I would be very cautious with very wide red zone garrisons in pub matches. You can encourage all the players that should be defending to respawn too far away from the active sector. You gotta herd those cats.
you are assuming anyone in pub servers defends lmao. all the servers i play in are practically unplayable with all the dumbfucks running around in locked sectors and giving 0 fucks about anything other than kills. i can only tolerate maybe two games of it and i just switch to squad. i never thought it would be easier to find team players in squad than hll.
Probably the most important comment in this video. Ppl start to get the idea of flanking and that's when pll start to loose due to overextend and letting enemy breach
It's all fun and games until 90% of the team decides to go for the wide flanking. It's not easy being a commander in pub matches, but some games, those 1 out of 5 the stars align and all the right guys decide to do what they must, those are the matches that make it worth it all.
The games where you have a competent commander and a majority of squad leaders with mics are always filled with amazing moments. From coordinating a single perfect artillery shell to organising flanks in transport trucks, coordinating smoke screens and then mass group nading a position and then all charging in shouting hurrah down your mic, no other fps comes close
@@PrimeNPCI played as commander and for the final push we needed all hands on deck... 2 minutes to go on attack 1 point left. I went to prox, gave the game plan, called in the artillery had all the boys throw their smokes and we went in tanks first. It looked like a cod story mission. It was the most amazing moment ive ever had in gaming hands down.
A lot of things to be successful in this game are very basic, but people are so focused on just running forward and getting into the fight. There have been several games where my squad has turned the tide by flanking instead of following the blueberry wave
flanks are insanely rewarding in this game and can devastate and enemy position or be that little extra that breaks an enemy line. i live for flanks in hll.
I know. It's kind of depressing that such basic things are considered advanced tactics and common sense is considered basic tactics. Even more so when you realise that most people don't know basic tactics. I mean I had a squad member complaining about how he just kept running around for 5 minutes just to die. I had to actually tell him to stop running around and then explain to him why it was getting him killed. You'd thing something as basic as that wouldn't have to be said. Or the people complaining in chat about being spawn killed. Spawn somewhere else ffs. Or better yet, get your squad leader to relocate your OP. I just realised this turned into more of a rant than I intended. Point is; I agree. Only basic things are needed to be successful in this game.
Pulled a sick flank yesterday on FOY. Western was almost impossible to take and the whole damn team kept coming from the same direction. I flanked around with my squad behind despite the commander telling me to redeploy.. we got around. Double dropped supplies got a garry down BOOM we got the point from behind and won the game... most use I have ever been in a game haha
Also, remember that as a squad leader it its alright to hang back a bit. If you die, and the outpost is gone, your squad can’t spawn anymore. Let someone else take point. If you are thinking: ‘but then my guys don’t know where we are going’, place markers. This is something you should always do. That way you can coordinate better, both with a squad and the other officers.
The amount of SL's that do not put move markers down annoys me... or even talk. I end up having to lead a squad instead which is hardwork! But if you want something doing do it yourself haha
i have only being playing a week now and I love the game, it was a steep learning curve but your videos have been a great help thank you for your content.
@@janys6502 Yeah, I'm on step one. Just bought it last week. I'm not going to be able to enjoy it and learn the game until I get a proper headset though. The PS5 controller mic works, but you can't hear them as well.
@@davidwhite206 yea it really enhances the feeling, there are moments where youre moving with your squad in complete silence only to hear a gunshot and begin thinking who couldve shot, but then find yourself dead Yeah it happens and every time it feels like I CALLED IT
Garrisons win games, got it! The "corner" placement was also something I never considered. Definitely going to approach the game from that angle from now on, thank you!
As a console peasant that has only been playing this game for like 48 hours HOLY SHIT BALLS this game has a lot to pick up!!! But its bloody brilliant if you get the right lobbies (people using coms). Thanks for the informative vids, very helpful
@@monoespacial :D Glad i could help. Had to come here after loosing 5 games in a row for the same basic reasons.....No backup garrisons, defending with 1 garrison only on strongpoint....Frustrating day, had to watch something go right in HLL, so i came by. ;)
@@Muskelbiber007 yeah, it happens... I've had streams where my team is just a complete mess and it's doubly frustrating because I want to viewers to have fun but that's nearly impossible if all I want to do is press hit ALT+F4. I usually go play something else for some time when that happens. Switching to another server sometimes helps.
@@monoespacial Yeah, switching servers during main hours just takes so long and you go like "This time, will be different" :). Thing is, the squad was really nice and fun to play with. So we sticked together and tried our best. With recording i can understand that, yet don't forget, most people watching you on Twitch don't need you to be Mr. Killalot. Just do your thing, let the viewer follow your thoughtprocess which is 100% more worth, then having K/Ds of 2.xx. Don't put on too much pressure on yourself with that, you're already delivering good content here, so thumbs up and have a nice night, when my day starts. :D Am watching your Twitch Videos on demand, cause time difference (Europe).
15:33 This is what I am referring to when I ask players to give me a wide flank; when I am playing recon I call this the big sneak. Send a squad in deep to get around the enemy from a direction they are not expecting to encounter us. Going in deep and avoiding confrontations at all costs until you get your garrison up for the flank. Trying that flank within 1 grid of meaningful grid space will just result in their defensive line moving down and inevitably dragging people into a fight outside of meaningful space. You can use the opposite of this to help defend as well, send a team to build a deep garrison for your proximity alarm down there.
This is where recon comes into its own. They can drop their OP anywhere behind the enemy lines and they're small enough to do a wide flank and drop the garrison in the appropriate place(s) without detracting too much from the fight at large. A switched on Commander (to drop supplies in the right spot at the right time) and a good recon spotter can win the game. I would argue that large wide flank is better performed by the recon squad, and they can also be looking out for enemy nodes along the way
Best thing to do if you are up for playing SL (in my opinion the best way to play other than mg or medic) is ensure your entire squad has mics at the start of the game, then you can all spawn together and coordinate throughout the entire game. I like sticking to the flanks, both defence and attack depending on the situation but the best part about having a full squad communicating and working together is thst regardless of how the match goes, even if you get blitzed and lose badly, you'll still have a bunch of fun with the squad
finding more than one squad member who will speak and follow orders is the hardest part of the game. Rank 20 on PS5 after starting playing this week and only met 4 people who would speak and work together. when you get that, it's pretty awesome
It's very early still, gonna take some time. I've only played 4 hours one night and have at least found my way here down a TH-cam rabbit hole trying to figure out what the fuck I'm doing lol
@A_Dirrty_Bird true this game has a learning curve. I had to learn arty, and the other roles. Started playing command after I had a grasp on the game. Only lvl 45 currently
New player here. Love the tactics as they are similar to actual military tactics. I noticed very quickly that it’s difficult to keep team integrity unless you have like minded players. The majority of what I see so far is every man for himself in most cases and very little communication. That is, unless you’re lucky enough to join a battle with teams that understand the strategy involved. Dare I say it - just like the actual military. Love HLL though. Great way to teach younger generations about WWII.
Great video. This is why I love to play Recon team and spend all my time busting garrisons behind enemy lines ... it's the most-contributing factor to winning the game IMO.
1. This mentality of paying attention to troop movements is something I preach on the soapbox, to little effect. As for the rest of the tips, thank you.
The most common garrison I see are those who people are placing to use just to rush towards the death. Very good video mono! I hope more people see this video to learn from you! Please show us more! :D
Im going to be a HLL console player and i have learnt alot from your videos for when the game comes out for Xbox Series X. Other console players need to watch your videos so they don’t think its like battlefield or cod.
Thank you! I won't be playing it on console (I don't like using a controller for shooters) but the videos should still apply to that version since... well, it's the same game!
The ability to pick up your OP is sadly not not use so much, but I find it quite useful when sectors are lost. You should do a video about: "Why is defending fun, what is defending and where do you defend"
Flanking does not have to be that wide of an L shape. You do not have to span the entire map for a flank. If there are enemies in the trench 100m in front of you, taking a squad along a hedge row perpendicular to the trench and hitting it from the side is a flanking maneuver. An excellent example of this is the Brécourt Manor Assault from episode two of Band of Brothers where Winters leads two squads and flanks the German artillery guns. That is a textbook use of flanking and is still used as an example at West Point (United States Military Academy). To be effective at flanking in this game you need to ensure a minimum of your Machine gunner, but preferably a second squad is engaging the position you want to flank. Then you move around and up until you are perpendicular to them. You initiate a crossfire and assault through the objective. Key points to remember, 1. Suppress the enemy position, 2. relocate the flanking squad perpendicular to the enemy position (Speed and Stealth are imperative for this to be most effective, maintain the element of surprise if possible), 3. Throw grenades then Fire on the position and advance through it (Push your squad forward while having the suppressing squad walk its fire in front of you so they don't shoot your squad) 4. If done correctly your squad will have killed/disabled the enemy position. BE AWARE: the element of surprise and speed really are imperative. If your squad fires on the enemy before in position or your squad takes too long, the enemy will spawn reinforcements from a nearby outpost or garrison. Strike Hard, Strike Fast.
This is why I love to play as a recon squad. Just hard to find others that realize playing on point is only effective in a few scenarios. Rather have a low kd recon squad being a nuisance to nodes and other things then a guy who dropped 50 outpost farming.
Just started playing the game. Thanks for this, especially Flanking. Also kudos for using Uncharted World soundtrack aka Galaxy Map theme from Mass Effect :)
I hate the cheesy support redeploy exploit for 100 supplies behind enemy lines. I hope they change that somehow. Otherwise some nice tactical reasoning. I mainly play recon and flank and hunt/destroy garrisons/outpost/supplies and make diversionary caps all the time. Great fun.
Spawn the loosing side. Die a few times. Get an actual good idea how to win back the middle. Sneak arround for 10 minutes to get the perfect position. You idea becomes reality. You get a chance to win back the point. Everything that sits in between is the group of player that did not notice you yet. Your Granate buggs out. You die. Game over.
I recently started playing this game properly a few weeks ago now, I've had the game ages but never invested any time into it, now I am loving it. The only thing I dislike is I seem to get texture pop in/out when I aim down sights... I never had this before but I think I've changed a setting and now I get it all the time, anyone know how I can get rid of it? I'll aim down sights and a bush or foilage will appear/disappear. It's making it harder to spot enemies or something will pop in/out and for a split second I'll think it's an enemy moving, when it's not.
thank you for liking my comment. 1Q: i cant find any answer on the internet. i see videos where is massive gore and blood during the battle. in my game however there is not blood. i couldnt also find anyting in the settings. what is the reason? i would like to have a more realistic gameplay...thank you!
AMAZING VIDEO, the only thing you missed is SUPPLY TRUCKS, when flanking use it, cost nothing for commander, you can build two garrison +nodes, it takes WAY less time, and there fun!!!! Anyways great video... build garrisons
The only thing I don't like is this rotating role thing. It's weird. I think the devs should fix this somehow by making the supplies cooldown being squad based not player based. That would lead to more interaction between squads, it would force two squads to work together for building garrisons.
I think it's a necessary evil. I would just split my squad in two and communicate through discord if they made cooldowns squad-dependant. Very few games with mechanics as complicated as HLL withstand players trying to break/bend the intended game mechanics.
@@monoespacial I see, there's work arounds. But it's still plain weird for a soldier to kill himself with a grenade in order to have more supplies. They should allow for changing the role without this killing thing then.
@@monoespacial Mono, I wrote a topic about map dynamics i part inspired by your tutorials a while ago in the hll discussion page but I got few replies. I would like to see what do you think of my ideas. I will post the link here, but youtube keeps eating my comment, if the link doesn't work you can look after the topic on the page itself. "Two Suggestions" is the title and Stugbit the author. The link: steamcommunity.com/app/686810/discussions/0/3074251201351969146/
I just read it. I disagree with most of it however. While I would like to see the commander be able to draw arrows or stuff like that on the map, I don't think the rest of your suggestions would work. For example, you say "Let's say that we’re going to attack Position X, and we’re going to do so by splitting the team in half, one group makes the main attack, the other provides a flank support in the direction of Position X’s rearguard". Who decided that? The commander? Is the commander going to assign each squad to a task? What happens if a squad doesn't listen or agree with the operation? The main issue is that any battle plan like the one you propose requires discussion, or at least a briefing. There's no time for that in HLL. This is a game where a match can last 15min if a team fails to fall back and defend quickly enough. There is no time for grand strategizing once the match starts. Due to this and the general squad leader's level of incompetence, an effective commander is often giving orders like "able and baker squad please fall back and defend. I'll drop an airhead and need everyone else to spawn there". A lot of players won't follow the objective, ever. You could put a giant arrow on the middle of the screen and they'll ignore it and run to the closest enemy position, get killed and do it again, and again, and again. There's the old mantra in Battlefield games "play the fucking objective". There's a reason for that: half the playerbase doesn't care. The same is true in almost every other game and HLL is no exception. It's not a problem with the size or clarity of map markers, it's a problem with the players themselves. What you describe happens in private matches or tournaments, where each squad (ideally) gets assigned a specific objective or role depending on predetermined situations that might unfold. If you want that, then join a clan. The only other time when this (might) happen is when you get into a server with a high number of veteran squads on each side. For the most part however, Squad leaders are individually responsible for the success of their squad, not the commander. And what their objective is and how they achieve it is 99% of the time something they themselves decided. I think you are wildly overestimating anyone's willingness to have someone else tell them what they're gonna do and how they're gonna do it. In regards to your second suggestion, the problem with the support class is their lack of grenades. That's why you don't want a support player in your squad unless you actually need him. When I'm SL, I just ask someone to redeploy and spawn as support when needed. I don't really care if someone's actively playing support all the time.
@@monoespacial I understand. Thanks for your time reading it. But let me ask you, don't you think that having a huge mark in front of their faces wont get a higher probability of the players following the objective set by the commander at least a little, little bit? Because I see hll veterans complaining a lot about newer players, as if a lack of understanding on how the game work. I was trying to help the new players in game without the need of a tutorial or something like this.
Well, some of my HLL videos have over 200k views. There's still obviously a ton of players that haven't seen them or that have never bothered to learn the game, but still, a lot of people have. When I made the video on recon tanks, suddenly people started using them way more.
@@monoespacial I hope my original comment didn't come off that your videos aren't valuable, they definitely are and they're what helped me learn the game much faster! What I mean is, at least in my experience, there are still a ton of players who aren't even new to the game that still run around not taking care of the basics, let alone the advanced stuff. For example, not building garrisons as a squad leader when supplies are right next to them, not communicating, not listening etc. I've seen people level 60+ doing this. I can only imagine these people aren't simply bothering to take the time to properly learn the ropes through guides such as yours.
@Edward Smith Oh, no, I know what you mean. Yeah, there's always going to be a percentage of players that just don't put any effort into learning. I've ran into people that told me they would rather "learn on their own by playing" than spend any time watching a video. There's stuff you simply won't learn by playing because they information you need just isn't in the game!
Supplies is the best for a beginner. I'm on my way to maxing supply out first. I don't mind dying for the team. edit: Thank you for taking the time to show me how to read the map and some tactical basics.
last match i was directing my soldiers as an officer from a bit distance with my glasses and pinged them that worked well and so i always was able to kill soldiers who came from behind. that was an defending from the site means we were watching all enemys who rushed and that was an epic tactic!
I honestly believe the developers created a game too smart for the average player. The mindset of most FPS players is to get a high kill count so as you said, they run towards where the action is instead of running for supplies which isn't as fun. This game is awesome for WW2 tactics fans that would rather cooperate and play smart.
Can you only capture points in offensive when you are in the strongpoint? (Black circle) I was under the impression you could capture when you were in the surrounding squares at 1x the capture strength as compared to 3x when in the strongpoint.
Playing online. Expectation= "Garrisons will probably be placed here" Reality= "No garrisons in the whole map for the whole round and most of the officers don't know how to place an OP"
This is unfortunately exacerbated when an update releases. Lots of old players that just want to see the new stuff popping back into the games + waves of new players with 0 experience. Matches decrease in quality significantly in the first month following an update.
I’m like, I hear mass effect music. Must be my phone maybe I was playing it. I see my music is off. I’m thinking my mind is playing tricks on me. Then I turn the video up enough and clearly hear it here. Damn. Had to go back a couple minutes and get really in the video.
I would be very cautious with very wide red zone garrisons in pub matches. You can encourage all the players that should be defending to respawn too far away from the active sector. You gotta herd those cats.
That's actually a really good point I forgot to mention
Agreed. As a squad leader, I tend to place my garrisons where people are incentivized to spawn there whether they are told to spawn there or not.
you are assuming anyone in pub servers defends lmao. all the servers i play in are practically unplayable with all the dumbfucks running around in locked sectors and giving 0 fucks about anything other than kills. i can only tolerate maybe two games of it and i just switch to squad. i never thought it would be easier to find team players in squad than hll.
@@aeoteroa818 should try joining a regiment in HLL its a whole new ball game
Probably the most important comment in this video. Ppl start to get the idea of flanking and that's when pll start to loose due to overextend and letting enemy breach
It's all fun and games until 90% of the team decides to go for the wide flanking. It's not easy being a commander in pub matches, but some games, those 1 out of 5 the stars align and all the right guys decide to do what they must, those are the matches that make it worth it all.
The games where you have a competent commander and a majority of squad leaders with mics are always filled with amazing moments. From coordinating a single perfect artillery shell to organising flanks in transport trucks, coordinating smoke screens and then mass group nading a position and then all charging in shouting hurrah down your mic, no other fps comes close
Right i was thinking at the end of the day it's still a domination game. You always have to balance your strategy with how many bodies are on point.
@@PrimeNPCI played as commander and for the final push we needed all hands on deck... 2 minutes to go on attack 1 point left. I went to prox, gave the game plan, called in the artillery had all the boys throw their smokes and we went in tanks first. It looked like a cod story mission. It was the most amazing moment ive ever had in gaming hands down.
A lot of things to be successful in this game are very basic, but people are so focused on just running forward and getting into the fight. There have been several games where my squad has turned the tide by flanking instead of following the blueberry wave
flanks are insanely rewarding in this game and can devastate and enemy position or be that little extra that breaks an enemy line. i live for flanks in hll.
I know. It's kind of depressing that such basic things are considered advanced tactics and common sense is considered basic tactics.
Even more so when you realise that most people don't know basic tactics.
I mean I had a squad member complaining about how he just kept running around for 5 minutes just to die. I had to actually tell him to stop running around and then explain to him why it was getting him killed. You'd thing something as basic as that wouldn't have to be said.
Or the people complaining in chat about being spawn killed. Spawn somewhere else ffs. Or better yet, get your squad leader to relocate your OP.
I just realised this turned into more of a rant than I intended.
Point is; I agree. Only basic things are needed to be successful in this game.
Pulled a sick flank yesterday on FOY. Western was almost impossible to take and the whole damn team kept coming from the same direction. I flanked around with my squad behind despite the commander telling me to redeploy.. we got around. Double dropped supplies got a garry down BOOM we got the point from behind and won the game... most use I have ever been in a game haha
Ngl tho
Those blueberry waves are so much fun lol
the blueberry wave...lmao
Also, remember that as a squad leader it its alright to hang back a bit. If you die, and the outpost is gone, your squad can’t spawn anymore. Let someone else take point. If you are thinking: ‘but then my guys don’t know where we are going’, place markers. This is something you should always do. That way you can coordinate better, both with a squad and the other officers.
This is why everyone has to play a US SL on Hanoi in Rising Storm 2 before partaking in big boy games.
The amount of SL's that do not put move markers down annoys me... or even talk. I end up having to lead a squad instead which is hardwork! But if you want something doing do it yourself haha
i have only being playing a week now and I love the game, it was a steep learning curve but your videos have been a great help thank you for your content.
Step one: youre new, dont know much
Step two: you get used to it
Step three: you start playing in good clan servers
Step four: you git gud
@@janys6502 Yeah, I'm on step one. Just bought it last week. I'm not going to be able to enjoy it and learn the game until I get a proper headset though. The PS5 controller mic works, but you can't hear them as well.
@@davidwhite206 yea it really enhances the feeling, there are moments where youre moving with your squad in complete silence only to hear a gunshot and begin thinking who couldve shot, but then find yourself dead
Yeah it happens and every time it feels like I CALLED IT
Absolutely love the Mass Effect music! Beautifully done! Great video as well, you make this game much more accessible to new players.
I was gonna comment about it as well but glad I wasn't alone in noticing lol
Garrisons win games, got it!
The "corner" placement was also something I never considered.
Definitely going to approach the game from that angle from now on, thank you!
You're giving away all my secrets!
Gotta love the wide boi flanks! Get behind them, wipe out their spawns.
That's recon 101
As a console peasant that has only been playing this game for like 48 hours HOLY SHIT BALLS this game has a lot to pick up!!! But its bloody brilliant if you get the right lobbies (people using coms). Thanks for the informative vids, very helpful
Thank you! Glad you're enjoying the game.
“Advanced tactics” translates to sneaky carries, dummy thicc flanks and wiping out the enemies reserve garries.
This is my bread and butter
this video has completely changed the way I look at HLL now
I LOVE to hear that!
This is all great info. The garrisons being on the corners of the cap zones is and excellent strategy.
Like the MassEffect (believe it's from being in the flight map) background music. Informative video as always. Thank you.
Lol I was waiting for someone to comment on the music. GALAXY MAP THEME FOR 10 HOURS BABY
@@monoespacial :D Glad i could help. Had to come here after loosing 5 games in a row for the same basic reasons.....No backup garrisons, defending with 1 garrison only on strongpoint....Frustrating day, had to watch something go right in HLL, so i came by. ;)
@@Muskelbiber007 yeah, it happens... I've had streams where my team is just a complete mess and it's doubly frustrating because I want to viewers to have fun but that's nearly impossible if all I want to do is press hit ALT+F4.
I usually go play something else for some time when that happens. Switching to another server sometimes helps.
@@monoespacial Yeah, switching servers during main hours just takes so long and you go like "This time, will be different" :). Thing is, the squad was really nice and fun to play with. So we sticked together and tried our best.
With recording i can understand that, yet don't forget, most people watching you on Twitch don't need you to be Mr. Killalot. Just do your thing, let the viewer follow your thoughtprocess which is 100% more worth, then having K/Ds of 2.xx. Don't put on too much pressure on yourself with that, you're already delivering good content here, so thumbs up and have a nice night, when my day starts. :D
Am watching your Twitch Videos on demand, cause time difference (Europe).
I THOUGHT that sounded familiar!
15:33 This is what I am referring to when I ask players to give me a wide flank; when I am playing recon I call this the big sneak. Send a squad in deep to get around the enemy from a direction they are not expecting to encounter us. Going in deep and avoiding confrontations at all costs until you get your garrison up for the flank. Trying that flank within 1 grid of meaningful grid space will just result in their defensive line moving down and inevitably dragging people into a fight outside of meaningful space. You can use the opposite of this to help defend as well, send a team to build a deep garrison for your proximity alarm down there.
Excellent information. Thank you!
This is where recon comes into its own. They can drop their OP anywhere behind the enemy lines and they're small enough to do a wide flank and drop the garrison in the appropriate place(s) without detracting too much from the fight at large. A switched on Commander (to drop supplies in the right spot at the right time) and a good recon spotter can win the game.
I would argue that large wide flank is better performed by the recon squad, and they can also be looking out for enemy nodes along the way
But recon can't drop garrisons can they? Only outposts?
@@boffafett5289 You need to play more Spotter, my man. Recon can absolutely drop garrisons.
Best thing to do if you are up for playing SL (in my opinion the best way to play other than mg or medic) is ensure your entire squad has mics at the start of the game, then you can all spawn together and coordinate throughout the entire game. I like sticking to the flanks, both defence and attack depending on the situation but the best part about having a full squad communicating and working together is thst regardless of how the match goes, even if you get blitzed and lose badly, you'll still have a bunch of fun with the squad
finding more than one squad member who will speak and follow orders is the hardest part of the game.
Rank 20 on PS5 after starting playing this week and only met 4 people who would speak and work together.
when you get that, it's pretty awesome
It's very early still, gonna take some time. I've only played 4 hours one night and have at least found my way here down a TH-cam rabbit hole trying to figure out what the fuck I'm doing lol
@A_Dirrty_Bird true this game has a learning curve.
I had to learn arty, and the other roles.
Started playing command after I had a grasp on the game.
Only lvl 45 currently
New player here. Love the tactics as they are similar to actual military tactics. I noticed very quickly that it’s difficult to keep team integrity unless you have like minded players. The majority of what I see so far is every man for himself in most cases and very little communication. That is, unless you’re lucky enough to join a battle with teams that understand the strategy involved. Dare I say it - just like the actual military. Love HLL though. Great way to teach younger generations about WWII.
Mono is a everyday name in the Hell Let Loose community.
People be refering to your guides to create noobs that are almost deadly!
Great video. This is why I love to play Recon team and spend all my time busting garrisons behind enemy lines ... it's the most-contributing factor to winning the game IMO.
I am guilty of just being "Ooooh I get to snipe" and not doing that.. I am ashamed but now I know!
"Flank. Everything. All the time. On every map. Everywhere."
1. This mentality of paying attention to troop movements is something I preach on the soapbox, to little effect.
As for the rest of the tips, thank you.
The most common garrison I see are those who people are placing to use just to rush towards the death. Very good video mono! I hope more people see this video to learn from you! Please show us more! :D
Love the mass effect background music. Also thanks for the helpful vids!
The OP cooldown resets when dismantling it. Wow. Thank you. Learn something new everyday.
This is by far the best tactics theory video
Lots of great tips here! Well done.
Glad it was helpful!
Thanks for the guide. I played this for one hour many years ago and I’m trying to get into it again. I don’t want to absolutely lost this time around
The background music reminded me of some MassEffect sountrack. Nice! Also, nice videos man! Learned a lot.
Im going to be a HLL console player and i have learnt alot from your videos for when the game comes out for Xbox Series X. Other console players need to watch your videos so they don’t think its like battlefield or cod.
Thank you! I won't be playing it on console (I don't like using a controller for shooters) but the videos should still apply to that version since... well, it's the same game!
@@monoespacial true hopefully i can use my keyboard and mouse on HLL like some other games on consoles
Console gamer here and I'm ready for HLL challenge...it about time console gets a realistic FPS hardcore shooter, can't wait!!!
@@MoSi_82 yeah i was so happy HLL got announced for console. last milsim I played was operation flashpoint on the Xbox 360
"Me as commander", monoespacial is flanking!
Ahhh but when I flank, I try to think what the counter flank is going to be so I can properly flank that flank as I'm flanking the enemy's flank.
@@monoespacial I don't think trucks get used enough in flanking, a lot of times they sit a the back spawns unused.
@@HumanLikeMan too loud
Hell Let Loose Basic Tactics: Flank the enemy
Hell Let Loose Advanced Tactics: Flank the enemy but wider
Lol is that the Mass Effect theme song playing in the background? love that
"This is a lot of lines by the way!" Had flashback to my old football coach and his chalk board. nice video
The ability to pick up your OP is sadly not not use so much, but I find it quite useful when sectors are lost.
You should do a video about:
"Why is defending fun, what is defending and where do you defend"
I've done one with... A more provocative title: th-cam.com/video/1bqk3w5Gyw0/w-d-xo.html
Wow this is great thank you monospacial
Glad you like it
You don’t want your flank to be outflanked. Therefor, allways out-outflank your own flank. Thats deep man…
Flanking does not have to be that wide of an L shape. You do not have to span the entire map for a flank. If there are enemies in the trench 100m in front of you, taking a squad along a hedge row perpendicular to the trench and hitting it from the side is a flanking maneuver. An excellent example of this is the Brécourt Manor Assault from episode two of Band of Brothers where Winters leads two squads and flanks the German artillery guns. That is a textbook use of flanking and is still used as an example at West Point (United States Military Academy). To be effective at flanking in this game you need to ensure a minimum of your Machine gunner, but preferably a second squad is engaging the position you want to flank. Then you move around and up until you are perpendicular to them. You initiate a crossfire and assault through the objective. Key points to remember, 1. Suppress the enemy position, 2. relocate the flanking squad perpendicular to the enemy position (Speed and Stealth are imperative for this to be most effective, maintain the element of surprise if possible), 3. Throw grenades then Fire on the position and advance through it (Push your squad forward while having the suppressing squad walk its fire in front of you so they don't shoot your squad) 4. If done correctly your squad will have killed/disabled the enemy position. BE AWARE: the element of surprise and speed really are imperative. If your squad fires on the enemy before in position or your squad takes too long, the enemy will spawn reinforcements from a nearby outpost or garrison. Strike Hard, Strike Fast.
Love the Mass Effect Soundtrack!
Thanks, these videos are awesome. Once the BF2042 beta flopped I adapted HLL as my new game. Just subbed, awesome channel.
Appreciate the galaxy map theme while looking at a map ;)
Love the Mass Effect music in the background
This video is great. Background music a+
This is why I love to play as a recon squad. Just hard to find others that realize playing on point is only effective in a few scenarios. Rather have a low kd recon squad being a nuisance to nodes and other things then a guy who dropped 50 outpost farming.
Just started playing the game. Thanks for this, especially Flanking. Also kudos for using Uncharted World soundtrack aka Galaxy Map theme from Mass Effect :)
Dude this Mass Effect ambient music is A1
Great video. Enjoy the straight forward approach on the “Why” you should do your strategy. Thank you
I hate the cheesy support redeploy exploit for 100 supplies behind enemy lines. I hope they change that somehow. Otherwise some nice tactical reasoning.
I mainly play recon and flank and hunt/destroy garrisons/outpost/supplies and make diversionary caps all the time. Great fun.
If you pull of that exploit of on a public server with randoms you've earnd it.
OI! that small music background is from mass effect, dont think i didnt notice...... nice, here have a upvote
Love the Mass Effect OST in here haha
Gotta respect the mass effect music in the background and tanks.gg
Spawn the loosing side.
Die a few times.
Get an actual good idea how to win back the middle.
Sneak arround for 10 minutes to get the perfect position.
You idea becomes reality.
You get a chance to win back the point.
Everything that sits in between is the group of player that did not notice you yet.
Your Granate buggs out.
You die.
Game over.
Beauties man! ECHO squad is coming to HLL!!!
Off topic but I noticed the mass effect Galaxy map music in the background of this video. Nice 👍
Man that old hitmarker sound. The nostalgia lol
I recently started playing this game properly a few weeks ago now, I've had the game ages but never invested any time into it, now I am loving it. The only thing I dislike is I seem to get texture pop in/out when I aim down sights... I never had this before but I think I've changed a setting and now I get it all the time, anyone know how I can get rid of it? I'll aim down sights and a bush or foilage will appear/disappear. It's making it harder to spot enemies or something will pop in/out and for a split second I'll think it's an enemy moving, when it's not.
In my experience Foliage has to be set to epic to reduce the incidence of this.
Also try running borderless.
Thanks for the tips ur doing a great job of teaching this amazing tactics
new to HLL and i really enjoy you videos! thank you...
thank you for liking my comment. 1Q: i cant find any answer on the internet. i see videos where is massive gore and blood during the battle. in my game however there is not blood. i couldnt also find anyting in the settings. what is the reason? i would like to have a more realistic gameplay...thank you!
Awesome video man! Any chance you could tell me what MAP editor thing you were using for the video?
I was using a site called Stratsketch
@@monoespacial thank you!
AMAZING VIDEO, the only thing you missed is SUPPLY TRUCKS, when flanking use it, cost nothing for commander, you can build two garrison +nodes, it takes WAY less time, and there fun!!!! Anyways great video... build garrisons
I should add: you (SL) and a support flank in the supply truck, rest of team is defending until ninja garry is up and running
There’s a group in Aus who do this exact thing extremely well!
The only thing I don't like is this rotating role thing. It's weird. I think the devs should fix this somehow by making the supplies cooldown being squad based not player based. That would lead to more interaction between squads, it would force two squads to work together for building garrisons.
I think it's a necessary evil. I would just split my squad in two and communicate through discord if they made cooldowns squad-dependant.
Very few games with mechanics as complicated as HLL withstand players trying to break/bend the intended game mechanics.
@@monoespacial I see, there's work arounds. But it's still plain weird for a soldier to kill himself with a grenade in order to have more supplies. They should allow for changing the role without this killing thing then.
@@monoespacial Mono, I wrote a topic about map dynamics i part inspired by your tutorials a while ago in the hll discussion page but I got few replies. I would like to see what do you think of my ideas. I will post the link here, but youtube keeps eating my comment, if the link doesn't work you can look after the topic on the page itself. "Two Suggestions" is the title and Stugbit the author.
The link:
steamcommunity.com/app/686810/discussions/0/3074251201351969146/
I just read it. I disagree with most of it however.
While I would like to see the commander be able to draw arrows or stuff like that on the map, I don't think the rest of your suggestions would work. For example, you say "Let's say that we’re going to attack Position X, and we’re going to do so by splitting the team in half, one group makes the main attack, the other provides a flank support in the direction of Position X’s rearguard". Who decided that? The commander? Is the commander going to assign each squad to a task? What happens if a squad doesn't listen or agree with the operation?
The main issue is that any battle plan like the one you propose requires discussion, or at least a briefing. There's no time for that in HLL. This is a game where a match can last 15min if a team fails to fall back and defend quickly enough. There is no time for grand strategizing once the match starts. Due to this and the general squad leader's level of incompetence, an effective commander is often giving orders like "able and baker squad please fall back and defend. I'll drop an airhead and need everyone else to spawn there".
A lot of players won't follow the objective, ever. You could put a giant arrow on the middle of the screen and they'll ignore it and run to the closest enemy position, get killed and do it again, and again, and again. There's the old mantra in Battlefield games "play the fucking objective". There's a reason for that: half the playerbase doesn't care. The same is true in almost every other game and HLL is no exception. It's not a problem with the size or clarity of map markers, it's a problem with the players themselves.
What you describe happens in private matches or tournaments, where each squad (ideally) gets assigned a specific objective or role depending on predetermined situations that might unfold. If you want that, then join a clan. The only other time when this (might) happen is when you get into a server with a high number of veteran squads on each side.
For the most part however, Squad leaders are individually responsible for the success of their squad, not the commander. And what their objective is and how they achieve it is 99% of the time something they themselves decided.
I think you are wildly overestimating anyone's willingness to have someone else tell them what they're gonna do and how they're gonna do it.
In regards to your second suggestion, the problem with the support class is their lack of grenades. That's why you don't want a support player in your squad unless you actually need him. When I'm SL, I just ask someone to redeploy and spawn as support when needed. I don't really care if someone's actively playing support all the time.
@@monoespacial I understand. Thanks for your time reading it.
But let me ask you, don't you think that having a huge mark in front of their faces wont get a higher probability of the players following the objective set by the commander at least a little, little bit? Because I see hll veterans complaining a lot about newer players, as if a lack of understanding on how the game work. I was trying to help the new players in game without the need of a tutorial or something like this.
Great video!
Thank you for producing these. New player and enjoying it a lot thanks to your tips.
Glad to be able to help
@@monoespacial They would be wise to sponsor you dude ;)
Didn’t think I’d notice the mass effect background music 😊
What is the program you use for this? I have been seeing it in most of the videos and now I want to know :)
It's called Stratsketch, it's a website.
The garrison corners blew my mind
Thanks for the video, most appreciated 😁👍
I'll recognize the mass effect Galaxy map music everywhere
15:04
"This is flanking"
Gave me cancer
Jokes aside it's a decent video.
Here's me just vibin' to Vigil's theme
Awesome video. Thanks for the tips.
Thank you!
The irony is that people who need to see this will not watch this, or any HLL guides for that matter.
Well, some of my HLL videos have over 200k views. There's still obviously a ton of players that haven't seen them or that have never bothered to learn the game, but still, a lot of people have.
When I made the video on recon tanks, suddenly people started using them way more.
@@monoespacial I hope my original comment didn't come off that your videos aren't valuable, they definitely are and they're what helped me learn the game much faster! What I mean is, at least in my experience, there are still a ton of players who aren't even new to the game that still run around not taking care of the basics, let alone the advanced stuff. For example, not building garrisons as a squad leader when supplies are right next to them, not communicating, not listening etc. I've seen people level 60+ doing this.
I can only imagine these people aren't simply bothering to take the time to properly learn the ropes through guides such as yours.
@Edward Smith Oh, no, I know what you mean. Yeah, there's always going to be a percentage of players that just don't put any effort into learning. I've ran into people that told me they would rather "learn on their own by playing" than spend any time watching a video.
There's stuff you simply won't learn by playing because they information you need just isn't in the game!
Supplies is the best for a beginner. I'm on my way to maxing supply out first. I don't mind dying for the team.
edit: Thank you for taking the time to show me how to read the map and some tactical basics.
Another masterpiece- thank you!
I am wondering whats the map editor that you use
Amazeballz! Almost as good as Spaceballs
DIGGIN THE MASS EFFECT MAP MENU SONG!
last match i was directing my soldiers as an officer from a bit distance with my glasses and pinged them that worked well and so i always was able to kill soldiers who came from behind. that was an defending from the site means we were watching all enemys who rushed and that was an epic tactic!
Another great video Mono, thanks for sharing!!….
This game is like a FPS and a board game in one 😅
I realized I've been out here playing chess without knowing all the rules of the game and how the pieces move. 😩😂😎
That's been my analogy lately. Playing HLL with new players is like playing chess with people that think they're playing checkers.
Cuando pronunciaste tu nombre caché al toque que eras chileno jajaja inconfundible el acento, gracias por los consejos!
De hecho soy Argentino! Pero vivo acá en Chile
I don’t know if you’ll see this, since it’s been so long since you posted. But is the background music from the mass effect series?
Yes
Nice and thank you.
What website are you using or tool, to highlight and mark things on the map?
Stratsketch
Love the ME soundtrack!!!
I honestly believe the developers created a game too smart for the average player. The mindset of most FPS players is to get a high kill count so as you said, they run towards where the action is instead of running for supplies which isn't as fun. This game is awesome for WW2 tactics fans that would rather cooperate and play smart.
Even with this advice, A large part of the berries will RUSH-B
Great job and thank you helps out and makes game play fun!
I love this game, but once you start playing strategically with friends, it’s impossible to go back to just random public servers
Great video! What program did you use to show us the map strategy?
a site called Stratsketch
Great advices :) and Great mass Effect music :p
The mass effect music 👌
30K let’s f-ing go man, #goals af
Can you only capture points in offensive when you are in the strongpoint? (Black circle) I was under the impression you could capture when you were in the surrounding squares at 1x the capture strength as compared to 3x when in the strongpoint.
Just started playing love it so far took me time to get the hang of it still getting the hang of it but man ain't nothing like them tense fire fights
Can you please advise the name of the drawboard software?
Homie posted this video as if the enemy team is AI and does the same thing every time hahaha. Some enemy teams think about flanking, my guy!
Playing online.
Expectation= "Garrisons will probably be placed here"
Reality= "No garrisons in the whole map for the whole round and most of the officers don't know how to place an OP"
This is unfortunately exacerbated when an update releases. Lots of old players that just want to see the new stuff popping back into the games + waves of new players with 0 experience. Matches decrease in quality significantly in the first month following an update.
I’m like, I hear mass effect music. Must be my phone maybe I was playing it. I see my music is off. I’m thinking my mind is playing tricks on me. Then I turn the video up enough and clearly hear it here. Damn. Had to go back a couple minutes and get really in the video.
Nice mass effect galaxy map music