Red Dead Atomic Tango New Vegas Mod List (not super stable tbh): pastebin.com/K... Play with me: / discord Business Inquiries: TheButterAnvil@nanozebra.com
My issue with permadeath is that you can just get screwed over by any glitch. I'm not talking playing poorly, being unlucky, or being unprepared. I'm talking something like walking into a stationary car in Fallout 4 and it instantly does over half your HP. Too many games can have your character get stuck and "fall" to death or some such issue for permadeath.
@@TheButterAnvil I would prefer permadeath if the gameplay/ loop is short. Kinda like Stalker Anomaly which has short but intense skirmishes. Even then, i would prefer the soulslike mod, which simply respawns you to the last resting point with little to no gear. Permadeath is good for these types of games where repetition and dynamic events is great like Stalker and Bannerlord but its not that great for a static world with static quests like Skyrim or Fallout or any Ubisoft games.
The pain of getting insta-gibbed by a random car in survival mode is too real. Last time that happened I lost 3 hours of progress it took 2 irl years for me to want to try again.
@@aryabratsahoo7474 I agree. I like zomboid, but playing for 300 hours for your character to die to a scratch because he decided to close a window instead of climbing through it. (Same button)
Project Zomboid is probably one of my favorite perma death games of all time, spending days, weeks or months on a character collecting gear and supplies only to have some misfortune befall you and having to start again is both really frustrating but also kind of fun.
People call me crazy for playing full on multiplayer permadeath where you die, you get banned. Multiplayer permadeath feels genuinely like a family simulator for those that survive.
@@BevvRatBites I love the concept of that, imagine the grief of watching someone die who you've survived months with, knowing you'll never see them again
playing in permadeath means that youll fight only the fights where the ods are incredibly well stacked in your favors and any other fights give you a heart attack
I tried Dust perma death run once. And it makes me think more than twice before engaging any enemies (And yeah, I died from dehydration after sleep for too long)
Stalker Anomaly has a mode where if you die, you take control of another random member of your faction. That coupled with the dynamic/persistent war mode is a blast. You would enjoy it.
@@Sleazy.e i mean, no, but it never "worked" to begin with. it's a lot of fun before the issues start creeping in though. and even without war mode on, taking control of a random bandit after my freedom toon dies is jarring and so cool, it's just like "im someone else now, these are my friends now, this is my life now."
when you explained how death isnt meant to be a punishment in permadeath but instead a deterrent, and how you should play on a difficulty less than max, I thought of it differently. Might try this in Ghost Recon cause the idea of being scared to die but not easily doing so is a lot more interesting to me than the permadeath max difficulty you cant move or you die perception I had of this before.
hell yea, very fresh take on it. Usually it's "permadeath is hard, so it should be on hardest difficulty", but video helps present a better idea. Will be gaming this way soon
@@_PieceOfSheet_ but irl you don't get to start again either , being more irl does not make a game fun at all , rpg games are stlll very unrealistic in gameplay and limited choice.
Permadeath is fun and exciting, until you lose hours and hours of progress because you got flattened by a car, that was flying at mach 2, because a random small debris landed on it, because physics.
@@Desperado070 im cherry picking the things i recommend? Do you think the point of the video is that permadeath is good in every game and you should always turn it on?
@@TheButterAnvil You can make everything sound good if you cherry pick. You can make everything sound bad if you cherry pick. You got one game with perma dead, real life, go touch some grass if you so into permanent death.
This was really entertaining! I can see permadeath being a bit too tense for a first playthrough of a game but a lot of fun once you know the game a bit.
fallout 4 modded does so insanely well with permadeath. its incredible. check out frost modpack or horizon, if you want the hardcore version, but personally i make my own list thats a bit nicer. and its blast
It’s kinda interesting because I saw permadeath unlocked right away on a game and I haven’t played without it. Definitley more fun and fits the setting for Mechanicus’ world so it felt like the only state of difficulty that was supposed to be canon. And even moreso, that sense of reward is sooooo so good
Baldur's Gate 3 Honour Mode run was one of my favorite videogame experiences of all time. Even though the latter part of the game was easier than I expected, I was so traumatized by my 15 failed Act 1 runs that I was very careful and thoroughly enjoyed it, aaand the final battle was worth it, I legit thought I would fail my 70 hour run right at the very end like 10 times.
Bro even dnd players generally don't like Perma death. There are always so many layers in between player death that it generally just stops mattering. Oh, the party tpk'd? That one dude you did a favor for? He comes and clears the encounter with some op spell for you. I don't think I've ever died in dnd, and I've played with like 10 different groups. The times when people have died was when they wanted to switch characters. That or the dm was pissed at them.
DnD is a bourgeois game in most of the world. You need to pay a DM, and buy the books. Not every city from every country has a DnD scene. Soo most of latin america (for example) just pays the dm. And thats fine... but it means the game cant be played by like 90 percent of the population. It is not that people doesnt want to find a group. It is just that when it comes to choosing betwen eating and DnD. There is no real choice.
XCOM 2 on ironman mode is the most fun I've ever had playing a game. It made the game so immersive and forced you to take the game seriously. You couldn't just run all the way forward to scout for enemies and just reload a save if you were in a bad spot, you had to tactically synchronise all your operatives to prepare to kill as many enemies on the reveal turn. Even one or two misses can result in a failed mission and your best operative dying. You even start building relationships with the operatives and almost feel something when they die. It simply makes the game much more dynamic, immersive, exciting, and plain fun. 10/10 would definitely recommend.
Im playing Ready Or Not in “Ironman Mode” which is permadeath for not only you, but your SWAT team. Man that game comes alive. I had to literally google and read up on modern cqb tactics, and always had to make sure my squad was in an advantageous position in a gunfight. Its actually quite incredible how good the swat ai are when you treat them like a real swat team.
Haven't played in a while, but I wish they weren't so hit or miss. I did permadeath swat 4 a while back, and it was really cool, but sometimes the AI just does really dumb shit and it's infuriating
Before this video i always thought permadeath is a way to make games harder, like if super hard became to easy for you. I never considered that it could make the game more fun and im absolutly gonna try it! Thank you for the idea!!!!
Y'know, usually when youtube decides to recommend some sub-500 view video by a channel with less than a hundred subscribers, it's actual trash or part 300 of some early-access survival game lets play. I'm impressed, this is an actual well-thought-out video essay, which makes salient points and presents its message in an appreciable amount of time without blowing past it too quickly or dragging it on for too long.
Project Zomboid was really what got me into permadeath a good few years back and I've had a similar experience with looking to add it into other games. It's genuinely added in that lost satisfaction I was missing from video games as encounters feel so much more rewarding to win. If you want some true masochism and already have an FNV load order, try a Permadeath Fallout DUST
I did a Permadeath Run of Fallout 4. (I didn’t use a mod, I just policed myself) Among a few other immersive mods I ran “Darker Nights” to make it pitch black at night, and changed my pip boy light into a flashlight with a very small beam. I played without fast travel so if I wanted to travel I’m walking, which put me in a few rough scenarios. One of my absolute favorites that really stuck with me was when I was pushing down an old dirt path on my way to a settlement that had requested aid, just ahead of me I can see a dim red glow in the pitch black, and it isn’t until I hear “Movement Detected” that my heart sinks and I realize I’ve stumbled upon a Sentry Bot on patrol. For I kid you not 15 minutes I have this game of cat and mouse with this thing where it keeps hearing me trying to sneak past and I’m trying to stay out of sight. I can’t turn in my light because it would give me away, so I’m literally sat in the pitch black watching the Red Gaze of Death scanning the area for me. That really stuck with me.
Fallout 4 survival mode is quite good it isn't permadeath but only being able to save when you sleep and not being able to fast travel makes death really impactful. Power armor is now more than just a fun toy, building settlements becomes so valuable as safe places that you can sleep and refuel. Which faction you join matters so much more because the brotherhood offers vertibird transportation and the institute offers teleportation. The brotherhood also becomes a serious threat to oppose they have air superiority they have patrols everywhere and they have power armor. Who you side with or against has big implications on the way you experience the game going forward.
I wish I could play survival with autosaves. One time I was stuck in the area around the USS Constitution for like 40 minutes because my game kept crashing.
So glad I gave Mirage's permadeath mode a chance, and I was able to find a lot more value in it than expected. It helped me to view several aspects in a different, fresh light and even made engaging with parts I didn't like a lot a first actually fun, as well as further improving immersion and roleplaying. Nice work here Butter!
I adore Stalker Anomaly with Ironman and extra lives granted every 2 days. Because some of the main story missions are so unbalanced for an ironman mode, stacking a few extra tries becomes necessary and solves this problem while fear of death is still ever present. I tried Wildlands ghost mode and while I liked it, going through the same areas and missions multiple times started to feel rather boring. On my third try I immediately rushed to outer areas just to switch up the pacing a bit
This video is a banger I can’t lie. At times some of my favourite games don’t quite have that magic I remember so this sounds like a great way to inject life into them. Look forward to watching more of your stuff fella!
The only permadeath game I've played is this survival sim called The Long Dark. It only recently added an official system to cheat permadeath. In summary, you play as a survivor whose plane crashes on a Canadian island during an apocalyptic event called "The First Flare," a geomagnetic phenomenon that causes all electronics to stop functioning and makes wildlife more aggressive. Your only goal is to survive. You can scavenge abandoned buildings, but there's only a limited number of supplies in the world on that save. You can hunt, but it takes time to get skilled with weapons and harvesting, ammo/arrows are limited, and even when all is said and done, Any animals you kill will take 7-14 in-game days to respawn, so the meat might only last for so long or even spoil before animal respawn if not stored properly. This isn't a game where you can make all the best gear/clothes and trivialize everything or build the most magnificent shelter. Time is the most important resource in this game and the choices you make determine how much of it you have to lose. You have 4 needs to manage that determine overall condition/health: Warmth, fatigue, hunger, and thirst. Certain decisions carry risks that can end your run. Decisions like, "Should I eat this meat I can't cook to stave off hunger at the risk of getting food poisoning? Should I go outside during a blizzard to find wood or would that time be better spent searching for packaged food instead?" It's a decent game that's on its tenth anniversary. I'd definitely recommend it.
Ghost Mode in Wildlands is crazy. I played it just to get the gold exosuit reward because otherwise I’m not a big fan of perms death. It’s definitely not an experience I’ll forget and I have the exosuit to remember it. I will say however that each time I’ve gone back to Wildlands I’ve had to play Ghost Mode since I’ve developed a taste for more challenge. Very fun game.
Id say the best middle ground between perma death and normal dying is when the game doesnt auto save and only jas manual save points that are significantly apart, like the old resident evil games, and the new ones if you turn off checkpoints
When I played splinter cell as an adult on PC, the ability to instantly save and load sort of ruined it for me. I have to just use the auto saves to have fun these days
I tried it, picked wastelander wino with 1 INT, and their entire goal throughout the run is the feed into the wine addiction. But in turn, i maxed out luck, plus im drunk through the whole run, so it's literally "dumb luck"(0 INT 10 LCK) the character, haha. It's one of the most fun playthoughs I've had yet, cheers!
Did that as one of my early runs, but I died kinda quick so I didn't experience much. I also had a drug addict character and a needs mod that didn't agree with each other, so I literally spawned dead and ended the run lmao
the most fun I had in Fallout 4, and also by far some of the most fun I've ever had in a game ever. was in survival mode and I had the weird want to get all the bobble heads. I ended up getting over an hour or two past my last bed save and was in a part of the map I've never been before, (quincy), was overencumbwred in power armour with danse, and was in the middle of a civil war. it was so tense and exciting I vowed to always play on the hardest or near hardest difficulty
One of my fav permadeath runs was actually the witcher 2. I got the mad man achievement, went to delete the saves before the last encounter you have, then i accidentally deleted the permadeath save. So i decided to do it again, but with FCR2 mod installed. Talk about difficult but enjoyable and overall still kinda balanced. It definitely made wm think that every fight i was in was going to be my last if I wasnt careful. Love the books and games, and the FCR2 mod on Insane really brought that feeling of how its like in the books. As in feeling like Geralt is absolutely not invincible and will get cut in sword fights and scrached up with monsters if there are too many. It made me try more games with permadeath. Great video btw!
The thing with wildlands is that there are missions where you have to defend and objective. In those missions you are always surrounded and stealth is not an option at some point. At the hardest difficulties it is up to chance if the enemy will throw a grenade at you then shred you you if you try to run.
That's why for those missions you plan your loadout for things to go loud and crazy. My go to was usually either an LMG or an Assault Rifle with a nade launcher on the bottom, and the Five Seven.
I think permadeath is too big of a death penalty. But at the same time, most games have little to no death penalty. I think a middle ground is better, like losing some piece of your character's gear, instead of losing your entire save.
Making saves limited like in resident evil 1 remake or hardcore mode in resident evil 2 remake is also a good substitue, you still have that fear in every encounter because you could lose hours of progress, not everything just since the last time you decided to save
Zombi U always had an interesting perma death system. If you died to zombies, you'd take control of a new survivor and if you wanted to find your old gear, you'd have to find your zombified old character and bash their head in in order to get their backpack.
Thus video helped me aee lossing stuff in games not as much as a bad thing anymore. I always thought it was boring and angering that you can just pose eveything in a instant to unluckyness, but this helps me see thats the point i suppose to do everything in ur favor not to die. Nice, might try perma on somthing i havent played in a while.
As a roguelike* enjoyer, I'm glad more people are starting to understand. *I meant actual roguelikes like Dungeon Crawl Stone Soup, Tales of Maj Eyal, Jupiter Hell, etc, and those takes hours to complete so dying is not as simple as losing a run.
Permadeath saved the Bethesda games for me. You will NEVER again say "The bethesda games are too easy." Lmao. People say theyre too easy and then reload 100 times over a playthrough. They are honestly balanced pretty well when you only have one life. And it is very exciting, you think about EVERY encounter before you go in. You don't walk through a door without thining about it. But when you make it all the way to level 20, you know you EARNED it. And yes, permadeath makes you realize the normal difficulties are ALREADY BALANCED
Absolutely not gonna attempt to permadeath run a Bethesda game. The game-breaking bugs I see in one run is enough to ruin a playthrough through no fault of my own.
@@Palendrome then it’s not permadeath. If you have to use an honour system to govern yourself to delete a save when you die, then it’s not true permadeath is it? And if I’m working with an honour system anyways, why not make the challenge more fun? Set up other restrictions for your playthrough and base your game on that.
@@lieutenanteclipse9975 Yeah do whatever you need to to maximize the fun. Me? I'm not gonna delete a save when my character falls through the world. I only delete it if I make a mistake playing and die as a result of the gameplay. The experience is inifinitely more fun than vanilla, especially if you use other mods and survival features. The level of immersion is so much higher
Here's my idea! Play the game in any difficulty and delete the save file if you die, with the caviar being that you can just not delete the save if you die to a random glitch.... I am looking at you, fallout... This will take some real discipline but it will also let you have permadeath in any game you want irrespective of difficulty like having permadeath in easymode and so on
downloading random mods for games can end in recieving malware, i.e beam ng, so to lower the amount of wsys your computer could get pwned, just delete the saves when you die if you really want to use this masochistic way of playing video games. also the permadeath mod could go rogue and delete things you didn't want it to since you are trusting someone else to make a file on your computer that has priveliges to delete your files in general
I’ve actually been on a perma death kick for a while now. Beat Minecraft, got decently through Raft and quit because boredom. Now I’m in STALKER GAMMA and it’s amazing
A really nice video. It's a great way to "make your own storys" in every rpg you play. Also, if you like hard games with permadeath, i sugget you to also try STALKER Anomaly, specially GAMMA. You're not gonna regret it..... well, maybe you will
The Long Dark is one game where permadeath is great. It's mandatory, you don't choose to have it on or off. It makes it a true survival game. Also the fact that you're just trying to survive the Canadian wilderness, not zombies or anything. Now they are planning to add the option to "cheat death" where you can respawn but with a permanent negative effect and loose whatever you were carrying. I like that it's an option but the option just being there is always a temptation...
Recently started playing Fallout 4 survival and modded it to make the fights more decisive and less bullet spongey and it’s like playing a whole new game. I’m not running permadeath, but forcing myself to only save when I rest in a settlement or comparatively safe area. I now stock up before venturing, manage my resources more meticulously, and pick my fights much more carefully if not avoiding them altogether. It’s immersive af. Example: With a mod I installed the wasteland now has random NPC’s that roam be it enemies or friendlies. I was scoping out a raider settlement deciding how to proceed when a group of super mutants started to patrol nearby. I waited for my moment as the raiders and super mutants started to duke it out. After which I cleaned up the mess and claimed victory for myself. It was very satisfying.
this is why DD1 is so good, the nature of death in that game not only uses your attachment to the characters, but actual economic factors to drive you plan ahead. study what you are choosing to face, what its weaknesses are, what characters are good for it, what are bad, what trinkets to take to maybe off set it, calculate risk for a higher reward. its very much a hit or miss for people, and I think that's because many people fundamentally misunderstand what the gameplay of DD1 is, its not like certain other RPGs, where you`re looking for the next big loot stash to get the next big upgrade, and all you need to do is act smart- rather, darkest dungeon almost guarantees that things will go wrong- people will miss at the wrong times, fail a resistance check when you needed them not to, or getting crit one too many times, in DD1 the point isn`t just item stacking or dealing with it, the point is to use skill and knowledge, to not only prepare beforehand, but also make the right action in the moment, specifically to manipulate chances. and that's the fundamental difference between most other games and DD1, in other games you are handling guaranteed attacks with guaranteed defenses, but in DD1 the point is to not remove any chance of failure, but to stack the odds in your favor, maximize your resources, with skill, knowledge, and preparation to know and handle the risks you know you should take and which ones you shouldn`t, because in Darkest Dungeon, there are *always* risks.
ive been playing ghost of tsushima pc port on lethal difficulty with zero stealth (as i beat it on ps4 already years ago) and its way more fun to actually need to use every single mechanic available.
Me and a couple of players for my tabletop group played wildlands Parma death when we could meet up during covid. It was a unique way to play the game for sure and definitely made for a nice distraction
Battle royale games are so fun because they’re basically permadeath multiplayer shooters. Souls are not permadeath but death has a hefty cost. I think modern developers fail because they make difficulty about enemy damage/ health instead of consequence of dying.
I play permadeath in almost every game i play. But not ACTUAL permadeath. I play on whatever difficulty, then if i die i restart the game. Because i refuse to let some random bug or glitch end my entire run.
Genuinely this is it. Far cry primal I think is the best example of this. It is so boring when there’s no consequence, but when you have permadeath on it becomes one of the most intense and thrilling games you could play. Always in the back of your head worried if a sabretooth is gonna jump out the bushes and end you before you can react. Being tailed by a pack of wolves as you’re clawing your way back to safety. It has put my actual body in fight or flight more times than I could keep track of
Actually perma death is not the solution... As I hear you speak you fixed the things the devs didn't bother to look in with perma death. These are game dev things, that you enjoy a game or not, but these days everything is so much dumbed down we need a perma death option... -.-' Conclusion, games are broken, and i'm not gonna fix (work) the work devs had. If you have a game which has the right difficulty a perma death future would only drag the game out. Just like all the other ways they try this.
you're not better than other people buddy this high you're feeling is a lust for importance, but this will never give it to you this video is also another attempt to get praise was it daddy or mommy? stay in school Edit: Pin of shame speedrun wr
A cool mod idea popped into my head watching you play New Vegas. A permadeath mod where when you die you can find your body and loot it as a new survivor and the world keeps all the progress or changes you have done in past lives. You died to raiders? The gang now has all your gear and the raider boss is probably wearing that sick armor you died with. You died to feral ghouls, your former self is now an op feral ghoul (I understand thats not how ghoulification works but still) etc etc
I hate the idea of losing everything, but I also know that some games drone on, almost lifelessly... I did my first permadeath run on a game with No Man's Sky. 3rd run, and I'm having an absolute blast. Everything has so much more weight behind it. The bases I build, the ships I collect, the stations I visit on repeat. It all feels so much closer because of Permadeath! One big thing to know is that you NEED to enjoy the game before you try permadeath.
ive been considering doing permadeath for fallout, with the rebalance mod im using im used to dying nearly constantly. this video's what i needed, im inspired. i need to really get into the mindset of a ratty little dirty-fighting scrounge. here's hoping i can actually finish ttw!
I got blown up from full health because a car exploded in DC. I don't give fallout 3 much credit a lot of the time, but the economy is much more hardcore
@@TheButterAnvil that's real. game's a bit rough at times but it's got its charm, main draw for me is like you said the economy being more hardcore but also the focus on cqc. so chaotic, and reaaally good for stealth
Survival and Bethesda games are always bread and butter, there's so many mods for Skyrim and every other Fallout to endlessly immerse yourself like this, I'm glad this video took the time to highlight the immersion you personally made, everyone should try modding :)
A mode that I’ve always wanted in a game is instead of restarting the entire game restart the story you still have all the collectibles and items and stuff but you don’t have any of the character upgrades or story progression.
Yes, thats why wow hardcore mode is so good in my book, you need to consider your options even in heated situations, if you die you are dead forever. Adding these to games really should be a recommendation its really immersive. Also it really changes your playstyle your thinking. even tho im not modding fallout 4 just playing it in vanilla rocking the survival difficulty because whenever i die i'll respawn like 30 mins before because i was unable to find a bed to save my progress, the simple enemies can clap me, the random encounters are a menace and can take me by suprise. it is fun. and even that there is no permadeath without a mod, it just really makes the game fun and enjoyable. managing everything on what you pick up, what you use. So i agree with you 100%
I really wish permadeath considered stuff out of the player's control. Goofy physics that instakill you where you absolutely shouldn't have died and such. That's what scares me off permadeath. Either make a single save every couple hours (saw TLOU2 had that as a permadeath option, it restarts the act instead of the entire game. still a major blowback) or allow a single rollback to a checkpoint per run in case shit happens. Could you abuse the rollback for a perfectly legitimate death? Sure. But don't cry when you do die to a bug, then.
I love doing permadeath in souls games. It's a somewhat easy challenge run with stakes. You can modify it at your own pleasure (like for ER no summons/what's the end goal(all bosses or all remembrances or just killing end boss)/regionlocked/what have you). I especially love the routing part where you have some general idea what you want to have before each of the bosses or locations (weapons/weapon levels/hp @ certain point/specific talismans) and you look for optimal paths to get there to streamline overall experience. I feel like it's much more chill version of no-hit runs and it also makes use of all of the knowledge of game you have. Add in randomizer and it's basically a roguelike.
The only surviving memory of wildlands is sitting on the mountain with a sniper and my friends lining up through the map with the last guy holding a hostage so I could get the world's longest shot. Bullet would despawn unless you had friends loading the map. Last guy was spotter and also held the target still for consistentsy.
One of my favorite permadeath runs that I did was in Resident Evil 7 (Not a legit mode, I'd just delete my save if I died), and that was one of the best times that I've had in a long time on a game. This actually makes me want to play through MGS4 again with a permadeath run
No fast travel in skyrim, with a few mods to camp, add the weather and also hunger and sleep made my experience so much more imersive, it made me apreciate the map deeply, connect with its elements more, and just have more fun in general! My character a powerful mage, his vampire wife Serana and his best friend Inigo saving the world! I will surely try this, i had this idea before but never actually tried it, thanks!
My first ever 100% completion permadeath runs were in my #1 favourite game Dying Light and it showed me how permadeath can be incredibly fun, good video tho
Crime Boss Rockay City recently released on Steam, its fun, and also has perma death, not just for you, but all of the characters you can hire, the only character that actually ends the run when killed is Travis Baker, the main character (obviously), the game also straight up tells you that fire fights are dangerous and should be avoided when possible. its really fun.
This is why i love attempting solo flawless dungeons in destiny 2 not only do you get a nice reward but it feels so much more intense and engaging rather than respawning and beating the same enemy a few minutes later
I did something like this for BOTW and gave me some rules to play with: -no food consumption unless in an stable or once at night in a firecamp -no fast travel -if dead then use the last stable save. The game improved for me like 300% and is still one of the more memorable playthroughs I have in adulthood.
I love the idea of perma-death mode, and we did try it couple of times in Wildlands. The problem is that the AI can be super unpredictable. In certain missions the enemies can spawn right around the corner or behind you in illogical places (like on a cliffside you just climbed up in order to sneak into a base from its backside). Enemies can also have incredible accuracy: you can be dozens of meters away, sniping from the bushes and a shirtless gangbanger hip-firing a uzi can hit you and kill you and no amount of silencers or ghillie suits will conceal you from their xray vision.
Literally 2 mins into the video and i already agree, playing tlou 2 on permadrath survivor was the best change in my gaming experince, it changed how i see most encounters in any game.
This is why I have been loving playing No Return mode on TLOU2 recently. I don't know if I can commit to a full permadeath story, but a usual No Return sequence will take around half an hour, maybe up to an hour, so I don't mind too much if I do die. If you do, that's it, it's over. It forces you to play so much smarter.
@@TheButterAnvil yea tbh I didn't even watch the video I guess I was just being an ahhole. Sorry. Don't know what I was thinking. Gonna delete the comment when you see the reply
I can only play Borderlands games with the idea of deleting my save after dying now, and in essence they're my own version of hardcore runs. I have never once not deleted a save, and it's a lot more tragic when YOU have to be the one to do it to uphold the integrity of the challenge, otherwise it just becomes pointless. Ghost Mode in GRW is also one of my favorite game modes in any game ever, and I've easily sunk hundreds of hours across console and PC once I swapped, into that game. Permadeath is my preferred way to play a lot of games, especially if I'm getting bored. No death runs for Dishonored, and Resident Evil are also fun and challenging as fuck. Great video!
A miniature version of this is why I always play Fallout 4 in Survival mode. The lack of fast travel, low TTK, and lack of quicksaves makes even a basic raider camp incredibly risky to take on, and I find myself having to lock in and play tactically if I want to live another day. Way more intense and fun than running around the Commonwealth as some kind of demigod.
This was really popular in the Skyrim modding community way back. I remember Skyrim Ultimate modpack revolving around permadeath and alternate starts. For infinite storytelling and replayability.
That second NV character reminds me so much of my high-luck in perpetually-drunk gunslinger build. He had absolutely no endurance, so he relied on a crippling addiction to liquor to have a normal amount of stamina and carry capacity.
Reached Tier 1 yesterday and finished Sam Fisher's Mission with 2 player co-op just now on Wildlands's Ghost Mode. I can't describe how happy we are when we completed the operation.
Permadeath is really fun and frustrating, totally agree with it. I played Wildlands in Ghost mode (Permadeath) and reached level 30 with all rebel skills unlocked. I decided to help someone with their mission and pressed the online button, I found a guy to play with, but he played so recklessly. We were surrounded by Unidad soldiers because of him, he got knocked down and cried for help. I had a 100% chance to escape and survive but I made a fool decision to gamble my life and dive into Unidad's position just to save him. Finally did it but I was down after 2 seconds reviving him. Do you know what he did? he left the fking game. Left me to die there alone after I spent all my effort to reach level 30 and yet I still had the bravery to save him. I haven't been playing that game for a while because of now and never forget this experience. I learned a very good lesson. sometimes saving your own arse is the right thing to do.
Something ive done recently is to try and beat the old call of duty campaigns without dying. I just beat CoD 2 the other week, and it really gives you a new appreciation for the game. Even on easy difficulty there are SO MANY opportunities to fuck up and die causing a total reset from the 1st mission.
I remember getting so emotional after completing Wolfenstein 2 permadeath mode... so many fails... lot of practice... I´ll never forget the final moments of the run. Also singing the final credits song like if i was in a live concert :,D
My issue with permadeath is that you can just get screwed over by any glitch. I'm not talking playing poorly, being unlucky, or being unprepared. I'm talking something like walking into a stationary car in Fallout 4 and it instantly does over half your HP. Too many games can have your character get stuck and "fall" to death or some such issue for permadeath.
very real concern
another benefit to the lowered difficulty approach. It doesn't fix everything but it can save you from BS
@@TheButterAnvil I would prefer permadeath if the gameplay/ loop is short. Kinda like Stalker Anomaly which has short but intense skirmishes. Even then, i would prefer the soulslike mod, which simply respawns you to the last resting point with little to no gear. Permadeath is good for these types of games where repetition and dynamic events is great like Stalker and Bannerlord but its not that great for a static world with static quests like Skyrim or Fallout or any Ubisoft games.
The pain of getting insta-gibbed by a random car in survival mode is too real. Last time that happened I lost 3 hours of progress it took 2 irl years for me to want to try again.
@@aryabratsahoo7474 I agree. I like zomboid, but playing for 300 hours for your character to die to a scratch because he decided to close a window instead of climbing through it. (Same button)
Project Zomboid is probably one of my favorite perma death games of all time, spending days, weeks or months on a character collecting gear and supplies only to have some misfortune befall you and having to start again is both really frustrating but also kind of fun.
I once spent a year making a nice base ingame only for me to trip and fall out a window to my death
People call me crazy for playing full on multiplayer permadeath where you die, you get banned. Multiplayer permadeath feels genuinely like a family simulator for those that survive.
@@BevvRatBites That sounds painfully masochist and now I totally want to try it.
@@BevvRatBites I love the concept of that, imagine the grief of watching someone die who you've survived months with, knowing you'll never see them again
I keep trying to invite people to play pz but youtube keeps deleting my comments lol
My đìşc kord is just bevvratbites
playing in permadeath means that youll fight only the fights where the ods are incredibly well stacked in your favors and any other fights give you a heart attack
Just like real life
Fight or flight instincts giving you death anxiety from a situation that may cause your (virtual) death, appropriate 😅
Or using patience and strategic thinking to do the impossible.
@@lukegibson6044 What was the quote "In warfare, if you're fighting a fair fight, you're doing something wrong"
Fuck Skyrim then on Master or Legendary
Ok fuck it i'm trying the new vegas permadeath
Random powder charge: Hey you are funny! :D (I tried permadeath in fnv)
Try it with the jsawyer batty mod, it’s the hardcore mode intended for the og game (atleast by Josh Sawyer)
Good Luck on Sierra Madre. 🤠
I tried Dust perma death run once. And it makes me think more than twice before engaging any enemies (And yeah, I died from dehydration after sleep for too long)
That's not that hard and very fun, am saying that from experience
"I CAN'T RUN 'CAUSE MY LEGS ARE BROKEN" Is the most fallout statement ever.
you ger brouzouf
my legs are ok
@@worker366 just wanted to see this comment, thanks.
Kenshi
Stalker Anomaly has a mode where if you die, you take control of another random member of your faction.
That coupled with the dynamic/persistent war mode is a blast. You would enjoy it.
War mode works now?
@@Sleazy.enever will
@@Sleazy.e i mean, no, but it never "worked" to begin with. it's a lot of fun before the issues start creeping in though. and even without war mode on, taking control of a random bandit after my freedom toon dies is jarring and so cool, it's just like "im someone else now, these are my friends now, this is my life now."
Fallout 4 also has a same mod, great for a zombipoclypse playthru.
@@Deadman420 I couldn't have said it better myself.
I was going to argue against this. But I didn’t want to die on that hill with permadeath on.
when you explained how death isnt meant to be a punishment in permadeath but instead a deterrent, and how you should play on a difficulty less than max, I thought of it differently. Might try this in Ghost Recon cause the idea of being scared to die but not easily doing so is a lot more interesting to me than the permadeath max difficulty you cant move or you die perception I had of this before.
Both can be fun, but this has been significantly more rewarding personally
hell yea, very fresh take on it. Usually it's "permadeath is hard, so it should be on hardest difficulty", but video helps present a better idea. Will be gaming this way soon
This is my favorite thing to do in RPGS. I stopped worrying about beating the game and cared more about roleplaying.
I've always thought that the ability to reload inherently kills any roleplay immersion
@@happygofishing totally, irl you dont have a backup save
RPG = Role-Playing-Game
@@happyispoetic I previously didn't roleplay in the aptly titled role-playing games.
@@_PieceOfSheet_ but irl you don't get to start again either , being more irl does not make a game fun at all , rpg games are stlll very unrealistic in gameplay and limited choice.
Permadeath is fun and exciting, until you lose hours and hours of progress because you got flattened by a car, that was flying at mach 2, because a random small debris landed on it, because physics.
Hes cherry picking, he sounds more like a insane person to me
@@Desperado070 im cherry picking the things i recommend? Do you think the point of the video is that permadeath is good in every game and you should always turn it on?
@@TheButterAnvil You can make everything sound good if you cherry pick.
You can make everything sound bad if you cherry pick.
You got one game with perma dead, real life, go touch some grass if you so into permanent death.
@@Desperado070bro its not that serious he was just explainging why perma death can make a stale game far more intresting
@@drossant2591 What is your problem? just like the butthurtanvil?
You two are the insane ones here.
This was really entertaining! I can see permadeath being a bit too tense for a first playthrough of a game but a lot of fun once you know the game a bit.
Not really fun
@@coreywilson7326it can be fun but the games that benefit the most oftentimes dont have it.
fallout 4 modded does so insanely well with permadeath. its incredible. check out frost modpack or horizon, if you want the hardcore version, but personally i make my own list thats a bit nicer. and its blast
It’s kinda interesting because I saw permadeath unlocked right away on a game and I haven’t played without it. Definitley more fun and fits the setting for Mechanicus’ world so it felt like the only state of difficulty that was supposed to be canon. And even moreso, that sense of reward is sooooo so good
I love how it just turns into creating lore for the random dead npc you would see on the side of the road with 2 bullets in his pocket
Baldur's Gate 3 Honour Mode run was one of my favorite videogame experiences of all time. Even though the latter part of the game was easier than I expected, I was so traumatized by my 15 failed Act 1 runs that I was very careful and thoroughly enjoyed it, aaand the final battle was worth it, I legit thought I would fail my 70 hour run right at the very end like 10 times.
The lengths some people will go to in order to not just find a D&D group
Bro even dnd players generally don't like Perma death. There are always so many layers in between player death that it generally just stops mattering.
Oh, the party tpk'd? That one dude you did a favor for? He comes and clears the encounter with some op spell for you.
I don't think I've ever died in dnd, and I've played with like 10 different groups. The times when people have died was when they wanted to switch characters. That or the dm was pissed at them.
I would do it, but that would put me in a box that would scare the bitches.
@@Goldenbukkit-ep1vi Tbf that's because modern DnD is less of a game and more just a medium for people to tell stories through, if that makes sense
@@popothethird1733OSR and classic DnD still has the vibe of playing an old school roguelike but as a ttrpg from what I understand.
DnD is a bourgeois game in most of the world. You need to pay a DM, and buy the books.
Not every city from every country has a DnD scene. Soo most of latin america (for example) just pays the dm.
And thats fine... but it means the game cant be played by like 90 percent of the population.
It is not that people doesnt want to find a group. It is just that when it comes to choosing betwen eating and DnD. There is no real choice.
XCOM 2 on ironman mode is the most fun I've ever had playing a game. It made the game so immersive and forced you to take the game seriously. You couldn't just run all the way forward to scout for enemies and just reload a save if you were in a bad spot, you had to tactically synchronise all your operatives to prepare to kill as many enemies on the reveal turn. Even one or two misses can result in a failed mission and your best operative dying. You even start building relationships with the operatives and almost feel something when they die. It simply makes the game much more dynamic, immersive, exciting, and plain fun. 10/10 would definitely recommend.
Im playing Ready Or Not in “Ironman Mode” which is permadeath for not only you, but your SWAT team. Man that game comes alive. I had to literally google and read up on modern cqb tactics, and always had to make sure my squad was in an advantageous position in a gunfight. Its actually quite incredible how good the swat ai are when you treat them like a real swat team.
Haven't played in a while, but I wish they weren't so hit or miss. I did permadeath swat 4 a while back, and it was really cool, but sometimes the AI just does really dumb shit and it's infuriating
Now do all of that but it's just yourself
Before this video i always thought permadeath is a way to make games harder, like if super hard became to easy for you. I never considered that it could make the game more fun and im absolutly gonna try it!
Thank you for the idea!!!!
Perma death on wildlands is and was the best thing in that game
You lied to me I 100% regret it
Y'know, usually when youtube decides to recommend some sub-500 view video by a channel with less than a hundred subscribers, it's actual trash or part 300 of some early-access survival game lets play. I'm impressed, this is an actual well-thought-out video essay, which makes salient points and presents its message in an appreciable amount of time without blowing past it too quickly or dragging it on for too long.
or a meme
First half describes this video. Second half is simply your delusion. 😂🤡
@@focusedfox7167 what made you so upset
Project Zomboid was really what got me into permadeath a good few years back and I've had a similar experience with looking to add it into other games. It's genuinely added in that lost satisfaction I was missing from video games as encounters feel so much more rewarding to win. If you want some true masochism and already have an FNV load order, try a Permadeath Fallout DUST
Do you want to loss your head??!
Have you played Cataclysm: DDA? If not, you certainly should
Wow, the timing is actually crazy. I just started replaying New Vegas too. Loved the video as always :)
I did a Permadeath Run of Fallout 4. (I didn’t use a mod, I just policed myself) Among a few other immersive mods I ran “Darker Nights” to make it pitch black at night, and changed my pip boy light into a flashlight with a very small beam. I played without fast travel so if I wanted to travel I’m walking, which put me in a few rough scenarios.
One of my absolute favorites that really stuck with me was when I was pushing down an old dirt path on my way to a settlement that had requested aid, just ahead of me I can see a dim red glow in the pitch black, and it isn’t until I hear “Movement Detected” that my heart sinks and I realize I’ve stumbled upon a Sentry Bot on patrol. For I kid you not 15 minutes I have this game of cat and mouse with this thing where it keeps hearing me trying to sneak past and I’m trying to stay out of sight. I can’t turn in my light because it would give me away, so I’m literally sat in the pitch black watching the Red Gaze of Death scanning the area for me. That really stuck with me.
Fallout 4 survival mode is quite good it isn't permadeath but only being able to save when you sleep and not being able to fast travel makes death really impactful. Power armor is now more than just a fun toy, building settlements becomes so valuable as safe places that you can sleep and refuel. Which faction you join matters so much more because the brotherhood offers vertibird transportation and the institute offers teleportation. The brotherhood also becomes a serious threat to oppose they have air superiority they have patrols everywhere and they have power armor. Who you side with or against has big implications on the way you experience the game going forward.
@@thomasrial4444 survival does make enemies weaker too. It is a lot less bulletspongey in my experience than the main game
I wish I could play survival with autosaves. One time I was stuck in the area around the USS Constitution for like 40 minutes because my game kept crashing.
So glad I gave Mirage's permadeath mode a chance, and I was able to find a lot more value in it than expected. It helped me to view several aspects in a different, fresh light and even made engaging with parts I didn't like a lot a first actually fun, as well as further improving immersion and roleplaying. Nice work here Butter!
the new vegas stories like it’s a real person is quite entertaining
I adore Stalker Anomaly with Ironman and extra lives granted every 2 days. Because some of the main story missions are so unbalanced for an ironman mode, stacking a few extra tries becomes necessary and solves this problem while fear of death is still ever present.
I tried Wildlands ghost mode and while I liked it, going through the same areas and missions multiple times started to feel rather boring. On my third try I immediately rushed to outer areas just to switch up the pacing a bit
Might give that a shot!
Id watch playthroughs of games with permadeath. Its always something ive been afraid to try but after watching this I wanna give it a go.
that part where you were explaining the demise of multiple nv character was so cool video was a banger
This video is a banger I can’t lie. At times some of my favourite games don’t quite have that magic I remember so this sounds like a great way to inject life into them. Look forward to watching more of your stuff fella!
The only permadeath game I've played is this survival sim called The Long Dark. It only recently added an official system to cheat permadeath.
In summary, you play as a survivor whose plane crashes on a Canadian island during an apocalyptic event called "The First Flare," a geomagnetic phenomenon that causes all electronics to stop functioning and makes wildlife more aggressive.
Your only goal is to survive. You can scavenge abandoned buildings, but there's only a limited number of supplies in the world on that save. You can hunt, but it takes time to get skilled with weapons and harvesting, ammo/arrows are limited, and even when all is said and done, Any animals you kill will take 7-14 in-game days to respawn, so the meat might only last for so long or even spoil before animal respawn if not stored properly.
This isn't a game where you can make all the best gear/clothes and trivialize everything or build the most magnificent shelter. Time is the most important resource in this game and the choices you make determine how much of it you have to lose.
You have 4 needs to manage that determine overall condition/health: Warmth, fatigue, hunger, and thirst. Certain decisions carry risks that can end your run. Decisions like, "Should I eat this meat I can't cook to stave off hunger at the risk of getting food poisoning? Should I go outside during a blizzard to find wood or would that time be better spent searching for packaged food instead?"
It's a decent game that's on its tenth anniversary. I'd definitely recommend it.
Ghost Mode in Wildlands is crazy. I played it just to get the gold exosuit reward because otherwise I’m not a big fan of perms death. It’s definitely not an experience I’ll forget and I have the exosuit to remember it. I will say however that each time I’ve gone back to Wildlands I’ve had to play Ghost Mode since I’ve developed a taste for more challenge. Very fun game.
I'm utterly addicted to GRWL Perma death mode
Me too one day I'll have that gold exosuit
@@isaacmacqueen9695 getting that is just such a crazy grind, you can literally finish the story 3 times and you're still not at Tier 1
whats gwrl
@@grav7616 GRWL, Ghost Recon Wildlands
@@grav7616 Ghost Recon Wildlands
Id say the best middle ground between perma death and normal dying is when the game doesnt auto save and only jas manual save points that are significantly apart, like the old resident evil games, and the new ones if you turn off checkpoints
When I played splinter cell as an adult on PC, the ability to instantly save and load sort of ruined it for me. I have to just use the auto saves to have fun these days
I tried it, picked wastelander wino with 1 INT, and their entire goal throughout the run is the feed into the wine addiction. But in turn, i maxed out luck, plus im drunk through the whole run, so it's literally "dumb luck"(0 INT 10 LCK) the character, haha.
It's one of the most fun playthoughs I've had yet, cheers!
Did that as one of my early runs, but I died kinda quick so I didn't experience much. I also had a drug addict character and a needs mod that didn't agree with each other, so I literally spawned dead and ended the run lmao
Man, I love your vids, I have NO idea how you are so underrated
SHAKIRA SHOWS UP? I'm about to become a dangeous criminal then.
the most fun I had in Fallout 4, and also by far some of the most fun I've ever had in a game ever. was in survival mode and I had the weird want to get all the bobble heads. I ended up getting over an hour or two past my last bed save and was in a part of the map I've never been before, (quincy), was overencumbwred in power armour with danse, and was in the middle of a civil war. it was so tense and exciting I vowed to always play on the hardest or near hardest difficulty
One of my fav permadeath runs was actually the witcher 2. I got the mad man achievement, went to delete the saves before the last encounter you have, then i accidentally deleted the permadeath save. So i decided to do it again, but with FCR2 mod installed. Talk about difficult but enjoyable and overall still kinda balanced. It definitely made wm think that every fight i was in was going to be my last if I wasnt careful. Love the books and games, and the FCR2 mod on Insane really brought that feeling of how its like in the books. As in feeling like Geralt is absolutely not invincible and will get cut in sword fights and scrached up with monsters if there are too many. It made me try more games with permadeath. Great video btw!
The thing with wildlands is that there are missions where you have to defend and objective. In those missions you are always surrounded and stealth is not an option at some point. At the hardest difficulties it is up to chance if the enemy will throw a grenade at you then shred you you if you try to run.
yea those missions throw off the game for me
That's why for those missions you plan your loadout for things to go loud and crazy. My go to was usually either an LMG or an Assault Rifle with a nade launcher on the bottom, and the Five Seven.
@@SaltDoesArt So did I. That is not the point. You don't get to be stealthy on those missions
I think permadeath is too big of a death penalty. But at the same time, most games have little to no death penalty. I think a middle ground is better, like losing some piece of your character's gear, instead of losing your entire save.
Making saves limited like in resident evil 1 remake or hardcore mode in resident evil 2 remake is also a good substitue, you still have that fear in every encounter because you could lose hours of progress, not everything just since the last time you decided to save
Zombi U always had an interesting perma death system. If you died to zombies, you'd take control of a new survivor and if you wanted to find your old gear, you'd have to find your zombified old character and bash their head in in order to get their backpack.
Thus video helped me aee lossing stuff in games not as much as a bad thing anymore. I always thought it was boring and angering that you can just pose eveything in a instant to unluckyness, but this helps me see thats the point i suppose to do everything in ur favor not to die. Nice, might try perma on somthing i havent played in a while.
As a roguelike* enjoyer, I'm glad more people are starting to understand.
*I meant actual roguelikes like Dungeon Crawl Stone Soup, Tales of Maj Eyal, Jupiter Hell, etc, and those takes hours to complete so dying is not as simple as losing a run.
Bro follows the actual roguelike defenition, bless🙏🙏🙏🙏. Also Cataclysm on top.
Understand what
was just reinstalling tom4, this comment has cemented the fact that ill have to start a new run.
Permadeath saved the Bethesda games for me. You will NEVER again say "The bethesda games are too easy." Lmao. People say theyre too easy and then reload 100 times over a playthrough. They are honestly balanced pretty well when you only have one life. And it is very exciting, you think about EVERY encounter before you go in. You don't walk through a door without thining about it. But when you make it all the way to level 20, you know you EARNED it.
And yes, permadeath makes you realize the normal difficulties are ALREADY BALANCED
Absolutely not gonna attempt to permadeath run a Bethesda game. The game-breaking bugs I see in one run is enough to ruin a playthrough through no fault of my own.
@@lieutenanteclipse9975 you just reload for that
@@Palendrome then it’s not permadeath. If you have to use an honour system to govern yourself to delete a save when you die, then it’s not true permadeath is it?
And if I’m working with an honour system anyways, why not make the challenge more fun? Set up other restrictions for your playthrough and base your game on that.
@@lieutenanteclipse9975 Yeah do whatever you need to to maximize the fun. Me? I'm not gonna delete a save when my character falls through the world. I only delete it if I make a mistake playing and die as a result of the gameplay. The experience is inifinitely more fun than vanilla, especially if you use other mods and survival features. The level of immersion is so much higher
This is what makes dayz so special, always do close to lose everything you're been working for for 6/8 hours in a single fight. Gets the heart pumping
Here's my idea! Play the game in any difficulty and delete the save file if you die, with the caviar being that you can just not delete the save if you die to a random glitch.... I am looking at you, fallout... This will take some real discipline but it will also let you have permadeath in any game you want irrespective of difficulty like having permadeath in easymode and so on
Yea instead of basically setting up essentially malware on your computer to do something you could do yourself if you actually wanted permadeath
mmm the caviar
@@HKIHNDKNSI what malware?
downloading random mods for games can end in recieving malware, i.e beam ng, so to lower the amount of wsys your computer could get pwned, just delete the saves when you die if you really want to use this masochistic way of playing video games. also the permadeath mod could go rogue and delete things you didn't want it to since you are trusting someone else to make a file on your computer that has priveliges to delete your files in general
*ways not wsys
I’ve actually been on a perma death kick for a while now. Beat Minecraft, got decently through Raft and quit because boredom. Now I’m in STALKER GAMMA and it’s amazing
A really nice video. It's a great way to "make your own storys" in every rpg you play. Also, if you like hard games with permadeath, i sugget you to also try STALKER Anomaly, specially GAMMA. You're not gonna regret it..... well, maybe you will
The Long Dark is one game where permadeath is great. It's mandatory, you don't choose to have it on or off. It makes it a true survival game. Also the fact that you're just trying to survive the Canadian wilderness, not zombies or anything. Now they are planning to add the option to "cheat death" where you can respawn but with a permanent negative effect and loose whatever you were carrying. I like that it's an option but the option just being there is always a temptation...
Recently started playing Fallout 4 survival and modded it to make the fights more decisive and less bullet spongey and it’s like playing a whole new game.
I’m not running permadeath, but forcing myself to only save when I rest in a settlement or comparatively safe area.
I now stock up before venturing, manage my resources more meticulously, and pick my fights much more carefully if not avoiding them altogether. It’s immersive af.
Example:
With a mod I installed the wasteland now has random NPC’s that roam be it enemies or friendlies.
I was scoping out a raider settlement deciding how to proceed when a group of super mutants started to patrol nearby. I waited for my moment as the raiders and super mutants started to duke it out. After which I cleaned up the mess and claimed victory for myself. It was very satisfying.
this is why DD1 is so good, the nature of death in that game not only uses your attachment to the characters, but actual economic factors to drive you plan ahead.
study what you are choosing to face, what its weaknesses are, what characters are good for it, what are bad, what trinkets to take to maybe off set it, calculate risk for a higher reward.
its very much a hit or miss for people, and I think that's because many people fundamentally misunderstand what the gameplay of DD1 is, its not like certain other RPGs, where you`re looking for the next big loot stash to get the next big upgrade, and all you need to do is act smart-
rather, darkest dungeon almost guarantees that things will go wrong- people will miss at the wrong times, fail a resistance check when you needed them not to, or getting crit one too many times,
in DD1 the point isn`t just item stacking or dealing with it, the point is to use skill and knowledge, to not only prepare beforehand, but also make the right action in the moment, specifically to manipulate chances.
and that's the fundamental difference between most other games and DD1, in other games you are handling guaranteed attacks with guaranteed defenses, but in DD1 the point is to not remove any chance of failure, but to stack the odds in your favor, maximize your resources, with skill, knowledge, and preparation to know and handle the risks you know you should take and which ones you shouldn`t, because in Darkest Dungeon, there are *always* risks.
ive been playing ghost of tsushima pc port on lethal difficulty with zero stealth (as i beat it on ps4 already years ago) and its way more fun to actually need to use every single mechanic available.
Me and a couple of players for my tabletop group played wildlands Parma death when we could meet up during covid. It was a unique way to play the game for sure and definitely made for a nice distraction
Butter Boy Strikes Again
Battle royale games are so fun because they’re basically permadeath multiplayer shooters. Souls are not permadeath but death has a hefty cost. I think modern developers fail because they make difficulty about enemy damage/ health instead of consequence of dying.
I play permadeath in almost every game i play. But not ACTUAL permadeath. I play on whatever difficulty, then if i die i restart the game. Because i refuse to let some random bug or glitch end my entire run.
Yea i try to go by an honor system in things like rimworld but sometimes rng decides your game should end here for no reason and yea fuck that
Genuinely this is it. Far cry primal I think is the best example of this. It is so boring when there’s no consequence, but when you have permadeath on it becomes one of the most intense and thrilling games you could play. Always in the back of your head worried if a sabretooth is gonna jump out the bushes and end you before you can react. Being tailed by a pack of wolves as you’re clawing your way back to safety. It has put my actual body in fight or flight more times than I could keep track of
The MXR immersive, good times
Oh man my permadeath obsession all started with No Man's Sky. It didn't look fun to me until my friend told me about permadeath.
Hella glad I subbed
The mxr pic when talking about immersive is *chefs kiss
Actually perma death is not the solution...
As I hear you speak you fixed the things the devs didn't bother to look in with perma death.
These are game dev things, that you enjoy a game or not, but these days everything is so much dumbed down we need a perma death option... -.-'
Conclusion, games are broken, and i'm not gonna fix (work) the work devs had.
If you have a game which has the right difficulty a perma death future would only drag the game out. Just like all the other ways they try this.
You make a really good point, and I share the same sentiment. I typically play modded Skyrim this way, and it changes the experience dramatically!
you're not better than other people buddy
this high you're feeling is a lust for importance, but this will never give it to you
this video is also another attempt to get praise
was it daddy or mommy?
stay in school
Edit: Pin of shame speedrun wr
Despacito
@@TheButterAnvil I thought so 😂
Psychoanalyzing video essayists in their comments section is my favorite hobby lmao
@@icarusgaming6269 I'm just a troll 🤷♂️
Post physique porn addict
This is the exact reason why I always play permadeath mode in the divinity series.
A cool mod idea popped into my head watching you play New Vegas. A permadeath mod where when you die you can find your body and loot it as a new survivor and the world keeps all the progress or changes you have done in past lives. You died to raiders? The gang now has all your gear and the raider boss is probably wearing that sick armor you died with. You died to feral ghouls, your former self is now an op feral ghoul (I understand thats not how ghoulification works but still) etc etc
It would break quests unfortunately. Maybe you could copy your body to a new character somehow
I hate the idea of losing everything, but I also know that some games drone on, almost lifelessly... I did my first permadeath run on a game with No Man's Sky. 3rd run, and I'm having an absolute blast. Everything has so much more weight behind it. The bases I build, the ships I collect, the stations I visit on repeat. It all feels so much closer because of Permadeath! One big thing to know is that you NEED to enjoy the game before you try permadeath.
This is why I like tabletop without character revives from clerics n shiz. Makes the game so much more tense.
Huge thumbs up from the game design department - everybody ruining their fun by making things too easy/low stakes/looking up stuff
Got so pumped from this video only to find there’s fuck all console games with permadeath, certainly not Breakpoint
ive been considering doing permadeath for fallout, with the rebalance mod im using im used to dying nearly constantly. this video's what i needed, im inspired. i need to really get into the mindset of a ratty little dirty-fighting scrounge. here's hoping i can actually finish ttw!
I got blown up from full health because a car exploded in DC. I don't give fallout 3 much credit a lot of the time, but the economy is much more hardcore
@@TheButterAnvil that's real. game's a bit rough at times but it's got its charm, main draw for me is like you said the economy being more hardcore but also the focus on cqc. so chaotic, and reaaally good for stealth
Survival and Bethesda games are always bread and butter, there's so many mods for Skyrim and every other Fallout to endlessly immerse yourself like this,
I'm glad this video took the time to highlight the immersion you personally made, everyone should try modding :)
A mode that I’ve always wanted in a game is instead of restarting the entire game restart the story you still have all the collectibles and items and stuff but you don’t have any of the character upgrades or story progression.
Yes, thats why wow hardcore mode is so good in my book, you need to consider your options even in heated situations, if you die you are dead forever. Adding these to games really should be a recommendation its really immersive. Also it really changes your playstyle your thinking. even tho im not modding fallout 4 just playing it in vanilla rocking the survival difficulty because whenever i die i'll respawn like 30 mins before because i was unable to find a bed to save my progress, the simple enemies can clap me, the random encounters are a menace and can take me by suprise. it is fun. and even that there is no permadeath without a mod, it just really makes the game fun and enjoyable. managing everything on what you pick up, what you use. So i agree with you 100%
I really wish permadeath considered stuff out of the player's control. Goofy physics that instakill you where you absolutely shouldn't have died and such. That's what scares me off permadeath.
Either make a single save every couple hours (saw TLOU2 had that as a permadeath option, it restarts the act instead of the entire game. still a major blowback) or allow a single rollback to a checkpoint per run in case shit happens.
Could you abuse the rollback for a perfectly legitimate death? Sure. But don't cry when you do die to a bug, then.
I love doing permadeath in souls games. It's a somewhat easy challenge run with stakes. You can modify it at your own pleasure (like for ER no summons/what's the end goal(all bosses or all remembrances or just killing end boss)/regionlocked/what have you). I especially love the routing part where you have some general idea what you want to have before each of the bosses or locations (weapons/weapon levels/hp @ certain point/specific talismans) and you look for optimal paths to get there to streamline overall experience. I feel like it's much more chill version of no-hit runs and it also makes use of all of the knowledge of game you have. Add in randomizer and it's basically a roguelike.
The only surviving memory of wildlands is sitting on the mountain with a sniper and my friends lining up through the map with the last guy holding a hostage so I could get the world's longest shot. Bullet would despawn unless you had friends loading the map. Last guy was spotter and also held the target still for consistentsy.
This video made me understand why battle royales and extraction shooters became so popular: you only have only life so everything matters.
I normally not watch videos on repeat but you made a point that no one could in this time .
One of my favorite permadeath runs that I did was in Resident Evil 7 (Not a legit mode, I'd just delete my save if I died), and that was one of the best times that I've had in a long time on a game. This actually makes me want to play through MGS4 again with a permadeath run
No fast travel in skyrim, with a few mods to camp, add the weather and also hunger and sleep made my experience so much more imersive, it made me apreciate the map deeply, connect with its elements more, and just have more fun in general! My character a powerful mage, his vampire wife Serana and his best friend Inigo saving the world!
I will surely try this, i had this idea before but never actually tried it, thanks!
My first ever 100% completion permadeath runs were in my #1 favourite game Dying Light and it showed me how permadeath can be incredibly fun, good video tho
Crime Boss Rockay City recently released on Steam, its fun, and also has perma death, not just for you, but all of the characters you can hire, the only character that actually ends the run when killed is Travis Baker, the main character (obviously), the game also straight up tells you that fire fights are dangerous and should be avoided when possible. its really fun.
I totally forgot about this game! I'll definitely give it a look
I started to play games doing permadeath and no HUD back in 2016, and to this day I simply can not enjoy playing games normally anymore.
This is why i love attempting solo flawless dungeons in destiny 2 not only do you get a nice reward but it feels so much more intense and engaging rather than respawning and beating the same enemy a few minutes later
I did something like this for BOTW and gave me some rules to play with: -no food consumption unless in an stable or once at night in a firecamp -no fast travel -if dead then use the last stable save.
The game improved for me like 300% and is still one of the more memorable playthroughs I have in adulthood.
I love the idea of perma-death mode, and we did try it couple of times in Wildlands. The problem is that the AI can be super unpredictable. In certain missions the enemies can spawn right around the corner or behind you in illogical places (like on a cliffside you just climbed up in order to sneak into a base from its backside). Enemies can also have incredible accuracy: you can be dozens of meters away, sniping from the bushes and a shirtless gangbanger hip-firing a uzi can hit you and kill you and no amount of silencers or ghillie suits will conceal you from their xray vision.
Literally 2 mins into the video and i already agree, playing tlou 2 on permadrath survivor was the best change in my gaming experince, it changed how i see most encounters in any game.
This is why I have been loving playing No Return mode on TLOU2 recently. I don't know if I can commit to a full permadeath story, but a usual No Return sequence will take around half an hour, maybe up to an hour, so I don't mind too much if I do die. If you do, that's it, it's over. It forces you to play so much smarter.
Go ultra-perma-death: when you die, you can't play the game anymore. 💀
Oh please, moment you hit a glitch and die you'll change up.
@@PainfullySoberAndUnhinged one of my NV characters was blinded due to an fov mod bugging out. That happened before I did any of the NV section
@@TheButterAnvil yea tbh I didn't even watch the video I guess I was just being an ahhole. Sorry. Don't know what I was thinking. Gonna delete the comment when you see the reply
I can only play Borderlands games with the idea of deleting my save after dying now, and in essence they're my own version of hardcore runs. I have never once not deleted a save, and it's a lot more tragic when YOU have to be the one to do it to uphold the integrity of the challenge, otherwise it just becomes pointless. Ghost Mode in GRW is also one of my favorite game modes in any game ever, and I've easily sunk hundreds of hours across console and PC once I swapped, into that game. Permadeath is my preferred way to play a lot of games, especially if I'm getting bored. No death runs for Dishonored, and Resident Evil are also fun and challenging as fuck. Great video!
@@Kyphura every dishonored one I've done ends with fall damage lol
A miniature version of this is why I always play Fallout 4 in Survival mode. The lack of fast travel, low TTK, and lack of quicksaves makes even a basic raider camp incredibly risky to take on, and I find myself having to lock in and play tactically if I want to live another day. Way more intense and fun than running around the Commonwealth as some kind of demigod.
This was really popular in the Skyrim modding community way back. I remember Skyrim Ultimate modpack revolving around permadeath and alternate starts. For infinite storytelling and replayability.
This is such a high-quality video from someone with low subs kinda criminal
That second NV character reminds me so much of my high-luck in perpetually-drunk gunslinger build.
He had absolutely no endurance, so he relied on a crippling addiction to liquor to have a normal amount of stamina and carry capacity.
Reached Tier 1 yesterday and finished Sam Fisher's Mission with 2 player co-op just now on Wildlands's Ghost Mode. I can't describe how happy we are when we completed the operation.
Permadeath is really fun and frustrating, totally agree with it. I played Wildlands in Ghost mode (Permadeath) and reached level 30 with all rebel skills unlocked. I decided to help someone with their mission and pressed the online button, I found a guy to play with, but he played so recklessly. We were surrounded by Unidad soldiers because of him, he got knocked down and cried for help. I had a 100% chance to escape and survive but I made a fool decision to gamble my life and dive into Unidad's position just to save him. Finally did it but I was down after 2 seconds reviving him. Do you know what he did? he left the fking game.
Left me to die there alone after I spent all my effort to reach level 30 and yet I still had the bravery to save him.
I haven't been playing that game for a while because of now and never forget this experience. I learned a very good lesson.
sometimes saving your own arse is the right thing to do.
Something ive done recently is to try and beat the old call of duty campaigns without dying.
I just beat CoD 2 the other week, and it really gives you a new appreciation for the game. Even on easy difficulty there are SO MANY opportunities to fuck up and die causing a total reset from the 1st mission.
I remember getting so emotional after completing Wolfenstein 2 permadeath mode... so many fails... lot of practice... I´ll never forget the final moments of the run. Also singing the final credits song like if i was in a live concert :,D
that mod list is fire your playthrough looked really cool! I wish I could experience NV and 3 and 4 for the first time again what a wild ride