Hell Let Loose - The Ultimate Artillery Guide

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  • เผยแพร่เมื่อ 10 ก.พ. 2025

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  • @monoespacial
    @monoespacial  4 ปีที่แล้ว +214

    A lot of people have commented that 1mil or 1 adjustment in elevation, that represents 5m in distance. That's a really good way of knowing how much you're adjusting, however keep in mind this won't really work on maps like Hill 400 where you have a lot of difference in elevation. Also, SMOKE should only be used in coordination with squad leaders and the commander, which is why I didn't really get into it.

    • @gs.daniel87
      @gs.daniel87 4 ปีที่แล้ว +9

      Are you sure about the map elevation making some difference?
      In this game, i dont know if arty shells are actual physical objects with trajectory.
      I always heard it was 4m but will have to check which multiples is in use

    • @monoespacial
      @monoespacial  4 ปีที่แล้ว +14

      @@gs.daniel87 Pretty sure. I've pinged places right next to each other and gotten way different distances.

    • @gs.daniel87
      @gs.daniel87 4 ปีที่แล้ว +1

      @@monoespacial very good to know! Thx a lot mate. Your content is top

    • @swordsman1_messer
      @swordsman1_messer 4 ปีที่แล้ว +2

      I would also like to point out you don’t even need to be a SL to drop markers; any member can actually use the context ping by bringing up the map, so you can actually make your own marks from other squad members, not just the SL. It doesn’t last, but it’s a little less frustrating if the SL goes down, or is busy on Command net.

    • @pipopoikapelaa5468
      @pipopoikapelaa5468 4 ปีที่แล้ว +1

      I know that you said its More useful to two People to use difrend cannons. But i with another guy. Today playd only one arty and we were shooting like a roun ewery 3 to 4 second and absolutly distroying the enemy.

  • @tastyclips9020
    @tastyclips9020 3 ปีที่แล้ว +404

    Pro Tip - When you create a squad for arty, lay an OP in the path of where you think a sniper will attack from. That way when the OP lights up you have some warning to jump off and defend yourself.

    • @pp-qd3qg
      @pp-qd3qg 2 ปีที่แล้ว +4

      @@justvid366 outpost

    • @BoleDaPole
      @BoleDaPole 2 ปีที่แล้ว

      How does that even help? Lol 😆 🤣 😂
      Just poke your head up every few dozen shots.

    • @sunvro8341
      @sunvro8341 2 ปีที่แล้ว +1

      @@pp-qd3qg do they ping enemy players when they're near? Im new

    • @skijjy1362
      @skijjy1362 2 ปีที่แล้ว +14

      @@sunvro8341 they get a red ping triangle on them when enemies are near them. Same with Garriskns

    • @shrillcrayfish6168
      @shrillcrayfish6168 ปีที่แล้ว

      Can agree that saves me half ish of the time

  • @Thalanox
    @Thalanox 4 ปีที่แล้ว +485

    One of the possible changes to the game that's being discussed here and there is adding a dedicated Engineer squad that's supposed to focus on building resource nodes and garrisons. That's supposed to help the Officers not have to worry about the logistical side of things and help the Commander not need to spend 80% of his time begging his team to build garrisons and resource nodes.

    • @Pinewellgaze
      @Pinewellgaze 4 ปีที่แล้ว +14

      Yep. It's in the roadmap that they're revamping both the engineer and support roles

    • @fosty.
      @fosty. 4 ปีที่แล้ว +52

      Logistics squad would be cool. That way the guys who join it would know what they're getting in to.

    • @Flamechr
      @Flamechr 4 ปีที่แล้ว +7

      Sounds like post scriptum 🤔.
      Tbh i like it that i have an engineer in the squad to build stuff nodes and defensivs. He could also be a pioneer to help the AT guy in dealing with tanks

    • @SvSGaming
      @SvSGaming 3 ปีที่แล้ว +1

      that would be cool, they could make the XP really good to convince players to use em

    • @warrocketajax373
      @warrocketajax373 3 ปีที่แล้ว +19

      Logistics is how wars are won.

  • @Seriona1
    @Seriona1 3 ปีที่แล้ว +99

    I believe Artillery needs to be its own class since every nation in WWII, it was already treated as a specialist job.

    • @dollazNzentz
      @dollazNzentz 3 ปีที่แล้ว +18

      I agree. 2 man squads like recon. That way if you get a rando they know the roll they’ll be playing

    • @swampybman7741
      @swampybman7741 2 ปีที่แล้ว

      @@dollazNzentz need SL and several riflemen to defend against roaming recon. Maybe rocket launchers to? A full squad that is ID'd in main menu for selection such as ART ans Recon do now. I back the idea of a singular radio per squad to help the frenzy of the squad's combat engagements.

    • @BloodyKnives66
      @BloodyKnives66 2 ปีที่แล้ว

      Would make it easier for sure, I have to lock my squad as is so I don't end up with a full fire team waiting for OPs and orders.

    • @Midnight-jp3bb
      @Midnight-jp3bb ปีที่แล้ว

      Not necessary. You can just go into a 2 man locked squad and set your squad type.

    • @Usa13b
      @Usa13b 9 หลายเดือนก่อน

      I agree

  • @ruixuantu3050
    @ruixuantu3050 3 ปีที่แล้ว +200

    90 kills with my first arty experience after watching this video. Thanks to the commander's recon and pin marker of SL. Also, appreciate engineers for ammunition nodes. I really start to love this game as everyone can cooperate.

    • @rejuvinatez347
      @rejuvinatez347 3 ปีที่แล้ว +1

      Which server do you play on. Thats a good job well done.

    • @ruixuantu3050
      @ruixuantu3050 3 ปีที่แล้ว

      @@rejuvinatez347 Thx, that was 2 months ago and I barely remembered the server name. Haven't played as good as that anymore.

    • @EndZiiel
      @EndZiiel 3 ปีที่แล้ว +1

      Thats how skilless it really is

    • @rejuvinatez347
      @rejuvinatez347 3 ปีที่แล้ว +1

      @@EndZiiel Its a matter of landing your artillery accurately where enemies spawn and walk through then you got them.

    • @picklewart5382
      @picklewart5382 3 ปีที่แล้ว +8

      @@EndZiiel You think military cares about how much skill it takes for a weapon to kill as many enemy soldiers as possible in war beyond the user? Lmfao get out of here and play something else that isn't a war game. x'D

  • @FeatheredDino
    @FeatheredDino 2 ปีที่แล้ว +24

    There should be an Artilleryman class and a Forward Observer class. Arty man works the guns, FO has access to a specific detailed map, and can get exact grid coordinates via binoculars and the map, and can ping spots with grid coordinates for artillery fire.

  • @zarathustra8789
    @zarathustra8789 3 ปีที่แล้ว +53

    Dude, just dropping by to say that I got 158 infantry kills with arty one round after watching this and following your tips. Great video!

    • @monoespacial
      @monoespacial  3 ปีที่แล้ว +6

      That's an impressive number! What map was it?

    • @zarathustra8789
      @zarathustra8789 3 ปีที่แล้ว +6

      @@monoespacial Indeed, I usually get only 4 or 5 kills per round as infantry, haha! It was the Utah Beach.

    • @GioMorgan1
      @GioMorgan1 3 ปีที่แล้ว +3

      Bro that's sick!

  • @unbearifiedbear1885
    @unbearifiedbear1885 3 ปีที่แล้ว +62

    Thank God for people who can play this game properly and make it such a realistic simulation for me to run 500m in the wrong direction before running headlong into a machine gun team 😢7

  • @KorbinX
    @KorbinX 4 ปีที่แล้ว +34

    Reminds me of Bad Company, jumping out of the arty reset the reload. They never patched it out. Arty spam was crazy. Thank you for showing the locked squad map.

  • @famalam943
    @famalam943 2 ปีที่แล้ว +17

    After nearly 2 years of playing this game I’m just about to start arty with this guide lol.
    One thing I’ve found personally is that smoke arty has been much more useful in taking a point than explosive. Just my observations. Sometimes you really just need to push than bombing them and the cover is invaluable.
    Wish more arty users would use smoke more

    • @FirstLast-cc6cv
      @FirstLast-cc6cv 2 ปีที่แล้ว +2

      I smoke the enemy now and then. Nothing is more confusing than suddenly not being able to see. Most will bunker down in a trench expecting enemies to come from your position. Then the bombs hit

  • @jrm8206
    @jrm8206 4 ปีที่แล้ว +260

    131 kills with arty only in a Foy game after watching this vid :D

    • @obamaibnbahish5680
      @obamaibnbahish5680 3 ปีที่แล้ว +9

      Animal

    • @michar8526
      @michar8526 3 ปีที่แล้ว +2

      Noob

    • @marcoswole-o8953
      @marcoswole-o8953 3 ปีที่แล้ว +6

      Dang I wish I could be as lucky I got 2 foy games back to back and got 43 and 49 kills but I've yet to get over 50 kills in one game

    • @crunchyface9760
      @crunchyface9760 3 ปีที่แล้ว

      Sweet

    • @greggblack8205
      @greggblack8205 3 ปีที่แล้ว +1

      Lol I bet they at least started thinking of sending a recon squad back there!

  • @zephnix7340
    @zephnix7340 4 ปีที่แล้ว +63

    You have really good tutorials

  • @yuliu8151
    @yuliu8151 3 ปีที่แล้ว +75

    Another tip: build an op near your arty and it can detect enemies who are trying to kill you

    • @100temps
      @100temps 3 ปีที่แล้ว +16

      Spawn as an engineer and surround yourself with ap mines.

  • @MiniMotoJohn
    @MiniMotoJohn 4 ปีที่แล้ว +51

    I remember when we did a a barrage of ten shots and my notification was you killed a friendly and I knew we messed up bc 10 shots =a lot of friendly and I heard on the comms “stop firing”

    • @KrugaWoW
      @KrugaWoW 3 ปีที่แล้ว +5

      Saw a guy do that as well (might have been you! lol joking) but he was instan-banned for killing more than 10 team mates. Poor guy

    • @JustShotsForMeh
      @JustShotsForMeh 3 ปีที่แล้ว +2

      LT. TOMMY DO YOU HAVE ANY IDEA HOW MANY OF OUR MEN YOU JUST SMOKED?!

    • @circumcisionismurder7415
      @circumcisionismurder7415 3 ปีที่แล้ว

      Lmfao

    • @maltegodkas4931
      @maltegodkas4931 3 ปีที่แล้ว +5

      This is why the devs should remove teamkill penalties when using arty.
      When you fire shells at a distance of between 1km and 2km with a 20 second delay until the shells hit, there is no way to actually know if friendlies will advance and you can never rely on them listening to warnings on the communication.
      It's stupid that you can take all of the right safety steps, communicate perfectly, call every barrage and some moron will still ignore your callouts and walk straight into the barrage, get his squad wiped, then the game punishes YOU by giving him an option to curse you with a permanent spawn delay of 50 extra seconds, or just straight up get you kicked instantly.
      Or, if hes a real asshat, he will spawn at hq and tk you for the rest of the game, refusing to see reason and ruining any chances of having fun for the match.

    • @hobojohndoe5318
      @hobojohndoe5318 3 หลายเดือนก่อน

      @@maltegodkas4931 it is realistic tho to be fair

  • @drake9591
    @drake9591 3 ปีที่แล้ว +1

    Man I love artillery, your video helped me immensely now I’ve got all the commanders in officers relaying marks in targets to me racking up hundreds of kills in a game. fantastic

  • @joshbarber3931
    @joshbarber3931 3 ปีที่แล้ว +5

    Played a game of arty yesterday and had an absolute blast. Was easily one of the most fun things I've done. I only got 35 kills with it but destroying tanks and enemy advances just felt so satisfying. And I even got a headshot with one of my shells😂Watching this video to hopefully make me a little better

  • @Karvan420
    @Karvan420 4 ปีที่แล้ว +13

    Wow. the bottom bar of the video was indeed more red than grey. That's incredible.

  • @CLEETERyeeter
    @CLEETERyeeter 2 ปีที่แล้ว +6

    My best round was 175 kills on Purple Heart lane warfare mode. That’s gonna be hard for me to beat. Great video man

    • @shotto_z4790
      @shotto_z4790 2 ปีที่แล้ว

      I was on my first arty run on Purpl Heart tonight.. and it went well, I had lots of Recon guys using flares to mark enemies, and my Arty fire dismantled enemy defenses allowing my team to steamroll. I even dropped two tanks. Buy I got to greedy and was lying fire on the enemy hq and killed two of my own squads who pushed up much faster than I thought. I was then kicked from the game lmao. But, lesson learns

  • @griz0310
    @griz0310 4 ปีที่แล้ว +21

    Good job mono, always informative!

  • @sgtthilo9716
    @sgtthilo9716 3 ปีที่แล้ว +5

    We got a good tactic. We always play as 3. the leader is coming to the front lines and hides in a good spot from which he can mark enemy players very accurate. He then gives, after he informed the other SLs, the fireing command.
    We got a lot of kills. But REMEMBER only the two guys on the gun get the kills.

    • @SparKOps
      @SparKOps 3 ปีที่แล้ว +1

      Does the loader get kills?

    • @sgtthilo9716
      @sgtthilo9716 3 ปีที่แล้ว +2

      @@SparKOps yes I think so. The gunner and loader got the same amount of kills after the round was finished. Me as the „spotter“ didn’t get any…thats the only shit thing about this tactic. But you could switch through positions…

  • @toasterdudel8080
    @toasterdudel8080 4 ปีที่แล้ว +14

    Thank you for the video! Been wanting to learn this

    • @monoespacial
      @monoespacial  4 ปีที่แล้ว

      Hey Toaster! Well, now you know!

  • @Neotenico
    @Neotenico 11 หลายเดือนก่อน

    "The bar at the bottom is going to be more red than gray" is a line I've never heard before but I love it.

  • @itsthorsday
    @itsthorsday 2 ปีที่แล้ว +2

    I also learned you can begin switching to the gunner seat once the reload bar hits the "L" of LOADING and you can speed up your shooting a bit.

  • @wafflemix3r451
    @wafflemix3r451 3 ปีที่แล้ว +2

    Wow. You were right. The bar at the bottom was red. Great advice, wouldn’t have gotten there without you.

  • @sharpazn
    @sharpazn 4 ปีที่แล้ว +13

    you're the best!!! we need more videos from you!

    • @monoespacial
      @monoespacial  4 ปีที่แล้ว +3

      I'll try! I think I might cut down streaming to only twice a week so I have more time to edit.

  • @peet556
    @peet556 3 ปีที่แล้ว +12

    Great guide, after this I got 92/14 on the first match! Thanks a lot for this.

  • @wolfymcspiderface2349
    @wolfymcspiderface2349 4 ปีที่แล้ว +13

    Thanks for the video chief, a lot of good information there :)
    One bit of feedback though, I was hoping you'd cover the use of smoke rounds a bit more than just mentioning they exist. Would have been interesting to contrast how the arty smoke rounds differ from regular smoke grenades, any tips on deploying them, or when would be best to use them.
    Keep up the great work

    • @monoespacial
      @monoespacial  4 ปีที่แล้ว +6

      Thanks man, I've pinned a comment on this. Using smoke is tricky. In the video you see us drop smoke on a tank, forcing it to relocate. However, this might be a bad thing if you have a squad that knows where it is and is closing in on it. Smoke can be a blessing or a curse, and I've actually been thinking about making a video entirely devoted to it for some time now.

    • @MrNmballa
      @MrNmballa 4 ปีที่แล้ว +3

      Never saw much use of smoke but Few games back this literally won the game. Every time our push was becoming stuck arty threw a barrage of smoke allowing us to push to the next point. Was awesome.

  • @Christian.MetalHead
    @Christian.MetalHead 3 ปีที่แล้ว +2

    Thanks, this helped a lot, that click sound is so satisfying. I get 10-30 kills easily almost every game.

  • @michaelpeck5547
    @michaelpeck5547 2 หลายเดือนก่อน

    Very cool video. I have been taking the time to try to play every role in the game. I feel like the more you know, the more you understand your impact on other players and it makes you a better team mate. I know there have been games where good artillery would have been a huge help.

  • @Penguin-wm7cf
    @Penguin-wm7cf 4 ปีที่แล้ว +8

    Step 1 - Use Artillery Calculator
    Step 2 - Profit

  • @inadequis6132
    @inadequis6132 4 ปีที่แล้ว +49

    Tank crews are good for Arty since everyone gets to see the recon plane data

    • @whynotelmo4796
      @whynotelmo4796 3 ปีที่แล้ว +2

      german tank crew outfits are also cool

    • @ouden9445
      @ouden9445 3 ปีที่แล้ว +1

      @@whynotelmo4796 thats helpfull

  • @casualchart1793
    @casualchart1793 3 ปีที่แล้ว +3

    Thank you so much for this information. I now knows how it works.

  • @never2354
    @never2354 3 ปีที่แล้ว +22

    I mean I kinda love you for being so informative and taking the role of a teacher, and I kinda hate you because there now exists an ARMY of crack-shot Artty fools out in these streets... Great Content! +1 Sub!

  • @trollusa3206
    @trollusa3206 3 หลายเดือนก่อน

    I may be wrong. It don’t think distance matters on nodes from hq anymore. Many updates have happened over the years.
    What a great video

  • @danser_theplayer01
    @danser_theplayer01 ปีที่แล้ว +1

    If only officers and commanders marked enemies like you...

  • @arjunsandhar578
    @arjunsandhar578 ปีที่แล้ว +1

    Great vid

  • @AJV2000
    @AJV2000 4 ปีที่แล้ว +29

    I played artillery once. Another artillery guy blamed me for friendly kills which he did and everyone started having a go at me and wouldn’t let me join their squad. *sigh* it was a sad day

    • @Aim_HR
      @Aim_HR 3 ปีที่แล้ว

      isnt there some kind of stats to see your K/D ?

    • @dingbattoast7446
      @dingbattoast7446 3 ปีที่แล้ว +13

      the name of the friendly who kills you comes up on the screen when you die.
      so how could he blame you?

    • @cpt-cheese3489
      @cpt-cheese3489 3 ปีที่แล้ว

      @@dingbattoast7446 I smell sus

  • @arjunsandhar578
    @arjunsandhar578 ปีที่แล้ว +1

    Love the video

  • @teemo988
    @teemo988 4 ปีที่แล้ว +65

    Just go 78-2 with artillery. 2 death are from salty enemy switch side to kill me

    • @MrTree421
      @MrTree421 3 ปีที่แล้ว +11

      I always wonder when Artillery guys get frustrated for getting camped by recon squad whining in chat "no attack uncap before last sector". Like if you are a capable artillery guy you are a danger to the enemy team of course you get ordered dead. If the commander of the opposing team has any sort of skill he or she should always order Artillery disrupted. If that annoys the artillery guy he should be protected by their team.

  • @fanguy21
    @fanguy21 4 ปีที่แล้ว +10

    Arty can kill tanks that say stationary for too long as well. Plenty of times as a recon I have spotted a tank staying still and no one was able to take it out just to hop on the arty and bombard them for an easy vehicle kill.

    • @monoespacial
      @monoespacial  4 ปีที่แล้ว +1

      I wouldn't recommend doing this. You need to get really lucky with a direct hit, so it might take 1 shot or 10 or 15.

    • @fanguy21
      @fanguy21 4 ปีที่แล้ว +1

      @@monoespacial I do it on tanks that the team is already having problems with and can't take it themselves. Think Purple heart lane when tanks sit back far on the road nuking your teams tanks. Or shoot at them to completely ruin their day with suppression for a tank to move on its flank. It may not be the best way to directly kill a tank but its very valuable to know when to do it. As for getting a direct hit its pretty easy if you have someone marking it with that app you use. Its pinpoint accurate.

    • @orion8981
      @orion8981 4 ปีที่แล้ว +2

      Not recommended, smoke them out and have antitank push.

    • @breez7823
      @breez7823 3 ปีที่แล้ว +3

      A total miss by artillery will get any tank crew's attention. A hit is desired, but getting a tank to move to a more vulnerable position is welcomed too...it should be. Never stop using Artillery if you have the munitions...but stop if Commander asks. Get on the good side by communicating then build trust each and every time you play.

    • @swampybman7741
      @swampybman7741 2 ปีที่แล้ว

      One of the more "famous" tactics is for a tank to back into the "out of area combat zone" so a satchel charge can't be placed from the rear. You see this in Hurtgen Forest north or south borders. Tag on protection weapons of infantry and they sit the whole game mid map.

  • @ChuckDixx
    @ChuckDixx 4 ปีที่แล้ว +3

    Keep the content coming bud. There's no shortage of info to cover. As usual, excellent breakdown and information 💪💪

  • @xCain69x
    @xCain69x 4 ปีที่แล้ว +3

    awesome can't wait to play now! cheers mate!

  • @ColonelK0rn1
    @ColonelK0rn1 4 ปีที่แล้ว +14

    I love to shoot artillery, but it was too long before I realized that the clink was confirmation of a kill. Immediately after firing, you hear something similar, so you just have to wait those 25 seconds.

    • @monoespacial
      @monoespacial  4 ปีที่แล้ว

      Lol, yeah, it's not really obvious what that sound is.

    • @repivonex
      @repivonex ปีที่แล้ว

      Hi I don't get it. Frequently I heard the ding sound but it shows no kills. How come? Also I have once fire a bazooka and heard a ding sound (headshot??) But again it shows no kill.

  • @AgtX999
    @AgtX999 3 ปีที่แล้ว +6

    everytime i go artillery, i get either zeroed by the enemy artillery somehow or an enemy travels the whole map to come kill me while im using the gun & then makes it not worth continuing.

  • @butcher6939
    @butcher6939 3 ปีที่แล้ว +1

    A love to hear the sound of the ping when i do headshots with arty

  • @noobtoobvids
    @noobtoobvids 4 ปีที่แล้ว +4

    Thanks for this.

  • @astos1244
    @astos1244 2 ปีที่แล้ว

    raked over 150 score on arty alone. it's amazing what you can do if everyone on the team worked together

  • @user-fn4my3tx2r
    @user-fn4my3tx2r 5 วันที่ผ่านมา

    The first game after watching your video i played My squad got nearly 600 kills under my command. I personally had over half of the kills. 0 Friendly kills. Thank you homie for the good info. Hope to run into you in game.

  • @TechKanucks
    @TechKanucks 2 ปีที่แล้ว +3

    199 kills and got the 100 - 0 achivement, had to build a fortress around the arty pit to defend but had it covered.

  • @philipb050
    @philipb050 2 หลายเดือนก่อน

    Thanks dude!! Just racked up a 62 killstreak in my second game

  • @leviackerman1445
    @leviackerman1445 3 ปีที่แล้ว +2

    One thing to watch when your doing artillery is to watch out for the recon squad, me and my buddy usually go after the artillery people.

  • @scar-gs3tz
    @scar-gs3tz 3 ปีที่แล้ว +2

    Every time I use artillery I immediately blow up a team mate by accident and then get killed by him in return

  • @matusbielik8116
    @matusbielik8116 12 วันที่ผ่านมา

    For newer players: it's a misconception that nodes still generate more resources further from HQ. It was the case before, but this mechanic is no longer part of the game. Currently, each node generates a flat +10 resources per minute for its respective type (Manpower, Munitions, or Fuel), no matter where it is built within friendly territory.

  • @koningA
    @koningA 3 ปีที่แล้ว +1

    If you're looking at this in 2022,
    1. Nodes generate the same no matter where they are - so get a truck and build them in the 3rd column OR go support - drop at spawn - redeploy as enginer - drop a MANPOWER node (it will decrease your support supply box timer) - rinse and repeat for 3 total nodes.
    2. You can go support (+ 1 engineer or SL if you're a 2-man squad) as support can now see recon planes. SL is still better still.
    3. As SL, drop a OP near to spot enemy recon if they try to sneak up on you. drop it off to the side so you also have a safe spot to spawn in from to deal with them.
    4. If you're being harrassed by enemy recon - just go do something else for a few minutes. Then get 1 person to fire the arty - while you prone to spot where they are coming from. If you kill recon+kill their OP you should have another 10 minutes of peace at least.
    5. If you rely on pinging - you can set the ping duration in the options menu.

  • @iralonetto9684
    @iralonetto9684 4 ปีที่แล้ว +1

    Very very good guide. Thanks bro.

  • @jean-marcknight8816
    @jean-marcknight8816 4 ปีที่แล้ว +1

    Good guide. I already tried to man art on empty servers but you showed me the way to do it as I play only public. App downloaded !

  • @brandonrodriguez353
    @brandonrodriguez353 3 ปีที่แล้ว

    This is a great guide! Awesome work! I can’t wait to try it out.

  • @nat3isgr8
    @nat3isgr8 3 ปีที่แล้ว +1

    You are awesome thank you for all the videos

  • @rejuvinatez347
    @rejuvinatez347 3 ปีที่แล้ว +12

    Become an artillery god until that one enemy camps behinds you shooting you. I did this behind artillery one time. Picking them off.

  • @JohnTavastian
    @JohnTavastian 2 ปีที่แล้ว +6

    I used to serve in artillery. For me it was the best job in the army. Just the sheer force of the gun made my day. First times when you feel the shock wave push your organs around feels uncomfortable but you get used to it. I'm thinking of buying this game just for the artillery, few games these days let you play as artillery

    • @monoespacial
      @monoespacial  2 ปีที่แล้ว +3

      Supposedly, they are going to add mortar teams to replace the artillery. Or something like that. Currently, the artillery loop is: sit at base using arty until recon team comes over to camp you. Then it's basically fighting and eliminating that recon team and their spawn (good luck finding it). Repeat until round ends.
      It's a very boring thing for both the recon team and the artillery user, but there's basically no other counter to artillery at all. Mortar teams should ideally make it so the team firing on you isn't the entire way across the map and can therefor be countered by something that isn't camping.
      So take that as you will to inform your purchasing decision.

  • @jackscully2132
    @jackscully2132 3 ปีที่แล้ว

    2:21 he was perfectly sinked up with the other guy lmao

  • @thomasd6652
    @thomasd6652 4 ปีที่แล้ว +2

    "Duffy whats the hurry, you lookin to get dropped?"

  • @itsShiftyYT
    @itsShiftyYT 4 ปีที่แล้ว +6

    *Company of Heroes music intensified*

  • @iqs9573
    @iqs9573 2 ปีที่แล้ว +2

    I send 2 of my squad members to arty duty... they did not dissapoint me... 93 kills he had🤣 haha! Our squad together with 2 other squads and the commander held off the enemy en turned the round completely around. From almost certain defeat (hq sector 75% captured. To a full winn. I love this game. Especially when i play with nice people online.😁

  • @anthonyerigio
    @anthonyerigio 3 ปีที่แล้ว

    Will see how I do tonight using arty. My teams were demolished yesterday

  • @LJT9393
    @LJT9393 2 ปีที่แล้ว +1

    PRO tip, if you don’t want to use your calculator app (I’ve never actually heard of it till now) just know there is 24 numbers between each 100m distance.
    Example:
    Say 500m is 883° this means 859° is 600m so, 24 divided by 6=4 which means, every 6 clicks up or down, you have moved the distance by 25m. If you want to go 15m increments, then if 6° up or down is 25m, half of that (3°) is 12.5m so I’ll send one around 3° more or less, and reload and then fire a round a click up or down depending. It’s not dead accurate but you get pretty darn close and I have a 124 kill game using artillery and I think I only got like 3 team kills or less.

    • @davon6704
      @davon6704 2 ปีที่แล้ว +1

      Yeah I’m not doing math I’ll stick to my arty calculator

    • @LJT9393
      @LJT9393 2 ปีที่แล้ว

      @@davon6704 lol this is like simple math tho.. literally breaking things down into quarters. And since you now know there is 24 numbers between each 100m that should be easy enough to break in half for your 50m or quarters for your 25m ranges.

  • @AdamD19D
    @AdamD19D 3 ปีที่แล้ว +1

    My experience with artillery=sitting waiting for marks to be put on the map, listening or reading chat to see where my team is about to push and their location, carefully shooting my rounds, getting 12 kills and destroy 3 structures with 3 shots and then get yelled at by worthless squad leaders who are just sitting back in the HQ section doing nothing like REEEEEEEEEEEEEEEEE you're wasting munitions! GET OFFF. Yeah dingus, we have little supplies because we're about to lose due to non existent teamwork and leadership and being steamrolled through the entire map. I just cleared out a strongpoint it still can't be taken. It's not like I was sitting there blasting away as fast as I could, I was taking around a minute between shots to be sure I would land on target.

  • @SinisterTech
    @SinisterTech 3 ปีที่แล้ว

    Playing arty is the most fun i have ever had

  • @BenTrem42
    @BenTrem42 2 ปีที่แล้ว +2

    FFWD 1:10 for content

  • @S1lverspike
    @S1lverspike 3 ปีที่แล้ว

    Thank you for this tutorial I have a hard time reading through this manual

  • @cbradley1391
    @cbradley1391 3 ปีที่แล้ว +1

    What's the spread on the artillery? Like if you were to fire multiple shells at the exact same spot, how close or far away would they land between each other and the exact point your aiming at?

  • @smithy8856
    @smithy8856 4 ปีที่แล้ว +13

    The worst thing about this game is nobody listening to your instructions.

    • @rejuvinatez347
      @rejuvinatez347 3 ปีที่แล้ว

      Its because people want the glory to be the war hero.

  • @benanas9752
    @benanas9752 3 ปีที่แล้ว

    The way the old engineer builds!!

  • @danser_theplayer01
    @danser_theplayer01 ปีที่แล้ว

    Nodes are now best built at the very start of your territory to not loose them, the resources gained will be the same.

  • @Ghillie_Dhu_
    @Ghillie_Dhu_ 2 ปีที่แล้ว +1

    I just got a duo today, my mate bought the game. We are going to level half of europe out of sheer stupidity.

  • @warrocketajax373
    @warrocketajax373 3 ปีที่แล้ว +1

    Very interesting and informative but I'll leave arty to the artillery guys.

  • @DerKonigVonStrategie
    @DerKonigVonStrategie 3 ปีที่แล้ว +1

    Now I know why there's so many 1 man locked squads lmao

  • @kurtvining
    @kurtvining 4 ปีที่แล้ว

    Great guide man

  • @Skip.8221
    @Skip.8221 3 ปีที่แล้ว +1

    Fired at an enemy garrison spawn (?) after seeing it on the map, then I fired another shell, and then I checked the map again only to see that there were three friendlies at it and it was gone :c

  • @lisamontgomery6426
    @lisamontgomery6426 2 ปีที่แล้ว

    I always put a mark on the map, aim at it with the line, then set the range and drop 5 rounds.

  • @MarineSniper105
    @MarineSniper105 2 ปีที่แล้ว

    Before worn for whoever wants to be artillery every single game you play there will always be a single person or a squad that will come from the other side of the map to spawn camp you at the artillery positions

  • @2012NUFC
    @2012NUFC 3 ปีที่แล้ว

    Quick tip: have a guy drive around for you pinging enemy spots as commander don’t always communicate well with artillery was a nightmare trying to get his attention and reminding him to tag the tanks for strike he kept forgetting I was available

    • @monoespacial
      @monoespacial  3 ปีที่แล้ว +1

      I think it's more useful to just have squad leaders mark infantry around the map and stuff.

    • @2012NUFC
      @2012NUFC 3 ปีที่แล้ว +1

      @@monoespacial yeah definitely if they used right tags I was kicked because one leader kept marking an enemy spot but was actually sending his unit to that position killed his unit 3 times coz he didn’t use correct markers and I had 86 kills and 3 vehicle kills lost my progress because of that

  • @calicojack3542
    @calicojack3542 2 ปีที่แล้ว

    One of my first games I ever played I was tasked by the command to tk a shitty arty squad that was wasting all our munitions. Good times.

  • @DoyThinksThis
    @DoyThinksThis 4 ปีที่แล้ว

    imma try this tonight!

  • @MuriloVicc
    @MuriloVicc 3 ปีที่แล้ว

    Thanks Man!

  • @Gamboozler
    @Gamboozler 3 ปีที่แล้ว

    I just had to forget the class taught by my platoon mortar man 😅

  • @gs.daniel87
    @gs.daniel87 4 ปีที่แล้ว +10

    All maps have arty. It is just the fact that, in Offensive mode, the attackers have no arty...

  • @luccrouset1675
    @luccrouset1675 3 ปีที่แล้ว

    Helpful thanx

  • @shanehernandez2898
    @shanehernandez2898 3 ปีที่แล้ว

    Haha love the battlefield music

  • @darklord6373
    @darklord6373 2 ปีที่แล้ว

    me: im gonna be arty god after this vid
    enemy recon: hold my beer

  • @smythstain
    @smythstain 3 ปีที่แล้ว

    No nodes.. no nodes.. no nodes no nodes no nodes 🎶

  • @ryuhanja3415
    @ryuhanja3415 2 ปีที่แล้ว

    I wish this video was never made this video and others like it are the reason I can have fun on funny single bridge map

  • @ladidadu
    @ladidadu 4 ปีที่แล้ว +4

    thank you for your nice guide. nice as usual.
    if i set up an "call artillery" mark on the map as a squadlead, is it possible to see that for every other sqaud or just for mine ? thank you in advance!

    • @monoespacial
      @monoespacial  4 ปีที่แล้ว +1

      Mouse-over any callouts you place and you'll see who can see them, or hold-click the mouse wheel to bring a wheel of markings where you can see that as well.

    • @ladidadu
      @ladidadu 4 ปีที่แล้ว

      @@monoespacial thanks Mate!

  • @BadgerCommander
    @BadgerCommander 2 ปีที่แล้ว

    Is the increase in quality of nodes still true in the current iteration of HLL?

  • @finesslysnipes1352
    @finesslysnipes1352 3 ปีที่แล้ว +1

    I just went 49-1 on my first game on artillery

  • @fosty.
    @fosty. 4 ปีที่แล้ว +1

    How deep into enemy territory can you place nodes?

  • @Valiguss
    @Valiguss 3 ปีที่แล้ว

    I always play sl and On my next game I think I’m going to try and take my squad to do arty

  • @billynair
    @billynair 3 ปีที่แล้ว +2

    I am making a new artty app (includes angles to aim while in the F2 position) so I have been reading up a lot on it. You said to move the shots 1 degree to carpet (which I have been doing) but calculations shown that 5mm is about 20 meters. If a blast radius is about 50 (including injury only zones) would it be more effecient to move it by 5mm than 1mm? Is the RNG high enough that you want tighter grouped shots?

    • @monoespacial
      @monoespacial  3 ปีที่แล้ว +1

      Blast radius and artillery accuracy have changed since I made this video. You should ask around in the official discord or on discord.gg/NPA because people have probable re-done the calculations. Also the russian artillery has completely different degree adjustments which have already been done in the latest version of the HLL Artillery app in the google play store.
      Given the new changes to accuracy, I'm not sure what kind of adjustment would be most efficient.

  • @ianbtl
    @ianbtl ปีที่แล้ว

    Sweep and Zone

  • @pjbyrne1997
    @pjbyrne1997 2 ปีที่แล้ว

    I kinda wish that they didn't use the 105mm Arty as the artillery pieces in Hell Let Loose. They should just use 60mm mortars, maybe even 81mm mortars if they really want. They wouldn't need to change anything damage wise, it's really just an aesthetic and historical idea.

    • @JohnTavastian
      @JohnTavastian 2 ปีที่แล้ว

      Ever since the modern artillery was invented in just before ww1 it has been the deadliest part in a war. Now I might just be biased to artillery since I was trained for it but this game to my knowledge is the only one which lets you play artillery