Monster Hunter Rise - Lance Guide (with Timestamps)

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  • เผยแพร่เมื่อ 10 ม.ค. 2025

ความคิดเห็น • 688

  • @soro3969
    @soro3969 3 ปีที่แล้ว +1176

    Me and the 30 other people who main Lance watching this intently with love

    • @vittoriodilillo4286
      @vittoriodilillo4286 3 ปีที่แล้ว +20

      lance has been my love since Lagia in 3u

    • @muteo
      @muteo 3 ปีที่แล้ว +5

      That's me >.>

    • @BaalFridge
      @BaalFridge 3 ปีที่แล้ว +85

      we Lance mains gotta stick togheter. We're always underrated but it's ok, we can block the hate.

    • @soro3969
      @soro3969 3 ปีที่แล้ว +4

      @@Hooked_on_Gyro Lance isn't as flashy as LS, although its high in energy uptime compared to other weapons. Ty for giving it a try

    • @vittoriodilillo4286
      @vittoriodilillo4286 3 ปีที่แล้ว +10

      @@Hooked_on_Gyro It's gonna feel a little choppy at first because of how different it's moveset and dodges are as opposed to other weapons.
      But when you get used to it, you're gonna be playing one of the most aggressive weapons in the game

  • @garethdv
    @garethdv 3 ปีที่แล้ว +463

    Take a shot everytime Ruri says Gunlance instead of lance. ☠️

    • @gleipnirrr
      @gleipnirrr 3 ปีที่แล้ว +24

      i am not afraid of death!

    • @afatpossum2586
      @afatpossum2586 3 ปีที่แล้ว +12

      Alcohol poisoning speedrun:

    • @chikenmorris7170
      @chikenmorris7170 3 ปีที่แล้ว +8

      I don’t have enough alcohol in my house to do this challenge 😂

    • @SunnySong92
      @SunnySong92 2 ปีที่แล้ว

      @@gleipnirrr ouuo op i kooko

    • @SunnySong92
      @SunnySong92 2 ปีที่แล้ว

      @@afatpossum2586 I ou I oooou

  • @Matti_Mattsen
    @Matti_Mattsen 3 ปีที่แล้ว +363

    Quick little tip: you can set the training options in the main menu (press +). No need to run back to the palico if you wanna change dummy behaviour

    • @YYorle
      @YYorle 3 ปีที่แล้ว +9

      Thanks! Didn't knew this 😁

    • @PiroMunkie
      @PiroMunkie 3 ปีที่แล้ว +3

      I didn't even know the cat was there until I saw people using it in videos lol. I always used the options menu.

    • @NujabesRiB
      @NujabesRiB 3 ปีที่แล้ว

      Cool, didn't know it either. I was just wondering why some videos had this dummy attacking

    • @csgarthur7763
      @csgarthur7763 2 ปีที่แล้ว

      Why i just see this now 😂, thx

  • @ChiruYES
    @ChiruYES 3 ปีที่แล้ว +267

    A lance main here and I'm really glad you released a guide vid Rurikhan!
    A lot of people are mentioning really good tips here and some things that you missed so I will add one I don't think somebody mentioned below!
    The Leaping Thrust has mind's eye on it, meaning that it doesn't bounce. You can do it out of a Guard Dash with A, and out of a Power Guard with X. Out of Guard Dash you can change the angle of Leaping Thrust from where you're facing by a small amount. Out of Power Guard you can change the direction of Leaping Thrust in any direction you want.

    • @VincentLammersma
      @VincentLammersma 3 ปีที่แล้ว +38

      The most important thing I feel wasn't mentioned is the great use of guard dash for blocking to stay close to a monster. What you want to do with the lance is to block all attacks while you're on the offensive all the time. So usually you're doing 3 attacks and then counter-thrust or dash to reset. Like Ruri said attack - attack - attack - reset. Monsters won't always fit the timing though. But the guard dash can be used to block attacks and keep your offense going.
      What I want to say is that you can reset yourself with a dash whenever you want but you cannot do a quick responsive counter block or "cancel thrust" as the game calls it after the 1st attack in the rule of three. In those times a guard dash is allowed. In summary for blocking/countering:
      Attack - attack - attack - cancel thrust = ok
      Attack - attack - counter thrust = ok
      Attack - cancel thrust = not allowed here the game after the first attack in the rule of 3 won't allow you to cancel thrust to catch an unexpected attack. BUT!!!
      Attack - Guard dash = ok. By remembering this the flowing situation can happen and you'll be saved:
      Attack - Attack - Attack - cancel thrust - attack (here the monster suddenly attacks you and you want to block) - guard dash _

    • @iq_damn4397
      @iq_damn4397 3 ปีที่แล้ว +2

      I always intrigued to play lance since 4U but it never clicks with me since it's quite slow, even compared with GS which rewards you with satisfaction if you successfully hit the monster.
      I'm going to try it once more (with more effort) in Rise. Any good advice on how to train with it?

    • @frozenmelodies2953
      @frozenmelodies2953 3 ปีที่แล้ว +3

      @@iq_damn4397 find a monster your comforatable fighting or know the move set very well, stand next to it and just counter thrust a bunch. the idea with the lance at least in my opinion is that you can fight the monster and never have to stop. like for example every quest im in multiplayer all my buddies get stopped by all the roars meanwhile i counter thrust them and get to hit the monster for free during the roar. im rambling, but the best way to train with the lance is to go to monsters your familiar with and train your counter thrust reactions. once you get the rythem down your golden. also side note, this comment your replying to has all the things i was about to say XD

    • @iq_damn4397
      @iq_damn4397 3 ปีที่แล้ว

      @@frozenmelodies2953 i tried to fight Rathian and Tobi Kadachi in 1 HR quest and it took me 45 minutes to slay 2.😆😆 missed my 25 minutes time using IG.
      but to be fair i haven't optimize my move using the silkbind moves and switch skills. Playing basic lance for now

    • @ZedWrench
      @ZedWrench 3 ปีที่แล้ว +4

      @@iq_damn4397 I was a lance main for a couple games pre-World. To get back in to it for Rise, I spent a bit in the training area remembering the buttons After that I went after monsters that telegraph their attacks (specifically Rathian) and just spent the hunt focusing on countering every attack. The beauty of the lance is in behind able to sit within kissing distance of a monster and then deny its every advance. 😗

  • @bagelgoose973
    @bagelgoose973 3 ปีที่แล้ว +216

    Twin vines is actually super nice to use alongside shield charge, particularly if a monster’s head is out of reach. You can launch yourself up with twin vines, and then use ZR to go right into a shield charge mid-air. You can often get a couple of mid-air stun hits on the head that way. Super useful!

    • @ElasmoFan
      @ElasmoFan 3 ปีที่แล้ว +10

      correct me if I'm wrong but since that pulls out your shield mid air, it can help mitigate some of the potential attacks that can hit you while you're mid air, right?

    • @bagelgoose973
      @bagelgoose973 3 ปีที่แล้ว +24

      @@ElasmoFan yes indeed! And the twin vines attack actually does this already, too. You’re blocking during the whole animation.

    • @ptmountford
      @ptmountford 3 ปีที่แล้ว +6

      Just came here to say that, bouncing around and stunning the monster is super fun.

    • @burntmandarin2096
      @burntmandarin2096 3 ปีที่แล้ว +2

      Nice tip.

    • @IfhesK
      @IfhesK 3 ปีที่แล้ว +3

      @@ptmountford No longer a stone with a pointy thingy. That sounds fun

  • @meglo03
    @meglo03 3 ปีที่แล้ว +120

    Rurikhan: nobody wants to watch this
    Me: Hell yeah, I wanna watch this!

  • @alvino098
    @alvino098 3 ปีที่แล้ว +114

    After the 2nd spiral thrust press 'X' for the leaping thrust finisher. Its the highest damage hit for lance, besides guard rage from a big hit. It changed my outlook on the lance, thought it was lacking before but it completes the moveset.

    • @apherxia1919
      @apherxia1919 3 ปีที่แล้ว

      I think that’s only if you hold back and X after the second spiral thrust

    • @cdchai
      @cdchai 3 ปีที่แล้ว +11

      @@apherxia1919 You can get the finisher with X all the time.

    • @DJMJ4
      @DJMJ4 3 ปีที่แล้ว +1

      This also gave me new light when i saw it!

    • @currynator
      @currynator 3 ปีที่แล้ว +11

      Yeah I was gonna mention this too but you beat me up to it. That extra attack is really what ultimately sold spiral thrust to me, as it is ideally 3 solid powerful attacks in a row (even the guard point thing isn't that necessary as it is just solid damage move and reasonably save because monsters take time to readjust and aim at you when you are dashing about).

    • @keeblercon8153
      @keeblercon8153 3 ปีที่แล้ว

      @@currynator yeah but if you do that and have offensive guard it would be some good damage ( i think never tested, but it boosts my charge blade a good amount )

  • @ajaafive1384
    @ajaafive1384 3 ปีที่แล้ว +77

    Some lance tips:
    The low poke moves you forward more than the upward poke, incase you are just a hair too far.
    The power guard thrust is fantastic for changing attack direction, ex 14:24. And can endlessly combo with charged sweep.
    Shield bash, leaping thrust, running leaping thrust, counter thrust, power guard thrust, and the running finisher all have mind's eye(no bounce)
    With anchor rage you can use a large bomb and a guard poke, to activate on command.
    Also gaijin tweeted that the power you get from AR comes from the knockback you would of received (guard skills affect this)
    With spiral thrust you can follow up with a strong poke or a reverse sweep, so thats 3 meaty pokes if you line it up just right.
    With the dash options, you can press guard to stop on a dime.
    If your weapon is away, holding guard and pressing X+A will unsheathe and block.
    Guard advancing and leaping thrust through roars is fun.
    Guard advancing is good for moving and attacking.
    My current fave lance is the pukei lance.
    Skills I like to use are
    Constitution (block and hop more)
    Recovery speed (heal chip damage)
    Recovery up (less time sheathed)
    Edit: I just learned that the start of the counter thrust can activate Offensive Guard.
    This is good cause you are blocking before the counter, in case you are early/late with trying to activate Offensive Guard.
    Also guard poking a large bomb activates Offensive Guard.

    • @sleepymilk4599
      @sleepymilk4599 3 ปีที่แล้ว +1

      Diablos lance and bludgeon skill are a very good combo too

    • @Rue-hy9je
      @Rue-hy9je 3 ปีที่แล้ว +8

      awesome notes! you can unsheah to guard by only pressing the guard button.

    • @kidretro3578
      @kidretro3578 3 ปีที่แล้ว +1

      @@Rue-hy9je I think he might be using the alternate control set, but I think you’re right if you use the default one where guard is ZR

    • @ajaafive1384
      @ajaafive1384 3 ปีที่แล้ว

      @@kidretro3578 yeah I have a alternate control layout.
      I have only played MH on the PSP & 3DS so I have a "handheld" style layout in rise.

    • @keeblercon8153
      @keeblercon8153 3 ปีที่แล้ว +1

      two things, first..amazing tips, second amazing mask.

  • @shadow_thiy
    @shadow_thiy 3 ปีที่แล้ว +76

    Something you missed with the spiral thrust. It increases damage with each hit. And you can land a finisher thrust with X or do a reverse sweep with X if you went too far. Trust me, it really makes that move cause so many staggers

    • @scarops
      @scarops 3 ปีที่แล้ว +11

      I came here to say this, too. That finisher is a 90 MV attack. It's huge.

    • @rail7646
      @rail7646 3 ปีที่แล้ว +8

      @@scarops true yea it's 50+80+90 MV if you nail it and learn how to space it correctly, and when you don't you can still turn around with the reverse attack what still deals 50+80+50

  • @BonfirePlease
    @BonfirePlease 3 ปีที่แล้ว +266

    Lance is love. Lance is life

  • @SenaMeushi
    @SenaMeushi 3 ปีที่แล้ว +76

    Twin Vine definitely needs a 1 wirebug cost, as well as a buff to it's hitbox. Feels really annoying to actually land Twin Vine on some monsters from the usual range I'm at on lance since you're just pulling out a tiny dagger thing to do it. Let me do it with my lance!

    • @TheIvoryDingo
      @TheIvoryDingo 3 ปีที่แล้ว +9

      I did one hunt (specifically on a decently big monster like Jyuratodus) where I deliberately tried to use it as often as possible and while it sometimes worked and was pretty fun, in general I either completely missed the initial strike (sometimes even when I was right in their face due to terrain shenanigans) or the jumping strikes completely missed.
      Would've much rather had the Spiral Thrust replace that over Anchor Rage.

    • @teglasiadam6258
      @teglasiadam6258 3 ปีที่แล้ว +2

      I didn't play with lance so I need to ask. Isn't the twin vines draw agro? Isn't this the whole purpose of it? I mean even if it does nothing else, deals no dmg, can't lunch with yourself with it, to draw agro is an extremely powerful thing to do. It can do that properly?

    • @TheIvoryDingo
      @TheIvoryDingo 3 ปีที่แล้ว +3

      @@teglasiadam6258 I'm not sure about it's aggro properties (I didn't really notice a change in behaviour whenever I used it), but even if it does I wouldn't say it matters if you can't consistently hit it due to a small htibox.

    • @KangMu
      @KangMu 3 ปีที่แล้ว +4

      @@teglasiadam6258 It probably works similarly to Diversion where it increases aggro by some %. Even though it *may* do so, it's still not effective, noticeable, or useful. Not to mention, as soon as the monster switches aggro off of you, they'll typically walk out of range of twin vines because areas are so spacious in this game.

    • @scubasteve5326
      @scubasteve5326 3 ปีที่แล้ว +1

      @@teglasiadam6258 you can definitely launch yourself with it. I wanna say Zl and b will block launch you at the vine and you can attack from the air with it for mounting damage.
      Its great for sticking to monsters especially if they are mobile

  • @mikedonnell86
    @mikedonnell86 3 ปีที่แล้ว +42

    With the spiral thrust, you missed the instant leaping thrust you can do after the second lunge with X; it does huge damage. So if you line yourself up on the second thrust you get a third hit. Also one very good utilities for the twin-vine is in conjunction with the spiral thrust, it allows you to always keep track of where the monster is, so you can leap around with twin vine and aim properly without seeing the monster. i 100% agree though, twin vine is way too costly at 2 wirebugs for what it gives you.

  • @Ranakel
    @Ranakel 3 ปีที่แล้ว +19

    LANCE MAIN REPORTING IN!
    I do have a few reaction to your guide, the first being that I had completely forgotten about the regular shield bash (not the switch skill one) and the power guard! Crazy how parts of the moveset completely blindsided me even though I finished the final boss yesterday (having taken my time, and enjoyed it tremendously) So, thank you for the guide!
    Now, regarding some of the questioning, and things that are a bit nitpicky but deserve mention:
    -Anchor Rage has two levels of power increases, a red one, and a gold one. The gold one is better than the yellow one. I also did some tests on something different (namely whether power prolonger works on that buff -it doesn't-) and discovered that the buff level depends on the damage you would have taken, armor included (meaning that for weaker monsters you'd like to kill real quick, you might want to actually have LESS defense to trigger the better buff.)
    -Spiral thrust being hard to direct is -absolutely- no joke, you're right about that. It's hard to -show- but basically, you really should know where you're going right as the maneuver starts. Anything else is a ticket to anywhere-but-where-you'd-like. Also, after the second spiral thrust dash, you can push a button to have another poke, actually the end of a charge. Meaning that you can do some pretty good damage with it. And if you go just past the monster, you can even do the backwards sweep!
    -The standard triple poke is indeed bread, butter, love and life. Beware since the steps -do- move you a little forward, so it can be tricky to poke, say, a paralyzed Diablos tail with precision. For repositioning, don't forget (like I always do) to just use B for the short backwards hop, instead of going back+B and having to overcompensate
    -I share your thoughts on the instant block. The cross slash looks cool, but the last thing I want, ESPECIALLY on fights I don't know well, is ANY animation commitment on my block. And that has some. The difference seems small, but feels massive. Don't like it either.
    -I'm not sure you mentioned the poke with the shield still up? It's useless 99% of the time sure, but it's nice to detonate explosive barrels when you don't have a ranged character with you.
    -Regarding Twin Vine. I do like it! I agree that it costs too much/that the recharge time is too long. But once it's setup, it can last quite a while, you do have to play it safer while your first wirebug recharges however and you can go crazy with the spiral thrusts/anchor rage (and by the way, learning that there were counters with hyper armor is crazy and makes me super envious). However, the benefits are great both in terms of damage and in terms of fun. Damagewise... Well the thing is, the lance isn't more damaging in a single hit than a greatsword, it doesn't hit as many times as dual blades... The damage it deals however is through uptime. You can exploit as occasions and openings things that other weapons would never dare approach. Basically, your damage increase lies not in your bigger numbers or faster hits, but in the times where other weapons cannot hit. So, when a monster jumps backwards halfway across a zone, going along is great. More time doing damage is good.
    For the fun part, there's so many good stuff you can do. I started liking the skill when a Lagombi knocked me off a cliff, and I just landed, and bounced right back onto the Lagombi. past the cliff. And then, I started REALLY liking the skill when I had a wire in a Khezu, that soon after stuck to the ceiling. And so I could just bounce upwards and unstick it with an aerial lance hit. It was great! Jumping over an Almudron's mud wave is also pretty useful too...
    Which reminds me, one of the most important traits of the twin vines jump: YOU GUARD DURING THE JUMP. That's right, bounce right in a Rathalos's fireball all day, you don't need to care about it, you're just blocking it mid-air like you're playing Guilty Gear. Now, the guard does drop when you reach the monster itself and "bounce" off of it, so beware. But during the initial approach, you're just air-blocking like nobody's business.
    Now I absolutely agree on the fact that the payoff for bouncing just doesn't -feel- weighty at all. It's just a pretty pitful poke and nothing else. If you could do a dive like insect glaive can off of the twin vine that'd be awesome, but as it stands, your only options are a single poke or starting a charge, and it just feels bad, even if the vine's main purpose is uptime, not damage in itself.
    Lastly, flinch-free... Man, that IS completely indispensible. I had a couple of hunts without it, with TWO longsword users with me. Could barely land a poke. That was the worst!
    And yeah regarding weapon, Lance is at this weird spot where it's not as fast as -the fast- weapons, and not as slow as -the slow- weapons, so it can kinda work with both raw and elemental, kinda? Like, the Diablos lance helps free some slots for the skill tax in particular, but the Volvidion lance paralyzing a monster like, two to three times in a single hunt is also great so, it's the odd middle weight I feel! Anyway, hope that comment provided some not-that-good-but-dedicated lance main insight! Keep the questions coming if you have any!

    • @windsgrace688
      @windsgrace688 3 ปีที่แล้ว +1

      Excellent comment. But for the blowing up of barrel bombs, personally, I just use a kunai now. It's a free ranged option that everyone has at all times.

    • @Ranakel
      @Ranakel 3 ปีที่แล้ว

      @@windsgrace688 Ooh. Oh yeah, that would work wouldn't it? Huh.

  • @kelpia
    @kelpia 3 ปีที่แล้ว +18

    I literally just searched up for a lance guide after seeing your charge blade guide and deciding the weapon might not be for me and i see you put this up 7 minutes ago nice

  • @Andrew-H478
    @Andrew-H478 3 ปีที่แล้ว +8

    Hey Rurikhan!
    Was super excited to hear on Third Fleet that you were about to put out a Lance video. Watched the whole thing (a few times) and have a couple additional notes!
    - Leaping Thrust and Lance Charge can be a big source of frustration for teammates. It will stagger them heavily, so new Lancers beware of how you aim those Leaping Thrusts when repositioning.
    - Something that might help you with Counter Guard - you do not need to press back on the L-stick to Counter Guard or Power Guard. Just the button inputs, no stick.
    - Very important note about Power Guard, and really it's main purpose - it can block attacks nonstop until you are out of stamina or cancel by executing a counter attack/leaping thrust. It uses Stamina opposite to how standard guarding works. A standard Guard consumes stamina whenever you block, a Power Guard *stops* consuming stamina whenever you block. Very good for those Rajang combos and other onslaught abilities.
    - Another Power Guard note! You can Counterattack in any direction from a Power Guard. When executing the Counterattack (A) press the Left Stick in any direction and you will Counterattack in that direction. No more counter attack whiffs!
    - Lance Charge's jump attack no longer does mounting damage :(
    - Twin Vines as you said is pretty lackluster, but can be good for a few monsters like Tigrex or Diablos who just WON'T HOLD STILL.
    - Anchor Rage's Counterattack can be redirected in the same way as a Power Guard Counterattack. Lstick and A in the direction you want to attack, that's certainly an attack you don't want to miss.
    And this tidbit I will give it's own section, since it is SUPER important right now for how you build your Lance set in Rise.
    The Guard skill cancels out Anchor Rage.
    Anchor Rage's damage buff is actually based on knockback, not incoming damage. The more knockback negated by the Anchor Rage, the higher the damage buff it gives you, up to 15%.
    The problem is that Guard reduces and eventually cancels out knockback. If your Guard skill is cancelling out all knockback, then your Anchor Rage will not provide any damage buff whatsoever. I'm extremely disappointed by this interaction because obviously Guard feels super good to have in a build, but it's always been in favor of sticking to the monster and doing damage - now it's sapping damage away from a cool new skill.
    If you want to get the maximum benefit out of Anchor Rage, Guard is no longer your friend. If you want to stick that old Iron Wall Lance style of play, Spiral Thrust might be the better option for a Guard based Lance build.
    Thanks for the video!

  • @hankutah6716
    @hankutah6716 3 ปีที่แล้ว +15

    this is my first MH game and tbh at first I hated the lance but now it is one of my go-tos! excited to find this guide. :)

    • @DeviantGodOfEvil
      @DeviantGodOfEvil 3 ปีที่แล้ว

      The Lance will teach you excellent positioning and you'll be able to learn all the monsters attacks because you'll constantly be toe to toe with them. Keep at it dude 🤙

  • @maxxieboy271
    @maxxieboy271 3 ปีที่แล้ว +4

    After hearing in the podcast that your lance guides get less views, im gonna have this on repeat to give it the love it deserves!

  • @Atamusk
    @Atamusk 3 ปีที่แล้ว +38

    The rub with twin vines is that you're in a block state through the whole jump, so you can just yeet yourself into an attacking monster with no repercussions.

    • @cephuwu
      @cephuwu 3 ปีที่แล้ว +3

      It's really fun
      I also like the line connecting u with the monster
      Altho if u mistime the leap, you jump off the monster in an unguarded state
      I think it synergizes well with Shield Charge cuz of that, u get to keep blocking midair

    • @oj_furrylover8484
      @oj_furrylover8484 3 ปีที่แล้ว +1

      @@cephuwu yes it do pretty good with shield charge. I always pair it up against that damn volvidon

  • @PhantomLord017
    @PhantomLord017 3 ปีที่แล้ว +2

    Picked up lance yesterday after listening to your podcast and I am having so much fun with it.
    Gonna listen to this guide while trying things in game. Awesome!

  • @Darkherojl
    @Darkherojl 3 ปีที่แล้ว +6

    Been maining the lance ever since I picked up to be the “tank” against EX Behemoth and boy it was a gamechanger. Feels like I’m properly dueling a monster while doing my best to be one sticky unmovable wall to em. Absolutely love it

  • @atomicbanana55
    @atomicbanana55 3 ปีที่แล้ว +15

    You missed something about Spiral Thrust and forgot to mention something about Anchor Rage. After you do the Spiral Thrust, you can press X to do a really strong finishing thrust, or back + X to do a reverse sweep. Also, Anchor Rage will only do the thrust after a counter. It's a big hit, but it's useless unless the monster is attacking, you have bombs, or another player hits you (which could cause you to get hit). The Spiral Thrust counter can also be triggered off of other players attacks, so in multiplayer, you can use it next to someone to get the buff. Anchor Rage's buff and counter is also dependent on the strength of the attack you block, being that a stronger attack results in a stronger counter and a stronger buff (the length of the buff doesn't change though). Spiral thrust's buff is constant, and doesn't change in strength regardless of how strong the attack you countered is (as long as the attack doesn't have large knockback, in which case the move gets cancelled and a wirebug gets consumed).
    TLDR: Spiral Thrust good, Anchor Rage bad.

    • @Andrew-H478
      @Andrew-H478 3 ปีที่แล้ว

      I disagree with the TL;DR just on the grounds that Anchor Rage's window is much more generous, and it's a perfect guard whereas Spiral Thrust is not. You could Anchor Rage Magnamalo's dive bomb without so much as a scratch, but it'll still knock you on your butt if you try to Spiral Thrust parry it.

    • @atomicbanana55
      @atomicbanana55 3 ปีที่แล้ว

      @@Andrew-H478 @Andrew You could also use spiral thrust evasively, as I have on many occasions. If you do it right, you could still end up in a great position while dealing damage. Also, the TLDR is just a joke, but I do find Spiral Thrust to be substantially more flexible than Anchor Rage, making it better in more situations once you become accustomed to using it.

    • @Andrew-H478
      @Andrew-H478 3 ปีที่แล้ว +1

      @@atomicbanana55 Yeah initially I was pretty disappointed in what Lance got in Rise, but I'm coming to realize I was still to stuck in my MH:World ways. I still prefer the Lance simply for it's ability to say "No, you move" - so I've reluctantly let go of Guard in my build and started leaning into Anchor Rage. I'll probably mess around with Evade Lance at some point, but for now just trying to get used to have two similar but different counterguards.

    • @atomicbanana55
      @atomicbanana55 3 ปีที่แล้ว

      @@Andrew-H478 I run with Spiral Thrust, Shield Charge, and Insta-block. I use Insta-block for the big moves.

  • @mikedonnell86
    @mikedonnell86 3 ปีที่แล้ว +22

    You also glossed over how certain attacks can turn, so with the insta-block for example, you can turn any angle after doing it, which is quite useful i've found personally. Same with the spiral thrust, you can instantly turn in any direction when initiating it.

  • @Exalted-Beleth
    @Exalted-Beleth 3 ปีที่แล้ว +4

    I was literally looking all night for a good quality Lance guide and then you uploaded this. I'm so happy, cause I trust you with both Lance and Gunlance. 🖤

  • @kchnbrn
    @kchnbrn 3 ปีที่แล้ว +4

    Ruri in the Podcast: No one's going to watch a Lance Guide anyway.
    Me waiting in Anticipation: Shields up, go ahead, teach me about my weapon. No matter if it's rince and repeat of what I already know and love, I'm here for it!

  • @exquisitemeat5845
    @exquisitemeat5845 3 ปีที่แล้ว +27

    Really love how different the lance feels with its switch skills, like a totally different weapon. Only things I'd like to improve on are Twin Vine, because its trash, swap charge slap for a charge poke or smthn, and I'd like to see a tiiiiiiny damage up ( or maybe guard point(s)) to the basic rush attack.
    I was supposed to main Hammer in Rise, but after a couple of hours I was using the lance again - I don't even remember switching to it.

  • @KlyosXA
    @KlyosXA 3 ปีที่แล้ว +34

    Lance is like playing Parappa the Rappa:
    Monster:
    "Hop, then Jab and Guard Dash to the right."
    Hunter:
    "Hop, then Jab and Guard Dash to the right."
    Monster:
    "With a boom-boom-boom and a bam-bam-bam!"
    Hunter:
    "With a boom-boom-boom and a bam-bam-bam!"

    • @zolozoro58
      @zolozoro58 3 ปีที่แล้ว +1

      "Do you know why I stopped the guard?"
      "Do I know why you stopped the guard?"
      "because you ran out of stamina"
      "Because I ran out if stamina"

    • @KlyosXA
      @KlyosXA 3 ปีที่แล้ว

      @@zolozoro58 "I'm exhausted and winded and need a break. So excuse me while I eat a Well-done Steak....Mmm, So Tasty!"
      ***
      "Now, Dash with the Lance!"
      "Dash with the Lance!"
      "Step to the right!"
      "Step to the right!"

    • @zolozoro58
      @zolozoro58 3 ปีที่แล้ว +1

      @@KlyosXA "Poke, Guard, it's all in the Lance
      If you wanna hit me, I'm sure you will find
      Counters I make ya
      Sure to beat ya
      Neverthles you'll get a poke from the lancer now!
      "poke"
      "poke"
      "guard"
      "guard"

  • @thelocalAZN
    @thelocalAZN 3 ปีที่แล้ว +3

    Commenting just for engagement just to help with the analytics because the lance isn't one of the more popular weapons. great video as always Ruri!

  • @hisdudeness1835
    @hisdudeness1835 3 ปีที่แล้ว +6

    You can actually go from Power guard into that multi hit jump poke that you can do after guard advance. Just press X to go out of Power Guard

  • @that1dude341
    @that1dude341 3 ปีที่แล้ว +6

    Commenting for algorithm. Keep up the good work!

  • @lucafenni4750
    @lucafenni4750 3 ปีที่แล้ว +19

    Random tip: If you are hunting solo with your buddies try to find a slot for Diversion, it makes the monster focus on you way more. (This also helps LS and any counter based weapon immensely)😉👍

    • @chi7818
      @chi7818 3 ปีที่แล้ว +1

      I main GS for years and picked up LS for rises u never thought of this. Great tip :)

    • @thesupreme8062
      @thesupreme8062 2 ปีที่แล้ว

      Sorry but I don't think this is true, the longsword doesn't synergise well with multiplayer because alongside main needs constant aggro to consistently pull of counters.

    • @xaninthael1492
      @xaninthael1492 2 ปีที่แล้ว

      @@thesupreme8062 I think when he said "buddies" he meant your animal companions, not online buddies.

    • @thesupreme8062
      @thesupreme8062 2 ปีที่แล้ว

      @@xaninthael1492 oh that's a weird way to cal your palicos

    • @xaninthael1492
      @xaninthael1492 2 ปีที่แล้ว

      @@thesupreme8062 that's what they're called in game 😂

  • @kevinbornemann1747
    @kevinbornemann1747 3 ปีที่แล้ว +28

    I'm not big on Twin Vines either, but it's fun to jump up to a Khezu when they're attached to the ceiling ;)

    • @ShinKyuubi
      @ShinKyuubi 3 ปีที่แล้ว +2

      Khezu: I have the high ground!
      Hunter: You underestimate my power! (Twin Vine leaps into Khezu's face with shield bash)
      Khezu:..Oh crapbaskets..

  • @Ibwidana
    @Ibwidana 3 ปีที่แล้ว +3

    2:38 nice Gunlance guide man!

  • @chancerasmussen4356
    @chancerasmussen4356 3 ปีที่แล้ว +12

    You forgot to add that power guarding causes you to take more chip damage, so you need to be very careful with it when dealing with high damage multi hit attacks. An example being the final boss’s multi homing projectiles.

  • @gavinscarborough4207
    @gavinscarborough4207 3 ปีที่แล้ว +3

    I started playing lance a few days ago, hope this guide really ups my game.

  • @ajaafive1384
    @ajaafive1384 3 ปีที่แล้ว +3

    300hrs in Lance and I can say that Stamina Surge 3 is Fantastic on Lance.
    Especially since there are tons of little moments in hunts where you can recover a few seconds of stamina.
    For instance, since you don't Regen while your shield is up but you Regen while walking with your shield up, Regen faster is sometimes a lifesaver.

  • @DeusVultBellator
    @DeusVultBellator 3 ปีที่แล้ว +6

    I've been maining the lance for over 1k hours from freedom to rise, and i totally agree with you on the fact that they could have done a bit more for it, cause of this i even switched to gunlance, and by just compairing the two you can really see that the lance at the moment is somewhat lacking. Anyway great guide 👍

  • @themagicmonkey2513
    @themagicmonkey2513 3 ปีที่แล้ว +6

    You can cancel the normal dash into a shield with ZR, very useful if it attacks while you’re charging. You can guard dash backwards which is neat to combo the leaping trusts for status or element. The actual window for the counter on spiral trust is quite small but it is a great mobility tool, but personally I prefer anchor rage. Offensive Guard is a must since it’s basically 15% free damage bonus at level 3 and you need at only one level of Guard Up to be able to block those unblockables for ultimate aggressive tankiness

    • @braldoca
      @braldoca 3 ปีที่แล้ว +1

      Spiral trust's buff is bigger than anchor's rage, but lasts less time

    • @themagicmonkey2513
      @themagicmonkey2513 3 ปีที่แล้ว +2

      @@braldoca you’re right, but I personally like the more forgiving window on on anchor rage

    • @braldoca
      @braldoca 3 ปีที่แล้ว +1

      @@themagicmonkey2513 yeah the window is pretty long but i like it when the big numbers show up

  • @anthonyt4053
    @anthonyt4053 3 ปีที่แล้ว

    finally a lance guide, i'm not new to the series but i enjoy watching these to see if there is anything i haven't caught onto yet thanks rurikhan can always count on you.

  • @Sinnum
    @Sinnum 3 ปีที่แล้ว +1

    Didn't know about the Guard Dash in multiple directions, that is going to be SO helpful! Still watching, but man, I have been using Shield Charge for that but always felt it was way too much committal. Using Guard Dash instead will help a ton

  • @EphemeralPseudonym
    @EphemeralPseudonym 3 ปีที่แล้ว +10

    "no one's going to watch a lance guide"
    Several MHGen speedrunners are typing...

  • @Akherousia502
    @Akherousia502 3 ปีที่แล้ว +1

    Thank you so much!!
    I've recently picked up the lance and have fallen completely in love with it. It's difficult to find a guide that goes over everything unless we're looking at World and even then the pacing of the guides are just such a drag.
    I know you're a good lance player so I was really hoping you'd throw up a guide soon so I can improve my skills and learn from a master lol

  • @MinotoPPT2
    @MinotoPPT2 3 ปีที่แล้ว +3

    Aw Yeah! The first Weapon I ever played back when I started the Series in MH4U!
    Awesome guide Ruri! Keep up the fine work! 😄

  • @omniaesthetic1256
    @omniaesthetic1256 3 ปีที่แล้ว +3

    Lance main here: I actually use Twin Vine much more often than my other silkbind skill (partly because it costs two wirebugs), and I typically try to refresh it every time I have two wirebugs. I do think that the increased attention you're supposed to get from the monster while linked to it just a straight up lie, lol. But the reason I always have it up is that you can always yank yourself to the monster's position, and it seems that you are in a blocking state the whole way there. On top of that, when you attack at the end of the leap you do mounting damage (free mounting damage), and it does around double the damage of a normal poke. It's also great in combination with Shield Charge, due to its shorter range than Dash Attack.
    I'm okay blowing all my my silkbugs on just Twin Vine because I find the damage you gain from literally always being on top of the monster to be greater than the damage gained from the buffs from Anchor Rage and Spiral Thrust. Also I always run high Guard and Guard Up so I'm not concerned about being able to block or counter with my normal moves. As far as landing the dagger strike with Twin Vines, yeah, I miss quite a bit which is why I always try to refresh at 2 bugs. It does make it easier if you know a monster's moveset and you know when you're going to be able to stick them in the leg with it, which is much easier than trying to get them in the head since it doesn't matter where you're tethered to. I also agree that you have to have one rank of Flinch Free to play well online (not so much solo) and Insta-Block is kinda trash, lol.
    Also, since I generally have Twin Vine for closing distance, I mainly use Shield Charge for knocking out monsters by charging at their head (or if I failed Twin Vine twice in a row). Guard Dash, followed by A is a good way to close medium distances as well. Also I prefer a backwards Guard Dash instead of a back hop to end a combo where I want to disengage, much safer. I prefer not to use Evade Extender with the lance because it messes with my ability to stay in position between triple poke combos. With increased guard and Twin Vine mobility I don't find evasion to be very important. I did some shoddy testing in the training area with triple poke vs Charged Wide Sweep -> Thrust -> Charged Wide Sweep combos over 30 seconds and found that the Charged Wide Sweep combos only did about 2/3 the damage of triple pokes over time. However, CWS is better for small windows and wake-up attacks... I think that's everything I can think of!
    Disclaimer: This is all in my experience and opinion. Speed runners and min/maxers are gonna play different than I do, probably.

  • @timcregar8305
    @timcregar8305 3 ปีที่แล้ว

    Thank you for putting out the lance guide. Even if it dose not do well for youtube it's glad to see you sticking to what you like to cover. Can't wait for more.

  • @neizih2809
    @neizih2809 15 วันที่ผ่านมา

    i hate games where you need 30 min tutorials to learn how to play just one thing but man this was worth it, this thing deep

  • @djcastem
    @djcastem 3 ปีที่แล้ว +1

    Lance main here, and I've played around with the switch skills quite a bit.
    My favorite combination is Spiral Thrust, Shield Charge, and Guard. Spiral Thrust is all-around great once you get used to it - it's got a parry, damage, damage boost, and mobility all in one. I use it to quickly close the distance if I don't need to block any attacks along the way, and shield charge otherwise. Don't forget the enhanced thrust with X after the second Spiral Thrust attack.
    Anchor Rage is good, but I found myself using Spiral Thrust a lot more

  • @seriousminor321
    @seriousminor321 3 ปีที่แล้ว +13

    Constitutuon is a nice QoL skill for lance in Rise. I use a lot of guard dashes, and cons. 5 gives me around 50% more hops before my stamina gauge is gone. Never used the skill in world- but I am now.

  • @SonakaG
    @SonakaG 3 ปีที่แล้ว +1

    Lance main here:
    Anchor Rage is Primarily meant for bigger attacks, and when you save it for said big attacks what normally happens is you get the damage boost and the Counter attack, but usually you also can straight up stagger the monster with it very often. it's a move that benefits you for knowing more about the monsters and saving it for their strongest attacks. it's meant for bigger attacks but you can also use if for smaller ones just to get a slight damage boost. as for regular attacks, you're better off countering normally or simply blocking as you would in any other mh game.
    also the appeal of the move that sends you flying through the air, is that it sorta brings back Aerial Style from GU, which is an automatic plus for anyone who loved the sheer overpowered-ness of that style on that weapon. only difference being that your aerial attack counts as one attack rather than a multi-hit attack. aside from that, everything is still there, it blocks on your way to the monster, it closes the gap fast thus solving the old mobility issues of lance (especially for those who don't like using the moves introduced in world that much) and it lasts for a long time, enough to activate it and use two rage anchors sparingly to remain with boosted damage. plus it meshes well with the Shield Rush move as it essentially turns your pointy stick, into a flying pointy hammer, allowing you to KO monsters like crazy.
    last but not least, yeah insta-block is kinda poopy, and is pretty much just a slower block than the regular, only benefit I can think of for it is: it's technically faster then a fully charged Wide-Sweep on it's own, and the wideness of the attack is good for cutting low hanging tails such as on Royal Ludroth for example. other than that I don't see much appeal to it, however for speedrunners that were already used to pressing block for a short period of time in order to remain attacking, this helps reward them, plus it doesn't last too long either way and I think you can evade out of it or continue attacking.
    That's all I observed with it atleast, so far in testing out each weapon, I've noticed that each weapon is KINDA perfected, but only to THEIR main audience for the exception of Hunting Horn which has two modes, one for their original audience and one for the new fans (the ultra flashy one you start out with) and the other weapon being Bow, which kinda got shafted this time around, but hey atleast it has a stamina boosting silkbind. (good luck with that video when you get around to it, especially since we know how you feel about the Bow from on the Podcast.)
    all in all I really like what they did with the lance, it's retained all of what made it good from previous games, but with the addition of certain stuff from GU and World combined, it's honestly like having either regular lance, or a cross between Adept and Aerial style, as a choice for anyone playing it and therefore it's also good to pick up for newer players and returning players alike.
    ps. love your videos ruri, never stop being awesome, and have a great day and a fun time hunting!

  • @infamoz666
    @infamoz666 3 ปีที่แล้ว +1

    Also note that twin vine doesn't waste silk bind to launch to where you attached it. So you can spam it to keep the offensive, or for monsters that move alot and correct me of im wrong but I think it also recovers your stamina

  • @thysiawah
    @thysiawah 3 ปีที่แล้ว +2

    I've always wanted to try out lance. I like how you just block hits and keep on poking. Also, the playstyle and movement of the big shield weapons are so different and I main the HH. Thanks for the guide!

  • @boo.1337
    @boo.1337 3 ปีที่แล้ว

    These long guides are super helpful getting back into things after not having played since Gen 🙏

  • @blindjustice5695
    @blindjustice5695 3 ปีที่แล้ว

    Just started playing lance and I love it. It may not be flashy but if you take diversion you take full role of tank

  • @gundyninor2450
    @gundyninor2450 3 ปีที่แล้ว +2

    One observation I have with the wide sweep (or at least the charged version) is that it has some hyper armour just after you let go, could be useful for finishing combos but it is quite risky because the window is tremendously small.

  • @Moro-Goro-300
    @Moro-Goro-300 3 ปีที่แล้ว +3

    Just so you know, when you press + and then R (so basically go to the second page of the menu) while in the training area, you can change the training settings without needing to talk to the cat

  • @my4cc0unt
    @my4cc0unt 3 ปีที่แล้ว

    Love me some lance! The power guard into counter thrust is only really useful because you can aim the attack in any direction after power guarding (even in a complete 180).
    Love the content and love the info! Keep up the good work and remember to stay healthy and SLEEP!

  • @YaBoiPanZer
    @YaBoiPanZer 3 ปีที่แล้ว

    Glad to see more lance appreciation! Thanks for the great guide!

  • @QatunQ
    @QatunQ 2 ปีที่แล้ว

    Love the video. I just started playing so this was very helpful. One thing I found you missed is that while you are doing the dash attack if you hit the evade button+ opposite direction you’re running, you’ll flip around and continue the charge.

  • @Z3r0Z4r4g0z4
    @Z3r0Z4r4g0z4 3 ปีที่แล้ว +3

    I love the Lance. I'm maining LBG for now until end game but once I'm grinding for end game sets I'm going back to my indestructible fortress. I loved being able to tank and counter everything in MHW. I don't care if it takes a bit longer due to the damage I don't have to heal and I'm right in the monsters face telling em they have nothing on mw.

  • @rithalos
    @rithalos 3 ปีที่แล้ว

    23:08 not a main lance here, but I've learn that you can do this move at the of the monsters combo. You just need to be careful to reconize the finisher, when the monsters is normal and in rage mode.

    • @ajaafive1384
      @ajaafive1384 3 ปีที่แล้ว

      If you have guard knockback it's harder to preform(if at all), but if you have guard than your buff will be low.
      It's odd in my opinion

  • @ajaafive1384
    @ajaafive1384 3 ปีที่แล้ว +1

    Pro lance tip for Offensive Guard:
    -Place Large Bomb
    -unsheathed Guard
    -backhop
    -guard thrust bomb
    -Immediately use either Anchor Rage or Spiral Thrust
    This triggers Both Offensive Guard & your silkbind buff
    And you counter attack with said buffs.
    With Anchor Rage(and no guard)
    Large Bombs give red buff
    And Mega Bombs give orange buff.
    Spiral Thrust always gives blue buff
    Offensive Guard
    Anchor Rage
    Spiral Thrust
    Buffs are all approx. 10 seconds.

  • @haopeng242
    @haopeng242 3 ปีที่แล้ว +13

    Glad to see Diablos lance is chosen for the demo, 250 atk with blue sharpness.

    • @adamantiumreaver4283
      @adamantiumreaver4283 3 ปีที่แล้ว +1

      You got a point there. These tutorials should be done with entry level weapons to really see the struggles

  • @nackteskaninchen8399
    @nackteskaninchen8399 3 ปีที่แล้ว +1

    As a Lance main for many games, I decided to start this game with a weapon I've never tried before: Gunlance. And to be honest: It was a blast! After 95 hours (and after having some issues with the shelling system) I switched back to my old love - the Lance. It still feels great. I love Insta-Block. I love the Shield-Charge. I love Spiral Thrust. I love, that you start charging directly after a jump. But two things let me put down the lance again after 10 hours in Rise:
    1. Why can't we joust from a Palamute's back?
    2. (and this is a serious complaint) Who thought it would be a good idea to make Charged Widesweep the most powerful attack on a piercing precision weapon?
    Apart from that: great guide!

  • @ListlessWither
    @ListlessWither 3 ปีที่แล้ว +9

    I'm actually curious about using Lance this time around the inputs and options are actually way more diverse than I thought. So, I hope lance doesn't get thrown in the trash in this game too.

    • @joesheridan9451
      @joesheridan9451 3 ปีที่แล้ว +1

      I think it's already been thrown in the trash lol

    • @nuclearbirds
      @nuclearbirds 3 ปีที่แล้ว

      I love lance in this game. I’m biased though.

    • @ChargeQM
      @ChargeQM 3 ปีที่แล้ว +4

      Lance is really good in pretty much every game, it's just not flashy. Don't let anyone tell you otherwise. If you do it right, you have the most consistent sustained aggressive play in the game, even if it's got lower damage potential than the most optimized top-tier weapons.

    • @SpacedogD
      @SpacedogD 3 ปีที่แล้ว

      @@ChargeQM lance got some flashy stuff in this version. Hope it gets the love it deserves

    • @Radiant_Silverback
      @Radiant_Silverback 3 ปีที่แล้ว

      Lance was never in the trash, it's really strong, great for Elemental, great for status, it's the best it's been since Tri.

  • @micahmurphy4546
    @micahmurphy4546 ปีที่แล้ว

    Currently a CB main but I'm trying to expand and this is a really easy to understand tutorial, thankyou

  • @Loafe.e
    @Loafe.e 3 ปีที่แล้ว +7

    I have been waiting for this video. Thank you Ruri.

  • @madddasher
    @madddasher 3 ปีที่แล้ว

    Thanks Ruri. Great stuff as always. Main switch axe but just starting into lance for my off weapon. Very helpful and some of the guard point tips (instablock, spiral thrust in particular) weren’t very intuitive and it was helpful to see it in action.

  • @ian8507
    @ian8507 3 ปีที่แล้ว

    Thank you for posting this! I've been hoping to learn the lance and gunlance for rise!

  • @alexisancheta5014
    @alexisancheta5014 3 หลายเดือนก่อน

    thanks for this guide. it's got the right amount of info in as succinct form as possible for me. btw, your character looks like Kagura's from the anime Gintama during their Monster Hunter Arc

  • @Roshinoftheflames
    @Roshinoftheflames 3 ปีที่แล้ว +2

    As a lance main, I've never used, or seen the point to using, twin vine. And I really wish I could swap that out for *anything* useful.
    And yes, anchor rage needs hyper armor for those follow up hits, lasting a bit longer would he great as well. Along with it being tested more before the fame release, since it can whiff so much.
    The shield charge, I just wish you went a little further, or used less stamina.
    Oh, and lance having more mounting damage. As of now, it's pretty much *the worst* weapon to get mounts with. You basically have to almost always rely on other monsters to get the mount for you

    • @hisdudeness1835
      @hisdudeness1835 3 ปีที่แล้ว +1

      Spiral Thrust is decent for mounting since it recharges pretty fast

  • @apeir0n3
    @apeir0n3 3 ปีที่แล้ว

    Recently picked up MHR for switch (poor timing since the PC version was just released) and my friend recommended me your tutorials! I originally thought of the Lancer as a boring weapon compared to everything else, but this video showed me the potential fun this weapon can have :)

    • @ajaafive1384
      @ajaafive1384 3 ปีที่แล้ว

      It fun at least.
      -me a Lance main

  • @vongurd
    @vongurd 13 วันที่ผ่านมา

    I'm not sure if other people realise, but Guard dash serves as a very effective instant-guard. Guard Dashing removes the lag behind attacks and let's you guard immediately (provided you face the same direction). In this way, if you committed too much time to thrusting and realised last second that you needed to block, you can block instantly with the guard dash instead of just getting hit. I'm pretty sure the cancel thrust works in the same way, but both just gives more variety to your defensive options. Normally, if I'm too far from the monster for a counter thrust, I would just guard dash and then follow it up with a leaping thrust or a shield bash. At the end of the day, its all just small improvements that allows for a better flow.

  • @JoshTrevett
    @JoshTrevett 3 ปีที่แล้ว +5

    Re: the lack of hyper armor on anchor rage (so you have to use it at the right times), and the tight window for insta-block: these things are cool IMO. Rise gives so many weapons so much stuff for free that some of the old conventional wisdom feels really out of date: is greatsword really that high skill a weapon anymore? Is hammer still the KO king when Bow can do hundreds of points of stun damage safely from the air? Are CB's guard points still important when there's a stronger counter move it can just do whenever IMO nahh. So I like that Lance has gone further in the "precision" direction than the "nuh uh you didn't hit me" direction

  • @apollyon23456
    @apollyon23456 2 ปีที่แล้ว +1

    For anchor rage, it isn't damage done, but amount of knock back that would have been done. If you are using guard skill, you'll almost never go orange or yellow.

  • @generallytrash
    @generallytrash 3 ปีที่แล้ว +23

    Anchor rage's lack of extra armor is really not that big a deal considering that power guard fulfills the role of tanking multi hits while maintaining your positioning

  • @matthewtyler1698
    @matthewtyler1698 3 ปีที่แล้ว

    Twin vines is mainly for charging guard. It gives you a gap closer with little to no cost. Guard point at the start up into charging guard in the air. This, flying monsters, chasing with charging thrust, monsters that stick on walls/ceiling, and easy access to parts that are hard to reach or that you want to focus. That guard point on start up is really nice.

  • @SickLiq
    @SickLiq 3 ปีที่แล้ว +2

    Totally agree with the skill binds. They're kinda rough right now. My preference would be have the big counter and the one where you can dash twice. It's too hard to connect on the flying tether attacks to be useful. I'd also like to have both charge moves. Love the shield charge. The lance has me making painful choices on skill binds, not fun ones. I'm usually gunlance first, lance second and I'm a little pained.

  • @AtomJuice
    @AtomJuice 3 ปีที่แล้ว +3

    Guess it's time for me to pick up the Lance. My main weapon happens to coincide with whatever your latest guide is.
    Looking forward to your HH guide so I can main that for a bit

  • @aqua490
    @aqua490 3 ปีที่แล้ว +1

    Thank you for this tutorial, I was looking forward to it! I've never gotten into (Gun)/Lance and been playing since 3u. It never clicked with me, but I hope that'll change in Rise,haha :D

  • @KnightCyld
    @KnightCyld 3 ปีที่แล้ว +2

    Lance main. You are correct twin vines is so meh it’s forgettable. You can find situations but it’s rarely worth it. Also you don’t have to hold back to do a power guard just zr +a to get to counter stance then hit b. So it’s zr +a+b all while holding block.

  • @chrisweiler7914
    @chrisweiler7914 3 ปีที่แล้ว +1

    Hey ruri! I know you said on the third fleet podcast you were worried this vid wouldn't do well but in all mh games I've played (starting in freedom unite) ove played majority of weapons but i could never get into sns and Lance. With your tutorials I feel like I can finally break into those weapons!!

  • @ignition8047
    @ignition8047 3 ปีที่แล้ว +1

    Haha, when explaining the rule of 3 stuff it sounded like a ballroom dancing guide. Which is pretty appropriate for this weapon actually

  • @draven_sword7092
    @draven_sword7092 3 ปีที่แล้ว

    Yay! Can't wait to dig into this guide! Thanks Ruri!

  • @glasseskun
    @glasseskun 3 ปีที่แล้ว

    Didn't give myself the chance to play Lance in the previous Monster Hunter games, but I really love this iteration even with Twin Vine's hitbox being small and Insta-block not being the best payoff.
    Landing a clean counter to trigger both Offensive Guard and Anchor Rage against every move in the game is personally satisfying

  • @JoshTrevett
    @JoshTrevett 3 ปีที่แล้ว +1

    Twin vines was pretty handy when I need to break Magnamalo's back - can even get a mount in the process! You're also blocking for the entire jump so it gives you a safe way to stay glued to the monster and pester it. Do wish the jump animation felt less jank.
    Also, you left out a pretty important thing about power guard: from that stance, you can do that charged thrust in any direction. So it can be a nice way to keep a combo going even as a monster moves around you a bit. The jump out of the charge is handy for a similar reason, that aerial thrust can go any which-way.

    • @cdchai
      @cdchai 3 ปีที่แล้ว

      You'll mount much faster just countering with Anchor Rage.

    • @JoshTrevett
      @JoshTrevett 3 ปีที่แล้ว

      @@cdchai Yea

  • @GalaxyBlades
    @GalaxyBlades 3 ปีที่แล้ว +1

    First time using the Lance in MH and its been in my main weapon. Something I really like about the game over all is the versatility in build and playstyle with slugger 2 and 3 shield Chard and guard dash are amazing for KO dmg which is almost as satisfying as the hammer.

  • @atrekkytribble6572
    @atrekkytribble6572 3 ปีที่แล้ว

    As a new player, I’m so glad for this tutorial, thanks!

  • @itsQPguys
    @itsQPguys 3 ปีที่แล้ว +1

    very nice waltz tutorial
    good stuff ruri

  • @darkcurry86
    @darkcurry86 3 ปีที่แล้ว

    A good guide video as always. Love your suggestions about the switch skills. I m in love with the lance since world. Rise gives even more tools for stunlancebuilds and more variety. And the best part for me is anchor rage into roar! Best feeling ever 😀
    Keep up your good work! Happy Hunting!

  • @SickLiq
    @SickLiq 3 ปีที่แล้ว +2

    My only question is why does the gunlance's shielded poke feel so much better than the lance's. That seems backwards to me. I just want to be bad and cower behind my shield and poke and take 45 minutes to down a monster. Is that so much to ask? Crafted my Diablo lance last night, going to try that out some. Keep the guides coming!

  • @XionDarkblood13
    @XionDarkblood13 2 ปีที่แล้ว

    Oh fun thing I discovered about insta block. While I hated it at first because it took away your ability to normal block (and because I'm bad at it) I did discover that you can still somewhat normal block with it. You can guard advance from neutral if you do the inputs basically simultaneously. So forward+block+primary attack and you don't do the shield swish, you just guard advance which then finishes into a normal guard at the end if you keep holding block. This helped me out a lot because I had the normal guard to fall back on if I wasn't confident in insta blocking. I seem to remember being able to counter guard from neutral too but I need to test it again to be sure. So you can still play the lance essentially normally while still having the insta block skill active to learn how to use it better.
    What helped me out on the timing and being able to land it much more consistently is realizing that there is no animation delay before you get the insta guard correctly. As soon as you tap block you are insta blocking. So the timing is tight but it's meant to be pressed as the attack is hitting you. Other paries feel like there is a little animation lag or something that if you do the move as you are getting hit you don't parry and you take the hit so you need to preempt the strike a little bit to get the parry off. The insta block is reversed, at least if feels like to me, where if you were to be too late on other paries you get the parry off perfectly. Idk I hope that ramble helps other lancers and potential lancers out. The insta block feels sooooo good to do even if it's not a massive amount of damage with the follow up (which is not automatic, you do have to press attack after the parry to do otherwise you are just guarding)

  • @shadow_thiy
    @shadow_thiy 3 ปีที่แล้ว +1

    With anchor rage. There are a number of moves that just come by too quick or feel unfair with how much end lag you get with it. Like tetranadon has a leap that if you anchor rage, you'll get hit even if you counter it.
    I also don't like using twin vine, it's hitbox too small, but it's only saving grace is pairing it with shield charge as pressing guard while airborne can really add up the stun damage

  • @BlackBeltGamers88
    @BlackBeltGamers88 3 ปีที่แล้ว

    In regards to the counters, the wirebug counter cannot be canceled sure but the regular counter, while not having super armor can be chained so long as an attack triggers it. So multi hit moves you should use regular counter first, then the anchor rage for the last attack.

  • @stepbro6646
    @stepbro6646 3 ปีที่แล้ว +1

    The beauty of instaguard is that it procs offensive guard so in a way, it trains you to have offensive guard most of the time when you master it

    • @demeyesoftheuniverse8170
      @demeyesoftheuniverse8170 3 ปีที่แล้ว

      Issue with that is that the timing on Instant Guard is *TIGHTER* than Offensive Guard.
      Your can literally proc Offensive Guard on a failed Instant lol

    • @stepbro6646
      @stepbro6646 3 ปีที่แล้ว

      @@demeyesoftheuniverse8170 which all the more makes sense that if you master instaguard you have offensive guard most of the time.

  • @Jake-ok6ge
    @Jake-ok6ge 3 ปีที่แล้ว +1

    lance main here. i like the utility of twin vine but its much better paired with shield dash for some k'o fun. anchor is comfy but spiral thrust is just to much fun.

  • @louisgrafenstine6699
    @louisgrafenstine6699 3 ปีที่แล้ว

    Learned some good tips here i wasnt aware of, thx Ruri.

  • @dannysexbang2033
    @dannysexbang2033 3 ปีที่แล้ว +1

    I'm not exactly a Lance main as I jump around weapons a lot, but I do think that twin vines is a useful silkbind for multiplayer hunts. There are a lot of situations where the monster will chase gunners around the entire area (with how popular LBG and HBG seem to be) or when the monster repositions to use their longer ranged attacks that I really enjoy jumping to the monster almost instantly and getting a hit in. The jump in with twin vines is also constantly blocking the entire way so it is pretty safe to use whenever the monster puts any distance regardless of move with the current roster of monsters (I also run guard 5 and guard up 2-3, so your mileage may vary). Using twin vines when the monster is down or just when you block a roar seems to be the best time to use it as the second silkbind skill is not that necessary during those moments. Twin vines gives way more mileage to people who do not want to run evade extender and may be a large reason why you do not like the skill as much due to always being on top of the monster with just normal dodges. I use shield charge over the dash attack for mobility so twin vines is my only real way of closing the gap with the monster from long distances. I used Lance in World as well and I personally enjoy that in Rise I do not need to run evade extender to stay in range of the monster.
    I was similarly unimpressed at the start when using this silkbind due to its cost of two wirebugs and seemingly long cooldown, but it really grew on me the more I used it. My biggest issue with the weapon is still the wirebug cost and the distance it takes to shove the kunai in.
    As for Anchor Rage I feel like the move is fine the way it is. I personally think that hyper armoring multi hits would make it a little too useful and that having to watch the monsters moveset and respond properly with a guard or an Anchor Rage depending on whether it is a multi hit keeps me in the action more while not letting me play completely braindead (This is on the assumption that the hyper armor would be as strong as the hyper armor on Rage Slash for the Greatsword).
    I really do enjoy the MH:R Lance quite a bit and I think giving the Lance a chance to see bigger damage numbers in their normal combos with charged wide sweep was a nice change. I personally like the more simplistic style of the Lance, so making even more "wide-sweeping" changes to the weapon would probably make me enjoy it less.

  • @kinda_random335
    @kinda_random335 5 หลายเดือนก่อน

    Thank you so much. This helped me a lot . I’m new to rise from world trying to beat rise before wilds

  • @davidhawley9291
    @davidhawley9291 3 ปีที่แล้ว +4

    Not a lance MAIN, but I played a lot of lance early in because i enjoyed it in world. The reason I enjoy the first silkbind is because it allows me to stick to a monster as long as it stays relatively close in the area. I've been able to entirely circumvent a barioth's dive attack because i could jump to it and it can't dive directly back onto where it was standing, which makes for easy punishment, especially if you're going for the tail.

  • @paullucas7504
    @paullucas7504 3 ปีที่แล้ว

    Alternative Video Title:
    The Lance, an in-depth guide on counting to 3

  • @camerondavis800
    @camerondavis800 3 ปีที่แล้ว +5

    People are really sleeping on lance