nice! i love quick little "i had no idea you could do that?!" tips! love your channel guys. there's a lot of cg stuff on youtube but your stuff stands out.
Using the morph brush in combination with this (and with layers in general) is really powerful. Turn the layer off, create a morph target, turn the layer back on and then you can use the morph brush to dial the effect down in specific areas.
You guys... thank you. Thank you so much. I will probably use this nearly every time I sculpt something. As a concept artist, I like to paint over renders or use sculpts as reference for things. I'm ALWAYS wondering why my details look so smushy after sculpting! Never again!
Neat Trick! Nice use of the layer inversion tool. Do you have any ideas on how this changes between Sub-D levels? If you were to divide again before smoothing, for instance, would the sharpening also be higher resolution?
Thanks! So in general, I'd highly advice AGAINST adding more subdivisions after you've created layers in ZBrush. Generally weird stuff starts to happen and it's a real nightmare from a pipeline point of view. Interesting question though!
Thanks for this awesome tutorial. i have a question though, how do you get the layer to work locally? like only on the eyes, is it in a separate subtool?
Hmm - honestly I have no idea if there's a script for this. It shouldnt be very hard to do using Macros, so I'm sure there's something like it out there.
I've had a lot of that "it was crisp in the sculpt but came out smoother in the map" so thank you guys ! :) keep it up
Yes indeed - this happens a lot. A little bootleg sharpening on your mesh can do wonders :D
nice! i love quick little "i had no idea you could do that?!" tips! love your channel guys. there's a lot of cg stuff on youtube but your stuff stands out.
Thanks a lot! This trick really blew my mind when I learnt it.
/H
Using the morph brush in combination with this (and with layers in general) is really powerful. Turn the layer off, create a morph target, turn the layer back on and then you can use the morph brush to dial the effect down in specific areas.
Good point - thanks a lot!
You guys... thank you. Thank you so much. I will probably use this nearly every time I sculpt something. As a concept artist, I like to paint over renders or use sculpts as reference for things. I'm ALWAYS wondering why my details look so smushy after sculpting! Never again!
Awesome, thanks a lot Joe! :) Really glad it helped.
/H
Everything genius is usually very simple. Thanks!
Saved me hours on my project, thank you!
love this tips! they are very useful!. thanks from Perú!
Cheers! We're sending our thanks from London
Amazing! Cheers dudes ❤️☺️
Great tip. So time saving. Thanks
Wow, this is suuuper helpful!
I liked, and subscribed. Now more ZBrush tutorials :D
Yes sir! We have a whole list of ZBrush tutorials to get through.
Great tip! Keep em coming
Hey, a nice one, liked and subbed.
Thanks!
Super awesome!
amazing one
Nice!
Neat Trick! Nice use of the layer inversion tool.
Do you have any ideas on how this changes between Sub-D levels? If you were to divide again before smoothing, for instance, would the sharpening also be higher resolution?
Thanks!
So in general, I'd highly advice AGAINST adding more subdivisions after you've created layers in ZBrush. Generally weird stuff starts to happen and it's a real nightmare from a pipeline point of view. Interesting question though!
This helps a lot, thanks!
very cool ! useful, thx !
BEST CHANNEL EVER!!!!
I mean... we think so too!
thats awesome! how do I do that in Blender? 😅
Thanks for this awesome tutorial. i have a question though, how do you get the layer to work locally? like only on the eyes, is it in a separate subtool?
He just did it localy on the video....
We just smooth the eyes out, so there was nothing else affected :) Layers will only affect the areas you've modified.
Oh i did not know that, thank you for replying to my question :)
very nice tip! thanks
Sharpening your sculpt in Zbrush
please make a full UV tutorial guys please :(
Just published a UV tutorial some days ago! :D Check it out! We'll do more advanced UV videos too in the future.
Cool. Thanks for sharing :)
Thanks man!
Good effect but i want ask you this result only using layer or is there any script or plugin ?
Hmm - honestly I have no idea if there's a script for this. It shouldnt be very hard to do using Macros, so I'm sure there's something like it out there.
Thanks for replay me I try it I get like your result I use layer only but the value make it nagative. Thanks again
great tip
Newbie question, Zbrushcore: created a character, nose is sharp but eyes blurry and other parts. How fix that ?
Videazo!
cool tip
Cheers Amine!
i love "crispy mouths" ;0)
;D
Благодарю, вообще супер!
I'm surprised we have to go through that workaround, even Blender has that brush (flatten/contrast). Still, thanks for the tip !
I'd love a brush like that in ZBrush too! Mudbox also has an amplify brush, which is really handy.
Whoaa
wow
Niice
Wow holy shit
"crispy mouth" ;P
:D
Seriously though, i'm really digging your tutorials - thanks for taking time to share with the community!
Thanks Steve! Thats very much appreciated :)