@@frankwest5388 a pity that Team fortress 2 logic seems to be "let's make the badass looking weaponsas underpowered and lame as possible" which can be found in some Gordbort weapons and the RIFT items/ Sun on a Stick and Sharpened Volcano Fragment.
@@alma_h2410 IMO, if the Heavy had his stock minigun have a "switch between normal bullets and Bleed on hit/hollow point bullets that cost 4 more ammo" and the Huo long gets a variant of that with Ring of Fire mode and Incendiary ammo mode with the same price of 4 ammo on use, that would make the Huo Long better plus people would have a tangible reason to use the Stock minigun besides the "the lack of downsides of the unlocks is the upside of stock" thanks tot he Hollow point ammo switch mechanic.
Some of these weapons are featured in the VR game Hot Dogs, Horseshoes and Hand Grenades, and the developer of that game posted a dev log chronicling the agonising process of trying to make these models make some semblance of sense!
@@darkotter109 the developer's youtube channel is Anton Hand, and the name of his first video on the Meat Fortress guns is: H3VR Devlog: The Guns Of Meat Fortress Pt. 1 - Adapting TF2 Firearms To Virtual Reality
Can we talk about how even this man who has never played this game before looked at the Righteous Bison and said “that doesn’t look particularly effective”… poor bison
I think it runs on phlogiston or something? Basically, the idea is that the air itself could be ignited by nuclear radiation, which some feared would cause a runaway chainreaction that spreads across the globe... (There's actually a sci-fi story about that very thing happening... it took the rotation of Earth in consideration, so the ones that fired it had 24 hours to wait to get killed by it...
His rationalisation of the Frontier Justice was very impressive, and basically explaining it does have some "weird logical sense" is exactly why I tune in every week!
@@fard_dog_9000Well, yeah. The engineer's primary weapon is always going to be the sentry gun. If you use a pistol, then it's technically going to be a tertiary weapon
"He eventually got the influence with the Huo Long Heater. Its original design was a Chinese cannon retrofit to automatically fire fireworks/retrorocket type ammo. That 'front sight' is actually a remaining bit from that initial design, where it's one of many ridged scales of the dragon cannon. Valve wanted a more machine gun looking weapon, so we shrunk the cannon bit down, changed it to a massive Browning-esque heat shield, kept that single scale to give it a little dragony feel. Valve also wanted animations of the dragon mouth opening and closing, so I had to cut the head into two parts so they could be animated like that. I knew they had depreciated the wind-up/down animations when they moved to the procedural minigun barrel at this point, but they wanted it anyway. "Just in case." Doubt that animation is anywhere, anymore. I don't think it survived release in the .MDL, but could be wrong. I'm sure Jonathan would've 'loved' that. Kind of fun to see this stuff from an outside, expert perspective." -Jormungandrson, Contributor on the Huo-Long Heater
I always get a double take whenever the name is pronounced since it's in Chinese. Huo Long literally translates to Fire Dragon and it puts me off every time I hear it being pronounced Hu Long as depending on how you say it, could make it sound like Lake Dragon or Tiger Dragon.
The stock pistol is actually loaded different with the engineer because he loads it slower but has more reserve ammo and scout reloads faster but with much less reserve ammo. Just a neat little touch.
@@callumbreton8930 They're the same stock pistol. They fire the same damage bullet with the same spread and same damage falloff rating, the only difference is reload speed and ammo count. With the Engineer having a whopping 200 reserve ammo just in case your dispenser wasn't enough to keep it topped up.
@@Muffinmurdurer well, if we want to get technical, the Engineer's pistol and Scout's pistol are seperate in the code. Applies to the Shotgun as well. It's why a Scout can't pick up an Engineer's pistol, or a Soldier can't pick up a Pyro's shotgun. But other than that yeah they're the same.
I'm surprised at the lack of pyro weapons. Half of his arsenal is random stuff you'd find on a street or in a garage held together by pyroland magic. I'd love to see Jonathan react to more of these.
The Huo Long Heater is a thing that dispenses fire around the user while it is deployed. Shame the person getting the footage did not enable the hit sound and damage numbers for hitting an enemy.
Please discuss “Killing Floor 2” - some of the weapons like the Medic shotgun that’s caseless, the sledgehammer loaded with shotgun shells, the Glock 18, and frost fang - would be amazing to hear his thoughts on. Along with the fact there’s different reload animations for skilled/unskilled reloads, and how every weapon is animated during zedtime. As some other commenters have pointed out, weapons like the mosin, nail gun, RPG, tommy boom, seal squeal, dual pistols (and their SIX different reload animations) would also be amazing
The Soda Popper is actually a broken Force-a-Nature (Scout's other DB shotgun) held together with tape and a can of Crit-a-Cola (a neat drink with a truckload of radiation that lets scout do 35% more damage)
Foxhole has a lot of guns styled after the WW1 and interwar period, as well as artillery - it would probably give Jonathan the chance to use some more pieces from the collection, and to show off those 'master of firearms *and artillery*' chops. There's a cinematic camera mode that would make taking footage easy. The game's fairly popular, too!
@@HystericalHuntress its because it's designed that way. The goal with Foxhole is to have a single world where everyone is fighting and contributing in the same world. Each hex of the map is supposedly one cluster of the server which can hold up to 1000 players at the same time. But I do agree, in terms of popularity Foxhole is not one of the most recognizable games. While I do want to see Jonathan to review Foxhole weapons, I doubt it is recognizable enough to warrant a production.
Valve had nearly 10 year history of working on Colt Python revolver models (Half life games have them), so the weirdly accurate representation here makes absolute sense.
You gotta show him Receiver 2, he'd love the detail in the guns there. Especially the gun jamming and clearing, as well as manually loading single rounds into the chamber of a semi-auto pistol.
I believe the hazard tape and light on the mini-senty actually fits with the way that a lot of engineer players use it: you basically quickly pop it out before engaging an enemy as a distraction. The enemy then tries to destroy the sentry first, giving you an opportunity to attack. The hazard tape and lights enhance that.
11:20 The frontier justice bit was my favorite. I love how he somehow managed to make sense about a weird gimmicky gun in a game that doesn't concern itself a lot with making sense in a way that just works. Brilliant.
I do have the funny feeling that the "bright shining light and hazard stripes" on the gunslinger's minisentry is a deliberate choice - if you're shooting the Sentry, you're not shooting the Engineer.
"We have the technology in theory to identify track and engage autonomously enemy soldiers." Funny enough my high school senior project was making an airsoft auto turret a la the TF2 engineer turret and was the same year TF2 was released. Back then it was easy enough to assemble the bits needed. Open source software already was available to allow for simple motion tracking. Target ID would be a feature to work on(maybe rely on friendlies having transmitters or some marking). Point being that sentry guns are easy enough to setup that shoot everything. Most of the complicated bits would be restricting fire to only certain targets.
I love how Jonathan went deep into how the Frontier Justice works. Like, he went deep enough to try to explain how the attachment links to the sentry and I love it.
A lot of the weapon animations were lost when the game went Free to Play. They reduced the overall quality of visuals to optimize the game. Thus removing many of the neat little details.
@@aceskeletonne7446 a big part of the reason that it runs so poorly is because they "future proofed" that game incorrectly. They believed that cpu cores would become significantly more powerful very quickly. Instead we ended up using multiple cores.
Actually, the soda can does let you deal more damage when consumed, but after an update the Soda Popper no longer deals more damage but rather allows the Scout (the person who uses all of the lever-action shotguns) to go from having a double jump to having 5 jumps. Also, the pistol reloading animation is unique to Scout only, as Engineer uses the pistol but has a more realistic reload. I do wish someone showed the stats of all these weapons, as it would better explain the function of them.
1:30 the reason it has a homemade vibe to it is because it literally is, in the lore its a broken version of another one of scout's weapons the Force-A-Nature that the scout fixed with some black bands and the crit-a-cola.
The thing with TF2 to keep in mind is that they must all use the same animations per class. and these are the animations originally made in 2007. So some hold up better than others. I used to run custom animations on this game until valve no longer allowed client-side mods like that to work in their servers. So while they wanted to make a reference to the tommygun with this gun scout has, they had to use either the double barrel reload or the lever action reload for his primary weapon. so that's why these mechanisms are always sort of crammed in.
The original version of the Revolver for Spy in TF2 was actually colored basically exactly like the Colt revolver shown off in this video. The dark but not black metal with a dark brown grip. The TF2 Festivized Revolver actually uses the original coloring (but with Christmas lights wrapped around the gun).
11:00 interesting secondary use of the mini sentry gun; deploy it forward of YOUR position, so that it draws enemy fire. so you watch where incoming fire that targets the msg comes from & then you pop out and pop a quick shot at that shooter.
The Nostromo Napalmer was released as part of a collaboration to promote the game "Alien Isolation". The pack included a Helmet and Flamethrower for the Pyro and a full Xenomorph outfit for the scout
If you wanted to try something a little different from the usual first person shooters Jonathon reviews, Enter the Gungeon has a lot of colorful and wacky guns and elements that might make for a fun video, along with some real-world guns abstracted into a top-down shooter.
When he talked about the "cannon-weapon" all I could think of is: How would Jonathan react to the guns of Serious Sam? Maybe consider doing that one at some point.
2:38 Dear god..... the sound that 1887 makes when cycling. It made My ears just tell my brain to shove all dopamine in me and it was the best feeling I've had in a while.
No-one tell him that when someone went in detail on the spy revolver model they found that none of the firing mechanisms of the gun lined up with one another
Fun fact: The Huo Long Heater was originally designed to shoot fireworks, hence the dragon. The feature was cut in favor of a fire ring around its user while revved and additional damage towards burning enemies.
God bless Jonathan and this show, I mean deeply analizing the frontier justice boost is just lovely. I felt like I was in a college classroom for a moment.
The reason i tune in simply because of the fact that jonathan not only explains in great details where the inspiration for guns in games come from, the details and tries to make sense of illogical things in games...not to mention he still takes into account that it is a game and tries to make sense of a gun in its respective universe You're the best Jonathan!
I'd love to see Jonathan react to the TF2 guns as they're seen in Hotdogs Horseshoes and Hand Grenades. There are several changes made to the guns in that game that make them somewhat more realistic in their funciton.
My favorite is how the Scattergun works: it's a double-barrelled shotgun with a six-shot cylinder. You fire both barrels then crank it around to the next two; it's basically a DP-12 but dumb (which perfectly describes TF2 in general).
08:40 The "Loose cannon" breech-loading action seems to call back to the Vietnam-era grenade gun, at least IMO. Most TF2 weapons are indeed "the Warner Brothers" versions of firearms, and they're usually retro-styled in some way (1950s ray gun, 1880s shotgun, a scaled down cannon that wouldn't look out of place on a 1700s sailing ship etc). So... that was probably what they were going for, but maybe "a grenade gun, but older" was what they had on their minds.
A big thing you have to remember is that the characters in tf2 are mercenaries and all of their weapons are custom in some way so none of them are mass produced or follow any blueprint/plans apart from what the merc themself wanted, quite a few of the weapons are homemade aswell like the soda popper and the loose cannon.
There's a costume set ingame for the scout that lets him run around as an alien xenomorph; the nostromo napalmer is also part of a costume set There are bonus effects for using the napalmer set against xenomorphic scouts
He reminded me of a story that my uncle told me about when he was in Vietnam. He was talking about the heater LMG. My uncle shot an M60 LMG and a lot of the time he would use a can of beans to help guide the rounds into the weapon. Once they finished a fire fight he’d have hot beans for dinner
For the Nostromo Napalmer: The names of guns tend to err toward alliteration. It's usually either a pun, some sort of name that's special either to the character that wields it or the update it was introduced OR its an alliterative name. And then there's "prefix" titles for guns dependent on how or when the player got the gun. "Genuine", in this case, means that the weapon was a reward for purchasing a certain game in the Alien franchise that Valve made a deal with.
Jonathan saying this is the final part gave me a scare. I hope he just means about TF2. Well, if you do H3VR again, perhaps you can look at some of the weapons in VR and see how they have been changed to make some sort of sense. As well as some of the Meat Fortress originals. I made a video about this a while ago, there have been new additions since.
dunno if you care but as far as I see it, the game has so many weapons still untouched that the series can still go on with what we have, even if it's some less interesting ones like the promotional eagle staff or the cleaver that the Scout throws
I think the high visibility of the mini-sentry could give a strategic advantage, as it's intended to be thrown down in or just before a fight rather than planned ahead for defense like the full size sentry it's not got enough DPS to be much of a threat on its own, but it could easily split an opponent's attention making it easier to finish them yourself
Would love to see Killing Floor 2's guns reviewed; there's a lot of great detail in the realistic firearms like the numerous reload/inspect animations (would love to see him tackle the AMR or AF2011's), as well as a bunch of crazy weapons that would be great to subject Jonathan to (the shotgun-loaded-sledgehammer Pulverizer comes to mind lol)
Is the gameplay footage recent? I remember part 1 of the TF2 firearms video shows footage of this one player using a strange stickybomb launcher and when I searched their Steam profile, their inventory said they got gifted the strange quality launcher in like 2011 or 2013 and has about 10 recorded kills on it. So maybe some footage used in these videos was from years ago
I'd be interested to see Jonathan's reaction to the titan-scale weapons in Titanfall 2. They're totally unlike everything else in any video game I've played.
How did the Beggar's Bazooka not end up in this series? Regarding the Frontier Justice, the critical hits are actually fueled by how many kills the Sentry got before it was destroyed, so that's another reason not to activate immediately.
"and increase its power?" yes and no. yes, it USED to do that, the Soda Popper originally gave crits no, it doesn't do that anymore Valve changed it to give you more jumps which makes no sense other than for game balance reasons.
Guns of the Army of Two series, mostly the first two. The upgrades/modifications for many of them would be a good reason to cover this timeless series.
Can't wait to see him react to a G36 with the AK47's barrel with a triple-stacked soda can suppressor and QBZ-03's stock. Not to mention the diamond grenades.
I would love to see Deep Rock Galactic guns one day. There may not be as many as in other games, but they all are very unique and different from each other. Also, new season is comming soon, so it would be really fitting.
YES!!! this is what I have been waiting for!!! Now I wanna see Jonathan react some weapons from the TF2 community, I'm just curious what his reaction and opinion would be on what kind of weapons the TF2 has created over the years even if they arent added to the game or just mods etc.
@@PHoMi126 I know but still, I mean the chances are low, but never zero, so my hopes are higher than Rockstar taking care of hackers/griefers in GTA Online lol
The soda popper lets you jump an extra 5 times in midair. It used to do minicrits if you ran for X distance, and auto activated, so not far off. Then it was changed to the +5 jumps, then it was also changed to charge on damage and be manually activated. So it went from every few moments just from running deal 35% extra damage and have no damage falloff (less damage far away), to deal damage and get a burst of air jumping.
I really loved his analysis of the Frontier Justice and the way he gave a logical explanation to the weapon. I never thought of that while playing and it really makes sense
The mini sentry is actually used as a distraction quite often! Its damage is meaningful, and it has less health than the person that put it down, but it has perfect aim. So by forcing the enemy to split their attention, you gain the advantage.
Man, the little slap he does with his hands in the audio synchronizes really well with the Soldier's death at around 4:57, honestly kinda hilarious when you notice it.
i love how even someone not that into tf2 knows that the righteous bison is comically underpowered off of instinct
The Bison used to be a lot better when it had the old hitbox and particle effect, shame Valve never fully reverted it.
I love how he resisted using his gun on himself.
Because that would be more merciful than trying to understand TF2 weapon logic.
@@frankwest5388 a pity that Team fortress 2 logic seems to be "let's make the badass looking weaponsas underpowered and lame as possible" which can be found in some Gordbort weapons and the RIFT items/ Sun on a Stick and Sharpened Volcano Fragment.
@@drivanradosivic1357 huolong heater be like:
@@alma_h2410 IMO, if the Heavy had his stock minigun have a "switch between normal bullets and Bleed on hit/hollow point bullets that cost 4 more ammo" and the Huo long gets a variant of that with Ring of Fire mode and Incendiary ammo mode with the same price of 4 ammo on use, that would make the Huo Long better plus people would have a tangible reason to use the Stock minigun besides the "the lack of downsides of the unlocks is the upside of stock" thanks tot he Hollow point ammo switch mechanic.
5:00 to be fair, "idiosyncratic and unsafe" describes about half the mercs very well.
Essentially scout is playing russian roulette by himself everytime he chooses to reload
Remove the “syncra” and it’s just as accurate
TF2 characters are basically adult cartoon shenanigans type of people but with war and magic aesthetics
only half?
@@agentCDE some of them are actually smarter than the other
Some of these weapons are featured in the VR game Hot Dogs, Horseshoes and Hand Grenades, and the developer of that game posted a dev log chronicling the agonising process of trying to make these models make some semblance of sense!
What is the name of the video, I'd be really intrested in checking it out
@@darkotter109 the segment on the scattergun seemed especially hard to pull off
@@darkotter109 the developer's youtube channel is Anton Hand, and the name of his first video on the Meat Fortress guns is:
H3VR Devlog: The Guns Of Meat Fortress Pt. 1 - Adapting TF2 Firearms To Virtual Reality
@3:45 I'm imagining something like the pankor jackhammer but fitted with a lever instead of the pump action.
@@gegethedog and blade and sorcery
Can we talk about how even this man who has never played this game before looked at the Righteous Bison and said “that doesn’t look particularly effective”… poor bison
It isn’t particularly effective. As an expert he has a natural intuition about these things.
I think it runs on phlogiston or something? Basically, the idea is that the air itself could be ignited by nuclear radiation, which some feared would cause a runaway chainreaction that spreads across the globe... (There's actually a sci-fi story about that very thing happening... it took the rotation of Earth in consideration, so the ones that fired it had 24 hours to wait to get killed by it...
@@TeaserTravleinabout lasers???
He does play games
Yes but I don't believe he plays TF2 specifically. @@comical_world
His rationalisation of the Frontier Justice was very impressive, and basically explaining it does have some "weird logical sense" is exactly why I tune in every week!
2300th like hehehehehehehehheeheeh
And it's basically exactly how it works
I like how he tries to make sense of it as best he can instead of just saying “yeah that’s wrong next gun”
Don't forget that it's the Engineer's Secondary.
@@fard_dog_9000Well, yeah. The engineer's primary weapon is always going to be the sentry gun. If you use a pistol, then it's technically going to be a tertiary weapon
I love how "The Air Strike" Rocket launcher is literally just a bomb with a pistol grip and foregrip attached.
I named mine "Dr. Strangelove" because you're basically riding a bomb when rocket jumping.
Ye
Not only that, it’s a bomb that you shove up to 8 other bombs into, then launch at your enemies at a rapid rate of fire
I named my Air Strike "The George Bush"
@@doomguyslowresolutionmodel407 thumpthumpthumpthumpthumpthumpthumpthump
"He eventually got the influence with the Huo Long Heater. Its original design was a Chinese cannon retrofit to automatically fire fireworks/retrorocket type ammo. That 'front sight' is actually a remaining bit from that initial design, where it's one of many ridged scales of the dragon cannon. Valve wanted a more machine gun looking weapon, so we shrunk the cannon bit down, changed it to a massive Browning-esque heat shield, kept that single scale to give it a little dragony feel.
Valve also wanted animations of the dragon mouth opening and closing, so I had to cut the head into two parts so they could be animated like that. I knew they had depreciated the wind-up/down animations when they moved to the procedural minigun barrel at this point, but they wanted it anyway. "Just in case." Doubt that animation is anywhere, anymore. I don't think it survived release in the .MDL, but could be wrong. I'm sure Jonathan would've 'loved' that.
Kind of fun to see this stuff from an outside, expert perspective."
-Jormungandrson, Contributor on the Huo-Long Heater
Interesting, thank you for sharing
wait u said I had to cut the head into two parts
I always get a double take whenever the name is pronounced since it's in Chinese. Huo Long literally translates to Fire Dragon and it puts me off every time I hear it being pronounced Hu Long as depending on how you say it, could make it sound like Lake Dragon or Tiger Dragon.
I think it was supposed to fire fireworks too.
@@lucasinazumai9873, what's the correct tone for huo?
The stock pistol is actually loaded different with the engineer because he loads it slower but has more reserve ammo and scout reloads faster but with much less reserve ammo. Just a neat little touch.
You mean to tell me there are different stock pistols
@@callumbreton8930 They're the same stock pistol. They fire the same damage bullet with the same spread and same damage falloff rating, the only difference is reload speed and ammo count. With the Engineer having a whopping 200 reserve ammo just in case your dispenser wasn't enough to keep it topped up.
@@Muffinmurdurer well, if we want to get technical, the Engineer's pistol and Scout's pistol are seperate in the code. Applies to the Shotgun as well. It's why a Scout can't pick up an Engineer's pistol, or a Soldier can't pick up a Pyro's shotgun. But other than that yeah they're the same.
@@drakerose3789 A soldier CAN pick up a Pyro's shotgun. It's only the Engineer shotgun that's separate.
@@pancakeperson8905 yeah I learned that later on. Still different shotguns in the code, though.
15:04 "I can genuinely feel a slight sense of relief." So could the guys reloading the dart rifle.
Oh. Oh no.
@@ClonedGamer001 Oh yes >:D
i...didn't get it
@@pacifistminigun3987 the sidney sleeper...
@@pacifistminigun3987 See, they're relieving themselves into the darts.
I'm surprised at the lack of pyro weapons. Half of his arsenal is random stuff you'd find on a street or in a garage held together by pyroland magic. I'd love to see Jonathan react to more of these.
Pyro's weapons are some of the most sensible designs in the whole game. Once you've analyzed the stock weapons you've seen them all.
the degreaser literally just being gas stove parts lol
The Huo Long Heater is a thing that dispenses fire around the user while it is deployed. Shame the person getting the footage did not enable the hit sound and damage numbers for hitting an enemy.
Made to counter the Spy-cicle
Beat me to it.
Basically a gun for the guy who is sick and tired of getting repeatedly shanked in the back with impunity.
@@skoIt *Me going directly into the enemy, jumping, and setting everything on fire with fire and lead and lead on fire.*
@Flyin' Steve the fire pulses too slow to probably hit a spy
12:27
"... some sort of tranquilizer gun, ..."
Yeah, it's the exact opposite of tranquil if you're the one receiving the gift.
Watching Jonathan slowly go insane is my favourite pastime
Then again I can see why
I laughed when they followed up the sigh of relief revolver with the completely fantasy righteous bison.
Don't you dare speak *ITS* name!
I love how a lot of stuff he notices is stuff that was just broken through valve's half-assed patching where they never go back to fix animations.
Please discuss “Killing Floor 2” - some of the weapons like the Medic shotgun that’s caseless, the sledgehammer loaded with shotgun shells, the Glock 18, and frost fang - would be amazing to hear his thoughts on. Along with the fact there’s different reload animations for skilled/unskilled reloads, and how every weapon is animated during zedtime.
As some other commenters have pointed out, weapons like the mosin, nail gun, RPG, tommy boom, seal squeal, dual pistols (and their SIX different reload animations) would also be amazing
Yeah would definitely want to see that killing floor 2's guns are awesome in their detail
Don't forget the nailgun, I wanna know how viable one can be as a firearm
I know that the double 1911 pistol is real, would be interesting to see if the Royal Armories has one
A great combination of real guns, real guns but weirdified and totally made up craziness!
Yes KF2 has a kind of sheen to it other games don't.
The Soda Popper is actually a broken Force-a-Nature (Scout's other DB shotgun) held together with tape and a can of Crit-a-Cola (a neat drink with a truckload of radiation that lets scout do 35% more damage)
2 cans
no
@@jmurray1110 One can
Foxhole has a lot of guns styled after the WW1 and interwar period, as well as artillery - it would probably give Jonathan the chance to use some more pieces from the collection, and to show off those 'master of firearms *and artillery*' chops. There's a cinematic camera mode that would make taking footage easy. The game's fairly popular, too!
The Artillery part always gets forgotten. I feel bad for him lol
Id like to see him review foxhole!
I second this! But how do you use the cinematic camera mode?
Foxhole peaks at 2K players, I wouldn't call it fairly popular, it only has two servers.
@@HystericalHuntress its because it's designed that way. The goal with Foxhole is to have a single world where everyone is fighting and contributing in the same world. Each hex of the map is supposedly one cluster of the server which can hold up to 1000 players at the same time.
But I do agree, in terms of popularity Foxhole is not one of the most recognizable games. While I do want to see Jonathan to review Foxhole weapons, I doubt it is recognizable enough to warrant a production.
Valve had nearly 10 year history of working on Colt Python revolver models (Half life games have them), so the weirdly accurate representation here makes absolute sense.
You gotta show him Receiver 2, he'd love the detail in the guns there.
Especially the gun jamming and clearing, as well as manually loading single rounds into the chamber of a semi-auto pistol.
this
I believe the hazard tape and light on the mini-senty actually fits with the way that a lot of engineer players use it: you basically quickly pop it out before engaging an enemy as a distraction. The enemy then tries to destroy the sentry first, giving you an opportunity to attack. The hazard tape and lights enhance that.
The self control Jonathan displayed when he cycled the 1887 and DIDN'T do an Arnie voice is astounding.
It's a weapon of the old West. I feel like my Western forefathers whenever I touch one.
11:20 The frontier justice bit was my favorite. I love how he somehow managed to make sense about a weird gimmicky gun in a game that doesn't concern itself a lot with making sense in a way that just works. Brilliant.
5:02 To be fair, "idiosyncratic and rather unsafe" describes the Scout perfectly.
Well he is a "Force of nature"
I do have the funny feeling that the "bright shining light and hazard stripes" on the gunslinger's minisentry is a deliberate choice - if you're shooting the Sentry, you're not shooting the Engineer.
"We have the technology in theory to identify track and engage autonomously enemy soldiers." Funny enough my high school senior project was making an airsoft auto turret a la the TF2 engineer turret and was the same year TF2 was released. Back then it was easy enough to assemble the bits needed. Open source software already was available to allow for simple motion tracking. Target ID would be a feature to work on(maybe rely on friendlies having transmitters or some marking). Point being that sentry guns are easy enough to setup that shoot everything. Most of the complicated bits would be restricting fire to only certain targets.
Just do what the mercs did, have the guns track based on concentration of color.
@@SnivyTries inb4 sentry AI is racist.
it's like a landmine, but with bullets.
I love how Jonathan went deep into how the Frontier Justice works. Like, he went deep enough to try to explain how the attachment links to the sentry and I love it.
A lot of the weapon animations were lost when the game went Free to Play. They reduced the overall quality of visuals to optimize the game. Thus removing many of the neat little details.
and even then the tiny amount of optimization did not work since the game still has performance problems even on powerful hardware
@@aceskeletonne7446 Why do you think they needed to optimise?
@@aceskeletonne7446 a big part of the reason that it runs so poorly is because they "future proofed" that game incorrectly. They believed that cpu cores would become significantly more powerful very quickly. Instead we ended up using multiple cores.
To be fair, the pistol slide never moved at all. Valve just never animated it. Shells didn't eject either.
@@TheRallycore To be fair, a lot of devs did that - Crysis being the most infamous offender.
Actually, the soda can does let you deal more damage when consumed, but after an update the Soda Popper no longer deals more damage but rather allows the Scout (the person who uses all of the lever-action shotguns) to go from having a double jump to having 5 jumps.
Also, the pistol reloading animation is unique to Scout only, as Engineer uses the pistol but has a more realistic reload.
I do wish someone showed the stats of all these weapons, as it would better explain the function of them.
I wonder if he can react to Hyper's reload animations. Not a weapon review but a reaction video at the absurd and creative reload animations.
I need to see this now
@@ridgelineenjoyer1517 same
@Damsen hyper doesnt make tf2 reloads..?
@@38mb. Damsen’s confused, lol!
The look of happiness on his face when there’s actually a gun in the game that matches a gun in real life
1:30 the reason it has a homemade vibe to it is because it literally is, in the lore its a broken version of another one of scout's weapons the Force-A-Nature that the scout fixed with some black bands and the crit-a-cola.
10:56 The Frontier Justice shotgun reminds me of the upgraded shotgun from the first BioShock
17:52 the Righteous Bison along with the other Dr. Grordbort weapons in the game are based on the prop science fiction weapons from Weta Workshop.
The thing with TF2 to keep in mind is that they must all use the same animations per class. and these are the animations originally made in 2007. So some hold up better than others. I used to run custom animations on this game until valve no longer allowed client-side mods like that to work in their servers. So while they wanted to make a reference to the tommygun with this gun scout has, they had to use either the double barrel reload or the lever action reload for his primary weapon. so that's why these mechanisms are always sort of crammed in.
there is still a workaround to get custon viewmodel anims on valve's servers
@@38mb. Really? That's really cool
17:32 Even someone who doesn't play TF2 can tell that the poor Bison's damage output is in the dirt.
The Soda Popper is a broken Force-a-Nature, that was taped together with soda and duct tape
The original version of the Revolver for Spy in TF2 was actually colored basically exactly like the Colt revolver shown off in this video. The dark but not black metal with a dark brown grip. The TF2 Festivized Revolver actually uses the original coloring (but with Christmas lights wrapped around the gun).
11:00 interesting secondary use of the mini sentry gun; deploy it forward of YOUR position, so that it draws enemy fire. so you watch where incoming fire that targets the msg comes from & then you pop out and pop a quick shot at that shooter.
Love seeing him analyze games with more out there art directions.
The Nostromo Napalmer was released as part of a collaboration to promote the game "Alien Isolation". The pack included a Helmet and Flamethrower for the Pyro and a full Xenomorph outfit for the scout
If you wanted to try something a little different from the usual first person shooters Jonathon reviews, Enter the Gungeon has a lot of colorful and wacky guns and elements that might make for a fun video, along with some real-world guns abstracted into a top-down shooter.
i love that game, but the fact u cant really see them up close might not suit the format super well
@@Rain..._ the Ammonomicon shows them more up close I guess?
Ooo.
It's perfect game to review. Just as Hot Dogs, Horseshoes and Hand Grenades
I would absolutely love seeing him react to the Fight Sabre and the Lower Case R.
When he talked about the "cannon-weapon" all I could think of is: How would Jonathan react to the guns of Serious Sam? Maybe consider doing that one at some point.
Heya Tachi! I adore your profile photo. Its cute!
SBC Cannon lol
The cannon from Serious Sam is WAY more silly than the Loose Cannon 🎱🎱🎱
@@BryantVonMiller None of that furry stuff, please.
That would be nice
2:38 Dear god..... the sound that 1887 makes when cycling. It made My ears just tell my brain to shove all dopamine in me and it was the best feeling I've had in a while.
I love watching Jonathan's face when a game gun breaks his brain. Priceless.
No-one tell him that when someone went in detail on the spy revolver model they found that none of the firing mechanisms of the gun lined up with one another
And the best part is that in beta, revolver was detailed and looked stunning
Fun fact: The Huo Long Heater was originally designed to shoot fireworks, hence the dragon. The feature was cut in favor of a fire ring around its user while revved and additional damage towards burning enemies.
God bless Jonathan and this show, I mean deeply analizing the frontier justice boost is just lovely. I felt like I was in a college classroom for a moment.
I prefer to think it's an optimization process. Reduce ressource consumption by the game engine.
The reason i tune in simply because of the fact that jonathan not only explains in great details where the inspiration for guns in games come from, the details and tries to make sense of illogical things in games...not to mention he still takes into account that it is a game and tries to make sense of a gun in its respective universe
You're the best Jonathan!
I'm looking forward to see an episode when CoD WW1 drops. Imagine Jonathan loosing minds over cursed WW1 guns made in multiplayer lobby.
I personally cannot wait to see a No1 Mk3 with a monte carlo stock and an ACOG on it. Chambered in 7.62x51 of course.
I'd love to see Jonathan react to the TF2 guns as they're seen in Hotdogs Horseshoes and Hand Grenades. There are several changes made to the guns in that game that make them somewhat more realistic in their funciton.
My favorite is how the Scattergun works: it's a double-barrelled shotgun with a six-shot cylinder. You fire both barrels then crank it around to the next two; it's basically a DP-12 but dumb (which perfectly describes TF2 in general).
I would love to see Jonathan's reaction to the guns of Cruelty Squad
Oh god, YES!
He’d get a kick out of the Transactional rifle, and the Zippy 3000.
every time spy’s guns appear in one of the videos its always super accurate to the real thing it fits spy’s classy style
08:40 The "Loose cannon" breech-loading action seems to call back to the Vietnam-era grenade gun, at least IMO. Most TF2 weapons are indeed "the Warner Brothers" versions of firearms, and they're usually retro-styled in some way (1950s ray gun, 1880s shotgun, a scaled down cannon that wouldn't look out of place on a 1700s sailing ship etc). So... that was probably what they were going for, but maybe "a grenade gun, but older" was what they had on their minds.
17:00 maybe how it works is it takes in the air then heats it up until it turns into plasma then fires that plasma
19:54 I tink that dragon head can be taken off easily as there looks like there is two screws holding it to the gun. one on each side.
A big thing you have to remember is that the characters in tf2 are mercenaries and all of their weapons are custom in some way so none of them are mass produced or follow any blueprint/plans apart from what the merc themself wanted, quite a few of the weapons are homemade aswell like the soda popper and the loose cannon.
There's a costume set ingame for the scout that lets him run around as an alien xenomorph; the nostromo napalmer is also part of a costume set
There are bonus effects for using the napalmer set against xenomorphic scouts
downside: a scout can 1-shot you with the stock bat (35 damage, x5 - 175 damage)
To my knowledge, the Air Strike is the ONLY rocket launcher in TF2 with a unique model for the rocket projectile
He reminded me of a story that my uncle told me about when he was in Vietnam. He was talking about the heater LMG. My uncle shot an M60 LMG and a lot of the time he would use a can of beans to help guide the rounds into the weapon. Once they finished a fire fight he’d have hot beans for dinner
Was he fighting only before dinner??
@@izperehoda Dinner war
Heheh.. food fight.
5:18 not far-fetched as a possible mechanic for a scout weapon, it's very in character, I'd say.
For the Nostromo Napalmer: The names of guns tend to err toward alliteration. It's usually either a pun, some sort of name that's special either to the character that wields it or the update it was introduced OR its an alliterative name.
And then there's "prefix" titles for guns dependent on how or when the player got the gun. "Genuine", in this case, means that the weapon was a reward for purchasing a certain game in the Alien franchise that Valve made a deal with.
Jonathan saying this is the final part gave me a scare. I hope he just means about TF2. Well, if you do H3VR again, perhaps you can look at some of the weapons in VR and see how they have been changed to make some sort of sense. As well as some of the Meat Fortress originals. I made a video about this a while ago, there have been new additions since.
Maybe there will be another part when TF2 gets an update.
Right, valve? Right?
I took morale damage from reading this comment
I heard their doing an update on the heavy
@@SadItAintSans Yeah 5 years ago
@@romannoodles7891 ikr
dunno if you care but as far as I see it, the game has so many weapons still untouched that the series can still go on with what we have, even if it's some less interesting ones like the promotional eagle staff or the cleaver that the Scout throws
I think the high visibility of the mini-sentry could give a strategic advantage, as it's intended to be thrown down in or just before a fight rather than planned ahead for defense like the full size sentry
it's not got enough DPS to be much of a threat on its own, but it could easily split an opponent's attention making it easier to finish them yourself
If I may make a request:
When doing a part 2 aka "even more guns", link the first part in the description.
Great vid as always, pls keep going.
that thing on the underside of the Soda Popper is a can of soda.
it makes you jump real good
Would love to see Killing Floor 2's guns reviewed; there's a lot of great detail in the realistic firearms like the numerous reload/inspect animations (would love to see him tackle the AMR or AF2011's), as well as a bunch of crazy weapons that would be great to subject Jonathan to (the shotgun-loaded-sledgehammer Pulverizer comes to mind lol)
Filling Kloor 2
I'm honestly impressed you managed to get footage from this many TF2 games without bots.
that's what community servers are for
Uncle Dane servers
Is the gameplay footage recent? I remember part 1 of the TF2 firearms video shows footage of this one player using a strange stickybomb launcher and when I searched their Steam profile, their inventory said they got gifted the strange quality launcher in like 2011 or 2013 and has about 10 recorded kills on it. So maybe some footage used in these videos was from years ago
I'd be interested to see Jonathan's reaction to the titan-scale weapons in Titanfall 2. They're totally unlike everything else in any video game I've played.
1:54. " [...] but it has a weird thing attached to it that does weird stuff".
That's the essence of TF2 weapons...
5:09 "is really unsafe" yea, yea that fits scout
How did the Beggar's Bazooka not end up in this series?
Regarding the Frontier Justice, the critical hits are actually fueled by how many kills the Sentry got before it was destroyed, so that's another reason not to activate immediately.
"All named after various venomous snakes" "Python".....wait a minute
He's an expert on firearms, he's not a herpetologist. :P
@@SavageGreywolf It's common knowledge that pythons are constrictors and not venomous though! well at least he said venomous instead of poisonous
19:09
What the dog doin?
(In the back, see 'im?)
"and increase its power?" yes and no.
yes, it USED to do that, the Soda Popper originally gave crits
no, it doesn't do that anymore Valve changed it to give you more jumps which makes no sense other than for game balance reasons.
Imagine you break into this guys house and he pulls every gun ever created on you
Guns of the Army of Two series, mostly the first two. The upgrades/modifications for many of them would be a good reason to cover this timeless series.
Wow this might be the first time I've thought of that game in over a decade
@@visassess8607 We can't just let it be forgotten. It needs recognition. Heck, we need the series remastered. Not to mention it needs a proper ending.
Can't wait to see him react to a G36 with the AK47's barrel with a triple-stacked soda can suppressor and QBZ-03's stock. Not to mention the diamond grenades.
@@plzcheck286AAA That's a good one. Maybe a gold and silver plated M32 with the 10 round cylinder and underslung masterkey shotgun.
@@pixelpowder8371 I have great memories of going through the first game multiple times with my dad
"I dunno. It doesn't look very great."
The bison is so bad that even he could figure it out within seconds of a first impression.
3:34 I mean Ive seen a video of a Lever action Belt fed bull pup so it is possible...
That Dave and Johnathon interaction is fantastic would love to see more of that going forward!
I would love to see Deep Rock Galactic guns one day. There may not be as many as in other games, but they all are very unique and different from each other. Also, new season is comming soon, so it would be really fitting.
With there being 24 guns, and 12 grenades, there's definitely enough content to talk about, and that's before discussing overclocks
6:22 The shape of the air strike looks extremely familiar to the little boy nuclear bomb.
6:54 bru theres people kicking bots in the background 💀
the soda-popper sadly no longer does mini-crits with the hype meter anymore. It now gives scout 5 extra jumps.
YES!!! this is what I have been waiting for!!!
Now I wanna see Jonathan react some weapons from the TF2 community, I'm just curious what his reaction and opinion would be on what kind of weapons the TF2 has created over the years even if they arent added to the game or just mods etc.
As he said, this is the last tf2 episode so unfotunated that not gonna happen
@@PHoMi126 I know but still, I mean the chances are low, but never zero, so my hopes are higher than Rockstar taking care of hackers/griefers in GTA Online lol
This is johnathan fregurson, the man we slowly make go mad with cod vanguard and TF2
pretty sure the air strike rocket launcher is based off the little boy bomb just with a grip on it
The soda popper lets you jump an extra 5 times in midair. It used to do minicrits if you ran for X distance, and auto activated, so not far off. Then it was changed to the +5 jumps, then it was also changed to charge on damage and be manually activated. So it went from every few moments just from running deal 35% extra damage and have no damage falloff (less damage far away), to deal damage and get a burst of air jumping.
And here I thought Johnathan's sanity didn't survive.
ive never considered that the scattergun reload literally makes no sense in the 10 years ive played this game
Would love to see Jonathan reacting to some of the "Meet the Class" TF2 videos.
I really loved his analysis of the Frontier Justice and the way he gave a logical explanation to the weapon. I never thought of that while playing and it really makes sense
Please take another look at Hunt Showdown please they've added many cool 1895 weapons that I think Jonathan would love
Loved him pointing out how "homemade" the Soda Popper looks 2 months before Shinzo Abe was assassinated with an almost identical looking thingamajig
1:59 he used the hype but he didn't actually use the hype for anything 😭
The mini sentry is actually used as a distraction quite often! Its damage is meaningful, and it has less health than the person that put it down, but it has perfect aim. So by forcing the enemy to split their attention, you gain the advantage.
A person showcasing the weapons, while the bots demolish the entire server 0:50
The healer in 8:20 is Rimuri=Tempest.
Some know what that reference is,.
Please, do a video on Verdun's guns. The SMLE, the Lewis and all the trench weapons are very interesting
Man, the little slap he does with his hands in the audio synchronizes really well with the Soldier's death at around 4:57, honestly kinda hilarious when you notice it.