Building a MINING Ship in 1 Minute, 10 Minutes, and 1 Hour! - Space Engineers Challenge

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  • เผยแพร่เมื่อ 30 ก.ย. 2024

ความคิดเห็น • 102

  • @randallvolk8437
    @randallvolk8437 ปีที่แล้ว +79

    Now try this challenge with a welding ship, a grinding ship, a fighter, and a rover!

    • @AndrewmanGaming
      @AndrewmanGaming  ปีที่แล้ว +16

      Challenge accepted!

    • @chrisfloreskithran7664
      @chrisfloreskithran7664 ปีที่แล้ว +6

      You should showcase each builds basic functions as that can help to see where you maybe messed up or missed something like the ore detector between builds.

    • @Daemon250
      @Daemon250 8 หลายเดือนก่อน +2

      Now do it... in survival...

    • @michealnelsonauthor
      @michealnelsonauthor 7 หลายเดือนก่อน

      Yeah, i was wondering... how do you FIND the ore? lol @@chrisfloreskithran7664

  • @jonearl87
    @jonearl87 ปีที่แล้ว +20

    Never thought to process stone down on the miner itself... thats a great idea. Always learn something new from an AMG vid!

  • @DizzyDJW
    @DizzyDJW ปีที่แล้ว +19

    Love the matching up of the block placement with the beat!!! That came out great!

  • @MorbinNecrim86
    @MorbinNecrim86 ปีที่แล้ว +19

    Well i'm impressed. My 1min build would most likely consist of 3 small steel blocks and a cargo container

    • @AndrewmanGaming
      @AndrewmanGaming  ปีที่แล้ว +5

      Haha thank you :) I try to remember the 4 things absolutely needed for any small grid ship and that helps prioritize (power, cockpit, gyro, and thrusters in every direction). And then of course a drill!

  • @spudnik117
    @spudnik117 7 หลายเดือนก่อน +7

    ship casually carrying 1 million kgs of ore while using 4% power

  • @Daakuryu
    @Daakuryu 8 หลายเดือนก่อน +5

    The turning issue of the 1 hour one could be resolved by adding more drills to make the front drill wider holes so that you have more clearance. its the reason your 10 minute miner does turn so well in the hole since it's digging almost as wide as the length of the ship

  • @saadharta8057
    @saadharta8057 ปีที่แล้ว +6

    Swapping a cargo container for a survival kit on the 10 minutes one with ejectors set to throw all that gravel might be an interesting solution

  • @hunnybunnysheavymetalmusic6542
    @hunnybunnysheavymetalmusic6542 ปีที่แล้ว +4

    While I like the 1 hour ship the best, one thing about it that would make it better is some more rear end armor where it is bumping into the walls/voxel.
    I could see making the top drills somewhat wider and perhaps adding another drill between them so as to make the overall side clearance better without the risk of killing the engineer with tiny spikes of voxel in the process.
    Additionally, while I really like the idea of a survival kit, it would make more sense to have only one of those, and put an actual refinery on the other side for better ore processing.

    • @AndrewmanGaming
      @AndrewmanGaming  ปีที่แล้ว +2

      Good suggestions! Yes more armor would be very helpful, I agree. If I did it again, I'd probably try to compact everything and make it much wider and way shorter length-wise. As for refinery, I definitely would have added one if possible, but there are no small grid refineries! On a large grid version though, a proper refinery would elevate this to a really solid mining ship.

  • @fulconini
    @fulconini ปีที่แล้ว +4

    Cool challange. You really dont see a lot of those in space engineers

    • @AndrewmanGaming
      @AndrewmanGaming  ปีที่แล้ว +3

      Right? I've seen so many genres do this sort of thing but not in Space Engineers, even though it seems like the perfect place to do it.

  • @solidmoon8266
    @solidmoon8266 7 หลายเดือนก่อน +1

    Your hydrogen ship doesn't have a sealed cockpit, so space usage would be limited to how many oxygen bottles you have on hand.

  • @Shacon24
    @Shacon24 10 หลายเดือนก่อน +2

    Somebody needs to tell this man about mirror building mode :D You could have archieved almost double in the same time ^^

  • @olegvelichko1659
    @olegvelichko1659 ปีที่แล้ว +2

    The audio work is absolutely EPIC. Love the block placement sound on the beats. Very well done. Great video, and certainly learned a few things that I will implement in my builds. Thanks for the great content!

  • @AngelboyVR
    @AngelboyVR ปีที่แล้ว +2

    i love the timed block placement with the beat of the song

  • @jenniferstewarts4851
    @jenniferstewarts4851 7 หลายเดือนก่อน

    small miner is "over built"
    while you have headlights for the medium miner, you lack 360 light coverage, its also to big... unable to turn around while mining really.

  • @MarCin-lk8xx
    @MarCin-lk8xx 8 หลายเดือนก่อน +1

    Each of them look like crap xD

    • @randogame4438
      @randogame4438 6 หลายเดือนก่อน

      Says the guy with no videos of ship building what-so-ever.

  • @randogame4438
    @randogame4438 6 หลายเดือนก่อน +1

    I think that little 1 minute ship would be a great starter miner with a little more power, maybe an additional battery. Also, I've never thought of having a survival kit actually processing basic ores as you mine. I'd like to see how you set up those timing blocks to divert stone to a sorter or ejector though, when you have the time. Fun video!

  • @oleksandr4371
    @oleksandr4371 9 หลายเดือนก่อน +1

    How did you ride the first design? 294t and only 10 small atmo thrusters shouldn't supposed to even to take you off the ground. I think you cheated something

    • @oleksandr4371
      @oleksandr4371 9 หลายเดือนก่อน +1

      1'089'540 kg, 1000t, only 4 large thrusters (2 on each side). Earth-like gravity will keep you down no matter how hard you try, only 4 thrusters atmospheric can't do this with a default game settings

  • @DrakeHemsleyPrestedge
    @DrakeHemsleyPrestedge 4 หลายเดือนก่อน

    seeing you do this wo mirror mode is making me very anxious

  • @6soulreaper9
    @6soulreaper9 6 หลายเดือนก่อน

    how can i get the script for the ship of 10 min?

  • @themoss7115
    @themoss7115 ปีที่แล้ว +1

    The big miner is perfect. It just need some right-click mining to clear big underground room before mining ore.

    • @AndrewmanGaming
      @AndrewmanGaming  ปีที่แล้ว +1

      Hahaha yes, a little prep before the actual mining 😂 If I were building it again, I'd probably focus on compacting everything so that it is much shorter because that is it's main limitation.

  • @pixamadeit
    @pixamadeit 2 หลายเดือนก่อน

    don't take 2:47 out of context :skull:

  • @Christhulhu
    @Christhulhu ปีที่แล้ว +1

    Really cool projevt! A survival Kit-systwm on the 10m-Ship would be perfect :3

  • @lukehart1525
    @lukehart1525 8 หลายเดือนก่อน

    Where's the best mining ship design?

  • @dobermad195
    @dobermad195 10 หลายเดือนก่อน

    Bro, how? I made a vertical miner with 4 small grid large atmo thruster and, when I am around 100.000 Kg it is hard to keep it not falling down

    • @AndrewmanGaming
      @AndrewmanGaming  10 หลายเดือนก่อน

      Make sure your power draw isnt bottlenecking your thrusters! All those large thrusters need power and if you see the power bar in the bottom right of the screen red and at 100%, that means your thrusters arent getting enough power. Try adding another large battery to the ship and see if it still has the issue.

    • @TheREALDocRabbit
      @TheREALDocRabbit 7 หลายเดือนก่อน

      SE does some extra things to Atmo thrusters if you are say mining at high elevation, your thrusters are not nearly as powerful say than they would be at sea level.

  • @michealnelsonauthor
    @michealnelsonauthor 7 หลายเดือนก่อน

    Im diggin the builds! Lol. The use of the small-grid Large containers is awesome. I built in survival with mediums because i thought the larges were too big. Nah, thats where i went wrong. Time to work out this build. A small with the 10-min design, and a larger with the 1-hour with a couple tweaks. Like, i hate how hydro engines just eat through your ice, so i dont use them. But i work hard to find & refine uranium to design all the rest of power needs around...

  • @CT-1035
    @CT-1035 ปีที่แล้ว

    I was finally able to build a very low tech mining ship, 1 cockpit, 1 battery, 2 thrusters in all directions, 1 drill, and that’s it, it worked great, until the battery (and my NVME SSD) died.

  • @gamerelite3989
    @gamerelite3989 9 หลายเดือนก่อน

    stated previously in comments but remember people mirror building does the same job in half the time making you concentrate on one side of ship only boosting time to make it pretty and neat :) @Shacon24 had to repost this since it helps in tutorials :D

  • @imofage3947
    @imofage3947 ปีที่แล้ว

    Weird question for a Freighter/Transport:
    If you use merge blocks to connect 2 ships together, how does that affect the controls?
    For example, I have an Ion-only cargo transport and a docked hydrogen/Atmo thruster shuttle to ferry me down to a planet and back. Assuming orientation isn't a problem, can the engines on the shuttle be used to boost the speed/agility of the transport?
    Or more to the point, I want to build a fighter that connects to a hauler with merge blocks so it can look like just another part of the engine cluster, even on close inspection by human players. Then I jump in the fighter cockpit, unmerge, and blow up pirates/raiders.

  • @Hailstrumm
    @Hailstrumm 4 หลายเดือนก่อน

    the barrels EXPLODE you MO-RON!! (read in seargent dornan voice)

  • @anth5189
    @anth5189 10 หลายเดือนก่อน

    I find it ridiculous that they allow you to mount a thruster on the output of another thruster, but they are restrictive with physics in other ways.

  • @sijonda
    @sijonda 8 หลายเดือนก่อน

    It's been a few years since I've played this game. I remember what I would do with my first atmospheric mining ship is heavy on forward and reverse thrust and light on sides and forward thrust. My reasoning was being able to point down and lift vertically. I would fly it like a helicopter so I would go full upward thrust and just angle forward to balance my speed and altitude. The side benefit of having equal reverse and upward thrust is it would come to a stop in a reasonable amount of time. I only had thrusters in other directions to keep it steady when hovering.

  • @Beanmaster7274
    @Beanmaster7274 9 หลายเดือนก่อน

    Is it just me or did he place the forward and backward thrusters the wrong way around

  • @natsirt9809
    @natsirt9809 ปีที่แล้ว

    why don't you use mirror mode. Could make these miners in half the time with mirror mode.

  • @atsignsarestupid
    @atsignsarestupid ปีที่แล้ว +2

    The Minute Miner looks like it was magnetized and rolled in thrusters.
    I want to see a bunch of them painted in different colors and corporate logos race through a mountain to a finish line.

  • @yle5788
    @yle5788 6 หลายเดือนก่อน

    Wad there an ore-detector on any of these?

    • @yle5788
      @yle5788 6 หลายเดือนก่อน

      And there I got to where the largest ones detector was pointer out (=

  • @DaysofKnight
    @DaysofKnight ปีที่แล้ว

    The one hour one could be a tiny bit more compact with a different layout

  • @Oppailoverdragon
    @Oppailoverdragon 10 หลายเดือนก่อน

    Does the third ship have a sorting for ice/fuel?

  • @butchvandyk1051
    @butchvandyk1051 ปีที่แล้ว

    Thank you for a good video.. Andrew... just for a dumb person like me.. is there mabe a tutorial.. like step by step for building a AI miner... and demo how it performs against a manual miner... 😊

    • @AndrewmanGaming
      @AndrewmanGaming  ปีที่แล้ว

      For an AI miner, I'm not sure. I think the only way to do that in SE is with a script called "PAM" but I dont have any experience with that myself.

    • @butchvandyk1051
      @butchvandyk1051 ปีที่แล้ว

      @@AndrewmanGaming ooo okay was thinking of the AI update... and event controller ext...

  • @silithis9430
    @silithis9430 ปีที่แล้ว

    i love the cutting beeing in synch with the music

  • @DariusT32
    @DariusT32 ปีที่แล้ว

    Great video

  • @johnderat2652
    @johnderat2652 ปีที่แล้ว

    Inspired by ScrapMan i can see 🧐

    • @fulconini
      @fulconini ปีที่แล้ว

      Well its not scrapmans idea

    • @AndrewmanGaming
      @AndrewmanGaming  ปีที่แล้ว +2

      Not particularly, but inspired by others for sure. I've seen this format used a lot in musical composure channels. I have no idea who came up with the concept originally.

    • @FoxtrotYouniform
      @FoxtrotYouniform ปีที่แล้ว +2

      @@AndrewmanGaming some caveman probably did it with cave paintings to impress their friends

  • @UtopssAKAPJ
    @UtopssAKAPJ ปีที่แล้ว

    10 minute one out shined it's self

    • @AndrewmanGaming
      @AndrewmanGaming  ปีที่แล้ว +1

      It was a solid miner for sure! Maybe add the survival kit system to it and it would be perfect.

    • @UtopssAKAPJ
      @UtopssAKAPJ ปีที่แล้ว

      @@AndrewmanGaming I agree

  • @7T_Primal_Wolf
    @7T_Primal_Wolf ปีที่แล้ว +1

    is there a way to have more Gyros turn on so you don't lose your maneuverability on turns the heavier the ship gets

    • @timmyingelbrecht6977
      @timmyingelbrecht6977 ปีที่แล้ว +2

      more gyro's = more maneuverability yes, even on the largest of ships if you add enough gyro's you can make it spin 5 times around its axis with the flick of a mouse if you want it to.

    • @7T_Primal_Wolf
      @7T_Primal_Wolf ปีที่แล้ว

      @@timmyingelbrecht6977 no snark or attitude intended, I knew that, that wasn't the question.

    • @timmyingelbrecht6977
      @timmyingelbrecht6977 ปีที่แล้ว

      Can you reprhase the question for a simple mind such as myself :)@@7T_Primal_Wolf

    • @7T_Primal_Wolf
      @7T_Primal_Wolf ปีที่แล้ว

      @@timmyingelbrecht6977 Okay say I have 10 Gyros, I only need two Gyros too function without load = (cargo containers are not loaded), but the more I fill them up while mining the less function my Gyros give me is there a way to turn the other Gyros on the more weight the cargo containers take in?
      This is all meant to be done automatically of course.

    • @timmyingelbrecht6977
      @timmyingelbrecht6977 ปีที่แล้ว

      The event controller can turn them on or off, but i dont think there is a rule in there for ship weight, but perhaps there is a rule for cargo capacity, you might ( i havent played since event controller is introduced) be able to program them to turn on an extra gyro's if ship storage is at 25% capacity, and another gyro at 50% , etc ...
      you can probraly target it at a specific cargo containers as well instead of all containers
      @@7T_Primal_Wolf

  • @isaytheenay5961
    @isaytheenay5961 3 หลายเดือนก่อน

    Who mines in creative? Bahahahahaha

  • @FoxtrotYouniform
    @FoxtrotYouniform ปีที่แล้ว

    I'd say the panic gyros should be deleted, as should anything added after the timer.

    • @AndrewmanGaming
      @AndrewmanGaming  ปีที่แล้ว

      I knoww, I cheated! There's no going back now, but I'll be stricter in future build challenges :)

    • @FoxtrotYouniform
      @FoxtrotYouniform ปีที่แล้ว

      @@AndrewmanGaming my disappointment is immeasurable, and my day is ruined

  • @asteroiderer
    @asteroiderer 8 หลายเดือนก่อน +1

    Dude, you gotta credit MumboJumbo for that video concept.

    • @AndrewmanGaming
      @AndrewmanGaming  8 หลายเดือนก่อน

      I'm not sure who MumboJumbo is. I've seen this concept many times, usually with the focus being artwork or music composition so I don't know who came up with it originally, but those channels are the ones that inspired me to try it in Space Engineers.

    • @asteroiderer
      @asteroiderer 8 หลายเดือนก่อน

      @@AndrewmanGaming oh, huh. I've never seen it outside his videos. Well good video either way.

  • @picklep3076
    @picklep3076 ปีที่แล้ว +1

    Cheaters build in creative. Sure this game came with hand tools.

    • @AndrewmanGaming
      @AndrewmanGaming  ปีที่แล้ว +2

      Lol that's fair! This was a design challenge so I used creative, but you could try the same in survival! The big difference would probably be that the minute ship might not be possible.

  • @trindleshadowmane2495
    @trindleshadowmane2495 6 หลายเดือนก่อน

    You do realize these are supposed top be uploaded unedited right? thats the whole point in the 1-10-60 video challenge format....

    • @ct_redclay34443
      @ct_redclay34443 6 หลายเดือนก่อน +1

      Pretty much all of the ones that i have seen have had editing done

  • @mikeehrmantraut2607
    @mikeehrmantraut2607 6 หลายเดือนก่อน

    zero percent helpful. the critical things i could have learned from you you skipped or didnt explain at all. thanks for nothing

    • @Brodsort117
      @Brodsort117 6 หลายเดือนก่อน +2

      Nothing about this video was supposed to be helpful lol. Go lookup a tutorial video, not a fun little personal challenge he decided to give himself and share 🤣

  • @jkutyna
    @jkutyna 8 หลายเดือนก่อน +3

    This game basically looks like the ripped off everything from Empyrion but left the combat out. Very sad people get away with copying other's work these days.

    • @terrorist_tears
      @terrorist_tears 7 หลายเดือนก่อน +9

      Just because something is a sandbox survival does not mean its copied or ripped off

    • @TheREALDocRabbit
      @TheREALDocRabbit 7 หลายเดือนก่อน +13

      Funny you should state such a thing.. Did you know the Devs for Empyrion came from Keen and once worked on SE? So maybe the reverse is what you should be questioning. Know before you accuse next time.

    • @ideaalted1554
      @ideaalted1554 7 หลายเดือนก่อน +6

      Backwards buddy. Empyrion is a game ran off the dang Unity Engine. Space engineers is its own game with its own engine.

    • @jkutyna
      @jkutyna 7 หลายเดือนก่อน

      @@ideaalted1554 clearly I did not mean the actual game code. The concept and game itself, the part the user is interacting with.

    • @breytac
      @breytac 7 หลายเดือนก่อน +11

      Space Engineers released in early access in 2013. Empyrion released in early access in 2015.