How to Sculpt SKIN DETAILS in ZBRUSH

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  • เผยแพร่เมื่อ 26 ก.พ. 2023
  • How to Sculpt SKIN DETAILS in ZBRUSH
    Made with Zbrush
    Full process can be found in the memberships!
    Join the Senior Artists : / @jchave7
    Concept and Design by Rob Bliss:
    www.artstation.com/robbliss
    Socials:
    IG: / jared.chav
    Artstation: www.artstation.com/jchavez21
    Arstation Store: www.artstation.com/jchavez21/...
    CG Master Academy Course: www.cgmasteracademy.com/cours...
    #neomorph #alien #zbrush #painter #marmosettoolbag #handpainted #pokemon #digitalart #3d #howto #substancepainter #unrealengine #rtx
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ความคิดเห็น • 78

  • @robertdouble559
    @robertdouble559 ปีที่แล้ว +31

    So refreshing to see someone go in and put real detail and effort into their work rather than just jumping into spraying it with a bunch of pre-packaged alpha maps. Kudos. That's a beautiful model.

    • @jchave7
      @jchave7  ปีที่แล้ว

      Haha thanks! Appreciate it!

  • @artofecora9068
    @artofecora9068 11 วันที่ผ่านมา

    🔥🔥

  • @raxlyy6416
    @raxlyy6416 10 หลายเดือนก่อน +3

    hands down the best creature design ive ever seen. I badly want to recreate this whole creature you've made here.

  • @shadowmead8506
    @shadowmead8506 11 หลายเดือนก่อน

    I was looking for a skin tutorial and boy did I find it on the coolest looking model! Thank you!

  • @DhananjaySingh-cu1pq
    @DhananjaySingh-cu1pq ปีที่แล้ว +1

    TTeamBlends here !!! We are inspired by your work. Thank you so much :)

  • @Satan_said_DRAW
    @Satan_said_DRAW ปีที่แล้ว

    Omg this is very useful stuff, thank you!

  • @VIRTUAL_PRODUCTIONS
    @VIRTUAL_PRODUCTIONS 2 หลายเดือนก่อน

    Beautiful work 🙌

  • @AaronWeberGA
    @AaronWeberGA ปีที่แล้ว +1

    Fantastic work. Thank you, Jared! Cannot wait for more.

    • @jchave7
      @jchave7  ปีที่แล้ว +1

      🥰🙏🏽

  • @Agherr08
    @Agherr08 3 หลายเดือนก่อน

    awesome and brief guide!

  • @boyeffendy
    @boyeffendy ปีที่แล้ว +2

    Amazing. Thanks for sharing! I'm starting to save my work in progress lately thanks to you man!

    • @jchave7
      @jchave7  ปีที่แล้ว

      🤘🏽

  • @eugenemishibinijima6287
    @eugenemishibinijima6287 หลายเดือนก่อน

    Nice! my only comment is its too symmetrical from the beginning... but hey its a tutorial. nice sculpt!

  • @_TetKaneda
    @_TetKaneda 8 หลายเดือนก่อน

    Great contribution. Great tutorial. You have my like. Thank you so much. Greetings

  • @brianschmitz8056
    @brianschmitz8056 2 หลายเดือนก่อน

    Dude! This is exactly what I was looking for. I learn fast so the way you made the video helped me a lot.

    • @jchave7
      @jchave7  2 หลายเดือนก่อน

      Glad it helped!

  • @TalhaRiaz197
    @TalhaRiaz197 ปีที่แล้ว

    I am always keeping you work as a Refrence Thank you so much for your Tutorials you are my Inspiration ❤

    • @jchave7
      @jchave7  ปีที่แล้ว +1

      🤘🏽

  • @JamieDunbar
    @JamieDunbar ปีที่แล้ว +2

    Thanks Jared, really great information. It's so hard to get a good tutorial on adding the tertiary forms. It's easy enough finding info on primary and secondary forms and the tertiary detailing, but very few people talk about that in between stage, where you're still needing to manually sculpt skin and fat and bone. And I really feel that's the stage that's been missing from my own work. Thanks for sharing ;)

    • @jchave7
      @jchave7  ปีที่แล้ว

      🙏🏽 thanks!

  • @Silver-xf7it
    @Silver-xf7it ปีที่แล้ว

    Your channel is amazing

  • @obscura_studio
    @obscura_studio หลายเดือนก่อน

    Can you share a little bit about your custom buildup and standard brushes?

  • @thiabreu
    @thiabreu ปีที่แล้ว +2

    great content and LOOOVE the ambience music.

  • @creaky7777
    @creaky7777 7 หลายเดือนก่อน +1

    Would you consider doing a video on how you approach the initial stages of your character art? Like for example how you began blocking everything out from a blank canvas?

    • @jchave7
      @jchave7  7 หลายเดือนก่อน +2

      Ya, at some point. I do have live streams working through some of the initial blockout process on my page as well as Zbrush live

  • @dman3d
    @dman3d ปีที่แล้ว

    Thanks for sharing your thoughts and workflow(s)

    • @jchave7
      @jchave7  ปีที่แล้ว

      Hopefully it was useful!

  • @markmaher7245
    @markmaher7245 ปีที่แล้ว

    Fantastic thanks for sharing Jared

  • @IWDSoon
    @IWDSoon ปีที่แล้ว

    awesome!

    • @jchave7
      @jchave7  ปีที่แล้ว

      🙏🏽

  • @MosquitoHater
    @MosquitoHater 5 หลายเดือนก่อน

    Im a danish student, new at 3d. This was very interesting and helpful. Best video on skin so far ty :D Hope you upload more

    • @jchave7
      @jchave7  5 หลายเดือนก่อน +1

      Thanks, glad to hear! Workin on more!

  • @rogue3d303
    @rogue3d303 7 หลายเดือนก่อน +1

    incredible video, when it comes to the noise maker did you use custom alphas and if you did do you mind me asking where did you get them or recommend people to get them from?

    • @jchave7
      @jchave7  7 หลายเดือนก่อน +2

      Thanks, for the alpha I honestly don’t remember where I got it from. Most of my alpha do just collect over time

  • @ifREED92
    @ifREED92 ปีที่แล้ว

    Thanks for the helpful content! The model looks very natural. How long did it take for high poly?

    • @jchave7
      @jchave7  ปีที่แล้ว +1

      Thank you! Ahhh 🤷🏽 I’ve been working on and off of it for like a year. But it wasn’t a super long time to make it. Maybe like 40 hours?

  • @michaelsulesky7221
    @michaelsulesky7221 ปีที่แล้ว

    This has soooo much valuable info!!! One question I had is how do you have that higher quality looking viewport that's shown around 2:59 ?

    • @jchave7
      @jchave7  ปีที่แล้ว +1

      That’s my own custom layout! And materials

  • @BenjaminMartineau
    @BenjaminMartineau 3 หลายเดือนก่อน

    Hey bro, amazing video ! I was just wondering, had you already retopologized the model and projected the high poly on it Before adding all of these micro details ?

    • @jchave7
      @jchave7  3 หลายเดือนก่อน +1

      Ya, the I already had topology.

  • @rg3dart778
    @rg3dart778 ปีที่แล้ว

    nice

  • @christianivaha5057
    @christianivaha5057 7 หลายเดือนก่อน

    Good video. Shame we cannot really see the brushes used as the bottom of the screen is cut off.

  • @therealKrak
    @therealKrak 5 หลายเดือนก่อน

    When creating those skin strokes why don't you already use layers and morph target at that stage? Since you don't know exactly what you are looking for and being afraid of making strokes on the clean forms, wouldn't that be the perfect time to start using those two tools already?
    Btw great tutorial and a very nice sculpt of yours!

  • @jas-jr3rv
    @jas-jr3rv ปีที่แล้ว

    this is awesome!! how did you mask the noise detail without applying it?

    • @jchave7
      @jchave7  ปีที่แล้ว

      There’s a mask button in the noise maker

  • @KianKrashesky
    @KianKrashesky 5 หลายเดือนก่อน

    Amazing video! Are you sculpting tertiary shapes and forms in subdivisions or dynamesh? When do you ZRemesh?

    • @jchave7
      @jchave7  5 หลายเดือนก่อน +1

      In subdivisions. I usually sculpt in dynamesh till I get my primary forms and remesh after that

    • @KianKrashesky
      @KianKrashesky 5 หลายเดือนก่อน

      Thank you! 😃@@jchave7

  • @vahagnandreasyan298
    @vahagnandreasyan298 ปีที่แล้ว

    Fantastic work.
    I have a question about resolution.
    In that case 66mil polygons were enough, but what about if i need more polygons in some ares of the body(for example hands), but i can't subdivide as it will be very high or split geometry(as i don't want seam there)

    • @jchave7
      @jchave7  ปีที่แล้ว +1

      How to use ZREMESHER to create efficient TOPOLOGY in ZBRUSH | Tutorial
      th-cam.com/video/jIq9ahYOb54/w-d-xo.html

    • @jchave7
      @jchave7  ปีที่แล้ว +1

      I actually split the model up, you can see how I split it to avoid seems in the video I linked. That way I can get more millions per mesh.

  • @denischetyrin6980
    @denischetyrin6980 9 หลายเดือนก่อน

    Tnx

  • @Kampotscity
    @Kampotscity ปีที่แล้ว

    Looks amazing, thanks a lot, but what maps u used for the details ? can you share please?

    • @jchave7
      @jchave7  ปีที่แล้ว

      I think they’re all just maps you can find inside the light box!

  • @jhonjairoquinterovergara202
    @jhonjairoquinterovergara202 4 หลายเดือนก่อน +1

    que programa usaba para renderizar

  • @00beast7
    @00beast7 ปีที่แล้ว

    how to decide to switching from one subd to another and when to work on secondary and tertiary..
    like primary is confirmed to be the base but secondary and tertiary is bit confusing for me... and well done with your all recent projects... I love all of your recent work especially back 4 blood ones

    • @jchave7
      @jchave7  ปีที่แล้ว +1

      Ya I always kinda had a hard time when making that distinction on when to move forward. There isn’t really a hard answer it’s more up to you .

  • @kukkutdas4621
    @kukkutdas4621 ปีที่แล้ว

    thankyou so much for providing these valuable information. I wish to become a character artist one day. and I'm now sculpting for an hour everyday hoping I will get better like you one day. Any suggestions or advise to get a job in the industry like where to start or whom to approach? Thankyou

    • @jchave7
      @jchave7  ปีที่แล้ว

      Tailor your portfolio where you wanna work, and start sending apps!

  • @ManilaSh8-co3fn
    @ManilaSh8-co3fn 6 หลายเดือนก่อน

    Can you do your texturing process on this? thanks

    • @jchave7
      @jchave7  6 หลายเดือนก่อน

      Haha working on it!

  • @pratikbaidya3201
    @pratikbaidya3201 ปีที่แล้ว

    love your work!!! when are u planning to open a discord channel?i would love to join

    • @jchave7
      @jchave7  ปีที่แล้ว

      Thank you! I am not sure! I maybe a little while!

  • @MrBoombasticc001
    @MrBoombasticc001 ปีที่แล้ว

    may i know the alpha what you used at 7.28

  • @j_shelby_damnwird
    @j_shelby_damnwird ปีที่แล้ว +1

    My man Jared! 🙌 I was wondering...is that UI configuration available for purchase at Gumroad?

    • @jchave7
      @jchave7  ปีที่แล้ว

      It isn’t! Maybe at some point I’ll throw it up somewhere

    • @j_shelby_damnwird
      @j_shelby_damnwird ปีที่แล้ว

      @@jchave7 Please do! and keep up the cool work.

  • @JR-jt7cn
    @JR-jt7cn 3 หลายเดือนก่อน

    what is the material that you are using in zbrush?

    • @jchave7
      @jchave7  3 หลายเดือนก่อน

      Just the basic material

  • @ankurgoel1294
    @ankurgoel1294 ปีที่แล้ว

    hey can you share this UI ?

  • @ArnoldTohtFan
    @ArnoldTohtFan 6 หลายเดือนก่อน

    Zbrush and Blender allow artists to produce assets that are both high-poly and stylized, and the results look much better than any Quixel assets I've seen. I think it's because they have that personal touch, because they have been meticulously crafted from the ground up. Megascans lack this touch, which is why I find the now widespread reliance on megascans disheartening. It feels like another quick fix, a way to avoid the effort that goes into digitally sculpting assets from scratch.

    • @jchave7
      @jchave7  6 หลายเดือนก่อน

      Ah megascans like everything has a time and a place. And I can’t say I know many people who use them, characters don’t really find much value in them.

    • @ArnoldTohtFan
      @ArnoldTohtFan 6 หลายเดือนก่อน

      @@jchave7 I think pretty much everything in Unreal Engine 5 is a megascan. I really loathe UE5. The drab colours, the desaturation, the ugly opaque filter which I'm beginning to suspect is an inherent feature of the engine. I just hate it.

    • @musashidanmcgrath
      @musashidanmcgrath 4 หลายเดือนก่อน +1

      Megascan assets are environment/prop assets derived from real world scans. I'm not sure why you think they are in any way related to sculpting characters/creatures?

    • @ArnoldTohtFan
      @ArnoldTohtFan 4 หลายเดือนก่อน

      Because they look as bland and boring as the environments scanned from real life. There's no style.