hey whats the name of the ace combat 7 song that you use in the video? i know about the actual song but not the version you use here specifically around 15:00
HAL Walter isn't a technical fight. Your skills are already honed. No the fight versus Walter is to test if you have the willpower to put him out of his misery. I'll NEVER forgive Snail for lobotomizing Walter and sending him after us.
How could ANYONE forgive Snail? He's just a bastard who can make even IGUAZU seem like a likeable guy. Yes, they're both annoying, but you can at least laugh or smile at Iguazu for being the bottom of the barrel. You can only truly smile at Snail when he's actually DEAD.
Honestly I think there's a goldmine of extra replay valuable to see who's AC is good overall through the game. Rusty's AC setup is simple but man does it get the job done
@@dumbsterdives I'm actually planning on doing one as Sulla at some point. His loadout is weird, but I actually quite like it. It would be an ALLMIND ending of course seeing how Sulla was ALLMIND's primary collaborator until Raven came along.
@@FriFreemanthey're bipedal since you don't jump off the ground when you quick boost. This is important because if your generator recharge delay is short, you won't be in the air when it starts recharging after a QB, and can immediately start regenerating energy at full speed.
Huh I did notice you don't truly leave the ground when you QB but I just figured it was a quirk of them, it's very fun to use them on 0.35 QB recharge assemblies cuz it lets you chain quick boosts really fast to cover lots of ground instantly (and the ultra-fast hopping looks funny)
The three main issues with more lightweight bipedal builds that I’ve encountered: 1. Nonexistent stager bar - holy crap, do you get staggered so easily 2. Small amount of health - don’t forget you’re squish 3. Weapon/Generator options - you’re quite limited on your options because of weight These come from someone who has played through the game as a lightweight bipedal
4: Limited advantages from the added mobility. All that and you get nothing for it is hilarious. (from someone who also played through as a lightweight reverse joint.)
@@TheOtherCoinflipper In PvE, I actually thing there are tons of advantage to mobility. Most bosses, even ultra fast ones like Cel 420 can't seem to track fast lightweight mechs, allowing you to simply boost in one direction to doge all of their attacks. Of course, in PvP players will know when to fire to hit your mech. Lightweight builds are extremely vulnerable in a PvP setting where players are both skilled and optimized to do one hit kill combos on staggered enemies. With Assault boost the way it is, a HW mech can also catch a LW mech so it's tricky to stay at range.
@@Kryto_Gaming In PvE, the AI has near perfect tracking and prediction. Being able to outspeed the incidental projectiles is more about projectile speed than it is about your actual maneuverability. CEL 240 in particular will miss with the slower funnel lasers but the big beam will find its mark a lot easier because you have to evade after it's been fired. The AI does not have the janky tracking FCS the player is stuck with, and no penalty for having what is effectively hard lock. Especially when CEL 240 does the multi-diffusion laser attack (instead of the big beam) you can see the AI tracking at work if you boost, because the stream of projectiles will suddenly snap to predict. In PvP, light weight mechs are more or less countered by the lack of turn speed on heavy weight mechs. As long as the other player has the mechanical skill to keep you on screen without hard lock, you might as well be stationary. If you have to use hard lock, your window for openings become much smaller. However thanks to their weight capacity, heavy ACs can make up for basically anything with just firepower. There're enough thumbs on the scale that it really goes beyond "skill issue."
@benvanderhoof6495 Well, doesn’t your point about the PvE AI tracking make speed all the more important? With high enough move speed, you can doge without QBs despite their tracking. I've experienced the sheer difference speed makes first hand trying to fight Snail with the slow 319 Ortus versus my usual builds that go 350+. You are more or less correct on the HW builds in pvp though. They seem overall better to me. I'm just going off of feels since I haven't done any detailed analysis or played that much pvp, so I can't make too strong of a statement either way.
@@Kryto_Gaming Not really. The problem lies in the trade offs you have to make to get that speed. Sure you can outspeed the enemy fire most of the time, but to do so, you've given up your AP, your damage mitigation, your part choices, and the majority of the weapon pool, leaving you with choosing the Ransetsu-RF, or intentionally strapping a pair of backup weapons to your hands and calling them your main guns. Fighting ACs 1v1 or swapping builds for a boss mid mission helps with lightweight problems, but to try and actually be a lightweight build that's not hyper-tuned for the exact mission is an exercise in fitting five pounds of pain into a three pound bag.
12:08 If you accept Swinburne's bribe, wait until the target lock disappears and he puts his weapons away, you can shoot him once and his AC will instantly blow up, ending the fight. I think Rusty might do that.
@kerbodynamicx472 I mean think about it: the Swinburne mission is fairly early on in part 3 so it might make sense if he's still trying to "keep his cover" (or more like cover up) before the big reveal.
As do the lighting tweaks- a lot of NPC ACs adjust light intensity values the player can't access but you can copy theirs with this method and just remake your build over theirs.
I know LoR makes the most sense for what Rusty would do, but im a little disappointed you didn't make a quick detour to FoR for a proper Steel Haze vs. Steel Haze Orthus fight
Colonial Ship to be exact. Both a flying country and a warship of its own. I mean whats the purpose of those turrets aside from Automated ACs and drones.
@@haydentravis3348 if 621 was a unfortunate child who's naive to the dark world of war. And still had their sense of humanity to pity people despite the surgery removing it mostly. Might be a chance to talk it out with Walter and Carla when picking the LIBERATOR ENDING but requires the COMBAT LOG DATAS from previous missions as evidence.
@@justasimplegamer129Nah, Walter and Carla are complete zealots. They’re both direct survivors of the Fires and were both too involved with the Institute’s coral research to be anything else. There was never a chance in hell of talking them down.
It has a lot of variables that tend to get tested across a wide array of fights. Flight time, damage types, evasive manuvers, gap closing, DPS, range finding... Balteus is a goddamn SAT test.
@@cyrilpham9992still dumb because I think his charge attack has knockback, which means there is a good chance you are going to miss that assault armor.
The B.U.D.D.Y. run I actually thought of something similar last night, since every npc's AC formula is avalaible when you defeat them in the arena, you can do a character specific (rusty, snail, michigan, ...) run
People always seem so surprised with how precise you have to be with lightweight builds. I used one for almost every mission in my first three playthroughs and seeing how much people think they can just jump around and take hits here and there is amusing
Both Rusty’s AC is pretty well balanced. It has great close to medium range capabilities. Both AC’s have great shoulder weapons for clearing MTs and other trash mob(plasma missiles and machinegun drone), and they both have good weapons for staggering bosses(trueno and, surpisingly, post buff ransetsu).
For the most part the TRUENO is like SONGBIRD without the explosives that can give decent amount of impact or a DIRECT HIT DMG. Personally my go to shoulder weapon if its not META.
You dont have to recreate presets. If you go into paint mode, accept the message, then leave and DISCARD all edits, you can then go back into paint/assembly mode with paint/decals preserved. This method even allows you to keep the modified brightness values of some preset ac's, like Dolmayan's and LOCKSMITH.
What I find works best is using the slicer without charging it using the 2 hit combo, the enemy will stay stagered giving you a window for a kick an then you can follow with shots, you just have to switch to weapons again in the window time while you're flying for the kick
Don’t let people think you’re only dodging the hits of the bosses because of the nerfs. I beat the game with a very similar lightweight build. Also I recommend jumping more. The movement speed and jump height means you can get above and behind a lot of enemies
I'm surprised for the amount of times Rusty calls you "buddy", his name isn't "V.II" instead of "V.IV" I also appreciate the Ace Combat OSTs being used in the background
Nice, I really enjoyed the editing and especially the intro of this video! I hope to see more like it haha. Can you beat AC6 as "INVINCIBLE" RUMMY? Jokes aside, overall a fun watch. Seeing your critiques of Rusty's Elcano Mech, I decided to give the Ortus a spin hahaha. It's indeed not an optimized mech, mainly held back by the god awful booster. I don't get why they didn't give it a P06SPD. It's also a Furlong Dynamics Booster, and would bring the Ortus from a pathetic 319 to a zooming fast 362. The P04 is meant for medium or heavy weight builds, and the Ortus is an ultra-light build. Furthermore a SPD booster would fit Rusty's theme as someone who uses a high speed flying mech. Is this a mistake by Fromsoft? Since at 362 it would move faster than the Steel Haze, and Rusty moving onto an even faster mech to fly higher seems like the logical upgrade for him. The Laser Slicer, Huxley, and Viento combo actually does have decent synergy. Looking at these weapons, the Ortus was clearly designed as a Close Ranged ACS Break into Laser Slicer combo mech.... but why the Trueno's? Unlike conventional missiles the Trueno's have shoulder weapon recoil, which greatly clashes with the concept of the mech. That slow lock time and long range means it has pretty much zero synergy with the rest of the build. In fact, it has anti-synergy given the close range, low missile lock time FSC. They should have just given Rusty a second Huxley to maximize on the Ortus's strengths. If the Trueno's fired like normal missiles without recoil, they'd be an interesting pressure and stagger building weapon to compliment the Ortus, but they are more like cannons than missiles lmao. I did manage to destroy the Balteus 2 in the end, but it wasn't easy hahaha. Though I do think you should have stuck through with the Ortus despite its un-optimized nature. That's just how challenge runs be! I think the rest of the missions were AC fights which the Ortus does reasonably well in, so you wouldn't have had that much trouble with Walter. I am curious as to why you used the Laser Slicer charged attack after an ACS stagger though? The 2 hit combo of the Laser Slicer does double the damage of the charged attack, and while it's extremely difficult to hit the combo normally, you can usually get the full combo off if you hit a staggered enemy. The only benefit of the charged attack seems to be that it protects you a bit from enemy fire and acts as a pseudo-shield on the start up, so it seems like a bad trade off compared to another massive hit of 1615 + Direct Hit Mod.
You're probably right that I should have stuck with the Orthos but I was mainly testing the Steel Haze OG. I decided to go back to it cause the Orthos was just unfun to play. Might do another run in the future. I also should be using the 2 slicer combo tbh you're right.
@Axelottol69 Yeah, it's telling how just 1 or 2 mismatched pieces can take a mech from amazing to horribly clunky. My pvp build is actually dual Viento, Huxley and X melee weapon so I thought the Ortus had potential.... but it's really a very mediocre mech. Especially compared to the Steel Haze. Those Nacht legs on the Steel Haze are also really darn good. Jumping power comparable to a RJ but you can do consecutive grounded QVs like a biped.
@FujiwaraAsaki Not gonna lie, if they actually tuned the Ortus boss fight AI to take advantage of the infinite energy by perma spamming quick boost, that would have been awesome. What an epic fight that could have been haha. Unfortunately I don't think the AI takes advantage of that. Though another theory is that they sandbagged the mech as a whole to make the fight easier, but seeing as you fight the original Steel Haze that doesn't make sense hmm.
For the trouble of fighting the Cataphract's laser cannons and scattershots. You actually have to dodge at the last second of the RED SQUARE WARNING when mid to close range as in BEFORE IT DISAPPEARS or when its outer line dims out Works very well with high QB builds.
The way to dodge that second phase Ibis laser eagle swoop is to just assault boost up and just stay in the air till all 3 swoops are done. Works every time.
As someone that makes builds that are lore-friendly role-plays: After looking at the Ortus myself, I feel like it suffers from being a showroom prototype - meaning that it's configured with all the newest Elcano (mostly, or if not indirectly) parts, whether those parts are proven or not. The original STEEL HAZE has the benefit of being an already speedy NACTREIHER loaded with reliable BAWS weapons, and the Hokushi generator (that does work even in the Alba). It's rather interesting to think that the mayhem of the near-ending possibly didn't give Rusty a Chance to actually customize his new AC.
This preset suffers from the melee debuff of the arms when it's strongest source of burst damage is the melee. Otherwise it's weapon selection is actually good. Pistols to build up stagger with a good melee for direct punish. Rifle and plasma missiles for sustained dps on range that takes advantage of the lightweight's mobility.
I don't think you need missile lock-on for the needle missile launcher. They don't have homing anyways. If your target is staggered you just fire them straight.
i actually did a challenge where i do every story mission with a different arena preset, you should try it! it's a really fun challenge to tailor your play style around every mission and getting used to every AC's flaws and advantages!
id like to say as a fun fact that ortus means rising or spacifically rising sun or daybreak which is awesome if you consider the other raven is called nightfall almost as they are opposites. One stands for the freedom of the people of rubicon 3 and the other stands for personal freedom above all else
You know I bet ortus could be good with tweaks, like carve out honestly most the internal parts and put assault armour back on, switch out the bullet orbit for something, personally I'd take another trueno or some plasma missiles, and probably swap the bipeds for some reverse joints maybe even the original's bipeds. I say leave the laser slicer even if it's just for the cool factor, and the needle gun is okay but not inspiring, now at this point is it a significantly different build, yeah, but I think it could be A. good B. fun and C. something that Rusty would reasonably be able to create and would use, I'm not throwing on bloody Mind Alpha parts here. So my proposed build with a good bit of wiggle room in its construction is this, MA-E-210 ETSUJIN on right hand, Vvc-774LS on left hand, EL-PW-01 TRUENOs on both shoulders, EL-PH-00 ALBAs on head core and arms, NACHTREIHER/42E legs, ALULA/21E booster, FCS-G2/P10SLT for FCS mainly for the amazing missile lock, DF-GN-06 MING-TANG generator, and assault armour of course, now this was thrown together in all of 5 minutes or so and I'm not the best mech builder, but it feels pretty good to me. Share ID is as follows, should be called modified ortus. But I really don't like what's going on with the generator, it's too slow as is. 9V6CVVXBSR26
Reverse joint legs are good but we really need a patch that allows us to add damage beyond the QB numbers maybe the jump force that comes with reverse joints can also accumulate to the boost attack on melee weapons especially the lancer. If Rusty was a tetrapod user I’m betting it would be a lot harder on his unknown territory encounter alongside flatwell.
In my experience the scatter laser on the cataphract is pretty easy to dodge on a reverse joint by simply jumping at the right time and boosting upwards for a second or conversely if you're high up in the air you can stop moving and fastfall under it
You know its a missed opportunity when you play the preset ACs they should have replaced 621 with the other pilots like STEEL HAZE = Playing as Rusty (for real). Same missions but dialogues are changed to their specific Operator like Nightfall's operator talks instead of Ayre when playing their PRESET when taking Mercenary Jobs and each NPC has different reactions such as Rusty taking a Job fighting against RLF. One of the MTs realized its one of their own. I can just imagine Rusty and Walter having small talks while have a "Breeze" mission. Walter & Chatty = Carla as Operator Redguns = Michigan G1 Michigan = Red
One thing with Rusty's AC is its only good direct hit option is the laser slicer which requires you to get in close. It doesnt have anthing useful for taking advantage of FCS staggers at range. Which doesnt help with AC duels.
I’m not sure Rusty would have betrayed the Redguns at the Dam. Because he faux betrayed they when climbing the wall, destroying one of their most prominent defensive positions. The data log we collect after Operation Wallclimber, where we fight little Zyi, shows a liberation front member say to Rusty something like “I know who you are, I’ve seen the files, at least tell me why!?”
For the dam mission, you can lure G4 and G5 around and use RLF MTs/AC to attract their attention. In fact I go a similar build like this and just RANSETSU RF with the plasma missile is fine. Although if you can switch RANSETTSU RF to right hand it would be better.
When fighting Get Iquaza G5 down a bit then lure him over to the first area down the path he started this makes G4 take time. His thrusters are crummy and take time to arrive over all those Dam raises, Lure them to the Quad Heavy MT. there is 2 cannon Armored MTs maybe 3? They together with you will stand a chance. Cause the AC that interrupts into the 3v1 does not show up. Hope this helps future challenge runs like this. You did this very well. but yeah Lure G5 into it sooner so he also gets stagger locked. I'm shocked you DID that mission that...way tbh. You could of just said "refuse" and did the mission normally for your ease.
I'm not so sure about this. The Hal model is a preset, too. And those Coral missles hit Hella hard. King also has a good AC. But more than all of them. Carla has a straight-up missle boat and boasts the most firepower out of all presets. It'll be fun to see for sure.
Went through the whole game never realizing the emp burst attack did bonkers damage to staggered enemies. I assumed the point of it was only for PA damage.
Honestly I say lightweight builds have the upper hand against tank builds due to the drastic speed differences if you know what the hell you’re doing… I like having both long range and close range weapons so I can adapt and play against my opponents weapon ideal range. See Zimmermans or Gats keep your distance and kite the whole game, when facing a missile boat stay on their asses and never give them room to breath.
Im still on my first play through. And im dreading having to confront Rusty. Hes my only buddy on Rubicon 😢. I felt bad wiping the Combat Arena’s floor with his AC.
Please consider joining the Arena Preset Tournament I'm hosting on 9/30!!! Details and Signup are in the Discord: discord.gg/CGPks4fFBE
You do realise you could have brought the ACs in the dam mission to your friendly liberation front ac right?
Whats the Song you used?
hey whats the name of the ace combat 7 song that you use in the video? i know about the actual song but not the version you use here specifically around 15:00
😊
"So buddy, who needs you?"
"The lady in my head that calls me Raven needs me."
"....what?"
"There's a voice in my head who calls me studmuffin"
@@sheeptheshawn240"PLEASE leave me alone."
@@sheeptheshawn240if a lady in my head called me that i'd probably do anything she asks, and I already unquestioningly do everything Ayre says
If raven (an actual lobotomite) could talk I imagine he would say some insane shit
HAL Walter isn't a technical fight. Your skills are already honed. No the fight versus Walter is to test if you have the willpower to put him out of his misery. I'll NEVER forgive Snail for lobotomizing Walter and sending him after us.
Salt the snail until he's a fucking raisin!
true
How could ANYONE forgive Snail? He's just a bastard who can make even IGUAZU seem like a likeable guy.
Yes, they're both annoying, but you can at least laugh or smile at Iguazu for being the bottom of the barrel. You can only truly smile at Snail when he's actually DEAD.
@@DragonKnight-lr9bg man that wasn't will power, that was SPITE xD
@@DragonKnight-lr9bg It is canon that his saltiness overpowered Allmind so he is running a salt powered AC
Honestly I think there's a goldmine of extra replay valuable to see who's AC is good overall through the game. Rusty's AC setup is simple but man does it get the job done
definitely expecting to see a lot of cosplay challenge runs
Which makes sense about about Rusty. His AC is neither weak or OP. It's just an honest humble build. Steel Haze's strength is in it's pilot's skills.
@@dumbsterdives I'm actually planning on doing one as Sulla at some point. His loadout is weird, but I actually quite like it. It would be an ALLMIND ending of course seeing how Sulla was ALLMIND's primary collaborator until Raven came along.
I imagine masochists getting a kick out of trying to beat the game as rummy
I already do this as an endurance test. Very interesting to see how far certain builds get
Actually Rusty’s legs are not reverse joint legs, they’re just bypedal legs with a high jumping height
What the hell you're right. nachtreier leg is classified as bipedal. Fromsoft, are you drunk again?
@@FriFreemanthey're bipedal since you don't jump off the ground when you quick boost. This is important because if your generator recharge delay is short, you won't be in the air when it starts recharging after a QB, and can immediately start regenerating energy at full speed.
@@FriFreemanI mean they are normal bipedal. Their calves are just shaped weird.
@@FriFreeman If you look really close, they're not reverse-jointed. They have regular bipedal joints
Huh I did notice you don't truly leave the ground when you QB but I just figured it was a quirk of them, it's very fun to use them on 0.35 QB recharge assemblies cuz it lets you chain quick boosts really fast to cover lots of ground instantly (and the ultra-fast hopping looks funny)
Ah yes, my favorite mission. When Rusty and Rusty take The Wall from the Liberation Front.
One of best moments in Ac for me
" hey buddy"
" What's up buddy"
" I got your back buddy hope you got mine"
"I will not miss"
The three main issues with more lightweight bipedal builds that I’ve encountered:
1. Nonexistent stager bar - holy crap, do you get staggered so easily
2. Small amount of health - don’t forget you’re squish
3. Weapon/Generator options - you’re quite limited on your options because of weight
These come from someone who has played through the game as a lightweight bipedal
4: Limited advantages from the added mobility.
All that and you get nothing for it is hilarious. (from someone who also played through as a lightweight reverse joint.)
@@TheOtherCoinflipper In PvE, I actually thing there are tons of advantage to mobility. Most bosses, even ultra fast ones like Cel 420 can't seem to track fast lightweight mechs, allowing you to simply boost in one direction to doge all of their attacks.
Of course, in PvP players will know when to fire to hit your mech. Lightweight builds are extremely vulnerable in a PvP setting where players are both skilled and optimized to do one hit kill combos on staggered enemies. With Assault boost the way it is, a HW mech can also catch a LW mech so it's tricky to stay at range.
@@Kryto_Gaming In PvE, the AI has near perfect tracking and prediction. Being able to outspeed the incidental projectiles is more about projectile speed than it is about your actual maneuverability. CEL 240 in particular will miss with the slower funnel lasers but the big beam will find its mark a lot easier because you have to evade after it's been fired. The AI does not have the janky tracking FCS the player is stuck with, and no penalty for having what is effectively hard lock. Especially when CEL 240 does the multi-diffusion laser attack (instead of the big beam) you can see the AI tracking at work if you boost, because the stream of projectiles will suddenly snap to predict.
In PvP, light weight mechs are more or less countered by the lack of turn speed on heavy weight mechs. As long as the other player has the mechanical skill to keep you on screen without hard lock, you might as well be stationary. If you have to use hard lock, your window for openings become much smaller. However thanks to their weight capacity, heavy ACs can make up for basically anything with just firepower. There're enough thumbs on the scale that it really goes beyond "skill issue."
@benvanderhoof6495 Well, doesn’t your point about the PvE AI tracking make speed all the more important? With high enough move speed, you can doge without QBs despite their tracking. I've experienced the sheer difference speed makes first hand trying to fight Snail with the slow 319 Ortus versus my usual builds that go 350+.
You are more or less correct on the HW builds in pvp though. They seem overall better to me. I'm just going off of feels since I haven't done any detailed analysis or played that much pvp, so I can't make too strong of a statement either way.
@@Kryto_Gaming Not really. The problem lies in the trade offs you have to make to get that speed. Sure you can outspeed the enemy fire most of the time, but to do so, you've given up your AP, your damage mitigation, your part choices, and the majority of the weapon pool, leaving you with choosing the Ransetsu-RF, or intentionally strapping a pair of backup weapons to your hands and calling them your main guns. Fighting ACs 1v1 or swapping builds for a boss mid mission helps with lightweight problems, but to try and actually be a lightweight build that's not hyper-tuned for the exact mission is an exercise in fitting five pounds of pain into a three pound bag.
12:08 If you accept Swinburne's bribe, wait until the target lock disappears and he puts his weapons away, you can shoot him once and his AC will instantly blow up, ending the fight. I think Rusty might do that.
"Did Walter (who has Patches OG VA) teach you that?"
Rusty is pretty honest, he wouldn't do a dick move like that.
@kerbodynamicx472 I mean think about it: the Swinburne mission is fairly early on in part 3 so it might make sense if he's still trying to "keep his cover" (or more like cover up) before the big reveal.
You can bypass the edit lock on AC data by going on paint, and go back and discard changes. You lose the decal but the paint job stays
As do the lighting tweaks- a lot of NPC ACs adjust light intensity values the player can't access but you can copy theirs with this method and just remake your build over theirs.
I know LoR makes the most sense for what Rusty would do, but im a little disappointed you didn't make a quick detour to FoR for a proper Steel Haze vs. Steel Haze Orthus fight
Steel haze vs Steel haze orthus really is them doing a visual upgrade because they don't really expect you to use prebuilt mechs.
Still blows my mind that no matter which route you take, Xylem gets wasted. An entire FLYING city.
At least no one lives there anymore
Colonial Ship to be exact.
Both a flying country and a warship of its own. I mean whats the purpose of those turrets aside from Automated ACs and drones.
@@justasimplegamer129 I want a timeline where everybody gets on Xylem and lives okay lives.
@@haydentravis3348 if 621 was a unfortunate child who's naive to the dark world of war. And still had their sense of humanity to pity people despite the surgery removing it mostly.
Might be a chance to talk it out with Walter and Carla when picking the LIBERATOR ENDING but requires the COMBAT LOG DATAS from previous missions as evidence.
@@justasimplegamer129Nah, Walter and Carla are complete zealots. They’re both direct survivors of the Fires and were both too involved with the Institute’s coral research to be anything else. There was never a chance in hell of talking them down.
you can cancel the laser slicer but the first 3 hits count as one attack, it can do up to 6 hits and you can dash cancel the second set of attacks
i love how Balteus is the go-to boss for build testing.
It has a lot of variables that tend to get tested across a wide array of fights.
Flight time, damage types, evasive manuvers, gap closing, DPS, range finding... Balteus is a goddamn SAT test.
You know the Laser Slicer has a second attack in its combo, right?
This! I was waiting for the 2nd attack every time haha
i saw him only use the charge attack, propably for the melee reach reason and the charge only had 1 swing
Shhh…
@@cyrilpham9992still dumb because I think his charge attack has knockback, which means there is a good chance you are going to miss that assault armor.
EXACTLY! 🤦♂️
After the rifle update on 1.02 I'd say his setup is actually pretty good.
The B.U.D.D.Y. run
I actually thought of something similar last night,
since every npc's AC formula is avalaible when you defeat them in the arena, you can do a character specific (rusty, snail, michigan, ...) run
Michigan is fun in pvp
@@feedarman4888 not surprised, his AC is very solid
My AC was pretty much a Walmart Steel Haze by mid-game.
Carla's weapons carried me through ng++ on my first playthrough
Ah yes, "Can You Beat Armored Core 6 as V.IV Pixy?" I hear the music IM ON TO YOU.
People always seem so surprised with how precise you have to be with lightweight builds. I used one for almost every mission in my first three playthroughs and seeing how much people think they can just jump around and take hits here and there is amusing
Snail's build can probably do the ice worm- he uses the stun needle, after all.
Both Rusty’s AC is pretty well balanced. It has great close to medium range capabilities. Both AC’s have great shoulder weapons for clearing MTs and other trash mob(plasma missiles and machinegun drone), and they both have good weapons for staggering bosses(trueno and, surpisingly, post buff ransetsu).
For the most part the TRUENO is like SONGBIRD without the explosives that can give decent amount of impact or a DIRECT HIT DMG.
Personally my go to shoulder weapon if its not META.
I feel like steel haze ortus is more of a duelist AC
I wish this game had a randomizer loadout button.
I now imagine that Rusty was the main character and we were just a schizophrenic halluncination.
Ortus is more for dueling other ACs, tbh. Not really anything else, though the needle pistol oneshots most MTs
The real gamer challenge is to beat the game as the one and only INVINCIBLE RUMMY YEAH BABY
MAD STOMP DA BEST🦖🦖🦖🦖💥💥☠️☠️☠️☠️💥
This explains so much about why I found Rusty’s boss fight in the underground much harder than the Ortus boss fight on Xylem.
Hardlock, good close range fcs, and good firearm specialization trivial the fight, and dont use guns with stationary animation
Seeing you not use the two hit combo on the laser slicer light attack is giving me a brain aneurysm
You dont have to recreate presets. If you go into paint mode, accept the message, then leave and DISCARD all edits, you can then go back into paint/assembly mode with paint/decals preserved. This method even allows you to keep the modified brightness values of some preset ac's, like Dolmayan's and LOCKSMITH.
26:00 I thought Rusty perished because Handler Walter took care of him off-screen?
Definitely
I never thought about that, but it makes sense.
You struggle because you stay on the ground like a Muscle Tracer pilot.
Only the real Rusty can fly high enough
@@katallica6677 Only one person can fly higher though...
Wonderful body
Cant wait for the G5 Iguana run 😮
Snail uses the Needle on his build, actually
The „I wont miss“ moment was one of the greatest gaming moments
The use of the tetrapod was genious. 😮
Glad to see I am not the only crazy person doing a full Rusty playthrough, though I also set a mandatory S rank condition for myself 😅
What I find works best is using the slicer without charging it using the 2 hit combo, the enemy will stay stagered giving you a window for a kick an then you can follow with shots, you just have to switch to weapons again in the window time while you're flying for the kick
Don’t let people think you’re only dodging the hits of the bosses because of the nerfs. I beat the game with a very similar lightweight build. Also I recommend jumping more. The movement speed and jump height means you can get above and behind a lot of enemies
I'm surprised for the amount of times Rusty calls you "buddy", his name isn't "V.II" instead of "V.IV"
I also appreciate the Ace Combat OSTs being used in the background
0:45 but...but you need me as a buddy, Rusty...
I love that you can read that line in two different ways. Either a dismissive "get lost," or a rousing "show me what you're fighting for."
Love the Ace Combat OST love. Round Table is near the top of my hype list.
This whole game is just fucking vibes.
I need to know the id of the song used in the intro though!
Imagine doing intercept the red guns mission with this build. would be absolute hell ahhaha
Love the Ace Combat music in an Armored Core video. AC and other AC
In all fairness, G4 Volta's an oddly mean fight for how low in the arena he is. G4's build is by no means meta, but damn if it isn't tough.
7:48 They say her name in-game, it's just pronounced "air" lol, like couldn't you just drink her like booze 🗿
More like
"Can Armored Core VI: Fires of Rubicon beat you as Rusty?"
Never down sell our buddy
OH THIS IS THE REAL RUSTY I SEE! THANKS FOR YOUR VIDEO.
Nice, I really enjoyed the editing and especially the intro of this video! I hope to see more like it haha. Can you beat AC6 as "INVINCIBLE" RUMMY?
Jokes aside, overall a fun watch. Seeing your critiques of Rusty's Elcano Mech, I decided to give the Ortus a spin hahaha. It's indeed not an optimized mech, mainly held back by the god awful booster. I don't get why they didn't give it a P06SPD. It's also a Furlong Dynamics Booster, and would bring the Ortus from a pathetic 319 to a zooming fast 362. The P04 is meant for medium or heavy weight builds, and the Ortus is an ultra-light build. Furthermore a SPD booster would fit Rusty's theme as someone who uses a high speed flying mech. Is this a mistake by Fromsoft? Since at 362 it would move faster than the Steel Haze, and Rusty moving onto an even faster mech to fly higher seems like the logical upgrade for him.
The Laser Slicer, Huxley, and Viento combo actually does have decent synergy. Looking at these weapons, the Ortus was clearly designed as a Close Ranged ACS Break into Laser Slicer combo mech.... but why the Trueno's? Unlike conventional missiles the Trueno's have shoulder weapon recoil, which greatly clashes with the concept of the mech. That slow lock time and long range means it has pretty much zero synergy with the rest of the build. In fact, it has anti-synergy given the close range, low missile lock time FSC. They should have just given Rusty a second Huxley to maximize on the Ortus's strengths. If the Trueno's fired like normal missiles without recoil, they'd be an interesting pressure and stagger building weapon to compliment the Ortus, but they are more like cannons than missiles lmao. I did manage to destroy the Balteus 2 in the end, but it wasn't easy hahaha.
Though I do think you should have stuck through with the Ortus despite its un-optimized nature. That's just how challenge runs be! I think the rest of the missions were AC fights which the Ortus does reasonably well in, so you wouldn't have had that much trouble with Walter.
I am curious as to why you used the Laser Slicer charged attack after an ACS stagger though? The 2 hit combo of the Laser Slicer does double the damage of the charged attack, and while it's extremely difficult to hit the combo normally, you can usually get the full combo off if you hit a staggered enemy. The only benefit of the charged attack seems to be that it protects you a bit from enemy fire and acts as a pseudo-shield on the start up, so it seems like a bad trade off compared to another massive hit of 1615 + Direct Hit Mod.
You're probably right that I should have stuck with the Orthos but I was mainly testing the Steel Haze OG. I decided to go back to it cause the Orthos was just unfun to play. Might do another run in the future.
I also should be using the 2 slicer combo tbh you're right.
@Axelottol69 Yeah, it's telling how just 1 or 2 mismatched pieces can take a mech from amazing to horribly clunky. My pvp build is actually dual Viento, Huxley and X melee weapon so I thought the Ortus had potential.... but it's really a very mediocre mech. Especially compared to the Steel Haze. Those Nacht legs on the Steel Haze are also really darn good. Jumping power comparable to a RJ but you can do consecutive grounded QVs like a biped.
@FujiwaraAsaki Not gonna lie, if they actually tuned the Ortus boss fight AI to take advantage of the infinite energy by perma spamming quick boost, that would have been awesome. What an epic fight that could have been haha. Unfortunately I don't think the AI takes advantage of that. Though another theory is that they sandbagged the mech as a whole to make the fight easier, but seeing as you fight the original Steel Haze that doesn't make sense hmm.
For the trouble of fighting the Cataphract's laser cannons and scattershots.
You actually have to dodge at the last second of the RED SQUARE WARNING when mid to close range as in BEFORE IT DISAPPEARS or when its outer line dims out
Works very well with high QB builds.
Dodging vertically also works on the cataphract lazer too In my experience
The way to dodge that second phase Ibis laser eagle swoop is to just assault boost up and just stay in the air till all 3 swoops are done. Works every time.
As someone that makes builds that are lore-friendly role-plays: After looking at the Ortus myself, I feel like it suffers from being a showroom prototype - meaning that it's configured with all the newest Elcano (mostly, or if not indirectly) parts, whether those parts are proven or not. The original STEEL HAZE has the benefit of being an already speedy NACTREIHER loaded with reliable BAWS weapons, and the Hokushi generator (that does work even in the Alba).
It's rather interesting to think that the mayhem of the near-ending possibly didn't give Rusty a Chance to actually customize his new AC.
This preset suffers from the melee debuff of the arms when it's strongest source of burst damage is the melee. Otherwise it's weapon selection is actually good. Pistols to build up stagger with a good melee for direct punish. Rifle and plasma missiles for sustained dps on range that takes advantage of the lightweight's mobility.
I love reverse joint, lightweight builds. My OG build was very light and was basically Rusty with a bazooka and a shotgun instead of a rifle and SMG
I've purposefully fought all 3 at once at the dam complex a few times, their banter is real fun
I don't think you need missile lock-on for the needle missile launcher. They don't have homing anyways. If your target is staggered you just fire them straight.
They do have homing
@@Salati00You're right, I noticed it not too long after writing this comment 🤦♂But it is very weak.
@@BattleBrawlerHikaru their behavior just got changed, like last day or something, they nerfed the homing and made their trajectory "straighter"
Rusty should've been the one who saved Rubicon
i actually did a challenge where i do every story mission with a different arena preset, you should try it! it's a really fun challenge to tailor your play style around every mission and getting used to every AC's flaws and advantages!
HOLY SH*T YOU USED PROJECT WINGMAN MUSIC I LOVE YOU
Love the Ace Combat background music, it compliments the video well.
id like to say as a fun fact that ortus means rising or spacifically rising sun or daybreak which is awesome if you consider the other raven is called nightfall almost as they are opposites. One stands for the freedom of the people of rubicon 3 and the other stands for personal freedom above all else
Would love to see more cosplays just to see how many of the characters have viable setups.
The first time I did the ALT version of Attack the Dam I struggled a bit, seeing that I could have had a tetrapod to help just made me facepalm.
Ac6 as Original Raven pls :3
You know I bet ortus could be good with tweaks, like carve out honestly most the internal parts and put assault armour back on, switch out the bullet orbit for something, personally I'd take another trueno or some plasma missiles, and probably swap the bipeds for some reverse joints maybe even the original's bipeds. I say leave the laser slicer even if it's just for the cool factor, and the needle gun is okay but not inspiring, now at this point is it a significantly different build, yeah, but I think it could be A. good B. fun and C. something that Rusty would reasonably be able to create and would use, I'm not throwing on bloody Mind Alpha parts here.
So my proposed build with a good bit of wiggle room in its construction is this, MA-E-210 ETSUJIN on right hand, Vvc-774LS on left hand, EL-PW-01 TRUENOs on both shoulders, EL-PH-00 ALBAs on head core and arms, NACHTREIHER/42E legs, ALULA/21E booster, FCS-G2/P10SLT for FCS mainly for the amazing missile lock, DF-GN-06 MING-TANG generator, and assault armour of course, now this was thrown together in all of 5 minutes or so and I'm not the best mech builder, but it feels pretty good to me. Share ID is as follows, should be called modified ortus. But I really don't like what's going on with the generator, it's too slow as is.
9V6CVVXBSR26
Reverse joint legs are good but we really need a patch that allows us to add damage beyond the QB numbers maybe the jump force that comes with reverse joints can also accumulate to the boost attack on melee weapons especially the lancer.
If Rusty was a tetrapod user I’m betting it would be a lot harder on his unknown territory encounter alongside flatwell.
In my experience the scatter laser on the cataphract is pretty easy to dodge on a reverse joint by simply jumping at the right time and boosting upwards for a second or conversely if you're high up in the air you can stop moving and fastfall under it
>Iron saga ost used
Based and mech pilled
I saw a guy beat IBIS series with prisonbreak AC so no diff Rusty can run the game with the right scheme.
18:15
Aside from Swinburne who actually has a stun needle in his arena loadout
I meant Snail, oops
Love the usage of Zero here. It feels fitting for this game
You know its a missed opportunity when you play the preset ACs they should have replaced 621 with the other pilots like STEEL HAZE = Playing as Rusty (for real).
Same missions but dialogues are changed to their specific Operator like Nightfall's operator talks instead of Ayre when playing their PRESET when taking Mercenary Jobs and each NPC has different reactions such as Rusty taking a Job fighting against RLF. One of the MTs realized its one of their own.
I can just imagine Rusty and Walter having small talks while have a "Breeze" mission.
Walter & Chatty = Carla as Operator
Redguns = Michigan
G1 Michigan = Red
If you're Rusty, then 621 should've fired the big gun... and probably missed
"Gun 13 what are you doing!?"
Project wingman background music! Or is this the metal cover of Kings Court?
EDIT: and ace combat too! Someone is a Vincent Toretto fan
CthulhuSeekers music fits so well with the baltaus fight
You instantly get a sub for this. Dude, this is the run I need to do now that you've enlightened me
Great video! I loved the intro as well
One thing with Rusty's AC is its only good direct hit option is the laser slicer which requires you to get in close. It doesnt have anthing useful for taking advantage of FCS staggers at range. Which doesnt help with AC duels.
Damn what version of rusted pride is in the video
10:06 Jesus Christ that was cinematic!
I’m not sure Rusty would have betrayed the Redguns at the Dam. Because he faux betrayed they when climbing the wall, destroying one of their most prominent defensive positions. The data log we collect after Operation Wallclimber, where we fight little Zyi, shows a liberation front member say to Rusty something like “I know who you are, I’ve seen the files, at least tell me why!?”
Ace combat music really goes super well with this game
18:50 the enforcer killed you in the most epic way possible
The value of the steel haze ortus body parts is that they have a huge booster efficiency adjustment.
Yeah, that thing can fly pretty much forever
Rusty is the goodest of the bois. O7
For the dam mission, you can lure G4 and G5 around and use RLF MTs/AC to attract their attention. In fact I go a similar build like this and just RANSETSU RF with the plasma missile is fine.
Although if you can switch RANSETTSU RF to right hand it would be better.
I'm fairly certain that the 2 hit combo does more damage than a charge attack with the laser slicer.
For the dam mission vs g4 and g5, you can kite them to the tetrapod or index dunham for reinforcement
When fighting Get Iquaza G5 down a bit then lure him over to the first area down the path he started this makes G4 take time. His thrusters are crummy and take time to arrive over all those Dam raises, Lure them to the Quad Heavy MT. there is 2 cannon Armored MTs maybe 3? They together with you will stand a chance. Cause the AC that interrupts into the 3v1 does not show up. Hope this helps future challenge runs like this.
You did this very well. but yeah Lure G5 into it sooner so he also gets stagger locked. I'm shocked you DID that mission that...way tbh. You could of just said "refuse" and did the mission normally for your ease.
fun fact, V.II Snail has the stun needle, so he can clear the entire game even the ice worm.
The preset tournament looks like a really cool idea! I'm guessing G4 or G1 would be the best, just based on stats?
I'm not so sure about this. The Hal model is a preset, too. And those Coral missles hit Hella hard.
King also has a good AC.
But more than all of them. Carla has a straight-up missle boat and boasts the most firepower out of all presets.
It'll be fun to see for sure.
Went through the whole game never realizing the emp burst attack did bonkers damage to staggered enemies. I assumed the point of it was only for PA damage.
Honestly I say lightweight builds have the upper hand against tank builds due to the drastic speed differences if you know what the hell you’re doing… I like having both long range and close range weapons so I can adapt and play against my opponents weapon ideal range.
See Zimmermans or Gats keep your distance and kite the whole game, when facing a missile boat stay on their asses and never give them room to breath.
The true Liberator of Rubicon
Amazing fight.
Also, did I heard a cover of Ace Combat 7 soundtrack? Because 14:34 that sure sounds like metal version of Siren's Song.
0:33 anime moment right there.
Return to sender
Im still on my first play through. And im dreading having to confront Rusty. Hes my only buddy on Rubicon 😢. I felt bad wiping the Combat Arena’s floor with his AC.
Forget rusty, if you're patient enough even Invincible Rummy could work lol
You can charge the ransetsu to make it burst, I only say this because I don’t think I ever saw you do it, but you likely know
Hey isnt the music you used in the begining the steel haze rusted pride remix by cthullu seeker? If so you should credit them