How to speed up retopology in Maya 2022 using primitives
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- เผยแพร่เมื่อ 24 เม.ย. 2021
- A really short video for beginners showing how to speed up the retopology process in Maya. This trick involves using primitives like a cylinder, placing it along your model( ideally a shape similar to the primitive you are using) and using the Quad Draw tool to activate retopology. This is a simple way to add clean topology to a model without having to draw each point manually which can be very time consuming. This trick can be used in any Maya version which comes with the modelling toolkit so pretty much any version at this point.
This video is mainly for beginners learning 3D modelling with Maya.
#Shorts Hope it helps!
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Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
__Music : Digimon Cyber Sleuth
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#Retopology
#Tricks
#Maya2022
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Me who has no idea what’s happening:
I guess I’m some what of a professional now
Same lol
Theyre adhering a simpler geometry to a complicated one for better movement while animating.
@@Yagizino and for fast render
@@simricks121 and for overall lag reduce
Basically we trying to make a lower poly version of the higher poly model so that way we can use the low poly model for render and movement while the high poly model can act as the base texture for baking and bump map
For those who don't understand, retopology is a thing you do to a 3D model to make it better for things like rigging, animation and even for game development. Think of it like doing the line work for a really messy drawing :)
thanks for the explanation!
Mostly to lower the polygon count and also to have cleaner more efficient topology
Can you please tell me what makes maya better than blender?
@@beyondhumanrange6196 No one 3D workbench is generally better than the other. It all just comes down to personal preference and the tools you need. But I prefer blender cuz its free XD
@@thespontaneoustomato2676 I am a extreme beginner in this ... Can you please tell me , how can I start .. any playlist ? Apart from blender guru ?
Ok now that is smart. That does eliminate the accidental spiraling on most of the model
I like your funny words, magic man
Mah channal😍
You are an incredible animator🔥💜, and your editing skills are truly remarkable. Your ability to take a simple animation and transform it into something truly awe-inspiring is astonishing.
Your attention to detail is remarkable, and you are able to take even the most basic of animations and turn them into captivating visual masterpieces💥.
Your ability to use color, shading, and other visual elements to bring your work to life is unparalleled.
You have an eye for the perfect aesthetic and your passion for the work is undeniable.
Your animation editing is truly awesome and cool.
Lots of love 💜💜💜💜.
I use blender and this is still hella interesting
Same blender user
@hyperflyer yeah I can tell. It seems to be one of the only aspects blender is lacking. Nothing a few Addons can fix though :)
Blender can do this, too, you just have to turn on the magnet tool.
The thing is, Maya has a smooth brush in order to remove the stress in faces. They also have a way for removing vertices and quads more easily, so blender would need to run a bit in order to catch up
Wait. This can be done in blender too, no?
@@fived9424 i guess so, retopoflow helps a lot in doing that. I mean, without any addons I don't know how it can be done
Me who doesnt even know how to use the mouse:
I guess i now know how to do it
Keep guessing
Use the power of primitives! I love it! :D
As someone who despises retopo with a passion, thank you for this awesome tip!
Why the digimon cybersleuth music?! How nostalgic 😭
Does Maya have modifiers like blender? If so, wouldn't a shrink wrap modifier work nicely?
It could mess up the topology tho
@@jspr49 no it wouldn’t
@@soul5928 it could
@@soul5928 Jspr has a point. It can mess up the topology. Speaking from the few experience I have
It would but would also require a lot of manual realigning of the vertices to get the flow you want
Thanks for the tip. This is actually really useful.
Omg thank you for this Video. Its like a treasure
i dont know what i just watched but i feel smart now
Omg this is so handy!! I love it!! 😍
HOLY !! :o
Thank you sir for sharing this ♡♡♡
First useful short I've seen
That's a lot of work,
I salute your patience.
Very smart technique. Thanks for posting!
I use spheres and sculpt them with deform tools, which helps me preserve the shape better without increasing polycount. I take the makeshift remesh to zbrush and apply dynamesh>zremesher, and i basically have a riggable model set.
very good ! i used this trick a lot of times
the topology on that knee is a riggers worst nightmare
I didnt even know that something like this exists, thanks 🔥👏
Finally! A short worth watching.
thanks i needed this
Wow!! Thanks for sharing
Thanks this is useful for me in blender
If we duplicate the Maya, can we do the same with the whole model?
Dude u... just... the best!
I need it on blender
Add a new cylinder, move and rotate it accordingly.
Then go into the properties menu, in the Modifiers tab.
Add a Shrinkwrap modifier
Click on Target and select the mesh you want to retopologize
Toggle on the "show on cage" (the triangle icon) button
Go into edit mode
You just recreated this tutorial.
More on the shrinkwrap modifier: docs.blender.org/manual/en/latest/modeling/modifiers/deform/shrinkwrap.html
While we living in 2021, this guy making videos for 2022
Oi-oi-oi-oi matte-matte!!! Is it possible to snap a loopcut to the mesh just like that when creating it in Blender?
@Boomminer5435 that's exactly why I asked this question, dude
@Boomminer5435 it's a clear question...
@@doorman4123 aside from the other non helpful comments you can try using the shrink-wrap modifier
@@ValiantPride wait, you are actually right. Didn't think about that before. Thx
Download the retopoflow addon from github and use that :)
amazing, I"ll try to integrate this
Ok now do the torso XD I say this knowing full well how difficult retopology can be
Just try to do it general to specific, like this video does. I generally make 4 faces cylinders directly with quad draw on legs and arms. Then, before adding loops around, i connect them up on the torso. Connecting 20 faces instead of 200 is super easy, then you can add geometry.
Alright, I’m impressed.
RetopoFlow for Blender is infinitely faster than messing around with primitives, Just draw lines and a connecting mesh is created around the body part, can change the loop count too. Highly recommend if anyone here has not tried it. FlippedNormals has a great video on all of the add-on's tools.
yeaaaa but thats blender ;)
@@K9Tvz if you want something like retopoflow for maya look I to vertexture pretty comparable tho imo retopoflow is superior
Ah yes, paid addons in my free software, love it
I don’t know why I haven’t been doing this already. I’m just gonna start poly modeling over my high poly meshes now
OK but what about the knee ?
it wont work for rig right ?
This is more to help you block out large parts, you get to fine tune a lot sooner
Thank you I just 3d printed this on my foot
good..good
but this can be done with the shrinkwrap modifier or the miratools blender addon)
Or very quickly and easily with retopoflow
How can you retopology the stuff for the character and animation please ?
So much better than my method!
If you want to speed up, just put it on 2x speed.:bigBrain:
Is there one for blender?
Does anyone know how to do connect vertex path or 'J'
Function Of Blender Maya ?
This function is helpful to create a new edge on between two vertices through shortest path. multi-cut tool in Maya is not helping me, since it cuts based on camara angle.
Thanks
This is next levels of genius
Bro can you make video on how to make a good topology for character..
Post more videos like this plz
Me a blender user: *interesting*
I want to snap a vertex to surface of a live object in Maya.
But I want move it in a specific axis, Maya is not letting me.
Please help.
Incredible!
THANKS !!!!!!!!!
Thanks buddy
I want to get started with 3D modeling, but what version do you guys recommend me learning, Maya or Blender?
All software has its strengths and weaknesses, blender is a good starting point to learn general 3d concepts, then you can move to more specialised software if you require it (for example moving to zbrush if you wish to do sculpting)
Blender is a good place to *start* because it’s free
My patience cries hahhaa thanks
Idk what this is but it's better than these cringy tik tok crappy things
OMG... now thats useful!!!
video: "speed re-topo"
also video: speed x2, cut,cut again, doesn't finish re-topo
Video was made to show you a way to speed the retopology process.
Digimon cyber sleuth music go hard
Cool tips! My question is though - what's this song? It sounds really groovy!
Oh wow lifesaver!
Lmao i laughed in shrinkwrap modifier
THATS. SO. COOL.
If you have blender, just use a shrinkwrap modifier, apply it, and then edit the vertices to your liking.
How many polygon you want to reduce?
Him: Yes!
What about anatomically correct edge flow?
can this be done id 3ds max too ...?
Me,a blender user: huh. Interesting.
Holy fuk, that's so cool!
WHAT I HAD NO IDEA THIS FEATURE EXISTED
Merci pour votre techniques. ^_^
How do the same in Blender?
Seeing this while I still have a hard time making a rectangle into a desk
How to speed run retopology
Me: I have no idea what that is but I still gonna watch it
I need this noww
Isn't a better idea to retopologize the foot first then extrude and finish the leg with this method ?
Aahh, yes. This software again. I used to uninstall it, because I have no idea what I am doing except spawning a polygon.
What is this application I want to learn how to make these 3d stuff
This in particular is Autodesk Maya
Blender has a bunch of tools for auto retopo, does Maya have that?
@adhiansix I have none of that
Please make how to make tape via shrink wrap commanf
This would be neccessarry for me in the future
Do you have a extensive tutorial about retopology?👀
not at the moment
Cute pfp
next year we'll be doing 3d game design, this is a request the algorithm to give me more of this in a year
Cool music
I love Maya
He speedrun leg day
really god idea
Genius
Digimon cyber sleuth music i think
The topology looks fine to me, was it too subdiv?
The only thing is, you need specific retopology for the knees for them to bend successfully, which is lacking here
-finally i can make a maid outfit- looks cool
Anyone have any idea what the music is ?
th-cam.com/video/SWP2TmPUQGI/w-d-xo.html
Is it possible to do that kind of retopology in blender?
Yeah, but in blender, it's like, alot more easier, in a way
Niceee
Nice
but wouldn't you lose the details when you retopo it to low-poly? i'm confused
Just project the details of the high poly on the low poly with normal or displ map
Mind... blown... 😳😳😳😳
Omg what name app
What app use to make this?
This reminds me why retopoflow in blender is much much easier than maya.
Agree!!!!