How to Sculpt SKIN DETAILS in ZBRUSH

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  • เผยแพร่เมื่อ 10 ม.ค. 2025

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  • @robertdouble559
    @robertdouble559 ปีที่แล้ว +40

    So refreshing to see someone go in and put real detail and effort into their work rather than just jumping into spraying it with a bunch of pre-packaged alpha maps. Kudos. That's a beautiful model.

    • @jchave7
      @jchave7  ปีที่แล้ว +3

      Haha thanks! Appreciate it!

  • @nancyvandermeer4480
    @nancyvandermeer4480 3 หลายเดือนก่อน +1

    I'm starting to realise how much detail gets lost in baking for sure and having to be mindful to not make the detail too small as to not lose too much of it, especially when making skin. Love this tutorial I will make full use of it for my alien sculpt! I have been watching all of your videos since yesterday cause they seem very fresh and pull me back into what excites me about game art so much! Have a good day :D

  • @raxlyy6416
    @raxlyy6416 ปีที่แล้ว +3

    hands down the best creature design ive ever seen. I badly want to recreate this whole creature you've made here.

  • @shadowmead8506
    @shadowmead8506 ปีที่แล้ว +1

    I was looking for a skin tutorial and boy did I find it on the coolest looking model! Thank you!

  • @thiabreu
    @thiabreu ปีที่แล้ว +3

    great content and LOOOVE the ambience music.

  • @Hemadrum
    @Hemadrum 9 หลายเดือนก่อน

    Dude! This is exactly what I was looking for. I learn fast so the way you made the video helped me a lot.

    • @jchave7
      @jchave7  9 หลายเดือนก่อน

      Glad it helped!

  • @obscura_studio
    @obscura_studio 9 หลายเดือนก่อน +1

    Can you share a little bit about your custom buildup and standard brushes?

  • @DhananjaySingh-cu1pq
    @DhananjaySingh-cu1pq ปีที่แล้ว +1

    TTeamBlends here !!! We are inspired by your work. Thank you so much :)

  • @AaronWeberGA
    @AaronWeberGA ปีที่แล้ว +2

    Fantastic work. Thank you, Jared! Cannot wait for more.

    • @jchave7
      @jchave7  ปีที่แล้ว +1

      🥰🙏🏽

  • @Agherr08
    @Agherr08 10 หลายเดือนก่อน

    awesome and brief guide!

  • @_TetKaneda
    @_TetKaneda ปีที่แล้ว

    Great contribution. Great tutorial. You have my like. Thank you so much. Greetings

  • @MosquitoHater
    @MosquitoHater ปีที่แล้ว

    Im a danish student, new at 3d. This was very interesting and helpful. Best video on skin so far ty :D Hope you upload more

    • @jchave7
      @jchave7  ปีที่แล้ว +1

      Thanks, glad to hear! Workin on more!

  • @boyeffendy
    @boyeffendy ปีที่แล้ว +2

    Amazing. Thanks for sharing! I'm starting to save my work in progress lately thanks to you man!

    • @jchave7
      @jchave7  ปีที่แล้ว

      🤘🏽

  • @creaky7777
    @creaky7777 ปีที่แล้ว +1

    Would you consider doing a video on how you approach the initial stages of your character art? Like for example how you began blocking everything out from a blank canvas?

    • @jchave7
      @jchave7  ปีที่แล้ว +2

      Ya, at some point. I do have live streams working through some of the initial blockout process on my page as well as Zbrush live

  • @VIRTUAL_PRODUCTIONS
    @VIRTUAL_PRODUCTIONS 9 หลายเดือนก่อน

    Beautiful work 🙌

  • @JamieDunbar
    @JamieDunbar ปีที่แล้ว +2

    Thanks Jared, really great information. It's so hard to get a good tutorial on adding the tertiary forms. It's easy enough finding info on primary and secondary forms and the tertiary detailing, but very few people talk about that in between stage, where you're still needing to manually sculpt skin and fat and bone. And I really feel that's the stage that's been missing from my own work. Thanks for sharing ;)

    • @jchave7
      @jchave7  ปีที่แล้ว

      🙏🏽 thanks!

  • @TalhaRiaz197
    @TalhaRiaz197 ปีที่แล้ว

    I am always keeping you work as a Refrence Thank you so much for your Tutorials you are my Inspiration ❤

    • @jchave7
      @jchave7  ปีที่แล้ว +1

      🤘🏽

  • @dman3d
    @dman3d ปีที่แล้ว

    Thanks for sharing your thoughts and workflow(s)

    • @jchave7
      @jchave7  ปีที่แล้ว

      Hopefully it was useful!

  • @draudeky4508
    @draudeky4508 3 หลายเดือนก่อน

    can you go over the part with the layers again? but more detailed?

  • @markmaher7245
    @markmaher7245 ปีที่แล้ว

    Fantastic thanks for sharing Jared

  • @Satan_said_DRAW
    @Satan_said_DRAW ปีที่แล้ว

    Omg this is very useful stuff, thank you!

  • @Silver-xf7it
    @Silver-xf7it ปีที่แล้ว

    Your channel is amazing

  • @digitalsmithy
    @digitalsmithy 3 หลายเดือนก่อน

    Hey Jared! really digging your stuff. I'm extremely interested in rendering similarly to how your thumbnail is rendered, what are you using for those? do you plan on doing any render videos in the future? thanks!

    • @jchave7
      @jchave7  3 หลายเดือนก่อน +1

      Thanks! These were rendered in marmoset. I hopefully can make something in the future.

    • @digitalsmithy
      @digitalsmithy 3 หลายเดือนก่อน

      @@jchave7 dannng Marmoset has come a long way, wow. I just re-DL'd it the other day (haven't used it in over a decade), I will absolutely give 'er look a now. Looking forward to more stuff from you!

  • @christianivaha5057
    @christianivaha5057 ปีที่แล้ว

    Good video. Shame we cannot really see the brushes used as the bottom of the screen is cut off.

  • @rogue3d303
    @rogue3d303 ปีที่แล้ว +1

    incredible video, when it comes to the noise maker did you use custom alphas and if you did do you mind me asking where did you get them or recommend people to get them from?

    • @jchave7
      @jchave7  ปีที่แล้ว +2

      Thanks, for the alpha I honestly don’t remember where I got it from. Most of my alpha do just collect over time

  • @bulbenka6343
    @bulbenka6343 3 หลายเดือนก่อน

    cool

  • @IWDSoon
    @IWDSoon ปีที่แล้ว

    awesome!

    • @jchave7
      @jchave7  ปีที่แล้ว

      🙏🏽

  • @therealKrak
    @therealKrak ปีที่แล้ว

    When creating those skin strokes why don't you already use layers and morph target at that stage? Since you don't know exactly what you are looking for and being afraid of making strokes on the clean forms, wouldn't that be the perfect time to start using those two tools already?
    Btw great tutorial and a very nice sculpt of yours!

  • @michaelsulesky7221
    @michaelsulesky7221 ปีที่แล้ว

    This has soooo much valuable info!!! One question I had is how do you have that higher quality looking viewport that's shown around 2:59 ?

    • @jchave7
      @jchave7  ปีที่แล้ว +1

      That’s my own custom layout! And materials

  • @eugenemishibinijima6287
    @eugenemishibinijima6287 9 หลายเดือนก่อน

    Nice! my only comment is its too symmetrical from the beginning... but hey its a tutorial. nice sculpt!

  • @00beast7
    @00beast7 ปีที่แล้ว

    how to decide to switching from one subd to another and when to work on secondary and tertiary..
    like primary is confirmed to be the base but secondary and tertiary is bit confusing for me... and well done with your all recent projects... I love all of your recent work especially back 4 blood ones

    • @jchave7
      @jchave7  ปีที่แล้ว +1

      Ya I always kinda had a hard time when making that distinction on when to move forward. There isn’t really a hard answer it’s more up to you .

  • @artofecora
    @artofecora 7 หลายเดือนก่อน

    🔥🔥

  • @Kampotscity
    @Kampotscity ปีที่แล้ว

    Looks amazing, thanks a lot, but what maps u used for the details ? can you share please?

    • @jchave7
      @jchave7  ปีที่แล้ว

      I think they’re all just maps you can find inside the light box!

  • @vahagnandreasyan298
    @vahagnandreasyan298 ปีที่แล้ว

    Fantastic work.
    I have a question about resolution.
    In that case 66mil polygons were enough, but what about if i need more polygons in some ares of the body(for example hands), but i can't subdivide as it will be very high or split geometry(as i don't want seam there)

    • @jchave7
      @jchave7  ปีที่แล้ว +1

      How to use ZREMESHER to create efficient TOPOLOGY in ZBRUSH | Tutorial
      th-cam.com/video/jIq9ahYOb54/w-d-xo.html

    • @jchave7
      @jchave7  ปีที่แล้ว +1

      I actually split the model up, you can see how I split it to avoid seems in the video I linked. That way I can get more millions per mesh.

  • @BenjaminMartineau
    @BenjaminMartineau 11 หลายเดือนก่อน

    Hey bro, amazing video ! I was just wondering, had you already retopologized the model and projected the high poly on it Before adding all of these micro details ?

    • @jchave7
      @jchave7  11 หลายเดือนก่อน +1

      Ya, the I already had topology.

  • @pratikbaidya3201
    @pratikbaidya3201 ปีที่แล้ว

    love your work!!! when are u planning to open a discord channel?i would love to join

    • @jchave7
      @jchave7  ปีที่แล้ว

      Thank you! I am not sure! I maybe a little while!

  • @ManilaSh8-co3fn
    @ManilaSh8-co3fn ปีที่แล้ว

    Can you do your texturing process on this? thanks

    • @jchave7
      @jchave7  ปีที่แล้ว

      Haha working on it!

  • @MateuszWendowski
    @MateuszWendowski 5 หลายเดือนก่อน

    Do you have those modified brushes somewhere on sale?

    • @jchave7
      @jchave7  5 หลายเดือนก่อน +1

      I do not!

  • @KianKrashesky
    @KianKrashesky ปีที่แล้ว

    Amazing video! Are you sculpting tertiary shapes and forms in subdivisions or dynamesh? When do you ZRemesh?

    • @jchave7
      @jchave7  ปีที่แล้ว +1

      In subdivisions. I usually sculpt in dynamesh till I get my primary forms and remesh after that

    • @KianKrashesky
      @KianKrashesky ปีที่แล้ว

      Thank you! 😃@@jchave7

  • @kukkutdas4621
    @kukkutdas4621 ปีที่แล้ว

    thankyou so much for providing these valuable information. I wish to become a character artist one day. and I'm now sculpting for an hour everyday hoping I will get better like you one day. Any suggestions or advise to get a job in the industry like where to start or whom to approach? Thankyou

    • @jchave7
      @jchave7  ปีที่แล้ว

      Tailor your portfolio where you wanna work, and start sending apps!

  • @matazzer
    @matazzer ปีที่แล้ว

    this is awesome!! how did you mask the noise detail without applying it?

    • @jchave7
      @jchave7  ปีที่แล้ว

      There’s a mask button in the noise maker

  • @j_shelby_damnwird
    @j_shelby_damnwird ปีที่แล้ว +1

    My man Jared! 🙌 I was wondering...is that UI configuration available for purchase at Gumroad?

    • @jchave7
      @jchave7  ปีที่แล้ว

      It isn’t! Maybe at some point I’ll throw it up somewhere

    • @j_shelby_damnwird
      @j_shelby_damnwird ปีที่แล้ว

      @@jchave7 Please do! and keep up the cool work.

  • @jhonjairoquinterovergara202
    @jhonjairoquinterovergara202 11 หลายเดือนก่อน +1

    que programa usaba para renderizar

  • @ifREED92
    @ifREED92 ปีที่แล้ว

    Thanks for the helpful content! The model looks very natural. How long did it take for high poly?

    • @jchave7
      @jchave7  ปีที่แล้ว +1

      Thank you! Ahhh 🤷🏽 I’ve been working on and off of it for like a year. But it wasn’t a super long time to make it. Maybe like 40 hours?

  • @rg3dart778
    @rg3dart778 ปีที่แล้ว

    nice

  • @MrBoombasticc001
    @MrBoombasticc001 ปีที่แล้ว

    may i know the alpha what you used at 7.28

  • @JR-jt7cn
    @JR-jt7cn 11 หลายเดือนก่อน

    what is the material that you are using in zbrush?

    • @jchave7
      @jchave7  11 หลายเดือนก่อน

      Just the basic material

  • @ankurgoel1294
    @ankurgoel1294 ปีที่แล้ว

    hey can you share this UI ?

  • @deepu_george_80
    @deepu_george_80 3 หลายเดือนก่อน

    ♥♥♥♥♥♥♥

  • @renderpeach
    @renderpeach 17 วันที่ผ่านมา

    AAA work. The audio sounds a little tinny?

    • @jchave7
      @jchave7  17 วันที่ผ่านมา

      Ya, could use some adjusting

    • @renderpeach
      @renderpeach 17 วันที่ผ่านมา

      @ I highly recommend Adobe Podcast, it’s a free online software that uses AI to enhance audio… The results are mind blowing.
      Your sculpting work is ridiculously good, almost daunting…

  • @denischetyrin6980
    @denischetyrin6980 ปีที่แล้ว

    Tnx

  • @kinoomich
    @kinoomich 4 หลายเดือนก่อน

    This guide ! The noises from noise maker does not react on morph brush, no matter what i am doing. I found three actions that you didnt mention and that are necessary and still nothing works. You really missed A LOT of info, dude.

    • @kinoomich
      @kinoomich 4 หลายเดือนก่อน

      And model is really cool,

  • @ArnoldTohtFan
    @ArnoldTohtFan ปีที่แล้ว

    Zbrush and Blender allow artists to produce assets that are both high-poly and stylized, and the results look much better than any Quixel assets I've seen. I think it's because they have that personal touch, because they have been meticulously crafted from the ground up. Megascans lack this touch, which is why I find the now widespread reliance on megascans disheartening. It feels like another quick fix, a way to avoid the effort that goes into digitally sculpting assets from scratch.

    • @jchave7
      @jchave7  ปีที่แล้ว

      Ah megascans like everything has a time and a place. And I can’t say I know many people who use them, characters don’t really find much value in them.

    • @ArnoldTohtFan
      @ArnoldTohtFan ปีที่แล้ว

      @@jchave7 I think pretty much everything in Unreal Engine 5 is a megascan. I really loathe UE5. The drab colours, the desaturation, the ugly opaque filter which I'm beginning to suspect is an inherent feature of the engine. I just hate it.

    • @musashidanmcgrath
      @musashidanmcgrath 11 หลายเดือนก่อน +1

      Megascan assets are environment/prop assets derived from real world scans. I'm not sure why you think they are in any way related to sculpting characters/creatures?

    • @ArnoldTohtFan
      @ArnoldTohtFan 11 หลายเดือนก่อน

      Because they look as bland and boring as the environments scanned from real life. There's no style.

  • @maxgordon3194
    @maxgordon3194 หลายเดือนก่อน

    HI jared, I recall you showed a similar way where the model is effected in a similar way with a mesh underneath like one subtool as a bone and the one on top as the skin being effected by it but I forgot how to do it a sI haven't touched zbrush in nearly over a year. I had been looking for it for quite a while, if you see this comment then please do tell and reply. thanks.

    • @jchave7
      @jchave7  หลายเดือนก่อน

      Hi Max, I’m not exactly sure what you’re asking. Would you mind expanding what it is you’re trying to do?

    • @maxgordon3194
      @maxgordon3194 หลายเดือนก่อน

      @@jchave7 well what I am trying to achieve is let's say I have one separate subtool as a bone or something as a base mesh and on top of it I have another subtool such as skin or tissue or meat or anything. is there any way in ZBrush to make it contact it as I sculpt on it like it takes the polygons of the other subtool into consideration during sculpting like a cloth sim but I don't want to do a cloth simulation. just need a subtool behind to interact with it like a Conform when we do retopology. I thought the ribcage you sculpted is a separate mesh but you added details on a single highpoly mesh so I was wondering if there is a way to do it with multiple meshes like conforming.