Survival, Maybe... #17 Better Atmospheric Miner Build Part 1 (A Space Engineers Survival Series)

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  • เผยแพร่เมื่อ 16 ธ.ค. 2024

ความคิดเห็น • 280

  • @gary0228
    @gary0228 7 ปีที่แล้ว +52

    Large atmos thrust is actually more efficient for power, but less for comps mass

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว +16

      Yay, now they're not just for looks ;)

  • @floridafire7
    @floridafire7 7 ปีที่แล้ว +8

    Can't wait for the next Episode! This series is utterly amazing, it shows you all the basics you need to know as well as keep you entertained along the way. Splitsie deserves many more subscribers than he has, this is quality content.

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว +1

      Thank you! You're not going to have to wait long for the next one, barring a blackout I should have the next one ready by tonight :)

  • @jadeevetz9426
    @jadeevetz9426 7 ปีที่แล้ว +12

    If you need to flip the ugly duckling, build a rod of armor blocks off the side. (Don't weld them). Then place large reactors on the end(Don't weld them at all either). The reactors count for their full mass even with only 1 steel plate added and are very heavy. With a bit of patience, grinding and replacing welding frames you can use them to flip over even large rovers or ships . I use this trick all the time on my own survival world.

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว +2

      Wow, that's a cool little trick :)

    • @VecheslavNovikov
      @VecheslavNovikov 7 ปีที่แล้ว +2

      I just use pistons.

    • @jadeevetz9426
      @jadeevetz9426 7 ปีที่แล้ว +2

      Troo, you can do that. But doing it with the reactor trick doesn't require anything outside of steel plates, and it requires no welding or getting in and out of the cockpit to do. It's really just a matter of personal preference

    • @charlieodom9107
      @charlieodom9107 5 ปีที่แล้ว

      I used this trick just last night!

  • @bezyn2291
    @bezyn2291 7 ปีที่แล้ว +21

    Splitsie - "Now it's time to design all of the armor"
    Me - "Oh yeah!"
    Splitsie - "In the next episode!"
    Me - "Awww"
    The cliffhangers thoo!

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว +3

      Lol! At least my to be continued will be continued very soon :)

  • @dndhatcher
    @dndhatcher 7 ปีที่แล้ว +23

    There is an concept called "single point of failure". Some of your cosmetic choices increase small failures into larger problems.
    For example, conveyor junctions instead of tubes between the drills. Tubes connect only on the 2 ends, junctions would connect top, bottom, front and back also adding multiple connection points to hold the engines and drills on. Right now if your center drill goes, I am pretty sure all the drills will fall, which could strike the reversing thrusters and who knows what else.
    IMO you should turn at least 2, maybe 4 of the small downward thrusters upward so dampeners have some chance of keeping you from flipping if you roll or pitch too steeply.
    As you add cosmetic armor, think about both where you are going to bump going forwards, backwards, up, down and turning, but also try to make multiple contact points to everything so if one component is destroyed, a quarter of the ship doesnt fall off, resulting in more block collisions followed by a catastrophic crash. Or don't as it would make good video. ;)

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว +5

      Most of my armor designs address the problems with single points of failure as I like to style in such a way as to incorporate each piece into the ship. I've already recorded that part and I did the armor that way for the reason you mention, but I don't think I mention that in the commentary... though the drills end up with nearly all of their attachment points connected to the ship in various ways :)
      Your point about the conveyor junctions allowing me to attach the thrusters to them is a good one, I still would have placed my thrusters where I did, but it's important to remember for other parts

    • @dndhatcher
      @dndhatcher 7 ปีที่แล้ว +2

      Well, so much for that epic finale scene with the ship falling into 3 pieces and blowing up spectacularly. :p

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว +1

      Lol! Dang, that's a missed opportunity for me :P

    • @davfree9732
      @davfree9732 2 ปีที่แล้ว

      At long last, reinforced conveyers pace the way for tubes with contact points.

  • @munkandbear2818
    @munkandbear2818 4 ปีที่แล้ว +5

    The rollover brings back painful memories of falling into a hole upside down while mining. lol

    • @Splitsie
      @Splitsie  4 ปีที่แล้ว +8

      I think it's a rite of passage as a space engineer to have trapped yourself at least once upside down in the bottom of a large hole :P

  • @Azmodan012
    @Azmodan012 7 ปีที่แล้ว +3

    I have been anxiously awaiting this episode, and you good sir did not disappoint!

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      Thank you very much :)

  • @DarkPhoenixDack125
    @DarkPhoenixDack125 7 ปีที่แล้ว +4

    Another video hopefully, tomorrow? I was excited to see this video pop up on my notifications but now, that excitement has grown! As always, great stuff, can't wait to see more.

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว +1

      Thanks! I couldn't bear to leave the ship half-built for a whole week so I thought I'd just double up :)

  • @ChozoSR388
    @ChozoSR388 7 ปีที่แล้ว +2

    You know, it's nice to see someone who actually knows what the frell they're doing when it comes to forward to reverse thrust ratio...so many people I've watched insist that acceleration is more important than braking thrust. I'm just sitting there, going, "Why?!" It's like they don't understand that it's beneficial to be able to brake in the same amount of time as they accelerate. Granted, there _are_ a number of folks who aren't like this, but it seems that a majority (of those I've watched) just don't know what they're doing in that respect. And they've been playing like this for a long while, and they're teaching new players that that's how it works. Anyway, sorry for the rant, just wanted to tell you that I appreciate your logical approach to directional thrust.

    • @solospirit4212
      @solospirit4212 7 ปีที่แล้ว +2

      Totally agree...and reverse thrust is even more important for a miner, where you may need to back out of a close bore hole.

    • @ChozoSR388
      @ChozoSR388 7 ปีที่แล้ว +1

      Very true.

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว +2

      Absolutely, reverse thrust is incredibly important to prevent derpy flying causing crashes - more stopping power equals safety!
      On most of my previous mining ships I had the reverse thrusters stuck above the cockpit but I was really happy with how the gap between the drills worked out on this one to allow for a solid number of thrusters without increasing the vertical height of the ship :)
      I might be wrong on this, but my impression of a number of the people who've made survival tutorials is that they actually play the game in creative more than anything else. I've played survival mode from the beginning - in fact I think I held off buying SE until the survival mode was released - and I think playing survival gives you a different approach to problem solving. When you can't just paste your ship and you have to worry about how much effort it will take to get components designs end up differently...

    • @solospirit4212
      @solospirit4212 7 ปีที่แล้ว +2

      Yeah..I see a lot of designs that look amazing..but I wouldn't want to try using them. It's much more satisfying to build a working, practical solution..and then make it look good too. Engineering first, then the shiny.

    • @BoroMonokli
      @BoroMonokli 4 หลายเดือนก่อน

      It makes sense from a thrust to weight ratio. If you have both forwards and braking thrust, you have twice the mass per thrust. If you go all six directions, you have six times the mass to move with the same amount of thrust. Splitsie uses gravity to spare himself the downthrust (upwards facing thrusters) so in his case it's "only" five times the dead weight, reduced by the assymmetry of his thruster composition.

  • @BleachWizz
    @BleachWizz 3 ปีที่แล้ว +1

    Oh man I wish I had space engineers 3 years ago xD 17:30 my mind were going SIDE THRUSTERS! SIDE THRUSTERS! DUUUDE THINK ABT SIDR THRUSTERS!!! XD
    I really like the look of the side thrusters algined in the plane of the center of mass of the ship; it doesn't make a difference but that would prevent them from unnintentionally apply roll torque. So I'd use 3 thrusters where you placed the spotlight and think a lot about more 3 behind the cargo container where I'd be wishing to place a connector xD

  • @simonknibbs5867
    @simonknibbs5867 5 ปีที่แล้ว +1

    I have only been playing for a few days and these tutorials really help. Day 1 and I landed on a glacier and at first i thought that was an issue (walking 400m to mine stone), but now i am mining ice and using a hydrogen engine to charge an array of batteries. I went for a land based mining vehicle first which is working really well. So far a flying mine has just been one problem after another. I think I was trying to build too small, so i will do my own version of your mine and see how it goes.

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว +1

      Glad they've been helpful so far :)
      For me there's always been a sweet spot of atmospheric miners and something around the size of the butterball has ended up being about right, hopefully it'll serve you as well as it's served me :)

  • @lordsherifftakari4127
    @lordsherifftakari4127 3 ปีที่แล้ว +1

    I'd route the Ejector ports downward laid alongside the bottom edge of the Cargo container.
    it would narrow the profile a little and the stone will just fall away from anything important

  • @martin3009
    @martin3009 6 ปีที่แล้ว +1

    Hooked on this series! Can't wait to see more!

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      Thanks, there's plenty more to come - just about 77 more episodes till you're caught up :)

  • @alvarohernani6645
    @alvarohernani6645 7 ปีที่แล้ว +3

    I like the agresive look it has

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว +2

      Thanks, I guess it looks a little like a mech with big shoulders and armor from the front :)

    • @alvarohernani6645
      @alvarohernani6645 7 ปีที่แล้ว +1

      Splitsie exactly :)

  • @gammaxana
    @gammaxana 7 ปีที่แล้ว

    I was excited to catch your upload before heading off to work! I love space engineers and enjoy watching you creating ships and bases

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      Thank you! There's a bonus one coming in a few hours so it'll be ready for you to watch before work tomorrow :)

    • @gammaxana
      @gammaxana 7 ปีที่แล้ว

      thanks! and enjoying it right now actually

  • @theefmi4810
    @theefmi4810 7 ปีที่แล้ว +2

    Really good video once again! I have thought of starting to play some survival, but I am not so good at building ships yet. And I don't yet get what all the parts do. But maybe at somepoint.

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว +1

      I have lots of fun with survival, if you're willing to take the loss of a few early ships you'll figure out how things work soon enough :)

  • @hobgoblinuk5100
    @hobgoblinuk5100 7 ปีที่แล้ว +2

    Great video as always Splitsie. Just been watching a W4sted space live stream and you got a mention. Don't worry they said nice things lol

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว +2

      Thanks :)
      I wish I had more time to watch his streams, I used to watch most of them but lately I just don't have enough time. He's such a good editor I'd love to see some more edited SE content come back

  • @Pecomica
    @Pecomica 7 ปีที่แล้ว

    I like your builds. They are quite stylish and come across as something feels 'real' in a way. When you were assembling the second miner I got the feeling it sort of looked like a crab. Can't wait to see how it looks with your additional plates and color scheme.
    I like the start you created for yourself. A small base in the mountain and a small rover to move about. I wish KEEN offered more options to start a world with, something similar to yours. Awesome work as always.

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      Thanks, and I completely agree with you on having more starting options. I pretty much always played with the crashed red ship before planets came out and I wanted something that felt similar but I didn't want to make a series that started with 'Oh no! I was doing something silly at the wheel and now I've crashed!' That's how I thought of making a hunting cabin in the woods feel, similar tight on resources start, but with a new feel to it :)

    • @Pecomica
      @Pecomica 7 ปีที่แล้ว

      I was a bit peeved when the planets came around. No more start in space (ship with refinery and assembler), along with planets. It was either or. Which is why I always started with the lander and after watching your videos learned how to use it to find resource spots and then finally grind it down for parts to make a ship able to leave the surface for the platinum.
      But even that is a bit to easy. The lander have plenty of what you need. 2 large atmo thrusters is more then enough to make a small miner for asteroid incursion. Haven't really played with the red crashed ship, seem to have way to many resources when you grind it down. Maybe someone will make a mod that just give you a very small refinery and assembler, so you have to work your way up to the big one that can do anything.
      Keep up the series. Best Space Engineers series out there.

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      Thanks!
      If you're looking for a really difficult start scenario, load up the solar system start and spawn in your suit, if you've got drops enabled you would technically be capable of building up from there - it'd take immense levels of patience though :P

  • @EEEAl-oe7bc
    @EEEAl-oe7bc 7 ปีที่แล้ว

    Splitsi i do just want to point out, that you do just Ned to supply power to 3 directions of your thrusters. Also it is good to check if your thrust can support your cargo containers, being full to the brim then you will get a more efficient design.

  • @gordon861
    @gordon861 7 ปีที่แล้ว +1

    As always another great video. I thought you could have connected the mediums off the back of the outer drills, which would help centre them.
    Don't forget you need a Vent so that you can breathe.
    Finally, a couple of LCDs in sight of the cockpit and some scripts.
    1. Adv LCDs 2, give you a running total of your cargo
    2. Der Isy's Battery Script, handles all you recharge needs, I cannot build a ship without it now.
    For info, I've had to stop playing my Uranium free world for a bit due to my PC now running at 100% CPU and using 16GB (100%) RAM. I used the standard lander at the game start, been to space (in open top ship) for uranium and platinum, and dug out an underground base. Still resisting the temptation to use a reactor though, it's sitting there turned off, only reactors are on the battle sled or I'd never get the shields recharged. Running Planetary Installations, Surface Occupation and Cargo Ships to give me something to shoot at. New PC at the end of the week so looking forward to getting back in the game.

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      Isy's script is pretty much the entire reason I put programmable blocks onto this thing :)
      I was thinking about having LCDs in view of the cockpit but I almost always mine in 3rd person so I'd never be able to read them, but if you wanted to modify the design to fit them in you could simply push the drills forward to give a little space in front of the cockpit for the LCDs, or have them hang down over the top like tour bus mirrors...
      Also, oddly you don't need the vent any more, they changed the behaviour so that if you're in atmosphere the cockpits remain breathable. I don't know when the change happened, but it was after my original miner tutorial :P

    • @gordon861
      @gordon861 7 ปีที่แล้ว

      Except the vent thing is probably a bug that'll be fixed in a couple of months without warning and cause no end of grief on the forums.

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      Lol, you might well be right. At least it's been a few months working this way so we can keep our fingers crossed

  • @rakunko
    @rakunko 7 ปีที่แล้ว

    I really like this design! RIP ugly duckling!

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      Thanks, hopefully you're still happy once the armor is on it :)

  • @GeocompGhost
    @GeocompGhost 7 ปีที่แล้ว

    One suggestion for the miner, you should place several thrusters facing up. This is to give you a little more push to stabilize the miner and help the gyros in getting it to right-en itself.

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      I might have to do some upgrades to the design to include those as I haven't put in any yet - although maybe I should leave it as it could be fun to have to get myself out of that mess if it happens :P

  • @montro2220
    @montro2220 4 หลายเดือนก่อน

    4:42 Third time "That should be everything we need" ... Nope, Ore Detector, (Spot)lights, and maybe even a camera.
    12:48 And don't forget the connector, I always forget to account for the connector.
    15:32 Missed components remembered: (Spot)lights: Check
    21:32 Missed components remembered: Ore Detector: Check

  • @caytonsleague3687
    @caytonsleague3687 7 ปีที่แล้ว

    Again
    Really Nice Video
    I still love to hear your Voice and your calmness that you deliver in your Videos!
    Keep up the good work!

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว +1

      Thank yo so much :)
      I like to think that I'm talking to just one person who's in the room with me when I'm recording, so I tend to be more conversational in tone which is the sort of tone I like when watching single player content. I'm glad I'm not the only one :P

  • @KevinPlayingGames
    @KevinPlayingGames 4 ปีที่แล้ว +2

    Splitsie, how do you change the color of your wireframe while building? Is it a mod? It's much easier to see what's going on with your dark blue than the default silver.
    Love these vids, by the way!

    • @Splitsie
      @Splitsie  4 ปีที่แล้ว +1

      I'm not aware of any means to change it, that was just the texture of them back then

  • @wolf81au
    @wolf81au 7 ปีที่แล้ว +5

    I bought this game about a week ago and has really sucked me in. To start off though your videos really helped me understand the game as the campaign really does not show how to play.
    I haven't bothered with mods yet as reluctant to remove the vanilla experience but what's your thoughts on this? Any mods that really compliments the vanilla gameplay which you think can be deemed essential?

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว +3

      I've got a collection on steam of a few mods that I feel add without really changing the vanilla feel of the game: steamcommunity.com/sharedfiles/filedetails/?id=1146074670
      I've made a few videos covering some of the mods included, just look for the 'Almost vanilla' series :)

    • @wolf81au
      @wolf81au 7 ปีที่แล้ว +1

      Thanks for that. Downloading them now. Good to see a fellow Aussie on youtube :)

  • @solospirit4212
    @solospirit4212 7 ปีที่แล้ว +1

    Well...The Ugly Duckling is parked, that's for sure :) As some others have said, and you hinted at...I would love to the the Duckling as a king of Base Guardian...Like a lot of military establishments do...No reason why a privateer base cant do the same :)
    The new miner is coming along very nicely...I agree , it has a solid , mecha like feel to it..also those shoulders kinda remind me of a bulldog...a compact and powerful little thing :) The one thing I am not keen about with it...those ejectors...I know why you had to put them there, and why you were not happy with them either...but constantly worrying about damaging them is gonna suck :) If they have to be there, I hope you mange to get a good armoured nacelle around them, just to give them some protection. Aside from that...Looking very good...can't wait for the next episode :)

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      Parked is a very kind description of what I did to the poor little thing :P
      I've already recorded the next episode which had one idea for a name for the ship, but I'm still flexible and I'm liking the sound of something like bulldog especially as it suits a mining ship quite nicely :)
      The ejectors still stick out a bit on the final design but I sort of got used to them, I might have another look at moving them underneath or something as that might look neater...

    • @solospirit4212
      @solospirit4212 7 ปีที่แล้ว

      Splitsie heh..I was thinking you ought to run a poll for picking a ship name, other channels do, but I don't know how many variations on Miney McMineface you could take before unleashing the full fury of a Capac on it ,😀The ejectors? As we mentioned in another vomment..get them working well first, worry about making them look good later ☺

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว +1

      Oh man, if you only knew what the full fury of Capac looks like ;)
      Ah, Miney McMineFace I'm tempted... I might end up doing a vote again though I'm torn since I did come up with a name but I'm liking some of the others people have suggested more already. One suggestion I like because it appeals to that little troll inside me is to name the ship 'Butter' but to paint it all yellow so it looks as ridiculous as the tick :P

    • @solospirit4212
      @solospirit4212 7 ปีที่แล้ว

      Splitsie lol..I like "Butter " for a name. That works in many ways ☺..and it really must be yellow for construction equipment .Throw the names into The Goblet of Fire and see which one turns up 😎

  • @lovebirdmic
    @lovebirdmic 4 ปีที่แล้ว

    idk if you've discovered this yet, but the sides of the drills don't get damaged by the thrusters. It's 3x3, but only 1x3 area is actually taken? Yea, so thrusters behind the drill won't damage it.

  • @Sergeant_Morf
    @Sergeant_Morf ปีที่แล้ว

    What a big Atmos miner ship :o

  • @radoslawmazurekwaw
    @radoslawmazurekwaw 5 ปีที่แล้ว +2

    I got annoyed by small amount of ores gathered by miner craft so I made bigger one. Ended up with mining beast with 4 large cargo containers. Started with 4 drills but I set it up too far from each other horizontally so I filled this gap with 3 more connected to cockipt directly. I was so impressed by mining speed that I added 3 more wich is 10 drills in total. Good enough for now but I think I will make something more efficient in the future. But first I need to finish headquarters including construction facilities with welders. Fed up with hand welding already (all settings realistic). For this miner I used 4 large lifting thrusters but it was not enoughh when it's full with cargo so I added 2 more. I also replaced small backward thrusters with 2 large thrusters. I still need to be carefull not to tilt too much as cargo bays get filled but at least I don't need to be perfectly horizontal to be ablle to fly out (backwards) from just drilled hole in ore.

  • @Shaunus82
    @Shaunus82 7 ปีที่แล้ว

    WOW!!! Mega Miner. Love it!! I was thinking of upgrading my miner now that I have a lot of resources, and I really like the design of your ship, although I will be doing something a little bit different, and will probably put the cargo containers one block in from the edge so that I can run my ejectors down the sides and have them eject out the back. That way they will not be sticking out the sides. I think you are going to lose those ejectors the way that you have them sticking out like that.

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      That's certainly possible, but I thought I'd be just as likely to smack the sides of the ship into something and break off the conveyor tubes anyway :P
      One thought that I didn't use on this build that you might want to look at is using the connector on the bottom, attach the ejectors from its side ports and have them facing downwards, that might save the tubing and still stop them from sticking out the sides...

  • @genesisviper1159
    @genesisviper1159 3 ปีที่แล้ว +1

    I remember the butterball, when you first released it i made a small army of them and turned them into pam drones :3 i had res coming out my ears they also made good carge shuttles

    • @Splitsie
      @Splitsie  3 ปีที่แล้ว +2

      I'm still really proud of that design, even with all the block updates I think the style still works :)

    • @genesisviper1159
      @genesisviper1159 3 ปีที่แล้ว

      @@Splitsie it definitely does it still an amazing machine now as much as it was 3 years ago :3

  • @BeauWhately
    @BeauWhately 7 ปีที่แล้ว

    Really looking forward to seeing the Garage/Hangar :)

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      I'm looking forward to building it as well, hopefully I'll be able to get started on it soon :)

    • @BeauWhately
      @BeauWhately 7 ปีที่แล้ว

      I've build an underground base also which looks pretty cool if I can say so myself. :)

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      When it's at a stage you'd like to share it, post the world on the workshop and share it in a comment here or on discord, it's pretty handy looking at other people's takes to get some new ideas :)

    • @BeauWhately
      @BeauWhately 7 ปีที่แล้ว

      Sure sounds good :)

  • @squantrill
    @squantrill 5 ปีที่แล้ว

    How to do you create that landing mount you use. I cannot see a connector or option in the Assembler to inventory for this? Great video by the way thanks.

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว +1

      With the progression system that was added in the last patch you may not have unlocked the block, go to your G menu then have a look at the progression tree and see if you've unlocked it there. If the connector is unlocked it will be in your G menu, use the search bar as that'll be the easiest way to find it :)

    • @squantrill
      @squantrill 5 ปีที่แล้ว

      @@Splitsie Thank you I understand now. A lot to take in at first. Watching through your series is a great help for new players like myself. thank you!

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว +1

      You're welcome, I'm restarting my tutorial series and should have the first video up at some point over this weekend, hopefully they'll help to fill in some of the gaps, particularly as the game has changed a bit since I first made them :)

  • @thebambi5817
    @thebambi5817 7 ปีที่แล้ว +3

    Fingers crossed for tomorrow ;)

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว +1

      It's looking good ;)

  • @breeunderhill4619
    @breeunderhill4619 ปีที่แล้ว

    What is the mod you are using that allows you to click on parts in the assembler to queue up all the needed materials? I've looked through your posted modlist on this video and I don't see anything that provides that functionality.

    • @Splitsie
      @Splitsie  ปีที่แล้ว

      That's vanilla behaviour, though I didn't recall it being in the game back when I recorded this video 🤔

  • @shiveringaming3928
    @shiveringaming3928 5 ปีที่แล้ว

    @Splitsie What is the Projector attached to the ship for really? For Repairs when needed? Still new to SE and I have made your ship from your BluePrint but never did understand why you put on behind the cockpit.

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว

      It's for repairs, with something like this where you've built complex armour designs, repairs without a projector are quite tedious, so having a blueprint of the ship to simply weld back up can save a lot of time and pain :)

    • @shiveringaming3928
      @shiveringaming3928 5 ปีที่แล้ว

      @@Splitsie Ok thought so, thanks, also nicely designed.

  • @GoodTimesMood
    @GoodTimesMood 7 ปีที่แล้ว

    I want more videos. Your ideas are great. Is there any other channel where you expose space engineers creations at?

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      I make videos with my housemate on a variety of games over on our channel th-cam.com/users/zebramonkeys which includes some SE machinima. But if you're talking about highlighting community builds, I've been hesitant to do that yet as I would want to show off certain aspects of the build and do so in a meaningful way, sadly I don't have enough time to do that justice at the moment

  • @beezarandy
    @beezarandy 4 ปีที่แล้ว +1

    You need upwards thrusters too in case it inevitably rolls over like mine keep doing

  • @ScorpiusZA.
    @ScorpiusZA. 6 ปีที่แล้ว

    I do apologise for what is probably a noobish question. but how do you get the projector to be able help you to repair your ship? if you enable it - after building the ship, i have also ways had it overlay a new projection over the ship, not just what is missing. Am probably missing something simple.

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      To use it to help repairs, you need to set the projector to keep projection, this will mean that you can then turn off the projector. When you crash your ship, simply turn the projector back on again and you will easily see the blocks that are missing, plus if you have a welder set up on a ship or station with the right parts you can simply fly up to it and repair.
      Have a look at my projector/blueprint tutorial as I go through that part as well :)
      Also, no question is newbie or all of them are, either way just ask away :)

    • @ZorillaMyrid181
      @ZorillaMyrid181 6 ปีที่แล้ว

      Splitsie Just make sure the projector didn’t hit the dirt...
      Otherwise it won’t be as easy as turning it on...

  • @Nethan2000
    @Nethan2000 7 ปีที่แล้ว +1

    I'm honestly surprised your new ship has enough energy to lift itself, especially with those large thrusters. Hopefully, you won't go out of energy if you have to abruptly decelerate.
    I still think vertical miners are better, but now I've built a miner that can change orientation and reach ore on the sides of the shaft. The mining shafts I'm creating are sometimes more than 100 meters deep, so I can't imagine digging them by rotating around like you do.
    What are you gonna name your miner?

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว +1

      I've got a name in mind and it'll be revealed in the next episode, but it's not set in stone yet :)
      I think I'm going to need to get another battery on it to give some more comfort on the thrust, but that won't be next episode as it's already recorded :P

  • @burotmossad8323
    @burotmossad8323 5 ปีที่แล้ว +1

    that world save when the duckling flipped over made me chukle :3

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว

      That's the games way of saying: 'No coming back from it now!' :P

  • @trwolf2k
    @trwolf2k 7 ปีที่แล้ว

    I did not know that the cross and bar on a projector told you front and top, good to know! I do not know if you have to worry about air, but a small vent to put O2 in the cockpit is usually needed.

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      Apparently Keen changed the behaviour of cockpits in atmosphere, now you don't need a vent - frustratingly they did this after I made the tutorial where I told everyone that you need one... :P

    • @trwolf2k
      @trwolf2k 7 ปีที่แล้ว

      I guess I missed that in the patch notes. I've still been putting them on!

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      I missed it too, I only found out because someone told me in a comment :P

  • @charlieodom9107
    @charlieodom9107 5 ปีที่แล้ว +1

    GOOD LORD at all the thrusters! I have a ship this size that works well with only 4 large and 4 small thrusters total!
    Edit: I only have 1 drill since even the connector can't keep up with offloading the stone of it, much less 3!

  • @jean-pierrenell2078
    @jean-pierrenell2078 4 ปีที่แล้ว

    How do you get those stairs in the background at 0:55?

  • @ZorillaMyrid181
    @ZorillaMyrid181 6 ปีที่แล้ว

    Ah yes...
    The birth of a legend...

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      It's so strange seeing the number of these miners that have popped up on multiplayer servers :P

    • @ZorillaMyrid181
      @ZorillaMyrid181 6 ปีที่แล้ว

      Splitsie yup...I wouldn’t know firsthand as I’m isolated offline (I’m watching on my phone, and mods take forever to download when I use mobile hotspot)

  • @ArjanSchaeffer
    @ArjanSchaeffer 5 ปีที่แล้ว

    In time I will take at the most 5 minutes to add the connector for the Duck, but for now I will leave it on this steep slope. Nice one sir ;) (just adding some internet friendly ball busting after about a year ;) )

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว

      Sounds logical to me :P

  • @LeonidSaykin
    @LeonidSaykin 5 ปีที่แล้ว

    I am just thinking if you could find a way to flip a ship in xyz direction (in space) then you only need lifting thrusters to move your ship around.
    Holly shit that a lot of sideways thrusters.

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว +1

      You can fly with only a single direction of thrust, but it's quite hard work - can be fun sometimes though :)

  • @draigevykhait6141
    @draigevykhait6141 7 ปีที่แล้ว

    thanks for this great piece of entertainment, im looking forward to the next episode :)

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      Thank you and you're very welcome :)

  • @alexruesch2247
    @alexruesch2247 4 ปีที่แล้ว

    How do I add the large thrusters? They keep switching to small thrusters.

    • @Splitsie
      @Splitsie  4 ปีที่แล้ว +1

      If you're having that problem you haven't switched to the large thruster, you've switched to the large grid thruster. Pressing the hotbar slot for a block will change between small and large grid, scrolling with your mousewheel will change what type of block you've selected while keeping to the same grid size, that's what you need to do to change to the large thruster for small grid :)

  • @TrueDJ
    @TrueDJ 6 ปีที่แล้ว

    Tried building my first mining ship and it was ok above ground but as soon as i was under ground and loaded it would not move properly, im guessing it needs more thrusters?

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว +1

      More thrusters will help as long as you have the power for it, the other thing that's important is to pay attention to your mass (so you don't overload your available thrusters) and your artificial horizon (so you can rely on your biggest lifting thrusters and not tip over sideways) :)

  • @nullblasterthevoidmaker1750
    @nullblasterthevoidmaker1750 6 ปีที่แล้ว

    Love the look you've got going, any chance i can get this world on the workshop?

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      The initial start is on the workshop - links are in the description. I've been adding various designs to the workshop add I go and will add the base when it's in a much more finished state :)

  • @mask9054
    @mask9054 3 ปีที่แล้ว

    I know this is an old-ish playthrough, and it might be a mod. But may I ask how you're able to place small grid blocks on large grid blocks? Either way, really entertaining to watch.

    • @Splitsie
      @Splitsie  3 ปีที่แล้ว +1

      It was a while ago but I have some memory of building this attached to the base via a rotor. When you build a rotor you can remove the top and then add a small grid one through the control panel

    • @mask9054
      @mask9054 3 ปีที่แล้ว

      @@Splitsie Thanks for the help mate :)

  • @xSP3CTREx
    @xSP3CTREx 7 ปีที่แล้ว

    Great video, although I have to note that most of your designs are symmetrical yet you don't seem to use the N / M key system for sym modes, is there a reason? Ik you said you like to asym stuff, you can toggle it on/off to remove or place a single piece. It makes fast prototyping, mass balance, and painting etc so much easier.

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว +1

      I build in survival so symmetry modes don't work :)

    • @xSP3CTREx
      @xSP3CTREx 7 ปีที่แล้ว

      Ah I didn't realize as I spend so much in creative lol :D

  • @TheVFXbyArt
    @TheVFXbyArt 5 ปีที่แล้ว

    Question: how did you connect the small landing gear to the top of the large armor block in the beginning? Thx!

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว

      Landing gear when placed will automatically lock even when not built so that you can use them as a stable platform for construction :)

  • @JakariaYT
    @JakariaYT 7 ปีที่แล้ว

    what button do you press to change the value by typing? 24:57

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      If you hold ctrl while you click you'll be able to bring up that dialogue :)

    • @GMLSX
      @GMLSX 7 ปีที่แล้ว

      ctrl + klick

  • @macgabhann1108
    @macgabhann1108 7 ปีที่แล้ว

    now you will be able to get more ore faster with less trips next you will need to build a welder/ grinder ship to help with your base
    and large ship building projects.

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      Especially once I start digging out the hangar, that space is going to be perfectly suited to welding by ship :)

  • @jmadden50
    @jmadden50 5 ปีที่แล้ว

    Very inspiring, Sir, coming from a noob who hasn't built his first ship yet.

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว +2

      Thanks so much, you might be pleased to know that I've started work on a reboot of my tutorials and the first one should be up this weekend as a how to get started on planets guide :)

    • @BJBaye
      @BJBaye 5 ปีที่แล้ว

      @@Splitsie Fantastic news! Also a newbie to playing this game, even though I've actually owned it for a year or more. :)

  • @dennissmith5405
    @dennissmith5405 7 ปีที่แล้ว

    on the frount between the drills. you can place thrusters.. use coveryor cubes instead pipe/tube. they will attch. also dont attchh gyros to cockpits or batterys your asking for explostion if you bsng that area. .... test ya self grind a block or shoort a block under a gryo, watch the mayhem. hve fun n looking good :D

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      That's a good point about the conveyor cubes, though it wouldn't have helped me place the thrusters where I wanted sadly. I wanted them to be as far back as I placed them since I like to keep things a little bit away from the cockpit. But it's something I should keep in mind more often to avoid limitations in the attachment points of the tubes :)
      I've played a little gyroscope minesweeper before, can be quite entertaining, even when you lose :P

    • @dennissmith5405
      @dennissmith5405 7 ปีที่แล้ว

      well i look forward to some mine blowing entertainment lol. btw i have my sleep patten correct for assitance on AZ time, if you need it. *peace out man*

  • @0623kaboom
    @0623kaboom 5 ปีที่แล้ว

    you could also say the duckling is a 5th battery for the base that acts as an emergency supply also

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว

      Sadly it did end up working that way a little :P

  • @ElectroVeeDub
    @ElectroVeeDub 7 ปีที่แล้ว +7

    I smashed that "like" button.
    \o/

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      Thank you very much :)

  • @peatbogg3688
    @peatbogg3688 7 ปีที่แล้ว

    Are you sure that line on the projector is the front? The wiki says it's the back. Personally, I've never seen any real consistency with how the projection is first displayed.

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      Yep, it's the front, the orientation of all the blocks lines up with the pictures in the G menu thankfully. The reason your blueprints don't line up is the same reason mine won't when I get around to setting up the projector - the orientating block is the first placed and I placed my landing gear in an odd spot :P
      I tested this for my tutorial on blueprints and projectors :)

    • @gordon861
      @gordon861 7 ปีที่แล้ว

      I always end up with them facing the wrong way and end up spending 10mins to get the damn projection in the right place.

    • @peatbogg3688
      @peatbogg3688 7 ปีที่แล้ว

      I think I'm going to have to have another look at your projector tutorial. :)

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      The most useful thing I learned while making that tutorial was about the anchor point, though sadly the only way to easily alter the anchor point needs you to be in creative mode, but that's a small price to pay :)

  • @machintrucGaming
    @machintrucGaming 7 ปีที่แล้ว

    Cool design. If perf are good, I'll build it in survival

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว +1

      It will still need a few tweaks but it's working reasonably well, I'm just now rendering the next video where you'll see it in action a little :)
      Once it's coloured and I'm happy with the performance I'll put it up on the workshop too

    • @machintrucGaming
      @machintrucGaming 7 ปีที่แล้ว

      Well, by perf I mean can it hold the 4 cargo container full of rock xD

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      Oh it can manage that :)

  • @zaonpt
    @zaonpt 4 ปีที่แล้ว

    Do we need uranium or other "space" stuff to make this ship?

    • @Splitsie
      @Splitsie  4 ปีที่แล้ว

      This series is entirely done without uranium, I removed it from the planet when it was still there in vanilla

  • @zaonpt
    @zaonpt 4 ปีที่แล้ว

    did you published a blueprint of this ship? mind sharing a link?

    • @Splitsie
      @Splitsie  4 ปีที่แล้ว

      The link should be in the description, if not search for the butterball on the workshop and you'll find it :)

  • @karyjas1
    @karyjas1 5 ปีที่แล้ว

    Why not have a gravity generator on when building. You could set it to something like -0.95 and that should decrease your hydrogen usage by a ton.

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว

      They don't work on planets with natural gravity above 0.5g, so they're completely non-functional on the surface of the earth :(

  • @parajacks4
    @parajacks4 6 ปีที่แล้ว

    After watching this I made my first atmospheric mining ship ( the last time I played this game was pre planets ). I made mine with 4 drills , 5 large downwards thrusters and just 3 containers. Works great but as it has very few armoured blocks it looks nowhere near as good as yours.

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      That's a lot of changes to the game to digest in one go - I think the longest break I've taken from SE was when they broke the lighting (pre planets) and you would only get lights from spots or interior lights was when you looked at exactly the angle where the sun was - this didn't get fixed for over a month and my current save at that time was a 'red dwarf' setup with a really dim star :P

  • @Muppetmonkee
    @Muppetmonkee 7 ปีที่แล้ว +2

    Did I miss him placing a vent in there for atmosphere?

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว +1

      Keen changed that requirement since I made my first mining ship tutorial so you don't need one any more. I think it was a sensible change but it's one that took me forever to realise they'd made :P

    • @GMLSX
      @GMLSX 7 ปีที่แล้ว +1

      Thats no longer a requirement for cockpits. Only for oxygen tanks.

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      Thank you for confirming, I was a little anxious I was wrong here :P

  • @Crytum
    @Crytum 7 ปีที่แล้ว

    use the vtol script for your miners as that allows them to even mine overhead

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      That's a good point, it would work quite well. I might have to try to build a miner with it at some point but I'll finish this one first. In my head I was thinking I wanted the ship vanilla, but since the vtol is a script it is still technically a vanilla build :)

  • @ruubz001
    @ruubz001 7 ปีที่แล้ว

    3:50, that background music reminds me of stargate!

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว +1

      I can totally see Jack sneaking around a Ha'tak to that track :)
      It's called aliens and it's part of the OST for Space Engineers: th-cam.com/video/6F5JoJ5QNgI/w-d-xo.html

    • @DKTAz00
      @DKTAz00 7 ปีที่แล้ว

      You know, replicators would be so much better than space wolves

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว +1

      I would use that mod every time! Though thanks to Deus Ex (the first game) using a similar sound effect for their little robots in the air vents, the sound of the replicators still makes me anxious :P

  • @Idontwannaplayanymore
    @Idontwannaplayanymore 4 ปีที่แล้ว

    Question if youddie do you lose your skil tree?

    • @Splitsie
      @Splitsie  4 ปีที่แล้ว

      Nope, you don't lose any of the tech unlocks when you die :)

  • @danielebling
    @danielebling 4 ปีที่แล้ว

    15 thrusters I have two med cargo containers on my miner on xbox and I cant fill them or my ship wont have enough thrust and I have like 30 thrusters

  • @kelemvour
    @kelemvour 6 ปีที่แล้ว

    Interesting that you don't seem to put downwards thrusters on your builds...

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      When building in gravity I tend to avoid them as they are extra weight, but more than that they tend to increase my rate of crashing as I accelerate much faster toward the ground :P

    • @kelemvour
      @kelemvour 6 ปีที่แล้ว

      Ahhh... Makes sense... I've watched a Lot of Capt Shack and he always had downwards thrust so I was surprised when you didn't use any...

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      I wonder if that's why he crashes so much? ;)

  • @markrowbotham222
    @markrowbotham222 6 ปีที่แล้ว

    build a museum of old faithfuls :)

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      That's already in the plans, when you catch up to the latest episodes you'll see the very nice site I've picked for it :)

  • @stevengeuns
    @stevengeuns 5 ปีที่แล้ว

    Why do you need the projector?

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว +1

      When building complicated armour designs like this it can be quite handy to have a 'repair projector' on board if you take any damage. Set the projector up with the ship's own blueprint lined up on the ship and you'll be able to much more rapidly repair and replace the missing blocks when something goes wrong :)

  • @77frankgore
    @77frankgore ปีที่แล้ว

    my game wont let me snap blocks to the landing gear?

    • @Splitsie
      @Splitsie  ปีที่แล้ว

      You need to be close enough to it and pointing at the flat surface on top

  • @Addy_033
    @Addy_033 ปีที่แล้ว

    What’s the projector?

  • @Sh1t2u
    @Sh1t2u 5 ปีที่แล้ว

    whats the projector for?

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว

      Easier repairs :P

  • @Macabri_2k10
    @Macabri_2k10 7 ปีที่แล้ว

    you still have the projector orientation wrong. + is top and | is the back, not the front

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      From my experience the line is the front as it appears in the g-menu picture: th-cam.com/video/uLVnhk7wzoI/w-d-xo.html When I made that video I checked through all the orientation stuff and the line is the front, if your blueprint is rotated incorrectly it'll be because the grid's anchor isn't aligned with what you feel is forward for the ship :)

  • @GMLSX
    @GMLSX 7 ปีที่แล้ว

    only thing that realy bugs me, especially since dropped the duckling twice, b/c you didn't disable the battery recharging: the COG (center of gravity) ist most likely to far back from the connector. Ethier move the connector or build a landing pad and add landing gers to the back of your ship. A pad kinda like this: steamuserimages-a.akamaihd.net/ugc/922543041996268532/D83234E77F4DA3A102D66FF0C05BD2026FECB45A/

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      That's a good point, I'm going to add Isy's battery script to the ship soon so it should help prevent a lot of my errors with that, but I'm also going to have the connectors in the hangar completely embedded in the floor so they'll be flush and I won't fall off if it/I stuffs up :)

  • @White000Crow
    @White000Crow 7 ปีที่แล้ว

    Why do you have a toilet in your build items?

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      Style ;)
      I think it's part of one of Eikester's decoration packs, I plan on building a whole living area - bathroom included - on to my base :)

  • @LaszloIvanyi
    @LaszloIvanyi 5 ปีที่แล้ว

    Oké, this was the problem. I've read that thrusters are needed in all directions, but noone mentioned I need 20+ of them to lift a ship up.. Same with the Gyroscope. Nothing in the game mentioned I need more than 1 on a ship! how the heck should I have figured it out without watching videos? :S

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว +1

      I'm glad you're watching this part of the series, I feel like I covered how to get something fairly well balanced from most perspectives in building the butterball so it should be good for helping you to get your first ships up - if you haven't seen them already I also have some tutorials starting from the very beginning that are much more recent than these videos (though the mining ship here still functions perfectly) :)

    • @LaszloIvanyi
      @LaszloIvanyi 5 ปีที่แล้ว

      @@Splitsie Yeah I will watch them because this ship was not really working the same for me. Tried to build it almost the same then went to the nearest ice lake started digging down. The damn ship stuck face down the ice in a hole, not able to pull itself out with 6 backward thrusters.. I had to dig around it making a big hole till the ship was able to level out and can fly out upwards with 20sec in the power. The 12 small and 2 large thrusters couldn't keep the ship up with cargo. If I flew up and let go, the ship sank like stone in the water and 4 gyros was not able to manouver it. Also, for me batteries were not reacharging even when I was connected to the base. Do I need to put them in a certain way or connect them with something?

    • @LaszloIvanyi
      @LaszloIvanyi 5 ปีที่แล้ว

      I figured also that adding some armor around the engines makes them not explode every 5 min.. 😀

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว +1

      @@LaszloIvanyi To get batteries to recharge your base needs to have an excess of power production or you need to change the battery mode to recharge to drain power from any batteries that are on the base (note, there's an efficiency loss transferring power from one battery to another).
      I also always build my mining ships to operate in a way where they need to remain mostly horizontal, since it allows for less weight and less expense not needing to have thrusters to push the ship downwards/keep it from flipping over. In the tutorials I cover a few techniques that can help avoid the flipping problem (but even then it may happen occasionally as I still forget sometimes) :P

    • @LaszloIvanyi
      @LaszloIvanyi 5 ปีที่แล้ว

      @@Splitsie Thanks for the reply! Yeah, indeed the problem was that I didn't have enough power on the base. It was a costy mistake, my ship was connected to top high when the power went out, and fell down from my tower :D

  • @biriking4553
    @biriking4553 5 ปีที่แล้ว

    didnt you forget downwards thrusters?

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว

      When you're in gravity, downwards thrusters are just dead weight, why not use the planetary grav to take you downwards?

    • @biriking4553
      @biriking4553 5 ปีที่แล้ว

      @@Splitsie Well... Happened to me more often that my ships just flips around and stays on it's roof. Then its shit iif you dont have downwards xD

  • @SnowflakeTM
    @SnowflakeTM 6 ปีที่แล้ว

    for what reason he placed a projector?

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว +1

      I want to be able to easily repair the ship, once I've completed the design I project the blueprint from that projector, then if any pieces somehow magically get damaged it's a lot easier to repair :)

    • @SnowflakeTM
      @SnowflakeTM 6 ปีที่แล้ว

      Splitsie thx =)

  • @PhyReaper
    @PhyReaper 5 ปีที่แล้ว

    Bro!!! love the VIds

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว

      Thanks :)

  • @SeikGames
    @SeikGames 7 ปีที่แล้ว

    3:57 Stargate OST PogChamp

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      It really does sound stargate like :)

  • @MistahBryan
    @MistahBryan 6 ปีที่แล้ว +4

    "cladding"
    wow!
    There's a infrequently used word :)

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว +2

      I have a bit of a habit of using mildly archaic words, I suspect a few more will come out over time :P

    • @sf7569
      @sf7569 4 ปีที่แล้ว

      Splitsie “archaic”
      Yeah I can tell lol. I have not even heard of that word 😂

  • @totalal4601
    @totalal4601 7 ปีที่แล้ว

    Don't forget a vent to let air into your cockpit!

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว +1

      Apparently you don't need to any more, if I'm wrong about that it should be entertaining though :P
      At some point after I made the video where I say that's necessary Keen decided to make the behaviour such that in atmosphere of a planet the cockpits are able to ventilate, but in space are closed off :)

    • @totalal4601
      @totalal4601 7 ปีที่แล้ว

      Splitsie oh thats cool. I remember you used to be able to make a functioning cockpit with no glass and still suffocate instead... and I'm like wtf but no windows?
      No air conditioning needed now though, I'll stop making pointless airvents!!

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      To be honest I'm surprised the change happened at all, and that it works well since the cockpits are still sealed in space :O
      That's super weird with the open cockpits, I guess the don't have an open controllable cockpit for small ships so the modder used a closed one... that's one way to discover what it feels like to forget how to breathe :P

  • @turgsh01
    @turgsh01 5 ปีที่แล้ว

    Is it just me or the amount of side thrusters was way beyond overkill which for me explained why he needed to set the Gyros to 50%? Just seemed like a pointless amount of extra weight. It's supposed to be a mining ship, not an agile fighter.

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว

      If you've ever flown a miner on a planet in space engineers you'd realise how easy it is to drift away from a level position, in order to prevent that causing a total disaster the thrusters are there to allow for some deviation from perfectly level :)

    • @turgsh01
      @turgsh01 5 ปีที่แล้ว

      @@Splitsie Oh... I would have thought the up thrusts combined with gyros would compensate for the tilting. But I guess the game is coded in a weird way. My bad... still learning.

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว

      The thrust isn't vectored, each thruster applies force directly to the center of mass in the direction it's pointing. From what the devs have said about this, it was a deliberate choice, since they wanted to allow for 'sci-fi' style ships without perfect balance of thrust to be possible and fun to fly :)

    • @turgsh01
      @turgsh01 5 ปีที่แล้ว

      @@Splitsie Makes sense. :)

  • @km5405
    @km5405 7 ปีที่แล้ว

    it has to look good, no matter the cost, that's the first rule.

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      I need something to function but I'm with you on looks being incredibly important :)

  • @Oxyd3r
    @Oxyd3r 7 ปีที่แล้ว

    ... Too short ... Want more !

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว +1

      More will be here very soon - maybe even in about 19 hours ;)

  • @riandickson5130
    @riandickson5130 4 ปีที่แล้ว

    I'm happy space engineers released on xbox, but the universe is so barren and the build limits are so small that I cant seem to find much enjoyment out of survival

    • @Splitsie
      @Splitsie  4 ปีที่แล้ว

      It is unfortunate, hopefully keen work out some ways to add some extra life for all the xbox players

  • @kedapofeng8993
    @kedapofeng8993 7 ปีที่แล้ว

    Do you have plans for going into space?

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      Eventually, but I want to stick to planetary things until I've destroyed the enemy base. I want the challenge of being earth-bound for the attacks, but once I get to space I would also want to add a few extra mods to keep things interesting ;)

  • @benjamintan6750
    @benjamintan6750 4 ปีที่แล้ว

    I feel he needs a detached charging station (1solarpanel , some batteries,a connector)

    • @Splitsie
      @Splitsie  3 ปีที่แล้ว

      It's pretty slow to charge that way and I remember struggling a lot to even build the panels I had :P

    • @benjamintan6750
      @benjamintan6750 3 ปีที่แล้ว

      @@Splitsie think of it as a petrol station the battery only needs to discharge into your vehicle ,when not interacting with it its just gonna charge until full. 1 panel up to multiple batteties of your choice

  • @MinorLG
    @MinorLG 7 ปีที่แล้ว

    Let's put thrusters between the drills... Proceeded to put thrusters above and behind the drills instead.

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      I suppose on a technicality you could say their thrust plume is between the drills :P

    • @MinorLG
      @MinorLG 7 ปีที่แล้ว

      Splitsie just giving you a hard time, although my OCD was bothering me... Sure it will turn out looking great.

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      You're quite welcome to stir, keeps things entertaining ;)
      I tend to make more of those sorts of comments when I'm trying to design something as I build it and talk about it. What ends up happening is that in the space of 5 seconds I'll change my idea on how to build at least 5 times and forget what I said initially :P

  • @dylanunwin5798
    @dylanunwin5798 5 ปีที่แล้ว

    why a projector?

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว +1

      Having a projector on a small ship (or large one for that matter) where you've put lots of effort into shaping the armour can be very useful. If you damage any of the armour or other blocks you can use the projector to project a blueprint of the ship in working order making replacement of all those detailed bits far, far easier to do :)

    • @dylanunwin5798
      @dylanunwin5798 5 ปีที่แล้ว

      @@Splitsie ahh yeah makes sense good idea :) cheers for the feedback

  • @bandolin1216
    @bandolin1216 4 ปีที่แล้ว

    Me:
    1) Place large armor block.
    2) Place landing gear. Landing converts to large every time I try to place it on the block. Can't get small landing gear.
    Thwarted 3 min into tutorial.
    This is pretty much my whole experience in space engineers. I try to follow a tutorial on how to build something and get jammed up within 5 minutes b/c I can't get the game to behave in the same way as the video. I'm losing my patience.

    • @Splitsie
      @Splitsie  4 ปีที่แล้ว +1

      It's often easier to place small landing gear on the ground rather than on other blocks because of the way the game switches your block size to match what you're looking at. If you see people like me placing down small landing gear on large blocks we're usually not looking straight down but looking more toward the horizon to prevent that switch to the other grid size

    • @bandolin1216
      @bandolin1216 4 ปีที่แล้ว

      @@Splitsie 1 of your videos showed how to do that. You actually dropped it on the block and the landing gear stuck to it automatically. The requires some very unintuitive ways of doing things. I wonder if that was their intention. If it wasn't for your tutorials I would have given up on this game long ago. Thank you.

  • @mako9673
    @mako9673 4 ปีที่แล้ว

    Love the ugly duckling =)

  • @cbeaulac
    @cbeaulac 6 ปีที่แล้ว +3

    Hahaha that was priceless.

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      I may have troubles landing sometimes :P

  • @tassie7325
    @tassie7325 7 ปีที่แล้ว +1

    Not a very respectful way to discard the Ugly Duckling after all of the loyal service it has provided 😊 If ever you get it right side up again (I'm confident that you will) you need to build a heroes platform on which it can proudly stand for all to see.

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว

      I'll certainly get it upright, even if I have to build another ship to do it :P
      I like your idea of a plinth for it too... might have to adjust my hangar plans now ;)

    • @tassie7325
      @tassie7325 7 ปีที่แล้ว

      First entry into the Miner's Hall of Fame. Past machines sunk into the walls like you do with your glass panels. Noice.
      PS The new miner looks awesome (whispered quietly so as to be not heard by the Ugly Duckling, who is already having a bad day).

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว +1

      I might just do something like that as it sounds like a great idea, though I wonder if it will look disrespectful with keen's dirty glass... :P

    • @tassie7325
      @tassie7325 7 ปีที่แล้ว

      Yeh. Maybe leave the dirty glass off so it (they) can be taken for a spin from time to time.
      Another thought. Would it be worth transforming the Ugly Duckling into an excavator? No need for any cargo containers in that mode and a much better way to remove the bulk of the material when digging out your garage.

    • @Splitsie
      @Splitsie  7 ปีที่แล้ว +1

      Unfortunately the core of the ugly duckling is its cargo container so it'd be difficult to repurpose, but since it is much lighter than the new miner it's probably still the best to use from a power efficiency standpoint... Yay! the Ugly Duckling continues to have a real purpose :)