Looked up a review for this game and yours was the first and almost only one that came up. Gotta say I was not expecting this level of quality for a channel with
Great review! This was one of my most cherished NES games back in the day (I still own it). It makes me to happy to see this get the treatment it deserves. Cheers from Sydney, Australia 🇦🇺
I am never ever selling mine even though prices are in the hundreds now. That's *my* baby hahaha. It's so cool to find more people who got to try it! :D
Oh my gosh, I did not know that there was a second game in the Ufouria series! I played this game as a kid, and also reviewed it for my own channel - and will definitely have to check this out. Thanks for the review and putting this on my radar!
Sunsoft was done kinda dirty by not having US releases for Ufouria and Gimmick. Those games would have been considered genre staples by now. So many of Super Metroid's refinements of the exploration formula from Metroid 1&2 were already done in Ufouria first!
@@rorz999 It certainly isn't but during the 90s it quickly became the largest and most important market to make a splash in for long term success. There's a reason games/series like Shiren the Wanderer, Hebereke and Yokai Watch struggled to find footing despite huge, successful games in Japan and it was that all of them struggled to find their footing in America. For an example of how important the American market is the Sega Saturn and Dreamcast both did exceptionally well in their home country of Japan but still lead to Sega's decline and eventual bowing out of the console market due to poor sales in North America. SNK was a household name in Japanese arcades and considered the definitive rivals to Capcom's hold on the fighting game market by literally Capcom themselves yet struggled to make an impact in American arcades and ESPECIALLY the console market of the 16 bit generation causing them to fizzle out, go bankrupt and swap hands across multiple different owners.
This game rocks. It modernizes some aspects of the original and looks and plays wonderfully. I keep hearing things about its controls being frumpy or knock it on gameplay but aside from the looks I thought that’s where it shines. It’s well-crafted across the board with lots of attention to detail. I also find the randomization keeps things fresh. I do keep forgetting the map warps take you to the end of those levels which is annoying but technically it makes sense, I just have to remember to warp to the end of the adjacent area to start the one I’m trying to get to.
So is it mandatory to those challenges before the final boss like going through an area without taking damage and stuff? I love and own the first game as well as the SSmash Bros style spin off for SFC, still challenges like that are something I really dislike if they're mandatory.
@@Maddmike The mandatory ones are actually random like the others - on my first playthrough, I had two mandatory No Damage ones and two time-based ones.
Since you mentioned that this genre was still called metroid back then, let me tell you about the term "search action" which is what metroidvanias actually are and yeah, it doesn't sound as cool as the latter, but either way, you now know about how to call such games when you get to know them in the days before the PS1 era!
I was honestly worried about it too, but so far it's actually been kinda nice? You get different challenges when you go into a level (eg speedrunning it, getting a certain amount of coins, not getting hurt, killing a certain enemy) and it keeps it all super replayable. I'm not imagining it to be a HEAPS long game, but being only $35 AUD I won't complain too much. I only want more hours for nostalgia purposes haha.
OH, sorry and to add.. the levels are still in a set "map", so you have to keep continuing through the same rough direction the same named areas to get to the adjacent one. There is still a semblance of "X is this way" to it.
Same. Randomized levels can never offer the same experience as hand crafted ones. The game is seemingly pretty short anyways so I'm having a hard time understanding why they decided to go with this approach.
I’ve just finished it lol. So, it looks to me as though there’s a set number of randomised versions for each level. I think I’ve seen probably three versions of each level. They certainly repeat certain layouts. There is still a slight metroidvania feel since you have to pass through the same areas to get to the next one and some require new abilities to get to. But at the same time.. I do miss the feeling of finally getting the egg bomb and thinking “yes I can FINALLY get into this area!!” after going past it so many times.
Looked up a review for this game and yours was the first and almost only one that came up. Gotta say I was not expecting this level of quality for a channel with
Great review!
This was one of my most cherished NES games back in the day (I still own it).
It makes me to happy to see this get the treatment it deserves.
Cheers from Sydney, Australia 🇦🇺
I am never ever selling mine even though prices are in the hundreds now. That's *my* baby hahaha. It's so cool to find more people who got to try it! :D
I was actually surprised to hear the game is semi-randomized, but I'm happy to see that it does so in a way that still manages to work rather well.
I had the same experience! Saw the trailer for the sequel which prompted me to seek out the original and now I'm in love ❤
Oh my gosh, I did not know that there was a second game in the Ufouria series! I played this game as a kid, and also reviewed it for my own channel - and will definitely have to check this out.
Thanks for the review and putting this on my radar!
Sunsoft was done kinda dirty by not having US releases for Ufouria and Gimmick. Those games would have been considered genre staples by now. So many of Super Metroid's refinements of the exploration formula from Metroid 1&2 were already done in Ufouria first!
The US isn't the centre of the universe lol
@@rorz999 It certainly isn't but during the 90s it quickly became the largest and most important market to make a splash in for long term success. There's a reason games/series like Shiren the Wanderer, Hebereke and Yokai Watch struggled to find footing despite huge, successful games in Japan and it was that all of them struggled to find their footing in America.
For an example of how important the American market is the Sega Saturn and Dreamcast both did exceptionally well in their home country of Japan but still lead to Sega's decline and eventual bowing out of the console market due to poor sales in North America. SNK was a household name in Japanese arcades and considered the definitive rivals to Capcom's hold on the fighting game market by literally Capcom themselves yet struggled to make an impact in American arcades and ESPECIALLY the console market of the 16 bit generation causing them to fizzle out, go bankrupt and swap hands across multiple different owners.
Small note; the main character's name is pronounced as "Heh-bay" (as it's short for "Hebereke"), not Heeb :V
That aside, good review!
That was a really good review
This game rocks. It modernizes some aspects of the original and looks and plays wonderfully. I keep hearing things about its controls being frumpy or knock it on gameplay but aside from the looks I thought that’s where it shines. It’s well-crafted across the board with lots of attention to detail. I also find the randomization keeps things fresh. I do keep forgetting the map warps take you to the end of those levels which is annoying but technically it makes sense, I just have to remember to warp to the end of the adjacent area to start the one I’m trying to get to.
I love the perler esthetic
They need to bring the original to the NSO pronto. I just saw the trailer video by accident. I'm definitely buying a physical copy when I can.
The original is available. You can PURCHASE it for $10 in the eShop. It is listed under its Original Japanese Title.
Great review
great review thanks for your work
I play this game on keyboard and when I want him to throw the green bomb I press E it doesn't work
So is it mandatory to those challenges before the final boss like going through an area without taking damage and stuff? I love and own the first game as well as the SSmash Bros style spin off for SFC, still challenges like that are something I really dislike if they're mandatory.
Yes, mandatory. Only one of them is taking no damage, others are time limit and some other misc stuff.
@@Maddmike The mandatory ones are actually random like the others - on my first playthrough, I had two mandatory No Damage ones and two time-based ones.
Since you mentioned that this genre was still called metroid back then, let me tell you about the term "search action" which is what metroidvanias actually are and yeah, it doesn't sound as cool as the latter, but either way, you now know about how to call such games when you get to know them in the days before the PS1 era!
I call them metvas. People either hate it or think it's some obscure Jewish tradition.
@@lobstrosity7163 it sounds funny at least xD
Great review!
I gotta get this one soon!
Cute game
Exacerbate means to make something worse
😂😂😂 I’m dying if a play this…
Ugh, the randomization kills all desire for me to get this
I was honestly worried about it too, but so far it's actually been kinda nice? You get different challenges when you go into a level (eg speedrunning it, getting a certain amount of coins, not getting hurt, killing a certain enemy) and it keeps it all super replayable. I'm not imagining it to be a HEAPS long game, but being only $35 AUD I won't complain too much. I only want more hours for nostalgia purposes haha.
OH, sorry and to add.. the levels are still in a set "map", so you have to keep continuing through the same rough direction the same named areas to get to the adjacent one. There is still a semblance of "X is this way" to it.
Same. Randomized levels can never offer the same experience as hand crafted ones. The game is seemingly pretty short anyways so I'm having a hard time understanding why they decided to go with this approach.
I’ve just finished it lol. So, it looks to me as though there’s a set number of randomised versions for each level. I think I’ve seen probably three versions of each level. They certainly repeat certain layouts. There is still a slight metroidvania feel since you have to pass through the same areas to get to the next one and some require new abilities to get to. But at the same time.. I do miss the feeling of finally getting the egg bomb and thinking “yes I can FINALLY get into this area!!” after going past it so many times.
Get over it.