How to Use EMISSIVE MATERIALS in Unity! Step by Step Tutorial

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  • เผยแพร่เมื่อ 9 ม.ค. 2025

ความคิดเห็น • 69

  • @TheRealTimeEssentials
    @TheRealTimeEssentials  3 ปีที่แล้ว +5

    Hi everyone! Let me know if you have any questions in the comments below! :)

    • @joygamesinteractive
      @joygamesinteractive ปีที่แล้ว

      Hi. In an URP project i did create the box and material, activated emmsive, but when i generate the lighmap nothing happens , there is no bloom/glowing
      Note: the project originally had the "SampleSceneLightingSetting" lightint asset

    • @lucutes2936
      @lucutes2936 9 หลายเดือนก่อน

      no work

    • @micachu5142
      @micachu5142 2 หลายเดือนก่อน

      Bloom doesn't work on me

  • @ytubeanon
    @ytubeanon ปีที่แล้ว +6

    I think I owe this guy a beer, he should come back and make more videos... this solved a problem that I think I saw many other people are having, you apply bloom to an object and it gets applied to the entire scene... I was able to use a Base and Overlay cam to make a single object glow just like I wanted

  • @undisclosedpolitics
    @undisclosedpolitics 2 ปีที่แล้ว +3

    Best tutorial on this for sure. I watched tons of them yesterday and this one is straight forward, to the point, easy to follow but still explains what's happening and why. Excellent Job!

  • @michellejensen5115
    @michellejensen5115 3 ปีที่แล้ว +1

    Justin, Your Blender tutorials are fantastic. Especially the ones dealing with arch viz. Watching this, it is obvious your Unity tutorials are just as good if not better. You explain everything in a thorough yet easy to understand manner. I have subscribed and will watching all of your Unity tutorials. Thank you!!!

  • @i.c.8385
    @i.c.8385 2 ปีที่แล้ว +1

    OMG thank you
    i've been searching for whole day and this is just exactly what i need!!

  • @volverte7908
    @volverte7908 ปีที่แล้ว +1

    AMAZING tutorial!!! Thank you sooo much!

  • @thegreatkida
    @thegreatkida 2 ปีที่แล้ว +1

    thanks for the great video. You kinda saved my Idea for my Uni Project game :) thanks to you i can make it like i wanted to

  • @zeyadelgendi1288
    @zeyadelgendi1288 2 ปีที่แล้ว

    This was Incredibly Helpful thank you.

  • @goldcoastschoolofconstruction
    @goldcoastschoolofconstruction 3 ปีที่แล้ว +1

    Thank you! This was the only tutorial I could find that could help :D

  • @sourced-games2419
    @sourced-games2419 2 ปีที่แล้ว

    Extremely clear and I leaned something new,

  • @Flopsaurus
    @Flopsaurus 3 ปีที่แล้ว +6

    When I tried this, I had to add a Post Processing Layer onto the camera. "Rendering" was not a dropdown option within the inspector component for the camera. Also, adding a volume was not an option. I had to add an "Empty" GameObject.
    Otherwise, great! Thanks a bunch!

    • @skyrod5823
      @skyrod5823 2 ปีที่แล้ว +1

      How you add a Post Processing Layer?

    • @matt_vid
      @matt_vid ปีที่แล้ว

      For anyone who does not understand him: th-cam.com/video/5dvst-lbx1Y/w-d-xo.html

  • @Maxvellua
    @Maxvellua 2 ปีที่แล้ว

    Thank you very much! That is exactly what I need!

  • @izaquerolim6996
    @izaquerolim6996 2 ปีที่แล้ว

    tank u man, you was a first tutorial that deu certo

  • @gamdevgamdevpropro2781
    @gamdevgamdevpropro2781 6 หลายเดือนก่อน

    Awesome stuff 👍💯🆒

  • @luisitotravels
    @luisitotravels 8 หลายเดือนก่อน

    really good stuff bro

  • @TofuAvalanche
    @TofuAvalanche 2 ปีที่แล้ว

    Thank you so much!! I used this to make some fairy lights.

  • @The_Ancient_Guardian
    @The_Ancient_Guardian ปีที่แล้ว

    YOU SAVE ME, THANK YOU VERY MUCH.

  • @JorisBlenderGuy
    @JorisBlenderGuy 3 หลายเดือนก่อน

    cool video, helped out alot

  • @WalrusesAreTheOne
    @WalrusesAreTheOne 11 หลายเดือนก่อน

    Can these effects be adapted to AR? Do glowing objects still appear emissive against a real world background?

  • @ytubeanon
    @ytubeanon ปีที่แล้ว

    am I to assume the reason for simulating the emissive illumination is cuz the usual method causes low fps?

  • @CaptainAlexander
    @CaptainAlexander ปีที่แล้ว

    Good morning Justin! As I've stumbled along in Blender/Unreal/Unity, you've been an excellent teacher and go-to resource for clarity, simplicity and depth. A delicate balance that you certainly have mastered. So thank you for all your hard work. I have a hopefully quick question that may be beyond the scope of this video. I followed your instructions here and it works like a charm. Until I try to apply bloom to a material in an AR session. Bloom shows up. The rest of the world does not. Maybe not a bad thing...hahaha Without bloom, my material works as expected. I'm using the Unity AR Core with URP Lit installed. Any thoughts or suggestions would be greatly appreciated! Again, thank you for all your masterful work.

  • @kingonearsterlowa4680
    @kingonearsterlowa4680 2 ปีที่แล้ว

    hello, I have a question, if there is a texture attach to the cube, and the texture is updating every frame, then how to change the light's color in realtime? Like the screen light of the cinema.

  • @frankw3545
    @frankw3545 2 ปีที่แล้ว

    Is dragging a point light on top of the cube the only way to get that effect? We'll end up doing that for every object we need if so.

  • @yeahfreeman
    @yeahfreeman ปีที่แล้ว

    Great video! Curious if something like this is possible when working in 2D

  • @WalrusesAreTheOne
    @WalrusesAreTheOne 11 หลายเดือนก่อน

    Is it normal for generate lighting to take a reallyyyyy long time?

  • @sinbaduncle9326
    @sinbaduncle9326 ปีที่แล้ว

    my teacher was trash so here am i. thank you

  • @qasimahamad5075
    @qasimahamad5075 3 ปีที่แล้ว

    really amazing

  • @gionarimanashvili8193
    @gionarimanashvili8193 2 ปีที่แล้ว

    love this

  • @arsi3505
    @arsi3505 3 ปีที่แล้ว

    very good content

  • @alessandromazza3160
    @alessandromazza3160 2 ปีที่แล้ว +1

    when i apply the URP lit shader my material becomes pink

    • @gamerchild4
      @gamerchild4 10 หลายเดือนก่อน

      same did you find the fix

  • @divyanshuaaditya
    @divyanshuaaditya 3 ปีที่แล้ว

    How to import light emitting object from blender to unity?

  • @ttttkk2
    @ttttkk2 2 ปีที่แล้ว

    Hi, how come my camera doesn't have post processing option?

    • @TheRealTimeEssentials
      @TheRealTimeEssentials  2 ปีที่แล้ว

      I assume you didn't follow the instructions and add postprocessing to the camera

    • @vfx.360
      @vfx.360 2 ปีที่แล้ว +1

      @@TheRealTimeEssentials You are not making sense. Like Theo my camera does NOT have the rendering tab at all. So there is no way to enable the post processing option in the first place. But sure assume that we didnt follow your instructions.

    • @sanic3400
      @sanic3400 2 ปีที่แล้ว

      ​@@vfx.360
      From what I've seen, In the current version some things changed, this is done another way now

    • @sanic3400
      @sanic3400 2 ปีที่แล้ว +3

      UPDATE: Well, it's not what I thought. Basicly this method just works for projects that use URP (Universal Render Pipeline). You can create a project with URP from the Unity Hub, also there are ways to upgrade your existent project to URP, just look for some tutorials.

    • @muhtesemyuzyil._.askiderun
      @muhtesemyuzyil._.askiderun 2 ปีที่แล้ว

      ​@@sanic3400 thank you. it was really helpful

  • @gmangman123
    @gmangman123 ปีที่แล้ว

    Thx master!

  • @the1natalie12
    @the1natalie12 2 ปีที่แล้ว

    my material has the error color (pink) when i use the shader, i have tried to change it, but no luck

  • @guillaumemercier3536
    @guillaumemercier3536 ปีที่แล้ว

    Hum, I'va done everything but the material made in unity only works on standard. I switched everything to URP

  • @Cloud2KK
    @Cloud2KK 7 หลายเดือนก่อน

    hey im a bit late to the party but why cant you just add a light source as a component onto the cube instead of placing a seperate light inside of it?

  • @Stinger-rq4gy
    @Stinger-rq4gy ปีที่แล้ว

    You need the most recent version of unity to get the Universal Render pipeline/LIT, 2019 or under you wont find it

  • @9txmavick31
    @9txmavick31 2 ปีที่แล้ว

    thanks buddy

  • @PafyVR
    @PafyVR 6 หลายเดือนก่อน

    For me it just shows that its missing a texture

  • @lockin222
    @lockin222 4 หลายเดือนก่อน

    thanks

  • @Stinger-rq4gy
    @Stinger-rq4gy ปีที่แล้ว

    I downloaded the pipleine and all my models in all scenes were pink.
    I have to manually fix each one by hand.
    Thanks for the warning unity devs.
    Save a backup of your project before downloading ANY Unity packages.
    Or download it to your unity project on another computer, well away from your good project

  • @Stinger-rq4gy
    @Stinger-rq4gy ปีที่แล้ว +1

    great

  • @owcamery
    @owcamery 2 ปีที่แล้ว

    hhhhhhhhwhat's up guys :) i love it.

  • @textbloommmfr
    @textbloommmfr 2 หลายเดือนก่อน

    w Justin

  • @lockman3962
    @lockman3962 ปีที่แล้ว

  • @lucutes2936
    @lucutes2936 9 หลายเดือนก่อน

    i think it needs an update

  • @franciscooteiza
    @franciscooteiza ปีที่แล้ว

    You sound like you're going to choke on the intro

  • @TheMonkiBrothers
    @TheMonkiBrothers 7 หลายเดือนก่อน

    no more realtime lights!

  • @NotRoyalMobb
    @NotRoyalMobb 8 หลายเดือนก่อน

    You dont tell how to get half your shit 👎👎👎