Simplest Way To Add NEON EFFECT / GLOW in UNITY

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  • เผยแพร่เมื่อ 24 ส.ค. 2024

ความคิดเห็น • 141

  • @BMoDev
    @BMoDev  3 ปีที่แล้ว +99

    Rumor has it liking this video enhances your PP Profile...

    • @Quaffyson
      @Quaffyson 2 ปีที่แล้ว +7

      how did you keep saying "PP Profile" without even chuckling once? You are either a pro or a psychopath. LMAO It got me every time

    • @jayvander5770
      @jayvander5770 2 ปีที่แล้ว +1

      pp profile

    • @OmeedNOuhadi
      @OmeedNOuhadi 2 ปีที่แล้ว

      My PP's is enhancing as we speak!!!

    • @seiitkhanotegali7734
      @seiitkhanotegali7734 2 ปีที่แล้ว

      dude but how to make UI glow?

    • @ancrobot8399
      @ancrobot8399 2 ปีที่แล้ว

      @@seiitkhanotegali7734 I think by using 3d text?

  • @fkhg1
    @fkhg1 3 ปีที่แล้ว +36

    never notices it before but i just slide the intensity to 11 and *boom* i was subscribed

  • @a0dnk1
    @a0dnk1 3 ปีที่แล้ว +12

    THAT SUB REMINDER AT THE END WAS LEGENDARY.... DID MY PART ;))) NOTIS ON

  • @liran8799
    @liran8799 ปีที่แล้ว +2

    THANK YOU!!!!
    I've tried another tutorial and I had to watch 2 long videos about really complicated stuff, but your video explained it easily and short!
    This kind of light is really important for my game, glad I found this video!

  • @amandacollins7392
    @amandacollins7392 3 ปีที่แล้ว +8

    BMO makes my heart glow 💗

    • @BMoDev
      @BMoDev  3 ปีที่แล้ว +3

      its all thanks to the pp profile

  • @bumi4810
    @bumi4810 ปีที่แล้ว +6

    What if I wanna do it on certain objects only?

  • @juan-fran-jimenez
    @juan-fran-jimenez หลายเดือนก่อน

    LOL fantastic closing 👏

  • @kulak8548
    @kulak8548 3 ปีที่แล้ว +9

    Should have mentioned emissive textures as well! They're very easy to do.

  • @RaonCreate
    @RaonCreate 3 ปีที่แล้ว +4

    Just what I was searching! Thanks man

    • @BMoDev
      @BMoDev  3 ปีที่แล้ว +1

      nice!

  • @samyaks.h1990
    @samyaks.h1990 3 ปีที่แล้ว +11

    you got some great videos....thanks a lot was really helpful

    • @BMoDev
      @BMoDev  3 ปีที่แล้ว +2

      thanks dog!

  • @dominikkomar9170
    @dominikkomar9170 2 ปีที่แล้ว +14

    Any way to make the bloom work only on certain objects and not on everything?

    • @macadamion-
      @macadamion- ปีที่แล้ว +3

      I FIGURED IIT OOUUUT! all you have to do is go to the material and select the shader icon on the top of its menu, then go down the list to legacy shader, then there is a bunch of different effects! im sending this message to everyone who asked this question, i hope this helps!

  • @WizeLoL
    @WizeLoL 2 ปีที่แล้ว +4

    That was a quite clear and easy tutorial. Thanks.
    I can see many people over using this effect though. But it will be good for lights and game effects.

    • @BMoDev
      @BMoDev  2 ปีที่แล้ว +1

      Yeah definitely lol, everything in moderation. thanks for the kind words

  • @cryogeneye0
    @cryogeneye0 2 ปีที่แล้ว +4

    My dude said PP Profile without even chuckling. Also, great video! Thank you for this. Absolute legend.

  • @belozo171
    @belozo171 3 ปีที่แล้ว

    Bro... the intensity really made me subscribe! XD i love this video. Keep up the good work my friend

  • @flash3621
    @flash3621 2 ปีที่แล้ว

    Damn, just clicked through the video to see if it is what I'm looking for and boom, the end was so intense that I subscribed. Thanks!

    • @BMoDev
      @BMoDev  2 ปีที่แล้ว

      You the best

  • @KndyKanesaw
    @KndyKanesaw 2 ปีที่แล้ว +15

    Yo this was an awesome tutorial! Exactly what I was looking for, however, is there anyway to apply it to just one object? I tried adding the PP layer to my object but it didnt do anything

    • @Rob3445
      @Rob3445 ปีที่แล้ว

      Yeah same for me. Have you been able to solve the issue?

    • @enxinity32
      @enxinity32 ปีที่แล้ว

      @@Rob3445 no have you

    • @macadamion-
      @macadamion- ปีที่แล้ว

      hey its been a year since you made this comment, have you figured it out?

    • @macadamion-
      @macadamion- ปีที่แล้ว

      @@Rob3445 have you figured the problem out yet?

    • @macadamion-
      @macadamion- ปีที่แล้ว +1

      I FIGURED IIT OOUUUT! all you have to do is go to the material and select the shader icon on the top of its menu, then go down the list to legacy shader, then there is a bunch of different effects! im sending this message to everyone who asked this question, i hope this helps!

  • @shurahbeeltariq7459
    @shurahbeeltariq7459 ปีที่แล้ว

    Subscribing because the bloom got so intense that it told me to subscribe. Well played

  • @lordzockt1853
    @lordzockt1853 3 ปีที่แล้ว +1

    I WAS SEARCHING FOR THIS TY

  • @saccace5820
    @saccace5820 3 ปีที่แล้ว

    Bro you earned my subscription with that legendary ending

  • @kabirsingh6299
    @kabirsingh6299 3 ปีที่แล้ว +9

    What if I just want certain objects to glow?

    • @abikfundos1174
      @abikfundos1174 2 ปีที่แล้ว +1

      you must disable global tick

    • @renisrrenis9225
      @renisrrenis9225 2 ปีที่แล้ว

      @@abikfundos1174 does not do anything.

    • @Motyy
      @Motyy ปีที่แล้ว

      @@abikfundos1174 this disables all bloom, the object you want to bloom has no bloom anymore as well

    • @macadamion-
      @macadamion- ปีที่แล้ว

      I FIGURED IIT OOUUUT! all you have to do is go to the material and select the shader icon on the top of its menu, then go down the list to legacy shader, then there is a bunch of different effects! im sending this message to everyone who asked this question, i hope this helps!

  • @nemesiser89
    @nemesiser89 3 ปีที่แล้ว

    Thanks for this. All the other tutorials always involved creating a new material and new object which didn't help me unfortunately but this did!

  • @Metal43TR
    @Metal43TR ปีที่แล้ว +1

    You earned a new sub, thank you!

  • @gettinjcob4206
    @gettinjcob4206 3 ปีที่แล้ว +5

    my ppvolume is getting heavy

    • @BMoDev
      @BMoDev  3 ปีที่แล้ว +3

      now thats what I like to hear

  • @carlos_7x
    @carlos_7x 2 ปีที่แล้ว +1

    Good tutorial, and the latest part made me chuckle a little bit. Suscribed!

    • @BMoDev
      @BMoDev  2 ปีที่แล้ว

      Thanks!

  • @macaaris1018
    @macaaris1018 3 ปีที่แล้ว +4

    Great video ever

    • @BMoDev
      @BMoDev  3 ปีที่แล้ว +2

      Appreciate ya 🙏

  • @eren_guneri
    @eren_guneri 2 ปีที่แล้ว

    Didn't see that coming. Well deserved sub.

  • @morosdreemurr7896
    @morosdreemurr7896 ปีที่แล้ว +3

    I followed every step of this tutorial
    However for some reason bloom affects not only PP layer but all of them even though I carefully replicated all the settings and each step

  • @TheFibrewire
    @TheFibrewire 3 ปีที่แล้ว +4

    hi will you do tool tips on mousehover? thanks for the tutorials.

    • @BMoDev
      @BMoDev  3 ปีที่แล้ว +1

      Sure, I could do that

    • @BMoDev
      @BMoDev  3 ปีที่แล้ว +1

      I got you - th-cam.com/video/y2N_J391ptg/w-d-xo.html

  • @Timothymukansi
    @Timothymukansi 3 ปีที่แล้ว +1

    Thanks for the great quick tutorial

  • @SSADMONEY
    @SSADMONEY 3 ปีที่แล้ว +2

    BROO U HELPED ME A LOT
    I JUST SUBBED.. THXXXX

    • @BMoDev
      @BMoDev  3 ปีที่แล้ว +1

      Thanks bruv

  • @cjd0510
    @cjd0510 ปีที่แล้ว +1

    great video this made it so easier to make objects have that neat glow effect. just asking how do you do it with text and buttons? I tried the same method and it didn't seem to work

  • @awesomecatgaming7060
    @awesomecatgaming7060 ปีที่แล้ว +1

    THANK YOU!

  • @jandebesta952
    @jandebesta952 2 ปีที่แล้ว +2

    haha! thx! liked and subscribed!

    • @BMoDev
      @BMoDev  2 ปีที่แล้ว +1

      💘

  • @Spookydigy
    @Spookydigy ปีที่แล้ว +1

    I want to make text and other objects glow with different colors. Do I have to add them within the new empty group separately or attach the pp profile to each one. I am building a VRChat world that requires mood lighting and neon signs.

    • @macadamion-
      @macadamion- ปีที่แล้ว +1

      I FIGURED IIT OOUUUT! all you have to do is go to the material and select the shader icon on the top of its menu, then go down the list to legacy shader, then there is a bunch of different effects! im sending this message to everyone who asked this question, i hope this helps!

  • @zanagi
    @zanagi 3 หลายเดือนก่อน +1

    how do you add an exception or whitelist to the objects that should get the glows?
    edit : i dont think you can. I only know to do Exception with double camera. source : Tarodev

    • @tanyagelizondo1
      @tanyagelizondo1 หลายเดือนก่อน

      yeap, i was looking for that too. I set some objects to the "post processing layer" but the bloom also applies to the ones who are set in other layers :/

  • @kirill1376
    @kirill1376 3 ปีที่แล้ว +1

    Amazing! Thank you)

    • @BMoDev
      @BMoDev  3 ปีที่แล้ว

      🙏

  • @lukamuller7305
    @lukamuller7305 10 หลายเดือนก่อน

    Thanks :)

  • @jasonpt8142
    @jasonpt8142 2 ปีที่แล้ว +2

    How do you add the same bloom glow to the UI text? 0:02 your arrows glow but the text doesn't

  • @guysures125
    @guysures125 2 ปีที่แล้ว +2

    i am not the one whose post processing dont work?

  • @phanha7717
    @phanha7717 2 ปีที่แล้ว +9

    Thanks for the clear guide. However, when I edit the PP Volume intensity, it affects everything in my scene, be it planes, cubes, spheres or the ground. I even set them to different layer each and they still behave the same...
    Have you experienced any of that, sir ? If yes, how do you solve it ?

    • @animemusic9546
      @animemusic9546 2 ปีที่แล้ว +1

      It's because we have attached that pp profile to Main camera , so whatever is in visible gets this bloom effect, don't know what the solution is though... 😅😅

    • @realmasterkush
      @realmasterkush 2 ปีที่แล้ว +9

      This tutorial is misleading and not the proper way of doing it.
      First lower the bloom intensity so it doesnt affect everything in your scene
      Then enable HDR for your project.
      Now you select the object you want to glow and change the material color intensity to be over 100%.
      Voila now only certain objects are glowing and not everything.

    • @d.w.6584
      @d.w.6584 2 ปีที่แล้ว

      @@realmasterkush Thanks for this comment. I couldn't figure out why I wasn't seeing any change.
      There are a few things missing from the tutorial and you comment helped me figure out how to get it to work in my editor.
      Thanks

    • @russian__lizard645
      @russian__lizard645 2 ปีที่แล้ว

      @@realmasterkush how do you enable hdr

    • @macadamion-
      @macadamion- ปีที่แล้ว

      I FIGURED IIT OOUUUT! all you have to do is go to the material and select the shader icon on the top of its menu, then go down the list to legacy shader, then there is a bunch of different effects! im sending this message to everyone who asked this question, i hope this helps!

  • @qidu585
    @qidu585 3 ปีที่แล้ว +1

    I’ve watched this video multiple times, not because I didn’t understand(I did cuz good instructions), it’s because it’s really good content :D

  • @lgp2008sp
    @lgp2008sp ปีที่แล้ว

    Thank you!

  • @its_mustafa
    @its_mustafa ปีที่แล้ว

    That last part 💯😅

  • @andriyh.2813
    @andriyh.2813 10 หลายเดือนก่อน

    i love u dude

  • @slash7076
    @slash7076 3 ปีที่แล้ว +2

    Good, fancs.
    Sorry, I don't speak English, I'm Russian.

    • @BMoDev
      @BMoDev  3 ปีที่แล้ว +2

      All good! Thanks 🙏

  • @Willskull
    @Willskull 2 ปีที่แล้ว

    Thank you!!

  • @andrewatianyi7177
    @andrewatianyi7177 3 ปีที่แล้ว

    haha you got me at the end there am subscription is yours

  • @Quaffyson
    @Quaffyson 2 ปีที่แล้ว

    I love it!

  • @AnalogueRecall
    @AnalogueRecall ปีที่แล้ว

    I can't see how once you've set everything up you then actually apply the bloom glow to an object in your project? I see the square in the hierarchy but how is that set to glow?

  • @parasyte8230
    @parasyte8230 2 ปีที่แล้ว

    thanks!

  • @slash7076
    @slash7076 3 ปีที่แล้ว +1

    В твоём видео есть один минус это то что оно заканчивается).

  • @bonfaceosuka
    @bonfaceosuka ปีที่แล้ว

    I tied increasing the intensity but it didnt bring the subscribe button hahahaha

  • @johnpewter2925
    @johnpewter2925 2 ปีที่แล้ว

    Great video. If youtube still had dislikes, this video wouldn't have many !

  • @tjrgus07-heroland
    @tjrgus07-heroland 9 หลายเดือนก่อน

    i like you very good :>

  • @Nekotico
    @Nekotico 2 ปีที่แล้ว

    how to add to only 1 material for example? cuz this makes all my scene radioactive...

  • @effxdfg
    @effxdfg 2 ปีที่แล้ว

    It is not selective, per object bloom. It affects all objects despite the select layer and stuff, how do you have one object glow?

  • @hehehehaismus
    @hehehehaismus ปีที่แล้ว

    hi, the objects are glowing in the scene but not in the ingame. How do I fix this?

  • @laurasandoval4298
    @laurasandoval4298 3 ปีที่แล้ว

    Why when I change the scene in play mode the blom is deactivated in post processing in Unity?
    Let me explain, I made a scene with a menu and when I click the play button and it changes to the game scene, the bloom is deactivated.
    Could you help me please?

  • @hplovecraftmacncheese
    @hplovecraftmacncheese 2 ปีที่แล้ว

    If I create an object in Blender that has different materials on certain areas of a single mesh, will I be able to assign an emissive material to parts of the game object, or can I only have one material for the whole game object after I import from Unity?

  • @sk.mahdeemahbubsamy2857
    @sk.mahdeemahbubsamy2857 3 ปีที่แล้ว

    The sunscribe to my channel part got me 🤣🤣

  • @FortbloxNET
    @FortbloxNET 21 วันที่ผ่านมา

    i dont think the result is nearly the same as the example in the beginning. in line rider or however the game is called its neon glowing yes. but putting post processing and bloom makes the whole display bloom. thats way to much...its absolutely not the same in my opinion. its just a cheap trick and copy&paste video from others that do the same cheap trick...but its not THE real answer

  • @Tor-Erik
    @Tor-Erik 3 ปีที่แล้ว

    Is it possible to do this to a Super Nintendo emulator, or any kind of emulators?
    Because I have seen a walkthrough of the classic games, where the user has been adding glowing lightning effect which is not present in the original game.

  • @cargorunner9960
    @cargorunner9960 ปีที่แล้ว

    This is not making certain objects emit light or glow. It's just a foggy/smearing of the colors of everything..... it doesn't look cool and professional. It's not a neon light or light sabre glow effect. Because all the objects in the scene has the effect on it. This effect only works if you have very few objects on a plain black background. Any other types of scene it doesn't look "neon" or "glow" in any way, it just looks bad.

  • @duymanhtran2965
    @duymanhtran2965 ปีที่แล้ว

    Can i do this in Unity 2019 ?

  • @ankurmishra2106
    @ankurmishra2106 3 ปีที่แล้ว

    which game you used in 00:00 and 00:10

  • @jgdnetwork
    @jgdnetwork 2 ปีที่แล้ว

    hey i can seem to find it but if says i can download from a https wondered if there is a link to the post process

  • @JasonEllingsworth
    @JasonEllingsworth ปีที่แล้ว +1

    EDIT: If you are using URP, the instructions provided absolutely will not work, and you should make note of that in your video and possibly give the correct instructions for URP in this video or another video this one links to.
    Original Comment: Played around with this following the steps exactly, and it just will not work. So frustrating. Adjusting bloom has no effect. Only difference is I didn't import a sprite and instead created an object and added the square texture. That shouldn't make a difference right? It is identical in the inspector to yours.

    • @JasonEllingsworth
      @JasonEllingsworth ปีที่แล้ว +3

      So instead for anyone else using URP: Do not add the post process package. Delete it if you installed it. Do not create any PPvolume or any of that. Instead create a new empty gameobject and add "volume" component to it. In the profile box of the volume component click "new" and Add Override, then select your effects and modify them and you should see the effects on your game objects.
      Then you can create additional cameras as children of the original main camera, as overlays. Set the overlay camera as a stack of the main camera in the main camera inspector. Have 2 layers, one for no post processing and one for post processing. Then you can set the culling between the cameras for what each one is rendering, so you can have some objects have pp effects, while others wont.

    • @Mumbolian
      @Mumbolian ปีที่แล้ว +1

      @@JasonEllingsworth Thank you so much. I was going nuts trying to work out why it wasn't working

  • @renisrrenis9225
    @renisrrenis9225 2 ปีที่แล้ว

    but how to do it only certain one object.......

  • @MegaTechno
    @MegaTechno 2 ปีที่แล้ว

    Perfect

    • @BMoDev
      @BMoDev  2 ปีที่แล้ว

      ❤️

  • @vladplaz
    @vladplaz 2 หลายเดือนก่อน

    not working

  • @alvarofrederico3719
    @alvarofrederico3719 2 ปีที่แล้ว +1

    haha i just subscribred beacuse i've reached that point lmao

    • @BMoDev
      @BMoDev  2 ปีที่แล้ว

      🙏

  • @russian__lizard645
    @russian__lizard645 2 ปีที่แล้ว

    it affects my background too blinding me

  • @relaxingsomething
    @relaxingsomething 2 ปีที่แล้ว

    Can i add just one object

  • @random_precision_software
    @random_precision_software 2 ปีที่แล้ว

    I'm using URP , can I use PP in that?

  • @Spore-Productions
    @Spore-Productions 2 หลายเดือนก่อน

    Just beware, this [post processing] can add a heavy load to mobile games and kill the frame rate on weaker devices.

  • @pablo199014
    @pablo199014 3 ปีที่แล้ว

    Good bait at the end 😄

  • @Gumdrop1
    @Gumdrop1 7 หลายเดือนก่อน

    The PP Profile?💀

  • @OmeedNOuhadi
    @OmeedNOuhadi 2 ปีที่แล้ว

    Can I add Bloom effect to just one object?

    • @macadamion-
      @macadamion- ปีที่แล้ว +1

      I FIGURED IIT OOUUUT! all you have to do is go to the material and select the shader icon on the top of its menu, then go down the list to legacy shader, then there is a bunch of different effects! im sending this message to everyone who asked this question, i hope this helps!

  • @lemmin_
    @lemmin_ 2 ปีที่แล้ว

    Does it work with universal render pipeline?

    • @BMoDev
      @BMoDev  2 ปีที่แล้ว

      Yes!

    • @lemmin_
      @lemmin_ 2 ปีที่แล้ว

      @@BMoDev Thank you! I figured out that it's a bit different, but it doesn't change much

  • @ankurmishra2106
    @ankurmishra2106 3 ปีที่แล้ว

    Which game you used in intro?

    • @BMoDev
      @BMoDev  3 ปีที่แล้ว

      Which one, theres a few I showed

    • @ankurmishra2106
      @ankurmishra2106 3 ปีที่แล้ว

      @@BMoDev 00:00 and 00:10

  • @matt17842
    @matt17842 2 ปีที่แล้ว +1

    didnt work

    • @BMoDev
      @BMoDev  2 ปีที่แล้ว

      Where are you having issues

  • @ItsColaPlayz
    @ItsColaPlayz 2 ปีที่แล้ว

    heheh pp

  • @hassanmaswedish2290
    @hassanmaswedish2290 3 ปีที่แล้ว

    Pikachu use BMo

  • @Wincofis_Prueba
    @Wincofis_Prueba 2 ปีที่แล้ว

    No te entiendo

  • @Meekailonyt
    @Meekailonyt 3 ปีที่แล้ว +1

    Pp