Making ammo has been a good boost. I am a fan of 40mm too, so I've just been keeping track of likely places for it. The mine poi with the sniper is great because there are always 2 boxes with it, one in the carport outside and one at the bottom of the mine next to the large weapon crate.
Helpful information, I haven't made much ammo. But now that I started the game over with a new character it could be a good to make ammo for a gun wouldn't use do to lack or cost of ammo. I tend to end up using when I can get them is a varuun rifle, a hard target and some other general purpose gun that either uses 7.77 or 11mm, both ammo is readily available
In a couple NG+ I tried to get two Chameleon items early which allows me to steal anything off the shelf that I want. Playing exclusively with the Inflictor, one with Annihilator rounds when I'm travelling alone, one without when travelling with a companion. Companions tend to walk into the cloud of sick and then need a health pack...
I'm guessing that they originally intended for us to be able to make specialized ammunition types but at some point just dumped all those features into the weapon mods and rarity traits to make them less of a hassle. Hornet Nest, Poison, Depleted Uranium, Incendiary, Explosive, etc. Having to collect materials for piles of customized weapon magazines must have been considered too much work.
It does seem like this game if full of "cut-feature artifacts." You just know someone at BGS worked on it and it was disabled at the last minute because there were 4-5 unfinished parts and they wanted to hit the (already delayed) release date. Maybe some of those were deliberate left to modders. Time will tell.
I didn't look much into Skills, only mentioned Scavenging it is available early if someone chooses it. Overall, ammo crafting seems mostly like a low-level benefit. As we level a character, we can buy everything (or we end up trading to dump loot for the same effect). This removes any pressure to use primers or diodes for anything but the rarest ammo types. For my characters sitting on millions of credits, I'd just stock up on 40MM XPL and buy the rest. I'm also testing a starter character now and I'm a little surprised at how useful ammo crafting is for some of the nice guns you can get early. If you are willing to just grind POIs, the balance changes again.
Some stuff seems to be overcomplicated. Even at lower level if you stick you self to raiding bases/ships at lower rank you will get enough ammo and also cash - all Grendels are pretty much cash laying around :) Just haul them to Neon. And keep doing it :) I usually do the sell before buying back the ammo. Plus some weapons I never used (lasers) and will sell the found ammo.
I'm testing this on a new character and ammo-crafting is very useful as I weave through a mix of main and faction quest items. The short version of this is that I get a nice weapon as a reward or hidden somewhere. I would have normally stash it away because it only came with a small amount of ammo and I didn't feel like grinding POIs for cash to buy ammo. Now, while I'm buying Digipicks and potatoes(?), I pick up diodes and primers too and make 70 rounds of .43 Ultramag or .43 MI. There's a point of diminishing returns (maybe level 50?) where ammo crafting drops away in value with the exception of 40MM XPL. Of course, I convince myself I "just don't like the Negotiator" then I don't need that ammo either, but it still brings a smile to my face at times. It's particularly funny in zero-G and low-G environments.
Baffling that they gave us the ability to craft ammo so that we don’t have to buy it or find it and in order to craft it….. you need to buy a rare limited quantity item from venders and you can’t even craft those lol
I assumed they were deliberately interrupting the XP/cash farming options for players. If I could just set up an outpost and generate infinite (?) ammo, someone at BGS would have a big red check mark on their 'game balance' list. Aside from actually having usable ammo, that was my second thought for why they limited it. I still think the allocation of primers is low, but these days with mods/creations there are workarounds for ammo anyway.
Making ammo has been a good boost. I am a fan of 40mm too, so I've just been keeping track of likely places for it. The mine poi with the sniper is great because there are always 2 boxes with it, one in the carport outside and one at the bottom of the mine next to the large weapon crate.
Helpful information, I haven't made much ammo. But now that I started the game over with a new character it could be a good to make ammo for a gun wouldn't use do to lack or cost of ammo. I tend to end up using when I can get them is a varuun rifle, a hard target and some other general purpose gun that either uses 7.77 or 11mm, both ammo is readily available
Interesting , Thank You . I tend to us what ever is handy , especialy after Unity . Thank You for the charts. Glad to see you're chanel growing
In a couple NG+ I tried to get two Chameleon items early which allows me to steal anything off the shelf that I want.
Playing exclusively with the Inflictor, one with Annihilator rounds when I'm travelling alone, one without when travelling with a companion. Companions tend to walk into the cloud of sick and then need a health pack...
I really enjoy the inflictor, have the same companion issues. Haven't gone back to it in a while though. At a point where I'm re-trying a lot of guns.
I'm guessing that they originally intended for us to be able to make specialized ammunition types but at some point just dumped all those features into the weapon mods and rarity traits to make them less of a hassle. Hornet Nest, Poison, Depleted Uranium, Incendiary, Explosive, etc. Having to collect materials for piles of customized weapon magazines must have been considered too much work.
It does seem like this game if full of "cut-feature artifacts."
You just know someone at BGS worked on it and it was disabled at the last minute because there were 4-5 unfinished parts and they wanted to hit the (already delayed) release date. Maybe some of those were deliberate left to modders. Time will tell.
Very nice breakdown. I wonder if there's an ideal cost per dps. That seems like it woudl be useful for cash strapped new characters.
That would be a nice value to calculate as rate-of-fire drives DPS and ultimately cost to kill a target.
You forgot about the research methods skill. Every ammo uses only one of each required resource per batch with the skill at level 4.
I didn't look much into Skills, only mentioned Scavenging it is available early if someone chooses it.
Overall, ammo crafting seems mostly like a low-level benefit.
As we level a character, we can buy everything (or we end up trading to dump loot for the same effect).
This removes any pressure to use primers or diodes for anything but the rarest ammo types. For my characters sitting on millions of credits, I'd just stock up on 40MM XPL and buy the rest.
I'm also testing a starter character now and I'm a little surprised at how useful ammo crafting is for some of the nice guns you can get early.
If you are willing to just grind POIs, the balance changes again.
Some stuff seems to be overcomplicated. Even at lower level if you stick you self to raiding bases/ships at lower rank you will get enough ammo and also cash - all Grendels are pretty much cash laying around :) Just haul them to Neon. And keep doing it :) I usually do the sell before buying back the ammo. Plus some weapons I never used (lasers) and will sell the found ammo.
I'm testing this on a new character and ammo-crafting is very useful as I weave through a mix of main and faction quest items.
The short version of this is that I get a nice weapon as a reward or hidden somewhere. I would have normally stash it away because it only came with a small amount of ammo and I didn't feel like grinding POIs for cash to buy ammo.
Now, while I'm buying Digipicks and potatoes(?), I pick up diodes and primers too and make 70 rounds of .43 Ultramag or .43 MI.
There's a point of diminishing returns (maybe level 50?) where ammo crafting drops away in value with the exception of 40MM XPL.
Of course, I convince myself I "just don't like the Negotiator" then I don't need that ammo either, but it still brings a smile to my face at times. It's particularly funny in zero-G and low-G environments.
Great info thank you
Baffling that they gave us the ability to craft ammo so that we don’t have to buy it or find it and in order to craft it….. you need to buy a rare limited quantity item from venders and you can’t even craft those lol
I assumed they were deliberately interrupting the XP/cash farming options for players.
If I could just set up an outpost and generate infinite (?) ammo, someone at BGS would have a big red check mark on their 'game balance' list.
Aside from actually having usable ammo, that was my second thought for why they limited it. I still think the allocation of primers is low, but these days with mods/creations there are workarounds for ammo anyway.