I love how the military robot basically calls you a bitch for not killing yourself. Imagine if he was ordered to clear a minefield in alaska and was like "No, you do it pussy"
@@ddunfuh9239Particularly dumb cowards at that, how is a Mr Gutsy even supposed to clear a minefield in the first place when it has no legs to jump with?
Charon' s one is kinda dumb, if you ask Charon to take the GECK for you, he' ll say that on the contract he doesn' t have to carry this type of duties.
@@DAethrysghouls aren’t 100% immune to radiation, it’s how ferals happen. A ghoul’s mind is still susceptible to radiation damage. The longer a ghoul stays in a heavily irradiated environment, the quicker they will go feral. It’s why ghouls in the cities are fine, but ghouls out in the wastes tend to be ferals. A city in the wastelands is always set up in areas with very low/no radiation. So a ghoul will be perfectly safe, even pre-war ghouls like Daisy in Goodneighbor
"Fawkes can you please go press a few buttons for me?" "Ugghh, No, something something destiny" *slides fawkes five dollars* "Sir yes Ughh sir, glory to Todd Howard!"
Good lord, you’re right… The DLCs were only about five bucks weren’t they? And they provided us with hours of entertainment. It’s so sad how things have changed in the past 15 years.
So, theres a Trolley thats going to kill 1,000,000 people. You have 2 options: you can press a button to stop the trolley entirely, or you can push your friend into the tracks for a chance at stopping for this is their destiny, and you wouldnt want to rob them of that.
A Trolley crashing will destroy a hospital, killing the million people inside and millions more waiting for repairs. If the trolley goes to an alternate rail, it will pass over a lever in the middle of the rails. The lever must be pulled to divert the trolley, and could easily kill someone like your friend. You, an incredibly agile and strong being in body and character, would not die if you pulled it, as you can either dodge out of the way of the trolley or cause it to crash into you, leaving yourself unharmed and the trolley destroyed. Your choices are as follows: A) Pull the lever in the middle of the track. Be hailed as a hero. B) Force your friend to pull it, where there is a 100% chance he will die in the process. In this scenario, all companions choose B. If you have Broken Steel, Fawkes, Charon and Sarge will all choose A.
I always hated how Ron Pearlman gives you crap at the end for sending Fawkes/Charon in there. As a kid I sent Fawkes in without it even occurring to me to sacrifice myself since he was immune and even helped you in a very similar situation earlier in the game.
@@manoftherainshorts9075I guarantee they did, it's just that the corporate bigwigs that actually make the decisions just didn't give a fuck and said send it
@@manoftherainshorts9075it’s not even the writer. This is the dialogue if you let Sarah Lyons do it instead from the original game, they just weren’t willing to pay Ron Pearlman to come back and narrate a new ending so they just used the original “letting someone else do it.” That being said, the new mods coming out that can mimic voices could be used to put in an ending narration that does make sense
Yeah my first time playing through the game was mostly blind and with the DLC. It seemed like such an obvious no-brainer to send Fawkes in there, was shocked to find out after that you couldn't do so originally.
The ending of Fallout 3 without Broken Steel: "The Lone Wanderer bravely sacrificed himself, despite the company of his friends - immune to radiation - who just needed to punch 3 numbers and pull a lever and they'd be fine." With Broken Steel: "That cowardly pussy, the Lone Wanderer, pooped in his diaper at the sign of danger. Giving the act of heroism to his companion who really would have been fine doing it, completely robbing the Capital Wasteland of a heroic sacrifice story the Brotherhood could use for propaganda"
@Woahahaha3 Thematically, yes. But the Lone Wanderer is 19, that's barely any life lived at all. Why throw it away when there's still good they can do for the Wasteland and have three possible companions who are literally immune to radiation?
@@Woahahaha3no? Catherine had a heart-attack during childbirth. James, admittedly did sorta sacrifice himself but that was more so him "jumping on the grenade" because he didn't trust the Enclave for some reason
I don't remember him struggling to speak that much during most of his other dialogue. It feels like he physically is restraining himself from breaking the script.
For the radiation-resistant companions, you're literally just asking them to open a door and punch in some numbers. Their reluctance/refusal is SO annoying. I actually like Fallout 3 for the most part, but it's hard to defend the ending when they literally had to do a DLC to fix it, and even that still shames you for taking the logical route. I always either dismiss the companions before the final battle, or roleplay it that the Lone Wanderer was suicidal after all he lost.
But don't the Broken Steel missions come after the purifier? Or was it one of those things where t reverts you to just before the ending like Witcher 3 Heart Of Stone?
@@Paradox-es3blyou have the same ending, sending a companion or enter yourself, but instead of dying you are rescued by the brotherhood and woke up 2 weeks later in the medical area of the Pentagon. After that you can play the Broken Steel quest and continue to roam the wasteland. It's not the best solution for that original ending but at least you don't have to die.
Yeah, I do the same thing. Go to the purifier alone and in that moment just attempt to die in the purifier, knowing what he had to go through in the past months or year, it wouldn't be surprising if he took that path. I usually play with the TTW mod so after finish broken steel my LW travel to the other coast of the US in a quest to find some kind of purpose to his life again.
You can like Fallout 3, I do, just don't defend the ending and admit it's shit "YOU AGAIN" "Erm your president is an AI" "OK, and?" "That's kinda fucking lame I think. Fucking weirdo." "I see. I'm leaving now, wanderer."
Right...? "I'm brainwashed to do whatever my employer as...ks... wait, what?! You want me to go into a radiation filled chamber? But... I'm a ghoul, and radiation to us is like taking a nice, soothing dip in a hot tub! No way I'm doing that, smoothskin!"
I' m pretty sure that Azrakhul (or whatever was his name) was wrong, it was already pointed out after you buy his contract, that he isn't just a lobotomized man. For sure he isn' t normal but he' s not mindless. If in Vault 87, you ask him to go and take the GECK, he will say that he won' t do that because it' s not part of his contract.
Next time someone asks me to hand them something within my reach: "I'm sorry, my companion, but no. We all have our own destinies, and yours culminates here. I would not rob you of that."
Sergeant RL-3 is the only one that seems excited to help you post-DLC. Fawkes is the good karma companion (not to mention LW rescuing him) yet he still whines about your "destiny". I'm blaming this mostly on Bethesda's writing though because he wouldn't be doing this otherwise.
The dialogue post-DLC was actually them trying to make fun of themselves, from what I heard. He said, "Nah, that's YOUR destiny." pre-DLC, so post they were like, "What if we make him say something about how he WOULD say it was the player's destiny? That'll be clever!" Lol
@@Paradox-es3bl”but destiny brought YOU to me. You are now a part of my destiny, and we are now both here. I only ask you to retrieve the GECK once more, and we both get what we want. Safety of the wasteland and the respect of the people.”
3:40 I like how Clover seems to forget that she literally has a freakin' _bomb_ strapped to her neck... what exactly makes her think she's in ANY position to refuse..?!?
If she’s going to die, she might as well make it quick and painless by detonating the collar instead of going slowly and painfully through radiation poisoning.
If they wanted it to be more realistic and impactful, they should've found a way in the story for your character to get separated from everyone else so that you're the only one able to reach that room. And if they wanted to make it a choice, they should've had an option before you get separated from your companions for you to voluntarily start the chain of events that leads to you reaching the finale where you know full well that you will likely be separated from your companions. And if they wanted to make a 'sly' or 'bad karma' option, they could allow you to convince or trick your companion to do the finale for you if some skill checks are passed.
There’s a million ways they could have written this better, and actually earn the sacrifice trope. Whoever wrote the ending either thinks people are really stupid, or didn’t think of the dozens of reasons it’s a pointless sacrifice.
They could've pulled a Doctor Who and made it so that your companion gets trapped in an adjacent compartment that will be flooded with radiation first if you don't enter the chamber. This way the player has personal incentive in not wanting their companion to die a painful radiation death.
I think I hate Fawkes' denial the most obnoxious. Dooood, it's your destiny to go in there and die painfully of acute rad poisoning :) You can't fuckin deny DESTINY, bro. Then basically implies you should go die in the chamber anyways even w/ the DLC dialogue.
If Fawkes can get you the Geck which he suggested then he can definitely make the purifier work by his own will but Bethesda being Bethesda since the 2000's
That’s the worst part because creates a natural Chekov’s gun. You think you’re so smart, but then the game either forces you to die, or calls you a coward.
This would have been such an easy problem to solve. Imagine if a trap separated you from your companion, or he remained behind to hold back the Enclave forces while you went ahead to deal with Autumn. The solutions are endless and the heroic sacrifice can still happen.
If only paladins in a power armor could, you know, put on their helmet that would give a solid resistance to a radiation and could turn the dosage non-lethal. AND use a Rad-X.
acting like you dont still get radiation with power armor lol. like yeah you could put on a hazmat suit but the radiation is still gonna fry your brain like a microwave
@@manoftherainshorts9075lore wise there's absolutely no way a power armor and a rad-x can save you from this amount of radiations, as the guy that answered to you said.
The fact that the characters that would survive still say no, knowing full well that you would die is hilarious. "Ah yes i could but i don't want to. Now get in there and die, can't refuse your destiny now." 😂😅
@@johnspartan5722Charon actually makes the absolute least sense in his refusal. He is quite literally brainwashed to obey whoever holds his contract, which is you. Never mind the fact that he says it’s “risking his ass for you” even though he’s a ghoul and the radiation would realistically have little to no impact on him
@@VoIacioushe's the most vulnerable out of the 3. Fl-3 and fawkes are completely immune. Charon isn't, large dose of rads can turn a ghoul feral. So out of the original 3, Charon was the most understandable
i really love how you can hear the writer's pure hatred for having to re-write the ending to actually make sense. the passive-aggressive nature of lyons and fawkes going "okay, fine, you wanna do it this way? that's fine" is coming straight from the writer's mouth
The funniest thing about their refusals is how they say it’s your destiny in the base game but with the dlc they list all the reasons that they should do it instead
I dunno why Charon and Fawks refuse. Fawks kinda makes sense as off screen, you probably told him your story and he recognizes this is the culmination of your journey. As a romantic and a scholar at heart, I can see that… but why not Charon? To say nothing of you holding his contract, why would he suddenly become defiant IC?
@@andrewparker1622i think somewhere it was stated that ferals often lost their ninds due to receiving a far worse dose at some point or another . So you might be right
Dude if a super mutant who, mere hours ago did the same thing for me. Told me, to my face a 19 year old kid that i had to go and die horribly in the radiation filled chamber because it is my "destiny" i would shoot them dead right then and there.
No. Fawkes has no reason for this. You saved him. Amd then he explained that he SHOULD get the GECK. In my playthrough I just did, I lost him and he wouldn't fetch it. So I did it myself. And he shows up afterward saying I was stupid for fetching it myself. But then speaks of destiny shit later like he wasn't patronizing me about taking the Radition from the GECK retrieval
I can either send a ghoul who’s healed by radiation, or a robot or super mutant who’s immune. But then Ron Perlman calls me a coward basically like WAT!?!? Also a side thought here, isn’t circuitry and optics and such affected under heavy radiation. So RL3 would just get cooked wouldn’t he? I did a lot of research into Chernobyl when I was younger and I remember hearing or reading that when they’d take pictures next to the elephants foot the pictures get all messed up and freaky looking cuz of the radiation. Someone with more knowledge on that plz lemme know
yeah, the pics have artifact-ing from the radiation prematurely/over exposing some of the film. Same thing used to happen to film in airports going through the scanner, and fun fact the kodak company had to be sworn to secrecy during the development of the atomic bomb, they'd had complaints about their film near the areas of testing, they investigated and realized it was radiation exposure, having no known sources they contacted the government, and were subsequently told to stfu lol. As far as the effect on robots, you're pretty spot on i think. There have been many attempts to use robots to clean up fukushima, differing designs etc and to my knowledge these robots only last for a short while. If you're interested i'm sure there is some coverage about it floating around.
1. Robots in fallout are immune to radiation thanks to being both built around radiation immunity and their more bulky computer parts. 2. That robot is an insane jerk, him thinking your a coward is in character for him.
honestly, when taking in all the radiation resistant perks you can get including cyborg and the perk from the Pitt that gives 10% radiation resistance, it not all too crazy to think your character can survive the purifier. including with the fact he could wear power armor or use rad-x for additional protection.
thats literally what i did! i injected myself with rad resistant stuff as much as i could, put on a fucking hazmat suit and thought "i should be fine. hazmat alone should protect me, plus all the rad resistant chemicals i got in my veins, i should be good." i go in and die... i have never been more disappointed in an rpg in my life.
@@andrewredfern8811 near vault 87 entrance(not the one in caves, but on a surface) it is, if you somehow get to the door, it will be locked requiring a key(or inaccessible, I don't quite remember) and near it you'll find dead person in hazmat suit and suitcase with a couple of rad-aways
Right? There's the big Oops -- it should be possible, with the right perks and being at the right level when you get to that point, that the rads in there _wouldn't_ kill you.
I always hear how this ending was pretty F up for the conpanions being like "Sure i can survive, but You need to die cause the plot demands it" then broken Steel came out and those who play the vanila just return to life 😅
so only if you have a DLC that will save your life (so you can continue playing the game) the companions who are immune to radiation will in instead, but without the "safety of post game" they be like "nope- you do it!"
I liked Fallout 3 in its own weird oblivion-with-gun kind a way. But i can't help to think it could have been a fantastic Fallout game if it had a good writer.
Hot take: Fallout 4's story is better than 3's. At least Fallout 4 had different factions and a bit more idealogical nuance than "Go die a pointless, easily avoidable death or you're a giant coward." 3 also lacks any concept of grey morality and you're essentially forced to choose between playing either a self-sacrificing goody two shoes or a psychotic mass murder with almost nothing in between. Plus the absolute idiocy of the evil ending where you inexplicably poison the water supply with modified FEV which will literally make it fatal to you too if you drink it just makes me shake my head in disbelief every time I think about it.
The fact that Sarah is the only one willing to do so without the DLC and knowing she'll die, proves that she's the MVP *and* the GOAT of the entire party.
To be fair, the game is extremely good. It's just this specific moment where the writing just nosedives and you can clearly tell they wrote themselves into a corner
@@KiiBon You are being generous. The story is unpolished. Most of F3's story critically fails to answer extremely basic questions about the world and its people. What they eat & drink/how they survive day to day/their thoughts on the world/etc. There's borderline no agriculture or industry in the Capital Wasteland so people are *still* grifting off the old world for all basic necessities including ammo 200+ years after the war. It's small but when these questions get answered; the world feels much more alive. New Vegas is an excellent example in motion. It's sort of a frontier but even so; there is much agriculture ongoing with small towns managing farms/livestock, most towns have clean water, there are craftsmen, doctors, producers, miners, merchants, etc. There are even dedicated ammo crafters and gunsmiths in the Mojave (a frontier). Even without the quests, the Mojave still feels alive or at least it makes a respectable attempt to appear so. I can tell you've heard this before, but NV is objectively and creatively superior to F3 and that's before the NV DLCs get included.
This game suffers from the ending having stupid writing, as well as the main story having stupid writing, with the enclave making zero sense as a faction ( a computer makes them the bad guys, and when you play nice with them Bethesda goes Um aktually no 🤓 and kills you)
Fawks not going in made sense to me, because he'd been locked in a room reading books for the last two hundred years. he sees whats going on and is like "no way man, you HAVE to finish your 7 act hero's journey. This is where your dad died, it's way too poetic for you to not kill yourself to save the wasteland."
I knew the DLC fixed Fawkes but I'm not sure I ever knew it fixed Charon (kinda forgot he was a potential companion), and totally didn't even remember RL-3 or whatever the robot's name is, so definitely wasn't aware of that fix.
It really is just bad writing that companions were even with you at this point. Fawkes demanding you commit suicide to save everyone always bothered the shit out of me. Even when I was a teenager I was like wait what that is fucking stupid you can literally do it and live why would you refuse to save everyone. The story is better if the hero dies here, but they literally just had to have a scene leading up to this where you get separated and have to say goodbye to your companion.
Three companions that are immune to radiation and it takes a DLC to remind them that giving you a dramatic ending is not as productive as just punching in a code themselves.
I wish they would try. With Bethesda's track record, I have to assume that an attempt to make a deliberately terrible story ending would result in an accidentally delivering a masterpiece of fiction.
Fawkes without DLC: I'm afraid human has to do it. It's human's fate and what must be done. I will not interfere in such an action as sacrificing for it's land and for his own father's dream 🗿 Fawkes after DLC: Supermutant resistant to radiation, let's do this. 😎
Yeah, someone got a little too attached to how they thought this should end. Having someone who doesn’t care about radiation go in there and take care of it is awesome and should be rewarded.
I don't remember nearly as much about games as I would like, but, I do distinctly remember being like 15 and once this situation came, my immediate thought was "I have Fawkes, he retrieved the G.E.C.K., radiation is nothing to a super mutant" and then his response confused the shit out of me. It was the first time in my first FO3 playthrough where I was openly questioning the writing and how bullshit that was. Of course, today, I question so much more of the writing, but, for a 15 year old me to be blown out of the immersion of a finale to a game like Fallout 3 because of some horrible vague excuse like Fawkes gives is pretty bad. Broken Steel was such a big deal for me because it corrected such a dumb error. Though, it still shames you for not doing it yourself and even if you do it yourself, you still live thanks to the DLC. Just a mess.
If my radiation immune companions said that to me I would inject the Modified FEV Virus into the system and contaminate all the water as an act of revenge for their disloyalty lol
@@cullenatwood5149 It's not even a sacrifice for them to go in there. For them it's really just pushing a button. The only reason they could possibly have to refuse is that they want you to die.
Each time? This game is NOT worth replaying. I thought it was but I realised on the second and last playthrough that there's no role-play aspect. Your character is set in stone. And you're just following the story along. The forced cutscenes were the worst. The plot destroys this game and ruins the BoS for me
@@shogunpug4071 Well I needed something to keep me busy while New Vegas was being developed, so I made a couple run thrus just for fun, but I totally agree the story is stale. Theres more than just the story though.
Bethesda Writing in a nutshell! Writing themselves into a corner and doing absolutely nothing to fix it. Pretty cool how nobody, not even the radiation inmune characters are willing to go into the purifier, because Bethesda wants really badly to have a "you're a hero for your sacrifice" ending but they dont put in the effort to make it make sense in the context of this world.
I feel like without Broken Steel Fawkes wasn't just an asshole, I think he straight up forgot that he's a Supermutant. RL-3 was programmed to be a dickhead though
I do like the Broken Steel answers that Fawkes and RL-3 give, as both of them recognize "Hey, the regular human is going to melt like a candle in there."
When i did this part i just said fuck no to self sacrifice, told Lyons to go there and input the code herself then didn't give her the combination until she begged me for it. Then i simply watched her die and the narrator insulted me at the end of the game. 10/10 would do it again
When i beat fallout 3 for the first time with no dlc, i sent sarah in becuase i was like "how am i gonna play rhe post game if im dead" found out that the game ends after this
Only RL-3 doesnt seem to want to shame you for asking him in, post-DLC. This is a middle finger at the players for noticing radiation immune companions shouldnt have qualms about radiation
First time playing this recently and to be completely honest I thought about the is logically and sent fawks in as he was my companion at the time. I thought either me or her would die so I thought the best ending would be to send fawks in because everyone would live. Turns out, this just makes people see you as selfish. Which like I get it to a degree, but bro, how am I selfish for deciding to not throw my life away and instead solve the problem without anyone dying.
🤓 EEeeehh you gotta go in there and die because me bethesda story writer said so go in there and die what a glorious death innit? What some characters are immune to radiation ? Dosent matter there is so much glory in death *snorks* eeeeh mm 🤓
That doesn’t change the fact they forgot a radiation immune follower could finish the job with no drawbacks (there are two other followers who are immune to add to this).
I like how as Charon's employer, he will do nearly anything he is asked up to and including killing for you, but he draws the line at typing a few numbers on a keypad.
They try so hard to make this moment a big deal when in reality a ghoul, robot, or super mutie ( which all 3 are in abundance) could do it for free. Terrible forced ending
They no-and any kind of player decisionmaking for the entire main quest. Hell, YOU should even be able to do it safely if you have the advanced radiation suit or other radiation-resistant armor and enough Rad-X and RadAway to make surviving it possible. It worked for Autumn the first time. It’s just like the stupid shit when Autumn is able to get the drop on you, flashbang you and take you to Raven Rock regardless of the player’s stats, whatever companions they have with them or what armor they have equipped, the game strips control away from the player and makes normal rules stop working in that one part to make the story go how Bethesda wants it to go. They structured the whole narrative like a movie mostly about James that stops working if the player character exerts any kind of meaningful choice, hence why virtually all characters with any relevance to the main quest are all marked essential. All of this is ignoring how there’s no reason in the first place for turning on a water purifier to leak out more radiation than standing at ground-zero of a freshly nuked megaton, or even for conflict with the Enclave, since they also have the exact same end-goal of activating the purifier, and it’s only Eden who wants it to be polluted with the virus. Yeah, them controlling the purifier in the long term isn’t great, but they could still put that aside long enough to activate the purifier and deal with the problem of the enclave afterwards. There’s no reason for the Enclave to sabotage the purifier, either, since it’s also what they’re after and they get nothing out of destroying it. It’s just there for cheap, unearned drama and doesn’t hold up for two seconds when you actually stop to think about it.
This moment was so poorly executed that it's not even funny. All they had to do was contrive a reason for you to get separated from your companions before making it to this room. Instead, they opened the door for possibly the worst ending in RPG history. Marvelous.
Hearing these explanations is what led me to poison the water. If everyone wants my character dead then all the other characters in the game will die too.
I love how the military robot basically calls you a bitch for not killing yourself. Imagine if he was ordered to clear a minefield in alaska and was like "No, you do it pussy"
Mr Gutsy robots tend to be a-holes, even in Fallout 4.
I am amazed the writers are able to write that crap and don't see the problem with it. These writers are going to be replaced by AI so hard.
The soldiers are just cowards, we all know from the wasteland survival guide all you need to do to disarm a land man is jump up and down on it
@@ddunfuh9239Particularly dumb cowards at that, how is a Mr Gutsy even supposed to clear a minefield in the first place when it has no legs to jump with?
Almost like in the WW1 where men were ordered to run out from their trenshes towards the enemies very well knowing they will almost undoubtedly die
Broken Steel reminded Charon that you're his employer and Fawkes also remembers that he's immune to radiation.
My understanding is Charon ought to be immune to radiation as well
Charon' s one is kinda dumb, if you ask Charon to take the GECK for you, he' ll say that on the contract he doesn' t have to carry this type of duties.
@@DAethrysCharon is a Ghoul. They are immune to radiation, like Super Mutants.
@@MadHappyPrime they are immune in the sense it doesn't have immediate effects but ghouls seem to go feral in heavily irradiated areas.
@@DAethrysghouls aren’t 100% immune to radiation, it’s how ferals happen. A ghoul’s mind is still susceptible to radiation damage. The longer a ghoul stays in a heavily irradiated environment, the quicker they will go feral. It’s why ghouls in the cities are fine, but ghouls out in the wastes tend to be ferals. A city in the wastelands is always set up in areas with very low/no radiation. So a ghoul will be perfectly safe, even pre-war ghouls like Daisy in Goodneighbor
"We need to input a code into the computer"
"I'll send my dog in there"
🤨
Dogmeat smarter than average twitter user, sure he can input the code
Good boys like Dogmeat would put in the code, but he needs hands, so he says No.
Dogmeat: “I really want to help boss, but unlike you, I don’t have fingers”
he’s immortal so he’d be fine, the problem is the lack of opposable thumbs
@ricekrispies4994 My head canon is Dogmeat mutated to asexual reproduce when exposed to radiation and death.
"Fawkes can you please go press a few buttons for me?"
"Ugghh, No, something something destiny"
*slides fawkes five dollars*
"Sir yes Ughh sir, glory to Todd Howard!"
Good lord, you’re right… The DLCs were only about five bucks weren’t they? And they provided us with hours of entertainment. It’s so sad how things have changed in the past 15 years.
For me the whole game was 5 bucks @@ImCastorTroy8
Now that’s the price to have a robot dog in your 76 C.A.M.P!
The Lone Wanderer: go in there
Charon, Fawkes & RL-3: no
*buys Broken Steel*
Charon, Fawkes & RL-3: ok
pay2win at its finest
Dumbest sequence in the game for me.
Turns out the real activation code was the magic 3-digit number on the back of your credit card all along
@@broostysprinkler6389😂
@@broostysprinkler6389lol
So, theres a Trolley thats going to kill 1,000,000 people. You have 2 options: you can press a button to stop the trolley entirely, or you can push your friend into the tracks for a chance at stopping for this is their destiny, and you wouldnt want to rob them of that.
Bethesda writing in a nutshell
That friend is also immune to the trolley
@@damonedrington3453only with supernatural plot armor created by additional paid downloadable content, yes.
A Trolley crashing will destroy a hospital, killing the million people inside and millions more waiting for repairs. If the trolley goes to an alternate rail, it will pass over a lever in the middle of the rails. The lever must be pulled to divert the trolley, and could easily kill someone like your friend. You, an incredibly agile and strong being in body and character, would not die if you pulled it, as you can either dodge out of the way of the trolley or cause it to crash into you, leaving yourself unharmed and the trolley destroyed.
Your choices are as follows:
A) Pull the lever in the middle of the track. Be hailed as a hero.
B) Force your friend to pull it, where there is a 100% chance he will die in the process.
In this scenario, all companions choose B. If you have Broken Steel, Fawkes, Charon and Sarge will all choose A.
@@lillilililiilili What? No you simpleton ghouls, robots, and super mutants are immune to radiation
I always hated how Ron Pearlman gives you crap at the end for sending Fawkes/Charon in there. As a kid I sent Fawkes in without it even occurring to me to sacrifice myself since he was immune and even helped you in a very similar situation earlier in the game.
When kid realizes that scenario makes no sense but grown-ass writer doesn't.
@@manoftherainshorts9075I guarantee they did, it's just that the corporate bigwigs that actually make the decisions just didn't give a fuck and said send it
@@manoftherainshorts9075it’s not even the writer. This is the dialogue if you let Sarah Lyons do it instead from the original game, they just weren’t willing to pay Ron Pearlman to come back and narrate a new ending so they just used the original “letting someone else do it.” That being said, the new mods coming out that can mimic voices could be used to put in an ending narration that does make sense
Yeah my first time playing through the game was mostly blind and with the DLC. It seemed like such an obvious no-brainer to send Fawkes in there, was shocked to find out after that you couldn't do so originally.
And he does so since you deserve it
The ending of Fallout 3 without Broken Steel: "The Lone Wanderer bravely sacrificed himself, despite the company of his friends - immune to radiation - who just needed to punch 3 numbers and pull a lever and they'd be fine."
With Broken Steel: "That cowardly pussy, the Lone Wanderer, pooped in his diaper at the sign of danger. Giving the act of heroism to his companion who really would have been fine doing it, completely robbing the Capital Wasteland of a heroic sacrifice story the Brotherhood could use for propaganda"
Poor Lone Wanderer. Can't ever win🤣
I mean yeah, their parents both died sacrificing themselves, I think it’s fitting the lone wanderer did the same
@Woahahaha3 Thematically, yes. But the Lone Wanderer is 19, that's barely any life lived at all. Why throw it away when there's still good they can do for the Wasteland and have three possible companions who are literally immune to radiation?
@@Woahahaha3no? Catherine had a heart-attack during childbirth. James, admittedly did sorta sacrifice himself but that was more so him "jumping on the grenade" because he didn't trust the Enclave for some reason
lmfao xD
Me and Jericho are on the same wavelength. How do you argue with the super logic of "Fuck that."
Even fawkes sounds like hes reading a script and going "what were they thinking"
I don't remember him struggling to speak that much during most of his other dialogue. It feels like he physically is restraining himself from breaking the script.
Guess the actor knew how shit the writing was
For the radiation-resistant companions, you're literally just asking them to open a door and punch in some numbers. Their reluctance/refusal is SO annoying. I actually like Fallout 3 for the most part, but it's hard to defend the ending when they literally had to do a DLC to fix it, and even that still shames you for taking the logical route.
I always either dismiss the companions before the final battle, or roleplay it that the Lone Wanderer was suicidal after all he lost.
But don't the Broken Steel missions come after the purifier? Or was it one of those things where t reverts you to just before the ending like Witcher 3 Heart Of Stone?
@@Paradox-es3blyou have the same ending, sending a companion or enter yourself, but instead of dying you are rescued by the brotherhood and woke up 2 weeks later in the medical area of the Pentagon. After that you can play the Broken Steel quest and continue to roam the wasteland. It's not the best solution for that original ending but at least you don't have to die.
Yeah, I do the same thing. Go to the purifier alone and in that moment just attempt to die in the purifier, knowing what he had to go through in the past months or year, it wouldn't be surprising if he took that path.
I usually play with the TTW mod so after finish broken steel my LW travel to the other coast of the US in a quest to find some kind of purpose to his life again.
You can like Fallout 3, I do, just don't defend the ending and admit it's shit
"YOU AGAIN"
"Erm your president is an AI"
"OK, and?"
"That's kinda fucking lame I think. Fucking weirdo."
"I see. I'm leaving now, wanderer."
I found it really annoying that the narrator basically calls you a coward if someone besides you turns on the purifier
Funny how Charon suddenly breaks his brainwashing and denies.
Clover to
Bethesda sucks at writing.
Bethesda writing moment
Right...? "I'm brainwashed to do whatever my employer as...ks... wait, what?! You want me to go into a radiation filled chamber? But... I'm a ghoul, and radiation to us is like taking a nice, soothing dip in a hot tub! No way I'm doing that, smoothskin!"
I' m pretty sure that Azrakhul (or whatever was his name) was wrong, it was already pointed out after you buy his contract, that he isn't just a lobotomized man. For sure he isn' t normal but he' s not mindless. If in Vault 87, you ask him to go and take the GECK, he will say that he won' t do that because it' s not part of his contract.
The radiation immune companions without the DLC really sound like that one black guy with the lightning
huh
@@jaycewxstedI think he means low tier god
"treat yourself now"
“You should die of radiation NOW!!!”
I thought he was talking about static shock im confused either way ahah
Next time someone asks me to hand them something within my reach: "I'm sorry, my companion, but no. We all have our own destinies, and yours culminates here. I would not rob you of that."
Unless they give me whatever Broken Steel cost when it released.
Sergeant RL-3 is the only one that seems excited to help you post-DLC.
Fawkes is the good karma companion (not to mention LW rescuing him) yet he still whines about your "destiny". I'm blaming this mostly on Bethesda's writing though because he wouldn't be doing this otherwise.
The dialogue post-DLC was actually them trying to make fun of themselves, from what I heard. He said, "Nah, that's YOUR destiny." pre-DLC, so post they were like, "What if we make him say something about how he WOULD say it was the player's destiny? That'll be clever!" Lol
@@Paradox-es3bl”but destiny brought YOU to me. You are now a part of my destiny, and we are now both here. I only ask you to retrieve the GECK once more, and we both get what we want. Safety of the wasteland and the respect of the people.”
I don't like that the companions seem to know the credits are gonna roll.
3:40 I like how Clover seems to forget that she literally has a freakin' _bomb_ strapped to her neck... what exactly makes her think she's in ANY position to refuse..?!?
Having your head blown off seems better than a slow radioactive death.
If she’s going to die, she might as well make it quick and painless by detonating the collar instead of going slowly and painfully through radiation poisoning.
"If I'm going to die either way, then I'll die refusing your last request. Blow the collar, honey."
@@ventexovakon2178 "Why make a mess"?
**Equips Alien Blaster**
"Go die an awful death for me or I'll kill you instantly and without any pain" is not a particularly good threat.
If they wanted it to be more realistic and impactful, they should've found a way in the story for your character to get separated from everyone else so that you're the only one able to reach that room. And if they wanted to make it a choice, they should've had an option before you get separated from your companions for you to voluntarily start the chain of events that leads to you reaching the finale where you know full well that you will likely be separated from your companions. And if they wanted to make a 'sly' or 'bad karma' option, they could allow you to convince or trick your companion to do the finale for you if some skill checks are passed.
Why Bethesda sucks with writing
It’s why NV is “overrrated” for a reason
There’s a million ways they could have written this better, and actually earn the sacrifice trope.
Whoever wrote the ending either thinks people are really stupid, or didn’t think of the dozens of reasons it’s a pointless sacrifice.
@@aceclover758Obsidian made New Vegas dumbass
They could've pulled a Doctor Who and made it so that your companion gets trapped in an adjacent compartment that will be flooded with radiation first if you don't enter the chamber. This way the player has personal incentive in not wanting their companion to die a painful radiation death.
@BM-yy8db Sounds good But some companions are immune completely to radiation so it doesn't really work
I think I hate Fawkes' denial the most obnoxious. Dooood, it's your destiny to go in there and die painfully of acute rad poisoning :) You can't fuckin deny DESTINY, bro.
Then basically implies you should go die in the chamber anyways even w/ the DLC dialogue.
My bro Fawkes is just indirectly saying kys. 10 charisma, the best companion ever.
Feels like the rad-immune fellas were self inserts of Bethesda on that moment.
Proof fallout 3 is just a simulation they called me a madman
It would have been so funny if you had the option to try and tell Dogmeat to go in the purifier if you had like...3 INT or something
If Fawkes can get you the Geck which he suggested then he can definitely make the purifier work by his own will but Bethesda being Bethesda since the 2000's
Me: Man, I die if I go in there
Game: Just ask this Super mutant to get the Geek
Me: Man, I die if I go in there
Game: Sucks to be you lol
Yep. Terrible writing.
That’s the worst part because creates a natural Chekov’s gun. You think you’re so smart, but then the game either forces you to die, or calls you a coward.
Man, I love the response of Charon when sent to air lock. He has been my loyal servant from the beginning to end
This would have been such an easy problem to solve. Imagine if a trap separated you from your companion, or he remained behind to hold back the Enclave forces while you went ahead to deal with Autumn. The solutions are endless and the heroic sacrifice can still happen.
A heroic sacrifice is undesirable. No reason for it
W fire emblem fate profile
@@PatGunnthat's true but at Fo3's launch they wanted the game to end when you beat it. So, this was the coolest way
If only paladins in a power armor could, you know, put on their helmet that would give a solid resistance to a radiation and could turn the dosage non-lethal. AND use a Rad-X.
acting like you dont still get radiation with power armor lol. like yeah you could put on a hazmat suit but the radiation is still gonna fry your brain like a microwave
@@sergeantquackers7815
> turn the dosage non-lethal
>acting like you don't still get radiation
Brother, you lack reading skills.
@@manoftherainshorts9075lore wise there's absolutely no way a power armor and a rad-x can save you from this amount of radiations, as the guy that answered to you said.
@@JetFiiire lore wise it was explained where?
By the fact it still kills if if your wearing power armor dumbass@@manoftherainshorts9075
Fawkes: "What's up there?
RL-3: Out of the way sentinel, we have a mission to accomplish!
The fact that the characters that would survive still say no, knowing full well that you would die is hilarious.
"Ah yes i could but i don't want to. Now get in there and die, can't refuse your destiny now." 😂😅
yeah. actually 0 reason for fawks or FL-3 to say no. Charon was kinda an asshole so its at least in character even if he wouldn't be killed.
@@johnspartan5722Charon actually makes the absolute least sense in his refusal. He is quite literally brainwashed to obey whoever holds his contract, which is you. Never mind the fact that he says it’s “risking his ass for you” even though he’s a ghoul and the radiation would realistically have little to no impact on him
@@VoIacioushe's the most vulnerable out of the 3. Fl-3 and fawkes are completely immune. Charon isn't, large dose of rads can turn a ghoul feral. So out of the original 3, Charon was the most understandable
i really love how you can hear the writer's pure hatred for having to re-write the ending to actually make sense. the passive-aggressive nature of lyons and fawkes going "okay, fine, you wanna do it this way? that's fine" is coming straight from the writer's mouth
The funniest thing about their refusals is how they say it’s your destiny in the base game but with the dlc they list all the reasons that they should do it instead
I dunno why Charon and Fawks refuse. Fawks kinda makes sense as off screen, you probably told him your story and he recognizes this is the culmination of your journey. As a romantic and a scholar at heart, I can see that… but why not Charon? To say nothing of you holding his contract, why would he suddenly become defiant IC?
My only guess is that it could turn him feral
@@andrewparker1622i think somewhere it was stated that ferals often lost their ninds due to receiving a far worse dose at some point or another . So you might be right
Dude if a super mutant who, mere hours ago did the same thing for me. Told me, to my face a 19 year old kid that i had to go and die horribly in the radiation filled chamber because it is my "destiny" i would shoot them dead right then and there.
@@TheMasterUnity Relatable 😂
No. Fawkes has no reason for this. You saved him. Amd then he explained that he SHOULD get the GECK. In my playthrough I just did, I lost him and he wouldn't fetch it. So I did it myself. And he shows up afterward saying I was stupid for fetching it myself. But then speaks of destiny shit later like he wasn't patronizing me about taking the Radition from the GECK retrieval
The only way to justify going in there yourself is to have all immune companions not present.
i always shot them on spot when they refused a direct order
I do that to my friends all the time
I can either send a ghoul who’s healed by radiation, or a robot or super mutant who’s immune. But then Ron Perlman calls me a coward basically like WAT!?!?
Also a side thought here, isn’t circuitry and optics and such affected under heavy radiation. So RL3 would just get cooked wouldn’t he? I did a lot of research into Chernobyl when I was younger and I remember hearing or reading that when they’d take pictures next to the elephants foot the pictures get all messed up and freaky looking cuz of the radiation. Someone with more knowledge on that plz lemme know
yeah, the pics have artifact-ing from the radiation prematurely/over exposing some of the film. Same thing used to happen to film in airports going through the scanner, and fun fact the kodak company had to be sworn to secrecy during the development of the atomic bomb, they'd had complaints about their film near the areas of testing, they investigated and realized it was radiation exposure, having no known sources they contacted the government, and were subsequently told to stfu lol.
As far as the effect on robots, you're pretty spot on i think. There have been many attempts to use robots to clean up fukushima, differing designs etc and to my knowledge these robots only last for a short while. If you're interested i'm sure there is some coverage about it floating around.
@@mrcat5179 hey thanks man appreciate it
Yes that’s actually why the roof had to be cleared by humans, the sent multiple robots on that roof that just died instantly.
knowing fallout, the chances they would have radiation proofed their robots in some way is likely.
1. Robots in fallout are immune to radiation thanks to being both built around radiation immunity and their more bulky computer parts.
2. That robot is an insane jerk, him thinking your a coward is in character for him.
honestly, when taking in all the radiation resistant perks you can get including cyborg and the perk from the Pitt that gives 10% radiation resistance, it not all too crazy to think your character can survive the purifier. including with the fact he could wear power armor or use rad-x for additional protection.
thats literally what i did! i injected myself with rad resistant stuff as much as i could, put on a fucking hazmat suit and thought "i should be fine. hazmat alone should protect me, plus all the rad resistant chemicals i got in my veins, i should be good." i go in and die... i have never been more disappointed in an rpg in my life.
@@mitchhamilton64tbf strong enough radiation is going to kill you Hazmat suit or not
There's an area where super mutants come from that's highly irradiated, i though I could cross the land with the radiation suit....nope died. Lol
@@andrewredfern8811 near vault 87 entrance(not the one in caves, but on a surface) it is, if you somehow get to the door, it will be locked requiring a key(or inaccessible, I don't quite remember) and near it you'll find dead person in hazmat suit and suitcase with a couple of rad-aways
Right? There's the big Oops -- it should be possible, with the right perks and being at the right level when you get to that point, that the rads in there _wouldn't_ kill you.
I always hear how this ending was pretty F up for the conpanions being like "Sure i can survive, but You need to die cause the plot demands it" then broken Steel came out and those who play the vanila just return to life 😅
so only if you have a DLC that will save your life (so you can continue playing the game) the companions who are immune to radiation will in instead, but without the "safety of post game" they be like "nope- you do it!"
Gotta love Emil Pagliarulo's hack writing, dude turned a 6/10 game into a 3/10 with his writing alone. That's impressive.
All the radiation immune people refusing to press three buttons like why
I liked Fallout 3 in its own weird oblivion-with-gun kind a way. But i can't help to think it could have been a fantastic Fallout game if it had a good writer.
Bethesda always has bad writers.
Hot take: Fallout 4's story is better than 3's. At least Fallout 4 had different factions and a bit more idealogical nuance than "Go die a pointless, easily avoidable death or you're a giant coward." 3 also lacks any concept of grey morality and you're essentially forced to choose between playing either a self-sacrificing goody two shoes or a psychotic mass murder with almost nothing in between. Plus the absolute idiocy of the evil ending where you inexplicably poison the water supply with modified FEV which will literally make it fatal to you too if you drink it just makes me shake my head in disbelief every time I think about it.
The fact that Sarah is the only one willing to do so without the DLC and knowing she'll die, proves that she's the MVP *and* the GOAT of the entire party.
A shame we didnt have her on fallout 4 as elder and instead had a grown ass squire dressed as a Top Gun pilot that would killed his men without doubts
@@elmecaniconaranja1126 agreed, damn shame she got killed off screen.
Typical Bethesda you get insulted if you're smart
I can't believe you need to buy a DLC in order to be able to send the characters immune to radiation into the irradiated chamber and not kill yourself
But if you do it after buying the DLC you get to continue playing the game
@@changsiah2 Why would I want to do that
@@pedroholsbach8592 omega based reply.
Fawkes and Charon: Immune to radiation
Also them: Nah, you do it
Remember. Fallout 3 received multiple awards including one for its story.
To be fair, the game is extremely good. It's just this specific moment where the writing just nosedives and you can clearly tell they wrote themselves into a corner
@@KiiBon You are being generous. The story is unpolished. Most of F3's story critically fails to answer extremely basic questions about the world and its people. What they eat & drink/how they survive day to day/their thoughts on the world/etc. There's borderline no agriculture or industry in the Capital Wasteland so people are *still* grifting off the old world for all basic necessities including ammo 200+ years after the war. It's small but when these questions get answered; the world feels much more alive. New Vegas is an excellent example in motion. It's sort of a frontier but even so; there is much agriculture ongoing with small towns managing farms/livestock, most towns have clean water, there are craftsmen, doctors, producers, miners, merchants, etc. There are even dedicated ammo crafters and gunsmiths in the Mojave (a frontier). Even without the quests, the Mojave still feels alive or at least it makes a respectable attempt to appear so.
I can tell you've heard this before, but NV is objectively and creatively superior to F3 and that's before the NV DLCs get included.
RL-3 was MADE for this.
This is why I poisoned the water.
Also what is Bethesda’s obsession with making every main character a vault dweller searching for a missing family member?
Sarah Lyons seems a little pissed that there's a third option where nobody dies
I didn't know they could refuse.
I mean... It just makes sense that they'd be like, "yo fam, this is all me. No sweat."
This game suffers from the ending having stupid writing, as well as the main story having stupid writing, with the enclave making zero sense as a faction ( a computer makes them the bad guys, and when you play nice with them Bethesda goes Um aktually no 🤓 and kills you)
Fallout 3 just serves to remind everyone how good New Vegas is.
Find dumb nither the ghoul or super mutant won't do it without dlc
"Fawkes, can you activate the purifier for us? It's too irradiated and you're the only one of us immune."
"no u"
This in particular is a prime example of how Obsidan's writing was infinitely better than Bethesda's.
yea new vegas was da goat
Fawks not going in made sense to me, because he'd been locked in a room reading books for the last two hundred years. he sees whats going on and is like "no way man, you HAVE to finish your 7 act hero's journey. This is where your dad died, it's way too poetic for you to not kill yourself to save the wasteland."
I knew the DLC fixed Fawkes but I'm not sure I ever knew it fixed Charon (kinda forgot he was a potential companion), and totally didn't even remember RL-3 or whatever the robot's name is, so definitely wasn't aware of that fix.
2:12 he said the thing!!
It really is just bad writing that companions were even with you at this point. Fawkes demanding you commit suicide to save everyone always bothered the shit out of me. Even when I was a teenager I was like wait what that is fucking stupid you can literally do it and live why would you refuse to save everyone. The story is better if the hero dies here, but they literally just had to have a scene leading up to this where you get separated and have to say goodbye to your companion.
Three companions that are immune to radiation and it takes a DLC to remind them that giving you a dramatic ending is not as productive as just punching in a code themselves.
If this game was made today, I'd suspect that they made the ending intentionally shit just to sell more units of the DLC that fixes it.
I wish they would try. With Bethesda's track record, I have to assume that an attempt to make a deliberately terrible story ending would result in an accidentally delivering a masterpiece of fiction.
Lone Wanderer, Slave Owner: "Go enter the code."
Clover, Slave: "No."
Lone Wanderer, Slave Owner: "Oh, okay..."
???
I can't believe I never thought about Charon or the robot. I always just went with Fawkes.
Fawkes without DLC: I'm afraid human has to do it. It's human's fate and what must be done. I will not interfere in such an action as sacrificing for it's land and for his own father's dream 🗿
Fawkes after DLC: Supermutant resistant to radiation, let's do this. 😎
Fawkes, a super mutant, saying no is peak Bethesda writing. God damn.
Yeah, someone got a little too attached to how they thought this should end. Having someone who doesn’t care about radiation go in there and take care of it is awesome and should be rewarded.
still kind of in awe that a bunch of grown-ass adults thought this was a satisfying ending for their story
Fawkes rl3 and charon should not be bad ending they can handle radiation
So this is how I learn butch was actually a companion
I had no idea fallout 3 had so many companions. Literally never had any of them lol
I love RL3's enthusiasm with the Broken Steel DLC, I ended up choosing him during my last run, I forgot to give him his battlefield commendation.
I don't remember nearly as much about games as I would like, but, I do distinctly remember being like 15 and once this situation came, my immediate thought was "I have Fawkes, he retrieved the G.E.C.K., radiation is nothing to a super mutant" and then his response confused the shit out of me. It was the first time in my first FO3 playthrough where I was openly questioning the writing and how bullshit that was.
Of course, today, I question so much more of the writing, but, for a 15 year old me to be blown out of the immersion of a finale to a game like Fallout 3 because of some horrible vague excuse like Fawkes gives is pretty bad.
Broken Steel was such a big deal for me because it corrected such a dumb error.
Though, it still shames you for not doing it yourself and even if you do it yourself, you still live thanks to the DLC. Just a mess.
„We have someone immune to radiation…nope, let’s just send someone else to certain death”
If my radiation immune companions said that to me I would inject the Modified FEV Virus into the system and contaminate all the water as an act of revenge for their disloyalty lol
@@cullenatwood5149 It's not even a sacrifice for them to go in there. For them it's really just pushing a button. The only reason they could possibly have to refuse is that they want you to die.
@@neptun2810 Yea it’s quite rude especially after doing all the work
As a rule I force Lyons to do it each time.
Each time? This game is NOT worth replaying. I thought it was but I realised on the second and last playthrough that there's no role-play aspect. Your character is set in stone. And you're just following the story along. The forced cutscenes were the worst. The plot destroys this game and ruins the BoS for me
@@shogunpug4071 Well I needed something to keep me busy while New Vegas was being developed, so I made a couple run thrus just for fun, but I totally agree the story is stale. Theres more than just the story though.
I still don't know how everyone at Bethesda looked at the script and thought that this would be a good ending lol
The everyone except for Butch put on so weak excusitions.
Bethesda Writing in a nutshell!
Writing themselves into a corner and doing absolutely nothing to fix it. Pretty cool how nobody, not even the radiation inmune characters are willing to go into the purifier, because Bethesda wants really badly to have a "you're a hero for your sacrifice" ending but they dont put in the effort to make it make sense in the context of this world.
I feel like without Broken Steel Fawkes wasn't just an asshole, I think he straight up forgot that he's a Supermutant.
RL-3 was programmed to be a dickhead though
I couldn't hear anything over all that railroading...
Fawkes is a real one
Charon is already groaning before you even turn to him lmaooo
I do like the Broken Steel answers that Fawkes and RL-3 give, as both of them recognize "Hey, the regular human is going to melt like a candle in there."
When i did this part i just said fuck no to self sacrifice, told Lyons to go there and input the code herself then didn't give her the combination until she begged me for it. Then i simply watched her die and the narrator insulted me at the end of the game. 10/10 would do it again
When i beat fallout 3 for the first time with no dlc, i sent sarah in becuase i was like "how am i gonna play rhe post game if im dead" found out that the game ends after this
When i was playing F3 for the first time i had Fawkes as a companion. After his refusal i just killed him.
the faces in fallout 3 look better than F4
Radiation immune Companions will take a bullet for you, but pushing a few buttons is too much
Only RL-3 doesnt seem to want to shame you for asking him in, post-DLC. This is a middle finger at the players for noticing radiation immune companions shouldnt have qualms about radiation
Fawkes: "My immunity to radiation would make me a far suited candidate!"
Also Fawkes: *nearly dies in the chamber*
I didn't know about the Dogmeat one and I actually cried over it
First time playing this recently and to be completely honest I thought about the is logically and sent fawks in as he was my companion at the time. I thought either me or her would die so I thought the best ending would be to send fawks in because everyone would live. Turns out, this just makes people see you as selfish. Which like I get it to a degree, but bro, how am I selfish for deciding to not throw my life away and instead solve the problem without anyone dying.
🤓 EEeeehh you gotta go in there and die because me bethesda story writer said so go in there and die what a glorious death innit? What some characters are immune to radiation ? Dosent matter there is so much glory in death *snorks* eeeeh mm 🤓
The fawkes original ending wasnt available because they didnt get the narrator to read another one.
That doesn’t change the fact they forgot a radiation immune follower could finish the job with no drawbacks (there are two other followers who are immune to add to this).
I send the Fawkes because I forgot the password
I like how as Charon's employer, he will do nearly anything he is asked up to and including killing for you, but he draws the line at typing a few numbers on a keypad.
They try so hard to make this moment a big deal when in reality a ghoul, robot, or super mutie ( which all 3 are in abundance) could do it for free. Terrible forced ending
They no-and any kind of player decisionmaking for the entire main quest. Hell, YOU should even be able to do it safely if you have the advanced radiation suit or other radiation-resistant armor and enough Rad-X and RadAway to make surviving it possible. It worked for Autumn the first time. It’s just like the stupid shit when Autumn is able to get the drop on you, flashbang you and take you to Raven Rock regardless of the player’s stats, whatever companions they have with them or what armor they have equipped, the game strips control away from the player and makes normal rules stop working in that one part to make the story go how Bethesda wants it to go. They structured the whole narrative like a movie mostly about James that stops working if the player character exerts any kind of meaningful choice, hence why virtually all characters with any relevance to the main quest are all marked essential.
All of this is ignoring how there’s no reason in the first place for turning on a water purifier to leak out more radiation than standing at ground-zero of a freshly nuked megaton, or even for conflict with the Enclave, since they also have the exact same end-goal of activating the purifier, and it’s only Eden who wants it to be polluted with the virus. Yeah, them controlling the purifier in the long term isn’t great, but they could still put that aside long enough to activate the purifier and deal with the problem of the enclave afterwards. There’s no reason for the Enclave to sabotage the purifier, either, since it’s also what they’re after and they get nothing out of destroying it. It’s just there for cheap, unearned drama and doesn’t hold up for two seconds when you actually stop to think about it.
I always used Fawkes with no issues.
This moment was so poorly executed that it's not even funny. All they had to do was contrive a reason for you to get separated from your companions before making it to this room. Instead, they opened the door for possibly the worst ending in RPG history. Marvelous.
I always thought it would’ve been brilliant if your companion tragically died right before
I actually like how they rewrote Fawkes' bit about destiny.
literally about to cry because you can tell dogmeat goodbye
Hearing these explanations is what led me to poison the water. If everyone wants my character dead then all the other characters in the game will die too.
I like how clover suddenly not only breaks her brainwashing, but also loses her accent