Hi mono , I am a new player and found myself on game 5 having to move into squad leader role because nobody else would. I sucked . It was predictable. These videos help a lot. I will try to learn and apply.
Sorry to be so offtopic but does anybody know a tool to get back into an instagram account? I was dumb forgot the password. I would love any help you can offer me
@Caiden Eduardo Thanks for your reply. I found the site through google and I'm waiting for the hacking stuff now. Takes quite some time so I will reply here later when my account password hopefully is recovered.
THANK YOU FOR SAYING THIS!!!! People will say: "Our commander sucks, he is not even putting up garrisons and we lost because of him." Wrong. It is the responsibility of the squads to communicate to get garrisons up. The commander can help, but he can't do everything.
I've been watching so many SLs walking right by supplies lately and I'm so tired. HLL needs a tutorial that people have to play before they can jump into a game. One that places emphasis on map awareness, controlling the whole sector, and placing spawn points. I haven't been able to play anything other than support/officer lately because not enough people are placing garrisons.
@@monoespacial I also think sl and commander roles should be rank locked, say maybe rank 40 and above for sl and rank 80 and above for commander. Been in so many matches where my sl is a complete noob and just wants to use the op as his own personal "spawn beacon" (battlefield players) and commanders at rank 10 and do absolutely FA or even talk ffs! Btw I'm rank 87 and still don't feel confident enough to play as commander because I don't want to let the team down. Also getting tired of playing sl and being one of maybe two sl's constantly trying to build garrisons with no support from squad and no other sl's co-ordinating or even communicating, hence my idea of rank locked sl and commander roles.
@@monoespacial I love your videos. I truly do. I bought the game 3 days ago with 0 clue what’s about. A suggestion from friend. But what you just said I really don’t agree with. Because as someone who is new to the game and has up to 50h in game or so, we are clueless dude 😂. I spawned and I was like “How do I change sensitivity” . Those are the questions we beginners have. Definitely not: “Enemy is on objective, let’s have Squad Leaders spawn 6 Garry’s around it ^^.” Up until this video, I didn’t even know there are objectives and that Garrison worked like that 😊
@@JopaTheSerb well, I have a Beginners Guide video that is precisely supposed to cover that. And it's the first video on my HLL Guides playlist. I can't go over the most basic concepts in every single video.
I really hope this gets shared widely, it is much more difficult to explain this to a squad in-game. And it's relevant to squads that are generally attacking, too. After capping, those squads that were attacking need to play defense while the team consolidates control, and this is how you do it. You don't throw a party on your new strong point and wait to get wiped by a bombing run. Situations with 1-2 squads (let's be honest, you're lucky to have 1 full squad) on defense are when map control is most critical.
@@fmg182 don't think you need a week of study. It's just a game! I just spawned in with a rifle and a good attitude and its all pretty straight forward. Just ask your squad for tips
@@pcprincipal2896 yeah... not the best advice. If you spawn in the officer role and you don't talk nor give orders, it can be downhill for yourself and team members. I am glad I watched this guides, but sadly a lot of new players are thinking this is CoD or CSGO and just forget about OPs and garris.
@@pcprincipal2896 dude.. when you create an infantry unit, you are automatically that squad's leader.. and many new players don't know this. A lot would stick to that role when they don't know how to play it, and others would exit squad and rejoin another role, thus leaving that role empty.
It's amazing how little people talk about the necessity of patrol squads. Everyone considers being defense to mean you're just sitting on the point waiting for an attack. And everyone conserves logistics to mean you're playing engineer and driving trucks back and forth. But both of these squads can be patrolling while the main assault force is attacking the next point.
Placing defensive garrisons around your strong points to reveal an enemy is basically like opening more cells in The Minesweeper to see where mines are. Any SL who was good at this old game should be good at playing HLL.
Im new to HLL, i have so much trouble finding games where people actually coordinate as a team, in turn it make it hard to learn the game and strats. Ill keep plugging away tho. Will just take a lot longer to learn strats. Glad you post stuff like this, it sure helps.
Thank you for all your well thought out and worded tutorials. I have just purchased HLL and it was your videos that convinced me. So here's a 1 like for this video and I will also subscribe.
As a SL (both IRL and in game), it infuriates me to no end when other SL's do not respond or chose to ignore you. My squad and I are always scoring quite high whenever it comes to defense and we always try our best to hold the line, but the moment we ask for another squad or 2 to fall back on us and reinforce, we get zero response. I even got yelled at by another SL to put up a Garry, but we were pinned and couldn't even move without getting killed since we were defending alone.
Ummm no idk what real life your in but you don't get to order around your squads. The issue is you have no plan, it's every man or squad for themselves from what I've seen. Telling another squad to abandon whatever their doing would be like them telling you the same. This is why it kills me to hear someone say the COMMANDER should just be riding around throwing supplies. Hello should be coordinating what's happening and you all should be listening to HIM. but that's not what happens it's a game. If you wanna do all that then attack or defend deliberately otherwise why should he stop what he's doing? Why don't you? What don't you break contact?
Nothing is more frustrating in a game than calling out to other Squad leaders to build Garrisons around the point before advancing to the next point. Or Squad leads that don't have the vision to replace fallen Garrisons. I always remind SLs that their priority over anything else is to build Garrisons. Jesus. Great vid.
The fact these 2x2 sectors aren't marked on the map are absurd, there's no way in game to know about how the sectors works. It's really not the players fault that they aren't aware of these frankly hidden game mechanics, its a huge oversight on the design.
That's the real problem. No tutorial. No explanation of anything in game. I just started playing HLL and there's no way I would figure this out without youtube. How the fuck would a new player ever know all this without someone explaining it like mono's channel. I see high level players not even understand this stuff. Dev's need to pull their finger out and make a tutorial. Commander and Squad Leader class should be locked until you complete a 5 minute training exercise so you know what's expected of you, as this game only works when others co-operate.
Hey, thanks! I think you'll enjoy this video as well if not more. I think it's a better version of this same vid: th-cam.com/video/rBZpLNGeYl0/w-d-xo.html
Great video, man. I think Black Matter absolutely needs to mark the capture zones for each point on the map, draw a black box around the entire area, cross hatch the area, whatever. Then mark it in the key. I can't believe they havent done this already. I don't know if they are planning tutorial videos but if they're not they should do what Steel Division 2 did and work with prominent TH-camrs (cough, MONO, cough) to produce content exactly like this that is linked directly through the game to explain key mechanics and hopefully bring all players up to speed on how the game works.
I was playing last night defending the last point, I wasnt a squad leader but playing as support I snuck behind enemy lines took out outposts and Garrison's shooting any enemy when needing too and we held for the time limit and won, these vidoes help out alot thank you.
I know every time I go squad lead I look at my map and see no one defending so me and my squad go to defend and get crushed cause we are only six defending against 30 attackers who have spawns all over the point
Same goes for map awareness. On carentan as the Germans, your main base has two access points (bridges) from the city. When I was defending SL I checked the map and ordered my squad to defend the least occupied bridge. Counting on all the other SL's that were at the other bridge to defend theirs. 5 minutes later we held ours. I checked the map, all the SL's had gone into town and left the bridge to be easily taken. We lost within 2 minutes. We lost the best bottleneck because some peeps can't be bothered to read a map.
I'm downloading the game as we speak and found your channel by looking at reviews of the game. I am watching this so as a new player I can understand exactly what I should be doing. I appreciate your playlist on how to play this game.
Let's also talk about the balancing act! I'm seeing this alot, where the entire team wants to just sit on a point and defend, while no one makes a push on the next point, this fails because it allows the enemy team to eventually surround the point, and push your team back! At all times you need at a minimum a squad or two putting pressure on the next objective that way it doesn't allow the entire enemy team to push your defending point! It's a balance though, you can't have too many take up offense and not leave enough to defend. People have to remember you have to keep pressure on the other team, that way they can't push all their guys to attack your defending point.
I agree the team can't sit on passive defense. But if defense is viewed as controlling the squares around the obj to get map control, then that is what actually makes it possible to attack the next obj on multiple flanks. One attacking squad can take a long flanking route to start to put pressure on, completely agree. But the rest of the team needs to be able to attack more directly. Otherwise you get attacks that are too slow because the flanking route is too long, and your defending squads can't hold on that long.
@@politik7688 definitely, like I said it's a balancing act! Just getting tired of losing due to stagnant teams, poor squadleads, lazy commanders, etc...
Promise I don't suck at defending! This is a very helpful for people still learning this game. It also shows how much understanding is needed for players to successfully play defense. One part you touch which misleads players is touched on at 11:30. The false zones of control do not properly express areas of control. While I'm not for sectors switching from green to red based on who is in it, Id prefer a pseudo 'fog of war' where zones show up simply as neutral based on certain factors. This would be a step towards dynamic presentation of area control without sacrificing the element of surprise. Separately, I believe proper application of good defense is undermined in warfare mode from sector control weighing solely on population numbers. It commonly makes higher population count the priority & so the strongpoint's 3X factor is inevitably relied upon to control a sector. A more drastic example of this is found in Planetside 2. While boasting massive continents, most fights happen at bases while contesting for a point. Defending regularly means players redeploy to outpop the opponent, so frequently PS2 gets appropriately nicknamed 'Reployside'. Much of the terrain goes ignored, with the devs having struggled to find ways to amend it. That shared, I would like to see a Meta where sector control is based upon multiple factors and so offset some of the strongpoints importance. This would in turn allow players focus outwards from the strong point for sector control.
Defense/offense... I feel like it’s really kind of a moot point. squads with no officers. no commanders. no supports, no engineers, no medics. and no point being those classes with no command. You go assault, auto, machine gun, or ant and try to shoot people. You will occasionally find a game/squad with an active command structure. So you either server and squad hop till you find one, or you run around like a dingus just doing very solo benefit stuff.
I've commanded enough matches to confirm how much the quote from the commander in "The Imitation Game" is correct: you win by discipline, hard work and chain of command. Unluckily many times I get a loser team where nobody plays the strategical game, no nodes, no spawn points and especially no comms, so I have to waste resources for recon planes. Ofter I have to fall back to team text chat so players can move to such needed roles. I often have to do them myself, go to second line capture points and build garrys with the logi truck, usually saving us from a major pushes. People just want to fight, I get it, but if you don't play strategic you are just going to have a "running and get shot simulator 1944"
I have one gripe with this video. Saint Marie (as in st Marie du mont) on the map Saint mere Eglise it's very jarring. Otherwise amazing video. One of the best explanations on the tactics around spawn points that makes up the core of this game
I’ve played a squad leader who lacked the confidence to build a garrison without asking permission from the commander. I understand he wanted the command and control system to work but he didn’t need to ask a commander permission to build a garrison 🤷🏻♂️
Some people think the Commander has to be aware they just shot a dude in the leg but didn't kill him, or that they are going to throw a grenade somewhere. Over communicating is as much a problem as not communicating at all.
Lately there’s been so many SL’s walking right by supplies, even when there’s a place garry mark next to them. And some matches, nobody stays behind to defend the point we just captured. Lo’ and behold we lose the point five minutes later.
Excellent video. Mandatory watching. Now can you do a video on getting people to cooperate & not just worry about how many kills they get. Thanks for sharing 👍🏻👍🏻🙃🙃
This is why I always have my squad perform static defense around our point. People need to clear out enemies in the sector, take out their ops and secure the flanks
One time, I got scolded for putting up the one and only defensive garrison directly on the point. “You’re not supposed to put it on the point!”, they said. Too bad there were no supplies anywhere else in the entire sector. Talked to my squad and asked for a Support player to drop supplies; no response. Command wouldn’t drop them either. Several times I tried to drive a supply truck up from HQ and got wrecked by enemy armor, while our tanks sat in HQ, unused. So, while I agree with everything Mono says here and definitely appreciate his attempts to educate the player base about the game, so far I don’t see that translating in to better players. Most matches I just run around trying to stop the inevitable disaster unfolding before my eyes, like the proverbial Dutch boy plugging holes in the dam with his fingers.
There's been a huge influx of new players. Most are too new to the game to feel comfortable communicating. Unfortunately the game does literally nothing to help new players. I guess just keep trying to find servers with good players.
since i started playing the game a few months ago ive jumped right into squad lead and forced myself to learn how to be effective because i was so tired of sl either not having mics or just not building spawn points.
I remember the day 80 Percent of people stopped defending, it was a free weekend about a year ago. Prior to that people that enjoyed the game were about 50/0 on defense.
I’ve always said, don’t give them playing room, move out. Cuz if you’re in one position and not always moving around, the enemy can easily flank around. They have more room to play with.
Maybe it's not good for the gameplay, but it is even more realistic somehow when everything is a bit chaotic and tactics that you thing should work 100% are done wrong and fail huge. Don't know why I like a good chaotic fight, I bet 99% of the more hardcore gamer don't agree with me but it's the chaos of war which I enjoy when it comes to hll
I didn't know that either until yesterday 70 hours in... in fact i told a few people last night and they had no idea either.. good game can't be hard to make a tutorial right?
Dude I had an epic match yesterday on Utah as engineer me and 2 others build 4 bunkers, 12 barbed wire with 12 barricades behind of each barbed all linked together completely circling the chapel the only way in or out was through the windows of the bunkers and we clutched the defense 35 minutes we held out I had 5k defensive score
“You suck at defending” no, you suck at defending 😂. Good video, if only most of Hell Let Loose players could learn to place garrisons. Good garry placement is key to defence, if nobody builds garrys your chances of winning are greatly reduced.
So sick of people building garrys on the point and then you have to put the other one way further away for when that one inevitably gets destroyed... with most games its the players that ruin it!
The only problem is, nobody wants to defend or build garrisons, because they don't find it fun. Even when you tell people "Hey, we are loosing the point, we need backup", nobody gives a crap. Most people want to pew-pew.
I main Support and I've had so many games where SLs don't communicate with me and don't put down Garrison's or even OPs, I've also had to chase down other SLs for a Garry only to have them completely ignore me. put down a OP. and then tell me "I don't have enough supplies" like they didn't hear me. a lot of players I've played with feel the same way. DO YOUR JOB SLs OR JUST BE A RIFEMAN.
finally. point is ... ppl are not listening and trying to convince them to move out of the strongpoint .. will end with you being accused of being a toxic player. even if you try to be as polite as possible. this may only be my perception and experience tho.
Thank you for your videos, they are really helpful! I just have one pet peeve, it's the pronunciation of French locations! I know they are hard to guess and pronounce but I can't help it: You are saying Saint Mary, it's actually "mère" as in "flair" or "bear" and it means mother. "église" is pronounced like "egleez"
Any squad leader with a support player in their squad should almost immediately do their part by putting up defense garrisons or at least early in the game. Also people should try and use roles that will help the whole team like engineers and support. Having 5 rifleman and a squad leader is honestly a huge wasted opportunity
oh my god im going to use your vid from now on when people dont get it,, ill just spam them this link. why should i wast my time trying to explain it to them over and over :D
I'm a beginner, but after this I feel like a need to place some garrisons, since my SL never seem to. I really do like the idea of a more dynamic front line, even if it has a default straight line and the commander has to manual shade in areas with enemy presence.
im all in here, great video. but this is very hard to attain in a FFA fight, a LOT of guys are , even after months of playing, not even sure still wich direction to point their gun. HLL and Post scriptum imho really shine on private servers with scheduled matches where youre sitting down with like minded people. this is a massive factor in FFA, some guys are just blowing of steam after work, they arent anywhere NEAR your mindset here :D frustrating i know :D but thats how it goes :)
One of the reasons defending squads don't install garrisons is because no one wants to be support. Especially on the side of the axis. You have to wait for the players to mature before they realize how much they can contribute to the game from the support role. Even if they can't kill anyone ...
@@felixverner5919 yeah the 1st load out does but the level 3 doesn''t. I usually play the level 3 for the explosive ammo box but the grenade would be super handy
1:20 Response: Anyone who is tactical minded and not a "gunner" can clearly see what's wrong and honestly i am not surprised at this point but i give my take anyway 1. they all at the circle/strong-point, which is bad. this game is not TF2 or Call of duty, you don't need to be inside of the strong-point to capture the objective. How capturing works is that if you are in 2x2 sector of the objective, you are contesting the objective, Being inside the circle also known as "Strong-point" triples your capture "Weight" but it's not mandatory. it's easier to defend when you had one or two squads on strong-point and the rest be on the front lines and flanks of the objective. By doing so you reduce your chances of encirclement substantially and make defending easier. 2. With everyone being inside the circle, A serious team or really any competent team worth their salt can surround the strong-point which leads to "Shooting fish in a barrel" situation were the enemy can put pressure from all sides and there's nothing that the team can do which then leads to capture. 3. There is only one garrison that the team can spawn that wants to defend Sunken Bridge, there is another garrison but it's to far up and it has enemy nearby, make it very dangerous to spawn. as key rule of thumb, you should never spawn in garrison/outpost that has the "enemy nearby" warning unless you had to and outpost/garrison should be far back enough that it's safe when the enemy push on you. I wonder if they had just placed the garrison there, if so then they seriously lacked "tactical awareness" and should never be trusted with commander/Squad leader ever until properly educated. 4. Which clearly they are lacking tactical awareness because they placed resource nodes INSIDE THE GODDAMN STRONG-POINT. for those who don't know, resource nodes can be built by only engineers and there are three types: manpower (i nearly put "Mannpower instead because so much hours in tf2), Munition, and Fuel. These contributed to each Resource type "Pool" which commander can use to tip the battle in their favor. The issue of placing these inside the strong-point is that it's gonna get destroyed by the enemy as soon as they have a foothold in your strong-point, which ended up being a waste a time. I think i can go on about this but i decided to stop here, This poor defense is reducing my brain cells and i do not want this to get too long.
The core of the issue is quite obvious. Being SL is a job not everyone likes. I often see like 10-15+ people just siting in lobby, waiting for someone to create new squad. No one wants to. And so someone just create new one just to be able to play. Also being an effective SL may be the most boning job even - running around setting Garrisons, especially if other SL don't do it or are just far away from frontline doing some maneuvering etc. What about your squad? It's difficult to run around setting Garrisons and commanding other people at the same time. Also, not being with your squad prevent SL from setting up new Outposts and supporting them. Overall it seems like SL have just too many thing to do and too few people want to bother with it. Maybe increase squad size, or move some SL jobs to other roles in squad?
Wouldn't be boring if people actually did it. You don't need a million garrisons. That just reinforces the stupidity that you're talking about. You have ops as well. The Garry's should not be near the obj. Your OPs should and at most 150 or so meters away. They also should be creating a attack with the other SL. The fact you run over and over into the blender is like what are you slow? Doing this is all luck. A deciplined team will deflect and attack this everytim no problem
Crazy. I thought to myself, damn why is this guy calling it St Marie. And you're probably unaware of it, but the current name does not mean Marie. But apparently the name of the town was originally St Marie. Here's what the wiki says as of right now: Founded in the eleventh century, the earliest records (1080-1082) include the name Sancte Marie Ecclesia, Latin for "Church of St. Mary", while a later document written in Norman-French (1317) mentions Saincte Mariglise. The current French form of the name is ambiguous, with the additional meaning, "Holy Mother Church".
a bunch of level 250+ squad leaders in my last game, not a single garrison built by anyone other than me the entire match. they were practically humping supply crates and wouldn't frickin build garrys. losing my mind!!! Commanders also need to figure out that not every garrison needs to be in the hard point when defending. you're just creating a kill-box and letting the enemy farm your team.
Maps are always 6 squares across. In this case, rows 1-2 are outside the playable area, so the cap sectors are going to be 3-4, 5-6 and 7-8. Basically, you start at the edge o the map and count in 2s. Since Western approach is on row 5, it's going to be capped by rows 5-6.
Hah. The joke is on you. I suck at everything in the game. I’m slowly learning, but I’m still in the “getting killed constantly by enemies I cannot see” phase. Right now I’m focusing on playing support, but few squad leaders are willing to tell me where to drop the supplies, so I’ve been running around finding where our engineers are building and dropping supplies there.
What happens in the event that only one squad is defending. should this then split up to defend the garrisons and to search for the opposing garrisons at the same time?
You should at least spread out to directly counter attacking squads before they reach the strong point. If at any point you identify more than a single squad attacking, then you should as for reinforcements immediately.
Hey mono man just curious do you play commander much? As it would be good also for commanders to encourage these defensive strategies to their squad leaders. Do you agree?
People playing this game like its Battlefield is the main reason i quit playing Hell Let Loose, So many times i'm the only person on defence getting totally over-run by the enemy... fun fun fun!
How do you know what four grid-squares are the valid cap zone? I was always under the impression that you can cap by being in the sector, no matter what part of the two columns, but now I know its only four of the grid squares in a sector and not both columns, how do we know what grid squares to defend?
@@mattgames7543 yeah, it’s a bit tough to explain it without the map, but if the strongpoint was say, in the north, the 4 squares that count towards the capture would be like B3 C3 B4 C4
@@mattgames7543 oh and yeah, please feel free to ask any questions you have about the game, I play for a competitive team and am bordering on 500 hours (nothing compared to some of the guys I play with) So I am more than happy to talk about and discuss the different aspects of the game
@@wardenstone6021 I'm chill man, I get the game, I just didn't know the specifics of the sectors. Got hundreds of hours on Squad, rising Storm, Red Orchestra, RS2, ARMA etc, I know my way around these kinds of games
Going LIVE now --------> th-cam.com/video/hTO6V0xCpAc/w-d-xo.html
Hi mono , I am a new player and found myself on game 5 having to move into squad leader role because nobody else would. I sucked . It was predictable. These videos help a lot. I will try to learn and apply.
Sorry to be so offtopic but does anybody know a tool to get back into an instagram account?
I was dumb forgot the password. I would love any help you can offer me
@Rhett Samir instablaster :)
@Caiden Eduardo Thanks for your reply. I found the site through google and I'm waiting for the hacking stuff now.
Takes quite some time so I will reply here later when my account password hopefully is recovered.
@Caiden Eduardo It worked and I actually got access to my account again. I am so happy!
Thank you so much, you saved my ass !
THANK YOU FOR SAYING THIS!!!! People will say: "Our commander sucks, he is not even putting up garrisons and we lost because of him." Wrong. It is the responsibility of the squads to communicate to get garrisons up. The commander can help, but he can't do everything.
I've been watching so many SLs walking right by supplies lately and I'm so tired. HLL needs a tutorial that people have to play before they can jump into a game. One that places emphasis on map awareness, controlling the whole sector, and placing spawn points. I haven't been able to play anything other than support/officer lately because not enough people are placing garrisons.
Right! It's pathetic how many SL's make no effort to build garrisons....
A Tutorial is my most wanted feature for the game, even though I would probably lose views because of it.
@@monoespacial you could contact the devs and work with them to create one.
@@monoespacial I also think sl and commander roles should be rank locked, say maybe rank 40 and above for sl and rank 80 and above for commander. Been in so many matches where my sl is a complete noob and just wants to use the op as his own personal "spawn beacon" (battlefield players) and commanders at rank 10 and do absolutely FA or even talk ffs! Btw I'm rank 87 and still don't feel confident enough to play as commander because I don't want to let the team down. Also getting tired of playing sl and being one of maybe two sl's constantly trying to build garrisons with no support from squad and no other sl's co-ordinating or even communicating, hence my idea of rank locked sl and commander roles.
@@arjai9092 if you lock the SL role then you run into a very real issue of players being unable to play the game at all.
Wow 6 Garry's around an objective? Is this some kind of voodoo? It's almost like all Squad Leaders have the ability to place spawn points.
I know right?! It's like anyone can do a good job regardless of how many hours they have in the game! Such a revolutionary idea...
I do love getting into the "Dense Vegetation "....
That it bro. Never enough garrisons. Gj Mono. 🤪
@@monoespacial I love your videos. I truly do. I bought the game 3 days ago with 0 clue what’s about. A suggestion from friend. But what you just said I really don’t agree with.
Because as someone who is new to the game and has up to 50h in game or so, we are clueless dude 😂. I spawned and I was like “How do I change sensitivity” . Those are the questions we beginners have. Definitely not: “Enemy is on objective, let’s have Squad Leaders spawn 6 Garry’s around it ^^.”
Up until this video, I didn’t even know there are objectives and that Garrison worked like that 😊
@@JopaTheSerb well, I have a Beginners Guide video that is precisely supposed to cover that. And it's the first video on my HLL Guides playlist.
I can't go over the most basic concepts in every single video.
I really hope this gets shared widely, it is much more difficult to explain this to a squad in-game. And it's relevant to squads that are generally attacking, too. After capping, those squads that were attacking need to play defense while the team consolidates control, and this is how you do it. You don't throw a party on your new strong point and wait to get wiped by a bombing run. Situations with 1-2 squads (let's be honest, you're lucky to have 1 full squad) on defense are when map control is most critical.
Been watching so many of your guides so when I start playing hll I won't be a complete noob
how did it go man? i'm about to join my first match after weeks of these guides
@@fmg182 don't think you need a week of study. It's just a game! I just spawned in with a rifle and a good attitude and its all pretty straight forward. Just ask your squad for tips
@@pcprincipal2896 yeah... not the best advice. If you spawn in the officer role and you don't talk nor give orders, it can be downhill for yourself and team members. I am glad I watched this guides, but sadly a lot of new players are thinking this is CoD or CSGO and just forget about OPs and garris.
@@fmg182 Why would you spawn in the SL role though? That wouldn't make any sense. All I know is I loaded up the game and chopped. It isn't that hard
@@pcprincipal2896 dude.. when you create an infantry unit, you are automatically that squad's leader.. and many new players don't know this. A lot would stick to that role when they don't know how to play it, and others would exit squad and rejoin another role, thus leaving that role empty.
damn mono i check my recommended and im being insulted
It's amazing how little people talk about the necessity of patrol squads. Everyone considers being defense to mean you're just sitting on the point waiting for an attack. And everyone conserves logistics to mean you're playing engineer and driving trucks back and forth. But both of these squads can be patrolling while the main assault force is attacking the next point.
1 year later and nothing has changed
Placing defensive garrisons around your strong points to reveal an enemy is basically like opening more cells in The Minesweeper to see where mines are. Any SL who was good at this old game should be good at playing HLL.
Great analogy!
Im new to HLL, i have so much trouble finding games where people actually coordinate as a team, in turn it make it hard to learn the game and strats. Ill keep plugging away tho. Will just take a lot longer to learn strats. Glad you post stuff like this, it sure helps.
have you tried turning it off and on again?
Loving these analysis-based vids more and more. 'Active Defense' is so crucial for increasing map presence + holding the point!
Thank you for all your well thought out and worded tutorials. I have just purchased HLL and it was your videos that convinced me. So here's a 1 like for this video and I will also subscribe.
As a SL (both IRL and in game), it infuriates me to no end when other SL's do not respond or chose to ignore you. My squad and I are always scoring quite high whenever it comes to defense and we always try our best to hold the line, but the moment we ask for another squad or 2 to fall back on us and reinforce, we get zero response. I even got yelled at by another SL to put up a Garry, but we were pinned and couldn't even move without getting killed since we were defending alone.
Youre in the Army?
Ummm no idk what real life your in but you don't get to order around your squads. The issue is you have no plan, it's every man or squad for themselves from what I've seen. Telling another squad to abandon whatever their doing would be like them telling you the same. This is why it kills me to hear someone say the COMMANDER should just be riding around throwing supplies. Hello should be coordinating what's happening and you all should be listening to HIM. but that's not what happens it's a game. If you wanna do all that then attack or defend deliberately otherwise why should he stop what he's doing? Why don't you? What don't you break contact?
Nothing is more frustrating in a game than calling out to other Squad leaders to build Garrisons around the point before advancing to the next point. Or Squad leads that don't have the vision to replace fallen Garrisons. I always remind SLs that their priority over anything else is to build Garrisons. Jesus.
Great vid.
The fact these 2x2 sectors aren't marked on the map are absurd, there's no way in game to know about how the sectors works. It's really not the players fault that they aren't aware of these frankly hidden game mechanics, its a huge oversight on the design.
I agree
That's the real problem. No tutorial. No explanation of anything in game. I just started playing HLL and there's no way I would figure this out without youtube. How the fuck would a new player ever know all this without someone explaining it like mono's channel. I see high level players not even understand this stuff. Dev's need to pull their finger out and make a tutorial. Commander and Squad Leader class should be locked until you complete a 5 minute training exercise so you know what's expected of you, as this game only works when others co-operate.
Very good guide. I like the Last part about Defending and finding the enemy garrison and the explanation on the map to it!
Hey, thanks! I think you'll enjoy this video as well if not more. I think it's a better version of this same vid: th-cam.com/video/rBZpLNGeYl0/w-d-xo.html
Great video, man. I think Black Matter absolutely needs to mark the capture zones for each point on the map, draw a black box around the entire area, cross hatch the area, whatever. Then mark it in the key. I can't believe they havent done this already. I don't know if they are planning tutorial videos but if they're not they should do what Steel Division 2 did and work with prominent TH-camrs (cough, MONO, cough) to produce content exactly like this that is linked directly through the game to explain key mechanics and hopefully bring all players up to speed on how the game works.
this video need to be plastered on every HLL discussion board and tutorial
I was playing last night defending the last point, I wasnt a squad leader but playing as support I snuck behind enemy lines took out outposts and Garrison's shooting any enemy when needing too and we held for the time limit and won, these vidoes help out alot thank you.
Great tips! Sorry Mono, I’m hoping not many people watch this so I’ll have a competitive advantage!
squads are always scattered. No one follows the leader, and often the leader does not lead or communicate. So its a cluster f.
Always, and people act like they have great plans and it's just battle of the morons lol....just place 100 Garry's you win lmao...they suck
Good video and tutorial. Very easy to understand. High value content. Good job.
Much appreciated!
I know every time I go squad lead I look at my map and see no one defending so me and my squad go to defend and get crushed cause we are only six defending against 30 attackers who have spawns all over the point
Same goes for map awareness. On carentan as the Germans, your main base has two access points (bridges) from the city. When I was defending SL I checked the map and ordered my squad to defend the least occupied bridge. Counting on all the other SL's that were at the other bridge to defend theirs. 5 minutes later we held ours. I checked the map, all the SL's had gone into town and left the bridge to be easily taken. We lost within 2 minutes. We lost the best bottleneck because some peeps can't be bothered to read a map.
I'm downloading the game as we speak and found your channel by looking at reviews of the game. I am watching this so as a new player I can understand exactly what I should be doing. I appreciate your playlist on how to play this game.
I often the only squad leader who builds garrisons.It's like playing with bots.
I’m gone for a deployment, and you finally take a sledgehammer to this stuck bolt.
Thanks monoe.
Let's also talk about the balancing act! I'm seeing this alot, where the entire team wants to just sit on a point and defend, while no one makes a push on the next point, this fails because it allows the enemy team to eventually surround the point, and push your team back! At all times you need at a minimum a squad or two putting pressure on the next objective that way it doesn't allow the entire enemy team to push your defending point! It's a balance though, you can't have too many take up offense and not leave enough to defend. People have to remember you have to keep pressure on the other team, that way they can't push all their guys to attack your defending point.
I agree the team can't sit on passive defense. But if defense is viewed as controlling the squares around the obj to get map control, then that is what actually makes it possible to attack the next obj on multiple flanks. One attacking squad can take a long flanking route to start to put pressure on, completely agree. But the rest of the team needs to be able to attack more directly. Otherwise you get attacks that are too slow because the flanking route is too long, and your defending squads can't hold on that long.
@@politik7688 definitely, like I said it's a balancing act! Just getting tired of losing due to stagnant teams, poor squadleads, lazy commanders, etc...
Promise I don't suck at defending!
This is a very helpful for people still learning this game. It also shows how much understanding is needed for players to successfully play defense. One part you touch which misleads players is touched on at 11:30. The false zones of control do not properly express areas of control. While I'm not for sectors switching from green to red based on who is in it, Id prefer a pseudo 'fog of war' where zones show up simply as neutral based on certain factors. This would be a step towards dynamic presentation of area control without sacrificing the element of surprise.
Separately, I believe proper application of good defense is undermined in warfare mode from sector control weighing solely on population numbers. It commonly makes higher population count the priority & so the strongpoint's 3X factor is inevitably relied upon to control a sector. A more drastic example of this is found in Planetside 2. While boasting massive continents, most fights happen at bases while contesting for a point. Defending regularly means players redeploy to outpop the opponent, so frequently PS2 gets appropriately nicknamed 'Reployside'. Much of the terrain goes ignored, with the devs having struggled to find ways to amend it.
That shared, I would like to see a Meta where sector control is based upon multiple factors and so offset some of the strongpoints importance. This would in turn allow players focus outwards from the strong point for sector control.
Defense/offense... I feel like it’s really kind of a moot point. squads with no officers. no commanders. no supports, no engineers, no medics. and no point being those classes with no command. You go assault, auto, machine gun, or ant and try to shoot people. You will occasionally find a game/squad with an active command structure. So you either server and squad hop till you find one, or you run around like a dingus just doing very solo benefit stuff.
Then take up the squad leader role. I usually play SL because I know I can make the squad engage and have fun.
Had been SL with like 3 guys playing rifleman. Told them to just switch to support, drop supplies and redeploy back to rifleman.
@@monoespacial 100% this. Be the change you want to see. It's cliché, but it works.
Thanks for that. New and old players should be forced to watch this video and expected to pass a test, before being allowed to play again :P
I've commanded enough matches to confirm how much the quote from the commander in "The Imitation Game" is correct: you win by discipline, hard work and chain of command.
Unluckily many times I get a loser team where nobody plays the strategical game, no nodes, no spawn points and especially no comms, so I have to waste resources for recon planes. Ofter I have to fall back to team text chat so players can move to such needed roles. I often have to do them myself, go to second line capture points and build garrys with the logi truck, usually saving us from a major pushes.
People just want to fight, I get it, but if you don't play strategic you are just going to have a "running and get shot simulator 1944"
I feel your pain but this is actually hilarious; I can hear the frustration in your voice from a game you played 12 hours ago.
Crazy who many people just sit in the point and wait to get surrounded. Patrolling defence is where it's at.
Yea, no. 360 and emplacement of obstructions, with a engagement zones is where it's at.
I have one gripe with this video. Saint Marie (as in st Marie du mont) on the map Saint mere Eglise it's very jarring. Otherwise amazing video. One of the best explanations on the tactics around spawn points that makes up the core of this game
I’ve played a squad leader who lacked the confidence to build a garrison without asking permission from the commander. I understand he wanted the command and control system to work but he didn’t need to ask a commander permission to build a garrison 🤷🏻♂️
Some people think the Commander has to be aware they just shot a dude in the leg but didn't kill him, or that they are going to throw a grenade somewhere. Over communicating is as much a problem as not communicating at all.
Lately there’s been so many SL’s walking right by supplies, even when there’s a place garry mark next to them. And some matches, nobody stays behind to defend the point we just captured. Lo’ and behold we lose the point five minutes later.
Man, PREACH. I've been preaching proactive defense for a while, it's like trying to pull teeth to get people to get off the point.
Excellent video. Mandatory watching. Now can you do a video on getting people to cooperate & not just worry about how many kills they get. Thanks for sharing 👍🏻👍🏻🙃🙃
Good luck with that one
This is why I always have my squad perform static defense around our point. People need to clear out enemies in the sector, take out their ops and secure the flanks
One time, I got scolded for putting up the one and only defensive garrison directly on the point. “You’re not supposed to put it on the point!”, they said. Too bad there were no supplies anywhere else in the entire sector. Talked to my squad and asked for a Support player to drop supplies; no response. Command wouldn’t drop them either. Several times I tried to drive a supply truck up from HQ and got wrecked by enemy armor, while our tanks sat in HQ, unused. So, while I agree with everything Mono says here and definitely appreciate his attempts to educate the player base about the game, so far I don’t see that translating in to better players. Most matches I just run around trying to stop the inevitable disaster unfolding before my eyes, like the proverbial Dutch boy plugging holes in the dam with his fingers.
There's been a huge influx of new players. Most are too new to the game to feel comfortable communicating.
Unfortunately the game does literally nothing to help new players.
I guess just keep trying to find servers with good players.
thank you for making this
Well I have been educated heavily here. I've been a hardcore veteran for about 3 days now and this has given a totally different view of how to defend
since i started playing the game a few months ago ive jumped right into squad lead and forced myself to learn how to be effective because i was so tired of sl either not having mics or just not building spawn points.
I remember the day 80 Percent of people stopped defending, it was a free weekend about a year ago. Prior to that people that enjoyed the game were about 50/0 on defense.
Really liked the soldier from Cod2 on the thumbnail
I’ve always said, don’t give them playing room, move out. Cuz if you’re in one position and not always moving around, the enemy can easily flank around. They have more room to play with.
Maybe it's not good for the gameplay, but it is even more realistic somehow when everything is a bit chaotic and tactics that you thing should work 100% are done wrong and fail huge. Don't know why I like a good chaotic fight, I bet 99% of the more hardcore gamer don't agree with me but it's the chaos of war which I enjoy when it comes to hll
Nice videoguide -b :) Something like this should be compulsory to watch & learn in tutorial before taking SL role :P
thank you for the guidance . I'm watching lots before I play
I recently got into a server that won THREE games in about FIVE MINUTES each, I was just chilling there, my team steamrolled the enemy.
This just opened my eyes, I never knew people outside of the Strong Point counted towards capturing.
I didn't know that either until yesterday 70 hours in... in fact i told a few people last night and they had no idea either.. good game can't be hard to make a tutorial right?
What? I thought Soft cap, hard cap are well known lol.
This is perhaps the least known fact about the game. Remember this is only in warfare mode.
Dude I had an epic match yesterday on Utah as engineer me and 2 others build 4 bunkers, 12 barbed wire with 12 barricades behind of each barbed all linked together completely circling the chapel the only way in or out was through the windows of the bunkers and we clutched the defense 35 minutes we held out I had 5k defensive score
“You suck at defending” no, you suck at defending 😂. Good video, if only most of Hell Let Loose players could learn to place garrisons. Good garry placement is key to defence, if nobody builds garrys your chances of winning are greatly reduced.
Yes! Garrisons = Victory.
So sick of people building garrys on the point and then you have to put the other one way further away for when that one inevitably gets destroyed... with most games its the players that ruin it!
I was playing as commander and had an SL be on artillery the entire game for 2 matches. He even had a full squad with him.
If that happened to me I would contact the server admins if it's a community server
The only problem is, nobody wants to defend or build garrisons, because they don't find it fun. Even when you tell people "Hey, we are loosing the point, we need backup", nobody gives a crap. Most people want to pew-pew.
If you defend correctly, you get to pew-pew quite often. It's people defending by getting inside a building and looking out the window that get bored.
I main Support and I've had so many games where SLs don't communicate with me and don't put down Garrison's or even OPs, I've also had to chase down other SLs for a Garry only to have them completely ignore me. put down a OP. and then tell me "I don't have enough supplies" like they didn't hear me. a lot of players I've played with feel the same way. DO YOUR JOB SLs OR JUST BE A RIFEMAN.
finally. point is ... ppl are not listening and trying to convince them to move out of the strongpoint .. will end with you being accused of being a toxic player. even if you try to be as polite as possible. this may only be my perception and experience tho.
The amount of times I tell people this in game and they call me an idiot is getting really tiring.
We recently played against Exodus/Phx and had to defend Sainte-mere l'église during 1h20 min.
It was harsh but we did it :)
Me and two squads holding down the objectives while the rest of the team pushes on a defensive game mode🤦🏻♂️
Thank you for your videos, they are really helpful! I just have one pet peeve, it's the pronunciation of French locations! I know they are hard to guess and pronounce but I can't help it:
You are saying Saint Mary, it's actually "mère" as in "flair" or "bear" and it means mother. "église" is pronounced like "egleez"
What is the range for a garrison to show that they are enemies around (becomes red)?
I believe it's 50m
We suck at defending AND counter-attacking. Don't forget counter-attacking.
Any squad leader with a support player in their squad should almost immediately do their part by putting up defense garrisons or at least early in the game. Also people should try and use roles that will help the whole team like engineers and support. Having 5 rifleman and a squad leader is honestly a huge wasted opportunity
Hey Mono, nice video! what program you use to draw on the maps?
oh my god im going to use your vid from now on when people dont get it,, ill just spam them this link. why should i wast my time trying to explain it to them over and over :D
I don't like free weekends....
As a new player it's definitely not clear at all that the zone is 4 squares around a point
if only the general public could play the game like this instead of building a garrison and 8 OPs all next to each other 100m from the strongpoint
I'm a beginner, but after this I feel like a need to place some garrisons, since my SL never seem to. I really do like the idea of a more dynamic front line, even if it has a default straight line and the commander has to manual shade in areas with enemy presence.
im all in here, great video. but this is very hard to attain in a FFA fight, a LOT of guys are , even after months of playing, not even sure still wich direction to point their gun.
HLL and Post scriptum imho really shine on private servers with scheduled matches where youre sitting down with like minded people.
this is a massive factor in FFA, some guys are just blowing of steam after work, they arent anywhere NEAR your mindset here :D frustrating i know :D but thats how it goes :)
One of the reasons defending squads don't install garrisons is because no one wants to be support. Especially on the side of the axis. You have to wait for the players to mature before they realize how much they can contribute to the game from the support role. Even if they can't kill anyone ...
If support had just one grenade of either type, more people would play it
@@dousty U do get frag grenades as support.
@@felixverner5919 yeah the 1st load out does but the level 3 doesn''t. I usually play the level 3 for the explosive ammo box but the grenade would be super handy
1:20 Response: Anyone who is tactical minded and not a "gunner" can clearly see what's wrong and honestly i am not surprised at this point but i give my take anyway
1. they all at the circle/strong-point, which is bad. this game is not TF2 or Call of duty, you don't need to be inside of the strong-point to capture the objective. How capturing works is that if you are in 2x2 sector of the objective, you are contesting the objective, Being inside the circle also known as "Strong-point" triples your capture "Weight" but it's not mandatory. it's easier to defend when you had one or two squads on strong-point and the rest be on the front lines and flanks of the objective. By doing so you reduce your chances of encirclement substantially and make defending easier.
2. With everyone being inside the circle, A serious team or really any competent team worth their salt can surround the strong-point which leads to "Shooting fish in a barrel" situation were the enemy can put pressure from all sides and there's nothing that the team can do which then leads to capture.
3. There is only one garrison that the team can spawn that wants to defend Sunken Bridge, there is another garrison but it's to far up and it has enemy nearby, make it very dangerous to spawn. as key rule of thumb, you should never spawn in garrison/outpost that has the "enemy nearby" warning unless you had to and outpost/garrison should be far back enough that it's safe when the enemy push on you. I wonder if they had just placed the garrison there, if so then they seriously lacked "tactical awareness" and should never be trusted with commander/Squad leader ever until properly educated.
4. Which clearly they are lacking tactical awareness because they placed resource nodes INSIDE THE GODDAMN STRONG-POINT. for those who don't know, resource nodes can be built by only engineers and there are three types: manpower (i nearly put "Mannpower instead because so much hours in tf2), Munition, and Fuel. These contributed to each Resource type "Pool" which commander can use to tip the battle in their favor. The issue of placing these inside the strong-point is that it's gonna get destroyed by the enemy as soon as they have a foothold in your strong-point, which ended up being a waste a time.
I think i can go on about this but i decided to stop here, This poor defense is reducing my brain cells and i do not want this to get too long.
The core of the issue is quite obvious. Being SL is a job not everyone likes. I often see like 10-15+ people just siting in lobby, waiting for someone to create new squad. No one wants to. And so someone just create new one just to be able to play. Also being an effective SL may be the most boning job even - running around setting Garrisons, especially if other SL don't do it or are just far away from frontline doing some maneuvering etc.
What about your squad? It's difficult to run around setting Garrisons and commanding other people at the same time. Also, not being with your squad prevent SL from setting up new Outposts and supporting them.
Overall it seems like SL have just too many thing to do and too few people want to bother with it. Maybe increase squad size, or move some SL jobs to other roles in squad?
Wouldn't be boring if people actually did it. You don't need a million garrisons. That just reinforces the stupidity that you're talking about. You have ops as well. The Garry's should not be near the obj. Your OPs should and at most 150 or so meters away. They also should be creating a attack with the other SL. The fact you run over and over into the blender is like what are you slow? Doing this is all luck. A deciplined team will deflect and attack this everytim no problem
Crazy. I thought to myself, damn why is this guy calling it St Marie. And you're probably unaware of it, but the current name does not mean Marie.
But apparently the name of the town was originally St Marie. Here's what the wiki says as of right now:
Founded in the eleventh century, the earliest records (1080-1082) include the name Sancte Marie Ecclesia, Latin for "Church of St. Mary", while a later document written in Norman-French (1317) mentions Saincte Mariglise. The current French form of the name is ambiguous, with the additional meaning, "Holy Mother Church".
a bunch of level 250+ squad leaders in my last game, not a single garrison built by anyone other than me the entire match. they were practically humping supply crates and wouldn't frickin build garrys. losing my mind!!! Commanders also need to figure out that not every garrison needs to be in the hard point when defending. you're just creating a kill-box and letting the enemy farm your team.
Thanks! Good info!
Good thanks
2 words: Map Control.
That's why I like HLL it's like an RTS game but with real players.
This is funny. A PUB server and he expects teamwork.
Was the thumbnail of the soldier from cod 2? Hahaha
How do i know which four squares belong to the critical sector? For example Western Approach it could be row 4 and 5 oder row 5 and 6.
Maps are always 6 squares across. In this case, rows 1-2 are outside the playable area, so the cap sectors are going to be 3-4, 5-6 and 7-8. Basically, you start at the edge o the map and count in 2s. Since Western approach is on row 5, it's going to be capped by rows 5-6.
@@monoespacial Thank you very much, best channel.
Hah. The joke is on you. I suck at everything in the game.
I’m slowly learning, but I’m still in the “getting killed constantly by enemies I cannot see” phase. Right now I’m focusing on playing support, but few squad leaders are willing to tell me where to drop the supplies, so I’ve been running around finding where our engineers are building and dropping supplies there.
Great vid 👍 and great examples
Just getting players to use the support role is hard enough…
Hey @monoespacial Whats the tool you use to draw on the map? Greetz Mike
Nice video, allows learn something even though I'm a level 180.
What happens in the event that only one squad is defending. should this then split up to defend the garrisons and to search for the opposing garrisons at the same time?
You should at least spread out to directly counter attacking squads before they reach the strong point. If at any point you identify more than a single squad attacking, then you should as for reinforcements immediately.
Hey mono man just curious do you play commander much? As it would be good also for commanders to encourage these defensive strategies to their squad leaders. Do you agree?
People playing this game like its Battlefield is the main reason i quit playing Hell Let Loose, So many times i'm the only person on defence getting totally over-run by the enemy... fun fun fun!
Can you build more than 1 garrison as a squad leader?
This is. All good advice . But getting Sl to do this can be difficult
Sir I don’t place garrisons I usually hold down garrisons with my tank as I’m a tanker am I meant to?
Do you think the new U8 fortifications have made it harder to teach this lesson?
Great video. What tool are you using to scribble the arrows, boxes etc on the map images?
A site called StratSketch
How do you know what four grid-squares are the valid cap zone? I was always under the impression that you can cap by being in the sector, no matter what part of the two columns, but now I know its only four of the grid squares in a sector and not both columns, how do we know what grid squares to defend?
There is a clear 2x2 at the top, the middle and the bottom.
That for each one is the cap zone.
@@wardenstone6021 Ah, so if the map is separated into to 3, 2-width rows, its one of those three. Cheers man :)
@@mattgames7543 yeah, it’s a bit tough to explain it without the map, but if the strongpoint was say, in the north, the 4 squares that count towards the capture would be like
B3 C3
B4 C4
@@mattgames7543 oh and yeah, please feel free to ask any questions you have about the game, I play for a competitive team and am bordering on 500 hours (nothing compared to some of the guys I play with)
So I am more than happy to talk about and discuss the different aspects of the game
@@wardenstone6021 I'm chill man, I get the game, I just didn't know the specifics of the sectors. Got hundreds of hours on Squad, rising Storm, Red Orchestra, RS2, ARMA etc, I know my way around these kinds of games
What tool are you using to show all of this stuff on the image?
all i have to do is get on the arty if they do that
I know, I know, but so do you!