shows you where your enemies are located! Whereas I think they should leave the compass hud in the RPG games. Just my opinion.
@@timoplays478I suppose since origins it has taken inspiration from soulsbourne games only in shadows the soldiers have the second half of their brain returned after sixteen years
You need to play Far Cry 5. Use your no HUD skills to explore it organically. Also not a Ubisoft game but Arkham Knight has a much better balance of assassin combat fundamentals than For Honor. There is such thing as too much strategy, that's just Valhalla. Would you be interested in a video pitch for how first person could solve modern design problems in this series? That would involve a very similar structure of borrowing ideas from other games
You've touched on the gameplay side of things fairly well. To add on to the discussion, I think another aspect that is key to the Assassin's Creed formula has to be its writing and story. I think AC1-Rev used the Modern Day story to juxtapose what has happened in the past well enough, but the future games, to my knowledge, don't do it quite the same way to the same effect. I think the moral dilemma at the heart of the conflict between Assassins and Templars is something that's necessary for a good AC game, and one that hasn't lived up to its potential just yet.
and somehow, ubi havent made a singleplayer game based on for honor combat yet . It wild. Hand down best combat system IMO, beside KCD and mount & blade. They even patterned the system. Yves really have no clues what he doing
ive dreamt of a game that was a stealth heavy fantasy (pirates of the carribean style) version of AC: Black flag with fortresses and nemesis system from Shadows of mordor. investing and taking over a changing growing world with enemies that grow and fight eachother as well as try to take over what you have claimed if you spread youself too thin. its completely possible with modern tech and size of modern AAA studios. ill never understand why none of the AC games added Thief style tools like water/moss/noisemaker/rope arrows to let the player battle the environment as well as the usual npcs.
I’ve played thousands upon thousands of hours of for honor and am friends with top comp players and I’ve said for years it’s a shame ubisoft came up with the core gameplay. It’s one of the most fun/unique combat systems I’ve ever played and you just cant scratch the itch anywhere else. Would be awesome to see them actually use it a little more
I would play this game. Do you think there's room in this specific genre/style of games for someone that's not Ubisoft to come in and make a game/franchise?
These are all good ideas. Ubisoft has plenty of franchises that do similar things but not always share ideas, which is a mistake. Exploration in Far Cry 3 was more rewarding than most AC games and sometimes, that game was even better mechanically as well. The Far Cry games, for example, do air assassinations better because you can trigger them while airborne, unlike AC which requires you to trigger the assassination exactly at the edge of the rooftop or in any none-standing surface. When I play Far Cry I frequently ask myself: "How is it that Assassin's Creed doesn't implement this style of air assassination as well?" Far Cry and Splinter Cell also did multi-kills ten years before AC Mirage.
I think I agree with everything you said except the combat.. Assassins Creed combat NEEDS flashy free flow, finisher animation heavy combat, even if the animations are super subtle (Ghost of Tsushima combat in an assassins creed game would probably be my favorite game of all time). It doesn’t have to be easy.. but the moment I’m slashing at a dude in ANY game, let alone an AC game, and he’s just.. fighting back as if he hasnt just been slashed with a sword multiple times until his health finally runs out and he all the sudden dies, it immediately makes it almost impossible for the game to immerse me in it..
this! I want enemies to die fast in an AC game. I hate how spongy they became in Origins onwards. I don't really care for combat difficulty in an Assassin's Creed game, if I'm being honest, since I'd like to think they're untouchable and deadly to the extreme - so it makes sense for me that the combat would be easy -, but if that's something they really wish to tackle, I think they could make it more difficult without making you less deadly; by making your enemies deadly as well, for instance.
I think the way AC Shadows does it already solves most of the problems. Yasuke a combat focus so players that want a beast can play him and Naoe is stealth focused and will have that aspect in her combat that she can only ever beat one or two people at a time since the article mentions Naoe leaves herself open while Yasuke stands his ground with a immovable posture/stance hence why he side steps rather than rolls like Naoe. The parkour is well, it's fine. I didn't expect much depth for a game set in feudal Japan because the buildings are mostly one or two stories high with only castles and temples being High. Only a dense European city like France or Italy can nail the parkour AC fans want not FEUDAL JAPAN or any Japan really because the design remains the same mostly till Meiji era. As for exploration, Odyssey had my favourite Exploration in the series as I felt like playing the game more and more grinding eventually got addicting to the point I would just do it way after I complete most of the important quests. AC Valhalla sucked at it and I think Quebec made Immortals Fynx too which already says something about how much better the exploration could be since they are not doing a lot of what Sucked in Valhalla's exploration. It's strange how AC Shadows is shaping up to be the ideal formula for an AC game that has such a split fanbase yet it doesn't garner more excitement or anticipation... To be fair Ubisoft management is mostly to be blamed for this but it sucks for the Devs. Great video though
@blruc yeah that's basically what I said, fine or serviceable. It's better than that garbage in Ghost of Tsushima or most games where it's on rails. The parkour deep dive article coming soon could show more but as it stands it's alright.
parkour: completely agree. I like leoks suggestion that there should be 2 options. for more casual players they can opt to choose a more unity like parkour which gives you less control but with flashier animations, and more advanced players can choose something akin to the classic parkour with more basic animations but with full control. Or perhaps something could be made that strikes the balance, or maybe something akin to spiderman 2s web swinging assistance, with 0 being more like the classic and 10 being unity like with it letting you range between them. stealth: agree that it should go back to more social stealth. a big part of the fantasy for me was being another face moving through the crowd. elements of more classic stealth would also be appreciated but i dont want it to be the focus. combat: this really depends on how im feeling at the time. sometimes i want the brotherhood style were you're an absolute beast able to cut down everyone within in seconds and sometimes i want a tougher experience more like unity. maybe a good balance to this would be something similar to glory kills in ac1? or maybe your character starts finding combat hard then hardens over time? i dont tend to like it in games when my character gets better at fighting because i want to feel like im better at it but if done right i think it could work exploration: exploration feels very similar to me in all ubisoft games. the games were i liked the exploration usually it boils down to the reward being worth it
I feel like all the necessary gameplay mechanics and concepts already exist in the franchise.the problem is, ubisoft only experimented with those in 1/2 games and abandon them in their unfinished forms.when the story was good, gameplay and missions felt linear and repetitive. When the social stealth was a focus, sneaking around was boring and when they finally made sneaking around better, social stealth was made useless.that's the same case with combat and parkour.i think what they actually need to do, is to refine all the existing features and make them complement each other well.
- Parkour: like you said from ac1 to revelation is peak. - Parkour Animations : unity - Normal combat: For honor seems to be a good choice and would make it more rewarding/dangerous to go in the open and fight 5+ ennemies - Assassination animations and features: Unity and mirage (mirage for the teleport thing) the amount of time i spend just assassinating random guards just for the fun of it in unity is actually insane and so much fun. - Exploration and world building: Unity again because of the "public events", restoring the cafe that become your safeplace but isn't a settlement like ac valhalla, the murders to solve were amazing, the riddles to get the exclusive armors were really cool especially when you don't look up any guides for them... i never felt like exploring every nook and crany of any ac games till unity Making the game into zones again would be amazing as well because that would allow for much more life to be put into the world and would encourage exploration a lot more than the shit ton of useless open space we got. and on that note i think we should get rid of any kind of instant teleportation unless we make it make sens with actual animation, having to pay to travel on a cart or something like that. fast travel is the worst addition to any open world game in existence and having zone would get rid of that. Each zone could be as big as paris for instance where i'ts not super small but also not overwehlmingly big. Valhalla is a great example, i don't want to explore it and most of the time i just teleport because even tho the world is beautiful it's meaning less if nothing happen or if it's just way too big for no purpose. - Stealth: Splinter Cell is a fantastic choice, i want stealth to be hard and requires actual planning with ai that will not be stupid and actually react to seeing a dead body dropping, hearing foot steps and shit. - Immersion: Ac unity because you can activate/disable your hud at will by pressing your right stick. but on top of that I'd go as far as saying that a difficulty mode where hud is disabled during missions would be amazing with integration of an actual compass and map that you'd have to take out and that would not pause the game while being able to note and draw on it to plan your next move, where are guards posted and all that. The eagle points should be removed or entirely rework imo because right now the only reason to go up there is to discover the map... the worst part is that it's not even a challenge to climb, the map should be discovered by buying maps through merchant and the eagle points should be used for something else and the amount of them should be greatly reduced like 1/2 per regions. In unity (again) you have one per district and i think it would have been better to have like half of them. Same with the eagle vision, seeing ennemies through walls is straight up busted and i always hated that feature. It should only reveal chests and inanimate objects, secret path and things like this but should not reveal the position of the ennemies, that should be the player job to pay attention to footsteps, voices and shit.
I'm glad you mentioned Splinter cell would work. That's why I mentioned blacklist because in AC would work well in past along with modern day. The panther play and non lethal would be perfect for a Assassin along gear management for missions. Combat for honor ... ya no looks good to watchplay other story . I would mix the prince of Persia with Ac 3 ,4, unity and syndicate origins, and maybe in mirage. So we can pull off fun engaging combat while be lore accurate when you want. Open world is ubisoft it's how they use the space. They need to make world feel alive. Like GR wildlands npc had schedule ,they slept and went about their day. I'd say like tw3 in Open world storytelling but AC has been tw3 since orgins good or bad.
The creation of an assassins creed that brings back the disguise feature from liberation, a sand box as good as unity for parkour, unity’s animations, syndicate’s black box missions, Ac 1/Ac2 parkour control, the combat personally I think shadows looks good , the arcs side missions to world build from valhalla but make it optional , shadows from shadow, a good compact main story of 20-30 hours, A good Templar /assassin conflict instead of a masquerade, roaming bosses from odyssey, a great villain like hyatham in 3 , A reboot to make the lore more digestible, a bit more edge and a main character as good as Edward , they have the tools the info , everything really to make that game but they won’t , personally I’m excited by et shadows showed but I’ve stopped hoping for this ultimate Assassins creed game cuz Ubisoft doesn’t seem to care , Ac hexe will have more isu magic than before
Also... More detective brains maybe. That could really afford some impressive story moments. Unity underutilised the investigation mechanic (the only one I remember is reconstructing Mirabeau's murder). Maybe they could go a bit more Sherlock (Frogwares style). Maybe not * full * Sherlock - that's a genre shift for AC - but a bit.
@@TheSpaniardAssassin Yeah, same thing as the James Bond games - AC could be made more about the little grey cells. At an abstract level, it's the same idea as the video's point about the fun part in Splinter Cell's stealth - more cerebral play.
Hmm in fact you want to play to Sekiro haha For my part : - I think the first thing to do is to recapture the spirit of adventure, mystery and enigmas of Assassin's Creed 2. - Secondly, a striking, well-written, endearing hero with his own inner questions, like Ezio or Desmond. Also, a well-written script that highlights the Isu's mythology, but also dares to go further, as AC2 did with Adam and Eve. I'd also like to see a team like in the first trilogy, with well-written secondary characters. - Then I think we'd have to go back to Syndicate's parkour, which I think is still the most fluid and enjoyable to play, even if Unity is very good too. - As for combat, I'd prefer a system like The Witcher 3, in short, more tactical but not prohibitive either. - For infiltration, Splinter Cell remains a reference. One thing that has always frustrated me in AC is not being able to stick to walls and objects, or move through ceilings like in Tenchu. Here again, a tactical aspect is missing. - The action RPG aspect really needs to be removed, as it adds nothing of interest. - As for exploration, I think they should rethink the way they think about the map. A smaller, denser map would be a big step forward. But they should also go further in crowd management, making them more coherent and interesting to watch, as in Cyberpunk 2077, where each NPC seems to truly live its own life and pursue an objective. - They also need to do far fewer side quests and write them better. Overall, on Odyssey, only 3 or 4 side missions really stood out for me, because they were very well written and often very funny too. I dream of an AC where the side quests are as interesting as the main ones, like The Witcher 3.
hot take but they should have made the rpg games side games and called them assassins creed stories i.e. odyssey an assassins creed story and kept it separate from the assassin games we love have it set in the same world but just keep it separate because right now they only care about historical fantasy games. i thought of this when playing Valhalla and realised you can play that entire game and never interact with the assassin's or order of ancients apart from when it forces you and that's so bad for a game called assassins creed.
i think everything you said was great but honestly as someone who played For Honor and enjoyed it thoroughly, I do NOT want it in AC except for maybe like Ghost of Tsushima style duels. It would be way too much in a game with as many systems that would be super dense in AC just to make the combat harder to do in big groups to nerf the assassins and force them into the funnel of a good stealth system where they are stronger. I'm not sure exactly how to offer an alternative but I think Unity's combat mixed with Ghost of Tsushima's and maybe make it slightly deeper and then make it harder to do in groups like maybe the AI is smarter and doesn't handle the assassin's the same way as other enemies. Maybe if you were in disguise it would be a lot easier but disguise would be like special opportunity, you'd have to really do the work like take out some people, get to a quiet place, don the disguise, and then be high enough level to keep it once detected so you could actually have a canonical "i want to fight a group of enemies like a samurai" mode. Idk if thats a good idea or not but i just don't want a heavily complicated combat system just for the sake of having it. For Honor's ENTIRE GAME was just that combat system, having it along with everything else in AC is just too much for me.
Unity parkour (refined), Black Flag combat and Splinter Cell stealth. I think For Honor combat is a bad idea because it takes too many buttons and would take too much space. Don't get me wrong I love combat, but as a separate game like Tekken for example.
Ok hear me out, I think they should add a fear system. Not like the Jack the Ripper but it would be like if u kill an enemy and they find the body they would get anxious and paranoid. And the more paranoid they get the more of an opportunity to get the drop on them and they make mistakes cause they are scared as shit😂. Idk I think a fear system maybe could work in the new ac game coming out in the witch hunt era. What u think ?
Adding to that, it would be interesting to play a little bit with the restricted areas. What I mean is : Imagine a large restricted area with 4 entrances. You have been killing or fighting guards in the eastern entrance. As a result, the guards all over the area that have been made aware of this are now considering the eastern entrance a hot zone. The eastern entrance becomes even more heavily guarded with the direct consequence of having another entrance, like the opposite western entrance, losing some security. (It would be visible on the map). If you do these kills in stealth with no one left to witness it, instead of increasing security, they would get spooked by it and guards would be less likely to patrol this area to avoid ending up dead like their predecessors. But the consequence could mean that they bunch up at another place. OR that they are more likely to face towards that no-go zone, worried about what could be coming from there. This would create opportunity for an assassin to exploit.
Glad to see someone in this world who think about Assassin's Creed phenomenon. The main problem with Assassin's Creed is that there is NO "Assassin's Creed formula". There is no such formula. There are sub-audiences thinking that: a) "Assassin's Creed formula" is combat and no more; b) "Assassin's Creed formula" is stealth and no more; c) "Assassin's Creed formula" is story and no more - and so on. But the real Assassin's Creed formula is "playground". It's a game with wide variety of easy-to-master possibilities. When you make one aspect deeper it becomes harder to master. Deeper parkour will be never used by gamers who prefer stealth or direct combat. Deeper stealth will be never used by gamers who prefer direct combat or parkour. Making one of the aspects deeper we lose a significant part of the so-called community, gamers who enjoyed previous AC games on their own manner. If you make all aspects deeper, you will lose almost all players at once 😉
In my opinion I think a game with Syndicate's stealth with combination of tools and gadgets from syndicate and brotherhood would be a perfect stealth. For the parkour it should be black flag parkour because the parkour of black flag combines the elements of the flashy animations of unity's era and the freedom control of the desmond games era and if u don't believe me try parkour in Havanna and see for yourself. Then for the combat it should be ac unity's combat it is hard and challenging but also very engaging and fun and has some good animations too. For the story I think it should be a as the level of ac2 story and the kenways era especially rogue's story maybe like ac vengeance (the story that master assassin made on his channel) it was a very creative and great story and I think it combines the elements of ac2 and the kenways stories and maybe make a game about shao Jun but this time a mainline game which begins with her in China and the assassin's there got corrupt then she travels to see ezio and get advices from him (like we saw in ac embers movie) then she get back to China and try repairing things in there. Shao Jun really needs a mainline game of her and in it they should feature her visit to ezio or maybe make it as a flash back or something but with more details nit exactly like the embers movie it would be a bit of fan service but it would still be good . So if it's a game with this combination I think it would be perfect and as for setting I don't know all of the settings and worlds from all of the ac games was great so ubisoft can make a great world setting (and maybe consider doing the assassin's creed vengeance project with a setting of France and America ) but as for the soundtrack they should hire jysper kyd back he was a master of music for a lot of games not just the ac games. And that is my pov of the perfect game although I know it won't happen but who knows (and I don't want any unity fanboy to attack me here and say unity's stealth and parkour is the best because THAT IS A SUBJECTIVE PHILOSOPHICAL POINT OF FU*ING VIEW ) (If you don't know this sentence it is one of vass's sentences from the far cry experience short movie)
Totally agree with the stealth and parkour takes, AC unity is - in my opinion - the closest Ubisoft ever got to a "perfect" AC, but the got too close to the Sun. The parkour is not the best, sure, but the animations are amazing and the setting is great as well (paris is one of my favorites to explore and feel the vibe) and the stealth in this game is very satisfying, since before every "contract" you have to plan ahead with some opportunities here and there. As I said, it's not perfect, they could've done so much better, even more considering how the game launched. However, I think they could use som things from hitman, with the whole disguises and opportunities. I wish I could use more poison or sabotage more stuff you know? The combat, on the other hand, is a bit more tricky. I agree with the point made of "an assassin is better in 1v1 situations other than against a massive blob of enemies", but I don't think the for honor system would work that well in the franchise. Although I love for honor, even with its problems, it has a combat system too complex for AC imo. Honestly the animation trigger works just fine, they should just follow unity's example and do a bunch of animations and maybe add something like an exhaustion meter, idk. And the exploration is another thing I'm not too sure about. AC 4 was great to explore because it was a pirate game more than anything, but other than that, AC maps are full of collectibles, and that's cool and all but it gets boring after a while. They should do something like side contracts, since you are an assassin or maybe you can assassinate whoever you think it's better for a certain location or district. I have no exact idea of what to do, but I don't think a far cry exploration would fit an AC game, since the fantasy I enjoy is being able to fulfill those contracts and kill people, and I would love to see the results of my actions and maybe have a bit more agency in the world I'm playing.
Not sure how controversial my ideas would be but despite some of what i list, really rhink on it. I can explain more and elaborate if asked. City Scale - Unity (big boys with dense buildings and natural playgrounds) Map Structure - AC 3 (Multiple Cities with large wilderness in-between with dense climbable nature) Side Content - Syndicate/Valhalla (Based on the time period and culture in which the game is set, fight clubs, mysteries, crimes, carriage/horse races, culturally significant acts, cairns, stones, drug trips, raids, plus historical fogure and substantial side Assassination questlines) Stealth - Unity/Syndicate/Rev (fluid, flexible, hostage, disguise, seamless blending, faction hires, more intricate black box Assassinations) Social - Mirage (wanted system for illegal actions that increase guards in the world and make it tougher and genuinely force you to lay low) Narrative - Kenway Saga Inspired, Valhalla (templars vs assassins, make it tragic and more like a loss rather than victiory, keep a balance of assassin/tenplar stuff and historic narratives, ensure isu artifact in some form) Combat - Unity, Syndicate, Shadows (lots of tools and weapon variety, more action combat with unblockables, AVOID COUNTER KILL AND KILL CHAINS if you can't set it up first) Hard to say what else but this is more or less what i'd hope for and what i'd want them to pull from.
I promise you, I will not stop until Ubisoft is actively watching you like I, like we, do. Everyone in these comments feels the same way. Everyone, we must band together and drive Ubisoft’s attention to The Spaniard. WE WILL NOT STOP UNTIL UBISOFT HAS SEEN AND TAKEN IN WHAT HE HAS TO SAY!! LONG LIVE ASSASSIN’S CREED!!!!
I love Assassin's Creed. Every one one the game in Ac franchise is a masterpiece. Can't wait for Shadows. UBISOFT IS THE BEST for me. I love all the games by UBISOFT. Simply awesome.😎
The original parkour system was perfect the animations weight and style were realistic and well done. People love unity but 90% of the movements aren’t physically possible. Arno jump across entire streets and landing on top of another building and losing no speed or reacting to how stressful that would be on his legs just doesn’t sit right with me. Unity was also very inconsistent.
Thank you for saying blacklist is one of the best stealth games ever, splinter cell fans say the game is bad, i don’t understand how they see that imo.
my biggest problem with assassin's creed currently is the animations , they managed to make perfect animations in assassin's creed unity and then scraped most of them , you can notice how light and fluid unity feels compared to the rpg games that feel very heavy in term of movements , in mirage they did fix some like the jumps between poles but i still thing unity does it better , i also hate how they got rid of side ejects and side hops , and parkour up and down , these were some of the best things about unity , another problem about ac is the controls , some stuff are useless even if they are cool , like sliding , sliding should not be in the game , and another problem is crouching and climbing down being the same button , in unity and syndicate this wasn't a problem , and this is what made parkour up and down so good , if they get this fixed it would be amazing , being able to spring and hold the parkour down button before you reach an edge is amazing, instead of crouching whenever you want to do it, another problem is walking , is ac you should be able to walk simply by moving forward without pressing any other button , then when you hold the running button you start runnning , and when you hold the run and climb button you will spring , just like the old games , walking is crussial in assassin's creed and shouldn't occasional
I personally don’t like for honor and not think it works for assassins because you aren’t supposed to be a great fighter you should be stealth first and fighter second. Most of the old games revolved around parrying which I think should come back but should be as overpowered as it was in older games. Fighting should be about knocking people down so you can run away not killing a group of guards which instantly makes you invisible again so you can continue stealth like nothing happened.
1. Someone else who played Immortals Fenyx Rising? I thought those didn’t exist. 2. Social stealth is cute, but in this day and age it just feels like a reductive persona system, which AC has dabbled in, but didn’t do fully until AC liberation. And it was good, we need disguises that dictate the actions we can take. (Aveline still being the franchises only sole female protagonist is sad) 3. Bring back the AC Syndicate Fear system but gear it more towards stealth. Guards should be scared when their friends die in a gruesome manner.
For me, the fact that hexe is introducing honest to god magic, and not some piece of eden stuff, is what's going to perfect the series. At least for me, anyway.
Immortal Fenyx Rising exploration is good, but a copy/paste from Zelda games;) still a good idea. Nothing wrong in stealing great ideas from other games.
Ubisoft game are just all the same game with different weapon and character skin: outpost clearing, drone/bird, synchronization tower, lifeless open world with gorgeous but squandered environment, enemies scattered on maps, story was all generic slop. They focused too much on how to efficiently develop and recycle their game and ended up on recycled products.
Blacklist mentioned!!? that was amazing to see! and an indepth take to it, (I know I, as bias as I am, would definitely consider it the best Ubisoft game) I presume you ended up checking it out then?
Unfortunately they are simply not capable of making a great AC game anymore, Mirage went back to the roots but was just the bare minimum to try and please the fans
@@TheSpaniardAssassin Just be honest, at this point you guys will never be satisfied until Ubisoft spends 8 years making a Rockstar level quality game for you.
The only franchise to make Assassin's Creed great again is SPLINTER CELL. Stealth done right, if they do that.
Exactly 💯
I don't see Splinter Cell's version of stealth working well in AC. Splinter Cell is much more tactical and environment based whereas AC should rely more on movement and fluidity. It can definitely borrow some elements to improve upon it but both styles are very distinct imo.
@mre1995 Yeah borrow some stuff but not all. Like AC Shadows with the light mechanics but add some more to it.
They've already ruined Prince of Persia, Farcry and AC. I don't want them to ruin my Splinter Cell as well.
@@Cespar997 Ghost Recon is already ruined.
One thing I wish Ubisoft would focus on-and it seems to go largely overlooked-is creating more opportunities for parkour in forested environments. The tree parkour in Assassin’s Creed III was something I really enjoyed; it was a brilliant way to make large stretches of open terrain engaging, avoiding the monotony of aimless running and reducing the reliance on massive cities to showcase parkour. For a setting like Japan, I feel the potential for tree parkour is immense and versatile, and could add a lot of depth to the gameplay.
This is what I really want would be so nice🔥
Yeah i would love that
Yes, but Japan's forest is not like Americas forest. Isn't it mainly bamboo plants? How do you parkour across THAT?!
@@shadow_crne1030lmao
the problem is parkour is supposed to be Faster than just walking/running from point A to point B, in AC3 you can legitimately go places faster by NOT freerunning and just running there normally
I would also add some old Prince of Persia's mechanics to parkour. Like wall-runs and wall-jumps (by wall jumps I mean jumping between two walls in order to get higher in a quick manner, similar mechanic was introduced in AC Rogue, but only in a few very specific places, and it was done automatically. In Prince of Persia games player has full control over it). Of course moves would have to be a little bit less exaggarated than in PoP games. Prince has basically superhuman skills when it comes to wall-runs, so it definitely should be toned down a bit if ever added to AC game.
I believe that combat in assassins creed should be incredibly difficult and not just pushing buttons like you said. Combat should reward only those with the most mechanical skill and encourage the less coordinated to reassume control of their enemies by vanishing.
Parkour: Unity
Stealth: Splinter Cell
Combat: Fusion of Arkham Knight and Older AC Games
World Exploration: Elden Ring and Ghost of Tsushima
Stealth - AC Mirage
@@priyanshubagde1554 splinter cell is by far greater than mirage for stealth tho...
@@kannonfps it's kind of stelath in modern time , and we need to go back to history to make an AC game a time where there were no guns , no grenada just knives and swords ,
They can take mechanics of splinter cell to make an AC game
Yes finally someone who said it, a blend of Unity's parkour visuals and the more controllable old school mechanics is best. A proper tutorial would be much appreciated as well.
I haven't played For Honor so I can't comment on that combat system, but for the rest I agree with everything you said.
Try out for honor!
Been said by many people for literally years lol
@@inthecloudz1272 I usually see people glazing either one or the other. Unity's parkour especially as of late. While I agree that it looks the best, it has the worst control of all imo.
That was the main issue. A lot of people were too ass at Unity and dubbed it as crappy parkour.. if they just put time into learning the mechanics they would realize how efficient and flowy it is
@@Scirollo I understand where you're coming from but I have to mostly disagree. Arno seemed to have a mind of his own. Too often would he jump into the opposite direction of where I was pointing him to go, despite knowing there's room for him to go where I'm telling him to go. Or one moment he'd move through a window just fine and the next I just couldn't get him to do it after several tries from different angles and such (so much so that I'd sometimes think I must be pressing the wrong buttons, only to look up the controls in the menu and realize that I definitely am using the right controls).
This is an issue I only ever had with Unity to such an extent, not with any of the other games. That to me shows that it definitely has something to do with the mechanics of Unity's parkour specifically. Obviously practice would improve one's skills, but I reckon most don't feel like putting hours into 'learning the parkour + city'. At least I know I don't, I'm just trying to move from one point to another, and parkour is basically an unavoidable part of traversal. That shouldn't feel so hard to control to the point of frustration. If other AC games managed to give players relatively smooth parkour traversal without needing much 'training', then I don't think it's unfair to hold Unity to those standards.
personally i think a ww1 game would be absoloteley fantastic and a perfect comeback if the stealth was good and a nice parkour system amazing vid yet again
i think a ww2 game would be better. ww1 was largely fought in trenches which as you would expect is not a great environment for parkour. trench warfare was a part of ww2 but its not as prevalent. i could imagine a parkour segment of d-day where you climb up Pointe du Hoc.
Or mabe something in the cold war
In world war 2 it would be like a spy not an assassin. Ww2 uses tanks planes and heavy weapons and rifles so how should an assassin be there like fighting with a rifle or what it's not a good era for hidden blades and swords ww1 may be more realistic although it is still like ww2 @@-Drifter-
@@-Drifter- i totally get your point although i feel maybe a game setting in a trench near a place like a run down city with destroyed architecture and patrols from enemy soldiers with maybe a beaurau still left standing inside a building could be really cool and maybe a mission where you use smoke bombs to hide yourself and run across to the enemy trenches to assasinate a templar commander while you lead troops across
ww2 is a much more requested setting but i think if done right ww1 could be just as interesting
@@igorporfiirio4915 yeah that would aslo be really cool and make some hitman style missions possible as well
I know damn well splinter cells fans blood were boiling when u mentioned blacklist over chaos theory or pandora tomorrow 😭😭😭
Especially since this whole light and noise system peaked with chaos theory u gotta check it out never understood where they incorporated stuff into ac
Yeah I wasn't mad but I agree chaos theory is the definitive splinter cell game imo
Yeah, Blacklist has some downgrades and questionable design choices, but it's still good. Chaos Theory is just miles better.
Splinter cell 2+3 were peak. Blacklist was a huge downgrade. That’s not hindsight either. That was the consensus back then.
@@SJZach I thought conviction was awesome and blacklist was really good but they can't compete with the og SC games
@@Argon69noice I think with the reception of double agent… everything else just became a blur. I wish a reboot would come along that would take the game back to the roots of the first three games, but I doubt it at this point.
AC 2's parkour mechanics and Unity's animations would be PEAK
I think a lot of what you've touched on in thid video is what Ubisoft has been doing with Shadows. We know they are trying to make parkour look better, be smoother, and give more mechanical options, and we also know they have been taking from Splinter Cell seeing as we can finally go prone. As far as combat goes, we do not need For Honor combat. I think the base should be a mix between the RPG and the Colonial games. I will never think Assassin's Creed should make combat hard or even punishing. It should give a challenge but every protagonist beginning with Altair were good at combat, and the games would likely not be as well received if the combat was terrible. There can be a nice mix of challenging combat abd stealth, but once you master the game, the power fantasy that Ezio and Connor gave us would be there, just like Bayek, Alexios, and Eivor in the end game of their titles.
I agree, eccept for the parkour part. It looks smoother than valhalla for sure, but it still seems to be the overly simplified and automated system from the most recent games. I dont expect there to be any actual parkouring (pathfinding).
@tozkal96 There probably won't be a big difference, but we do know they have a parkour overview to show us, which will likely show more fluid animations. Unity wasn't mechanically the best either, but people eat it up. If Shadows has good animations, and it's improved over Mirage, it'll be fine.
@@ac_nerd9794 i hope its better than the latesty few in the very least thats all i realistically expect.
i dont eat it up, im not the biggest fan of unity parkour but atleast it had some complexity even if it where too handholdy, contextual and buggy. i hope for a completely free system like the original games in the (my theoretical) future, those had my favourite system. but id like it with a couple of the safeguards that the newer ones have for the people who dont like the parkouring as much, or felt that they where too punishing. but hopefully with the complexity that alows for actual parkouring and so that there is a high skill cieling.
@tozkal96 I'd rather not get anything like Unity again. While it looks nice, it just wasn't as good as previous games. The original four games were perfect in parkour if you asked me. All Ubisoft needs to do is take the original parkour system, make it faster, add animations, and improve on it. Mirage was at least consistent, while Unity was not.
@@ac_nerd9794 i 100% agree. the original system with better and more fluid animations would be peak.
Dude, that's such a nice thumbnail, good work.
1. History: the first games up to unity felt like a history lesson, yea lots of it wasn’t true but it felt like u got transported to the past
2. Mystery: the first games definitely felt like you were uncovering some grand mystery. The Desmond parts were genius back then.
Overall I think games suffer from what I call the “battlefield theory” when devs make a game to have crazy montages and highlights instead of making a good game and letting those highlights happen organically
I too worship at the temple of whitelight🙏 Bless you brother
i rewatch his parkour video like three times every year lol
i might be in the minority here, but I don't think assassin's creed really needs exploration. the games are always at their strongest in tightly designed urban environments, where you get to know the layout of the cityscape, and large open worlds just don't hit that for me. it feels like something they put in to advertise that they have x amount of hours of content. It isn't a ubisoft game, but I think taking notes from Deus Ex: Mankind Divided would be great; its hub world is a very small, very intricately designed space that you keep coming back to over the course of the game, so that by the end of it you're familiar with it and can take advantage of that familiarity. something like that in an AC game, coupled with deep parkour mechanics, would lead to a really satisfying sense of progression as you learn both higher-skill parkour tricks, as well as more effective routes throughout the city.
I 100% agree. I always prefered tightly designed urban environments for AC. This is the definition of AC for me (I don't like the RPG trilogy you can guess).
Besides, for me the amount of content is not important. I prefer a 20-30h game that is intense and amazing that a 100+ h game that is boring and repetitive. I'm even a big fan of Resident Evil which usually lasts for ~10h.
i agree with you but it is important for you to understand that exploration doesn't mean open world... in unity you explore paris, in the ezio trilogy you explore italy and so on...
4:46 I'm actually playing For Honor while listening to this lol
I think think we can agree the assassins creed series needs a game in the aztec empire or another Spanish setting that would have so much potential for assassin lore and would really be a truly so unique experience we have yet to see in asssassins creed i believe the setting tone would be beautiful visually stunning and would have a great dam story I would love to see if they do it it would be such a huge missed opportunity
The parkour in Watch Dogs 2 is pretty fluid as well. I think adding those mechanics to this franchise would be good
Interestingly enough Ubisoft did make a version of Conviction which had crowds and navigating an open environment similar to Hitman, great video as always sir
Thanks to you and the steam sale I got AC 1 for cheap and my god does that game hold up. Thanks for always hyping up Altair, he’s my new fav (before it was Bayek)
You need to read the secret crusade by oliver bowden. It synthesises and incorporates the plot points from the other Altair games.
@ I was literally just looking at it on Amazon. Crazy timing. I’m definitely gonna pick it up once I finish what I’m currently reading.
For me it is
Parkour - AC1 to Rev ( no Mr. Altair Stealth I think the animations are not outdated )
Stealth - Unity ( with elements of Brotherhood and Black Flag )
Combat - AC3 ( if not from AC then probably Kingdom Come Deliverance
Exploration - Origins ( if not from AC then, a bit controversial but, Far Cry 6 or 5 )
Unity and Origins had better combat imo
i agree with you Ubisoft has the tools to make the perfect Assassin's creed game (great video liked your ideas 👍)
I wish you could use parkour into combat. Like wall running and using the momentum of that to kick somebody like In sleeping dogs. Or something like in revelations where u can flip over an enemy and throw them. Maybe being able to run over enemies heads like in ong bak movie😂. The side wall run from prince of Persia would be nice too. Ways to make traversal more fun is needed too
the latest hitman game has some decent stealth i think ubisoft could take notes
When tf did Ilia Topuria have a secret Assassin's Creed TH-cam channel
Thought he could call himself spaniard and we wouldn't realise😂
Just keep doing what you do man
The funny thing is, immortals phoneix rising was made by Ubisoft, the same team that did Odyssey.
3:38 Nice to see blacklist getting the recognition it deserves, one of the best stealth games of all time imo
Not a ubi game but in terms of exploration read dead 2 does it best. The "reward " is just that its damn fun and memorable without the need for any rewards/loot/xp etc. Also tge fact that sidequests arent marked makes stumbling across tgese incredible storylines feel authentic and immersive. Best way to do it imo
A modern day or Tokyo themed assassins creed game would be EPIC!
I'd like to see AC take inspiration from Metal Gear Solid V: The Phatom Pain, which many people consider one of the best stealth games ever made.
Particularly with enemy AI and multiple approaches to completing objectives. It's challenging but the AI is consistent and gives you a lot of ways to play the game, trick the guards, go lethal or non lethal and the guards react to each other and the environment.
A lot of AC games have enemy AI that feels inconsistent and makes stealth sections less enjoyable.
For stealth, I think just take AC1 and evolve the social stealth. Bring back high and low profile but make it more active than just pressing "A" to be pseudo invisible to the guards. Have the crowd have a sort of high and low profile state where you need to match the crowd. Like if everyone else is running than you running too shouldn't be cause attention etc. And add some more or different conflict with the social stealth like maybe the guards start patting down citizens for weapons etc adding tension when you see it happening (it would also interact eith thr thugs in this example too giving the player an option to get out or make use of it). And even without that, AC1 still had a more active social stealth system then the later games. Like AC1 had the best social stealth system and all you have to do is add to it instead of changing and subtracting.
I agree with everything except combat. Sometimes I like taking on whole armies and feeling like a super soldier but I do feel it’s become too easy lately. I think there’s a balance that can be achieved there to make combat more difficult but not near impossible.
Have half the story set in the past with melee combat emphasized, and half set in modern era where the enemies have guns and it's a one-hit kill that would emphasize stealth and assassination. That would make the gameplay ebb and flow in a way that would keep it from being monotonous.
I've said it before, I'll say it again.
PARKOUR: literally just rework the system they created in Unity and make it MORE complex.
Give us the option to maintain altitude (basically parkour on the ground without having to go up or down), an option to climb up, an option to climb down, be able to FAIL parkour, like the in the 1st game and the Ezio trilogy, etc. Just make it more complex. Give US, the PLAYERS, CONTROL over the movement.
STEALTH: for the love of GOD, give us the ability to change into different outfits that ACTUALLY BLEND INTO CROWDS. Listen guys, I love the hoods, but HATS make more sense in SOME timelines. I'm not saying we need to ditch the hoods, just give us more time-appropriate options (if you don't think Assassins can look good without hoods, look up Connor's Naval outfit).
Also, use some sort of disguise mechanics like AC Liberation did. In that game, Aveline can swap between her Assassin, Slave, and (High Status) Lady personas/outfits, and the game reacts accordingly to her.
Liberation didn't implement it fully well imo, but it is still a good idea.
COMBAT: I am biased towards Unity and AC3 style of combat, but whatever it is, just NO LEVELED ENEMIES, and NO LEVELED GEAR. A blade is a blade, it's not blessed by God to do more damage. Give us different weapons that have different uses in combat, and let it be done at that. Also, give us cool tools, I actually kinda liked the bombs you could create in AC Revelations, I liked the hatchet in AC3, but give us weapons that make sense for an Assassin, and don't make them oversized.
EXPLORATION: Give us cities. That's it. Give us well designed, crowded cities with high points, low points, rich neighborhoods, slums, various districts, whatever. Just make it cities. DO NOT give us giant maps filled with wilderness, unless we can use that wilderness to parkour. Also, take AC Mirage's cue with hidden items, and create puzzles around getting them.
STORY/SOCIAL INTERACTION: for the love of Christ give us a game that makes us FEEL like an ACTUAL ASSASSIN. The story of the protag has to be against the background of major plots and intrigue around the conflict between our Order and the Templars. I want that high stakes, "hush hush" feel that we first got in the very first Assassin's Creed game. I want a spy thriller, not a James Bond like in almost every single other AC game. I want to feel like EVERYTHING we do, we don't do out of the kindness of our "blessed hearts" but because it forwards a "cause".
Altair helps the populace, because it helps his quest. It sows chaos, which he can take advantage of and it creates opportunities and favours when he must finally assassinate a motherfucker.
THAT. Give us that.
Also use the token system from AC Mirage, that made sense and it felt cool, but apply it to everything you can unlock, instead of using money.
I would love to see the return of mini-maps in the series, their more useful and helpful when it comes to stealth as it shows you where your enemies are located! Whereas I think they should leave the compass hud in the RPG games. Just my opinion.
Blacklist has nothing on chaos theory
I'd love if assassins creed took notes from sekiro
@julianmalunga9923 looks like it with shadows combat being souls esc
Hell yeah that would be awesome but I don't think Ubisoft is capable of delivering anything close to Sekiro's combat.
@@timoplays478I suppose since origins it has taken inspiration from soulsbourne games only in shadows the soldiers have the second half of their brain returned after sixteen years
Ubisoft already surpassed Fromsoft's basic combat system with For Honor
@@StevenWithoutTheT
You need to play Far Cry 5. Use your no HUD skills to explore it organically. Also not a Ubisoft game but Arkham Knight has a much better balance of assassin combat fundamentals than For Honor. There is such thing as too much strategy, that's just Valhalla. Would you be interested in a video pitch for how first person could solve modern design problems in this series? That would involve a very similar structure of borrowing ideas from other games
You've touched on the gameplay side of things fairly well. To add on to the discussion, I think another aspect that is key to the Assassin's Creed formula has to be its writing and story. I think AC1-Rev used the Modern Day story to juxtapose what has happened in the past well enough, but the future games, to my knowledge, don't do it quite the same way to the same effect. I think the moral dilemma at the heart of the conflict between Assassins and Templars is something that's necessary for a good AC game, and one that hasn't lived up to its potential just yet.
and somehow, ubi havent made a singleplayer game based on for honor combat yet . It wild. Hand down best combat system IMO, beside KCD and mount & blade. They even patterned the system. Yves really have no clues what he doing
ive dreamt of a game that was a stealth heavy fantasy (pirates of the carribean style) version of AC: Black flag with fortresses and nemesis system from Shadows of mordor. investing and taking over a changing growing world with enemies that grow and fight eachother as well as try to take over what you have claimed if you spread youself too thin. its completely possible with modern tech and size of modern AAA studios. ill never understand why none of the AC games added Thief style tools like water/moss/noisemaker/rope arrows to let the player battle the environment as well as the usual npcs.
I’ve played thousands upon thousands of hours of for honor and am friends with top comp players and I’ve said for years it’s a shame ubisoft came up with the core gameplay. It’s one of the most fun/unique combat systems I’ve ever played and you just cant scratch the itch anywhere else. Would be awesome to see them actually use it a little more
As long as they revamp Unity’s parkour engine, any game would work. Don’t know why they abandoned it.
bruh I was literally playing for honor with ur vid in the background
ok , which do guys prefers ? release every year but raw , or every 5 year but perfectly cooked ?
I would play this game. Do you think there's room in this specific genre/style of games for someone that's not Ubisoft to come in and make a game/franchise?
It’s called make unity.. but it works properly and is more focused on the multiplayer.
These are all good ideas. Ubisoft has plenty of franchises that do similar things but not always share ideas, which is a mistake. Exploration in Far Cry 3 was more rewarding than most AC games and sometimes, that game was even better mechanically as well. The Far Cry games, for example, do air assassinations better because you can trigger them while airborne, unlike AC which requires you to trigger the assassination exactly at the edge of the rooftop or in any none-standing surface. When I play Far Cry I frequently ask myself: "How is it that Assassin's Creed doesn't implement this style of air assassination as well?"
Far Cry and Splinter Cell also did multi-kills ten years before AC Mirage.
finally someone also thinks that ubisofts for honor combat system can be awesome in assassins creed games
can you make another video on 3 more locations you enjoy in 3 different ac games?
The perfect AC game already exists
I think I agree with everything you said except the combat.. Assassins Creed combat NEEDS flashy free flow, finisher animation heavy combat, even if the animations are super subtle (Ghost of Tsushima combat in an assassins creed game would probably be my favorite game of all time). It doesn’t have to be easy.. but the moment I’m slashing at a dude in ANY game, let alone an AC game, and he’s just.. fighting back as if he hasnt just been slashed with a sword multiple times until his health finally runs out and he all the sudden dies, it immediately makes it almost impossible for the game to immerse me in it..
this! I want enemies to die fast in an AC game. I hate how spongy they became in Origins onwards. I don't really care for combat difficulty in an Assassin's Creed game, if I'm being honest, since I'd like to think they're untouchable and deadly to the extreme - so it makes sense for me that the combat would be easy -, but if that's something they really wish to tackle, I think they could make it more difficult without making you less deadly; by making your enemies deadly as well, for instance.
They should add the ability of dress up as guards to hide in plain site.
they had this in unity
@@jjarvo1245 oh. havent played it yet lol.
There are so many people with so many preferences. You can’t create the perfect game.
I think the way AC Shadows does it already solves most of the problems. Yasuke a combat focus so players that want a beast can play him and Naoe is stealth focused and will have that aspect in her combat that she can only ever beat one or two people at a time since the article mentions Naoe leaves herself open while Yasuke stands his ground with a immovable posture/stance hence why he side steps rather than rolls like Naoe.
The parkour is well, it's fine. I didn't expect much depth for a game set in feudal Japan because the buildings are mostly one or two stories high with only castles and temples being High. Only a dense European city like France or Italy can nail the parkour AC fans want not FEUDAL JAPAN or any Japan really because the design remains the same mostly till Meiji era.
As for exploration, Odyssey had my favourite Exploration in the series as I felt like playing the game more and more grinding eventually got addicting to the point I would just do it way after I complete most of the important quests. AC Valhalla sucked at it and I think Quebec made Immortals Fynx too which already says something about how much better the exploration could be since they are not doing a lot of what Sucked in Valhalla's exploration. It's strange how AC Shadows is shaping up to be the ideal formula for an AC game that has such a split fanbase yet it doesn't garner more excitement or anticipation... To be fair Ubisoft management is mostly to be blamed for this but it sucks for the Devs. Great video though
We don’t have a lot of parkour yet the grappling hook seems fun and the flips are cool I guess
@blruc yeah that's basically what I said, fine or serviceable. It's better than that garbage in Ghost of Tsushima or most games where it's on rails. The parkour deep dive article coming soon could show more but as it stands it's alright.
@@triton5336 honestly if this game has a good story and if yaskue is a good character in game then i hope the game succeeds glad templars are back to
Only problem with having both a combat focused and a stealth focused protagonist is trying to please everyone and failing to please anyone at all
@@TheSpaniardAssassin i mean it’s way better than syndicates so far i like how both of the protagonists play different in alot of ways
I think maybe something like the treasure maps from
RDR2 could work well
Can you make are video about what makes older assassin creed games so good
For honor could have been one of the best games ever made if They just changed some mp issues and had a good campaign with a good story
parkour: completely agree. I like leoks suggestion that there should be 2 options. for more casual players they can opt to choose a more unity like parkour which gives you less control but with flashier animations, and more advanced players can choose something akin to the classic parkour with more basic animations but with full control. Or perhaps something could be made that strikes the balance, or maybe something akin to spiderman 2s web swinging assistance, with 0 being more like the classic and 10 being unity like with it letting you range between them.
stealth: agree that it should go back to more social stealth. a big part of the fantasy for me was being another face moving through the crowd. elements of more classic stealth would also be appreciated but i dont want it to be the focus.
combat: this really depends on how im feeling at the time. sometimes i want the brotherhood style were you're an absolute beast able to cut down everyone within in seconds and sometimes i want a tougher experience more like unity. maybe a good balance to this would be something similar to glory kills in ac1? or maybe your character starts finding combat hard then hardens over time? i dont tend to like it in games when my character gets better at fighting because i want to feel like im better at it but if done right i think it could work
exploration: exploration feels very similar to me in all ubisoft games. the games were i liked the exploration usually it boils down to the reward being worth it
I wish you’d label the games that are being played as the video progresses!
I feel like all the necessary gameplay mechanics and concepts already exist in the franchise.the problem is, ubisoft only experimented with those in 1/2 games and abandon them in their unfinished forms.when the story was good, gameplay and missions felt linear and repetitive. When the social stealth was a focus, sneaking around was boring and when they finally made sneaking around better, social stealth was made useless.that's the same case with combat and parkour.i think what they actually need to do, is to refine all the existing features and make them complement each other well.
- Parkour: like you said from ac1 to revelation is peak.
- Parkour Animations : unity
- Normal combat: For honor seems to be a good choice and would make it more rewarding/dangerous to go in the open and fight 5+ ennemies
- Assassination animations and features: Unity and mirage (mirage for the teleport thing) the amount of time i spend just assassinating random guards just for the fun of it in unity is actually insane and so much fun.
- Exploration and world building: Unity again because of the "public events", restoring the cafe that become your safeplace but isn't a settlement like ac valhalla, the murders to solve were amazing, the riddles to get the exclusive armors were really cool especially when you don't look up any guides for them... i never felt like exploring every nook and crany of any ac games till unity
Making the game into zones again would be amazing as well because that would allow for much more life to be put into the world and would encourage exploration a lot more than the shit ton of useless open space we got. and on that note i think we should get rid of any kind of instant teleportation unless we make it make sens with actual animation, having to pay to travel on a cart or something like that. fast travel is the worst addition to any open world game in existence and having zone would get rid of that.
Each zone could be as big as paris for instance where i'ts not super small but also not overwehlmingly big. Valhalla is a great example, i don't want to explore it and most of the time i just teleport because even tho the world is beautiful it's meaning less if nothing happen or if it's just way too big for no purpose.
- Stealth: Splinter Cell is a fantastic choice, i want stealth to be hard and requires actual planning with ai that will not be stupid and actually react to seeing a dead body dropping, hearing foot steps and shit.
- Immersion: Ac unity because you can activate/disable your hud at will by pressing your right stick. but on top of that I'd go as far as saying that a difficulty mode where hud is disabled during missions would be amazing with integration of an actual compass and map that you'd have to take out and that would not pause the game while being able to note and draw on it to plan your next move, where are guards posted and all that.
The eagle points should be removed or entirely rework imo because right now the only reason to go up there is to discover the map... the worst part is that it's not even a challenge to climb, the map should be discovered by buying maps through merchant and the eagle points should be used for something else and the amount of them should be greatly reduced like 1/2 per regions. In unity (again) you have one per district and i think it would have been better to have like half of them.
Same with the eagle vision, seeing ennemies through walls is straight up busted and i always hated that feature. It should only reveal chests and inanimate objects, secret path and things like this but should not reveal the position of the ennemies, that should be the player job to pay attention to footsteps, voices and shit.
The reason why we keep hopeful of AC is because we know Ubi is capable of making a perfect AC game… they just don’t
I'm glad you mentioned Splinter cell would work. That's why I mentioned blacklist because in AC would work well in past along with modern day. The panther play and non lethal would be perfect for a Assassin along gear management for missions.
Combat for honor ... ya no looks good to watchplay other story . I would mix the prince of Persia with Ac 3 ,4, unity and syndicate origins, and maybe in mirage. So we can pull off fun engaging combat while be lore accurate when you want.
Open world is ubisoft it's how they use the space. They need to make world feel alive. Like GR wildlands npc had schedule ,they slept and went about their day. I'd say like tw3 in Open world storytelling but AC has been tw3 since orgins good or bad.
ac unity jus needs a remastered, the last true ac game where you feel like a propper assasin
What outfit is Arno wearing in this video?
The creation of an assassins creed that brings back the disguise feature from liberation, a sand box as good as unity for parkour, unity’s animations, syndicate’s black box missions, Ac 1/Ac2 parkour control,
the combat personally I think shadows looks good , the arcs side missions to world build from valhalla but make it optional , shadows from shadow, a good compact main story of 20-30 hours,
A good Templar /assassin conflict instead of a masquerade, roaming bosses from odyssey, a great villain like hyatham in 3 , A reboot to make the lore more digestible, a bit more edge and a main character as good as Edward ,
they have the tools the info , everything really to make that game but they won’t ,
personally I’m excited by et shadows showed but I’ve stopped hoping for this ultimate Assassins creed game cuz Ubisoft doesn’t seem to care , Ac hexe will have more isu magic than before
Also... More detective brains maybe. That could really afford some impressive story moments. Unity underutilised the investigation mechanic (the only one I remember is reconstructing Mirabeau's murder). Maybe they could go a bit more Sherlock (Frogwares style). Maybe not * full * Sherlock - that's a genre shift for AC - but a bit.
Interesting idea. Perhaps leaning more into that investigation mechanic could indeed yield engaging plot revelations.
@@TheSpaniardAssassin Yeah, same thing as the James Bond games - AC could be made more about the little grey cells. At an abstract level, it's the same idea as the video's point about the fun part in Splinter Cell's stealth - more cerebral play.
Hmm in fact you want to play to Sekiro haha
For my part :
- I think the first thing to do is to recapture the spirit of adventure, mystery and enigmas of Assassin's Creed 2.
- Secondly, a striking, well-written, endearing hero with his own inner questions, like Ezio or Desmond. Also, a well-written script that highlights the Isu's mythology, but also dares to go further, as AC2 did with Adam and Eve. I'd also like to see a team like in the first trilogy, with well-written secondary characters.
- Then I think we'd have to go back to Syndicate's parkour, which I think is still the most fluid and enjoyable to play, even if Unity is very good too.
- As for combat, I'd prefer a system like The Witcher 3, in short, more tactical but not prohibitive either.
- For infiltration, Splinter Cell remains a reference. One thing that has always frustrated me in AC is not being able to stick to walls and objects, or move through ceilings like in Tenchu. Here again, a tactical aspect is missing.
- The action RPG aspect really needs to be removed, as it adds nothing of interest.
- As for exploration, I think they should rethink the way they think about the map. A smaller, denser map would be a big step forward. But they should also go further in crowd management, making them more coherent and interesting to watch, as in Cyberpunk 2077, where each NPC seems to truly live its own life and pursue an objective.
- They also need to do far fewer side quests and write them better. Overall, on Odyssey, only 3 or 4 side missions really stood out for me, because they were very well written and often very funny too. I dream of an AC where the side quests are as interesting as the main ones, like The Witcher 3.
hot take but they should have made the rpg games side games and called them assassins creed stories i.e. odyssey an assassins creed story and kept it separate from the assassin games we love have it set in the same world but just keep it separate because right now they only care about historical fantasy games. i thought of this when playing Valhalla and realised you can play that entire game and never interact with the assassin's or order of ancients apart from when it forces you and that's so bad for a game called assassins creed.
i think everything you said was great but honestly as someone who played For Honor and enjoyed it thoroughly, I do NOT want it in AC except for maybe like Ghost of Tsushima style duels. It would be way too much in a game with as many systems that would be super dense in AC just to make the combat harder to do in big groups to nerf the assassins and force them into the funnel of a good stealth system where they are stronger. I'm not sure exactly how to offer an alternative but I think Unity's combat mixed with Ghost of Tsushima's and maybe make it slightly deeper and then make it harder to do in groups like maybe the AI is smarter and doesn't handle the assassin's the same way as other enemies. Maybe if you were in disguise it would be a lot easier but disguise would be like special opportunity, you'd have to really do the work like take out some people, get to a quiet place, don the disguise, and then be high enough level to keep it once detected so you could actually have a canonical "i want to fight a group of enemies like a samurai" mode. Idk if thats a good idea or not but i just don't want a heavily complicated combat system just for the sake of having it. For Honor's ENTIRE GAME was just that combat system, having it along with everything else in AC is just too much for me.
I feel like all your suggestions are just describing Ghost of Tsushima
Have you played Tomb Raider? The stealth can be really fun if the game allows you to stealth
Unity parkour (refined), Black Flag combat and Splinter Cell stealth. I think For Honor combat is a bad idea because it takes too many buttons and would take too much space. Don't get me wrong I love combat, but as a separate game like Tekken for example.
Ok hear me out, I think they should add a fear system. Not like the Jack the Ripper but it would be like if u kill an enemy and they find the body they would get anxious and paranoid. And the more paranoid they get the more of an opportunity to get the drop on them and they make mistakes cause they are scared as shit😂. Idk I think a fear system maybe could work in the new ac game coming out in the witch hunt era. What u think ?
Someone else commented this just now, I think it could be interesting, especially for the witch hunt historical backdrop, as you say.
It's basically taking the Batman Arkham system a step further.
Adding to that, it would be interesting to play a little bit with the restricted areas.
What I mean is : Imagine a large restricted area with 4 entrances. You have been killing or fighting guards in the eastern entrance. As a result, the guards all over the area that have been made aware of this are now considering the eastern entrance a hot zone. The eastern entrance becomes even more heavily guarded with the direct consequence of having another entrance, like the opposite western entrance, losing some security. (It would be visible on the map).
If you do these kills in stealth with no one left to witness it, instead of increasing security, they would get spooked by it and guards would be less likely to patrol this area to avoid ending up dead like their predecessors. But the consequence could mean that they bunch up at another place. OR that they are more likely to face towards that no-go zone, worried about what could be coming from there.
This would create opportunity for an assassin to exploit.
Shadows got delayed...Personally i think it could be a good thing, I'm willing to wait
Glad to see someone in this world who think about Assassin's Creed phenomenon. The main problem with Assassin's Creed is that there is NO "Assassin's Creed formula". There is no such formula. There are sub-audiences thinking that: a) "Assassin's Creed formula" is combat and no more; b) "Assassin's Creed formula" is stealth and no more; c) "Assassin's Creed formula" is story and no more - and so on. But the real Assassin's Creed formula is "playground". It's a game with wide variety of easy-to-master possibilities. When you make one aspect deeper it becomes harder to master. Deeper parkour will be never used by gamers who prefer stealth or direct combat. Deeper stealth will be never used by gamers who prefer direct combat or parkour. Making one of the aspects deeper we lose a significant part of the so-called community, gamers who enjoyed previous AC games on their own manner. If you make all aspects deeper, you will lose almost all players at once 😉
In my opinion I think a game with Syndicate's stealth with combination of tools and gadgets from syndicate and brotherhood would be a perfect stealth. For the parkour it should be black flag parkour because the parkour of black flag combines the elements of the flashy animations of unity's era and the freedom control of the desmond games era and if u don't believe me try parkour in Havanna and see for yourself. Then for the combat it should be ac unity's combat it is hard and challenging but also very engaging and fun and has some good animations too. For the story I think it should be a as the level of ac2 story and the kenways era especially rogue's story maybe like ac vengeance (the story that master assassin made on his channel) it was a very creative and great story and I think it combines the elements of ac2 and the kenways stories and maybe make a game about shao Jun but this time a mainline game which begins with her in China and the assassin's there got corrupt then she travels to see ezio and get advices from him (like we saw in ac embers movie) then she get back to China and try repairing things in there. Shao Jun really needs a mainline game of her and in it they should feature her visit to ezio or maybe make it as a flash back or something but with more details nit exactly like the embers movie it would be a bit of fan service but it would still be good . So if it's a game with this combination I think it would be perfect and as for setting I don't know all of the settings and worlds from all of the ac games was great so ubisoft can make a great world setting (and maybe consider doing the assassin's creed vengeance project with a setting of France and America ) but as for the soundtrack they should hire jysper kyd back he was a master of music for a lot of games not just the ac games. And that is my pov of the perfect game although I know it won't happen but who knows (and I don't want any unity fanboy to attack me here and say unity's stealth and parkour is the best because THAT IS A SUBJECTIVE PHILOSOPHICAL POINT OF FU*ING VIEW )
(If you don't know this sentence it is one of vass's sentences from the far cry experience short movie)
Totally agree with the stealth and parkour takes, AC unity is - in my opinion - the closest Ubisoft ever got to a "perfect" AC, but the got too close to the Sun. The parkour is not the best, sure, but the animations are amazing and the setting is great as well (paris is one of my favorites to explore and feel the vibe) and the stealth in this game is very satisfying, since before every "contract" you have to plan ahead with some opportunities here and there. As I said, it's not perfect, they could've done so much better, even more considering how the game launched. However, I think they could use som things from hitman, with the whole disguises and opportunities. I wish I could use more poison or sabotage more stuff you know?
The combat, on the other hand, is a bit more tricky. I agree with the point made of "an assassin is better in 1v1 situations other than against a massive blob of enemies", but I don't think the for honor system would work that well in the franchise. Although I love for honor, even with its problems, it has a combat system too complex for AC imo. Honestly the animation trigger works just fine, they should just follow unity's example and do a bunch of animations and maybe add something like an exhaustion meter, idk. And the exploration is another thing I'm not too sure about. AC 4 was great to explore because it was a pirate game more than anything, but other than that, AC maps are full of collectibles, and that's cool and all but it gets boring after a while. They should do something like side contracts, since you are an assassin or maybe you can assassinate whoever you think it's better for a certain location or district. I have no exact idea of what to do, but I don't think a far cry exploration would fit an AC game, since the fantasy I enjoy is being able to fulfill those contracts and kill people, and I would love to see the results of my actions and maybe have a bit more agency in the world I'm playing.
i think AC IV exploration system is perfect
I know exactly what games AC can steal from to make itself better. I'll make a comprehensive list and get back to you.
Not sure how controversial my ideas would be but despite some of what i list, really rhink on it. I can explain more and elaborate if asked.
City Scale - Unity (big boys with dense buildings and natural playgrounds)
Map Structure - AC 3 (Multiple Cities with large wilderness in-between with dense climbable nature)
Side Content - Syndicate/Valhalla (Based on the time period and culture in which the game is set, fight clubs, mysteries, crimes, carriage/horse races, culturally significant acts, cairns, stones, drug trips, raids, plus historical fogure and substantial side Assassination questlines)
Stealth - Unity/Syndicate/Rev (fluid, flexible, hostage, disguise, seamless blending, faction hires, more intricate black box Assassinations)
Social - Mirage (wanted system for illegal actions that increase guards in the world and make it tougher and genuinely force you to lay low)
Narrative - Kenway Saga Inspired, Valhalla (templars vs assassins, make it tragic and more like a loss rather than victiory, keep a balance of assassin/tenplar stuff and historic narratives, ensure isu artifact in some form)
Combat - Unity, Syndicate, Shadows (lots of tools and weapon variety, more action combat with unblockables, AVOID COUNTER KILL AND KILL CHAINS if you can't set it up first)
Hard to say what else but this is more or less what i'd hope for and what i'd want them to pull from.
Will Graham AC crime reconstructions please
this is my (ideal assassin's creed game) design
I promise you, I will not stop until Ubisoft is actively watching you like I, like we, do. Everyone in these comments feels the same way. Everyone, we must band together and drive Ubisoft’s attention to The Spaniard. WE WILL NOT STOP UNTIL UBISOFT HAS SEEN AND TAKEN IN WHAT HE HAS TO SAY!! LONG LIVE ASSASSIN’S CREED!!!!
You mean splinter cell, CHAOS THEORY as the best stealth game and arguably ubisofts best game ever
I love Assassin's Creed. Every one one the game in Ac franchise is a masterpiece. Can't wait for Shadows. UBISOFT IS THE BEST for me. I love all the games by UBISOFT. Simply awesome.😎
The original parkour system was perfect the animations weight and style were realistic and well done. People love unity but 90% of the movements aren’t physically possible. Arno jump across entire streets and landing on top of another building and losing no speed or reacting to how stressful that would be on his legs just doesn’t sit right with me. Unity was also very inconsistent.
Thank you for saying blacklist is one of the best stealth games ever, splinter cell fans say the game is bad, i don’t understand how they see that imo.
its different and modernized, thats why
my biggest problem with assassin's creed currently is the animations , they managed to make perfect animations in assassin's creed unity and then scraped most of them , you can notice how light and fluid unity feels compared to the rpg games that feel very heavy in term of movements , in mirage they did fix some like the jumps between poles but i still thing unity does it better , i also hate how they got rid of side ejects and side hops , and parkour up and down , these were some of the best things about unity , another problem about ac is the controls , some stuff are useless even if they are cool , like sliding , sliding should not be in the game , and another problem is crouching and climbing down being the same button , in unity and syndicate this wasn't a problem , and this is what made parkour up and down so good , if they get this fixed it would be amazing , being able to spring and hold the parkour down button before you reach an edge is amazing, instead of crouching whenever you want to do it, another problem is walking , is ac you should be able to walk simply by moving forward without pressing any other button , then when you hold the running button you start runnning , and when you hold the run and climb button you will spring , just like the old games , walking is crussial in assassin's creed and shouldn't occasional
Unity gave you so much freedom and control over the movement, it was amazing in that sense.
@TheSpaniardAssassin i don't understand why would they get rid of all that
I personally don’t like for honor and not think it works for assassins because you aren’t supposed to be a great fighter you should be stealth first and fighter second. Most of the old games revolved around parrying which I think should come back but should be as overpowered as it was in older games. Fighting should be about knocking people down so you can run away not killing a group of guards which instantly makes you invisible again so you can continue stealth like nothing happened.
But that would be copyright/plagiarism. Can’t see Ubisoft doing this
1. Someone else who played Immortals Fenyx Rising? I thought those didn’t exist.
2. Social stealth is cute, but in this day and age it just feels like a reductive persona system, which AC has dabbled in, but didn’t do fully until AC liberation. And it was good, we need disguises that dictate the actions we can take. (Aveline still being the franchises only sole female protagonist is sad)
3. Bring back the AC Syndicate Fear system but gear it more towards stealth. Guards should be scared when their friends die in a gruesome manner.
Number 3- yes.
"Aveline still being the franchises only sole female protagonist is sad" There's also Shao Jun in AC Chronicles: China.
please, talk about ac chronicles
I would take the combat from ghost tsushima
For me, the fact that hexe is introducing honest to god magic, and not some piece of eden stuff, is what's going to perfect the series. At least for me, anyway.
❤️
Immortal Fenyx Rising exploration is good, but a copy/paste from Zelda games;) still a good idea. Nothing wrong in stealing great ideas from other games.
Ubisoft game are just all the same game with different weapon and character skin: outpost clearing, drone/bird, synchronization tower, lifeless open world with gorgeous but squandered environment, enemies scattered on maps, story was all generic slop. They focused too much on how to efficiently develop and recycle their game and ended up on recycled products.
Blacklist mentioned!!? that was amazing to see! and an indepth take to it, (I know I, as bias as I am, would definitely consider it the best Ubisoft game) I presume you ended up checking it out then?
Unfortunately they are simply not capable of making a great AC game anymore, Mirage went back to the roots but was just the bare minimum to try and please the fans
Bro you are too far gone on the Ubisoft hate. Sad to see it.
Commenting that on this video is wild
@@TheSpaniardAssassin Just be honest, at this point you guys will never be satisfied until Ubisoft spends 8 years making a Rockstar level quality game for you.