Top Tips for Sculpting in ZBrush

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  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 48

  • @HyborianYT
    @HyborianYT 4 ปีที่แล้ว +24

    I like to use TrimDynamic instead of smooth when sculpting shapes out, makes it easier to define planes. Another way is to lower Smooth intensity, it will become much more controllable and won't erase forms instantly.

  • @mr_vky
    @mr_vky 3 ปีที่แล้ว

    Thank you! I started ZBrush a year ago with the help of your free tutorials. Now I'm grown up a lot.

  • @DotzauerT
    @DotzauerT 3 ปีที่แล้ว +2

    Thank you alot. I am sculpting 4 - 5 years, but i made lot of those mistakes you were talking about. I believe this is that video i needed for improve my skills.. Thank you alot

  • @serwizzart
    @serwizzart 4 ปีที่แล้ว +8

    Just bought zbrush and your course a few days ago :) really enjoyed it! I still have a long way to go but it gave me a good start! Thank you!
    Hope you guys do more courses like this!

    • @FlippedNormals
      @FlippedNormals  4 ปีที่แล้ว +6

      Fantastic, thanks for your support! We have a lot of ZBrush videos on the channel which hopefully will help :)

  • @TatermanNG
    @TatermanNG 4 ปีที่แล้ว +26

    ZBRUSH COWBOYS UNITE!!

    • @riteshsinghmujalda
      @riteshsinghmujalda 4 ปีที่แล้ว

      Ur RDR2 ID?

    • @animationspace8550
      @animationspace8550 4 ปีที่แล้ว

      I cant afford it, so maybe instead of a cowboy I can be a pirate? (Jk I have never pirated Zbrush)

  • @NikolaNiKucu
    @NikolaNiKucu 4 ปีที่แล้ว +2

    In the beginning I like using trim/select lasso tool in combination with Mirror operation to test new silhouettes. Usually I would disable Perspective to make a symmetrical cut across the sculpt from the side view or make a cut on one side and then mirror it to the other. Of course, do not forget to turn the Perspective back on or you might end up with a weird looking head O.O

  • @daemonknight460
    @daemonknight460 4 ปีที่แล้ว +1

    Great first tip apart from ino one in the history of sculpting in any medium has ever started with detail!! Gawd!

  • @gabeno_delfino
    @gabeno_delfino 3 ปีที่แล้ว +1

    12:00 instead of doing that you can also apply "smooth peaks" to keep some of the major detail

  • @19_GRAY
    @19_GRAY 4 ปีที่แล้ว +3

    hello sir I'm a 3d modeller completed my course and looking for job opportunities and your tutorials are very helpful so thank you

  • @seanakima50515e
    @seanakima50515e 4 ปีที่แล้ว +3

    Do you guys have any tips for hair in Zbrush? Stylized hair with curves seems to take a long while, and Fibermesh is a completley different beast in itself.

  • @CharlieKnottFilms
    @CharlieKnottFilms 4 ปีที่แล้ว +2

    “They have a cave troll!” But in all seriousness, bridging the terminology from digital sculpting to painting was a brilliant thing to do. Medium specificity is so important.

  • @gabrielruizaraujo2714
    @gabrielruizaraujo2714 4 ปีที่แล้ว

    You guys are the best, for real!

  • @jungkyookim
    @jungkyookim 3 ปีที่แล้ว

    These are such useful tips. Thank you so much.

    • @FlippedNormals
      @FlippedNormals  3 ปีที่แล้ว +1

      You're welcome! Glad you liked it.

  • @zedxxx9
    @zedxxx9 4 ปีที่แล้ว

    Great tips guys! Some really good ideas here.

  • @billyverystrong8037
    @billyverystrong8037 4 ปีที่แล้ว

    Could you make a video on when to sculpt head and body separately and how to deal with seams(especially on the neck)?

  • @gabrielmargine7166
    @gabrielmargine7166 4 ปีที่แล้ว +1

    Awesome video guys , have you taught about doing a creature texturing tutorial focused more on the base color stages , specular etc?

  • @pixpix1918
    @pixpix1918 4 ปีที่แล้ว

    Very helpfully :) Could u make a tutorial to shoes?

  • @IGarrettI
    @IGarrettI 4 ปีที่แล้ว +1

    Could you guys take this into Arnold or cycles and render it out ? I'm asking cuz even us 3D artist need to know the basics of the full pipeline. Maybe even give him some peach fuzz, show us how to export essential maps

  • @lucasmoreira3237
    @lucasmoreira3237 2 ปีที่แล้ว +1

    Thank you.

  •  4 ปีที่แล้ว

    Very informative, thank you very much !

  • @jcdeaton6239
    @jcdeaton6239 4 ปีที่แล้ว +2

    Yeah it's really tough to do a professional style sculpt when you haven't shaped your base model well from the start!

    • @FlippedNormals
      @FlippedNormals  4 ปีที่แล้ว +1

      It really is! Proper shapes makes a world of difference

  • @singwithvg2496
    @singwithvg2496 4 ปีที่แล้ว

    Sir plz make a video on how to sculpt human full body pore details in zbrush from scratch.

  • @hairanbhvats592
    @hairanbhvats592 4 ปีที่แล้ว

    hey guys could do u guys do a livestream explaining your workflow as you go along in realtime, i know you gys have made those kindda videos but i think a livestream would be more intuitive

  • @ankushsharma6890
    @ankushsharma6890 4 ปีที่แล้ว

    Awesome stuff❤️

  • @gregpolutanovich1774
    @gregpolutanovich1774 8 หลายเดือนก่อน

    I wish you would have showed the actual progress and how to put in eyes and teeth

  • @rixhhh2392
    @rixhhh2392 4 ปีที่แล้ว

    Thanks guys!

  • @Nova-sama420
    @Nova-sama420 4 ปีที่แล้ว

    how about sculpting human mouth closed but WITH cavity, while focusing on having the wanted shape when closed, at the stage when we use subdivisions. The mouth corner is especially tricky, can't figure out a good workflow for that....

    • @cowboylerma
      @cowboylerma 4 ปีที่แล้ว

      keep the mouth slightly opened, closed mouth is hard to get into

  • @amanthangellapally2067
    @amanthangellapally2067 4 ปีที่แล้ว +1

    Guys, i have a doubt, i sculpt in blender and once i start using alphas for high frequency details, the volumes changes along with the details, which brush do you is best to add details without affecting the secondary forms?

    • @freelanceart1019
      @freelanceart1019 2 ปีที่แล้ว

      Zbrush functions in a different Ecosystem to Blender.

  • @1mishastiy
    @1mishastiy 4 ปีที่แล้ว

    Hey, thanks for your tips. I`m glad that i find your channel in beginning (i`m just started learning).
    I have a question about creating characters: how do you start? Do you creating characters using zspheres, or blocking out with simple shapes, or pulling out form from sphere?
    I understand, that everybody have own way to achive their goals. I was trying zspheres, but im stack with form i create. But before i was sculpting iguana, and there i was using simple prmitives to blocking out form (that was much easier to me). Is zsphere`s technique necessary to build form or its just a personal preference?

    • @FlippedNormals
      @FlippedNormals  4 ปีที่แล้ว +2

      It's really just personal preference.
      Zspheres are great, and if you combine them with dynamesh it's really powerful

    • @windy2551
      @windy2551 4 ปีที่แล้ว

      Well if you ask me, I peffer doing a different part of the shape as a subtools, for an example: I'm making a character, I would start sculpting a head then I would make a new subtool and sculpt a neck, then I would repeat the process with torso, arms, hands, legs and etc.
      Note: I'm not saying that this method is right and that your method is wrong, if you like a method with Zspheres then I won't complain.

    • @1mishastiy
      @1mishastiy 4 ปีที่แล้ว

      @@windy2551 well, thanks for your report. It's very interesting what workflows people have. I'm beginner so for now I don't have a preferences I'm just trying to get used to zbrush)
      Main purpose why am I asking is to understand what way (this way with zsphers or yours with subtools) have more practical use.
      Now I really like start with sphere, but I understand that it's more for advanced users, but with this approach so interesting create from imagination.

  • @VoidloniXaarii
    @VoidloniXaarii 4 ปีที่แล้ว

    Thank you

  • @rickysargulesh1053
    @rickysargulesh1053 4 ปีที่แล้ว

    Did anyone else prefer step 3 compared to 4?

  • @SVAFnemesis
    @SVAFnemesis 4 ปีที่แล้ว +2

    what's with this troll? Is it some kind of FlippedNormals masgot?

  • @ADI-xp4qe
    @ADI-xp4qe 4 ปีที่แล้ว +2

    This was an orc, I wonder about mid freq for some baby face or any young asian?

  • @beaverbrich1211
    @beaverbrich1211 4 ปีที่แล้ว

    Please sculpt messi .plz.plz.plz.plz.

  • @shrinathjaiswal5610
    @shrinathjaiswal5610 4 ปีที่แล้ว

    Thank you