The fact you can just send a kerbal on EVA on a dirrect collision course with kerbin at well over escape velocity and they'll be perfectly fine is the funnyest thing I've seen all day.
“It was looking great right up until it wasn’t looking great but before that we were doing great” -RC 2023 This is the kind of masterful writing that keeps me coming back to your channel
There is always someone that instantly beats TH-camr's records, they watch their video and use it as a guide but then further optimize to easily beat the TH-camr's score.
You guys are acting like that is a bad thing Speedrunning isnt competitive unless you are competing for first place, and even if it is, you shouldnt discourage improvement
14:35 - Ksp2 taking the term "space walk" a bit too literally XD - You've heard of the moonwalk, but now we have the spacewalk. - the kerbal heard you were doing a speed-run. Ok, i'll see myself out XD.
Fwiw, the reason your rocket kept flipping is because as you were burning fuel, your COM was moving downwards (towards the engine), which in a dense atmosphere creates a pendulum effect which will flip the rocket so that the COM faces into the wind. Think of it like an arrowhead.
no, it was because the command seat he had earlier was faced in a way that the navball thought the ship was pointing horizontally (2:02), and it was fixed when he used the upward-facing command pod
Here's and Idea: Because of how weird the physics is in that game, with the weird vibrations and that randomly going off to the side... Is there any sort is insane creation that could be made by utilizing that?
I’m trying all these challenges in Juno: New Origins (keep forgetting it’s new name) Using Planet builder (maker?) and modular stuff to make KSP stuff, (The entire planetary system, and the Engines with the correct stats, and a few compacted modules to match the metholox-jet fuel engines) It went quite well in terms of less bugs, I managed a time of 1 hour 47 minutes Partly because I forgot that Droo itself had slightly different stats from Kerbin and didn’t change it since I didn’t want to deal with moving the landing pad and creating my own (I was lazy) Mods exist, but I want any IOS readers to be able to do this too, so... I probably could’ve done it more beautifully
while it's probably not possible in KSP or KSP2 without mods or cheats, a Brachistochrone trajectory like the ships in The Expanse user would be worth a try, the idea is you spend half the trip with your engines burning pushing you to the target, and the other half burning retrograde so you arrive as soon as possible
@@jzjzjzj 75mph I'm not sure because freedom units but I think is already very high and surprising but 60m/s is even faster, that is just beyond crazy, only a kerbal could
I think you should do a challenge on RSS. I don't think you have ever used Real Solar System. For the challenge: Can you get to Pluto (In RSS) without staging. (Or you can't do that) If RSS ever comes to KSP 2 which I am sure it will that would be fun to watch. Or could you do it on KSP 1?
Mun is a gray, rocky, and airless moon that orbits the planet Kerbin. It is the first celestial body that players can explore in the game and is a popular destination for missions. It has a lower gravity than Kerbin, which makes it easier to land on and take off from. Exploring Mun requires careful planning and precise execution. Players must design a spacecraft that can make the journey, land safely on Mun's surface, and return to Kerbin. They must also take into account factors such as fuel consumption, gravity, and terrain when planning their mission. Overall, Mun is an exciting destination for players to explore in KSP and offers a challenging and rewarding experience.
When you subtracted your altitude to get the burn altitude for the mun landing at 13:00 it didn’t quite work because the gravity of the mun gets stronger when you’re closer so you need more fuel to stop.
Should I try a duna speedrun next, or a jool 5 using every part exactly once?
Yea good idea
You should do the jool 5 speedrun next
Gravity assist around Jool to escape the Kerbol System.
yes
Jool 5 sounds interesting
"And while something exploded, it didn't seem to be important" Kerbal engineering in one sentence lol
Gf: come over
Reid: i cant im going to the moon
Gf: im home alone
Reid:
The fact you can just send a kerbal on EVA on a dirrect collision course with kerbin at well over escape velocity and they'll be perfectly fine is the funnyest thing I've seen all day.
there are so many things you can only do right now, without heating
Ksp 2 is a perfect game wi5h absolutely zero flaws, as you can see by that example
“It was looking great right up until it wasn’t looking great but before that we were doing great” -RC 2023
This is the kind of masterful writing that keeps me coming back to your channel
Now that a youtuber has beaten a game record, it will be demolished by some guy who spends 2 months on attempting it.
Lol someone will get this in a couple minutes prob
More like 2 days
There is always someone that instantly beats TH-camr's records, they watch their video and use it as a guide but then further optimize to easily beat the TH-camr's score.
You guys are acting like that is a bad thing
Speedrunning isnt competitive unless you are competing for first place, and even if it is, you shouldnt discourage improvement
I don't know why, but the comedy in this vid was on point. I like most of your videos but this might be my favourite.
You've made a gun in most other games you play, why not try ksp?
Could potentially use mass drivers to do so if you wanted to.
Underrated comment
14:35 - Ksp2 taking the term "space walk" a bit too literally XD
- You've heard of the moonwalk, but now we have the spacewalk.
- the kerbal heard you were doing a speed-run.
Ok, i'll see myself out XD.
0:10 i can literally see Minmus as well in the background lol;D
Me too LOL
53 seconds into the video and the ship is cursed
Can't wait to see a random guy do this in 6 minutes with an absurdly crammed rocket
It sounds like Reid has a stuffy nose
Fwiw, the reason your rocket kept flipping is because as you were burning fuel, your COM was moving downwards (towards the engine), which in a dense atmosphere creates a pendulum effect which will flip the rocket so that the COM faces into the wind. Think of it like an arrowhead.
no, it was because the command seat he had earlier was faced in a way that the navball thought the ship was pointing horizontally (2:02), and it was fixed when he used the upward-facing command pod
Here's and Idea: Because of how weird the physics is in that game, with the weird vibrations and that randomly going off to the side... Is there any sort is insane creation that could be made by utilizing that?
The weird vibration in the video was the autopilot over compensating for flight changes, causing the back and forth rotations
@@KerbalChris Ahh, I didn't know that, thank you
Reid captain ksp videos make my day
I’m trying all these challenges in Juno: New Origins (keep forgetting it’s new name)
Using Planet builder (maker?) and modular stuff to make KSP stuff,
(The entire planetary system, and the Engines with the correct stats, and a few compacted modules to match the metholox-jet fuel engines)
It went quite well in terms of less bugs, I managed a time of 1 hour 47 minutes
Partly because I forgot that Droo itself had slightly different stats from Kerbin and didn’t change it since I didn’t want to deal with moving the landing pad and creating my own (I was lazy)
Mods exist, but I want any IOS readers to be able to do this too, so... I probably could’ve done it more beautifully
Impressive! Is there a way for me to import that?
that's amazing
while it's probably not possible in KSP or KSP2 without mods or cheats, a Brachistochrone trajectory like the ships in The Expanse user would be worth a try, the idea is you spend half the trip with your engines burning pushing you to the target, and the other half burning retrograde so you arrive as soon as possible
It has been time, but I can finally relax to some Reid captin
Id love to see you create something with the Create mod and Valkyrien Skies mod in MC
I challenge you to land on gilly only using vernor engines (KSP 1)
Someone sounds happy while making this.
0:09 you can see minmus right above the mun
No one is talking about the poor captain riding this ship getting brain damage
Bro refuses to use seperatrons.. I know that you know what they are....🤔
Aw, if you go 4000 mph into water, it will be like concrete and not like falling down from the concrete, I mean still going 4000 mph
hitting the water at 60 m/s and surviving, what the hell are those suits made of???
Rumor has it that the kerbals are made out of pasta dough
@@KerbalChris checks out
human people survive dives at up 75mph for competitions/records, for a stocky kerbil it doesn't seem too crazy suprisingly
@@jzjzjzj 75mph I'm not sure because freedom units but I think is already very high and surprising but 60m/s is even faster, that is just beyond crazy, only a kerbal could
Did you adjust your scripts? The new feel in this one was awesome. I look forward to being engaged like this more often!
Mun
I think you should do a challenge on RSS. I don't think you have ever used Real Solar System. For the challenge: Can you get to Pluto (In RSS) without staging. (Or you can't do that)
If RSS ever comes to KSP 2 which I am sure it will that would be fun to watch. Or could you do it on KSP 1?
i cant even land on the moon in 5 years
Is it just me or does Reid sound really happy in this one? I love the energy!
Me when I see my rocket tipping to the other side 😳😳😳
Make a missile pod wich can lunch missiles to Duna at the fastest time possible please.
Mun!
please make me a Gundum Mech in Besiege
i have a question how can you make bombs smaller in besiege? because I see Reid Captain doing it all the time
since no one responded after a year the answer is mods but the scaled parts themselves don’t need mods
Yes i can play ksp for 10 hours after this video.Ty
now make a speedrun to get to minmus in 6 hours.
mun%
Mun is a gray, rocky, and airless moon that orbits the planet Kerbin. It is the first celestial body that players can explore in the game and is a popular destination for missions. It has a lower gravity than Kerbin, which makes it easier to land on and take off from.
Exploring Mun requires careful planning and precise execution. Players must design a spacecraft that can make the journey, land safely on Mun's surface, and return to Kerbin. They must also take into account factors such as fuel consumption, gravity, and terrain when planning their mission.
Overall, Mun is an exciting destination for players to explore in KSP and offers a challenging and rewarding experience.
This feels as if it was written by ChatGPT.
@@peperoni_pepino because it was
Ugh, KSP 2 is in a depressing state
When you subtracted your altitude to get the burn altitude for the mun landing at 13:00 it didn’t quite work because the gravity of the mun gets stronger when you’re closer so you need more fuel to stop.
Hey Reid
whats that trumpet song ???!!!!
WHY ARE YOU GOING INTO ORBIT THATS BOTH INEFFICIENT AND SLOW
Try to do the same with Jool
Honestly if it gets sub 1 hour stream it live 😂
Mun is pronounced like moon.
actually you are going way to fast .that why you flip and command seat was looking at wring direction
the mun? 0:00
Yo i done it in 1h 12 minutes
Now try playing storm works..
is the game playable yet?
hi
1
first
how much are you speeding up the gameplay footage? lol ...