8:25 creature still age in the astral plane but it is so slow which is considerte negligeable . If they live full time in the astral plane, when they leave it, the time catch , making the dragon die by old age rely quickly. It probably the main reason they don't when to live it. 14:54 it is false a creature have a small time frame to reach a plane and get new body (like normal astra projection do) , in that case the creature become a natif of the plane. His old body is lost (death by lack of soul).
@@nicthedm7650 ok i research the source for the aging part it is : Ad&d manuel of plane P63 (the true rule) “Time : Subjective time flows slowest on the astral plane of all the know major plan of existence. A thousand years pass bevore the traveler feels the effects of a single day ...The effects of time in the astral are slowed by a factor 365000 to 1 (Or 170 true days to one subjective round).” it also mention spell resolve normal but potion not. Potion are “permanent” but if I remember actually they will run out . The duration are increase by the realy slow passing of time. D&D3 manuel of the plane p47 (the rule version simplified) “Timeless: Age, hunger, thirst, poison, and natural healing don’t function in the Astral Plane, though they resume functioning when the traveler leaves the Astral Plane.” Also like all plane with a differential of time speed, the effect of time got you when you leave the plane. The dragon probably crumble more by the weight of year them the weight of is horn for the fact you can survive after the cut of your silver cord and make a new body: Ad&d manuel of plane p60 “If the physical body is slain, the silver cord disappears and the character dies in 1d10 turns.” P61 “The snapping of a silver cord has disastrous effect. The traveker’s astral form dssolves into the plane in 1d10 turn … the body in the prime plane perishes” P61 “If the astral traveler can reach a color pool to another plane and form another body his dissipation and death can bee evoided.” D&D3 manuel of the plane p48 “An astral form that joins a conduit forms a new body at the destination plane” p49 “manifests on another plane, it forms a new body from the building blocks of the plane itself. “ p49 “Severing the silver cord that connects the form to the main body kills an astral traveler’s normal body” (D&D3 follow the same rule, the normal body underline the survive of the astral body and the survival option) D&D5 DMG p47 “ Outer Planes are …. this allows a character to manifest in an Outer Plane as if he or she had physically traveled there, but as in a dream. A character's death-either in the Astral Plane or on the destination plane-causes no actual harm. “ (D&D5 have keep it but it isn’t rely detail in this edition)
@@fpc987 Thank you for doing that research. I was just expecting The names of the source books, but the clarification is very nice. Yeah, I guess I missed the 3e part about the silver cord only killing the host body. But as for the aging in the astral plane, we both interpreted the text differently. I took " -though they resume functioning when the traveler leaves the Astral Plane." To mean that a creature just goes back to requiring food and aging normally, not that it catches up to them. but that's just how we each interpreted the meaning of the words. Thanks for the great comments.
@@nicthedm7650 it is what i remember , it catch you if you travel with your body(gate,plane shift...). If you use astral projection your body stay on the orginal plane and is preserved (no aging effect when you return). For the habitant they live with their body which mean time should catch them, when they leave the astral plane . It also append when you leave the feywill but the time distortion is smaller.
Aging and maturing/growing aren't necessarily the same thing. I think the issues you encountered here were due to trying to apply normal, mortal material realm rules and physics to a native astral being. That alone is problematic for your sanity lol. But ultimately they age by traveling to other planes in pursuit of treasure (like all dragons lust), from a young age, I think. Also, for the change of direction in subjective directional gravity, it gives you a basic rate of acceleration that you fall, in the direction you concentrate... If you reverse gravitational direction at full speed of a fall, simply reverse the given acceleration rate for a fall and use that as the rate you slow, per round, until you slow to a stop, untul you are accelerating in the opposite direction. Then you use the given acceleration rate. At your discretion you could divide the number per round, to get more Newtonian lol. Alter the math at your discretion for shallow directional changes. They seem to assume every gamer knows Newtonian physics. In this case, we improvise lol Cool video!
You make a great point with the difference between Maturing and growing. The only issue with physically aging is that this version of the Astral dragon avoids going to other planes at nearly all costs. Though I suppose sometimes it can't be avoided.
@@nicthedm7650 That age vs maturing thing was more of a talking point that didn't mean anything lol. However recently learned that Astral dragons can plane shift at will, and they use the ability frequently, from a young age, because they lust treasure like all dragons. They age/grow during their trips to other planes. I think every shift has a low (like 1%) chance to cause a rare disease that takes away their ability to plane shift. When that happens if they have shifted outside of the astral plane, the moment they realize they can't get back to the Astral plane, they go insane and rampage for 2 days killing everyone and destroying everything, until the literally die from exhaustion. The only way to stop it is to get a portal open for them to get back to the astral plane, or use a wish spell, but I think ultimately they end up back in the Astral plane unable to ever leave again, because of this disease. I have learned this during my recent fascination with videos on the topic
@@lunamaria1048 Yes! Actually you may not know but I have a video on each version of the Astral Dragon in the different editions. That, I believe, comes from the 1e version of the dragon if I remember right.
I would imagine as they are younger they simply wouldn't stay in the Astral plane that much and spend that time gathering their treasure and getting stronger. Then once they are done they could just spend the rest of their life in the astral plane. It's easy to get around this by adding stuff, but if they truly are just born there and never leave then they might even have a way to phase into somewhere to take something to claim as treasure or to fight people while still remaining in the Astral Plane. Dragons being capable of all kinds of magic don't really limit them in any way.
8:25 creature still age in the astral plane but it is so slow which is considerte negligeable . If they live full time in the astral plane, when they leave it, the time catch , making the dragon die by old age rely quickly. It probably the main reason they don't when to live it.
14:54 it is false a creature have a small time frame to reach a plane and get new body (like normal astra projection do) , in that case the creature become a natif of the plane. His old body is lost (death by lack of soul).
Oh very cool, I must have missed that in my research. Do you remember which Sourcebook(s) mentioned that?
@@nicthedm7650
ok i research the source
for the aging part it is :
Ad&d manuel of plane
P63 (the true rule)
“Time : Subjective time flows slowest on the astral plane of all the know major plan of existence. A thousand years pass bevore the traveler feels the effects of a single day ...The effects of time in the astral are slowed by a factor 365000 to 1 (Or 170 true days to one subjective round).”
it also mention spell resolve normal but potion not. Potion are “permanent” but if I remember actually they will run out . The duration are increase by the realy slow passing of time.
D&D3 manuel of the plane
p47 (the rule version simplified)
“Timeless: Age, hunger, thirst, poison, and natural healing don’t function in the Astral Plane, though they resume functioning when the traveler leaves the Astral Plane.”
Also like all plane with a differential of time speed, the effect of time got you when you leave the plane. The dragon probably crumble more by the weight of year them the weight of is horn
for the fact you can survive after the cut of your silver cord and make a new body:
Ad&d manuel of plane
p60
“If the physical body is slain, the silver cord disappears and the character dies in 1d10 turns.”
P61
“The snapping of a silver cord has disastrous effect. The traveker’s astral form dssolves into the plane in 1d10 turn … the body in the prime plane perishes”
P61
“If the astral traveler can reach a color pool to another plane and form another body his dissipation and death can bee evoided.”
D&D3 manuel of the plane
p48
“An astral form that joins a conduit forms a new body at the destination plane”
p49
“manifests on another plane, it forms a new body from the building blocks of the plane itself. “
p49
“Severing the silver cord that connects the form to the main body kills an astral traveler’s normal body”
(D&D3 follow the same rule, the normal body underline the survive of the astral body and the survival option)
D&D5 DMG p47
“ Outer Planes are …. this allows a character to manifest in an Outer Plane as if he or she had physically traveled there, but as in a dream. A character's death-either in the Astral Plane or on
the destination plane-causes no actual harm. “
(D&D5 have keep it but it isn’t rely detail in this edition)
@@fpc987 Thank you for doing that research. I was just expecting The names of the source books, but the clarification is very nice. Yeah, I guess I missed the 3e part about the silver cord only killing the host body. But as for the aging in the astral plane, we both interpreted the text differently. I took " -though they resume functioning when the traveler leaves the Astral Plane." To mean that a creature just goes back to requiring food and aging normally, not that it catches up to them. but that's just how we each interpreted the meaning of the words. Thanks for the great comments.
@@nicthedm7650 it is what i remember , it catch you if you travel with your body(gate,plane shift...). If you use astral projection your body stay on the orginal plane and is preserved (no aging effect when you return). For the habitant they live with their body which mean time should catch them, when they leave the astral plane . It also append when you leave the feywill but the time distortion is smaller.
Aging and maturing/growing aren't necessarily the same thing. I think the issues you encountered here were due to trying to apply normal, mortal material realm rules and physics to a native astral being. That alone is problematic for your sanity lol. But ultimately they age by traveling to other planes in pursuit of treasure (like all dragons lust), from a young age, I think. Also, for the change of direction in subjective directional gravity, it gives you a basic rate of acceleration that you fall, in the direction you concentrate... If you reverse gravitational direction at full speed of a fall, simply reverse the given acceleration rate for a fall and use that as the rate you slow, per round, until you slow to a stop, untul you are accelerating in the opposite direction. Then you use the given acceleration rate. At your discretion you could divide the number per round, to get more Newtonian lol. Alter the math at your discretion for shallow directional changes. They seem to assume every gamer knows Newtonian physics. In this case, we improvise lol
Cool video!
You make a great point with the difference between Maturing and growing. The only issue with physically aging is that this version of the Astral dragon avoids going to other planes at nearly all costs. Though I suppose sometimes it can't be avoided.
@@nicthedm7650 That age vs maturing thing was more of a talking point that didn't mean anything lol. However recently learned that Astral dragons can plane shift at will, and they use the ability frequently, from a young age, because they lust treasure like all dragons. They age/grow during their trips to other planes. I think every shift has a low (like 1%) chance to cause a rare disease that takes away their ability to plane shift. When that happens if they have shifted outside of the astral plane, the moment they realize they can't get back to the Astral plane, they go insane and rampage for 2 days killing everyone and destroying everything, until the literally die from exhaustion. The only way to stop it is to get a portal open for them to get back to the astral plane, or use a wish spell, but I think ultimately they end up back in the Astral plane unable to ever leave again, because of this disease.
I have learned this during my recent fascination with videos on the topic
@@lunamaria1048 Yes! Actually you may not know but I have a video on each version of the Astral Dragon in the different editions. That, I believe, comes from the 1e version of the dragon if I remember right.
I would imagine as they are younger they simply wouldn't stay in the Astral plane that much and spend that time gathering their treasure and getting stronger. Then once they are done they could just spend the rest of their life in the astral plane. It's easy to get around this by adding stuff, but if they truly are just born there and never leave then they might even have a way to phase into somewhere to take something to claim as treasure or to fight people while still remaining in the Astral Plane.
Dragons being capable of all kinds of magic don't really limit them in any way.