Vintage Story explicitly credits TFC as its basis for inspiration, the devs are all very aware of this and everyone is on perfectly good terms. This is a non issue.
TFC still feels like it's just a revamped Minecraft, while Vintage Story has managed to establish its own identity and completely immerse me in its world. One of Minecraft's weakest aspects, to me, is its lack of direction and consistency; it really just feels like a hodgepodge of random features at this point.
And Minecraft's lack of direction has only gotten worse over the past couple years. Meanwhile, VS is an indie team committed to the vision. Its really outgrown its beginnings to become something truly breathtaking and promising.
@@StuffandThings_ THIS. Everyone debating and asking why old Minecraft was better is not because the actual game is "better", but the old devs had a VISION for their game, the game had a purpose. Now it's just random additions and with every new update the game feels like a kitchensink modpack.
@@Exis247 The problem is lore, MC is meant to be a sandbox, that is what it thrived at. Now they are trying to build an RPG exploration game out of a sandbox game and failing at both.
To be honest, this is a problem in the survival game genre as a whole. Other games that add these features don't do progression to such an interactive degree like TFC or Vintage Story do. TFC was truly the first survival "game" that managed to make stone knapping, leatherworking, farming, and metalworking more interactive than simply selecting a recipe and waiting for the result to be crafted. Other games like 7 Days to Die or SCUM simply have crafting menus that all look the same no matter the workstation used, and they all use the same style of crafting via clicking what you want crafted and waiting for the timer to count down. TFC made what other games couldn't get right possible. By making most of the crafting systems interactive in such a way as they did, it made progression actually feel nice. However, this was all still through Minecraft, meaning that with each MC update, the mod would have to change and adapt, either leaving behind old features or completely changing current ones. Plus, most of the crafting is still done through UIs and menus, not because of stylistic choice or simplicity, but because of it being a Minecraft mod still. Vintage Story saw what TFC did, figured out what it could do to further improve and add upon, and did it all in their own engine. They even have the game's source code publicly available for modders and bug fixers to use when making new mods or when making new updates. In this sense, there's no plagiarism or wrongdoing from TFC or from Vintage Story at all. It's simply a progression in how video games are made. Vintage Story isn't even the first to do this. Garry's Mod, DayZ, PUBG, and more all started off as mods for other games before branching off and becoming their own games later on. People never got mad or defensive when those games took off. It's really just a problem with the Minecraft community being overly critical and argumentative when they don't even have all the facts and examples laid out to do so. People really need to just let this go tbh.
This very well put! I haven't played the minecraft mod in question but Vintage Story finally recaptured that spark Minecraft started before letting fade. I've tried various mods and just standard up to date Minecraft but I've always bounced off within a few hours, however Vintage Story has already given me a good 100-120 hours of enjoyment. No matter how close it may be to what came before or other mods, having something so well put together that gives me enjoyment with minimal jank is all I ask for. Also, sorry 😅 I started rambling and this isn't very connected to your comment. At the end of the day, people should just play what they enjoy without going after others for doing the same ^,w,^
The fact that both games are good, the cost pretty much the same and both can be cracked(but it’s better to buy to support devs) Minecraft is good for multiplayer experience(single player sometimes really boring, unless u found a new mod pack or started creating Paris tower from diamond blocks in hardcore.) Vintage story is made for modding directly, installing mods is just a few clicks and no need for 5min reload each time u want to remove a mod. The mods for it have lots of enchanting options and even mechanic overhaul, the are even some very good mods that add more content connected with “Temporality”. Take a look at rustbound magic or primitive survival, which adds endgame content with “Temporality”. VS is much better optimized, but Minecraft can also be played with normal fps even on weak PCs, so we shouldn’t quarrel about what more enjoyable, but just enjoy best of both worlds.
@@alexanderrahl7034 7 days has the issue of the horde quickly going from threat to annoyance. I think if they uppled the complexity just a tad for some stuff, especially making structures require a stricter support system to invalidate the old build above a pit of spinning blades atrategy, would honestly do it some justice.
If I recall correctly, he DID get permission from Terrafirmacraft to use the textures in vintagecraft. Which was more of a similar mod to Terrafirmacraft. Much like how the Create mod is similar to Ugocraft. People don't realize this fact... Create was the EXACT same situation here.
Its not the "EXACT same situation". Create didnt branch off and become its very own, separate game. But with that being said, I do understand what you are referring to. VC is just a better, more well and cohesively developed game in my opinion.
There is a difference between copying and taking inspiration from something... Vintage Story is _clearly_ inspired by Minecraft, but that doesn't make it Minecraft. The same is true for TFC. You can take ideas from other things and expand upon them, but that doesn't make it a blatant ripoff.
I was playing a homo sapiens waterworld game on VS yesterday, while i overheard my father listening to something about neanderthals and what our ancestors had to suffer through because of them. Made me realize the Homo sapiens mode would massively benefit from the addition of other human tribes, and a reskin of Drifters into neanderthals that hunt and kill other humans.
Having played Vintage Story for a long time, it really is its own thing, so far removed with its own identity. It is it's own thing. There is a difference between a mod for an existing game and a fully fledged standalone game with their own unique design.
I genuinely do not understand why some gamers instead of being happy that a new game came out and it's similar to a game they love, choose to be angry and personally offended. "How dare you STEAL from my favorite game?!?" is their go-to attitude and it confuses me. The whole "copying" "stealing" "___ game is a ___ ripoff" doesn't make sense to me. If some developer "copies" Terraria and makes another content rich and highly replayable pixel crafting exploration game you won't see me complaining. I wouldn't give a fuck if it was a near 1:1 game as long as they add enough content to the game to make it feel fresh and new. Give me MORE games that I like, not less is my motto.
A while back when I saw a TFC+ Video here on youtube I read a lil bit on it since was confused. TFC 2 was planned by Bioxx to update TFC past 1.8 seperate from TFC:TNG, but he quit modding and the Vintage Story Team was supposedly planning on taking over, before pivoting to just make it their own game. From what I recall, generally old TFC had quite a lotta performance issues so its entirely possible that was their reasoning for not using it as a base to develop their idea. Clearly took inspiration and to begin with had some involvement in developing TFC, but yk they're doing their own thing and they started doing that in a time where TFC was undergoing a change in Dev Teams and forking into slightly different alterations.
Never understood this aversion to copying, if you can do something better, then do it better. I love TFC, I spent many hours playing it. However it's patch worked into an existing game which caused very obvious performance issues and bugs. Where as VS has been developed from the ground up to work the way it's intended to work. It's not like the devs of TFC are losing out as they are not making money from their mod and even if they were that's just how the world works, if you offer something better people will prefer you over the worse alternative.
It's very silly to excuse one game from stealing another while both just simulate irl mechanics?? Those are not the only games that do those things as well. It's like saying Fortnite stole from minecraft cuz fortnite has sky...
@@TheGeekFactor No, more like that Fortnite "plagiarised" PUBG since both games have similar gameplay, and by the same logic Vintage Story "plagiarised" TFC since both games also have similar gameplay.
@@TheGeekFactor Sidenote, I know this is off topic, but I recommend you check out bugmancx's minecraft Journey series. His videos are very well made and fun to watch.
Vintage Story isn't also just a Game, they build a whole unique Engine around it and the "Game" Vintage Story is just a Mod in this Engine. Like if TFC would not only be a Mod in Minecraft, but the Mod team would have build Minecraft to play TFC.
vintage story runs on it's own engine, which let's the team do a lot with it. it also allows mod devs to make some cool stuff. i know the plan is to eventually have an end game as far as a long term goal to shoot for as well as more lore to explain what has happened. you can already find out a lot about the world.
@@CrickBrittI mean it seems okay, though I’ve always stuck with Minecraft more due to both me liking the game, and because of mods, vintage story just seems alright but not something I’d defiantly play over Minecraft.
It genuinely boils down to: Vintage Story did copy TFC's basic concepts, but refined them and built upon them in a way no minecraft mod ever could, especially in this refined a fashion. Continued below for further thoughts It's team is also much more friendly than vanilla minecraft and clearly cares deeply about their game and its community. It also just simply looks and runs better because it has its own engine. Honestly, Minecraft and TFC could learn from Vintage Story's approach, and I can't actually think of much that minecraft has that vintage story doesn't or doesn't plan to have, apart from Redstone; At least when it comes to things that would fit in both games. Additionally, Vintage Story's modding community is only just getting off the ground but already has some amazing and unique mods, some of which are far more unique than almost any minecraft mod I've seen; And again, it's only just starting for comparatively.
Vintage Story holds it's own and has it's own unique identity. It's like when artists use reference - it isn't copying or plagiarism, it's just inspiration used to make a unique work. Both also take heavy inspiration from real life processes, which isn't something that can exactly be "stolen" in any way. Nobody 'invented' the idea to knap stones into tools, 'invented' metallurgy, or 'invented' the ages of human progression. Also, Vintage Story's lore and story is completely unique. Really, the two are completely separate and unique.
Plagiarism is much focus today. Why not just stop making thesis and battle for authenticity. They made it to gate keep and overthrow to social media so the people think they are the only reliable.
("This is just Terrafirma Craft, But Uglier." - random Vintage Story Hater comment) I played TerrafirmaCraft, and i watched videos about Vintage Story, and honestly, that guy is trash-talking. quality-wise in terms of visual, Vintage is better, and in gameplay too and the monsters in Vintage makes sense at least and has a reason (when i played TerrafirmaCraft, i assumed that TerraFirma is supposed to be IRL Minecraft, but i dunno which version (modpack) that i played that suddenly spawned armored zombies and weird stuff in the middle of the night, breaking the realistic vibe of Terrafirma...)
TFC in recent version like 1.18 didn't spawn vanilla mod above ground, instead they keep adding passive hostile animals like lion/bear/dog/wolf/etc for the same function.
I tried TFC before and hated it. Didnt even play 20 minutes. Ive played VS for a hundred hours already probably. There must be a very meaningful difference otherwise I would not have diametrically opposed reactions to either game.
the idea that a Mod or a standalone game owns the concept of a very common idea is absurd. VS as well as TFC are both evolutions of the core MC experience and should be treated as equals rather than competitors. If the Devs of VS decided to trademark "their" mechanics, then I'd have a problem but as it stands there is nothing wrong with both existing.
my guy... primitive survival, stone knapping, charcoal burning, prospecting, metalurgy, pottery, and all the mechanics in the game were not invented by any game. these things were used by the man kind since we stared eating cooked meat and our brains got bigger. so nobody can claim these as their own unique mechanic even if its the first game to implement such mechanic.
I don't think it needs as much of a revamp as people seem to think it does... Minecraft is _Minecraft,_ its not just a survival game. Building, creativity, adventuring, and exploration is more of a focus than its survival aspects, and that's not a bad thing.
@@NephelangeloI completely agree! I'd been playing Minecraft since beta 1.2 is January of 2011. Throwing out Minecraft was incredibly easy when I discovered vintage story!
Anything involving survival and voxels could easily be called a "minecraft ripoff". Vintage story isn't stolen off anything, it's based off minecraft, and may or may not have some similar features some other mod has. But nothing is stolen.
I modded minecraft on my own and ended achieving a similar result to TFC and VS mechanics, minus the stone knapping. I guess it's simply logical to have these mechanics because, lo and behold, we've did that irl to get were we are atm.
Makes game with in-game systems that mirror real-world techniques and technologies "YOU'RE STEALING IDEAS FROM A MINECRAFT MOD!", also the mod isn't even in the hands of the original mod developers anymore, so I highly doubt they even care about the similarities.
primitive survival, stone knapping, charcoal burning, prospecting, metalurgy, pottery, and all the mechanics in the game were not invented by any game. these things were used by the man kind since we stared eating cooked meat and our brains got bigger. so nobody can claim these as their own unique mechanic even if its the first game to implement such mechanic.
@@TheGeekFactor sorry i copied over my comment and forgot to remove the "my guy..." The target of my comment are pepole who pause the video after the first 30 seconds and go wage war in the comment section I did watch your video and i liked it very much.
Hey, imitation is the most sincere form of flattery, is it not? I see no issue here with TFC and any "beef" between the two projects, but I have to agree with the common sentiment: I, too, said "This is Terrafirma Craft, but nicer!" when I saw this for the first time. What I will say, though, is that TFC has a different "feel" to VT, mostly because you can TELL it is a "mod" for Minecraft, while VT delivers the same experience in a...say, "bespoke" fashion: The entire engine is created for that singular vision, while TFC heavily modifies the framework of an existing game. That's also where I want to note, that while TFC is free, Minecraft is not. Therefore you technically have to "pay" for both experiences in the end. That said, one last thing I HAVE to mention is mod integration: Minecraft mods already struggle with this old Java-Brick, but VT has been not only smooth sailing with mods, but has its own dedicated modbase AND in-game installation of mods! You can really tell the developer knows well where he came from, if he made modding and adding mods such a priority this "early" in development.
Notch had planned a proper modding api for Minecraft before Microsoft forced bedrock edition to be the "main" version, which is now about to lose all mod support making Java edition all the more superior. Such a shame Microsoft has done so little with Minecraft other than make spin offs and rather bland updates surpassed by mods.
@@CommanderRedEXE Microsoft is a corporation, down to being its own conglomerate almost. By its very nature control is what they crave and modding would take away that control. "Bedrock" is their "Main" version, what they commercially try to bank on for the future. Java is relegated as offshoot, hence modding is less of an issue there, from the standpoint of what's in their business interests. Spinoffs are new revenue streams and what is done with MC Bedrock is calculated via business prognosises and market evaluations. "Gameplay" and being "pro-player" are nothing which interest beyond the barest minimum, buzzwords and surface-level considerations.
Minecraft runs much better in 1.20 onwards, several improvements were made to the game engine and the lightning engine. And the most recent versions run on the jvm 21, and the boost is quite noticeable. Just to clarify. Yes, 1.7.10 was awfully laggy.
Vintage story engine is just miles ahead of Minecraft though. And the way your able to mod and and create models is seriously so easy on VS. Minecraft has an insanely large dev team and financial backing but lacks any type of drive. Leading to a terribly boring game now a days
For my PC, Minecraft runs like butter until 1.12.2. Then the FPS gets SHIT even with Optifine until 1.20, were both the Vanilla and the new mods like Sodium make it run better... but still worse than 1.12 optifined
This reminds me when Terraria came out. Some people said it was a Minecraft rip-off. I can still remember when Mojang was based and added "Try Terraria" in the menu messages.
I guessed both, as I know both(I know VS better than TFC, but I still know TFC). didn't know TFC was older, but I could've checked myself if I cared for the "he stole my ideas" debate on things that are already heavily inspired by something else(same attitude I had with the Palworld vs Pokemon debate). most of those mechanics were taken as part of historical research into real human progression through the stone, copper, bronze and iron ages and can be used in real life if you want to. there are a few differences like how crucibles require something more specialized than a simple campfire to be used, even for copper, but all in all they are very close to authentic early human technology.
I mean yeah that was basically my first thought when I first saw vintage story. It looks very similar to TFC. Though when I started playing vintage story myself I realised how different it is from Minecraft. It's dark atmosphere, lore and mysterious creatures make up for an entire new gaming experience which makes vintage story a truly unique game. Yes, I get the argument around TFC and vintage story...but I also totally agree with you.
I was planing to play TFC when i first saw an video about it, but after watching your review i needed to try and i can't stop playing, im a big fan of gacha games like hsr and i haven't played for a week straight bc of Vintage Story, all the progress feels so much rewarding and meaningful like i never felt in any other game. Terraria had a similar feeling but after a while i just played in full auto mode
At the end of the day, it doesnt actually matter. If 75% of the ideas in VS were taken from TFC, that doesnt matter a lick. Because of one important thing. VS, is a standalone game, and TFC is a mod. Those who make the "with a new coat of paint" argument, are simply ignorant to game design. Not a bad thing, its not essential knowledge. But theyre clearly ignorant of the immense time and work that goes in to building a standalone game over a mod. The mod gets to work with minecraft as a base game. The standalone, has to build everything from the ground up. The mod has to code its new features. The standalone has to code _everything_ In this way, TFC took a marker to the Mona Lisa, added a hat, gave her bags under her eyes, painted her nails and drew a ship in the backround. VS on the otherhand, bought a canvas, paint supplies, and recreated the Mona Lisa, while also including those things and a bit more. TFC posted it to their deviant art page for free VS sold it as an original work. Saying VS "stole from" TFC is to say TFC "stole from" Minecraft. But folks wont say that. Because both are ignorant and ridiculous statements. The VS devs put way more time and effort into their product. Anyone can come up with ideas. Fewer can make them a reality on an already existing work. And fewer still can make the reality from scratch. It doesnt matter to me, because the VS devs made a game, not a mod, and it has its own identity
Another thing about vintage story is that I believe the devs have stated they want to minimize UI based crafting and have even more in world crafting than the current knapping, clay forming and smiting
I think vintage story has much nicer and immersive natural world generation, plus as someone who loves geology i love all the different rock types and and ores and how they generate in a realistic manner
The features of the game in the mod reflects mechanics from real life that makes sense in our fun and so you’re going to have over lab there it’s like saying oh smash Bros Tekken and streetfighter are all the same because they’re all fighting games with fighting game mechanics
Here's my thoughts on Vintage Story as someone who has purely seem gameplay of it. ...I think it's genuinely interesting. I think it's genuinely a really cool game. I'd love to get into it but I don't have the money, nor do I have the PC, for it. While I'm not the BEST at Survival games... I genuinely do think I'd get into Vintage Story. Not because of the gameplay but I guess... how it FEELS. I think my problem with some games is that I just don't feel it sometimes. Minecraft is a game that I've played and... I'm ambivalent on as a game I'd like to play. As a game I like to watch? Oh it's fun, pretty damn fun to watch. Vintage Story might be one of those games where when I sit down and play it. I automatically feel it, I feel how great it is. And when I get down to it... I'll probably end up doing a lot in that game. But that's my general assumption... in the end; Vintage Story feels so distinct. That I can't reasonably compare that much to minecraft. I can even partially get into why it feels so distinct from Minecraft. It feels less... disconnected in a sense with some gameplay. Minecraft has a lot of content, oceans of items... but it's about as deep as a puddle with some of them. Sure Redstone Engineering is pretty big, sure you can do a lot with automation but... it feels like some stuff is also just lacking in that department. Yeah you can build a lot but... you can only build SO MUCH before you start to kinda wanna crave something else. At least in my opinion. Vintage Story feels way more connected. What it probably lacks in content, I'm not sure do not quote me on that, it has in depth. You can really see how much the resources you are given matter to heavily. Clay will carry you HEAVILY into so many parts of the game. Same with storage, same with many of the blocks you use, same with armor. You can do so. Much. In the end; Vintage Story is its own distinct masterpiece. It works because even IF it isn't like Minecraft in so many aspects... that's not a bad thing. That's a great thing in my opinion... anyway yeah you're free to ignore my thoughts because I have not played this game.
TL;DR The various settings and world customization screen when you create a world is a huge deal and probably the best part of Vintage Story. And free mods is always a bonus! I love the versatility of Vintage Story and can play it non-stop for days--no, months! One hundred people might use the same world seed, but get totally different worlds unless they select the exact same settings. Sure, there might be a ruined village to the south and a large deposit of surface copper to the north, but it's not always guaranteed, and they're almost never at the exact same coordinates. And the ruined village might change to one of several variations. I suck at fighting mobs, but do pretty good at everything else. I can lower the mob HP and how hard the mobs hit. Mobs can be aggressive/attack when you come within their detection range, passive/they will only attack you if you attack them, or docile/they will never attack the player no matter what the player does. Young kids can start with the easiest settings and, as they get older and more experienced, they can adjust the settings to be more challenging with every new world they create. Getting into using mods is super easy--pretty much plug in and play, but I do recommend playing without mods in the beginning to find out what you feel the game lacks or to make the game more accessible for people with issues that might make it hard for them to play video games. For example, I find the vanilla world to be empty of places to explore. It has lots of caves and several ruins, but not much loot that you want as you progress through the metal ages. And, except for the various traders, it lacks civilization. I want a much "busier" world. So, I add the Better Ruins mod, The Dungeon mod, and the Underground Mines mod to give me more ruins and places to explore (and fight). More loot, too! I also use the VS Villager mod with its two sub mods to spawn working villages that I can visit, take over as my own, or I can create an item that will allow me to create a village of my own. I have to build the buildings my villagers live in. This gives me opportunities to show off the loot I've collected and place them in these buildings, giving them a more post-apocalyptic touch. I added the Still Useful Stuff mod mainly for it's Welcome Mat which will spawn one of the vanilla traders for a day every few days as if they are visiting your base, or you can set up a place for them to spawn in your village. The Welcome Mat is great if you don't have any nearby vanilla game traders, or you haven't found certain traders you need items from. This way, you don't have to travel for literal game days to find or get to them. You never know which type of trader is going to show up, what they have to offer, or what they will buy from you. It's like a fun roulette. You never know until they show up! And you can have more than one welcome mat. Currently, I plan to have an inn in my village with rooms that have welcome mats in them to make it appear to be a functioning inn. As the traders show up, I "shop" their wares, and then they leave after a meal and provide currency to pay for their stay. As long as you fill the necessary requirements for the welcome mat traders, you can slowly build up currency if you don't buy anything from them. There is a huge amount of items you can find in ruins or trade with the traders ranging from food products, clothes and jewelry, weapons and tools, rare building materials, hard to find resources, and more. There are also mods for people who have accessibility issues like low manual dexterity, epilepsy, sound or motion issues, or other special issues that might make it harder to play video games or use a computer keyboard or mouse doing repetitive tasks aka repetitive strain injuries. I've seen people who have carpal tunnel playing VS using these accessibility mods. They couldn't stream on Twitch, but they would record themselves playing for as little as five minutes at a time. Then upload these unedited, short twenty-minute videos. It kept their subscribers happy to see some content from a favorite TH-camr and brought in some income even while they were recovering from their injury.
While on the surface VS and TFC are very similar, I would say VS is a far more cohesive and fluent experience. It feels like it has much more of a focus, and respect towards deeper immersion. Tyron has said VS is only about 10% complete, and has stated that he would like to be able remove the crafting grid entirely someday, in favor of more immersive in world crafting, which is already a huge difference from other similar games. TFC and VS are similar, but extremely different once you look a bit deeper.
Just for you know. At the start of VS they tried to contact the authors of TFC, which had been abandoned for some time (at that time). And as far as I know, they never got an answer. In any case, although some mechanics are similar, but not in all respects, and the further you go along the progression - the more differences you will see. For example, blacksmithing or steelmaking is seriously different from TFC. But yes, the game was inspired by TFC (TFC Plus) and does not hide it
The people who made VS did contact the TFC people… and they did get a response. I show the reddit post where the TFC devs confirm they talked to the VS devs
I'm really glad that someone finally had the will to make s video about this topic. I've seen and have wondered myself plenty of time if these games had the same developers or something like that. I still haven't played Vintage Story, but I'm eager to give it a try.
Glad you did this follow up. And VS is really a great game-it’s not fast, there’s no instant gratification, you have to be ready to spend time and go through multiple processes to create something (leather backpacks, I’m looking at you!) but when you finally finish making something it’s a lot more rewarding. And the mods are great, so imaginative and fun and useful and, well, you just have to try it first yourself.
To be fair the human and seraph models are... really uncanny. But i like that cause it Fits, you're canonically an unnatural, weird thing in a world reclaimed by nature so it makes sense that your appearance is kinda offputting
The only possibly valid reason to criticise Vintage Story having copied mechanics would be that it's paid instead of free, not that they copied game mechanics in and of itself. There is nothing wrong with copying game mechanics, that's how innovation and better games are made.
saying Vintage Story copied TFC is like saying Cyberpunk copied GTA, they are all unique and enjoyable experiences in their own right, survival mechanics are semi based off real survival mechanics but in a gamified form, there isn't an infinite number of different ways to make survival mechanics that are fun and enjoyable and still faithful
Hey. Have you heard of TFC+? It's basically TFC but taken to an even more realistic level. It's a bit niche but I fundamentally believe that it is the best version of the mod that exists out there, and actually more than anything, vintage story reminds me of TFC+ moreso.
usually i just click the dont recommend this channel on youtube when i see some salacious headline or thumbnail (I dont really care for the videos on average when someone is making a wild claim). I'm glad i gave this video a shot. as far as whether the game's idea was stolen i guess doesnt really matter since the devs on both sides dont care (which if there were to be some kind of take down or DMCA, would 100% require)
The fact that you buy it you own it. Should have everyone buying it. Guess who is going to be gaming when the internet blacks out? People who play Vintage Story.
7:49 I was not looking at the screen so I can’t be influenced by that. I have never played TFC and that did not entirely sound like what I thought it was, but I will still guess the correct answer is “both” for everything you said there.
My guess is that you were talking about both games, with the only thing to throw me off being the detail of watering cans, as I don't remember there being any in TFC.
The devs of Vintage Story were Minecraft modders at one point plus they even stated they took inspiration from Terrafirmacraft. This isn’t a bad thing. I played MC for years and found TFC pretty much right after I started playing MC. It made the whole game soooo much better. I refused to play MC without TFC. Then the dev for TFC dropped updating the mod and that’s when Vintage Story came on the scene. Now it truly is its own game and I love it even more than the newer versions of TFC developed by TFC fans. I still love TFC but to be honest, it’s built on MC code which sucks. VS gives me everything I want with a better engine ❤
After reading 2 coments and watching 1 minute of the video I'm somewhat convinced that at most, tfc made the creator feel like me. That it wasn't quite as mutch of a strugle to do stuff as it should be, that it was still too simplistic in it's mecanics and way too many complex or simple things can be just crafted in a 3x3 grid.
Vintage Story reminding me of TFC is one of the main reasons I got so easily and heavily into VS. TFC is a great mod and I have spent hours upon hours in it, but as mentioned in the video - modding minecraft can kind of be a pain and the game itself runs kinda meh. VS offers an even better experience in similar vein and runs better to boot.
This feel like how Nintendon't wants to claim little monsters and balls as there trademark property. just cause your game has blocks or balls doesn't make it a clone or give ppl the right to be butthurt over it. You can't call all horror movies Scream or all scifi Trek.
I’m a fan of both games. Tfc led the way and I will never stop loving it. But VS is better now and is in active development. Games borrow from each other all the time. Yet they develop their own identity. I think the vast majority of people know the shared lineage of these two games and if they don’t, they are simply ignorant of this extremely well-known fact. I just for the life of me do not understand characterizing this as a bad thing or something to be discouraged. Tfc was a mod whose development petered out and thereafter branched out in 3 separate directions. Mad respect for those devs but mad respect for making VS that much better. Moreover, VS isn’t some corporate thing. It’s not even corrupted by steam. It’s a cheap price for an exceptional game. Let’s give them the props they deserve.
Now I'm happy that I withheld my comment, and watched to the end first. Still... Don't mind me while I go about having 200+ mods in my 1.20.1 TFC pack, including my homebrew compat mod that I'm gradually meshing TFC aspects into the various other mods in the pack through... Meanwhile sitting at a nifty, stable 60fps at embeddium enhanced graphic settings. I just wish that I could get shader packs to work and not brick visually with TFC.
It’s not on steam because of steam’s restrictive return policy. Steam has it capped at 2 hours. The devs know that’s not enough to get a feel for their game, so their own return policy is 10 hours of playtime. It’s much better than steam.
@@bruhmoment_24 thank you I have since discovered that. But it looks like I'm going to starve to death this winter so I won't be able to maintain my nutrition. I am a little better at hunting Game and fish but I don't think it's going to be enough
@@macmcleod1188 ah, yeah that sucks :c... is it too late for one last batch ot turnips? they're pretty hardy and grow in about a month or so, although the cold will probably slow them further
Idk if I hear the argument that Vintage Story is a stolen mod I can put that reasoning to every game in the world stole something from someone or something else. Just look at Blizzard and World of warcraft they stole tons of ideas for the betterment of the game. If the game makes me enjoy and relax then kudos I have nothing against it.
I’m sorry, are you accusing me of doing so? Lol if you are, then you didn’t watch the video. I staunchly defend vintage story and call out those who say it was stolen…
Yeah I remember playing TFC and it was rly fun. But as the devs of VS it started as an MC mod but modding MC was too limiting so as the gigachads the devs are they made it as stand alone game on in house engine. The scheer fact that they went with custom engine completely negates the argument that VS is just copy of TFC nobody sane would put such ammount of effort just to copy something.
i actually originally played TFC and really enjoyed it, but it felt so janky and clunky everytime i opened it, but then i found vintage story which had everything from TFC that i liked and it’s so ez to run. I
The UI and how laggy it was without performance mods made me dip out. VS handles a lot of that stuff better, but that could be because it’s not shackled down by Minecraft’s engine lol
This game looks the same However it is not the same The only similarities are the cube world and block placing Crafting is different Mining is similar I suppose, unless you play with cave-ins on Eating isn't the same Asleep
1:14 “steal ideas from TFC” is a bit of a stretch,you can’t really steal ideas unless you implement it 1:1,Vintage story draws heavily inspiration from and are not limited to TFC.Yea I believe vintage Strory is a clone of TFC but that doesn’t negate fact that it’s a good game! I just prefer the TFC modded experience .
I think Vintage Story is far beyond a clone of TFC. It does a lot different and frankly... is a lot better in some ways. Not being tied to Minecraft is a huge bonus to Vintage Story
I wouldn't call it a 'clone', both games do a lot to stand apart from each other, with neither being a clone of the other. 'Clone' implies that they are extremely similar, which they are not. While the general basic ideas of survival and progression through the ages of humanity are the same, these are general concepts that cannot be 'cloned' as they have a basis in the real world.
Let me know what you guys think of this more “investigative” type video! ❤️
Remembered that cs is a mod. And valorant is a riff off and haters have offensive points but never do good.
I would love if there dawncraft like vintage craft.
It was crap tbh.
it was the first video of yours that ive watched. pretty good work
.... you know that the vintage story dev's are the OG TFC mod dev's right ?
Vintage Story explicitly credits TFC as its basis for inspiration, the devs are all very aware of this and everyone is on perfectly good terms. This is a non issue.
literally this. Came here just to comment this.
and even if that wasn't the case for how good tfc is it doesn't own "believeable survival" so it can't be "stolen"
TFC still feels like it's just a revamped Minecraft, while Vintage Story has managed to establish its own identity and completely immerse me in its world. One of Minecraft's weakest aspects, to me, is its lack of direction and consistency; it really just feels like a hodgepodge of random features at this point.
And Minecraft's lack of direction has only gotten worse over the past couple years. Meanwhile, VS is an indie team committed to the vision. Its really outgrown its beginnings to become something truly breathtaking and promising.
@@StuffandThings_ THIS. Everyone debating and asking why old Minecraft was better is not because the actual game is "better", but the old devs had a VISION for their game, the game had a purpose. Now it's just random additions and with every new update the game feels like a kitchensink modpack.
well thats because it kinda...is.
its just a mishmash
Part of that may be Mojang's refusal to add any concrete lore.
@@Exis247 The problem is lore, MC is meant to be a sandbox, that is what it thrived at. Now they are trying to build an RPG exploration game out of a sandbox game and failing at both.
The people saying Vintage Story stole from TFC are the types of people that say every FPS game is CoD rip off.
The FPS genre used to be called "DOOM-clones"
And every game with an open world, combat and enterable vehicles is a gta clone
Frrrr
@@Mrbanana1113 Contemporary RPG games have existed since minicomputer days
That's one nice pfp, Worshipper of the one that shouldn't be named
To be honest, this is a problem in the survival game genre as a whole. Other games that add these features don't do progression to such an interactive degree like TFC or Vintage Story do. TFC was truly the first survival "game" that managed to make stone knapping, leatherworking, farming, and metalworking more interactive than simply selecting a recipe and waiting for the result to be crafted.
Other games like 7 Days to Die or SCUM simply have crafting menus that all look the same no matter the workstation used, and they all use the same style of crafting via clicking what you want crafted and waiting for the timer to count down.
TFC made what other games couldn't get right possible. By making most of the crafting systems interactive in such a way as they did, it made progression actually feel nice. However, this was all still through Minecraft, meaning that with each MC update, the mod would have to change and adapt, either leaving behind old features or completely changing current ones. Plus, most of the crafting is still done through UIs and menus, not because of stylistic choice or simplicity, but because of it being a Minecraft mod still.
Vintage Story saw what TFC did, figured out what it could do to further improve and add upon, and did it all in their own engine. They even have the game's source code publicly available for modders and bug fixers to use when making new mods or when making new updates. In this sense, there's no plagiarism or wrongdoing from TFC or from Vintage Story at all. It's simply a progression in how video games are made.
Vintage Story isn't even the first to do this. Garry's Mod, DayZ, PUBG, and more all started off as mods for other games before branching off and becoming their own games later on. People never got mad or defensive when those games took off. It's really just a problem with the Minecraft community being overly critical and argumentative when they don't even have all the facts and examples laid out to do so. People really need to just let this go tbh.
This very well put! I haven't played the minecraft mod in question but Vintage Story finally recaptured that spark Minecraft started before letting fade.
I've tried various mods and just standard up to date Minecraft but I've always bounced off within a few hours, however Vintage Story has already given me a good 100-120 hours of enjoyment. No matter how close it may be to what came before or other mods, having something so well put together that gives me enjoyment with minimal jank is all I ask for.
Also, sorry 😅 I started rambling and this isn't very connected to your comment. At the end of the day, people should just play what they enjoy without going after others for doing the same ^,w,^
Gigachad right here 🗿🗿
The fact that both games are good, the cost pretty much the same and both can be cracked(but it’s better to buy to support devs) Minecraft is good for multiplayer experience(single player sometimes really boring, unless u found a new mod pack or started creating Paris tower from diamond blocks in hardcore.) Vintage story is made for modding directly, installing mods is just a few clicks and no need for 5min reload each time u want to remove a mod. The mods for it have lots of enchanting options and even mechanic overhaul, the are even some very good mods that add more content connected with “Temporality”. Take a look at rustbound magic or primitive survival, which adds endgame content with “Temporality”. VS is much better optimized, but Minecraft can also be played with normal fps even on weak PCs, so we shouldn’t quarrel about what more enjoyable, but just enjoy best of both worlds.
@@Elfeen most pirate if they could would buy the game at least it like that were I live
@@alexanderrahl7034 7 days has the issue of the horde quickly going from threat to annoyance. I think if they uppled the complexity just a tad for some stuff, especially making structures require a stricter support system to invalidate the old build above a pit of spinning blades atrategy, would honestly do it some justice.
Whether it's copying or not, it's clear that TFC and VC are on good terms. Starting drama is fighting a battle with no victors.
Both games are equally good, each with their own flaws and quirks that make it fun to play.
Vintage Chronicle
If I recall correctly, he DID get permission from Terrafirmacraft to use the textures in vintagecraft.
Which was more of a similar mod to Terrafirmacraft.
Much like how the Create mod is similar to Ugocraft.
People don't realize this fact... Create was the EXACT same situation here.
Dint Create basically outright surpass and replace Ugocraft though? At least VS doesn't replace TFC.
Its not the "EXACT same situation". Create didnt branch off and become its very own, separate game. But with that being said, I do understand what you are referring to. VC is just a better, more well and cohesively developed game in my opinion.
No, Patrick, Vintage Story is not a rip-off of TFC
There is a difference between copying and taking inspiration from something... Vintage Story is _clearly_ inspired by Minecraft, but that doesn't make it Minecraft. The same is true for TFC. You can take ideas from other things and expand upon them, but that doesn't make it a blatant ripoff.
we also have dont starve voice acting hehe
@@somedesertdude1308 trumpet trumpet
I was playing a homo sapiens waterworld game on VS yesterday, while i overheard my father listening to something about neanderthals and what our ancestors had to suffer through because of them.
Made me realize the Homo sapiens mode would massively benefit from the addition of other human tribes, and a reskin of Drifters into neanderthals that hunt and kill other humans.
Having played Vintage Story for a long time, it really is its own thing, so far removed with its own identity. It is it's own thing. There is a difference between a mod for an existing game and a fully fledged standalone game with their own unique design.
I always was under the impression that the same guys who made Terrafirma went off to make VS
I swear i though the same at first lmao
I genuinely do not understand why some gamers instead of being happy that a new game came out and it's similar to a game they love, choose to be angry and personally offended. "How dare you STEAL from my favorite game?!?" is their go-to attitude and it confuses me. The whole "copying" "stealing" "___ game is a ___ ripoff" doesn't make sense to me. If some developer "copies" Terraria and makes another content rich and highly replayable pixel crafting exploration game you won't see me complaining. I wouldn't give a fuck if it was a near 1:1 game as long as they add enough content to the game to make it feel fresh and new. Give me MORE games that I like, not less is my motto.
Tribalism is my guess
8:00 It's Vintage Story because tfc by default doesn't have watering cans and the fire pits need sticks, not just straw and logs.
A while back when I saw a TFC+ Video here on youtube I read a lil bit on it since was confused. TFC 2 was planned by Bioxx to update TFC past 1.8 seperate from TFC:TNG, but he quit modding and the Vintage Story Team was supposedly planning on taking over, before pivoting to just make it their own game.
From what I recall, generally old TFC had quite a lotta performance issues so its entirely possible that was their reasoning for not using it as a base to develop their idea. Clearly took inspiration and to begin with had some involvement in developing TFC, but yk they're doing their own thing and they started doing that in a time where TFC was undergoing a change in Dev Teams and forking into slightly different alterations.
Never understood this aversion to copying, if you can do something better, then do it better. I love TFC, I spent many hours playing it. However it's patch worked into an existing game which caused very obvious performance issues and bugs. Where as VS has been developed from the ground up to work the way it's intended to work.
It's not like the devs of TFC are losing out as they are not making money from their mod and even if they were that's just how the world works, if you offer something better people will prefer you over the worse alternative.
It's very silly to excuse one game from stealing another while both just simulate irl mechanics??
Those are not the only games that do those things as well.
It's like saying Fortnite stole from minecraft cuz fortnite has sky...
Wait Fortnite didnt invent the sky?
More like Fortnite stole from PUBG because both games are FPS battle royale games.
Wait woah so pubg invented the sky? Now I’m hella confused
@@TheGeekFactor
No, more like that Fortnite "plagiarised" PUBG since both games have similar gameplay, and by the same logic Vintage Story "plagiarised" TFC since both games also have similar gameplay.
@@TheGeekFactor
Sidenote, I know this is off topic, but I recommend you check out bugmancx's minecraft Journey series. His videos are very well made and fun to watch.
Vintage Story isn't also just a Game, they build a whole unique Engine around it and the "Game" Vintage Story is just a Mod in this Engine. Like if TFC would not only be a Mod in Minecraft, but the Mod team would have build Minecraft to play TFC.
vintage story runs on it's own engine, which let's the team do a lot with it. it also allows mod devs to make some cool stuff. i know the plan is to eventually have an end game as far as a long term goal to shoot for as well as more lore to explain what has happened. you can already find out a lot about the world.
TFC built a great Minecraft mod. Vintage Story threw Minecraft out entirely and programmed a completely new game from the ground up.
And then some us threw Minecraft out entirely because Vintage story just can't be beat!
Best comment here@@CrickBritt
@@CrickBrittI mean it seems okay, though I’ve always stuck with Minecraft more due to both me liking the game, and because of mods, vintage story just seems alright but not something I’d defiantly play over Minecraft.
It genuinely boils down to:
Vintage Story did copy TFC's basic concepts, but refined them and built upon them in a way no minecraft mod ever could, especially in this refined a fashion.
Continued below for further thoughts
It's team is also much more friendly than vanilla minecraft and clearly cares deeply about their game and its community. It also just simply looks and runs better because it has its own engine. Honestly, Minecraft and TFC could learn from Vintage Story's approach, and I can't actually think of much that minecraft has that vintage story doesn't or doesn't plan to have, apart from Redstone; At least when it comes to things that would fit in both games.
Additionally, Vintage Story's modding community is only just getting off the ground but already has some amazing and unique mods, some of which are far more unique than almost any minecraft mod I've seen; And again, it's only just starting for comparatively.
If you can steal "concepts" and "ideas" then everything is stolen.
The FPS genre used to be called "doom-clones".
Vintage Story holds it's own and has it's own unique identity. It's like when artists use reference - it isn't copying or plagiarism, it's just inspiration used to make a unique work. Both also take heavy inspiration from real life processes, which isn't something that can exactly be "stolen" in any way. Nobody 'invented' the idea to knap stones into tools, 'invented' metallurgy, or 'invented' the ages of human progression.
Also, Vintage Story's lore and story is completely unique.
Really, the two are completely separate and unique.
Totally agree!
Plagiarism is much focus today. Why not just stop making thesis and battle for authenticity. They made it to gate keep and overthrow to social media so the people think they are the only reliable.
@@TheGeekFactorthe fact that there is already 😂 games picking pebbles and sticks survival games and not even a Minecraft.
("This is just Terrafirma Craft, But Uglier." - random Vintage Story Hater comment)
I played TerrafirmaCraft, and i watched videos about Vintage Story, and honestly, that guy is trash-talking.
quality-wise in terms of visual, Vintage is better, and in gameplay too
and the monsters in Vintage makes sense at least and has a reason
(when i played TerrafirmaCraft, i assumed that TerraFirma is supposed to be IRL Minecraft, but i dunno which version (modpack) that i played that suddenly spawned armored zombies and weird stuff in the middle of the night, breaking the realistic vibe of Terrafirma...)
TFC in recent version like 1.18 didn't spawn vanilla mod above ground, instead they keep adding passive hostile animals like lion/bear/dog/wolf/etc for the same function.
I tried TFC before and hated it. Didnt even play 20 minutes. Ive played VS for a hundred hours already probably. There must be a very meaningful difference otherwise I would not have diametrically opposed reactions to either game.
the idea that a Mod or a standalone game owns the concept of a very common idea is absurd. VS as well as TFC are both evolutions of the core MC experience and should be treated as equals rather than competitors. If the Devs of VS decided to trademark "their" mechanics, then I'd have a problem but as it stands there is nothing wrong with both existing.
my guy... primitive survival, stone knapping, charcoal burning, prospecting, metalurgy, pottery, and all the mechanics in the game were not invented by any game. these things were used by the man kind since we stared eating cooked meat and our brains got bigger.
so nobody can claim these as their own unique mechanic even if its the first game to implement such mechanic.
Lets be honest, minecraft needs a big revamp; there is so much potential for the game.
I don't think it needs as much of a revamp as people seem to think it does... Minecraft is _Minecraft,_ its not just a survival game. Building, creativity, adventuring, and exploration is more of a focus than its survival aspects, and that's not a bad thing.
Vintage Story basically is that revamp you’re looking my for.
@@NephelangeloI completely agree! I'd been playing Minecraft since beta 1.2 is January of 2011. Throwing out Minecraft was incredibly easy when I discovered vintage story!
Anything involving survival and voxels could easily be called a "minecraft ripoff".
Vintage story isn't stolen off anything, it's based off minecraft, and may or may not have some similar features some other mod has.
But nothing is stolen.
Vintage story is simply more beautiful, this is why it is appealing to me at least
I modded minecraft on my own and ended achieving a similar result to TFC and VS mechanics, minus the stone knapping. I guess it's simply logical to have these mechanics because, lo and behold, we've did that irl to get were we are atm.
When I was a kid my dumb ass thought that TerraFirmaCraft was a mod based on Terraria, like genuinely
Makes game with in-game systems that mirror real-world techniques and technologies "YOU'RE STEALING IDEAS FROM A MINECRAFT MOD!", also the mod isn't even in the hands of the original mod developers anymore, so I highly doubt they even care about the similarities.
people just wanna stir drama its different enough to be inspired but its own thing
do some vintage story lets plays and i will watch you.
I might do it on my second channel. Lets plays kinda don’t… hit
@@TheGeekFactor well just more vintage stuff in general i guess. not need a lets play.
Mayhaps.
primitive survival, stone knapping, charcoal burning, prospecting, metalurgy, pottery, and all the mechanics in the game were not invented by any game. these things were used by the man kind since we stared eating cooked meat and our brains got bigger.
so nobody can claim these as their own unique mechanic even if its the first game to implement such mechanic.
I don’t think you watched the video lmao
@@TheGeekFactor sorry i copied over my comment and forgot to remove the "my guy..."
The target of my comment are pepole who pause the video after the first 30 seconds and go wage war in the comment section
I did watch your video and i liked it very much.
Hey, imitation is the most sincere form of flattery, is it not? I see no issue here with TFC and any "beef" between the two projects, but I have to agree with the common sentiment: I, too, said "This is Terrafirma Craft, but nicer!" when I saw this for the first time. What I will say, though, is that TFC has a different "feel" to VT, mostly because you can TELL it is a "mod" for Minecraft, while VT delivers the same experience in a...say, "bespoke" fashion: The entire engine is created for that singular vision, while TFC heavily modifies the framework of an existing game.
That's also where I want to note, that while TFC is free, Minecraft is not. Therefore you technically have to "pay" for both experiences in the end. That said, one last thing I HAVE to mention is mod integration: Minecraft mods already struggle with this old Java-Brick, but VT has been not only smooth sailing with mods, but has its own dedicated modbase AND in-game installation of mods! You can really tell the developer knows well where he came from, if he made modding and adding mods such a priority this "early" in development.
Notch had planned a proper modding api for Minecraft before Microsoft forced bedrock edition to be the "main" version, which is now about to lose all mod support making Java edition all the more superior.
Such a shame Microsoft has done so little with Minecraft other than make spin offs and rather bland updates surpassed by mods.
@@CommanderRedEXE Microsoft is a corporation, down to being its own conglomerate almost. By its very nature control is what they crave and modding would take away that control. "Bedrock" is their "Main" version, what they commercially try to bank on for the future. Java is relegated as offshoot, hence modding is less of an issue there, from the standpoint of what's in their business interests. Spinoffs are new revenue streams and what is done with MC Bedrock is calculated via business prognosises and market evaluations.
"Gameplay" and being "pro-player" are nothing which interest beyond the barest minimum, buzzwords and surface-level considerations.
@mastermage23 The issue is bedrock is stagnating fast, and most servers for it are modded.
Minecraft runs much better in 1.20 onwards, several improvements were made to the game engine and the lightning engine. And the most recent versions run on the jvm 21, and the boost is quite noticeable. Just to clarify.
Yes, 1.7.10 was awfully laggy.
Vintage story engine is just miles ahead of Minecraft though. And the way your able to mod and and create models is seriously so easy on VS. Minecraft has an insanely large dev team and financial backing but lacks any type of drive. Leading to a terribly boring game now a days
For my PC, Minecraft runs like butter until 1.12.2. Then the FPS gets SHIT even with Optifine until 1.20, were both the Vanilla and the new mods like Sodium make it run better... but still worse than 1.12 optifined
This reminds me when Terraria came out. Some people said it was a Minecraft rip-off. I can still remember when Mojang was based and added "Try Terraria" in the menu messages.
there’s plenty of differences in systems and mechanics either game has but the other doesn’t
I guessed both, as I know both(I know VS better than TFC, but I still know TFC).
didn't know TFC was older, but I could've checked myself if I cared for the "he stole my ideas" debate on things that are already heavily inspired by something else(same attitude I had with the Palworld vs Pokemon debate).
most of those mechanics were taken as part of historical research into real human progression through the stone, copper, bronze and iron ages and can be used in real life if you want to.
there are a few differences like how crucibles require something more specialized than a simple campfire to be used, even for copper, but all in all they are very close to authentic early human technology.
I mean yeah that was basically my first thought when I first saw vintage story. It looks very similar to TFC. Though when I started playing vintage story myself I realised how different it is from Minecraft. It's dark atmosphere, lore and mysterious creatures make up for an entire new gaming experience which makes vintage story a truly unique game.
Yes, I get the argument around TFC and vintage story...but I also totally agree with you.
Also, In Vintage Story you can chisel entire block into whatever shape you want voxel by voxel. Which I really love it
I was planing to play TFC when i first saw an video about it, but after watching your review i needed to try and i can't stop playing, im a big fan of gacha games like hsr and i haven't played for a week straight bc of Vintage Story, all the progress feels so much rewarding and meaningful like i never felt in any other game.
Terraria had a similar feeling but after a while i just played in full auto mode
The theme for both is realistic survival. They're going to overlap because of a centralized origin that is clearly defined.
At the end of the day, it doesnt actually matter.
If 75% of the ideas in VS were taken from TFC, that doesnt matter a lick. Because of one important thing.
VS, is a standalone game, and TFC is a mod.
Those who make the "with a new coat of paint" argument, are simply ignorant to game design. Not a bad thing, its not essential knowledge.
But theyre clearly ignorant of the immense time and work that goes in to building a standalone game over a mod.
The mod gets to work with minecraft as a base game.
The standalone, has to build everything from the ground up.
The mod has to code its new features.
The standalone has to code
_everything_
In this way, TFC took a marker to the Mona Lisa, added a hat, gave her bags under her eyes, painted her nails and drew a ship in the backround.
VS on the otherhand, bought a canvas, paint supplies, and recreated the Mona Lisa, while also including those things and a bit more.
TFC posted it to their deviant art page for free
VS sold it as an original work.
Saying VS "stole from" TFC is to say TFC "stole from" Minecraft.
But folks wont say that. Because both are ignorant and ridiculous statements.
The VS devs put way more time and effort into their product. Anyone can come up with ideas. Fewer can make them a reality on an already existing work. And fewer still can make the reality from scratch.
It doesnt matter to me, because the VS devs made a game, not a mod, and it has its own identity
Heres the thing, even if vintage story "copied" TFC there isn't anything wrong with that.
Another thing about vintage story is that I believe the devs have stated they want to minimize UI based crafting and have even more in world crafting than the current knapping, clay forming and smiting
Vintage Store!
Edit: Bruh come on man don't do that to me.
terrafirmacraft but uglier is a wild statement
Bro, TFC has 3 different forks right now. TFC is ripping off TFC at this point. XD
Got vintage story today, wow it’s fun. Don’t be a cynic guys give it a shot the modding community is already nuts
I think vintage story has much nicer and immersive natural world generation, plus as someone who loves geology i love all the different rock types and and ores and how they generate in a realistic manner
The features of the game in the mod reflects mechanics from real life that makes sense in our fun and so you’re going to have over lab there it’s like saying oh smash Bros Tekken and streetfighter are all the same because they’re all fighting games with fighting game mechanics
Here's my thoughts on Vintage Story as someone who has purely seem gameplay of it.
...I think it's genuinely interesting. I think it's genuinely a really cool game. I'd love to get into it but I don't have the money, nor do I have the PC, for it. While I'm not the BEST at Survival games... I genuinely do think I'd get into Vintage Story.
Not because of the gameplay but I guess... how it FEELS. I think my problem with some games is that I just don't feel it sometimes. Minecraft is a game that I've played and... I'm ambivalent on as a game I'd like to play. As a game I like to watch? Oh it's fun, pretty damn fun to watch.
Vintage Story might be one of those games where when I sit down and play it. I automatically feel it, I feel how great it is. And when I get down to it... I'll probably end up doing a lot in that game.
But that's my general assumption... in the end; Vintage Story feels so distinct. That I can't reasonably compare that much to minecraft. I can even partially get into why it feels so distinct from Minecraft.
It feels less... disconnected in a sense with some gameplay. Minecraft has a lot of content, oceans of items... but it's about as deep as a puddle with some of them. Sure Redstone Engineering is pretty big, sure you can do a lot with automation but... it feels like some stuff is also just lacking in that department. Yeah you can build a lot but... you can only build SO MUCH before you start to kinda wanna crave something else. At least in my opinion.
Vintage Story feels way more connected. What it probably lacks in content, I'm not sure do not quote me on that, it has in depth. You can really see how much the resources you are given matter to heavily. Clay will carry you HEAVILY into so many parts of the game. Same with storage, same with many of the blocks you use, same with armor. You can do so. Much.
In the end; Vintage Story is its own distinct masterpiece. It works because even IF it isn't like Minecraft in so many aspects... that's not a bad thing. That's a great thing in my opinion... anyway yeah you're free to ignore my thoughts because I have not played this game.
TL;DR The various settings and world customization screen when you create a world is a huge deal and probably the best part of Vintage Story. And free mods is always a bonus!
I love the versatility of Vintage Story and can play it non-stop for days--no, months! One hundred people might use the same world seed, but get totally different worlds unless they select the exact same settings. Sure, there might be a ruined village to the south and a large deposit of surface copper to the north, but it's not always guaranteed, and they're almost never at the exact same coordinates. And the ruined village might change to one of several variations. I suck at fighting mobs, but do pretty good at everything else. I can lower the mob HP and how hard the mobs hit. Mobs can be aggressive/attack when you come within their detection range, passive/they will only attack you if you attack them, or docile/they will never attack the player no matter what the player does. Young kids can start with the easiest settings and, as they get older and more experienced, they can adjust the settings to be more challenging with every new world they create. Getting into using mods is super easy--pretty much plug in and play, but I do recommend playing without mods in the beginning to find out what you feel the game lacks or to make the game more accessible for people with issues that might make it hard for them to play video games. For example, I find the vanilla world to be empty of places to explore. It has lots of caves and several ruins, but not much loot that you want as you progress through the metal ages. And, except for the various traders, it lacks civilization. I want a much "busier" world. So, I add the Better Ruins mod, The Dungeon mod, and the Underground Mines mod to give me more ruins and places to explore (and fight). More loot, too! I also use the VS Villager mod with its two sub mods to spawn working villages that I can visit, take over as my own, or I can create an item that will allow me to create a village of my own. I have to build the buildings my villagers live in. This gives me opportunities to show off the loot I've collected and place them in these buildings, giving them a more post-apocalyptic touch. I added the Still Useful Stuff mod mainly for it's Welcome Mat which will spawn one of the vanilla traders for a day every few days as if they are visiting your base, or you can set up a place for them to spawn in your village. The Welcome Mat is great if you don't have any nearby vanilla game traders, or you haven't found certain traders you need items from. This way, you don't have to travel for literal game days to find or get to them. You never know which type of trader is going to show up, what they have to offer, or what they will buy from you. It's like a fun roulette. You never know until they show up! And you can have more than one welcome mat. Currently, I plan to have an inn in my village with rooms that have welcome mats in them to make it appear to be a functioning inn. As the traders show up, I "shop" their wares, and then they leave after a meal and provide currency to pay for their stay. As long as you fill the necessary requirements for the welcome mat traders, you can slowly build up currency if you don't buy anything from them. There is a huge amount of items you can find in ruins or trade with the traders ranging from food products, clothes and jewelry, weapons and tools, rare building materials, hard to find resources, and more. There are also mods for people who have accessibility issues like low manual dexterity, epilepsy, sound or motion issues, or other special issues that might make it harder to play video games or use a computer keyboard or mouse doing repetitive tasks aka repetitive strain injuries. I've seen people who have carpal tunnel playing VS using these accessibility mods. They couldn't stream on Twitch, but they would record themselves playing for as little as five minutes at a time. Then upload these unedited, short twenty-minute videos. It kept their subscribers happy to see some content from a favorite TH-camr and brought in some income even while they were recovering from their injury.
I think the in world crafting of vintage story really helps separate it from minecraft. While TFC still feels like minecraft, just overhauled.
While on the surface VS and TFC are very similar, I would say VS is a far more cohesive and fluent experience. It feels like it has much more of a focus, and respect towards deeper immersion. Tyron has said VS is only about 10% complete, and has stated that he would like to be able remove the crafting grid entirely someday, in favor of more immersive in world crafting, which is already a huge difference from other similar games. TFC and VS are similar, but extremely different once you look a bit deeper.
Just for you know. At the start of VS they tried to contact the authors of TFC, which had been abandoned for some time (at that time). And as far as I know, they never got an answer. In any case, although some mechanics are similar, but not in all respects, and the further you go along the progression - the more differences you will see. For example, blacksmithing or steelmaking is seriously different from TFC. But yes, the game was inspired by TFC (TFC Plus) and does not hide it
Fun fact, you’re incorrect. You’d know this if you watched the video
@@TheGeekFactorHm. In what exactly?
The people who made VS did contact the TFC people… and they did get a response. I show the reddit post where the TFC devs confirm they talked to the VS devs
@@TheGeekFactorMaybe later? I'm not sure about that. But the game has been released in 2016, not 2020
if vintage story would just release on steam already it would be more popular
LOL go sue Blizzard for making DOTA2 from warcraft mod. You cant steal from ultra realism game because its based on reality.
When I was watching you play it I was thinking "Wow this looks so much cooler then TFC"
I'm really glad that someone finally had the will to make s video about this topic. I've seen and have wondered myself plenty of time if these games had the same developers or something like that.
I still haven't played Vintage Story, but I'm eager to give it a try.
Glad you did this follow up. And VS is really a great game-it’s not fast, there’s no instant gratification, you have to be ready to spend time and go through multiple processes to create something (leather backpacks, I’m looking at you!) but when you finally finish making something it’s a lot more rewarding. And the mods are great, so imaginative and fun and useful and, well, you just have to try it first yourself.
“But uglier” sure Jan, whatever you tell yourself. lol
To be fair the human and seraph models are... really uncanny. But i like that cause it Fits, you're canonically an unnatural, weird thing in a world reclaimed by nature so it makes sense that your appearance is kinda offputting
you forgot that in vintage story you can chissel most blocks to make just about anu block / decoration you can think of :)
The only possibly valid reason to criticise Vintage Story having copied mechanics would be that it's paid instead of free, not that they copied game mechanics in and of itself. There is nothing wrong with copying game mechanics, that's how innovation and better games are made.
Unfortunately I can't play that game yet, since I don't have a pc at the moment, but I'll definitely give it a try when I get a pc.
saying Vintage Story copied TFC is like saying Cyberpunk copied GTA, they are all unique and enjoyable experiences in their own right, survival mechanics are semi based off real survival mechanics but in a gamified form, there isn't an infinite number of different ways to make survival mechanics that are fun and enjoyable and still faithful
Hey. Have you heard of TFC+? It's basically TFC but taken to an even more realistic level. It's a bit niche but I fundamentally believe that it is the best version of the mod that exists out there, and actually more than anything, vintage story reminds me of TFC+ moreso.
usually i just click the dont recommend this channel on youtube when i see some salacious headline or thumbnail (I dont really care for the videos on average when someone is making a wild claim). I'm glad i gave this video a shot.
as far as whether the game's idea was stolen i guess doesnt really matter since the devs on both sides dont care (which if there were to be some kind of take down or DMCA, would 100% require)
The fact that you buy it you own it. Should have everyone buying it. Guess who is going to be gaming when the internet blacks out? People who play Vintage Story.
People always complain about who did it first, but the real question is who did it better
Now hear me out. VS has some great bgm, but imagine if C418 made new ones.
I know, completely unrelated. You can carry on your day now 😁
7:49 I was not looking at the screen so I can’t be influenced by that. I have never played TFC and that did not entirely sound like what I thought it was, but I will still guess the correct answer is “both” for everything you said there.
Didn’t the developers of vintage story originally crated the mod then they decided to make there own game
My guess is that you were talking about both games, with the only thing to throw me off being the detail of watering cans, as I don't remember there being any in TFC.
Do you know infection mods like the scape and run mod?
Vintage Story is better than anything minecraft will ever accomplish with millions of dollars. Period.
It's same on conceptual level but experience is vary vary different. Both want to deliver realistic survival experience.
Those comments were so stupid it makes me puke lol. Source of code was stolen? lmao vintage is written completely in different language
The devs of Vintage Story were Minecraft modders at one point plus they even stated they took inspiration from Terrafirmacraft. This isn’t a bad thing. I played MC for years and found TFC pretty much right after I started playing MC. It made the whole game soooo much better. I refused to play MC without TFC. Then the dev for TFC dropped updating the mod and that’s when Vintage Story came on the scene. Now it truly is its own game and I love it even more than the newer versions of TFC developed by TFC fans. I still love TFC but to be honest, it’s built on MC code which sucks. VS gives me everything I want with a better engine ❤
After reading 2 coments and watching 1 minute of the video I'm somewhat convinced that at most, tfc made the creator feel like me.
That it wasn't quite as mutch of a strugle to do stuff as it should be, that it was still too simplistic in it's mecanics and way too many complex or simple things can be just crafted in a 3x3 grid.
Vintage Story reminding me of TFC is one of the main reasons I got so easily and heavily into VS. TFC is a great mod and I have spent hours upon hours in it, but as mentioned in the video - modding minecraft can kind of be a pain and the game itself runs kinda meh. VS offers an even better experience in similar vein and runs better to boot.
This feel like how Nintendon't wants to claim little monsters and balls as there trademark property. just cause your game has blocks or balls doesn't make it a clone or give ppl the right to be butthurt over it. You can't call all horror movies Scream or all scifi Trek.
One is a mod for a game and the other is a game. They are not the same.
I’m a fan of both games. Tfc led the way and I will never stop loving it. But VS is better now and is in active development. Games borrow from each other all the time. Yet they develop their own identity.
I think the vast majority of people know the shared lineage of these two games and if they don’t, they are simply ignorant of this extremely well-known fact. I just for the life of me do not understand characterizing this as a bad thing or something to be discouraged. Tfc was a mod whose development petered out and thereafter branched out in 3 separate directions. Mad respect for those devs but mad respect for making VS that much better. Moreover, VS isn’t some corporate thing. It’s not even corrupted by steam. It’s a cheap price for an exceptional game. Let’s give them the props they deserve.
me not think it stolen
Now I'm happy that I withheld my comment, and watched to the end first.
Still... Don't mind me while I go about having 200+ mods in my 1.20.1 TFC pack, including my homebrew compat mod that I'm gradually meshing TFC aspects into the various other mods in the pack through... Meanwhile sitting at a nifty, stable 60fps at embeddium enhanced graphic settings. I just wish that I could get shader packs to work and not brick visually with TFC.
If it sold on more well know platforms like steam as an example Ill consider it
It’s not on steam because of steam’s restrictive return policy. Steam has it capped at 2 hours. The devs know that’s not enough to get a feel for their game, so their own return policy is 10 hours of playtime.
It’s much better than steam.
Didn't know VS had the 5 food groups.
press c it shows you it (and some other character based stuff too :P)
@@bruhmoment_24 thank you I have since discovered that. But it looks like I'm going to starve to death this winter so I won't be able to maintain my nutrition.
I am a little better at hunting Game and fish but I don't think it's going to be enough
@@macmcleod1188 ah, yeah that sucks :c... is it too late for one last batch ot turnips? they're pretty hardy and grow in about a month or so, although the cold will probably slow them further
@@bruhmoment_24 I don't have turnip seeds yet. Onion, Flax, Carrots. It's december 5th and I don't want to risk losing the seeds for the spring.
Idk if I hear the argument that Vintage Story is a stolen mod I can put that reasoning to every game in the world stole something from someone or something else. Just look at Blizzard and World of warcraft they stole tons of ideas for the betterment of the game. If the game makes me enjoy and relax then kudos I have nothing against it.
Im kind of a dumbass
I’m sorry, are you accusing me of doing so? Lol if you are, then you didn’t watch the video. I staunchly defend vintage story and call out those who say it was stolen…
@@TheGeekFactor my bad dude, I saw the thumbnail and like the first 30 seconds and got tilted
Yeah I remember playing TFC and it was rly fun. But as the devs of VS it started as an MC mod but modding MC was too limiting so as the gigachads the devs are they made it as stand alone game on in house engine. The scheer fact that they went with custom engine completely negates the argument that VS is just copy of TFC nobody sane would put such ammount of effort just to copy something.
I thought the people who made TFC later left the Minecraft mod scene to made Vintage story.
Check the about us section on the official site of VS.
I think TFC creator actually made vintage story
If you watch this video, you’ll find out that’s not the case.
Dude alot of the developers from vintage story worked on TFC, there's no beef here.
I’m pretty sure there is one dev from TFC who works on or has worked on VS. There’s a lot of misinformation around it.
i actually originally played TFC and really enjoyed it, but it felt so janky and clunky everytime i opened it, but then i found vintage story which had everything from TFC that i liked and it’s so ez to run.
I
The UI and how laggy it was without performance mods made me dip out. VS handles a lot of that stuff better, but that could be because it’s not shackled down by Minecraft’s engine lol
This game looks the same
However it is not the same
The only similarities are the cube world and block placing
Crafting is different
Mining is similar I suppose, unless you play with cave-ins on
Eating isn't the same
Asleep
1:14 “steal ideas from TFC” is a bit of a stretch,you can’t really steal ideas unless you implement it 1:1,Vintage story draws heavily inspiration from and are not limited to TFC.Yea I believe vintage Strory is a clone of TFC but that doesn’t negate fact that it’s a good game! I just prefer the TFC modded experience .
I think Vintage Story is far beyond a clone of TFC. It does a lot different and frankly... is a lot better in some ways. Not being tied to Minecraft is a huge bonus to Vintage Story
I wouldn't call it a 'clone', both games do a lot to stand apart from each other, with neither being a clone of the other. 'Clone' implies that they are extremely similar, which they are not. While the general basic ideas of survival and progression through the ages of humanity are the same, these are general concepts that cannot be 'cloned' as they have a basis in the real world.
Wasn't TFC made by the same guy that made VS?
Ngl first time I saw VS I thought it was RLCraft