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🤷 5 USELESS Features in Nintendo Games | Fact Hunt | Larry Bundy Jr
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- เผยแพร่เมื่อ 14 ส.ค. 2024
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For as innovative a company as Nintendo are, a lof ot the additions and features they put into games are either never used, or worse completely useless. Guru Larry takes a look at five such examples...
Special thanks as always to Dodgy Kebaab for helping write and edit today's video: / dodgykebaab
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Next week on Fact Hunt: Billy Mitchell files Lawsuit against Larry Bundy Jr.
He lost to Cartoon Network for their accurate parody of him in that Regular Show episode. 🤣 And that was before he got exposed.
Yeeeah, he maybe should've thrown an "alleged" in front of that "Dirty. Filthy. Cheaters". Or at least added a sarcastic "unrelated photo" caption
Well it's not Lible if it's true
@@bennett420316 fair lol. Though I feel like Mitchell would try either way
Eh the lawsuit filing would be fake
The repeated Billy Mitchel jabs made me question if Larry cleared out his creepy hate shrine to Peter in his closet and moved on; but Larry came through for us in the end!
I love how Rare is pretty much the star of this episode. Just goes to show you how creative the team was in trying to push the limits of the hardware they worked with and provide unique experiences for players. It's a shame so much of their work went unrealized. At least Stop N Swop was repurposed into something in Nuts & Bolts for the Xbox 360.
The real victims are the dozens of Virtual Boy owners. They waited patiently for the official link cable, hoping to find a companion in their red and black hell, only for Nintendo to abandon them.
I'm amazed the "left hand on D-pad side and right hand on control stick" position for the N64 controller was not on this list. I remember that being shown as one of three different orientations that could be utilized for various titles on the N64. Then again, there was ONE game I remember that actually used that orientation, and it was for one of the few minigames that were available in Pokémon Stadium.
Oh, absolutely!
So, uhm, I watched the whole damn Star Trek commercial at the beginning, waiting to find out how it was a "useless feature". Yup, I'm pretty damn dumb.🤦♂️🤦♂️🤦♂️
Glad Billy Mitchell is getting the Peter M. Treatment in these videos
that "Stop n' Swap" story is extra hilarious when you consider that the console that was the direct result of some infamous Nintendo fuckery (the Sony Playstation for the three people that don't already know) not only allowed disc swapping while the game was still running, it was a necessary feature for games like Final Fantasy 7-9 (games too big to fit on one disc) and the Monster Rancher series (games similar to Pokemon, but you could put a music disc in the system to semi-randomly generate a unique monster)
What's also interesting is that Microsoft managed to get "Stop n' Swap" to work with the digital versions of the Banjo Kazooie games. I only know this because I happened to watch Playframe's lets play of Twooie where they actually did it.
Now two people don't already know about the Playstation disc swapping!
@@shadowpersonoftheunknown6245 Ah, so you learned something!
@@samuelurban6132 Indeed!😁
@@shadowpersonoftheunknown6245 now for something somewhat unrelated. I vaguely recall as a kid entering a code when playing crash 3 that let me play a demo of Spyro 3.
7:10 one minor correction on that detail, Larry. There were Spectrum ROMs in the GoldenEye ROM data, 11 of them in fact (10 Ultimate games and the Spectrum 16k monitor program which is needed to boot into them), but what Rare and/or Nintendo did was they broke filepaths in the emulator register to make it so that even if you used a Game Shark to access the Speccy emulator within GE, you still couldn't access the ROMs. This technically means that every GoldenEye owner, including yours truly, has full legal access to Sabre Wulf, Atic Atac, Jetpac, and seven other games Rare made back then assuming you know how to dump the GE ROM yourself and extract the Spectrum ROMs from that.
Thanks for the heads up, I'll give my writer a slap.
OH. MY. GOD. I actually own Perfect Dark, Pokemon Stadium AND a Game Boy camera!
Are you telling me if it wasn't for some fear of public outrage I could have been running around with a picture of my nutsack with googly eyes stuck on for a head?! I feel like I've been cheated out of a precious childhood experience!
pretty much so, yeah!
9:22 I got so distracted by that hilariously embarrasing clip of missing the musical note like three times, I had to rewind like 10 seconds to remember what was being talked about. I'm still chuckling.
ouch, that actually hurt to watch
I'm howling, he misses it, goes back to get it, turns around before he gets it, and then goes back for it one last time just to fall into the water. Holy shit. If that just isn't how I feel on a daily basis.
I will never get tired of the hello you.
Hello you!
Rare also had the idea of having you to remove and click in the Rumble Pack in 007 to reload your gun. Nintendo nixed that idea too, afraid of damage that could result from quickly removing and inserting the Rumble Pack often and quickly
I can imagine the angry tweens who threw their RPs against the wall when their game crashed,
Rare's use of the RDRAM hack probably wasn't simply an oversight on the transfer pack, but a clever way to make a customer feel like they're breaking the rules. Doing something they've been told for years they're not supposed to do.
And you know what? That would have worked on a teenage me.
"If you aren't British or not born in the 80s"
Larry I watch you, I have nightmares about the zx spectrum
:D
"There are many things in gaming that are completely useless."
You got me with the joke about Billy Mitchell's high score. I thought for sure it was going to be a Peter Molyneux joke. Not a recent game or anything, just Peter Molyneux himself.
For some reason Larry is the first person to mention that Rare could have just used the memory card slots in the controllers for the stop n swap feature.
Its a pretty obvious observation when you think about it :D
Huh, now that I'm thinking about it, Larry's got a point. Plus save bonuses are a thing lately, a remake could take advantage of that.
@@Larry Except that the software function to save and load to an N64 memory card was provided by Nintendo, and did not support one game accessing the data in another game's save.
That wouldn't work. A memory pak doesn't transfer RAM.
@@Iceykitsune Diddy Kong Racing lets you see what's all stored on a memory card. That's the game I use to check out what data I have saved. I feel like Rare could have figured out something if they were given more time
I remember getting all the Eggs and the Ice Key in Banjo-kazooie, there are really long codes to use in the sand castle to unlock them, I remember reading Rare Witch Project and combing over the unused content of Banjo.
The Rare stuff all just feels like developers having fun and experimenting - "I wonder if we can let you play games within our game", "I wonder if we can find a use for this quirk of the N64", "how many of these different gadgets can we plug into each other to get results?"
No wonder it feels so utterly bizarre in the current state of the gaming industry where big-budget games are as soulless and inhuman as possible. Nowadays this sort of experiment would be done by one guy in his bedroom and be a brief novelty headline for a week, like that guy making Portal on the N64, or that dude who was playing video through an NES.
Larry's roasts are brutal yet pleasantly toned, as always.
Billy Mitchell is the new Peter Molyneux for Larry.
I wouldn't give him the satisfaction, I mean one cheated at a game, the other cheated an entire generation of players.
That Billy Mitchell looks like a full sized Peter Dinklage.
An alternate world in which Peter gained height, but suffered a drastic loss of integrity.... yeah, regulal Dinklage is better off.
Fun fact: You can still put your face in a 64 game. Sim City 2000 64DD, to be precise, but it also requires the 64DD, Japanese GameBoy camera, and 64DD games. Stop Skeletons From Fighting did a video of the process. It's pretty interesting, and definitely convoluted.
I didn't catch on that Star Trek Fleet Commend was an ad at first, and kept wondering what the completely worthless feature was in that game. 😉😂🤣😂🤣
Lmfao I was waiting for Larry to say what the useless thing was in Star Trek, only to realize it was an ad 😅😅
Looks like you've got to play the game yourself to find out...
Again, thank you Larry for putting chapters on the intro & sponsor so we can get straight to the good stuff.
"whore" doesn't even come close.
Me while listening to promo and folding laundry: "Hmmm, this sounds pretty decent."
Larry: "...available free to play on IOS and android"
Also me: "siiiiigh"
What's all this then? Billy Mitchell's the new Peter Molyneux? Three Rareware games? An ACTUAL Peter Molyneux gag? Jesus what has gotten into you Larry?
Larry upgraded.
Careful Larry, Mr. Biggest Cheater sues everyone that even dares mention him.
0:16
Billy: What kind of cheap shot? Joel!
Joel: I'm suing. I'm suing . I'm on it. I'm on it.
Sad but true.
People actually got 16 player Faceball working many years later. The GBA's daisy chainable link cable allows connecting 16 devices together and the game can work with that.
Are there any videos of it running? and was it on actual hardware, or through emulation?
This is false information. The farthest anyone has gotten is getting the game to recognize 6 players in the games lobby using the GBA's 4 - player link cable (DMG-07). The game could not be played though and it would not recognize more than 6.
Man, Stop n' Swop sounds pretty awesome as heck. Maybe a future Nintendo console will be able to go back to this and be used for a game
14:50 LOLOLOLO
Surprised Larry didn't mention the perfect dark reload mechanic by removing and replacing the rumble pak. LOL
I'd give that camera feature for Perfect Dark five minutes before someone was running around in the game with a nob for a face.
WWF No Mercy on the N64 had an additional Create-A-Wrestler slot for a character created in the GameBoy Colour version of the game that was never released. So the slot was hidden, only to be accessible via GameShark. Unlocking it can mess up your game though, as the additional character is able to copy itself over other slots, assimilating the whole roster over time.
I never thought about how dumb stop and swap was knowing the memory card existed. Like I knew the memory card existed but it never crossed my mind.
I know, I even owned s memory card yet used it so little I didn't even consider it... honestly I kinda feel like that earns them some forgiveness, because honestly- if we could forget, I don't blame them for forgetting either!
I hope Billy Mitchell becomes the new Peter Molyneux gag lol.
Larry doing his best to get added to the list of people Billy "The Cheat" Mitchell has attempted to sue.
WHich is silly at this point since I think more people know him as a cheater than a legitimate player. So it's already too late for him to salvage his reputation.
This one has one of the best Peter Molyneux references I've seen.
Experiencing Perfect Head is every mans gaming dream.
MiniMaze was originally called "Kill A Happy Face".
I remember seeing it as that name being run at GenCon during the 90's.
To this day Perfect Dark is by far one of the most innovative and content filled FPS games I've ever played! That game is incredible
Except the controls and performance issues. But there's a patch on PC that fixes it so that's nice.
@@PingerSurprise - a lot of the controls & performance issues have since been corrected in the Perfect Dark Remaster (and in Rare Replay - which features Prefect Dark Remaster & even Perfect Dark Zero)...
Counter-Operative mode was peak sibling trolling.
@@PingerSurprise nobody cared about that when in the N64 day's. It performed and controlled just like Golden eye
is that.... davesprite at the start? i was not prepared for homestuck
Yeah I was like “wait I’ve heard this song before and not from a video game” and then it pretty much clicked that the only possible place I could’ve heard it was from Homestuck lol
It was bothering me so much that I couldn't remember where I had heard that.
"Let me tell you about Homestuck"
That "Perfect Head" bit was just predicting Miis
I'm pretty sure Stop 'n' Swap only existed for the name and name only, using a Controller Pak would just ruin the fun in the name.
Larry Bundy Jr has the vibe of being the guy you'd want to go to the pub with for some IRL shitposting.
I'd rather watch a 16 player 'faceball 2000' tournament on Gameboy than any year of 'TH-cam rewind'
😆 Ha ha. The Molyneux shade appears to be provided for you this time. 🤫
The sheer amount of whiplash I just got from hearing a goddamn HOMESTUCK SONG in a Fact Hunt video is astounding.
@Betelgeuse It was not, in fact, just you
As a teen and young adult in college I accept the idea of the Stop and Swap as a failed experiment...
Then watching your video as an older, more experienced adult I starting thinking "Why didn't they just use the friggan memory card" the entire segment you were talking about, up until you brought it up.
Glad to know I'm on the same wavelength
Billy Mitchell is kinda like Bloody Mary say there name enough times and there gonna be coming for you.
Alternate Title: Useless rare, Rare features
I appreciate the use of Davesprite in the intro.
I had a Virtual Boy when I was six.
Played Teleroboxer nonstop. It was a really solid title despite the shit system.
Hurt my eyes. Was reading competently at the time but not long after I needed glasses. 10/10
It took me too much time to realise the Star Trek bit was a sponsorship and not a joke before you discussed an useless feature in that game.
Didn't a group of nerds actually get that Faceball 2000 sixteen-player mode up & running on real hardware at some con in like 2017 or 2018 or something like that??? It was like massively hacked together, but I remember hearing about it in the retro gaming space a bunch...
I was thinking while watching the video, "Surely, some modder got this feature working."
@@bghoody5665 so, Retronauts apparently tried in 2018 a few times at cons, and apparently back 2009 an "Uncle Bob" got a 9-player game going... I would have expected LBJ to know ask that...
th-cam.com/video/vyK-2LWB734/w-d-xo.html
The ultimate irony is many years later when we find out that Larry B. and Peter M. are actually really great friends, and play cards on the weekend.
Fun fact: for the Xbox 360 ports of banjo and banjo tooie stop and swap was reenabled using the sequel!
The sequel meaning Nuts & Bolts.
So is Billy Mitchell the new Peter Molyneux?
Edit: Whoops, never mind! 😊
¿Por qué no los dos?
If you wanted to play a full 16 player faceball 2000 game, if you used the 4 player link packs, you would need 7 all linked together in order to get 16 players
I heard that doesn't work.
@@Larry ah understandable
Blew my mind hearing Homestuck music in a Guru Larry video haha, really took me back
Ah... Stop n Swop... I think that had the N64 used CD's and memory cards like a certain rival. I could imagine Stop and Swop relying on a save in Banjo Kazooie being present in a memory card.
looks like Billy Mitchell has usurped Peter Molyneux's position as Larry's figure of fun... oh hang on there he is. Really fun episode Larry. Lots of LOLs.
I mean, it was related to the topic, so....
A little context, the Columbine shooters used Doom to create levels based on the school and used it to plan out the shooting. A 3D blueprint of the layout of the school, using the Doom engine. So Nintendo were likely worried about kids using the perfect head feature to "practice" shooting their friends.
Or more likely about the press writing about how kids would totally do this.
@@Pikachu132 Right.
And let's not forget, according to the press, playing video games will turn you into a murderer.
I like how the pre-roll for a useless features video is all 32x games 🤣
:P
Me thinking this will be only things kinda useless but not actually useless. “….. oh it’s like really useless stuff.”
I'll admit, it took me a few seconds before I realized you were doing an ad, well played.
I don't know about calling the Faceball 2000 16-player mode useless, exactly. What I'd like to know is, since the code to make the 16-player mode work was written prior to the 4-way Link Cable being released, does it function if you daisy-chain the 4-way cables together to connect 16 Game Boys? Does the mode strictly need 16 players, or does it actually allow multiplayer for any number of people between 2 and 16? Keep in mind, Pokecapn did an LP of LoZ: Four Swords Adventures, jury-rigging five GameCubes, four Game Boy Players, and five separate capture cards, so the LP would work with a full team of four players. There's bound to be somebody out there who'd find out about the feature and want to try and set it up to see if it worked.
It’s been done before. Look it up. There are still images online.
The Star Trek thing was an ad..I thought there was going to be something useless in it... oh man, I've lost it.
That Billy Mitchell joke got me chuckling.
There's ANOTHER useless feature in Perfect Dark. If you reach Perfect: 1 rank in the Combat Simulator, a username and password appear. They were intended to be entered into a promotional website. However, another login was used on the site instead of the one used in the game (possibly because it was extremely time consuming to get that rank).
I was worried that peter.molinux slander had stopped
Every time someone speaks truth of Milly Bitchell, an unjust lawsuit is filed.
Nintendo needs to make a multi port for all the useless attachments that allows them all to be used at once.
My immediate thought when I saw that Perfect Dark face scanning feature was "I wonder if you'd have to scan a face? Would it work for someone to run around with a picture of let's say their ass on a character's face?" Not taking into account the timing of the release, I expected this to be the "insurmountable technical difficulty".
I imagine the "technical difficulty" was because they actually tried more than just faces
Goldeneye was more of a landmark breakthrough title but perfect dark is basically a upgrade over it.
Perfect Dark was better in nearly every way. It still blows my mind that so many people slept on it, even diehard Goldeneye fans.
Larry, if you want useless, Super Mario 64 DS has the feature of turning off the backlight of the DS, making the game practically impossible to see. It's the only DS game I've ever seen to be able to do this.
In all fairness, the 1st DS had a transflective display, so it should be visible under direct sunlight without a backlight, but still has a backlight anyway for visibility outside sunlight. That could save you some battery then which I suspect some players would have loved back in the day, specially if coming from a GBA, already being used to play in sunlight.
Best possible display technology in my opinion, too bad it didn't get improved like the others did.
Perfect Dark was so ahead of its time.
One thing to point out is that the transfer pack was used for more than Pokemon. It was also used in Mario Tennis. You could transfer your Gameboy Mario Tennis character to the N64 version, with their stats as well. So if you leveled up enough in the GB version, you could be pretty OP in the N64 version.
Luigi's Mansion for the GameCube also had a 3D mode which is unusable since there's no way to connect it to a 3D TV. I'm not sure how they were planning to get that to work...
Depends on how the video was overlayed i.e. top & bottom vs side to side etc but in any case it certainly would be possible to have a high quality video connection with Component YPbPr.
I'm just absolutely amazed that someone took the time to recode Mario Tennis and modify the Game Boy link cable to connect 2 Virtual Boys together. Now he's asking, "Anyone want to play Mario Tennis on the Virtual Boy with me? ... Anyone????"
Yeah I agree, I actually got one of those back in the day at toys r us for 20$ and I still felt boned,man I wish I had it now, ridiculous what they go for
@@brettdulaney792 Amazing what people will pay for crappy old games. I felt the same way when I spotted a "Color the Dinosaur" NES cart at Salvation Army & left it there only to find that people are paying $100 for it! It was gone when I went back.
I tested DK64, and can confirm Stop 'n Swop was a thing. There were 9 chipsets for the N64 by the end of its lifecycle, and there was no way to ensure Rare's weird tech idea would work across the board. Besides, the unlocks could've been transferred via the Controller Pak without difficulty.
Of course, it would've been nearly impossible to test as well, considering any game could be put in the console instead of the one players were prompted to insert.
I tested PUZZLE quest 2 on PSP and it never came out when do I get to make a comment
@@Timic83tc I feel your pain. #solidarity
Rare drove themselves into the ground as most of the key staff had left by the time Microsoft bought them out.
at a buffet, i personally sneak corndogs into the buffet so others can enjoy them. I hide 6 corndogs in my jacket pockets. it then, is a joy for me to see other patrons of the establishment eat my corndogs thinking they were part of the buf
You are my hero. 👑
Huh, that’s interesting. I thought the whole ZX Spectrum emulator in GoldenEye was there as an experiment just to see if it was possible for the N64 to emulate Spectrum games O.o
Still watching edgy one guru - since the 90s!!
Notice me senpai....you know you've been apart of my life since a teen.
hello you!
Always nice to hear that famous "ello youuuu!" It makes me smile unlike anything else in the world.
Funny thing about the emulator idea from GoldenEye. DK64 wasn't thr only game to use the idea, as Timesplitters 2 (a game developed by Free Radical Design, many of whose employees had previously worked for Rare) included collectable cartridges that allowed you to play classic arcade games (snake being the most notable) on the portable wrist device in the game. It may well have been an homage to the unused emulator idea.
Inb4 Billy Mitchell takes Guru Larry to court over a joke
Memory pak? At most the stop and swap mechanic could have been achieved with a simple password you get at the end of banjo kazooie to be put in twooie to activate things.
I thought it was considerate of them to make a cheap workaround for their customers... no extra hardware required!
(& knew a potential password would just end up in a magazine, y'know?)
@@favoritemustard3542 Eh.. There's nothing wrong with a password being in a magazine imo. Like, we live in an age where content being gated off by arbitrary stuff is usually a bad thing.
Not to mention kids constantly pulling their carts out and sticking new ones in quickly could easily lead to them damaging their system or the carts because they're kids, who might end up wiggling the cart, or misaligning it when they put it in and end up hitting the system repeatedly because they have to do it in a quick time frame.
The password thing doesn't age well considering that you could just find it on the internet, the memory card was a better idea in the end
The number of people who owned an N64, a GB N64 transfer pak, a gameboy camera, a game boy, and Perfect Dark, is way higher than you think.
Yeah , I think the GB camera is the only one of those things that would have been rare with my friend group at the time.
The bad thing about the Stop and Swap feature Rare wanted to use, was also kinda completely pointless given the fact the console supports memory cards. edit, nvm I guess larry mentioned it.
It really is kinda baffling with an easier option right in plain sight.
I can sort of understand Rare's logic. N64 Memory Card is accessory that didn't come with console, so everybody wasn't guaranteed to have it. Stop and Swap that they proposed and planned didn't require anything other than the console, and copies of both games.
...But while I appreciate the sentiment of trying to keep the feature accessible to everybody, ripping the game out of console while the power was still on is really bad news, especially if it'll be kids doing it. Nintendo was right in telling them not go forward with the idea.
@@VodkaVodoka A password system would also work and require no accessories.
>Star Trek Game
Hmm maybe...
>Lower Dekcs
Nope!
iirc with Faceball you can daisy chain link cable hubs, people at conventions have set up Faceball games with more than two players before
Yeah Larry needs to do some more research in the future
He does no research :D
I do, that's an urban legend, the 4 player adapter was released over a year after Faceball 2000 and is completey incompatible.
>why didn't Rare just use the memory card
Cuz it ain't bussin'.
starting with davesprite's theme, very nice
The stop and swap feature sounds like your typical game forum type that says "Wouldn't it be cool if ...", proving again and again that "cool" and "asinine" usually go hand in hand.
I thought it sounds like one of those April Fool jokes that sound completely fake, but you know someone out there tried it! :D
given that Perfect Dark was fully decompiled recently, i wouldn't put it past fans to re-implement the feature not unlike the Virtual Boy link cable story.
When I saw the GameBoy 4 player link adapter in the thumbnail I thought for sure that would be on this list as its own entry. I had one as a kid. It came with F1 Race and my dad thought he was getting more for his money by buying a game with an extra plastic accessory. I never used it because I could never find the other three link cables you would need for it. I swear they were never in stores.
Out of childhood desperation I wanted to send in a cutout if the link cables from the instruction manual to Nintendo thinking that it must be a coupon to get them since I couldn’t find them anywhere. But then my parents saw what I was trying to do and explained that this is not how the world works. Lol
Walking a tightrope with that BM joke there. Sued for less.
The music at 8:00 is possibly the most confusing possible soundtrack to that footage