I'm glad your making theses videos, I put over 500 hours in HLL I still learn new things. I wish your channel got more views because I think your channel is best HLL channel and is underrated. Thank you.
Wow! Thank you so much. I really appreciate the kind words. I learned a couple things testing for this video too. Like I didn’t know engineers got xp if people dropped boxes inside their node rings. Thanks again!
Updates & Edits: @ the 9:28 mark in the video I state that "you are currently unable to remove this blueprint manually" This bug has been fixed. You are now able to dismantle your node blueprints, however you are still unable to dismantle nodes once they have been built and it seems this is by design.
Thank you for this (and other) videos that help expand the knowledge base of the Hell Let Loose community. It is needed now more than ever. I really appreciate how thorough you are with examples
Thank you! I feel it’s important to show as much as possible A) so viewers know I did the work to find out and B) so we aren’t spreading any more myths about how HLL works. Glad you appreciate it!
So if I’m an engineer and I place the blueprint for a node and say a buddy comes over as support and hammers (builds) the node does that mean they will get that xp for as long as that node is up or would I get it since I’m the engineer who placed the blueprint?
@@yoie9692 The passive XP will go to the player that is/was the engineer who put down the blueprint. Not the player that physically builds the node. So in your example you would get the passive XP as well as 40XP for just having your blueprint constructed. Your buddy would only receive 50XP for physically constructing the node. Make sense?
Question. You lose manpower when a Garry gets destroyed and you lose 50 each if you lose a sector. So do you lose 80 if a sector is lost and there is a Garry that get destroyed this way?
So the tank can shoot infinetely, if there is enough munition recourse in the game? But they can go back to hq to resupply, right? What do they resupply then?
@@gjghgfhgfhfg The ammunition for armor is kind of infinite. You can only carry so many rounds in the vehicle with you, but you can resupply as many times as needed at any one of the cranes in your HQ area. You could sit there all match and fire and it will automatically keep filling it up. This includes any MG rounds for the vehicle. This has nothing to do with the munitions resource. The munitions resource and the ammo for tanks, recon vehicles, and half-tracks work independently of each other. It’s just free as long as you travel back there to receive it. Same with supplies from the supply truck. Does that answer your question?
This is definitive nodes guide that every HLL player should check out; only facts and straight to the point.
Definitely one of the best guide makers out there for Hell Let Loose. Thank you and well done, sir.
@@qd5683 Thanks a lot! Glad you like the guides and thanks for watching.
I'm glad your making theses videos, I put over 500 hours in HLL I still learn new things. I wish your channel got more views because I think your channel is best HLL channel and is underrated. Thank you.
Wow! Thank you so much. I really appreciate the kind words. I learned a couple things testing for this video too. Like I didn’t know engineers got xp if people dropped boxes inside their node rings. Thanks again!
Updates & Edits:
@ the 9:28 mark in the video I state that "you are currently unable to remove this blueprint manually" This bug has been fixed. You are now able to dismantle your node blueprints, however you are still unable to dismantle nodes once they have been built and it seems this is by design.
3000 hours and I still learned a ton of stuff. Thanks.
Quality wideo, im proud of you.
@@tomaszdziaowy9702 Haha! Thanks!
Thank you for this (and other) videos that help expand the knowledge base of the Hell Let Loose community. It is needed now more than ever. I really appreciate how thorough you are with examples
Thank you! I feel it’s important to show as much as possible A) so viewers know I did the work to find out and B) so we aren’t spreading any more myths about how HLL works. Glad you appreciate it!
@@GebatronGaming an important skill in communication is showing information in various forms bz that helps it stick. Good job
Great content! Thank you! Clarified a lot of areas and very informative.
Awesome! Glad to be of service. Thanks for watching!
Thanks for your continued documented base research on HLL.
And yeah, I did learn something new :)
This video had to take forever to make. Thanks for it.
Took awhile. Haha! Thanks for watching!
Very thorough, loved it!
1,500 hours later, I'm still learning shit...
Like losing 30mp for each garrison lost.
Glad you learned something new! Thanks for watching.
So if I’m an engineer and I place the blueprint for a node and say a buddy comes over as support and hammers (builds) the node does that mean they will get that xp for as long as that node is up or would I get it since I’m the engineer who placed the blueprint?
@@yoie9692 The passive XP will go to the player that is/was the engineer who put down the blueprint. Not the player that physically builds the node.
So in your example you would get the passive XP as well as 40XP for just having your blueprint constructed. Your buddy would only receive 50XP for physically constructing the node.
Make sense?
@@GebatronGaming ah okay thank you
Question. You lose manpower when a Garry gets destroyed and you lose 50 each if you lose a sector. So do you lose 80 if a sector is lost and there is a Garry that get destroyed this way?
Yes.
So the tank can shoot infinetely, if there is enough munition recourse in the game? But they can go back to hq to resupply, right? What do they resupply then?
@@gjghgfhgfhfg The ammunition for armor is kind of infinite. You can only carry so many rounds in the vehicle with you, but you can resupply as many times as needed at any one of the cranes in your HQ area. You could sit there all match and fire and it will automatically keep filling it up. This includes any MG rounds for the vehicle. This has nothing to do with the munitions resource. The munitions resource and the ammo for tanks, recon vehicles, and half-tracks work independently of each other. It’s just free as long as you travel back there to receive it. Same with supplies from the supply truck. Does that answer your question?